Revert "panfrost: Don't DIY point size/coord fields"
[mesa.git] / src / panfrost / midgard / midgard_compile.h
1 /*
2 * Copyright (C) 2018-2019 Alyssa Rosenzweig <alyssa@rosenzweig.io>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 */
23
24 #ifndef __MIDGARD_H_
25 #define __MIDGARD_H_
26
27 #include "compiler/nir/nir.h"
28 #include "util/u_dynarray.h"
29 #include "util/register_allocate.h"
30
31 /* To be shoved inside panfrost_screen for the Gallium driver, or somewhere
32 * else for Vulkan/standalone. The single compiler "screen" to be shared across
33 * all shader compiles, used to store complex initialization (for instance,
34 * related to register allocation) */
35
36 struct midgard_screen {
37 /* Precomputed register allocation sets for varying numbers of work
38 * registers. The zeroeth entry corresponds to 8 work registers. The
39 * eighth entry corresponds to 16 work registers. NULL if this set has
40 * not been allocated yet. */
41
42 struct ra_regs *regs[9];
43
44 /* Work register classes corresponds to the above register
45 * sets. 12 per set for 4 classes per work/ldst/tex */
46
47 unsigned reg_classes[9][12];
48 };
49
50 /* Define the general compiler entry point */
51
52 #define MAX_SYSVAL_COUNT 32
53
54 /* Allow 2D of sysval IDs, while allowing nonparametric sysvals to equal
55 * their class for equal comparison */
56
57 #define PAN_SYSVAL(type, no) (((no) << 16) | PAN_SYSVAL_##type)
58 #define PAN_SYSVAL_TYPE(sysval) ((sysval) & 0xffff)
59 #define PAN_SYSVAL_ID(sysval) ((sysval) >> 16)
60
61 /* Define some common types. We start at one for easy indexing of hash
62 * tables internal to the compiler */
63
64 enum {
65 PAN_SYSVAL_VIEWPORT_SCALE = 1,
66 PAN_SYSVAL_VIEWPORT_OFFSET = 2,
67 PAN_SYSVAL_TEXTURE_SIZE = 3,
68 } pan_sysval;
69
70 #define PAN_TXS_SYSVAL_ID(texidx, dim, is_array) \
71 ((texidx) | ((dim) << 7) | ((is_array) ? (1 << 9) : 0))
72
73 #define PAN_SYSVAL_ID_TO_TXS_TEX_IDX(id) ((id) & 0x7f)
74 #define PAN_SYSVAL_ID_TO_TXS_DIM(id) (((id) >> 7) & 0x3)
75 #define PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(id) !!((id) & (1 << 9))
76
77 typedef struct {
78 int work_register_count;
79 int uniform_count;
80 int uniform_cutoff;
81
82 /* Prepended before uniforms, mapping to SYSVAL_ names for the
83 * sysval */
84
85 unsigned sysval_count;
86 unsigned sysvals[MAX_SYSVAL_COUNT];
87
88 unsigned varyings[32];
89
90 /* Boolean properties of the program */
91 bool writes_point_size;
92
93 int first_tag;
94
95 struct util_dynarray compiled;
96
97 /* For a blend shader using a constant color -- patch point. If
98 * negative, there's no constant. */
99
100 int blend_patch_offset;
101
102 /* The number of bytes to allocate per-thread for Thread Local Storage
103 * (register spilling), or zero if no spilling is used */
104 unsigned tls_size;
105
106 /* IN: For a fragment shader with a lowered alpha test, the ref value */
107 float alpha_ref;
108 } midgard_program;
109
110 int
111 midgard_compile_shader_nir(struct midgard_screen *screen, nir_shader *nir, midgard_program *program, bool is_blend);
112
113 /* NIR options are shared between the standalone compiler and the online
114 * compiler. Defining it here is the simplest, though maybe not the Right
115 * solution. */
116
117 static const nir_shader_compiler_options midgard_nir_options = {
118 .lower_ffma = true,
119 .lower_sub = true,
120 .lower_scmp = true,
121 .lower_flrp32 = true,
122 .lower_flrp64 = true,
123 .lower_ffract = true,
124 .lower_fmod = true,
125 .lower_fdiv = true,
126 .lower_idiv = true,
127 .lower_isign = true,
128 .lower_fpow = true,
129 .lower_find_lsb = true,
130
131 .lower_wpos_pntc = true,
132
133 /* TODO: We have native ops to help here, which we'll want to look into
134 * eventually */
135 .lower_fsign = true,
136
137 .vertex_id_zero_based = true,
138 .lower_extract_byte = true,
139 .lower_extract_word = true,
140 .lower_rotate = true,
141
142 .lower_doubles_options = nir_lower_dmod,
143
144 .vectorize_io = true,
145 };
146
147 #endif