panfrost: Don't DIY point size/coord fields
[mesa.git] / src / panfrost / midgard / midgard_compile.h
1 /*
2 * Copyright (C) 2018-2019 Alyssa Rosenzweig <alyssa@rosenzweig.io>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 */
23
24 #ifndef __MIDGARD_H_
25 #define __MIDGARD_H_
26
27 #include "compiler/nir/nir.h"
28 #include "util/u_dynarray.h"
29 #include "util/register_allocate.h"
30
31 /* To be shoved inside panfrost_screen for the Gallium driver, or somewhere
32 * else for Vulkan/standalone. The single compiler "screen" to be shared across
33 * all shader compiles, used to store complex initialization (for instance,
34 * related to register allocation) */
35
36 struct midgard_screen {
37 /* Precomputed register allocation sets for varying numbers of work
38 * registers. The zeroeth entry corresponds to 8 work registers. The
39 * eighth entry corresponds to 16 work registers. NULL if this set has
40 * not been allocated yet. */
41
42 struct ra_regs *regs[9];
43
44 /* Work register classes corresponds to the above register sets */
45 unsigned reg_classes[9][4];
46 };
47
48 /* Define the general compiler entry point */
49
50 #define MAX_SYSVAL_COUNT 32
51
52 /* Allow 2D of sysval IDs, while allowing nonparametric sysvals to equal
53 * their class for equal comparison */
54
55 #define PAN_SYSVAL(type, no) (((no) << 16) | PAN_SYSVAL_##type)
56 #define PAN_SYSVAL_TYPE(sysval) ((sysval) & 0xffff)
57 #define PAN_SYSVAL_ID(sysval) ((sysval) >> 16)
58
59 /* Define some common types. We start at one for easy indexing of hash
60 * tables internal to the compiler */
61
62 enum {
63 PAN_SYSVAL_VIEWPORT_SCALE = 1,
64 PAN_SYSVAL_VIEWPORT_OFFSET = 2,
65 PAN_SYSVAL_TEXTURE_SIZE = 3,
66 } pan_sysval;
67
68 #define PAN_TXS_SYSVAL_ID(texidx, dim, is_array) \
69 ((texidx) | ((dim) << 7) | ((is_array) ? (1 << 9) : 0))
70
71 #define PAN_SYSVAL_ID_TO_TXS_TEX_IDX(id) ((id) & 0x7f)
72 #define PAN_SYSVAL_ID_TO_TXS_DIM(id) (((id) >> 7) & 0x3)
73 #define PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(id) !!((id) & (1 << 9))
74
75 typedef struct {
76 int work_register_count;
77 int uniform_count;
78 int uniform_cutoff;
79
80 int attribute_count;
81 int varying_count;
82
83 /* Prepended before uniforms, mapping to SYSVAL_ names for the
84 * sysval */
85
86 unsigned sysval_count;
87 unsigned sysvals[MAX_SYSVAL_COUNT];
88
89 unsigned varyings[32];
90
91 int first_tag;
92
93 struct util_dynarray compiled;
94
95 /* For a blend shader using a constant color -- patch point. If
96 * negative, there's no constant. */
97
98 int blend_patch_offset;
99
100 /* The number of bytes to allocate per-thread for Thread Local Storage
101 * (register spilling), or zero if no spilling is used */
102 unsigned tls_size;
103
104 /* IN: For a fragment shader with a lowered alpha test, the ref value */
105 float alpha_ref;
106 } midgard_program;
107
108 int
109 midgard_compile_shader_nir(struct midgard_screen *screen, nir_shader *nir, midgard_program *program, bool is_blend);
110
111 /* NIR options are shared between the standalone compiler and the online
112 * compiler. Defining it here is the simplest, though maybe not the Right
113 * solution. */
114
115 static const nir_shader_compiler_options midgard_nir_options = {
116 .lower_ffma = true,
117 .lower_sub = true,
118 .lower_scmp = true,
119 .lower_flrp32 = true,
120 .lower_flrp64 = true,
121 .lower_ffract = true,
122 .lower_fmod = true,
123 .lower_fdiv = true,
124 .lower_idiv = true,
125 .lower_isign = true,
126 .lower_fpow = true,
127 .lower_find_lsb = true,
128
129 .lower_wpos_pntc = true,
130
131 /* TODO: We have native ops to help here, which we'll want to look into
132 * eventually */
133 .lower_fsign = true,
134
135 .vertex_id_zero_based = true,
136 .lower_extract_byte = true,
137 .lower_extract_word = true,
138 .lower_rotate = true,
139
140 .lower_doubles_options = nir_lower_dmod,
141
142 .vectorize_io = true,
143 };
144
145 #endif