2 * Copyright (C) 2020 Collabora, Ltd.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * Authors (Collabora):
24 * Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
28 * Implements framebuffer format conversions in software for Midgard/Bifrost
29 * blend shaders. This pass is designed for a single render target; Midgard
30 * duplicates blend shaders for MRT to simplify everything. A particular
31 * framebuffer format may be categorized as 1) typed load available, 2) typed
32 * unpack available, or 3) software unpack only, and likewise for stores. The
33 * first two types are handled in the compiler backend directly, so this module
34 * is responsible for identifying type 3 formats (hardware dependent) and
35 * inserting appropriate ALU code to perform the conversion from the packed
36 * type to a designated unpacked type, and vice versa.
38 * The unpacked type depends on the format:
40 * - For 32-bit float formats, 32-bit floats.
41 * - For other floats, 16-bit floats.
42 * - For 32-bit ints, 32-bit ints.
43 * - For 8-bit ints, 8-bit ints.
44 * - For other ints, 16-bit ints.
46 * The rationale is to optimize blending and logic op instructions by using the
47 * smallest precision necessary to store the pixel losslessly.
50 #include "compiler/nir/nir.h"
51 #include "compiler/nir/nir_builder.h"
52 #include "compiler/nir/nir_format_convert.h"
53 #include "util/format/u_format.h"
54 #include "pan_lower_framebuffer.h"
55 #include "panfrost-quirks.h"
57 /* Determines the unpacked type best suiting a given format, so the rest of the
58 * pipeline may be adjusted accordingly */
61 pan_unpacked_type_for_format(const struct util_format_description
*desc
)
63 int c
= util_format_get_first_non_void_channel(desc
->format
);
66 unreachable("Void format not renderable");
68 bool large
= (desc
->channel
[c
].size
> 16);
69 bool bit8
= (desc
->channel
[c
].size
== 8);
70 assert(desc
->channel
[c
].size
<= 32);
72 if (desc
->channel
[c
].normalized
)
73 return large
? nir_type_float32
: nir_type_float16
;
75 switch (desc
->channel
[c
].type
) {
76 case UTIL_FORMAT_TYPE_UNSIGNED
:
77 return bit8
? nir_type_uint8
:
78 large
? nir_type_uint32
: nir_type_uint16
;
79 case UTIL_FORMAT_TYPE_SIGNED
:
80 return bit8
? nir_type_int8
:
81 large
? nir_type_int32
: nir_type_int16
;
82 case UTIL_FORMAT_TYPE_FLOAT
:
83 return large
? nir_type_float32
: nir_type_float16
;
85 unreachable("Format not renderable");
90 pan_format_class_load(const struct util_format_description
*desc
, unsigned quirks
)
92 /* Check if we can do anything better than software architecturally */
93 if (quirks
& MIDGARD_NO_TYPED_BLEND_LOADS
) {
94 return (quirks
& NO_BLEND_PACKS
)
95 ? PAN_FORMAT_SOFTWARE
: PAN_FORMAT_PACK
;
98 /* Some formats are missing as typed on some GPUs but have unpacks */
99 if (quirks
& MIDGARD_MISSING_LOADS
) {
100 switch (desc
->format
) {
101 case PIPE_FORMAT_R11G11B10_FLOAT
:
102 case PIPE_FORMAT_R10G10B10A2_UNORM
:
103 case PIPE_FORMAT_B10G10R10A2_UNORM
:
104 case PIPE_FORMAT_R10G10B10X2_UNORM
:
105 case PIPE_FORMAT_B10G10R10X2_UNORM
:
106 case PIPE_FORMAT_R10G10B10A2_UINT
:
107 return PAN_FORMAT_PACK
;
109 return PAN_FORMAT_NATIVE
;
113 /* Otherwise, we can do native */
114 return PAN_FORMAT_NATIVE
;
117 enum pan_format_class
118 pan_format_class_store(const struct util_format_description
*desc
, unsigned quirks
)
120 /* Check if we can do anything better than software architecturally */
121 if (quirks
& MIDGARD_NO_TYPED_BLEND_STORES
) {
122 return (quirks
& NO_BLEND_PACKS
)
123 ? PAN_FORMAT_SOFTWARE
: PAN_FORMAT_PACK
;
126 return PAN_FORMAT_NATIVE
;
129 /* Generic dispatches for un/pack regardless of format */
132 pan_unpack(nir_builder
*b
,
133 const struct util_format_description
*desc
,
141 pan_pack(nir_builder
*b
,
142 const struct util_format_description
*desc
,
143 nir_ssa_def
*unpacked
)
150 pan_lower_fb_store(nir_shader
*shader
,
152 nir_intrinsic_instr
*intr
,
153 const struct util_format_description
*desc
,
156 /* For stores, add conversion before */
157 nir_ssa_def
*unpacked
= nir_ssa_for_src(b
, intr
->src
[1], 4);
158 nir_ssa_def
*packed
= pan_pack(b
, desc
, unpacked
);
160 nir_intrinsic_instr
*new =
161 nir_intrinsic_instr_create(shader
, nir_intrinsic_store_raw_output_pan
);
162 new->src
[0] = nir_src_for_ssa(packed
);
163 new->num_components
= 4;
164 nir_builder_instr_insert(b
, &new->instr
);
168 pan_lower_fb_load(nir_shader
*shader
,
170 nir_intrinsic_instr
*intr
,
171 const struct util_format_description
*desc
,
174 nir_intrinsic_instr
*new = nir_intrinsic_instr_create(shader
,
175 nir_intrinsic_load_raw_output_pan
);
176 new->num_components
= 4;
178 nir_ssa_dest_init(&new->instr
, &new->dest
, 4, 32, NULL
);
179 nir_builder_instr_insert(b
, &new->instr
);
181 /* Convert the raw value */
182 nir_ssa_def
*packed
= &new->dest
.ssa
;
183 nir_ssa_def
*unpacked
= pan_unpack(b
, desc
, packed
);
185 nir_src rewritten
= nir_src_for_ssa(unpacked
);
186 nir_ssa_def_rewrite_uses_after(&intr
->dest
.ssa
, rewritten
, &intr
->instr
);
190 pan_lower_framebuffer(nir_shader
*shader
,
191 const struct util_format_description
*desc
,
194 /* Blend shaders are represented as special fragment shaders */
195 assert(shader
->info
.stage
== MESA_SHADER_FRAGMENT
);
197 nir_foreach_function(func
, shader
) {
198 nir_foreach_block(block
, func
->impl
) {
199 nir_foreach_instr_safe(instr
, block
) {
200 if (instr
->type
!= nir_instr_type_intrinsic
)
203 nir_intrinsic_instr
*intr
= nir_instr_as_intrinsic(instr
);
205 bool is_load
= intr
->intrinsic
== nir_intrinsic_load_deref
;
206 bool is_store
= intr
->intrinsic
== nir_intrinsic_store_deref
;
208 if (!(is_load
|| is_store
))
211 /* Don't worry about MRT */
212 nir_variable
*var
= nir_intrinsic_get_var(intr
, 0);
214 if (var
->data
.location
!= FRAG_RESULT_COLOR
)
218 nir_builder_init(&b
, func
->impl
);
221 b
.cursor
= nir_before_instr(instr
);
222 pan_lower_fb_store(shader
, &b
, intr
, desc
, quirks
);
224 b
.cursor
= nir_after_instr(instr
);
225 pan_lower_fb_load(shader
, &b
, intr
, desc
, quirks
);
228 nir_instr_remove(instr
);
232 nir_metadata_preserve(func
->impl
, nir_metadata_block_index
|
233 nir_metadata_dominance
);