sim: have a curTick per eventq
[gem5.git] / src / sim / clocked_object.hh
1 /*
2 * Copyright (c) 2012 ARM Limited
3 * All rights reserved
4 *
5 * The license below extends only to copyright in the software and shall
6 * not be construed as granting a license to any other intellectual
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8 * to a hardware implementation of the functionality of the software
9 * licensed hereunder. You may use the software subject to the license
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13 *
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15 * modification, are permitted provided that the following conditions are
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21 * neither the name of the copyright holders nor the names of its
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23 * this software without specific prior written permission.
24 *
25 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
26 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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29 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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35 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
36 *
37 * Authors: Andreas Hansson
38 */
39
40 /**
41 * @file
42 * ClockedObject declaration and implementation.
43 */
44
45 #ifndef __SIM_CLOCKED_OBJECT_HH__
46 #define __SIM_CLOCKED_OBJECT_HH__
47
48 #include "base/intmath.hh"
49 #include "params/ClockedObject.hh"
50 #include "sim/core.hh"
51 #include "sim/sim_object.hh"
52
53 /**
54 * The ClockedObject class extends the SimObject with a clock and
55 * accessor functions to relate ticks to the cycles of the object.
56 */
57 class ClockedObject : public SimObject
58 {
59
60 private:
61
62 // the tick value of the next clock edge (>= curTick()) at the
63 // time of the last call to update()
64 mutable Tick tick;
65
66 // The cycle counter value corresponding to the current value of
67 // 'tick'
68 mutable Cycles cycle;
69
70 /**
71 * Prevent inadvertent use of the copy constructor and assignment
72 * operator by making them private.
73 */
74 ClockedObject(ClockedObject&);
75 ClockedObject& operator=(ClockedObject&);
76
77 /**
78 * Align cycle and tick to the next clock edge if not already done.
79 */
80 void update() const
81 {
82 // both tick and cycle are up-to-date and we are done, note
83 // that the >= is important as it captures cases where tick
84 // has already passed curTick()
85 if (tick >= curTick())
86 return;
87
88 // optimise for the common case and see if the tick should be
89 // advanced by a single clock period
90 tick += clock;
91 ++cycle;
92
93 // see if we are done at this point
94 if (tick >= curTick())
95 return;
96
97 // if not, we have to recalculate the cycle and tick, we
98 // perform the calculations in terms of relative cycles to
99 // allow changes to the clock period in the future
100 Cycles elapsedCycles(divCeil(curTick() - tick, clock));
101 cycle += elapsedCycles;
102 tick += elapsedCycles * clock;
103 }
104
105 protected:
106
107 // Clock period in ticks
108 Tick clock;
109
110 /**
111 * Create a clocked object and set the clock based on the
112 * parameters.
113 */
114 ClockedObject(const ClockedObjectParams* p) :
115 SimObject(p), tick(0), cycle(0), clock(p->clock)
116 { }
117
118 /**
119 * Virtual destructor due to inheritance.
120 */
121 virtual ~ClockedObject() { }
122
123 /**
124 * Reset the object's clock using the current global tick value. Likely
125 * to be used only when the global clock is reset. Currently, this done
126 * only when Ruby is done warming up the memory system.
127 */
128 void resetClock() const
129 {
130 Cycles elapsedCycles(divCeil(curTick(), clock));
131 cycle = elapsedCycles;
132 tick = elapsedCycles * clock;
133 }
134
135 public:
136
137 /**
138 * Determine the tick when a cycle begins, by default the current
139 * one, but the argument also enables the caller to determine a
140 * future cycle.
141 *
142 * @param cycles The number of cycles into the future
143 *
144 * @return The tick when the clock edge occurs
145 */
146 inline Tick clockEdge(Cycles cycles = Cycles(0)) const
147 {
148 // align tick to the next clock edge
149 update();
150
151 // figure out when this future cycle is
152 return tick + clock * cycles;
153 }
154
155 /**
156 * Determine the current cycle, corresponding to a tick aligned to
157 * a clock edge.
158 *
159 * @return The current cycle count
160 */
161 inline Cycles curCycle() const
162 {
163 // align cycle to the next clock edge.
164 update();
165
166 return cycle;
167 }
168
169 /**
170 * Based on the clock of the object, determine the tick when the
171 * next cycle begins, in other words, return the next clock edge.
172 *
173 * @return The tick when the next cycle starts
174 */
175 Tick nextCycle() const
176 { return clockEdge(); }
177
178 inline uint64_t frequency() const { return SimClock::Frequency / clock; }
179
180 inline Tick clockPeriod() const { return clock; }
181
182 inline Cycles ticksToCycles(Tick tick) const
183 { return Cycles(tick / clock); }
184
185 };
186
187 #endif //__SIM_CLOCKED_OBJECT_HH__