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37 * Authors: Andreas Hansson
42 * ClockedObject declaration and implementation.
45 #ifndef __SIM_CLOCKED_OBJECT_HH__
46 #define __SIM_CLOCKED_OBJECT_HH__
48 #include "base/intmath.hh"
49 #include "params/ClockedObject.hh"
50 #include "sim/core.hh"
51 #include "sim/sim_object.hh"
54 * The ClockedObject class extends the SimObject with a clock and
55 * accessor functions to relate ticks to the cycles of the object.
57 class ClockedObject : public SimObject
62 // the tick value of the next clock edge (>= curTick()) at the
63 // time of the last call to update()
66 // The cycle counter value corresponding to the current value of
71 * Prevent inadvertent use of the copy constructor and assignment
72 * operator by making them private.
74 ClockedObject(ClockedObject&);
75 ClockedObject& operator=(ClockedObject&);
78 * Align cycle and tick to the next clock edge if not already done.
82 // both tick and cycle are up-to-date and we are done, note
83 // that the >= is important as it captures cases where tick
84 // has already passed curTick()
85 if (tick >= curTick())
88 // optimise for the common case and see if the tick should be
89 // advanced by a single clock period
93 // see if we are done at this point
94 if (tick >= curTick())
97 // if not, we have to recalculate the cycle and tick, we
98 // perform the calculations in terms of relative cycles to
99 // allow changes to the clock period in the future
100 Cycles elapsedCycles(divCeil(curTick() - tick, clock));
101 cycle += elapsedCycles;
102 tick += elapsedCycles * clock;
107 // Clock period in ticks
111 * Create a clocked object and set the clock based on the
114 ClockedObject(const ClockedObjectParams* p) :
115 SimObject(p), tick(0), cycle(0), clock(p->clock)
119 * Virtual destructor due to inheritance.
121 virtual ~ClockedObject() { }
124 * Reset the object's clock using the current global tick value. Likely
125 * to be used only when the global clock is reset. Currently, this done
126 * only when Ruby is done warming up the memory system.
128 void resetClock() const
130 Cycles elapsedCycles(divCeil(curTick(), clock));
131 cycle = elapsedCycles;
132 tick = elapsedCycles * clock;
138 * Determine the tick when a cycle begins, by default the current
139 * one, but the argument also enables the caller to determine a
142 * @param cycles The number of cycles into the future
144 * @return The tick when the clock edge occurs
146 inline Tick clockEdge(Cycles cycles = Cycles(0)) const
148 // align tick to the next clock edge
151 // figure out when this future cycle is
152 return tick + clock * cycles;
156 * Determine the current cycle, corresponding to a tick aligned to
159 * @return The current cycle count
161 inline Cycles curCycle() const
163 // align cycle to the next clock edge.
170 * Based on the clock of the object, determine the tick when the
171 * next cycle begins, in other words, return the next clock edge.
173 * @return The tick when the next cycle starts
175 Tick nextCycle() const
176 { return clockEdge(); }
178 inline uint64_t frequency() const { return SimClock::Frequency / clock; }
180 inline Tick clockPeriod() const { return clock; }
182 inline Cycles ticksToCycles(Tick tick) const
183 { return Cycles(tick / clock); }
187 #endif //__SIM_CLOCKED_OBJECT_HH__