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43 * User Console Definitions
46 #ifndef __SIM_OBJECT_HH__
47 #define __SIM_OBJECT_HH__
52 #include "base/stats/group.hh"
53 #include "params/SimObject.hh"
54 #include "sim/drain.hh"
55 #include "sim/eventq.hh"
56 #include "sim/port.hh"
57 #include "sim/serialize.hh"
63 * Abstract superclass for simulation objects. Represents things that
64 * correspond to physical components and can be specified via the
65 * config file (CPUs, caches, etc.).
67 * SimObject initialization is controlled by the instantiate method in
68 * src/python/m5/simulate.py. There are slightly different
69 * initialization paths when starting the simulation afresh and when
70 * loading from a checkpoint. After instantiation and connecting
71 * ports, simulate.py initializes the object using the following call
75 * <li>SimObject::init()
76 * <li>SimObject::regStats()
78 * <li>SimObject::initState() if starting afresh.
79 * <li>SimObject::loadState() if restoring from a checkpoint.
81 * <li>SimObject::resetStats()
82 * <li>SimObject::startup()
83 * <li>Drainable::drainResume() if resuming from a checkpoint.
86 * @note Whenever a method is called on all objects in the simulator's
87 * object tree (e.g., init(), startup(), or loadState()), a pre-order
88 * depth-first traversal is performed (see descendants() in
89 * SimObject.py). This has the effect of calling the method on the
90 * parent node <i>before</i> its children.
92 * The python version of a SimObject class actually represents its Params
93 * structure which holds all its parameter settings and its name. When python
94 * needs to create a C++ instance of one of those classes, it uses the Params
95 * struct's create() method which returns one instance, set up with the
96 * parameters in the struct.
98 * When writing a SimObject class, there are three different cases as far as
99 * what you need to do to support the create() method, for hypothetical class
102 * If you have a constructor with a signature like this:
104 * Foo(const FooParams &)
106 * you don't have to do anything, a create method will be automatically
107 * defined which will call your constructor and return that instance. You
108 * should use this option most of the time.
110 * If you have a constructor with that signature but still want to define
111 * your own create method for some reason, you can do that by providing an
112 * alternative implementation which will override the default. It should have
115 * Foo *FooParams::create() const;
117 * If you don't have a constructor with that signature at all, then you must
118 * implement the create method with that signature which will build your
119 * object in some other way.
121 class SimObject : public EventManager, public Serializable, public Drainable,
125 typedef std::vector<SimObject *> SimObjectList;
127 /** List of all instantiated simulation objects. */
128 static SimObjectList simObjectList;
130 /** Manager coordinates hooking up probe points with listeners. */
131 ProbeManager *probeManager;
135 * Cached copy of the object parameters.
137 * @ingroup api_simobject
139 const SimObjectParams &_params;
142 typedef SimObjectParams Params;
144 * @return This function returns the cached copy of the object parameters.
146 * @ingroup api_simobject
148 const Params ¶ms() const { return _params; }
151 * @ingroup api_simobject
153 SimObject(const Params &_params);
155 virtual ~SimObject();
160 * @ingroup api_simobject
162 virtual const std::string name() const { return params().name; }
165 * init() is called after all C++ SimObjects have been created and
166 * all ports are connected. Initializations that are independent
167 * of unserialization but rely on a fully instantiated and
168 * connected SimObject graph should be done here.
170 * @ingroup api_simobject
175 * loadState() is called on each SimObject when restoring from a
176 * checkpoint. The default implementation simply calls
177 * unserialize() if there is a corresponding section in the
178 * checkpoint. However, objects can override loadState() to get
179 * other behaviors, e.g., doing other programmed initializations
180 * after unserialize(), or complaining if no checkpoint section is
183 * @param cp Checkpoint to restore the state from.
185 * @ingroup api_serialize
187 virtual void loadState(CheckpointIn &cp);
190 * initState() is called on each SimObject when *not* restoring
191 * from a checkpoint. This provides a hook for state
192 * initializations that are only required for a "cold start".
194 * @ingroup api_serialize
196 virtual void initState();
199 * Register probe points for this object.
201 * @ingroup api_simobject
203 virtual void regProbePoints();
206 * Register probe listeners for this object.
208 * @ingroup api_simobject
210 virtual void regProbeListeners();
213 * Get the probe manager for this object.
215 * Probes generate traces. A trace is a file that
216 * keeps a log of events. For example, we can have a probe
217 * listener for an address and the trace will be a file that
218 * has time stamps for all the reads and writes to that address.
220 * @ingroup api_simobject
222 ProbeManager *getProbeManager();
225 * Get a port with a given name and index. This is used at binding time
226 * and returns a reference to a protocol-agnostic port.
228 * gem5 has a request and response port interface. All memory objects
229 * are connected together via ports. These ports provide a rigid
230 * interface between these memory objects. These ports implement
231 * three different memory system modes: timing, atomic, and
232 * functional. The most important mode is the timing mode and here
233 * timing mode is used for conducting cycle-level timing
234 * experiments. The other modes are only used in special
235 * circumstances and should *not* be used to conduct cycle-level
236 * timing experiments. The other modes are only used in special
237 * circumstances. These ports allow SimObjects to communicate with
240 * @param if_name Port name
241 * @param idx Index in the case of a VectorPort
243 * @return A reference to the given port
245 * @ingroup api_simobject
247 virtual Port &getPort(const std::string &if_name,
248 PortID idx=InvalidPortID);
251 * startup() is the final initialization call before simulation.
252 * All state is initialized (including unserialized state, if any,
253 * such as the curTick() value), so this is the appropriate place to
254 * schedule initial event(s) for objects that need them.
256 * @ingroup api_simobject
258 virtual void startup();
261 * Provide a default implementation of the drain interface for
262 * objects that don't need draining.
264 DrainState drain() override { return DrainState::Drained; }
267 * Write back dirty buffers to memory using functional writes.
269 * After returning, an object implementing this method should have
270 * written all its dirty data back to memory. This method is
271 * typically used to prepare a system with caches for
274 * @ingroup api_simobject
276 virtual void memWriteback() {};
279 * Invalidate the contents of memory buffers.
281 * When the switching to hardware virtualized CPU models, we need
282 * to make sure that we don't have any cached state in the system
283 * that might become stale when we return. This method is used to
284 * flush all such state back to main memory.
286 * @warn This does <i>not</i> cause any dirty state to be written
289 * @ingroup api_simobject
291 virtual void memInvalidate() {};
293 void serialize(CheckpointOut &cp) const override {};
294 void unserialize(CheckpointIn &cp) override {};
297 * Serialize all SimObjects in the system.
299 static void serializeAll(CheckpointOut &cp);
304 static void debugObjectBreak(const std::string &objs);
308 * Find the SimObject with the given name and return a pointer to
309 * it. Primarily used for interactive debugging. Argument is
310 * char* rather than std::string to make it callable from gdb.
312 * @ingroup api_simobject
314 static SimObject *find(const char *name);
318 * Base class to wrap object resolving functionality.
320 * This can be provided to the serialization framework to allow it to
321 * map object names onto C++ objects.
323 class SimObjectResolver
326 virtual ~SimObjectResolver() { }
329 * Find a SimObject given a full path name
331 * @ingroup api_serialize
333 virtual SimObject *resolveSimObject(const std::string &name) = 0;
337 void debugObjectBreak(const char *objs);
340 #endif // __SIM_OBJECT_HH__