1 <?xml version="1.0" standalone="yes"?>
4 ============================================
5 Application bugs worked around in this file:
6 ============================================
8 * Unigine Heaven 3.0 and older contain too many bugs and can't be supported
9 by drivers that want to be compliant.
11 * Various Unigine products don't use the #version and #extension GLSL
12 directives, meaning they only get GLSL 1.10 and no extensions for their
14 Enabling all extensions for Unigine fixes most issues, but the GLSL version
17 * If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
18 an #extension directive in the middle of its shaders, which is illegal
21 * Dying Light and Dead Island Definitive Edition redeclare vertex shader
22 built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
25 * Applications that are not suitable for adapative sync are blacklisted here.
27 TODO: document the other workarounds.
32 <!ELEMENT driconf (device+)>
33 <!ELEMENT device (application+)>
34 <!ATTLIST device driver CDATA #IMPLIED>
35 <!ELEMENT application (option+)>
36 <!ATTLIST application name CDATA #REQUIRED
37 executable CDATA #REQUIRED>
38 <!ELEMENT option EMPTY>
39 <!ATTLIST option name CDATA #REQUIRED
40 value CDATA #REQUIRED>
44 <!-- Please always enable app-specific workarounds for all drivers and
47 <application name="Unigine Sanctuary" executable="Sanctuary">
48 <option name="force_glsl_extensions_warn" value="true" />
49 <option name="disable_blend_func_extended" value="true" />
52 <application name="Unigine Tropics" executable="Tropics">
53 <option name="force_glsl_extensions_warn" value="true" />
54 <option name="disable_blend_func_extended" value="true" />
57 <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
58 <option name="allow_glsl_extension_directive_midshader" value="true" />
59 <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
60 <option name="dual_color_blend_by_location" value="true" />
63 <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
64 <option name="allow_glsl_extension_directive_midshader" value="true" />
65 <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
66 <option name="dual_color_blend_by_location" value="true" />
69 <application name="Unigine Valley (32-bit)" executable="valley_x86">
70 <option name="allow_glsl_extension_directive_midshader" value="true" />
71 <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
72 <option name="dual_color_blend_by_location" value="true" />
75 <application name="Unigine Valley (64-bit)" executable="valley_x64">
76 <option name="allow_glsl_extension_directive_midshader" value="true" />
77 <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
78 <option name="dual_color_blend_by_location" value="true" />
81 <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
82 <option name="disable_blend_func_extended" value="true" />
83 <option name="allow_glsl_extension_directive_midshader" value="true" />
86 <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
87 <option name="disable_blend_func_extended" value="true" />
88 <option name="allow_glsl_extension_directive_midshader" value="true" />
91 <application name="Savage 2" executable="savage2.bin">
92 <option name="disable_glsl_line_continuations" value="true" />
95 <application name="Topogun (32-bit)" executable="topogun32">
96 <option name="always_have_depth_buffer" value="true" />
99 <application name="Topogun (64-bit)" executable="topogun64">
100 <option name="always_have_depth_buffer" value="true" />
103 <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
104 <option name="allow_glsl_extension_directive_midshader" value="true" />
106 <!-- For the Definitive Edition which shares the same executable name -->
107 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
110 <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
111 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
114 <application name="Doom 3: BFG" executable="Doom3BFG.exe">
115 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
116 <option name="force_glsl_extensions_warn" value="true" />
119 <application name="Dying Light" executable="DyingLightGame">
120 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
123 <application name="RAGE (64-bit)" executable="Rage64.exe">
124 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
127 <application name="RAGE (32-bit)" executable="Rage.exe">
128 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
131 <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
132 <option name="allow_glsl_extension_directive_midshader" value="true" />
135 <application name="Warsow (32-bit)" executable="warsow.i386">
136 <option name="allow_glsl_extension_directive_midshader" value="true" />
139 <application name="Warsow (64-bit)" executable="warsow.x86_64">
140 <option name="allow_glsl_extension_directive_midshader" value="true" />
143 <application name="Rust" executable="rust">
144 <option name="glsl_zero_init" value="true"/>
147 <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
148 <option name="allow_glsl_extension_directive_midshader" value="true" />
149 <option name="glsl_correct_derivatives_after_discard" value="true" />
150 <option name="force_gl_vendor" value="ATI Technologies, Inc."/>
153 <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
154 <option name="allow_glsl_extension_directive_midshader" value="true" />
157 <application name="Worms W.M.D" executable="Worms W.M.Dx64">
158 <option name="allow_higher_compat_version" value="true" />
161 <application name="Crookz - The Big Heist" executable="Crookz">
162 <option name="allow_higher_compat_version" value="true" />
165 <application name="Tropico 5" executable="Tropico5">
166 <option name="allow_higher_compat_version" value="true" />
169 <application name="The Culling" executable="Victory">
170 <option name="force_glsl_version" value="440" />
173 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
174 <option name="force_glsl_abs_sqrt" value="true" />
177 <application name="Spec Ops: The Line (64-bit)" executable="specops">
178 <option name="force_glsl_abs_sqrt" value="true" />
181 <application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
182 <option name="glsl_zero_init" value="true"/>
185 <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
186 <option name="glsl_zero_init" value="true"/>
189 <application name="Rocket League" executable="RocketLeague">
190 <option name="glsl_correct_derivatives_after_discard" value="true"/>
193 <application name="The Witcher 2" executable="witcher2">
194 <option name="glsl_correct_derivatives_after_discard" value="true"/>
197 <application name="Unreal 4 Editor" executable="UE4Editor">
198 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
201 <application name="Observer" executable="TheObserver-Linux-Shipping">
202 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
205 <application name="Steamroll" executable="Steamroll-Linux-Shipping">
206 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
209 <application name="Refunct" executable="Refunct-Linux-Shipping">
210 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
213 <application name="Google Earth VR" executable="Earth.exe">
214 <option name="allow_glsl_builtin_const_expression" value="true"/>
215 <option name="allow_glsl_relaxed_es" value="true"/>
218 <application name="No Mans Sky" executable="NMS.exe">
219 <option name="force_glsl_extensions_warn" value="true" />
220 <option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" />
223 <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe">
224 <option name="force_compat_profile" value="true" />
227 <application name="ARMA 3" executable="arma3.x86_64">
228 <option name="glsl_correct_derivatives_after_discard" value="true"/>
231 <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe">
232 <option name="force_compat_profile" value="true" />
235 <!-- The GL thread whitelist is below, workarounds are above.
236 Keep it that way. -->
238 <application name="Alien Isolation" executable="AlienIsolation">
239 <option name="mesa_glthread" value="true"/>
242 <application name="BioShock Infinite" executable="bioshock.i386">
243 <option name="mesa_glthread" value="true"/>
246 <application name="Borderlands 2" executable="Borderlands2">
247 <option name="mesa_glthread" value="true"/>
250 <application name="Civilization 5" executable="Civ5XP">
251 <option name="mesa_glthread" value="true"/>
253 <application name="Civilization 6" executable="Civ6">
254 <option name="mesa_glthread" value="true"/>
256 <application name="Civilization 6" executable="Civ6Sub">
257 <option name="mesa_glthread" value="true"/>
260 <application name="Dreamfall Chapters" executable="Dreamfall Chapters">
261 <option name="mesa_glthread" value="true"/>
264 <application name="Hitman" executable="HitmanPro">
265 <option name="mesa_glthread" value="true"/>
268 <application name="Renowned Explorers: International Society" executable="abbeycore_steam">
269 <option name="mesa_glthread" value="true"/>
272 <application name="Saints Row 2" executable="saintsrow2.i386">
273 <option name="mesa_glthread" value="true"/>
275 <application name="Saints Row: The Third" executable="SaintsRow3.i386">
276 <option name="mesa_glthread" value="true"/>
278 <application name="Saints Row IV" executable="SaintsRow4.i386">
279 <option name="mesa_glthread" value="true"/>
281 <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
282 <option name="mesa_glthread" value="true"/>
285 <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
286 <option name="mesa_glthread" value="true"/>
289 <application name="The Witcher 2" executable="witcher2">
290 <option name="mesa_glthread" value="true"/>
293 <application name="American Truck Simulator" executable="amtrucks">
294 <option name="mesa_glthread" value="true"/>
296 <application name="Euro Truck Simulator 2" executable="eurotrucks2">
297 <option name="mesa_glthread" value="true"/>
300 <application name="Overlord" executable="overlord.i386">
301 <option name="mesa_glthread" value="true"/>
303 <application name="Overlord 2" executable="overlord2.i386">
304 <option name="mesa_glthread" value="true"/>
307 <application name="Oil Rush" executable="OilRush_x86">
308 <option name="mesa_glthread" value="true"/>
311 <application name="War Thunder" executable="aces">
312 <option name="mesa_glthread" value="true"/>
314 <application name="War Thunder (Wine)" executable="aces.exe">
315 <option name="mesa_glthread" value="true"/>
318 <application name="Outlast" executable="OLGame.x86_64">
319 <option name="mesa_glthread" value="true"/>
322 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
323 <option name="mesa_glthread" value="true"/>
325 <application name="Spec Ops: The Line (64-bit)" executable="specops">
326 <option name="mesa_glthread" value="true"/>
328 <application name="Mount and Blade Warband" executable="mb_warband_linux">
329 <option name="mesa_glthread" value="true"/>
332 <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. -->
333 <application name="Medieval II: Total War" executable="Medieval2">
334 <option name="mesa_glthread" value="true"/>
337 <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. -->
338 <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe">
339 <option name="mesa_glthread" value="true"/>
342 <!-- around 30% increase in avg fps -->
343 <application name="Far Cry 2 (wine)" executable="farcry2.exe">
344 <option name="mesa_glthread" value="true"/>
347 <application name="Talos Principle" executable="Talos">
348 <option name="mesa_glthread" value="true"/>
350 <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted">
351 <option name="mesa_glthread" value="true"/>
354 <!-- Adaptive sync blacklist follows below: -->
355 <application name="gnome-shell" executable="gnome-shell">
356 <option name="adaptive_sync" value="false" />
358 <application name="Desktop — Plasma" executable="plasmashell">
359 <option name="adaptive_sync" value="false" />
361 <application name="budgie-wm" executable="budgie-wm">
362 <option name="adaptive_sync" value="false" />
364 <application name="kwin_x11" executable="kwin_x11">
365 <option name="adaptive_sync" value="false" />
367 <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter">
368 <option name="adaptive_sync" value="false" />
370 <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter">
371 <option name="adaptive_sync" value="false" />
373 <application name="kscreenlocker_greet" executable="kscreenlocker_greet">
374 <option name="adaptive_sync" value="false" />
376 <application name="startplasma" executable="startplasma">
377 <option name="adaptive_sync" value="false" />
379 <application name="sddm-greeter" executable="sddm-greeter">
380 <option name="adaptive_sync" value="false" />
382 <application name="krunner" executable="krunner">
383 <option name="adaptive_sync" value="false" />
385 <application name="spectacle" executable="spectacle">
386 <option name="adaptive_sync" value="false" />
388 <application name="marco" executable="marco">
389 <option name="adaptive_sync" value="false" />
391 <application name="compton" executable="compton">
392 <option name="adaptive_sync" value="false" />
394 <application name="xfwm4" executable="xfwm4">
395 <option name="adaptive_sync" value="false" />
397 <application name="Enlightenment" executable="enlightenment">
398 <option name="adaptive_sync" value="false" />
400 <application name="mutter" executable="mutter">
401 <option name="adaptive_sync" value="false" />
403 <application name="muffin" executable="muffin">
404 <option name="adaptive_sync" value="false" />
406 <application name="compiz" executable="compiz">
407 <option name="adaptive_sync" value="false" />
409 <application name="Firefox" executable="firefox">
410 <option name="adaptive_sync" value="false" />
412 <application name="Firefox ESR" executable="firefox-esr">
413 <option name="adaptive_sync" value="false" />
415 <application name="Chromium" executable="chromium">
416 <option name="adaptive_sync" value="false" />
418 <application name="Google Chrome" executable="chrome">
419 <option name="adaptive_sync" value="false" />
421 <application name="Iceweasel" executable="iceweasel">
422 <option name="adaptive_sync" value="false" />
424 <application name="Epiphany" executable="epiphany">
425 <option name="adaptive_sync" value="false" />
427 <application name="Konqueror" executable="konqueror">
428 <option name="adaptive_sync" value="false" />
430 <application name="Falkon" executable="falkon">
431 <option name="adaptive_sync" value="false" />
433 <application name="Seamonkey" executable="seamonkey">
434 <option name="adaptive_sync" value="false" />
436 <application name="Waterfox" executable="waterfox">
437 <option name="adaptive_sync" value="false" />
439 <application name="VLC Media Player" executable="vlc">
440 <option name="adaptive_sync" value="false" />
442 <application name="Totem" executable="totem">
443 <option name="adaptive_sync" value="false" />
445 <application name="Dragon Player" executable="dragon">
446 <option name="adaptive_sync" value="false" />
448 <application name="mpv" executable="mpv">
449 <option name="adaptive_sync" value="false" />
451 <application name="Xorg" executable="Xorg">
452 <option name="v3d_nonmsaa_texture_size_limit" value="true" />
455 <application name="gfxbench" executable="testfw_app">
456 <option name="vk_x11_override_min_image_count" value="2" />
459 <!-- Gallium Nine workarounds: -->
460 <application name="Rayman Legends" executable="Rayman Legends.exe">
461 <option name="dynamic_texture_workaround" value="true" />
464 <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
465 <device driver="vmwgfx">
466 <application name="gnome-shell" executable="gnome-shell">
467 <option name="glx_disable_ext_buffer_age" value="true" />
468 <option name="glx_disable_oml_sync_control" value="true" />
469 <option name="glx_disable_sgi_video_sync" value="true" />
471 <application name="Compiz" executable="Compiz">
472 <option name="glx_disable_ext_buffer_age" value="true" />
473 <option name="glx_disable_oml_sync_control" value="true" />
476 <device driver="radeonsi">
477 <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">
478 <option name="radeonsi_clear_db_cache_before_clear" value="true" />
480 <application name="American Truck Simulator" executable="amtrucks">
481 <option name="radeonsi_zerovram" value="true" />
483 <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
484 <option name="radeonsi_zerovram" value="true" />
486 <application name="No Mans Sky" executable="NMS.exe">
487 <option name="radeonsi_zerovram" value="true" />
489 <application name="Civilization 6" executable="Civ6">
490 <option name="radeonsi_enable_nir" value="true"/>
492 <application name="Civilization 6" executable="Civ6Sub">
493 <option name="radeonsi_enable_nir" value="true"/>
495 <application name="DiRT Rally" executable="DirtRally">
496 <option name="radeonsi_prim_restart_tri_strips_only" value="true"/>
499 <device driver="virtio_gpu">
500 <!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES
501 host this format is not supported and the blit will go to BGRA_UNORM
502 resulting in an unintended linearization and the final output being
504 <application name="Half Life 2" executable="hl2_linux">
505 <option name="gles_emulate_bgra" value="true" />
507 <application name="Portal" executable="hl2_linux">
508 <option name="gles_emulate_bgra" value="true" />
510 <application name="Left 4 Dead 2" executable="hl2_linux">
511 <option name="gles_emulate_bgra" value="true" />
513 <application name="Dota 2" executable="dota2">
514 <option name="gles_emulate_bgra" value="true" />
516 <!-- The Raven Remastered expects a BGRA_sRGB surface and a BGRA_sRGB
517 surface that is capable to do texture views, since on GLES the BGRA
518 format provided by EXT_texture_BGRA8888 has no sRGB counterpart and
519 is not in the list of suppoerted TextureView formats we need to
521 <application name="The Raven Remastered" executable="Raven">
522 <option name="gles_emulate_bgra" value="true" />