1 <?xml version="1.0" standalone="yes"?>
4 ============================================
5 Application bugs worked around in this file:
6 ============================================
8 * Unigine Heaven 3.0 and older contain too many bugs and can't be supported
9 by drivers that want to be compliant.
11 * Various Unigine products don't use the #version and #extension GLSL
12 directives, meaning they only get GLSL 1.10 and no extensions for their
14 Enabling all extensions for Unigine fixes most issues, but the GLSL version
17 * If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
18 an #extension directive in the middle of its shaders, which is illegal
21 * Dying Light and Dead Island Definitive Edition redeclare vertex shader
22 built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
25 * Applications that are not suitable for adapative sync are blacklisted here.
27 TODO: document the other workarounds.
32 <!ELEMENT driconf (device+)>
33 <!ELEMENT device (application | engine)+>
34 <!ATTLIST device driver CDATA #IMPLIED>
35 <!ELEMENT application (option+)>
36 <!ATTLIST application name CDATA #REQUIRED
37 executable CDATA #REQUIRED
39 <!ELEMENT engine (option+)>
41 <!-- engine_name_match: A regexp matching the engine name -->
42 <!-- engine_version: A list of version in range format
43 (version 1 to 4 and version 7 to 8 : "1:4,7:8") -->
45 <!ATTLIST engine engine_name_match CDATA #REQUIRED
46 engine_versions CDATA #REQUIRED>
48 <!ELEMENT option EMPTY>
49 <!ATTLIST option name CDATA #REQUIRED
50 value CDATA #REQUIRED>
54 <!-- Please always enable app-specific workarounds for all drivers and
57 <application name="Unigine Sanctuary" executable="Sanctuary">
58 <option name="force_glsl_extensions_warn" value="true" />
59 <option name="disable_blend_func_extended" value="true" />
60 <option name="disable_arb_gpu_shader5" value="true" />
63 <application name="Unigine Tropics" executable="Tropics">
64 <option name="force_glsl_extensions_warn" value="true" />
65 <option name="disable_blend_func_extended" value="true" />
66 <option name="disable_arb_gpu_shader5" value="true" />
69 <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
70 <option name="allow_glsl_extension_directive_midshader" value="true" />
71 <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
72 <option name="dual_color_blend_by_location" value="true" />
75 <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
76 <option name="allow_glsl_extension_directive_midshader" value="true" />
77 <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
78 <option name="dual_color_blend_by_location" value="true" />
81 <application name="Unigine Valley (32-bit)" executable="valley_x86">
82 <option name="allow_glsl_extension_directive_midshader" value="true" />
83 <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
84 <option name="dual_color_blend_by_location" value="true" />
87 <application name="Unigine Valley (64-bit)" executable="valley_x64">
88 <option name="allow_glsl_extension_directive_midshader" value="true" />
89 <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
90 <option name="dual_color_blend_by_location" value="true" />
93 <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
94 <option name="disable_blend_func_extended" value="true" />
95 <option name="allow_glsl_extension_directive_midshader" value="true" />
98 <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
99 <option name="disable_blend_func_extended" value="true" />
100 <option name="allow_glsl_extension_directive_midshader" value="true" />
103 <application name="Savage 2" executable="savage2.bin">
104 <option name="disable_glsl_line_continuations" value="true" />
107 <application name="Topogun (32-bit)" executable="topogun32">
108 <option name="always_have_depth_buffer" value="true" />
111 <application name="Topogun (64-bit)" executable="topogun64">
112 <option name="always_have_depth_buffer" value="true" />
115 <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
116 <option name="allow_glsl_extension_directive_midshader" value="true" />
118 <!-- For the Definitive Edition which shares the same executable name -->
119 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
122 <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
123 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
126 <application name="Doom 3: BFG" executable="Doom3BFG.exe">
127 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
128 <option name="force_glsl_extensions_warn" value="true" />
131 <application name="Dying Light" executable="DyingLightGame">
132 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
135 <application name="RAGE (64-bit)" executable="Rage64.exe">
136 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
139 <application name="RAGE (32-bit)" executable="Rage.exe">
140 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
143 <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
144 <option name="allow_glsl_extension_directive_midshader" value="true" />
147 <application name="Warsow (32-bit)" executable="warsow.i386">
148 <option name="allow_glsl_extension_directive_midshader" value="true" />
151 <application name="Warsow (64-bit)" executable="warsow.x86_64">
152 <option name="allow_glsl_extension_directive_midshader" value="true" />
155 <application name="Rust" executable="rust">
156 <option name="glsl_zero_init" value="true"/>
159 <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
160 <option name="allow_glsl_extension_directive_midshader" value="true" />
161 <option name="glsl_correct_derivatives_after_discard" value="true" />
162 <option name="force_gl_vendor" value="ATI Technologies, Inc."/>
165 <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
166 <option name="allow_glsl_extension_directive_midshader" value="true" />
169 <application name="Worms W.M.D" executable="Worms W.M.Dx64">
170 <option name="allow_higher_compat_version" value="true" />
173 <application name="Crookz - The Big Heist" executable="Crookz">
174 <option name="allow_higher_compat_version" value="true" />
177 <application name="Tropico 5" executable="Tropico5">
178 <option name="allow_higher_compat_version" value="true" />
181 <application name="Faster than Light (32-bit)" executable="FTL.x86">
182 <option name="allow_higher_compat_version" value="true" />
185 <application name="Faster than Light (64-bit)" executable="FTL.amd64">
186 <option name="allow_higher_compat_version" value="true" />
189 <application name="Final Fantasy VIII: Remastered" executable="FFVIII.exe">
190 <option name="allow_higher_compat_version" value="true" />
193 <application name="The Culling" executable="Victory">
194 <option name="force_glsl_version" value="440" />
197 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
198 <option name="force_glsl_abs_sqrt" value="true" />
201 <application name="Spec Ops: The Line (64-bit)" executable="specops">
202 <option name="force_glsl_abs_sqrt" value="true" />
205 <application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
206 <option name="glsl_zero_init" value="true"/>
209 <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
210 <option name="glsl_zero_init" value="true"/>
213 <application name="Rocket League" executable="RocketLeague">
214 <option name="glsl_correct_derivatives_after_discard" value="true"/>
217 <application name="The Witcher 2" executable="witcher2">
218 <option name="glsl_correct_derivatives_after_discard" value="true"/>
221 <application name="Unreal 4 Editor" executable="UE4Editor">
222 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
225 <application name="Observer" executable="TheObserver-Linux-Shipping">
226 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
229 <application name="Steamroll" executable="Steamroll-Linux-Shipping">
230 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
233 <application name="Refunct" executable="Refunct-Linux-Shipping">
234 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
237 <application name="Google Earth VR" executable="Earth.exe">
238 <option name="allow_glsl_builtin_const_expression" value="true"/>
239 <option name="allow_glsl_relaxed_es" value="true"/>
242 <application name="No Mans Sky" executable="NMS.exe">
243 <option name="force_glsl_extensions_warn" value="true" />
244 <option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" />
247 <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe">
248 <option name="force_compat_profile" value="true" />
251 <application name="ARMA 3" executable="arma3.x86_64">
252 <option name="glsl_correct_derivatives_after_discard" value="true"/>
255 <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe">
256 <option name="force_compat_profile" value="true" />
259 <application name="GpuTest" executable="GpuTest">
260 <!-- GiMark benchmark from GpuTest does not initialize .w channel of
261 lightDir0 and lightDir1 varyings in the vertex shader while
262 uses it in the fragment shader. -->
263 <option name="glsl_zero_init" value="true"/>
266 <application name="Curse of the Dead Gods" executable="Curse of the Dead Gods.exe">
267 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2598 -->
268 <option name="glsl_zero_init" value="true" />
271 <application name="GRID Autosport" executable="GridAutosport">
272 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 -->
273 <option name="force_integer_tex_nearest" value="true" />
276 <application name="DIRT: Showdown" executable="dirt.i386">
277 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 -->
278 <option name="force_integer_tex_nearest" value="true" />
281 <!-- The GL thread whitelist is below, workarounds are above.
282 Keep it that way. -->
284 <application name="Alien Isolation" executable="AlienIsolation">
285 <option name="mesa_glthread" value="true"/>
288 <application name="BioShock Infinite" executable="bioshock.i386">
289 <option name="mesa_glthread" value="true"/>
292 <application name="Borderlands 2" executable="Borderlands2">
293 <option name="mesa_glthread" value="true"/>
296 <application name="Civilization 5" executable="Civ5XP">
297 <option name="mesa_glthread" value="true"/>
299 <application name="Civilization 6" executable="Civ6">
300 <option name="mesa_glthread" value="true"/>
302 <application name="Civilization 6" executable="Civ6Sub">
303 <option name="mesa_glthread" value="true"/>
306 <application name="Dreamfall Chapters" executable="Dreamfall Chapters">
307 <option name="mesa_glthread" value="true"/>
310 <application name="Hitman" executable="HitmanPro">
311 <option name="mesa_glthread" value="true"/>
314 <application name="Renowned Explorers: International Society" executable="abbeycore_steam">
315 <option name="mesa_glthread" value="true"/>
318 <application name="Saints Row 2" executable="saintsrow2.i386">
319 <option name="mesa_glthread" value="true"/>
321 <application name="Saints Row: The Third" executable="SaintsRow3.i386">
322 <option name="mesa_glthread" value="true"/>
324 <application name="Saints Row IV" executable="SaintsRow4.i386">
325 <option name="mesa_glthread" value="true"/>
327 <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
328 <option name="mesa_glthread" value="true"/>
331 <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
332 <option name="mesa_glthread" value="true"/>
335 <application name="The Witcher 2" executable="witcher2">
336 <option name="mesa_glthread" value="true"/>
339 <application name="American Truck Simulator" executable="amtrucks">
340 <option name="mesa_glthread" value="true"/>
342 <application name="Euro Truck Simulator 2" executable="eurotrucks2">
343 <option name="mesa_glthread" value="true"/>
346 <application name="Overlord" executable="overlord.i386">
347 <option name="mesa_glthread" value="true"/>
349 <application name="Overlord 2" executable="overlord2.i386">
350 <option name="mesa_glthread" value="true"/>
353 <application name="Oil Rush" executable="OilRush_x86">
354 <option name="mesa_glthread" value="true"/>
357 <application name="War Thunder" executable="aces">
358 <option name="mesa_glthread" value="true"/>
360 <application name="War Thunder (Wine)" executable="aces.exe">
361 <option name="mesa_glthread" value="true"/>
364 <application name="Outlast" executable="OLGame.x86_64">
365 <option name="mesa_glthread" value="true"/>
368 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
369 <option name="mesa_glthread" value="true"/>
371 <application name="Spec Ops: The Line (64-bit)" executable="specops">
372 <option name="mesa_glthread" value="true"/>
374 <application name="Mount and Blade Warband" executable="mb_warband_linux">
375 <option name="mesa_glthread" value="true"/>
378 <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. -->
379 <application name="Medieval II: Total War" executable="Medieval2">
380 <option name="mesa_glthread" value="true"/>
383 <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. -->
384 <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe">
385 <option name="mesa_glthread" value="true"/>
388 <!-- around 30% increase in avg fps -->
389 <application name="Far Cry 2 (wine)" executable="farcry2.exe">
390 <option name="mesa_glthread" value="true"/>
393 <application name="Talos Principle" executable="Talos">
394 <option name="mesa_glthread" value="true"/>
396 <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted">
397 <option name="mesa_glthread" value="true"/>
400 <!-- roughly 30% increase in fps -->
401 <application name="7 Days To Die (64-bit)" executable="7DaysToDie.x86_64">
402 <option name="mesa_glthread" value="true"/>
404 <application name="7 Days To Die (32-bit)" executable="7DaysToDie.x86">
405 <option name="mesa_glthread" value="true"/>
408 <!-- Emulator tends to have a high CPU load for GPU emulation, so separating the driver overhead yield an improvement. -->
409 <application name="Dolphin Emulator" executable="dolphin-emu">
410 <option name="mesa_glthread" value="true"/>
412 <application name="Citra - Nintendo 3DS Emulator" executable="citra-qt">
413 <option name="mesa_glthread" value="true"/>
415 <application name="Yuzu - Nintendo Switch Emulator" executable="yuzu">
416 <option name="mesa_glthread" value="true"/>
418 <application name="RPCS3" executable="rpcs3">
419 <option name="mesa_glthread" value="true"/>
421 <application name="PCSX2" executable="PCSX2">
422 <option name="mesa_glthread" value="true"/>
425 <application name="From The Depths" executable="From_The_Depths.x86_64">
426 <option name="mesa_glthread" value="true"/>
429 <!-- #Minimum fps 136 ==> 144 -->
430 <application name="Plague Inc Evolved (32-bit)" executable="PlagueIncEvolved.x86">
431 <option name="mesa_glthread" value="true" />
433 <application name="Plague Inc Evolved (64-bit)" executable="PlagueIncEvolved.x86_64">
434 <option name="mesa_glthread" value="true" />
437 <!-- 10% fps increase -->
438 <application name="Beholder (32-bit)" executable="Beholder.x86">
439 <option name="mesa_glthread" value="true" />
441 <application name="Beholder (64-bit)" executable="Beholder.x86_64">
442 <option name="mesa_glthread" value="true" />
445 <!-- X3 games: 15% avg fps increase while flying in space -->
446 <application name="X3 Reunion" executable="X3R_main">
447 <option name="mesa_glthread" value="true" />
449 <application name="X3 Terran Conflict" executable="X3TR_main">
450 <option name="mesa_glthread" value="true" />
452 <application name="X3 Albion Prelude" executable="X3AP_main">
453 <option name="mesa_glthread" value="true" />
456 <!-- +30% avg fps -->
457 <application name="Borderlands: The Pre-Sequel" executable="BorderlandsPreSequel">
458 <option name="mesa_glthread" value="true" />
460 <application name="Transport Fever" executable="TransportFever">
461 <option name="mesa_glthread" value="true" />
464 <!-- Adaptive sync blacklist follows below: -->
465 <application name="gnome-shell" executable="gnome-shell">
466 <option name="adaptive_sync" value="false" />
468 <application name="Desktop — Plasma" executable="plasmashell">
469 <option name="adaptive_sync" value="false" />
471 <application name="budgie-wm" executable="budgie-wm">
472 <option name="adaptive_sync" value="false" />
474 <application name="kwin_x11" executable="kwin_x11">
475 <option name="adaptive_sync" value="false" />
477 <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter">
478 <option name="adaptive_sync" value="false" />
480 <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter">
481 <option name="adaptive_sync" value="false" />
483 <application name="kscreenlocker_greet" executable="kscreenlocker_greet">
484 <option name="adaptive_sync" value="false" />
486 <application name="startplasma" executable="startplasma">
487 <option name="adaptive_sync" value="false" />
489 <application name="sddm-greeter" executable="sddm-greeter">
490 <option name="adaptive_sync" value="false" />
492 <application name="krunner" executable="krunner">
493 <option name="adaptive_sync" value="false" />
495 <application name="spectacle" executable="spectacle">
496 <option name="adaptive_sync" value="false" />
498 <application name="marco" executable="marco">
499 <option name="adaptive_sync" value="false" />
501 <application name="compton" executable="compton">
502 <option name="adaptive_sync" value="false" />
504 <application name="xfwm4" executable="xfwm4">
505 <option name="adaptive_sync" value="false" />
507 <application name="Enlightenment" executable="enlightenment">
508 <option name="adaptive_sync" value="false" />
510 <application name="mutter" executable="mutter">
511 <option name="adaptive_sync" value="false" />
513 <application name="muffin" executable="muffin">
514 <option name="adaptive_sync" value="false" />
516 <application name="compiz" executable="compiz">
517 <option name="adaptive_sync" value="false" />
519 <application name="Firefox" executable="firefox">
520 <option name="adaptive_sync" value="false" />
522 <application name="Firefox ESR" executable="firefox-esr">
523 <option name="adaptive_sync" value="false" />
525 <application name="Chromium" executable="chromium">
526 <option name="adaptive_sync" value="false" />
528 <application name="Google Chrome" executable="chrome">
529 <option name="adaptive_sync" value="false" />
531 <application name="Iceweasel" executable="iceweasel">
532 <option name="adaptive_sync" value="false" />
534 <application name="Epiphany" executable="epiphany">
535 <option name="adaptive_sync" value="false" />
537 <application name="Konqueror" executable="konqueror">
538 <option name="adaptive_sync" value="false" />
540 <application name="Falkon" executable="falkon">
541 <option name="adaptive_sync" value="false" />
543 <application name="Seamonkey" executable="seamonkey">
544 <option name="adaptive_sync" value="false" />
546 <application name="Waterfox" executable="waterfox">
547 <option name="adaptive_sync" value="false" />
549 <application name="VLC Media Player" executable="vlc">
550 <option name="adaptive_sync" value="false" />
552 <application name="Totem" executable="totem">
553 <option name="adaptive_sync" value="false" />
555 <application name="Dragon Player" executable="dragon">
556 <option name="adaptive_sync" value="false" />
558 <application name="mpv" executable="mpv">
559 <option name="adaptive_sync" value="false" />
561 <application name="Xorg" executable="Xorg">
562 <option name="v3d_nonmsaa_texture_size_limit" value="true" />
565 <application name="gfxbench" executable="testfw_app">
566 <option name="vk_x11_override_min_image_count" value="2" />
567 <option name="vk_wsi_force_bgra8_unorm_first" value="true" />
570 <!-- Gallium Nine workarounds: -->
571 <application name="Rayman Legends" executable="Rayman Legends.exe">
572 <option name="dynamic_texture_workaround" value="true" />
575 <!-- Vulkan workarounds: -->
577 <!-- Works around the game not starting (does not deal with
578 the implementation returning more images than the minimum
579 specified by the application. -->
580 <engine engine_name_match="UnrealEngine4.*" engine_versions="0:23">
581 <option name="vk_x11_strict_image_count" value="true" />
584 <!-- DOOM crashes at startup without this workaround if the adaptative sync mode is enabled. -->
585 <application name="DOOM" executable="DOOMx64vk.exe">
586 <option name="vk_x11_strict_image_count" value="true" />
589 <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
590 <device driver="vmwgfx">
591 <application name="gnome-shell" executable="gnome-shell">
592 <option name="glx_disable_ext_buffer_age" value="true" />
593 <option name="glx_disable_oml_sync_control" value="true" />
594 <option name="glx_disable_sgi_video_sync" value="true" />
596 <application name="Compiz" executable="Compiz">
597 <option name="glx_disable_ext_buffer_age" value="true" />
598 <option name="glx_disable_oml_sync_control" value="true" />
601 <device driver="radeonsi">
602 <application name="American Truck Simulator" executable="amtrucks">
603 <option name="radeonsi_zerovram" value="true" />
605 <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
606 <option name="radeonsi_zerovram" value="true" />
608 <application name="No Mans Sky" executable="NMS.exe">
609 <option name="radeonsi_zerovram" value="true" />
611 <application name="Rocket League" executable="RocketLeague">
612 <option name="radeonsi_zerovram" value="true" />
614 <application name="DiRT Rally" executable="DirtRally">
615 <option name="radeonsi_prim_restart_tri_strips_only" value="true"/>
617 <application name="Gfx Bench" executable="gfxbench_gl">
618 <!-- Helps offscreen tests -->
619 <option name="mesa_glthread" value="true"/>
621 <!-- YoYo game engine workarounds -->
622 <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf">
623 <option name="radeonsi_sync_compile" value="true" />
624 <option name="radeonsi_zerovram" value="true" />
626 <application name="Memoranda" executable="runner" sha1="aa13dec6af63c88f308ebb487693896434a4db56">
627 <option name="radeonsi_sync_compile" value="true" />
629 <application name="Undertale" executable="runner" sha1="dfa302e7ec78641d0696dbbc1a06fc29f34ff1ff">
630 <option name="radeonsi_sync_compile" value="true" />
632 <application name="Turmoil" executable="runner" sha1="cbbf757aaab289859f8dae191a7d63afc30643d9">
633 <option name="radeonsi_sync_compile" value="true" />
635 <application name="Peace, Death!" executable="runner" sha1="5b909f3d21799773370adf084f649848f098234e">
636 <option name="radeonsi_sync_compile" value="true" />
638 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2647 -->
639 <application name="Kerbal Space Program" executable="KSP.x86_64">
640 <option name="radeonsi_no_infinite_interp" value="true" />
642 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 -->
643 <application name="7 Days to Die" executable="7DaysToDie.x86_64">
644 <option name="radeonsi_zerovram" value="true" />
646 <application name="7 Days to Die" executable="7DaysToDie.x86">
647 <option name="radeonsi_zerovram" value="true" />
650 <device driver="virtio_gpu">
651 <!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES
652 host this format is not supported and the blit will go to BGRA_UNORM
653 resulting in an unintended linearization and the final output being
655 <application name="Half Life 2" executable="hl2_linux">
656 <option name="gles_emulate_bgra" value="true" />
658 <application name="Portal" executable="hl2_linux">
659 <option name="gles_emulate_bgra" value="true" />
661 <application name="Left 4 Dead 2" executable="hl2_linux">
662 <option name="gles_emulate_bgra" value="true" />
664 <application name="Dota 2" executable="dota2">
665 <option name="gles_emulate_bgra" value="true" />
667 <!-- The Raven Remastered expects a BGRA_sRGB surface and a BGRA_sRGB
668 surface that is capable to do texture views, since on GLES the BGRA
669 format provided by EXT_texture_BGRA8888 has no sRGB counterpart and
670 is not in the list of suppoerted TextureView formats we need to
672 <application name="The Raven Remastered" executable="Raven">
673 <option name="gles_emulate_bgra" value="true" />
676 <device driver="i965">
677 <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor">
678 <option name="vs_position_always_invariant" value="true" />
681 <device driver="iris">
682 <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor">
683 <option name="vs_position_always_invariant" value="true" />
686 <device driver="radv">
687 <application name="Shadow Of The Tomb Raider" executable="ShadowOfTheTombRaider">
688 <option name="radv_report_llvm9_version_string" value="true" />