1 <?xml version="1.0" standalone="yes"?>
4 ============================================
5 Application bugs worked around in this file:
6 ============================================
8 * Unigine Heaven 3.0 and older contain too many bugs and can't be supported
9 by drivers that want to be compliant.
11 * Various Unigine products don't use the #version and #extension GLSL
12 directives, meaning they only get GLSL 1.10 and no extensions for their
14 Enabling all extensions for Unigine fixes most issues, but the GLSL version
17 * If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
18 an #extension directive in the middle of its shaders, which is illegal
21 * Dying Light and Dead Island Definitive Edition redeclare vertex shader
22 built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
25 * Applications that are not suitable for adapative sync are blacklisted here.
27 TODO: document the other workarounds.
32 <!ELEMENT driconf (device+)>
33 <!ELEMENT device (application | engine)+>
34 <!ATTLIST device driver CDATA #IMPLIED>
35 <!ELEMENT application (option+)>
36 <!ATTLIST application name CDATA #REQUIRED
37 executable CDATA #REQUIRED>
38 <!ELEMENT engine (option+)>
40 <!-- engine_name_match: A regexp matching the engine name -->
41 <!-- engine_version: A list of version in range format
42 (version 1 to 4 and version 7 to 8 : "1:4,7:8") -->
44 <!ATTLIST engine engine_name_match CDATA #REQUIRED
45 engine_versions CDATA #REQUIRED>
47 <!ELEMENT option EMPTY>
48 <!ATTLIST option name CDATA #REQUIRED
49 value CDATA #REQUIRED>
53 <!-- Please always enable app-specific workarounds for all drivers and
56 <application name="Unigine Sanctuary" executable="Sanctuary">
57 <option name="force_glsl_extensions_warn" value="true" />
58 <option name="disable_blend_func_extended" value="true" />
59 <option name="disable_arb_gpu_shader5" value="true" />
62 <application name="Unigine Tropics" executable="Tropics">
63 <option name="force_glsl_extensions_warn" value="true" />
64 <option name="disable_blend_func_extended" value="true" />
65 <option name="disable_arb_gpu_shader5" value="true" />
68 <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
69 <option name="allow_glsl_extension_directive_midshader" value="true" />
70 <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
71 <option name="dual_color_blend_by_location" value="true" />
74 <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
75 <option name="allow_glsl_extension_directive_midshader" value="true" />
76 <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
77 <option name="dual_color_blend_by_location" value="true" />
80 <application name="Unigine Valley (32-bit)" executable="valley_x86">
81 <option name="allow_glsl_extension_directive_midshader" value="true" />
82 <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
83 <option name="dual_color_blend_by_location" value="true" />
86 <application name="Unigine Valley (64-bit)" executable="valley_x64">
87 <option name="allow_glsl_extension_directive_midshader" value="true" />
88 <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
89 <option name="dual_color_blend_by_location" value="true" />
92 <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
93 <option name="disable_blend_func_extended" value="true" />
94 <option name="allow_glsl_extension_directive_midshader" value="true" />
97 <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
98 <option name="disable_blend_func_extended" value="true" />
99 <option name="allow_glsl_extension_directive_midshader" value="true" />
102 <application name="Savage 2" executable="savage2.bin">
103 <option name="disable_glsl_line_continuations" value="true" />
106 <application name="Topogun (32-bit)" executable="topogun32">
107 <option name="always_have_depth_buffer" value="true" />
110 <application name="Topogun (64-bit)" executable="topogun64">
111 <option name="always_have_depth_buffer" value="true" />
114 <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
115 <option name="allow_glsl_extension_directive_midshader" value="true" />
117 <!-- For the Definitive Edition which shares the same executable name -->
118 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
121 <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
122 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
125 <application name="Doom 3: BFG" executable="Doom3BFG.exe">
126 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
127 <option name="force_glsl_extensions_warn" value="true" />
130 <application name="Dying Light" executable="DyingLightGame">
131 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
134 <application name="RAGE (64-bit)" executable="Rage64.exe">
135 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
138 <application name="RAGE (32-bit)" executable="Rage.exe">
139 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
142 <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
143 <option name="allow_glsl_extension_directive_midshader" value="true" />
146 <application name="Warsow (32-bit)" executable="warsow.i386">
147 <option name="allow_glsl_extension_directive_midshader" value="true" />
150 <application name="Warsow (64-bit)" executable="warsow.x86_64">
151 <option name="allow_glsl_extension_directive_midshader" value="true" />
154 <application name="Rust" executable="rust">
155 <option name="glsl_zero_init" value="true"/>
158 <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
159 <option name="allow_glsl_extension_directive_midshader" value="true" />
160 <option name="glsl_correct_derivatives_after_discard" value="true" />
161 <option name="force_gl_vendor" value="ATI Technologies, Inc."/>
164 <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
165 <option name="allow_glsl_extension_directive_midshader" value="true" />
168 <application name="Worms W.M.D" executable="Worms W.M.Dx64">
169 <option name="allow_higher_compat_version" value="true" />
172 <application name="Crookz - The Big Heist" executable="Crookz">
173 <option name="allow_higher_compat_version" value="true" />
176 <application name="Tropico 5" executable="Tropico5">
177 <option name="allow_higher_compat_version" value="true" />
180 <application name="Faster than Light (32-bit)" executable="FTL.x86">
181 <option name="allow_higher_compat_version" value="true" />
184 <application name="Faster than Light (64-bit)" executable="FTL.amd64">
185 <option name="allow_higher_compat_version" value="true" />
188 <application name="Final Fantasy VIII: Remastered" executable="FFVIII.exe">
189 <option name="allow_higher_compat_version" value="true" />
192 <application name="The Culling" executable="Victory">
193 <option name="force_glsl_version" value="440" />
196 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
197 <option name="force_glsl_abs_sqrt" value="true" />
200 <application name="Spec Ops: The Line (64-bit)" executable="specops">
201 <option name="force_glsl_abs_sqrt" value="true" />
204 <application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
205 <option name="glsl_zero_init" value="true"/>
208 <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
209 <option name="glsl_zero_init" value="true"/>
212 <application name="Rocket League" executable="RocketLeague">
213 <option name="glsl_correct_derivatives_after_discard" value="true"/>
216 <application name="The Witcher 2" executable="witcher2">
217 <option name="glsl_correct_derivatives_after_discard" value="true"/>
220 <application name="Unreal 4 Editor" executable="UE4Editor">
221 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
224 <application name="Observer" executable="TheObserver-Linux-Shipping">
225 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
228 <application name="Steamroll" executable="Steamroll-Linux-Shipping">
229 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
232 <application name="Refunct" executable="Refunct-Linux-Shipping">
233 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
236 <application name="Google Earth VR" executable="Earth.exe">
237 <option name="allow_glsl_builtin_const_expression" value="true"/>
238 <option name="allow_glsl_relaxed_es" value="true"/>
241 <application name="No Mans Sky" executable="NMS.exe">
242 <option name="force_glsl_extensions_warn" value="true" />
243 <option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" />
246 <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe">
247 <option name="force_compat_profile" value="true" />
250 <application name="ARMA 3" executable="arma3.x86_64">
251 <option name="glsl_correct_derivatives_after_discard" value="true"/>
254 <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe">
255 <option name="force_compat_profile" value="true" />
258 <application name="GpuTest" executable="GpuTest">
259 <!-- GiMark benchmark from GpuTest does not initialize .w channel of
260 lightDir0 and lightDir1 varyings in the vertex shader while
261 uses it in the fragment shader. -->
262 <option name="glsl_zero_init" value="true"/>
265 <!-- The GL thread whitelist is below, workarounds are above.
266 Keep it that way. -->
268 <application name="Alien Isolation" executable="AlienIsolation">
269 <option name="mesa_glthread" value="true"/>
272 <application name="BioShock Infinite" executable="bioshock.i386">
273 <option name="mesa_glthread" value="true"/>
276 <application name="Borderlands 2" executable="Borderlands2">
277 <option name="mesa_glthread" value="true"/>
280 <application name="Civilization 5" executable="Civ5XP">
281 <option name="mesa_glthread" value="true"/>
283 <application name="Civilization 6" executable="Civ6">
284 <option name="mesa_glthread" value="true"/>
286 <application name="Civilization 6" executable="Civ6Sub">
287 <option name="mesa_glthread" value="true"/>
290 <application name="Dreamfall Chapters" executable="Dreamfall Chapters">
291 <option name="mesa_glthread" value="true"/>
294 <application name="Hitman" executable="HitmanPro">
295 <option name="mesa_glthread" value="true"/>
298 <application name="Renowned Explorers: International Society" executable="abbeycore_steam">
299 <option name="mesa_glthread" value="true"/>
302 <application name="Saints Row 2" executable="saintsrow2.i386">
303 <option name="mesa_glthread" value="true"/>
305 <application name="Saints Row: The Third" executable="SaintsRow3.i386">
306 <option name="mesa_glthread" value="true"/>
308 <application name="Saints Row IV" executable="SaintsRow4.i386">
309 <option name="mesa_glthread" value="true"/>
311 <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
312 <option name="mesa_glthread" value="true"/>
315 <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
316 <option name="mesa_glthread" value="true"/>
319 <application name="The Witcher 2" executable="witcher2">
320 <option name="mesa_glthread" value="true"/>
323 <application name="American Truck Simulator" executable="amtrucks">
324 <option name="mesa_glthread" value="true"/>
326 <application name="Euro Truck Simulator 2" executable="eurotrucks2">
327 <option name="mesa_glthread" value="true"/>
330 <application name="Overlord" executable="overlord.i386">
331 <option name="mesa_glthread" value="true"/>
333 <application name="Overlord 2" executable="overlord2.i386">
334 <option name="mesa_glthread" value="true"/>
337 <application name="Oil Rush" executable="OilRush_x86">
338 <option name="mesa_glthread" value="true"/>
341 <application name="War Thunder" executable="aces">
342 <option name="mesa_glthread" value="true"/>
344 <application name="War Thunder (Wine)" executable="aces.exe">
345 <option name="mesa_glthread" value="true"/>
348 <application name="Outlast" executable="OLGame.x86_64">
349 <option name="mesa_glthread" value="true"/>
352 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
353 <option name="mesa_glthread" value="true"/>
355 <application name="Spec Ops: The Line (64-bit)" executable="specops">
356 <option name="mesa_glthread" value="true"/>
358 <application name="Mount and Blade Warband" executable="mb_warband_linux">
359 <option name="mesa_glthread" value="true"/>
362 <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. -->
363 <application name="Medieval II: Total War" executable="Medieval2">
364 <option name="mesa_glthread" value="true"/>
367 <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. -->
368 <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe">
369 <option name="mesa_glthread" value="true"/>
372 <!-- around 30% increase in avg fps -->
373 <application name="Far Cry 2 (wine)" executable="farcry2.exe">
374 <option name="mesa_glthread" value="true"/>
377 <application name="Talos Principle" executable="Talos">
378 <option name="mesa_glthread" value="true"/>
380 <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted">
381 <option name="mesa_glthread" value="true"/>
384 <!-- roughly 30% increase in fps -->
385 <application name="7 Days To Die (64-bit)" executable="7DaysToDie.x86_64">
386 <option name="mesa_glthread" value="true"/>
388 <application name="7 Days To Die (32-bit)" executable="7DaysToDie.x86">
389 <option name="mesa_glthread" value="true"/>
392 <!-- Emulator tends to have a high CPU load for GPU emulation, so separating the driver overhead yield an improvement. -->
393 <application name="Dolphin Emulator" executable="dolphin-emu">
394 <option name="mesa_glthread" value="true"/>
396 <application name="Citra - Nintendo 3DS Emulator" executable="citra-qt">
397 <option name="mesa_glthread" value="true"/>
399 <application name="Yuzu - Nintendo Switch Emulator" executable="yuzu">
400 <option name="mesa_glthread" value="true"/>
403 <!-- Adaptive sync blacklist follows below: -->
404 <application name="gnome-shell" executable="gnome-shell">
405 <option name="adaptive_sync" value="false" />
407 <application name="Desktop — Plasma" executable="plasmashell">
408 <option name="adaptive_sync" value="false" />
410 <application name="budgie-wm" executable="budgie-wm">
411 <option name="adaptive_sync" value="false" />
413 <application name="kwin_x11" executable="kwin_x11">
414 <option name="adaptive_sync" value="false" />
416 <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter">
417 <option name="adaptive_sync" value="false" />
419 <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter">
420 <option name="adaptive_sync" value="false" />
422 <application name="kscreenlocker_greet" executable="kscreenlocker_greet">
423 <option name="adaptive_sync" value="false" />
425 <application name="startplasma" executable="startplasma">
426 <option name="adaptive_sync" value="false" />
428 <application name="sddm-greeter" executable="sddm-greeter">
429 <option name="adaptive_sync" value="false" />
431 <application name="krunner" executable="krunner">
432 <option name="adaptive_sync" value="false" />
434 <application name="spectacle" executable="spectacle">
435 <option name="adaptive_sync" value="false" />
437 <application name="marco" executable="marco">
438 <option name="adaptive_sync" value="false" />
440 <application name="compton" executable="compton">
441 <option name="adaptive_sync" value="false" />
443 <application name="xfwm4" executable="xfwm4">
444 <option name="adaptive_sync" value="false" />
446 <application name="Enlightenment" executable="enlightenment">
447 <option name="adaptive_sync" value="false" />
449 <application name="mutter" executable="mutter">
450 <option name="adaptive_sync" value="false" />
452 <application name="muffin" executable="muffin">
453 <option name="adaptive_sync" value="false" />
455 <application name="compiz" executable="compiz">
456 <option name="adaptive_sync" value="false" />
458 <application name="Firefox" executable="firefox">
459 <option name="adaptive_sync" value="false" />
461 <application name="Firefox ESR" executable="firefox-esr">
462 <option name="adaptive_sync" value="false" />
464 <application name="Chromium" executable="chromium">
465 <option name="adaptive_sync" value="false" />
467 <application name="Google Chrome" executable="chrome">
468 <option name="adaptive_sync" value="false" />
470 <application name="Iceweasel" executable="iceweasel">
471 <option name="adaptive_sync" value="false" />
473 <application name="Epiphany" executable="epiphany">
474 <option name="adaptive_sync" value="false" />
476 <application name="Konqueror" executable="konqueror">
477 <option name="adaptive_sync" value="false" />
479 <application name="Falkon" executable="falkon">
480 <option name="adaptive_sync" value="false" />
482 <application name="Seamonkey" executable="seamonkey">
483 <option name="adaptive_sync" value="false" />
485 <application name="Waterfox" executable="waterfox">
486 <option name="adaptive_sync" value="false" />
488 <application name="VLC Media Player" executable="vlc">
489 <option name="adaptive_sync" value="false" />
491 <application name="Totem" executable="totem">
492 <option name="adaptive_sync" value="false" />
494 <application name="Dragon Player" executable="dragon">
495 <option name="adaptive_sync" value="false" />
497 <application name="mpv" executable="mpv">
498 <option name="adaptive_sync" value="false" />
500 <application name="Xorg" executable="Xorg">
501 <option name="v3d_nonmsaa_texture_size_limit" value="true" />
504 <application name="gfxbench" executable="testfw_app">
505 <option name="vk_x11_override_min_image_count" value="2" />
508 <!-- Gallium Nine workarounds: -->
509 <application name="Rayman Legends" executable="Rayman Legends.exe">
510 <option name="dynamic_texture_workaround" value="true" />
513 <!-- Vulkan workarounds: -->
515 <!-- Works around the game not starting (does not deal with
516 the implementation returning more images than the minimum
517 specified by the application. -->
518 <engine engine_name_match="UnrealEngine4.*" engine_versions="0:23">
519 <option name="vk_x11_strict_image_count" value="true" />
522 <!-- DOOM crashes at startup without this workaround if the adaptative sync mode is enabled. -->
523 <application name="DOOM" executable="DOOMx64vk.exe">
524 <option name="vk_x11_strict_image_count" value="true" />
527 <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
528 <device driver="vmwgfx">
529 <application name="gnome-shell" executable="gnome-shell">
530 <option name="glx_disable_ext_buffer_age" value="true" />
531 <option name="glx_disable_oml_sync_control" value="true" />
532 <option name="glx_disable_sgi_video_sync" value="true" />
534 <application name="Compiz" executable="Compiz">
535 <option name="glx_disable_ext_buffer_age" value="true" />
536 <option name="glx_disable_oml_sync_control" value="true" />
539 <device driver="radeonsi">
540 <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">
541 <option name="radeonsi_clear_db_cache_before_clear" value="true" />
543 <application name="American Truck Simulator" executable="amtrucks">
544 <option name="radeonsi_zerovram" value="true" />
546 <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
547 <option name="radeonsi_zerovram" value="true" />
549 <application name="No Mans Sky" executable="NMS.exe">
550 <option name="radeonsi_zerovram" value="true" />
552 <application name="Rocket League" executable="RocketLeague">
553 <option name="radeonsi_zerovram" value="true" />
555 <application name="Civilization 6" executable="Civ6">
556 <option name="radeonsi_enable_nir" value="true"/>
558 <application name="Civilization 6" executable="Civ6Sub">
559 <option name="radeonsi_enable_nir" value="true"/>
561 <application name="DiRT Rally" executable="DirtRally">
562 <option name="radeonsi_prim_restart_tri_strips_only" value="true"/>
564 <application name="Gfx Bench" executable="gfxbench_gl">
565 <!-- Helps offscreen tests -->
566 <option name="mesa_glthread" value="true"/>
569 <device driver="virtio_gpu">
570 <!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES
571 host this format is not supported and the blit will go to BGRA_UNORM
572 resulting in an unintended linearization and the final output being
574 <application name="Half Life 2" executable="hl2_linux">
575 <option name="gles_emulate_bgra" value="true" />
577 <application name="Portal" executable="hl2_linux">
578 <option name="gles_emulate_bgra" value="true" />
580 <application name="Left 4 Dead 2" executable="hl2_linux">
581 <option name="gles_emulate_bgra" value="true" />
583 <application name="Dota 2" executable="dota2">
584 <option name="gles_emulate_bgra" value="true" />
586 <!-- The Raven Remastered expects a BGRA_sRGB surface and a BGRA_sRGB
587 surface that is capable to do texture views, since on GLES the BGRA
588 format provided by EXT_texture_BGRA8888 has no sRGB counterpart and
589 is not in the list of suppoerted TextureView formats we need to
591 <application name="The Raven Remastered" executable="Raven">
592 <option name="gles_emulate_bgra" value="true" />
595 <device driver="i965">
596 <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor">
597 <option name="vs_position_always_invariant" value="true" />
600 <device driver="iris">
601 <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor">
602 <option name="vs_position_always_invariant" value="true" />