1 # French translations for DRI driver options.
2 # Copyright (C) 2005 Stephane Marchesin
3 # This file is distributed under the same license as the Mesa package.
4 # Stephane Marchesin <marchesin@icps.u-strasbg.fr>, 2005.
8 "Project-Id-Version: Mesa 6.3\n"
9 "Report-Msgid-Bugs-To: \n"
10 "POT-Creation-Date: 2014-09-25 22:29-0600\n"
11 "PO-Revision-Date: 2005-04-11 01:34+0200\n"
12 "Last-Translator: Stephane Marchesin <marchesin@icps.u-strasbg.fr>\n"
13 "Language-Team: French <fr@li.org>\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
25 msgid "Enable flushing batchbuffer after each draw call"
29 msgid "Enable flushing GPU caches with each draw call"
33 msgid "Disable throttling on first batch after flush"
37 msgid "Force GLSL extension default behavior to 'warn'"
41 msgid "Disable dual source blending"
45 msgid "Disable backslash-based line continuations in GLSL source"
50 "Force a default GLSL version for shaders that lack an explicit #version line"
54 msgid "Allow GLSL #extension directives in the middle of shaders"
59 msgstr "Qualité d'image"
62 msgid "Texture color depth"
63 msgstr "Profondeur de texture"
66 msgid "Prefer frame buffer color depth"
67 msgstr "Profondeur de couleur"
70 msgid "Prefer 32 bits per texel"
71 msgstr "Préférer 32 bits par texel"
74 msgid "Prefer 16 bits per texel"
75 msgstr "Prérérer 16 bits par texel"
78 msgid "Force 16 bits per texel"
79 msgstr "Forcer 16 bits par texel"
82 msgid "Initial maximum value for anisotropic texture filtering"
83 msgstr "Valeur maximale initiale pour le filtrage anisotropique de texture"
86 msgid "Forbid negative texture LOD bias"
87 msgstr "Interdire le LOD bias negatif"
90 msgid "Color rounding method"
91 msgstr "Méthode d'arrondi des couleurs"
94 msgid "Round color components downward"
95 msgstr "Arrondi à l'inférieur"
98 msgid "Round to nearest color"
99 msgstr "Arrondi au plus proche"
102 msgid "Floating point depth buffer"
103 msgstr "Z-buffer en virgule flottante"
106 msgid "A post-processing filter to cel-shade the output"
110 msgid "A post-processing filter to remove the red channel"
114 msgid "A post-processing filter to remove the green channel"
118 msgid "A post-processing filter to remove the blue channel"
123 "Morphological anti-aliasing based on Jimenez\\' MLAA. 0 to disable, 8 for "
129 "Morphological anti-aliasing based on Jimenez\\' MLAA. 0 to disable, 8 for "
130 "default quality. Color version, usable with 2d GL apps"
138 msgid "Method to limit rendering latency"
139 msgstr "Méthode d'attente de la carte graphique"
142 msgid "Busy waiting for the graphics hardware"
143 msgstr "Attente active de la carte graphique"
146 msgid "Sleep for brief intervals while waiting for the graphics hardware"
147 msgstr "Attente utilisant usleep()"
150 msgid "Let the graphics hardware emit a software interrupt and sleep"
151 msgstr "Utiliser les interruptions"
154 msgid "Synchronization with vertical refresh (swap intervals)"
155 msgstr "Synchronisation de l'affichage avec le balayage vertical"
158 msgid "Never synchronize with vertical refresh, ignore application's choice"
160 "Ne jamais synchroniser avec le balayage vertical, ignorer le choix de "
164 msgid "Initial swap interval 0, obey application's choice"
166 "Ne pas synchroniser avec le balayage vertical par défaut, mais obéir au "
167 "choix de l'application"
170 msgid "Initial swap interval 1, obey application's choice"
172 "Synchroniser avec le balayage vertical par défaut, mais obéir au choix de "
177 "Always synchronize with vertical refresh, application chooses the minimum "
180 "Toujours synchroniser avec le balayage vertical, l'application choisit "
181 "l'intervalle minimal"
184 msgid "Miscellaneous"
188 msgid "Create all visuals with a depth buffer"
192 msgid "Initialization"
196 msgid "Define the graphic device to use if possible"
200 #~ "Enable hack to allow larger textures with texture compression on radeon/"
203 #~ "Activer le hack permettant l'utilisation de textures de grande taille "
204 #~ "avec la compression de textures sur radeon/r200"