2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include "anv_private.h"
32 /** \file anv_cmd_buffer.c
34 * This file contains all of the stuff for emitting commands into a command
35 * buffer. This includes implementations of most of the vkCmd*
36 * entrypoints. This file is concerned entirely with state emission and
37 * not with the command buffer data structure itself. As far as this file
38 * is concerned, most of anv_cmd_buffer is magic.
41 /* TODO: These are taken from GLES. We should check the Vulkan spec */
42 const struct anv_dynamic_state default_dynamic_state
= {
55 .blend_constants
= { 0.0f
, 0.0f
, 0.0f
, 0.0f
},
60 .stencil_compare_mask
= {
64 .stencil_write_mask
= {
68 .stencil_reference
= {
75 anv_dynamic_state_copy(struct anv_dynamic_state
*dest
,
76 const struct anv_dynamic_state
*src
,
79 if (copy_mask
& (1 << VK_DYNAMIC_STATE_VIEWPORT
)) {
80 dest
->viewport
.count
= src
->viewport
.count
;
81 typed_memcpy(dest
->viewport
.viewports
, src
->viewport
.viewports
,
85 if (copy_mask
& (1 << VK_DYNAMIC_STATE_SCISSOR
)) {
86 dest
->scissor
.count
= src
->scissor
.count
;
87 typed_memcpy(dest
->scissor
.scissors
, src
->scissor
.scissors
,
91 if (copy_mask
& (1 << VK_DYNAMIC_STATE_LINE_WIDTH
))
92 dest
->line_width
= src
->line_width
;
94 if (copy_mask
& (1 << VK_DYNAMIC_STATE_DEPTH_BIAS
))
95 dest
->depth_bias
= src
->depth_bias
;
97 if (copy_mask
& (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS
))
98 typed_memcpy(dest
->blend_constants
, src
->blend_constants
, 4);
100 if (copy_mask
& (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS
))
101 dest
->depth_bounds
= src
->depth_bounds
;
103 if (copy_mask
& (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
))
104 dest
->stencil_compare_mask
= src
->stencil_compare_mask
;
106 if (copy_mask
& (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
))
107 dest
->stencil_write_mask
= src
->stencil_write_mask
;
109 if (copy_mask
& (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE
))
110 dest
->stencil_reference
= src
->stencil_reference
;
114 anv_cmd_state_init(struct anv_cmd_state
*state
)
116 memset(&state
->descriptors
, 0, sizeof(state
->descriptors
));
117 memset(&state
->push_constants
, 0, sizeof(state
->push_constants
));
121 state
->descriptors_dirty
= 0;
122 state
->push_constants_dirty
= 0;
123 state
->pipeline
= NULL
;
124 state
->restart_index
= UINT32_MAX
;
125 state
->dynamic
= default_dynamic_state
;
127 state
->gen7
.index_buffer
= NULL
;
131 anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer
*cmd_buffer
,
132 VkShaderStage stage
, uint32_t size
)
134 struct anv_push_constants
**ptr
= &cmd_buffer
->state
.push_constants
[stage
];
137 *ptr
= anv_device_alloc(cmd_buffer
->device
, size
, 8,
138 VK_SYSTEM_ALLOC_TYPE_INTERNAL
);
140 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
142 } else if ((*ptr
)->size
< size
) {
143 void *new_data
= anv_device_alloc(cmd_buffer
->device
, size
, 8,
144 VK_SYSTEM_ALLOC_TYPE_INTERNAL
);
145 if (new_data
== NULL
)
146 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
148 memcpy(new_data
, *ptr
, (*ptr
)->size
);
149 anv_device_free(cmd_buffer
->device
, *ptr
);
158 #define anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, field) \
159 anv_cmd_buffer_ensure_push_constants_size(cmd_buffer, stage, \
160 (offsetof(struct anv_push_constants, field) + \
161 sizeof(cmd_buffer->state.push_constants[0]->field)))
163 VkResult
anv_CreateCommandBuffer(
165 const VkCommandBufferCreateInfo
* pCreateInfo
,
166 VkCommandBuffer
* pCommandBuffer
)
168 ANV_FROM_HANDLE(anv_device
, device
, _device
);
169 ANV_FROM_HANDLE(anv_cmd_pool
, pool
, pCreateInfo
->commandPool
);
170 struct anv_cmd_buffer
*cmd_buffer
;
173 cmd_buffer
= anv_device_alloc(device
, sizeof(*cmd_buffer
), 8,
174 VK_SYSTEM_ALLOC_TYPE_API_OBJECT
);
175 if (cmd_buffer
== NULL
)
176 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
178 cmd_buffer
->_loader_data
.loaderMagic
= ICD_LOADER_MAGIC
;
179 cmd_buffer
->device
= device
;
181 result
= anv_cmd_buffer_init_batch_bo_chain(cmd_buffer
);
182 if (result
!= VK_SUCCESS
)
185 anv_state_stream_init(&cmd_buffer
->surface_state_stream
,
186 &device
->surface_state_block_pool
);
187 anv_state_stream_init(&cmd_buffer
->dynamic_state_stream
,
188 &device
->dynamic_state_block_pool
);
190 cmd_buffer
->level
= pCreateInfo
->level
;
191 cmd_buffer
->opt_flags
= 0;
193 anv_cmd_state_init(&cmd_buffer
->state
);
196 list_addtail(&cmd_buffer
->pool_link
, &pool
->cmd_buffers
);
198 /* Init the pool_link so we can safefly call list_del when we destroy
201 list_inithead(&cmd_buffer
->pool_link
);
204 *pCommandBuffer
= anv_cmd_buffer_to_handle(cmd_buffer
);
208 fail
: anv_device_free(device
, cmd_buffer
);
213 void anv_DestroyCommandBuffer(
215 VkCommandBuffer _cmd_buffer
)
217 ANV_FROM_HANDLE(anv_device
, device
, _device
);
218 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, _cmd_buffer
);
220 list_del(&cmd_buffer
->pool_link
);
222 anv_cmd_buffer_fini_batch_bo_chain(cmd_buffer
);
224 anv_state_stream_finish(&cmd_buffer
->surface_state_stream
);
225 anv_state_stream_finish(&cmd_buffer
->dynamic_state_stream
);
226 anv_device_free(device
, cmd_buffer
);
229 VkResult
anv_ResetCommandBuffer(
230 VkCommandBuffer commandBuffer
,
231 VkCommandBufferResetFlags flags
)
233 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
235 anv_cmd_buffer_reset_batch_bo_chain(cmd_buffer
);
237 anv_cmd_state_init(&cmd_buffer
->state
);
243 anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer
*cmd_buffer
)
245 switch (cmd_buffer
->device
->info
.gen
) {
247 if (cmd_buffer
->device
->info
.is_haswell
)
248 return gen7_cmd_buffer_emit_state_base_address(cmd_buffer
);
250 return gen7_cmd_buffer_emit_state_base_address(cmd_buffer
);
252 return gen8_cmd_buffer_emit_state_base_address(cmd_buffer
);
254 return gen9_cmd_buffer_emit_state_base_address(cmd_buffer
);
256 unreachable("unsupported gen\n");
260 VkResult
anv_BeginCommandBuffer(
261 VkCommandBuffer commandBuffer
,
262 const VkCommandBufferBeginInfo
* pBeginInfo
)
264 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
266 anv_cmd_buffer_reset_batch_bo_chain(cmd_buffer
);
268 cmd_buffer
->opt_flags
= pBeginInfo
->flags
;
270 if (cmd_buffer
->level
== VK_COMMAND_BUFFER_LEVEL_SECONDARY
) {
271 cmd_buffer
->state
.framebuffer
=
272 anv_framebuffer_from_handle(pBeginInfo
->framebuffer
);
273 cmd_buffer
->state
.pass
=
274 anv_render_pass_from_handle(pBeginInfo
->renderPass
);
276 struct anv_subpass
*subpass
=
277 &cmd_buffer
->state
.pass
->subpasses
[pBeginInfo
->subpass
];
279 anv_cmd_buffer_begin_subpass(cmd_buffer
, subpass
);
282 anv_cmd_buffer_emit_state_base_address(cmd_buffer
);
283 cmd_buffer
->state
.current_pipeline
= UINT32_MAX
;
288 VkResult
anv_EndCommandBuffer(
289 VkCommandBuffer commandBuffer
)
291 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
292 struct anv_device
*device
= cmd_buffer
->device
;
294 anv_cmd_buffer_end_batch_buffer(cmd_buffer
);
296 if (cmd_buffer
->level
== VK_COMMAND_BUFFER_LEVEL_PRIMARY
) {
297 /* The algorithm used to compute the validate list is not threadsafe as
298 * it uses the bo->index field. We have to lock the device around it.
299 * Fortunately, the chances for contention here are probably very low.
301 pthread_mutex_lock(&device
->mutex
);
302 anv_cmd_buffer_prepare_execbuf(cmd_buffer
);
303 pthread_mutex_unlock(&device
->mutex
);
309 void anv_CmdBindPipeline(
310 VkCommandBuffer commandBuffer
,
311 VkPipelineBindPoint pipelineBindPoint
,
312 VkPipeline _pipeline
)
314 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
315 ANV_FROM_HANDLE(anv_pipeline
, pipeline
, _pipeline
);
317 switch (pipelineBindPoint
) {
318 case VK_PIPELINE_BIND_POINT_COMPUTE
:
319 cmd_buffer
->state
.compute_pipeline
= pipeline
;
320 cmd_buffer
->state
.compute_dirty
|= ANV_CMD_DIRTY_PIPELINE
;
321 cmd_buffer
->state
.push_constants_dirty
|= VK_SHADER_STAGE_COMPUTE_BIT
;
324 case VK_PIPELINE_BIND_POINT_GRAPHICS
:
325 cmd_buffer
->state
.pipeline
= pipeline
;
326 cmd_buffer
->state
.vb_dirty
|= pipeline
->vb_used
;
327 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_PIPELINE
;
328 cmd_buffer
->state
.push_constants_dirty
|= pipeline
->active_stages
;
330 /* Apply the dynamic state from the pipeline */
331 cmd_buffer
->state
.dirty
|= pipeline
->dynamic_state_mask
;
332 anv_dynamic_state_copy(&cmd_buffer
->state
.dynamic
,
333 &pipeline
->dynamic_state
,
334 pipeline
->dynamic_state_mask
);
338 assert(!"invalid bind point");
343 void anv_CmdSetViewport(
344 VkCommandBuffer commandBuffer
,
345 uint32_t viewportCount
,
346 const VkViewport
* pViewports
)
348 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
350 cmd_buffer
->state
.dynamic
.viewport
.count
= viewportCount
;
351 memcpy(cmd_buffer
->state
.dynamic
.viewport
.viewports
,
352 pViewports
, viewportCount
* sizeof(*pViewports
));
354 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT
;
357 void anv_CmdSetScissor(
358 VkCommandBuffer commandBuffer
,
359 uint32_t scissorCount
,
360 const VkRect2D
* pScissors
)
362 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
364 cmd_buffer
->state
.dynamic
.scissor
.count
= scissorCount
;
365 memcpy(cmd_buffer
->state
.dynamic
.scissor
.scissors
,
366 pScissors
, scissorCount
* sizeof(*pScissors
));
368 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_DYNAMIC_SCISSOR
;
371 void anv_CmdSetLineWidth(
372 VkCommandBuffer commandBuffer
,
375 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
377 cmd_buffer
->state
.dynamic
.line_width
= lineWidth
;
378 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH
;
381 void anv_CmdSetDepthBias(
382 VkCommandBuffer commandBuffer
,
384 float depthBiasClamp
,
385 float slopeScaledDepthBias
)
387 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
389 cmd_buffer
->state
.dynamic
.depth_bias
.bias
= depthBias
;
390 cmd_buffer
->state
.dynamic
.depth_bias
.clamp
= depthBiasClamp
;
391 cmd_buffer
->state
.dynamic
.depth_bias
.slope_scaled
= slopeScaledDepthBias
;
393 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS
;
396 void anv_CmdSetBlendConstants(
397 VkCommandBuffer commandBuffer
,
398 const float blendConst
[4])
400 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
402 memcpy(cmd_buffer
->state
.dynamic
.blend_constants
,
403 blendConst
, sizeof(float) * 4);
405 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS
;
408 void anv_CmdSetDepthBounds(
409 VkCommandBuffer commandBuffer
,
410 float minDepthBounds
,
411 float maxDepthBounds
)
413 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
415 cmd_buffer
->state
.dynamic
.depth_bounds
.min
= minDepthBounds
;
416 cmd_buffer
->state
.dynamic
.depth_bounds
.max
= maxDepthBounds
;
418 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS
;
421 void anv_CmdSetStencilCompareMask(
422 VkCommandBuffer commandBuffer
,
423 VkStencilFaceFlags faceMask
,
424 uint32_t stencilCompareMask
)
426 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
428 if (faceMask
& VK_STENCIL_FACE_FRONT_BIT
)
429 cmd_buffer
->state
.dynamic
.stencil_compare_mask
.front
= stencilCompareMask
;
430 if (faceMask
& VK_STENCIL_FACE_BACK_BIT
)
431 cmd_buffer
->state
.dynamic
.stencil_compare_mask
.back
= stencilCompareMask
;
433 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK
;
436 void anv_CmdSetStencilWriteMask(
437 VkCommandBuffer commandBuffer
,
438 VkStencilFaceFlags faceMask
,
439 uint32_t stencilWriteMask
)
441 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
443 if (faceMask
& VK_STENCIL_FACE_FRONT_BIT
)
444 cmd_buffer
->state
.dynamic
.stencil_write_mask
.front
= stencilWriteMask
;
445 if (faceMask
& VK_STENCIL_FACE_BACK_BIT
)
446 cmd_buffer
->state
.dynamic
.stencil_write_mask
.back
= stencilWriteMask
;
448 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK
;
451 void anv_CmdSetStencilReference(
452 VkCommandBuffer commandBuffer
,
453 VkStencilFaceFlags faceMask
,
454 uint32_t stencilReference
)
456 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
458 if (faceMask
& VK_STENCIL_FACE_FRONT_BIT
)
459 cmd_buffer
->state
.dynamic
.stencil_reference
.front
= stencilReference
;
460 if (faceMask
& VK_STENCIL_FACE_BACK_BIT
)
461 cmd_buffer
->state
.dynamic
.stencil_reference
.back
= stencilReference
;
463 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE
;
466 void anv_CmdBindDescriptorSets(
467 VkCommandBuffer commandBuffer
,
468 VkPipelineBindPoint pipelineBindPoint
,
469 VkPipelineLayout _layout
,
472 const VkDescriptorSet
* pDescriptorSets
,
473 uint32_t dynamicOffsetCount
,
474 const uint32_t* pDynamicOffsets
)
476 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
477 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, _layout
);
478 struct anv_descriptor_set_layout
*set_layout
;
480 assert(firstSet
+ setCount
< MAX_SETS
);
482 uint32_t dynamic_slot
= 0;
483 for (uint32_t i
= 0; i
< setCount
; i
++) {
484 ANV_FROM_HANDLE(anv_descriptor_set
, set
, pDescriptorSets
[i
]);
485 set_layout
= layout
->set
[firstSet
+ i
].layout
;
487 if (cmd_buffer
->state
.descriptors
[firstSet
+ i
] != set
) {
488 cmd_buffer
->state
.descriptors
[firstSet
+ i
] = set
;
489 cmd_buffer
->state
.descriptors_dirty
|= set_layout
->shader_stages
;
492 if (set_layout
->dynamic_offset_count
> 0) {
494 for_each_bit(s
, set_layout
->shader_stages
) {
495 anv_cmd_buffer_ensure_push_constant_field(cmd_buffer
, s
, dynamic
);
497 struct anv_push_constants
*push
=
498 cmd_buffer
->state
.push_constants
[s
];
500 unsigned d
= layout
->set
[firstSet
+ i
].dynamic_offset_start
;
501 const uint32_t *offsets
= pDynamicOffsets
+ dynamic_slot
;
502 struct anv_descriptor
*desc
= set
->descriptors
;
504 for (unsigned b
= 0; b
< set_layout
->binding_count
; b
++) {
505 if (set_layout
->binding
[b
].dynamic_offset_index
< 0)
508 unsigned array_size
= set_layout
->binding
[b
].array_size
;
509 for (unsigned j
= 0; j
< array_size
; j
++) {
510 push
->dynamic
[d
].offset
= *(offsets
++);
511 push
->dynamic
[d
].range
= (desc
++)->range
;
516 cmd_buffer
->state
.push_constants_dirty
|= set_layout
->shader_stages
;
521 void anv_CmdBindVertexBuffers(
522 VkCommandBuffer commandBuffer
,
523 uint32_t startBinding
,
524 uint32_t bindingCount
,
525 const VkBuffer
* pBuffers
,
526 const VkDeviceSize
* pOffsets
)
528 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
529 struct anv_vertex_binding
*vb
= cmd_buffer
->state
.vertex_bindings
;
531 /* We have to defer setting up vertex buffer since we need the buffer
532 * stride from the pipeline. */
534 assert(startBinding
+ bindingCount
< MAX_VBS
);
535 for (uint32_t i
= 0; i
< bindingCount
; i
++) {
536 vb
[startBinding
+ i
].buffer
= anv_buffer_from_handle(pBuffers
[i
]);
537 vb
[startBinding
+ i
].offset
= pOffsets
[i
];
538 cmd_buffer
->state
.vb_dirty
|= 1 << (startBinding
+ i
);
543 add_surface_state_reloc(struct anv_cmd_buffer
*cmd_buffer
,
544 struct anv_state state
, struct anv_bo
*bo
, uint32_t offset
)
546 /* The address goes in SURFACE_STATE dword 1 for gens < 8 and dwords 8 and
547 * 9 for gen8+. We only write the first dword for gen8+ here and rely on
548 * the initial state to set the high bits to 0. */
550 const uint32_t dword
= cmd_buffer
->device
->info
.gen
< 8 ? 1 : 8;
552 anv_reloc_list_add(&cmd_buffer
->surface_relocs
, cmd_buffer
->device
,
553 state
.offset
+ dword
* 4, bo
, offset
);
557 fill_descriptor_buffer_surface_state(struct anv_device
*device
, void *state
,
558 VkShaderStage stage
, VkDescriptorType type
,
559 uint32_t offset
, uint32_t range
)
565 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
:
566 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
:
567 if (anv_is_scalar_shader_stage(device
->instance
->physicalDevice
.compiler
,
573 format
= VK_FORMAT_R32G32B32A32_SFLOAT
;
576 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
:
577 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
:
579 format
= VK_FORMAT_UNDEFINED
;
583 unreachable("Invalid descriptor type");
586 anv_fill_buffer_surface_state(device
, state
,
587 anv_format_for_vk_format(format
),
588 offset
, range
, stride
);
592 anv_cmd_buffer_emit_binding_table(struct anv_cmd_buffer
*cmd_buffer
,
593 VkShaderStage stage
, struct anv_state
*bt_state
)
595 struct anv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
596 struct anv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
597 struct anv_pipeline_layout
*layout
;
598 uint32_t color_count
, bias
, state_offset
;
600 if (stage
== VK_SHADER_STAGE_COMPUTE
)
601 layout
= cmd_buffer
->state
.compute_pipeline
->layout
;
603 layout
= cmd_buffer
->state
.pipeline
->layout
;
605 if (stage
== VK_SHADER_STAGE_FRAGMENT
) {
607 color_count
= subpass
->color_count
;
613 /* This is a little awkward: layout can be NULL but we still have to
614 * allocate and set a binding table for the PS stage for render
616 uint32_t surface_count
= layout
? layout
->stage
[stage
].surface_count
: 0;
618 if (color_count
+ surface_count
== 0)
621 *bt_state
= anv_cmd_buffer_alloc_binding_table(cmd_buffer
,
622 bias
+ surface_count
,
624 uint32_t *bt_map
= bt_state
->map
;
626 if (bt_state
->map
== NULL
)
627 return VK_ERROR_OUT_OF_DEVICE_MEMORY
;
629 for (uint32_t a
= 0; a
< color_count
; a
++) {
630 const struct anv_image_view
*iview
=
631 fb
->attachments
[subpass
->color_attachments
[a
]];
633 bt_map
[a
] = iview
->color_rt_surface_state
.offset
+ state_offset
;
634 add_surface_state_reloc(cmd_buffer
, iview
->color_rt_surface_state
,
635 iview
->bo
, iview
->offset
);
641 for (uint32_t s
= 0; s
< layout
->stage
[stage
].surface_count
; s
++) {
642 struct anv_pipeline_binding
*binding
=
643 &layout
->stage
[stage
].surface_to_descriptor
[s
];
644 struct anv_descriptor_set
*set
=
645 cmd_buffer
->state
.descriptors
[binding
->set
];
646 struct anv_descriptor
*desc
= &set
->descriptors
[binding
->offset
];
648 struct anv_state surface_state
;
652 switch (desc
->type
) {
653 case VK_DESCRIPTOR_TYPE_SAMPLER
:
654 /* Nothing for us to do here */
657 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
:
658 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
:
659 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
:
660 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
: {
661 bo
= desc
->buffer
->bo
;
662 bo_offset
= desc
->buffer
->offset
+ desc
->offset
;
665 anv_cmd_buffer_alloc_surface_state(cmd_buffer
);
667 fill_descriptor_buffer_surface_state(cmd_buffer
->device
,
670 bo_offset
, desc
->range
);
674 case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
:
675 case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
:
676 case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
:
677 surface_state
= desc
->image_view
->nonrt_surface_state
;
678 bo
= desc
->image_view
->bo
;
679 bo_offset
= desc
->image_view
->offset
;
682 case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
:
683 case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
:
684 case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
:
685 assert(!"Unsupported descriptor type");
689 assert(!"Invalid descriptor type");
693 bt_map
[bias
+ s
] = surface_state
.offset
+ state_offset
;
694 add_surface_state_reloc(cmd_buffer
, surface_state
, bo
, bo_offset
);
701 anv_cmd_buffer_emit_samplers(struct anv_cmd_buffer
*cmd_buffer
,
702 VkShaderStage stage
, struct anv_state
*state
)
704 struct anv_pipeline_layout
*layout
;
705 uint32_t sampler_count
;
707 if (stage
== VK_SHADER_STAGE_COMPUTE
)
708 layout
= cmd_buffer
->state
.compute_pipeline
->layout
;
710 layout
= cmd_buffer
->state
.pipeline
->layout
;
712 sampler_count
= layout
? layout
->stage
[stage
].sampler_count
: 0;
713 if (sampler_count
== 0)
716 uint32_t size
= sampler_count
* 16;
717 *state
= anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, size
, 32);
719 if (state
->map
== NULL
)
720 return VK_ERROR_OUT_OF_DEVICE_MEMORY
;
722 for (uint32_t s
= 0; s
< layout
->stage
[stage
].sampler_count
; s
++) {
723 struct anv_pipeline_binding
*binding
=
724 &layout
->stage
[stage
].sampler_to_descriptor
[s
];
725 struct anv_descriptor_set
*set
=
726 cmd_buffer
->state
.descriptors
[binding
->set
];
727 struct anv_descriptor
*desc
= &set
->descriptors
[binding
->offset
];
729 if (desc
->type
!= VK_DESCRIPTOR_TYPE_SAMPLER
&&
730 desc
->type
!= VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
)
733 struct anv_sampler
*sampler
= desc
->sampler
;
735 /* This can happen if we have an unfilled slot since TYPE_SAMPLER
736 * happens to be zero.
741 memcpy(state
->map
+ (s
* 16),
742 sampler
->state
, sizeof(sampler
->state
));
749 anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer
*cmd_buffer
,
750 uint32_t *a
, uint32_t dwords
, uint32_t alignment
)
752 struct anv_state state
;
754 state
= anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
,
755 dwords
* 4, alignment
);
756 memcpy(state
.map
, a
, dwords
* 4);
758 VG(VALGRIND_CHECK_MEM_IS_DEFINED(state
.map
, dwords
* 4));
764 anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer
*cmd_buffer
,
765 uint32_t *a
, uint32_t *b
,
766 uint32_t dwords
, uint32_t alignment
)
768 struct anv_state state
;
771 state
= anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
,
772 dwords
* 4, alignment
);
774 for (uint32_t i
= 0; i
< dwords
; i
++)
777 VG(VALGRIND_CHECK_MEM_IS_DEFINED(p
, dwords
* 4));
783 anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer
*cmd_buffer
,
784 struct anv_subpass
*subpass
)
786 switch (cmd_buffer
->device
->info
.gen
) {
788 gen7_cmd_buffer_begin_subpass(cmd_buffer
, subpass
);
791 gen8_cmd_buffer_begin_subpass(cmd_buffer
, subpass
);
794 gen9_cmd_buffer_begin_subpass(cmd_buffer
, subpass
);
797 unreachable("unsupported gen\n");
801 void anv_CmdSetEvent(
802 VkCommandBuffer commandBuffer
,
804 VkPipelineStageFlags stageMask
)
809 void anv_CmdResetEvent(
810 VkCommandBuffer commandBuffer
,
812 VkPipelineStageFlags stageMask
)
817 void anv_CmdWaitEvents(
818 VkCommandBuffer commandBuffer
,
820 const VkEvent
* pEvents
,
821 VkPipelineStageFlags srcStageMask
,
822 VkPipelineStageFlags destStageMask
,
823 uint32_t memBarrierCount
,
824 const void* const* ppMemBarriers
)
830 anv_cmd_buffer_push_constants(struct anv_cmd_buffer
*cmd_buffer
,
833 struct anv_push_constants
*data
=
834 cmd_buffer
->state
.push_constants
[stage
];
835 struct brw_stage_prog_data
*prog_data
=
836 cmd_buffer
->state
.pipeline
->prog_data
[stage
];
838 /* If we don't actually have any push constants, bail. */
839 if (data
== NULL
|| prog_data
->nr_params
== 0)
840 return (struct anv_state
) { .offset
= 0 };
842 struct anv_state state
=
843 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
,
844 prog_data
->nr_params
* sizeof(float),
845 32 /* bottom 5 bits MBZ */);
847 /* Walk through the param array and fill the buffer with data */
848 uint32_t *u32_map
= state
.map
;
849 for (unsigned i
= 0; i
< prog_data
->nr_params
; i
++) {
850 uint32_t offset
= (uintptr_t)prog_data
->param
[i
];
851 u32_map
[i
] = *(uint32_t *)((uint8_t *)data
+ offset
);
857 void anv_CmdPushConstants(
858 VkCommandBuffer commandBuffer
,
859 VkPipelineLayout layout
,
860 VkShaderStageFlags stageFlags
,
865 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
868 for_each_bit(stage
, stageFlags
) {
869 anv_cmd_buffer_ensure_push_constant_field(cmd_buffer
, stage
, client_data
);
871 memcpy(cmd_buffer
->state
.push_constants
[stage
]->client_data
+ start
,
875 cmd_buffer
->state
.push_constants_dirty
|= stageFlags
;
878 void anv_CmdExecuteCommands(
879 VkCommandBuffer commandBuffer
,
880 uint32_t commandBuffersCount
,
881 const VkCommandBuffer
* pCmdBuffers
)
883 ANV_FROM_HANDLE(anv_cmd_buffer
, primary
, commandBuffer
);
885 assert(primary
->level
== VK_COMMAND_BUFFER_LEVEL_PRIMARY
);
887 anv_assert(primary
->state
.subpass
== &primary
->state
.pass
->subpasses
[0]);
889 for (uint32_t i
= 0; i
< commandBuffersCount
; i
++) {
890 ANV_FROM_HANDLE(anv_cmd_buffer
, secondary
, pCmdBuffers
[i
]);
892 assert(secondary
->level
== VK_COMMAND_BUFFER_LEVEL_SECONDARY
);
894 anv_cmd_buffer_add_secondary(primary
, secondary
);
898 VkResult
anv_CreateCommandPool(
900 const VkCommandPoolCreateInfo
* pCreateInfo
,
901 VkCommandPool
* pCmdPool
)
903 ANV_FROM_HANDLE(anv_device
, device
, _device
);
904 struct anv_cmd_pool
*pool
;
906 pool
= anv_device_alloc(device
, sizeof(*pool
), 8,
907 VK_SYSTEM_ALLOC_TYPE_API_OBJECT
);
909 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
911 list_inithead(&pool
->cmd_buffers
);
913 *pCmdPool
= anv_cmd_pool_to_handle(pool
);
918 void anv_DestroyCommandPool(
920 VkCommandPool commandPool
)
922 ANV_FROM_HANDLE(anv_device
, device
, _device
);
923 ANV_FROM_HANDLE(anv_cmd_pool
, pool
, commandPool
);
925 anv_ResetCommandPool(_device
, commandPool
, 0);
927 anv_device_free(device
, pool
);
930 VkResult
anv_ResetCommandPool(
932 VkCommandPool commandPool
,
933 VkCommandPoolResetFlags flags
)
935 ANV_FROM_HANDLE(anv_cmd_pool
, pool
, commandPool
);
937 list_for_each_entry_safe(struct anv_cmd_buffer
, cmd_buffer
,
938 &pool
->cmd_buffers
, pool_link
) {
939 anv_DestroyCommandBuffer(device
, anv_cmd_buffer_to_handle(cmd_buffer
));
946 * Return NULL if the current subpass has no depthstencil attachment.
948 const struct anv_image_view
*
949 anv_cmd_buffer_get_depth_stencil_view(const struct anv_cmd_buffer
*cmd_buffer
)
951 const struct anv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
952 const struct anv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
954 if (subpass
->depth_stencil_attachment
== VK_ATTACHMENT_UNUSED
)
957 const struct anv_image_view
*iview
=
958 fb
->attachments
[subpass
->depth_stencil_attachment
];
960 assert(anv_format_is_depth_or_stencil(iview
->format
));