2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
31 #include "anv_meta_clear.h"
32 #include "anv_private.h"
33 #include "anv_nir_builder.h"
35 struct anv_render_pass anv_meta_dummy_renderpass
= {0};
38 build_nir_vertex_shader(bool attr_flat
)
42 const struct glsl_type
*vertex_type
= glsl_vec4_type();
44 nir_builder_init_simple_shader(&b
, MESA_SHADER_VERTEX
);
46 nir_variable
*pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
47 vertex_type
, "a_pos");
48 pos_in
->data
.location
= VERT_ATTRIB_GENERIC0
;
49 nir_variable
*pos_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
50 vertex_type
, "gl_Position");
51 pos_in
->data
.location
= VARYING_SLOT_POS
;
52 nir_copy_var(&b
, pos_out
, pos_in
);
54 /* Add one more pass-through attribute. For clear shaders, this is used
55 * to store the color and for blit shaders it's the texture coordinate.
57 const struct glsl_type
*attr_type
= glsl_vec4_type();
58 nir_variable
*attr_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
60 attr_in
->data
.location
= VERT_ATTRIB_GENERIC1
;
61 nir_variable
*attr_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
63 attr_out
->data
.location
= VARYING_SLOT_VAR0
;
64 attr_out
->data
.interpolation
= attr_flat
? INTERP_QUALIFIER_FLAT
:
65 INTERP_QUALIFIER_SMOOTH
;
66 nir_copy_var(&b
, attr_out
, attr_in
);
72 build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim
)
76 nir_builder_init_simple_shader(&b
, MESA_SHADER_FRAGMENT
);
78 const struct glsl_type
*color_type
= glsl_vec4_type();
80 nir_variable
*tex_pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
81 glsl_vec4_type(), "v_attr");
82 tex_pos_in
->data
.location
= VARYING_SLOT_VAR0
;
84 const struct glsl_type
*sampler_type
=
85 glsl_sampler_type(tex_dim
, false, false, glsl_get_base_type(color_type
));
86 nir_variable
*sampler
= nir_variable_create(b
.shader
, nir_var_uniform
,
87 sampler_type
, "s_tex");
88 sampler
->data
.descriptor_set
= 0;
89 sampler
->data
.binding
= 0;
91 nir_tex_instr
*tex
= nir_tex_instr_create(b
.shader
, 1);
92 tex
->sampler_dim
= tex_dim
;
93 tex
->op
= nir_texop_tex
;
94 tex
->src
[0].src_type
= nir_tex_src_coord
;
95 tex
->src
[0].src
= nir_src_for_ssa(nir_load_var(&b
, tex_pos_in
));
96 tex
->dest_type
= nir_type_float
; /* TODO */
98 if (tex_dim
== GLSL_SAMPLER_DIM_2D
)
100 tex
->coord_components
= 3;
102 tex
->sampler
= nir_deref_var_create(tex
, sampler
);
104 nir_ssa_dest_init(&tex
->instr
, &tex
->dest
, 4, "tex");
105 nir_builder_instr_insert(&b
, &tex
->instr
);
107 nir_variable
*color_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
108 color_type
, "f_color");
109 color_out
->data
.location
= FRAG_RESULT_DATA0
;
110 nir_store_var(&b
, color_out
, &tex
->dest
.ssa
);
116 anv_meta_save(struct anv_meta_saved_state
*state
,
117 const struct anv_cmd_buffer
*cmd_buffer
,
118 uint32_t dynamic_mask
)
120 state
->old_pipeline
= cmd_buffer
->state
.pipeline
;
121 state
->old_descriptor_set0
= cmd_buffer
->state
.descriptors
[0];
122 memcpy(state
->old_vertex_bindings
, cmd_buffer
->state
.vertex_bindings
,
123 sizeof(state
->old_vertex_bindings
));
125 state
->dynamic_mask
= dynamic_mask
;
126 anv_dynamic_state_copy(&state
->dynamic
, &cmd_buffer
->state
.dynamic
,
131 anv_meta_restore(const struct anv_meta_saved_state
*state
,
132 struct anv_cmd_buffer
*cmd_buffer
)
134 cmd_buffer
->state
.pipeline
= state
->old_pipeline
;
135 cmd_buffer
->state
.descriptors
[0] = state
->old_descriptor_set0
;
136 memcpy(cmd_buffer
->state
.vertex_bindings
, state
->old_vertex_bindings
,
137 sizeof(state
->old_vertex_bindings
));
139 cmd_buffer
->state
.vb_dirty
|= (1 << ANV_META_VERTEX_BINDING_COUNT
) - 1;
140 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_PIPELINE
;
141 cmd_buffer
->state
.descriptors_dirty
|= VK_SHADER_STAGE_VERTEX_BIT
;
143 anv_dynamic_state_copy(&cmd_buffer
->state
.dynamic
, &state
->dynamic
,
144 state
->dynamic_mask
);
145 cmd_buffer
->state
.dirty
|= state
->dynamic_mask
;
148 static VkImageViewType
149 meta_blit_get_src_image_view_type(const struct anv_image
*src_image
)
151 switch (src_image
->type
) {
152 case VK_IMAGE_TYPE_1D
:
153 return VK_IMAGE_VIEW_TYPE_1D
;
154 case VK_IMAGE_TYPE_2D
:
155 return VK_IMAGE_VIEW_TYPE_2D
;
156 case VK_IMAGE_TYPE_3D
:
157 return VK_IMAGE_VIEW_TYPE_3D
;
159 assert(!"bad VkImageType");
165 meta_blit_get_dest_view_base_array_slice(const struct anv_image
*dest_image
,
166 const VkImageSubresourceLayers
*dest_subresource
,
167 const VkOffset3D
*dest_offset
)
169 switch (dest_image
->type
) {
170 case VK_IMAGE_TYPE_1D
:
171 case VK_IMAGE_TYPE_2D
:
172 return dest_subresource
->baseArrayLayer
;
173 case VK_IMAGE_TYPE_3D
:
174 /* HACK: Vulkan does not allow attaching a 3D image to a framebuffer,
175 * but meta does it anyway. When doing so, we translate the
176 * destination's z offset into an array offset.
178 return dest_offset
->z
;
180 assert(!"bad VkImageType");
186 anv_device_init_meta_blit_state(struct anv_device
*device
)
188 anv_CreateRenderPass(anv_device_to_handle(device
),
189 &(VkRenderPassCreateInfo
) {
190 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
191 .attachmentCount
= 1,
192 .pAttachments
= &(VkAttachmentDescription
) {
193 .format
= VK_FORMAT_UNDEFINED
, /* Our shaders don't care */
194 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
195 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
196 .initialLayout
= VK_IMAGE_LAYOUT_GENERAL
,
197 .finalLayout
= VK_IMAGE_LAYOUT_GENERAL
,
200 .pSubpasses
= &(VkSubpassDescription
) {
201 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
204 .pColorAttachments
= &(VkAttachmentReference
) {
206 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
208 .pResolveAttachments
= NULL
,
209 .depthStencilAttachment
= (VkAttachmentReference
) {
210 .attachment
= VK_ATTACHMENT_UNUSED
,
211 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
214 .pPreserveAttachments
= &(VkAttachmentReference
) {
216 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
219 .dependencyCount
= 0,
220 }, &device
->meta_state
.blit
.render_pass
);
222 /* We don't use a vertex shader for clearing, but instead build and pass
223 * the VUEs directly to the rasterization backend. However, we do need
224 * to provide GLSL source for the vertex shader so that the compiler
225 * does not dead-code our inputs.
227 struct anv_shader_module vsm
= {
228 .nir
= build_nir_vertex_shader(false),
231 struct anv_shader_module fsm_2d
= {
232 .nir
= build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D
),
235 struct anv_shader_module fsm_3d
= {
236 .nir
= build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D
),
240 anv_CreateShader(anv_device_to_handle(device
),
241 &(VkShaderCreateInfo
) {
242 .sType
= VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
,
243 .module
= anv_shader_module_to_handle(&vsm
),
248 anv_CreateShader(anv_device_to_handle(device
),
249 &(VkShaderCreateInfo
) {
250 .sType
= VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
,
251 .module
= anv_shader_module_to_handle(&fsm_2d
),
256 anv_CreateShader(anv_device_to_handle(device
),
257 &(VkShaderCreateInfo
) {
258 .sType
= VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
,
259 .module
= anv_shader_module_to_handle(&fsm_3d
),
263 VkPipelineVertexInputStateCreateInfo vi_create_info
= {
264 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
,
265 .vertexBindingDescriptionCount
= 2,
266 .pVertexBindingDescriptions
= (VkVertexInputBindingDescription
[]) {
270 .inputRate
= VK_VERTEX_INPUT_RATE_VERTEX
274 .stride
= 5 * sizeof(float),
275 .inputRate
= VK_VERTEX_INPUT_RATE_VERTEX
278 .vertexAttributeDescriptionCount
= 3,
279 .pVertexAttributeDescriptions
= (VkVertexInputAttributeDescription
[]) {
284 .format
= VK_FORMAT_R32G32B32A32_UINT
,
291 .format
= VK_FORMAT_R32G32_SFLOAT
,
295 /* Texture Coordinate */
298 .format
= VK_FORMAT_R32G32B32_SFLOAT
,
304 VkDescriptorSetLayoutCreateInfo ds_layout_info
= {
305 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
,
307 .pBinding
= (VkDescriptorSetLayoutBinding
[]) {
309 .descriptorType
= VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,
311 .stageFlags
= VK_SHADER_STAGE_FRAGMENT_BIT
,
312 .pImmutableSamplers
= NULL
316 anv_CreateDescriptorSetLayout(anv_device_to_handle(device
), &ds_layout_info
,
317 &device
->meta_state
.blit
.ds_layout
);
319 anv_CreatePipelineLayout(anv_device_to_handle(device
),
320 &(VkPipelineLayoutCreateInfo
) {
321 .sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
,
322 .descriptorSetCount
= 1,
323 .pSetLayouts
= &device
->meta_state
.blit
.ds_layout
,
325 &device
->meta_state
.blit
.pipeline_layout
);
327 VkPipelineShaderStageCreateInfo pipeline_shader_stages
[] = {
329 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
330 .stage
= VK_SHADER_STAGE_VERTEX
,
332 .pSpecializationInfo
= NULL
334 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
335 .stage
= VK_SHADER_STAGE_FRAGMENT
,
336 .shader
= VK_NULL_HANDLE
, /* TEMPLATE VALUE! FILL ME IN! */
337 .pSpecializationInfo
= NULL
341 const VkGraphicsPipelineCreateInfo vk_pipeline_info
= {
342 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
343 .stageCount
= ARRAY_SIZE(pipeline_shader_stages
),
344 .pStages
= pipeline_shader_stages
,
345 .pVertexInputState
= &vi_create_info
,
346 .pInputAssemblyState
= &(VkPipelineInputAssemblyStateCreateInfo
) {
347 .sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
,
348 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
349 .primitiveRestartEnable
= false,
351 .pViewportState
= &(VkPipelineViewportStateCreateInfo
) {
352 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
,
356 .pRasterizationState
= &(VkPipelineRasterizationStateCreateInfo
) {
357 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO
,
358 .depthClipEnable
= true,
359 .rasterizerDiscardEnable
= false,
360 .polygonMode
= VK_POLYGON_MODE_FILL
,
361 .cullMode
= VK_CULL_MODE_NONE
,
362 .frontFace
= VK_FRONT_FACE_COUNTER_CLOCKWISE
364 .pMultisampleState
= &(VkPipelineMultisampleStateCreateInfo
) {
365 .sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
,
366 .rasterizationSamples
= 1,
367 .sampleShadingEnable
= false,
368 .pSampleMask
= (VkSampleMask
[]) { UINT32_MAX
},
370 .pColorBlendState
= &(VkPipelineColorBlendStateCreateInfo
) {
371 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
372 .attachmentCount
= 1,
373 .pAttachments
= (VkPipelineColorBlendAttachmentState
[]) {
375 VK_COLOR_COMPONENT_A_BIT
|
376 VK_COLOR_COMPONENT_R_BIT
|
377 VK_COLOR_COMPONENT_G_BIT
|
378 VK_COLOR_COMPONENT_B_BIT
},
381 .pDynamicState
= &(VkPipelineDynamicStateCreateInfo
) {
382 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
,
383 .dynamicStateCount
= 9,
384 .pDynamicStates
= (VkDynamicState
[]) {
385 VK_DYNAMIC_STATE_VIEWPORT
,
386 VK_DYNAMIC_STATE_SCISSOR
,
387 VK_DYNAMIC_STATE_LINE_WIDTH
,
388 VK_DYNAMIC_STATE_DEPTH_BIAS
,
389 VK_DYNAMIC_STATE_BLEND_CONSTANTS
,
390 VK_DYNAMIC_STATE_DEPTH_BOUNDS
,
391 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
,
392 VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
,
393 VK_DYNAMIC_STATE_STENCIL_REFERENCE
,
397 .layout
= device
->meta_state
.blit
.pipeline_layout
,
398 .renderPass
= device
->meta_state
.blit
.render_pass
,
402 const struct anv_graphics_pipeline_create_info anv_pipeline_info
= {
403 .use_repclear
= false,
404 .disable_viewport
= true,
405 .disable_scissor
= true,
410 pipeline_shader_stages
[1].shader
= fs_2d
;
411 anv_graphics_pipeline_create(anv_device_to_handle(device
),
412 &vk_pipeline_info
, &anv_pipeline_info
,
413 &device
->meta_state
.blit
.pipeline_2d_src
);
415 pipeline_shader_stages
[1].shader
= fs_3d
;
416 anv_graphics_pipeline_create(anv_device_to_handle(device
),
417 &vk_pipeline_info
, &anv_pipeline_info
,
418 &device
->meta_state
.blit
.pipeline_3d_src
);
420 anv_DestroyShader(anv_device_to_handle(device
), vs
);
421 anv_DestroyShader(anv_device_to_handle(device
), fs_2d
);
422 anv_DestroyShader(anv_device_to_handle(device
), fs_3d
);
423 ralloc_free(vsm
.nir
);
424 ralloc_free(fsm_2d
.nir
);
425 ralloc_free(fsm_3d
.nir
);
429 meta_prepare_blit(struct anv_cmd_buffer
*cmd_buffer
,
430 struct anv_meta_saved_state
*saved_state
)
432 anv_meta_save(saved_state
, cmd_buffer
,
433 (1 << VK_DYNAMIC_STATE_VIEWPORT
));
437 VkOffset3D src_offset
;
438 VkExtent3D src_extent
;
439 VkOffset3D dest_offset
;
440 VkExtent3D dest_extent
;
444 meta_emit_blit(struct anv_cmd_buffer
*cmd_buffer
,
445 struct anv_image
*src_image
,
446 struct anv_image_view
*src_iview
,
447 VkOffset3D src_offset
,
448 VkExtent3D src_extent
,
449 struct anv_image
*dest_image
,
450 struct anv_image_view
*dest_iview
,
451 VkOffset3D dest_offset
,
452 VkExtent3D dest_extent
,
453 VkFilter blit_filter
)
455 struct anv_device
*device
= cmd_buffer
->device
;
456 VkDescriptorPool dummy_desc_pool
= (VkDescriptorPool
)1;
458 struct blit_vb_data
{
463 unsigned vb_size
= sizeof(struct anv_vue_header
) + 3 * sizeof(*vb_data
);
465 struct anv_state vb_state
=
466 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, vb_size
, 16);
467 memset(vb_state
.map
, 0, sizeof(struct anv_vue_header
));
468 vb_data
= vb_state
.map
+ sizeof(struct anv_vue_header
);
470 vb_data
[0] = (struct blit_vb_data
) {
472 dest_offset
.x
+ dest_extent
.width
,
473 dest_offset
.y
+ dest_extent
.height
,
476 (float)(src_offset
.x
+ src_extent
.width
) / (float)src_iview
->extent
.width
,
477 (float)(src_offset
.y
+ src_extent
.height
) / (float)src_iview
->extent
.height
,
478 (float)src_offset
.z
/ (float)src_iview
->extent
.depth
,
482 vb_data
[1] = (struct blit_vb_data
) {
485 dest_offset
.y
+ dest_extent
.height
,
488 (float)src_offset
.x
/ (float)src_iview
->extent
.width
,
489 (float)(src_offset
.y
+ src_extent
.height
) / (float)src_iview
->extent
.height
,
490 (float)src_offset
.z
/ (float)src_iview
->extent
.depth
,
494 vb_data
[2] = (struct blit_vb_data
) {
500 (float)src_offset
.x
/ (float)src_iview
->extent
.width
,
501 (float)src_offset
.y
/ (float)src_iview
->extent
.height
,
502 (float)src_offset
.z
/ (float)src_iview
->extent
.depth
,
506 struct anv_buffer vertex_buffer
= {
509 .bo
= &device
->dynamic_state_block_pool
.bo
,
510 .offset
= vb_state
.offset
,
513 anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer
), 0, 2,
515 anv_buffer_to_handle(&vertex_buffer
),
516 anv_buffer_to_handle(&vertex_buffer
)
520 sizeof(struct anv_vue_header
),
524 ANV_CALL(CreateSampler
)(anv_device_to_handle(device
),
525 &(VkSamplerCreateInfo
) {
526 .sType
= VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO
,
527 .magFilter
= blit_filter
,
528 .minFilter
= blit_filter
,
532 anv_AllocDescriptorSets(anv_device_to_handle(device
), dummy_desc_pool
,
533 VK_DESCRIPTOR_SET_USAGE_ONE_SHOT
,
534 1, &device
->meta_state
.blit
.ds_layout
, &set
);
535 anv_UpdateDescriptorSets(anv_device_to_handle(device
),
537 (VkWriteDescriptorSet
[]) {
539 .sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
,
542 .destArrayElement
= 0,
544 .descriptorType
= VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,
545 .pDescriptors
= (VkDescriptorInfo
[]) {
547 .imageView
= anv_image_view_to_handle(src_iview
),
548 .imageLayout
= VK_IMAGE_LAYOUT_GENERAL
,
556 anv_CreateFramebuffer(anv_device_to_handle(device
),
557 &(VkFramebufferCreateInfo
) {
558 .sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
,
559 .attachmentCount
= 1,
560 .pAttachments
= (VkImageView
[]) {
561 anv_image_view_to_handle(dest_iview
),
563 .width
= dest_iview
->extent
.width
,
564 .height
= dest_iview
->extent
.height
,
568 ANV_CALL(CmdBeginRenderPass
)(anv_cmd_buffer_to_handle(cmd_buffer
),
569 &(VkRenderPassBeginInfo
) {
570 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
,
571 .renderPass
= device
->meta_state
.blit
.render_pass
,
574 .offset
= { dest_offset
.x
, dest_offset
.y
},
575 .extent
= { dest_extent
.width
, dest_extent
.height
},
577 .clearValueCount
= 0,
578 .pClearValues
= NULL
,
579 }, VK_SUBPASS_CONTENTS_INLINE
);
583 switch (src_image
->type
) {
584 case VK_IMAGE_TYPE_1D
:
585 anv_finishme("VK_IMAGE_TYPE_1D");
586 pipeline
= device
->meta_state
.blit
.pipeline_2d_src
;
588 case VK_IMAGE_TYPE_2D
:
589 pipeline
= device
->meta_state
.blit
.pipeline_2d_src
;
591 case VK_IMAGE_TYPE_3D
:
592 pipeline
= device
->meta_state
.blit
.pipeline_3d_src
;
595 unreachable(!"bad VkImageType");
598 if (cmd_buffer
->state
.pipeline
!= anv_pipeline_from_handle(pipeline
)) {
599 anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer
),
600 VK_PIPELINE_BIND_POINT_GRAPHICS
, pipeline
);
603 anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer
), 1,
607 .width
= dest_iview
->extent
.width
,
608 .height
= dest_iview
->extent
.height
,
613 anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer
),
614 VK_PIPELINE_BIND_POINT_GRAPHICS
,
615 device
->meta_state
.blit
.pipeline_layout
, 0, 1,
618 ANV_CALL(CmdDraw
)(anv_cmd_buffer_to_handle(cmd_buffer
), 3, 1, 0, 0);
620 ANV_CALL(CmdEndRenderPass
)(anv_cmd_buffer_to_handle(cmd_buffer
));
622 /* At the point where we emit the draw call, all data from the
623 * descriptor sets, etc. has been used. We are free to delete it.
625 anv_descriptor_set_destroy(device
, anv_descriptor_set_from_handle(set
));
626 anv_DestroySampler(anv_device_to_handle(device
), sampler
);
627 anv_DestroyFramebuffer(anv_device_to_handle(device
), fb
);
631 meta_finish_blit(struct anv_cmd_buffer
*cmd_buffer
,
632 const struct anv_meta_saved_state
*saved_state
)
634 anv_meta_restore(saved_state
, cmd_buffer
);
638 vk_format_for_size(int bs
)
641 case 1: return VK_FORMAT_R8_UINT
;
642 case 2: return VK_FORMAT_R8G8_UINT
;
643 case 3: return VK_FORMAT_R8G8B8_UINT
;
644 case 4: return VK_FORMAT_R8G8B8A8_UINT
;
645 case 6: return VK_FORMAT_R16G16B16_UINT
;
646 case 8: return VK_FORMAT_R16G16B16A16_UINT
;
647 case 12: return VK_FORMAT_R32G32B32_UINT
;
648 case 16: return VK_FORMAT_R32G32B32A32_UINT
;
650 unreachable("Invalid format block size");
655 do_buffer_copy(struct anv_cmd_buffer
*cmd_buffer
,
656 struct anv_bo
*src
, uint64_t src_offset
,
657 struct anv_bo
*dest
, uint64_t dest_offset
,
658 int width
, int height
, VkFormat copy_format
)
660 VkDevice vk_device
= anv_device_to_handle(cmd_buffer
->device
);
662 VkImageCreateInfo image_info
= {
663 .sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
,
664 .imageType
= VK_IMAGE_TYPE_2D
,
665 .format
= copy_format
,
674 .tiling
= VK_IMAGE_TILING_LINEAR
,
680 image_info
.usage
= VK_IMAGE_USAGE_SAMPLED_BIT
;
681 anv_CreateImage(vk_device
, &image_info
, &src_image
);
684 image_info
.usage
= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
;
685 anv_CreateImage(vk_device
, &image_info
, &dest_image
);
687 /* We could use a vk call to bind memory, but that would require
688 * creating a dummy memory object etc. so there's really no point.
690 anv_image_from_handle(src_image
)->bo
= src
;
691 anv_image_from_handle(src_image
)->offset
= src_offset
;
692 anv_image_from_handle(dest_image
)->bo
= dest
;
693 anv_image_from_handle(dest_image
)->offset
= dest_offset
;
695 struct anv_image_view src_iview
;
696 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
697 &(VkImageViewCreateInfo
) {
698 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
700 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
701 .format
= copy_format
,
702 .subresourceRange
= {
703 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
712 struct anv_image_view dest_iview
;
713 anv_image_view_init(&dest_iview
, cmd_buffer
->device
,
714 &(VkImageViewCreateInfo
) {
715 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
717 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
718 .format
= copy_format
,
719 .subresourceRange
= {
720 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
729 meta_emit_blit(cmd_buffer
,
730 anv_image_from_handle(src_image
),
732 (VkOffset3D
) { 0, 0, 0 },
733 (VkExtent3D
) { width
, height
, 1 },
734 anv_image_from_handle(dest_image
),
736 (VkOffset3D
) { 0, 0, 0 },
737 (VkExtent3D
) { width
, height
, 1 },
740 anv_DestroyImage(vk_device
, src_image
);
741 anv_DestroyImage(vk_device
, dest_image
);
744 void anv_CmdCopyBuffer(
745 VkCommandBuffer commandBuffer
,
748 uint32_t regionCount
,
749 const VkBufferCopy
* pRegions
)
751 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
752 ANV_FROM_HANDLE(anv_buffer
, src_buffer
, srcBuffer
);
753 ANV_FROM_HANDLE(anv_buffer
, dest_buffer
, destBuffer
);
755 struct anv_meta_saved_state saved_state
;
757 meta_prepare_blit(cmd_buffer
, &saved_state
);
759 for (unsigned r
= 0; r
< regionCount
; r
++) {
760 uint64_t src_offset
= src_buffer
->offset
+ pRegions
[r
].srcOffset
;
761 uint64_t dest_offset
= dest_buffer
->offset
+ pRegions
[r
].dstOffset
;
762 uint64_t copy_size
= pRegions
[r
].size
;
764 /* First, we compute the biggest format that can be used with the
765 * given offsets and size.
769 int fs
= ffs(src_offset
) - 1;
771 bs
= MIN2(bs
, 1 << fs
);
772 assert(src_offset
% bs
== 0);
774 fs
= ffs(dest_offset
) - 1;
776 bs
= MIN2(bs
, 1 << fs
);
777 assert(dest_offset
% bs
== 0);
779 fs
= ffs(pRegions
[r
].size
) - 1;
781 bs
= MIN2(bs
, 1 << fs
);
782 assert(pRegions
[r
].size
% bs
== 0);
784 VkFormat copy_format
= vk_format_for_size(bs
);
786 /* This is maximum possible width/height our HW can handle */
787 uint64_t max_surface_dim
= 1 << 14;
789 /* First, we make a bunch of max-sized copies */
790 uint64_t max_copy_size
= max_surface_dim
* max_surface_dim
* bs
;
791 while (copy_size
> max_copy_size
) {
792 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
793 dest_buffer
->bo
, dest_offset
,
794 max_surface_dim
, max_surface_dim
, copy_format
);
795 copy_size
-= max_copy_size
;
796 src_offset
+= max_copy_size
;
797 dest_offset
+= max_copy_size
;
800 uint64_t height
= copy_size
/ (max_surface_dim
* bs
);
801 assert(height
< max_surface_dim
);
803 uint64_t rect_copy_size
= height
* max_surface_dim
* bs
;
804 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
805 dest_buffer
->bo
, dest_offset
,
806 max_surface_dim
, height
, copy_format
);
807 copy_size
-= rect_copy_size
;
808 src_offset
+= rect_copy_size
;
809 dest_offset
+= rect_copy_size
;
812 if (copy_size
!= 0) {
813 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
814 dest_buffer
->bo
, dest_offset
,
815 copy_size
/ bs
, 1, copy_format
);
819 meta_finish_blit(cmd_buffer
, &saved_state
);
822 void anv_CmdCopyImage(
823 VkCommandBuffer commandBuffer
,
825 VkImageLayout srcImageLayout
,
827 VkImageLayout destImageLayout
,
828 uint32_t regionCount
,
829 const VkImageCopy
* pRegions
)
831 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
832 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
833 ANV_FROM_HANDLE(anv_image
, dest_image
, destImage
);
835 const VkImageViewType src_iview_type
=
836 meta_blit_get_src_image_view_type(src_image
);
838 struct anv_meta_saved_state saved_state
;
840 meta_prepare_blit(cmd_buffer
, &saved_state
);
842 for (unsigned r
= 0; r
< regionCount
; r
++) {
843 struct anv_image_view src_iview
;
844 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
845 &(VkImageViewCreateInfo
) {
846 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
848 .viewType
= src_iview_type
,
849 .format
= src_image
->format
->vk_format
,
850 .subresourceRange
= {
851 .aspectMask
= pRegions
[r
].srcSubresource
.aspectMask
,
852 .baseMipLevel
= pRegions
[r
].srcSubresource
.mipLevel
,
854 .baseArrayLayer
= pRegions
[r
].srcSubresource
.baseArrayLayer
,
855 .arraySize
= pRegions
[r
].dstSubresource
.layerCount
,
860 const VkOffset3D dest_offset
= {
861 .x
= pRegions
[r
].dstOffset
.x
,
862 .y
= pRegions
[r
].dstOffset
.y
,
867 if (src_image
->type
== VK_IMAGE_TYPE_3D
) {
868 assert(pRegions
[r
].srcSubresource
.layerCount
== 1 &&
869 pRegions
[r
].dstSubresource
.layerCount
== 1);
870 num_slices
= pRegions
[r
].extent
.depth
;
872 assert(pRegions
[r
].srcSubresource
.layerCount
==
873 pRegions
[r
].dstSubresource
.layerCount
);
874 assert(pRegions
[r
].extent
.depth
== 1);
875 num_slices
= pRegions
[r
].dstSubresource
.layerCount
;
878 const uint32_t dest_base_array_slice
=
879 meta_blit_get_dest_view_base_array_slice(dest_image
,
880 &pRegions
[r
].dstSubresource
,
881 &pRegions
[r
].dstOffset
);
883 for (unsigned slice
= 0; slice
< num_slices
; slice
++) {
884 VkOffset3D src_offset
= pRegions
[r
].srcOffset
;
885 src_offset
.z
+= slice
;
887 struct anv_image_view dest_iview
;
888 anv_image_view_init(&dest_iview
, cmd_buffer
->device
,
889 &(VkImageViewCreateInfo
) {
890 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
892 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
893 .format
= dest_image
->format
->vk_format
,
894 .subresourceRange
= {
895 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
896 .baseMipLevel
= pRegions
[r
].dstSubresource
.mipLevel
,
898 .baseArrayLayer
= dest_base_array_slice
+ slice
,
904 meta_emit_blit(cmd_buffer
,
905 src_image
, &src_iview
,
908 dest_image
, &dest_iview
,
915 meta_finish_blit(cmd_buffer
, &saved_state
);
918 void anv_CmdBlitImage(
919 VkCommandBuffer commandBuffer
,
921 VkImageLayout srcImageLayout
,
923 VkImageLayout destImageLayout
,
924 uint32_t regionCount
,
925 const VkImageBlit
* pRegions
,
929 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
930 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
931 ANV_FROM_HANDLE(anv_image
, dest_image
, destImage
);
933 const VkImageViewType src_iview_type
=
934 meta_blit_get_src_image_view_type(src_image
);
936 struct anv_meta_saved_state saved_state
;
938 anv_finishme("respect VkFilter");
940 meta_prepare_blit(cmd_buffer
, &saved_state
);
942 for (unsigned r
= 0; r
< regionCount
; r
++) {
943 struct anv_image_view src_iview
;
944 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
945 &(VkImageViewCreateInfo
) {
946 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
948 .viewType
= src_iview_type
,
949 .format
= src_image
->format
->vk_format
,
950 .subresourceRange
= {
951 .aspectMask
= pRegions
[r
].srcSubresource
.aspectMask
,
952 .baseMipLevel
= pRegions
[r
].srcSubresource
.mipLevel
,
954 .baseArrayLayer
= pRegions
[r
].srcSubresource
.baseArrayLayer
,
960 const VkOffset3D dest_offset
= {
961 .x
= pRegions
[r
].dstOffset
.x
,
962 .y
= pRegions
[r
].dstOffset
.y
,
966 const uint32_t dest_array_slice
=
967 meta_blit_get_dest_view_base_array_slice(dest_image
,
968 &pRegions
[r
].dstSubresource
,
969 &pRegions
[r
].dstOffset
);
971 if (pRegions
[r
].srcSubresource
.layerCount
> 1)
972 anv_finishme("FINISHME: copy multiple array layers");
974 if (pRegions
[r
].dstExtent
.depth
> 1)
975 anv_finishme("FINISHME: copy multiple depth layers");
977 struct anv_image_view dest_iview
;
978 anv_image_view_init(&dest_iview
, cmd_buffer
->device
,
979 &(VkImageViewCreateInfo
) {
980 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
982 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
983 .format
= dest_image
->format
->vk_format
,
984 .subresourceRange
= {
985 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
986 .baseMipLevel
= pRegions
[r
].dstSubresource
.mipLevel
,
988 .baseArrayLayer
= dest_array_slice
,
994 meta_emit_blit(cmd_buffer
,
995 src_image
, &src_iview
,
996 pRegions
[r
].srcOffset
,
997 pRegions
[r
].srcExtent
,
998 dest_image
, &dest_iview
,
1000 pRegions
[r
].dstExtent
,
1004 meta_finish_blit(cmd_buffer
, &saved_state
);
1007 static struct anv_image
*
1008 make_image_for_buffer(VkDevice vk_device
, VkBuffer vk_buffer
, VkFormat format
,
1009 VkImageUsageFlags usage
,
1010 VkImageType image_type
,
1011 const VkBufferImageCopy
*copy
)
1013 ANV_FROM_HANDLE(anv_buffer
, buffer
, vk_buffer
);
1015 VkExtent3D extent
= copy
->imageExtent
;
1016 if (copy
->bufferRowLength
)
1017 extent
.width
= copy
->bufferRowLength
;
1018 if (copy
->bufferImageHeight
)
1019 extent
.height
= copy
->bufferImageHeight
;
1023 VkResult result
= anv_CreateImage(vk_device
,
1024 &(VkImageCreateInfo
) {
1025 .sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
,
1026 .imageType
= VK_IMAGE_TYPE_2D
,
1032 .tiling
= VK_IMAGE_TILING_LINEAR
,
1036 assert(result
== VK_SUCCESS
);
1038 ANV_FROM_HANDLE(anv_image
, image
, vk_image
);
1040 /* We could use a vk call to bind memory, but that would require
1041 * creating a dummy memory object etc. so there's really no point.
1043 image
->bo
= buffer
->bo
;
1044 image
->offset
= buffer
->offset
+ copy
->bufferOffset
;
1049 void anv_CmdCopyBufferToImage(
1050 VkCommandBuffer commandBuffer
,
1053 VkImageLayout destImageLayout
,
1054 uint32_t regionCount
,
1055 const VkBufferImageCopy
* pRegions
)
1057 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
1058 ANV_FROM_HANDLE(anv_image
, dest_image
, destImage
);
1059 VkDevice vk_device
= anv_device_to_handle(cmd_buffer
->device
);
1060 const VkFormat orig_format
= dest_image
->format
->vk_format
;
1061 struct anv_meta_saved_state saved_state
;
1063 meta_prepare_blit(cmd_buffer
, &saved_state
);
1065 for (unsigned r
= 0; r
< regionCount
; r
++) {
1066 VkFormat proxy_format
= orig_format
;
1067 VkImageAspectFlags proxy_aspect
= pRegions
[r
].imageSubresource
.aspectMask
;
1069 if (orig_format
== VK_FORMAT_S8_UINT
) {
1070 proxy_format
= VK_FORMAT_R8_UINT
;
1071 proxy_aspect
= VK_IMAGE_ASPECT_COLOR_BIT
;
1074 struct anv_image
*src_image
=
1075 make_image_for_buffer(vk_device
, srcBuffer
, proxy_format
,
1076 VK_IMAGE_USAGE_SAMPLED_BIT
,
1077 dest_image
->type
, &pRegions
[r
]);
1079 const uint32_t dest_base_array_slice
=
1080 meta_blit_get_dest_view_base_array_slice(dest_image
,
1081 &pRegions
[r
].imageSubresource
,
1082 &pRegions
[r
].imageOffset
);
1084 unsigned num_slices
;
1085 if (dest_image
->type
== VK_IMAGE_TYPE_3D
) {
1086 assert(pRegions
[r
].imageSubresource
.layerCount
== 1);
1087 num_slices
= pRegions
[r
].imageExtent
.depth
;
1089 assert(pRegions
[r
].imageExtent
.depth
== 1);
1090 num_slices
= pRegions
[r
].imageSubresource
.layerCount
;
1093 for (unsigned slice
= 0; slice
< num_slices
; slice
++) {
1094 struct anv_image_view src_iview
;
1095 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
1096 &(VkImageViewCreateInfo
) {
1097 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1098 .image
= anv_image_to_handle(src_image
),
1099 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
1100 .format
= proxy_format
,
1101 .subresourceRange
= {
1102 .aspectMask
= proxy_aspect
,
1105 .baseArrayLayer
= 0,
1111 struct anv_image_view dest_iview
;
1112 anv_image_view_init(&dest_iview
, cmd_buffer
->device
,
1113 &(VkImageViewCreateInfo
) {
1114 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1115 .image
= anv_image_to_handle(dest_image
),
1116 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
1117 .format
= proxy_format
,
1118 .subresourceRange
= {
1119 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
1120 .baseMipLevel
= pRegions
[r
].imageSubresource
.mipLevel
,
1122 .baseArrayLayer
= dest_base_array_slice
+ slice
,
1128 VkOffset3D src_offset
= { 0, 0, slice
};
1130 const VkOffset3D dest_offset
= {
1131 .x
= pRegions
[r
].imageOffset
.x
,
1132 .y
= pRegions
[r
].imageOffset
.y
,
1136 meta_emit_blit(cmd_buffer
,
1140 pRegions
[r
].imageExtent
,
1144 pRegions
[r
].imageExtent
,
1147 /* Once we've done the blit, all of the actual information about
1148 * the image is embedded in the command buffer so we can just
1149 * increment the offset directly in the image effectively
1150 * re-binding it to different backing memory.
1152 /* XXX: Insert a real CPP */
1153 src_image
->offset
+= src_image
->extent
.width
*
1154 src_image
->extent
.height
* 4;
1157 anv_DestroyImage(vk_device
, anv_image_to_handle(src_image
));
1160 meta_finish_blit(cmd_buffer
, &saved_state
);
1163 void anv_CmdCopyImageToBuffer(
1164 VkCommandBuffer commandBuffer
,
1166 VkImageLayout srcImageLayout
,
1167 VkBuffer destBuffer
,
1168 uint32_t regionCount
,
1169 const VkBufferImageCopy
* pRegions
)
1171 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
1172 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
1173 VkDevice vk_device
= anv_device_to_handle(cmd_buffer
->device
);
1174 struct anv_meta_saved_state saved_state
;
1176 const VkImageViewType src_iview_type
=
1177 meta_blit_get_src_image_view_type(src_image
);
1179 meta_prepare_blit(cmd_buffer
, &saved_state
);
1181 for (unsigned r
= 0; r
< regionCount
; r
++) {
1182 struct anv_image_view src_iview
;
1183 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
1184 &(VkImageViewCreateInfo
) {
1185 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1187 .viewType
= src_iview_type
,
1188 .format
= src_image
->format
->vk_format
,
1189 .subresourceRange
= {
1190 .aspectMask
= pRegions
[r
].imageSubresource
.aspectMask
,
1191 .baseMipLevel
= pRegions
[r
].imageSubresource
.mipLevel
,
1193 .baseArrayLayer
= pRegions
[r
].imageSubresource
.baseArrayLayer
,
1194 .arraySize
= pRegions
[r
].imageSubresource
.layerCount
,
1199 VkFormat dest_format
= src_image
->format
->vk_format
;
1200 if (dest_format
== VK_FORMAT_S8_UINT
) {
1201 dest_format
= VK_FORMAT_R8_UINT
;
1204 struct anv_image
*dest_image
=
1205 make_image_for_buffer(vk_device
, destBuffer
, dest_format
,
1206 VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
,
1207 src_image
->type
, &pRegions
[r
]);
1209 unsigned num_slices
;
1210 if (src_image
->type
== VK_IMAGE_TYPE_3D
) {
1211 assert(pRegions
[r
].imageSubresource
.layerCount
== 1);
1212 num_slices
= pRegions
[r
].imageExtent
.depth
;
1214 assert(pRegions
[r
].imageExtent
.depth
== 1);
1215 num_slices
= pRegions
[r
].imageSubresource
.layerCount
;
1218 for (unsigned slice
= 0; slice
< num_slices
; slice
++) {
1219 VkOffset3D src_offset
= pRegions
[r
].imageOffset
;
1220 src_offset
.z
+= slice
;
1222 struct anv_image_view dest_iview
;
1223 anv_image_view_init(&dest_iview
, cmd_buffer
->device
,
1224 &(VkImageViewCreateInfo
) {
1225 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1226 .image
= anv_image_to_handle(dest_image
),
1227 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
1228 .format
= dest_format
,
1229 .subresourceRange
= {
1230 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
1233 .baseArrayLayer
= 0,
1239 meta_emit_blit(cmd_buffer
,
1240 anv_image_from_handle(srcImage
),
1243 pRegions
[r
].imageExtent
,
1246 (VkOffset3D
) { 0, 0, 0 },
1247 pRegions
[r
].imageExtent
,
1250 /* Once we've done the blit, all of the actual information about
1251 * the image is embedded in the command buffer so we can just
1252 * increment the offset directly in the image effectively
1253 * re-binding it to different backing memory.
1255 /* XXX: Insert a real CPP */
1256 dest_image
->offset
+= dest_image
->extent
.width
*
1257 dest_image
->extent
.height
* 4;
1260 anv_DestroyImage(vk_device
, anv_image_to_handle(dest_image
));
1263 meta_finish_blit(cmd_buffer
, &saved_state
);
1266 void anv_CmdUpdateBuffer(
1267 VkCommandBuffer commandBuffer
,
1268 VkBuffer destBuffer
,
1269 VkDeviceSize destOffset
,
1270 VkDeviceSize dataSize
,
1271 const uint32_t* pData
)
1276 void anv_CmdFillBuffer(
1277 VkCommandBuffer commandBuffer
,
1278 VkBuffer destBuffer
,
1279 VkDeviceSize destOffset
,
1280 VkDeviceSize fillSize
,
1286 void anv_CmdResolveImage(
1287 VkCommandBuffer commandBuffer
,
1289 VkImageLayout srcImageLayout
,
1291 VkImageLayout destImageLayout
,
1292 uint32_t regionCount
,
1293 const VkImageResolve
* pRegions
)
1299 anv_device_init_meta(struct anv_device
*device
)
1301 anv_device_init_meta_clear_state(device
);
1302 anv_device_init_meta_blit_state(device
);
1306 anv_device_finish_meta(struct anv_device
*device
)
1308 anv_device_finish_meta_clear_state(device
);
1311 anv_DestroyRenderPass(anv_device_to_handle(device
),
1312 device
->meta_state
.blit
.render_pass
);
1313 anv_DestroyPipeline(anv_device_to_handle(device
),
1314 device
->meta_state
.blit
.pipeline_2d_src
);
1315 anv_DestroyPipeline(anv_device_to_handle(device
),
1316 device
->meta_state
.blit
.pipeline_3d_src
);
1317 anv_DestroyPipelineLayout(anv_device_to_handle(device
),
1318 device
->meta_state
.blit
.pipeline_layout
);
1319 anv_DestroyDescriptorSetLayout(anv_device_to_handle(device
),
1320 device
->meta_state
.blit
.ds_layout
);