anv/meta: Add initial support for multi-slice array and 3-D copies
[mesa.git] / src / vulkan / anv_meta.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "anv_meta.h"
31 #include "anv_meta_clear.h"
32 #include "anv_private.h"
33 #include "anv_nir_builder.h"
34
35 struct anv_render_pass anv_meta_dummy_renderpass = {0};
36
37 static nir_shader *
38 build_nir_vertex_shader(bool attr_flat)
39 {
40 nir_builder b;
41
42 const struct glsl_type *vertex_type = glsl_vec4_type();
43
44 nir_builder_init_simple_shader(&b, MESA_SHADER_VERTEX);
45
46 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
47 vertex_type, "a_pos");
48 pos_in->data.location = VERT_ATTRIB_GENERIC0;
49 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
50 vertex_type, "gl_Position");
51 pos_in->data.location = VARYING_SLOT_POS;
52 nir_copy_var(&b, pos_out, pos_in);
53
54 /* Add one more pass-through attribute. For clear shaders, this is used
55 * to store the color and for blit shaders it's the texture coordinate.
56 */
57 const struct glsl_type *attr_type = glsl_vec4_type();
58 nir_variable *attr_in = nir_variable_create(b.shader, nir_var_shader_in,
59 attr_type, "a_attr");
60 attr_in->data.location = VERT_ATTRIB_GENERIC1;
61 nir_variable *attr_out = nir_variable_create(b.shader, nir_var_shader_out,
62 attr_type, "v_attr");
63 attr_out->data.location = VARYING_SLOT_VAR0;
64 attr_out->data.interpolation = attr_flat ? INTERP_QUALIFIER_FLAT :
65 INTERP_QUALIFIER_SMOOTH;
66 nir_copy_var(&b, attr_out, attr_in);
67
68 return b.shader;
69 }
70
71 static nir_shader *
72 build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
73 {
74 nir_builder b;
75
76 nir_builder_init_simple_shader(&b, MESA_SHADER_FRAGMENT);
77
78 const struct glsl_type *color_type = glsl_vec4_type();
79
80 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
81 glsl_vec4_type(), "v_attr");
82 tex_pos_in->data.location = VARYING_SLOT_VAR0;
83
84 const struct glsl_type *sampler_type =
85 glsl_sampler_type(tex_dim, false, false, glsl_get_base_type(color_type));
86 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
87 sampler_type, "s_tex");
88 sampler->data.descriptor_set = 0;
89 sampler->data.binding = 0;
90
91 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
92 tex->sampler_dim = tex_dim;
93 tex->op = nir_texop_tex;
94 tex->src[0].src_type = nir_tex_src_coord;
95 tex->src[0].src = nir_src_for_ssa(nir_load_var(&b, tex_pos_in));
96 tex->dest_type = nir_type_float; /* TODO */
97
98 if (tex_dim == GLSL_SAMPLER_DIM_2D)
99 tex->is_array = true;
100 tex->coord_components = 3;
101
102 tex->sampler = nir_deref_var_create(tex, sampler);
103
104 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, "tex");
105 nir_builder_instr_insert(&b, &tex->instr);
106
107 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
108 color_type, "f_color");
109 color_out->data.location = FRAG_RESULT_DATA0;
110 nir_store_var(&b, color_out, &tex->dest.ssa);
111
112 return b.shader;
113 }
114
115 void
116 anv_meta_save(struct anv_meta_saved_state *state,
117 const struct anv_cmd_buffer *cmd_buffer,
118 uint32_t dynamic_mask)
119 {
120 state->old_pipeline = cmd_buffer->state.pipeline;
121 state->old_descriptor_set0 = cmd_buffer->state.descriptors[0];
122 memcpy(state->old_vertex_bindings, cmd_buffer->state.vertex_bindings,
123 sizeof(state->old_vertex_bindings));
124
125 state->dynamic_mask = dynamic_mask;
126 anv_dynamic_state_copy(&state->dynamic, &cmd_buffer->state.dynamic,
127 dynamic_mask);
128 }
129
130 void
131 anv_meta_restore(const struct anv_meta_saved_state *state,
132 struct anv_cmd_buffer *cmd_buffer)
133 {
134 cmd_buffer->state.pipeline = state->old_pipeline;
135 cmd_buffer->state.descriptors[0] = state->old_descriptor_set0;
136 memcpy(cmd_buffer->state.vertex_bindings, state->old_vertex_bindings,
137 sizeof(state->old_vertex_bindings));
138
139 cmd_buffer->state.vb_dirty |= (1 << ANV_META_VERTEX_BINDING_COUNT) - 1;
140 cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
141 cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_VERTEX_BIT;
142
143 anv_dynamic_state_copy(&cmd_buffer->state.dynamic, &state->dynamic,
144 state->dynamic_mask);
145 cmd_buffer->state.dirty |= state->dynamic_mask;
146 }
147
148 static VkImageViewType
149 meta_blit_get_src_image_view_type(const struct anv_image *src_image)
150 {
151 switch (src_image->type) {
152 case VK_IMAGE_TYPE_1D:
153 return VK_IMAGE_VIEW_TYPE_1D;
154 case VK_IMAGE_TYPE_2D:
155 return VK_IMAGE_VIEW_TYPE_2D;
156 case VK_IMAGE_TYPE_3D:
157 return VK_IMAGE_VIEW_TYPE_3D;
158 default:
159 assert(!"bad VkImageType");
160 return 0;
161 }
162 }
163
164 static uint32_t
165 meta_blit_get_dest_view_base_array_slice(const struct anv_image *dest_image,
166 const VkImageSubresourceCopy *dest_subresource,
167 const VkOffset3D *dest_offset)
168 {
169 switch (dest_image->type) {
170 case VK_IMAGE_TYPE_1D:
171 case VK_IMAGE_TYPE_2D:
172 return dest_subresource->arrayLayer;
173 case VK_IMAGE_TYPE_3D:
174 /* HACK: Vulkan does not allow attaching a 3D image to a framebuffer,
175 * but meta does it anyway. When doing so, we translate the
176 * destination's z offset into an array offset.
177 */
178 return dest_offset->z;
179 default:
180 assert(!"bad VkImageType");
181 return 0;
182 }
183 }
184
185 static void
186 anv_device_init_meta_blit_state(struct anv_device *device)
187 {
188 anv_CreateRenderPass(anv_device_to_handle(device),
189 &(VkRenderPassCreateInfo) {
190 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
191 .attachmentCount = 1,
192 .pAttachments = &(VkAttachmentDescription) {
193 .sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION,
194 .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
195 .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
196 .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
197 .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
198 .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
199 },
200 .subpassCount = 1,
201 .pSubpasses = &(VkSubpassDescription) {
202 .sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION,
203 .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
204 .inputCount = 0,
205 .colorCount = 1,
206 .pColorAttachments = &(VkAttachmentReference) {
207 .attachment = 0,
208 .layout = VK_IMAGE_LAYOUT_GENERAL,
209 },
210 .pResolveAttachments = NULL,
211 .depthStencilAttachment = (VkAttachmentReference) {
212 .attachment = VK_ATTACHMENT_UNUSED,
213 .layout = VK_IMAGE_LAYOUT_GENERAL,
214 },
215 .preserveCount = 1,
216 .pPreserveAttachments = &(VkAttachmentReference) {
217 .attachment = 0,
218 .layout = VK_IMAGE_LAYOUT_GENERAL,
219 },
220 },
221 .dependencyCount = 0,
222 }, &device->meta_state.blit.render_pass);
223
224 /* We don't use a vertex shader for clearing, but instead build and pass
225 * the VUEs directly to the rasterization backend. However, we do need
226 * to provide GLSL source for the vertex shader so that the compiler
227 * does not dead-code our inputs.
228 */
229 struct anv_shader_module vsm = {
230 .nir = build_nir_vertex_shader(false),
231 };
232
233 struct anv_shader_module fsm_2d = {
234 .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D),
235 };
236
237 struct anv_shader_module fsm_3d = {
238 .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D),
239 };
240
241 VkShader vs;
242 anv_CreateShader(anv_device_to_handle(device),
243 &(VkShaderCreateInfo) {
244 .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
245 .module = anv_shader_module_to_handle(&vsm),
246 .pName = "main",
247 }, &vs);
248
249 VkShader fs_2d;
250 anv_CreateShader(anv_device_to_handle(device),
251 &(VkShaderCreateInfo) {
252 .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
253 .module = anv_shader_module_to_handle(&fsm_2d),
254 .pName = "main",
255 }, &fs_2d);
256
257 VkShader fs_3d;
258 anv_CreateShader(anv_device_to_handle(device),
259 &(VkShaderCreateInfo) {
260 .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
261 .module = anv_shader_module_to_handle(&fsm_3d),
262 .pName = "main",
263 }, &fs_3d);
264
265 VkPipelineVertexInputStateCreateInfo vi_create_info = {
266 .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
267 .bindingCount = 2,
268 .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
269 {
270 .binding = 0,
271 .strideInBytes = 0,
272 .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
273 },
274 {
275 .binding = 1,
276 .strideInBytes = 5 * sizeof(float),
277 .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
278 },
279 },
280 .attributeCount = 3,
281 .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
282 {
283 /* VUE Header */
284 .location = 0,
285 .binding = 0,
286 .format = VK_FORMAT_R32G32B32A32_UINT,
287 .offsetInBytes = 0
288 },
289 {
290 /* Position */
291 .location = 1,
292 .binding = 1,
293 .format = VK_FORMAT_R32G32_SFLOAT,
294 .offsetInBytes = 0
295 },
296 {
297 /* Texture Coordinate */
298 .location = 2,
299 .binding = 1,
300 .format = VK_FORMAT_R32G32B32_SFLOAT,
301 .offsetInBytes = 8
302 }
303 }
304 };
305
306 VkDescriptorSetLayoutCreateInfo ds_layout_info = {
307 .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
308 .count = 1,
309 .pBinding = (VkDescriptorSetLayoutBinding[]) {
310 {
311 .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
312 .arraySize = 1,
313 .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
314 .pImmutableSamplers = NULL
315 },
316 }
317 };
318 anv_CreateDescriptorSetLayout(anv_device_to_handle(device), &ds_layout_info,
319 &device->meta_state.blit.ds_layout);
320
321 anv_CreatePipelineLayout(anv_device_to_handle(device),
322 &(VkPipelineLayoutCreateInfo) {
323 .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
324 .descriptorSetCount = 1,
325 .pSetLayouts = &device->meta_state.blit.ds_layout,
326 },
327 &device->meta_state.blit.pipeline_layout);
328
329 VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
330 {
331 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
332 .stage = VK_SHADER_STAGE_VERTEX,
333 .shader = vs,
334 .pSpecializationInfo = NULL
335 }, {
336 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
337 .stage = VK_SHADER_STAGE_FRAGMENT,
338 .shader = {0}, /* TEMPLATE VALUE! FILL ME IN! */
339 .pSpecializationInfo = NULL
340 },
341 };
342
343 const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
344 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
345 .stageCount = ARRAY_SIZE(pipeline_shader_stages),
346 .pStages = pipeline_shader_stages,
347 .pVertexInputState = &vi_create_info,
348 .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
349 .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
350 .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
351 .primitiveRestartEnable = false,
352 },
353 .pViewportState = &(VkPipelineViewportStateCreateInfo) {
354 .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
355 .viewportCount = 1,
356 .scissorCount = 1,
357 },
358 .pRasterState = &(VkPipelineRasterStateCreateInfo) {
359 .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO,
360 .depthClipEnable = true,
361 .rasterizerDiscardEnable = false,
362 .fillMode = VK_FILL_MODE_SOLID,
363 .cullMode = VK_CULL_MODE_NONE,
364 .frontFace = VK_FRONT_FACE_CCW
365 },
366 .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
367 .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
368 .rasterSamples = 1,
369 .sampleShadingEnable = false,
370 .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
371 },
372 .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
373 .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
374 .attachmentCount = 1,
375 .pAttachments = (VkPipelineColorBlendAttachmentState []) {
376 { .channelWriteMask = VK_CHANNEL_A_BIT |
377 VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
378 }
379 },
380 .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
381 .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
382 .dynamicStateCount = 9,
383 .pDynamicStates = (VkDynamicState[]) {
384 VK_DYNAMIC_STATE_VIEWPORT,
385 VK_DYNAMIC_STATE_SCISSOR,
386 VK_DYNAMIC_STATE_LINE_WIDTH,
387 VK_DYNAMIC_STATE_DEPTH_BIAS,
388 VK_DYNAMIC_STATE_BLEND_CONSTANTS,
389 VK_DYNAMIC_STATE_DEPTH_BOUNDS,
390 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
391 VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
392 VK_DYNAMIC_STATE_STENCIL_REFERENCE,
393 },
394 },
395 .flags = 0,
396 .layout = device->meta_state.blit.pipeline_layout,
397 .renderPass = device->meta_state.blit.render_pass,
398 .subpass = 0,
399 };
400
401 const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
402 .use_repclear = false,
403 .disable_viewport = true,
404 .disable_scissor = true,
405 .disable_vs = true,
406 .use_rectlist = true
407 };
408
409 pipeline_shader_stages[1].shader = fs_2d;
410 anv_graphics_pipeline_create(anv_device_to_handle(device),
411 &vk_pipeline_info, &anv_pipeline_info,
412 &device->meta_state.blit.pipeline_2d_src);
413
414 pipeline_shader_stages[1].shader = fs_3d;
415 anv_graphics_pipeline_create(anv_device_to_handle(device),
416 &vk_pipeline_info, &anv_pipeline_info,
417 &device->meta_state.blit.pipeline_3d_src);
418
419 anv_DestroyShader(anv_device_to_handle(device), vs);
420 anv_DestroyShader(anv_device_to_handle(device), fs_2d);
421 anv_DestroyShader(anv_device_to_handle(device), fs_3d);
422 ralloc_free(vsm.nir);
423 ralloc_free(fsm_2d.nir);
424 ralloc_free(fsm_3d.nir);
425 }
426
427 static void
428 meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
429 struct anv_meta_saved_state *saved_state)
430 {
431 anv_meta_save(saved_state, cmd_buffer,
432 (1 << VK_DYNAMIC_STATE_VIEWPORT));
433 }
434
435 struct blit_region {
436 VkOffset3D src_offset;
437 VkExtent3D src_extent;
438 VkOffset3D dest_offset;
439 VkExtent3D dest_extent;
440 };
441
442 static void
443 meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
444 struct anv_image *src_image,
445 struct anv_image_view *src_iview,
446 VkOffset3D src_offset,
447 VkExtent3D src_extent,
448 struct anv_image *dest_image,
449 struct anv_image_view *dest_iview,
450 VkOffset3D dest_offset,
451 VkExtent3D dest_extent,
452 VkTexFilter blit_filter)
453 {
454 struct anv_device *device = cmd_buffer->device;
455 VkDescriptorPool dummy_desc_pool = { .handle = 1 };
456
457 struct blit_vb_data {
458 float pos[2];
459 float tex_coord[3];
460 } *vb_data;
461
462 unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
463
464 struct anv_state vb_state =
465 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
466 memset(vb_state.map, 0, sizeof(struct anv_vue_header));
467 vb_data = vb_state.map + sizeof(struct anv_vue_header);
468
469 vb_data[0] = (struct blit_vb_data) {
470 .pos = {
471 dest_offset.x + dest_extent.width,
472 dest_offset.y + dest_extent.height,
473 },
474 .tex_coord = {
475 (float)(src_offset.x + src_extent.width) / (float)src_iview->extent.width,
476 (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
477 (float)src_offset.z / (float)src_iview->extent.depth,
478 },
479 };
480
481 vb_data[1] = (struct blit_vb_data) {
482 .pos = {
483 dest_offset.x,
484 dest_offset.y + dest_extent.height,
485 },
486 .tex_coord = {
487 (float)src_offset.x / (float)src_iview->extent.width,
488 (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
489 (float)src_offset.z / (float)src_iview->extent.depth,
490 },
491 };
492
493 vb_data[2] = (struct blit_vb_data) {
494 .pos = {
495 dest_offset.x,
496 dest_offset.y,
497 },
498 .tex_coord = {
499 (float)src_offset.x / (float)src_iview->extent.width,
500 (float)src_offset.y / (float)src_iview->extent.height,
501 (float)src_offset.z / (float)src_iview->extent.depth,
502 },
503 };
504
505 struct anv_buffer vertex_buffer = {
506 .device = device,
507 .size = vb_size,
508 .bo = &device->dynamic_state_block_pool.bo,
509 .offset = vb_state.offset,
510 };
511
512 anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
513 (VkBuffer[]) {
514 anv_buffer_to_handle(&vertex_buffer),
515 anv_buffer_to_handle(&vertex_buffer)
516 },
517 (VkDeviceSize[]) {
518 0,
519 sizeof(struct anv_vue_header),
520 });
521
522 VkSampler sampler;
523 ANV_CALL(CreateSampler)(anv_device_to_handle(device),
524 &(VkSamplerCreateInfo) {
525 .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
526 .magFilter = blit_filter,
527 .minFilter = blit_filter,
528 }, &sampler);
529
530 VkDescriptorSet set;
531 anv_AllocDescriptorSets(anv_device_to_handle(device), dummy_desc_pool,
532 VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
533 1, &device->meta_state.blit.ds_layout, &set);
534 anv_UpdateDescriptorSets(anv_device_to_handle(device),
535 1, /* writeCount */
536 (VkWriteDescriptorSet[]) {
537 {
538 .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
539 .destSet = set,
540 .destBinding = 0,
541 .destArrayElement = 0,
542 .count = 1,
543 .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
544 .pDescriptors = (VkDescriptorInfo[]) {
545 {
546 .imageView = anv_image_view_to_handle(src_iview),
547 .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
548 .sampler = sampler,
549 },
550 }
551 }
552 }, 0, NULL);
553
554 VkFramebuffer fb;
555 anv_CreateFramebuffer(anv_device_to_handle(device),
556 &(VkFramebufferCreateInfo) {
557 .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
558 .attachmentCount = 1,
559 .pAttachments = (VkImageView[]) {
560 anv_image_view_to_handle(dest_iview),
561 },
562 .width = dest_iview->extent.width,
563 .height = dest_iview->extent.height,
564 .layers = 1
565 }, &fb);
566
567 ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
568 &(VkRenderPassBeginInfo) {
569 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
570 .renderPass = device->meta_state.blit.render_pass,
571 .framebuffer = fb,
572 .renderArea = {
573 .offset = { dest_offset.x, dest_offset.y },
574 .extent = { dest_extent.width, dest_extent.height },
575 },
576 .clearValueCount = 0,
577 .pClearValues = NULL,
578 }, VK_RENDER_PASS_CONTENTS_INLINE);
579
580 VkPipeline pipeline;
581
582 switch (src_image->type) {
583 case VK_IMAGE_TYPE_1D:
584 anv_finishme("VK_IMAGE_TYPE_1D");
585 pipeline = device->meta_state.blit.pipeline_2d_src;
586 break;
587 case VK_IMAGE_TYPE_2D:
588 pipeline = device->meta_state.blit.pipeline_2d_src;
589 break;
590 case VK_IMAGE_TYPE_3D:
591 pipeline = device->meta_state.blit.pipeline_3d_src;
592 break;
593 default:
594 unreachable(!"bad VkImageType");
595 }
596
597 if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) {
598 anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
599 VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
600 }
601
602 anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer), 1,
603 &(VkViewport) {
604 .originX = 0.0f,
605 .originY = 0.0f,
606 .width = dest_iview->extent.width,
607 .height = dest_iview->extent.height,
608 .minDepth = 0.0f,
609 .maxDepth = 1.0f,
610 });
611
612 anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
613 VK_PIPELINE_BIND_POINT_GRAPHICS,
614 device->meta_state.blit.pipeline_layout, 0, 1,
615 &set, 0, NULL);
616
617 ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
618
619 ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
620
621 /* At the point where we emit the draw call, all data from the
622 * descriptor sets, etc. has been used. We are free to delete it.
623 */
624 anv_descriptor_set_destroy(device, anv_descriptor_set_from_handle(set));
625 anv_DestroySampler(anv_device_to_handle(device), sampler);
626 anv_DestroyFramebuffer(anv_device_to_handle(device), fb);
627 }
628
629 static void
630 meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
631 const struct anv_meta_saved_state *saved_state)
632 {
633 anv_meta_restore(saved_state, cmd_buffer);
634 }
635
636 static VkFormat
637 vk_format_for_size(int bs)
638 {
639 switch (bs) {
640 case 1: return VK_FORMAT_R8_UINT;
641 case 2: return VK_FORMAT_R8G8_UINT;
642 case 3: return VK_FORMAT_R8G8B8_UINT;
643 case 4: return VK_FORMAT_R8G8B8A8_UINT;
644 case 6: return VK_FORMAT_R16G16B16_UINT;
645 case 8: return VK_FORMAT_R16G16B16A16_UINT;
646 case 12: return VK_FORMAT_R32G32B32_UINT;
647 case 16: return VK_FORMAT_R32G32B32A32_UINT;
648 default:
649 unreachable("Invalid format block size");
650 }
651 }
652
653 static void
654 do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
655 struct anv_bo *src, uint64_t src_offset,
656 struct anv_bo *dest, uint64_t dest_offset,
657 int width, int height, VkFormat copy_format)
658 {
659 VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
660
661 VkImageCreateInfo image_info = {
662 .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
663 .imageType = VK_IMAGE_TYPE_2D,
664 .format = copy_format,
665 .extent = {
666 .width = width,
667 .height = height,
668 .depth = 1,
669 },
670 .mipLevels = 1,
671 .arraySize = 1,
672 .samples = 1,
673 .tiling = VK_IMAGE_TILING_LINEAR,
674 .usage = 0,
675 .flags = 0,
676 };
677
678 VkImage src_image;
679 image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
680 anv_CreateImage(vk_device, &image_info, &src_image);
681
682 VkImage dest_image;
683 image_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
684 anv_CreateImage(vk_device, &image_info, &dest_image);
685
686 /* We could use a vk call to bind memory, but that would require
687 * creating a dummy memory object etc. so there's really no point.
688 */
689 anv_image_from_handle(src_image)->bo = src;
690 anv_image_from_handle(src_image)->offset = src_offset;
691 anv_image_from_handle(dest_image)->bo = dest;
692 anv_image_from_handle(dest_image)->offset = dest_offset;
693
694 struct anv_image_view src_iview;
695 anv_image_view_init(&src_iview, cmd_buffer->device,
696 &(VkImageViewCreateInfo) {
697 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
698 .image = src_image,
699 .viewType = VK_IMAGE_VIEW_TYPE_2D,
700 .format = copy_format,
701 .channels = {
702 VK_CHANNEL_SWIZZLE_R,
703 VK_CHANNEL_SWIZZLE_G,
704 VK_CHANNEL_SWIZZLE_B,
705 VK_CHANNEL_SWIZZLE_A
706 },
707 .subresourceRange = {
708 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
709 .baseMipLevel = 0,
710 .mipLevels = 1,
711 .baseArrayLayer = 0,
712 .arraySize = 1
713 },
714 },
715 cmd_buffer);
716
717 struct anv_image_view dest_iview;
718 anv_image_view_init(&dest_iview, cmd_buffer->device,
719 &(VkImageViewCreateInfo) {
720 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
721 .image = dest_image,
722 .viewType = VK_IMAGE_VIEW_TYPE_2D,
723 .format = copy_format,
724 .channels = {
725 .r = VK_CHANNEL_SWIZZLE_R,
726 .g = VK_CHANNEL_SWIZZLE_G,
727 .b = VK_CHANNEL_SWIZZLE_B,
728 .a = VK_CHANNEL_SWIZZLE_A,
729 },
730 .subresourceRange = {
731 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
732 .baseMipLevel = 0,
733 .mipLevels = 1,
734 .baseArrayLayer = 0,
735 .arraySize = 1,
736 },
737 },
738 cmd_buffer);
739
740 meta_emit_blit(cmd_buffer,
741 anv_image_from_handle(src_image),
742 &src_iview,
743 (VkOffset3D) { 0, 0, 0 },
744 (VkExtent3D) { width, height, 1 },
745 anv_image_from_handle(dest_image),
746 &dest_iview,
747 (VkOffset3D) { 0, 0, 0 },
748 (VkExtent3D) { width, height, 1 },
749 VK_TEX_FILTER_NEAREST);
750
751 anv_DestroyImage(vk_device, src_image);
752 anv_DestroyImage(vk_device, dest_image);
753 }
754
755 void anv_CmdCopyBuffer(
756 VkCmdBuffer cmdBuffer,
757 VkBuffer srcBuffer,
758 VkBuffer destBuffer,
759 uint32_t regionCount,
760 const VkBufferCopy* pRegions)
761 {
762 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
763 ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
764 ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer);
765
766 struct anv_meta_saved_state saved_state;
767
768 meta_prepare_blit(cmd_buffer, &saved_state);
769
770 for (unsigned r = 0; r < regionCount; r++) {
771 uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
772 uint64_t dest_offset = dest_buffer->offset + pRegions[r].destOffset;
773 uint64_t copy_size = pRegions[r].copySize;
774
775 /* First, we compute the biggest format that can be used with the
776 * given offsets and size.
777 */
778 int bs = 16;
779
780 int fs = ffs(src_offset) - 1;
781 if (fs != -1)
782 bs = MIN2(bs, 1 << fs);
783 assert(src_offset % bs == 0);
784
785 fs = ffs(dest_offset) - 1;
786 if (fs != -1)
787 bs = MIN2(bs, 1 << fs);
788 assert(dest_offset % bs == 0);
789
790 fs = ffs(pRegions[r].copySize) - 1;
791 if (fs != -1)
792 bs = MIN2(bs, 1 << fs);
793 assert(pRegions[r].copySize % bs == 0);
794
795 VkFormat copy_format = vk_format_for_size(bs);
796
797 /* This is maximum possible width/height our HW can handle */
798 uint64_t max_surface_dim = 1 << 14;
799
800 /* First, we make a bunch of max-sized copies */
801 uint64_t max_copy_size = max_surface_dim * max_surface_dim * bs;
802 while (copy_size > max_copy_size) {
803 do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
804 dest_buffer->bo, dest_offset,
805 max_surface_dim, max_surface_dim, copy_format);
806 copy_size -= max_copy_size;
807 src_offset += max_copy_size;
808 dest_offset += max_copy_size;
809 }
810
811 uint64_t height = copy_size / (max_surface_dim * bs);
812 assert(height < max_surface_dim);
813 if (height != 0) {
814 uint64_t rect_copy_size = height * max_surface_dim * bs;
815 do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
816 dest_buffer->bo, dest_offset,
817 max_surface_dim, height, copy_format);
818 copy_size -= rect_copy_size;
819 src_offset += rect_copy_size;
820 dest_offset += rect_copy_size;
821 }
822
823 if (copy_size != 0) {
824 do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
825 dest_buffer->bo, dest_offset,
826 copy_size / bs, 1, copy_format);
827 }
828 }
829
830 meta_finish_blit(cmd_buffer, &saved_state);
831 }
832
833 void anv_CmdCopyImage(
834 VkCmdBuffer cmdBuffer,
835 VkImage srcImage,
836 VkImageLayout srcImageLayout,
837 VkImage destImage,
838 VkImageLayout destImageLayout,
839 uint32_t regionCount,
840 const VkImageCopy* pRegions)
841 {
842 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
843 ANV_FROM_HANDLE(anv_image, src_image, srcImage);
844 ANV_FROM_HANDLE(anv_image, dest_image, destImage);
845
846 const VkImageViewType src_iview_type =
847 meta_blit_get_src_image_view_type(src_image);
848
849 struct anv_meta_saved_state saved_state;
850
851 meta_prepare_blit(cmd_buffer, &saved_state);
852
853 for (unsigned r = 0; r < regionCount; r++) {
854 struct anv_image_view src_iview;
855 anv_image_view_init(&src_iview, cmd_buffer->device,
856 &(VkImageViewCreateInfo) {
857 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
858 .image = srcImage,
859 .viewType = src_iview_type,
860 .format = src_image->format->vk_format,
861 .channels = {
862 VK_CHANNEL_SWIZZLE_R,
863 VK_CHANNEL_SWIZZLE_G,
864 VK_CHANNEL_SWIZZLE_B,
865 VK_CHANNEL_SWIZZLE_A
866 },
867 .subresourceRange = {
868 .aspectMask = 1 << pRegions[r].srcSubresource.aspect,
869 .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
870 .mipLevels = 1,
871 .baseArrayLayer = pRegions[r].srcSubresource.arrayLayer,
872 .arraySize = pRegions[r].destSubresource.arraySize,
873 },
874 },
875 cmd_buffer);
876
877 const VkOffset3D dest_offset = {
878 .x = pRegions[r].destOffset.x,
879 .y = pRegions[r].destOffset.y,
880 .z = 0,
881 };
882
883 unsigned num_slices;
884 if (src_image->type == VK_IMAGE_TYPE_3D) {
885 assert(pRegions[r].srcSubresource.arraySize == 1 &&
886 pRegions[r].destSubresource.arraySize == 1);
887 num_slices = pRegions[r].extent.depth;
888 } else {
889 assert(pRegions[r].srcSubresource.arraySize ==
890 pRegions[r].destSubresource.arraySize);
891 assert(pRegions[r].extent.depth == 1);
892 num_slices = pRegions[r].destSubresource.arraySize;
893 }
894
895 const uint32_t dest_base_array_slice =
896 meta_blit_get_dest_view_base_array_slice(dest_image,
897 &pRegions[r].destSubresource,
898 &pRegions[r].destOffset);
899
900 for (unsigned slice = 0; slice < num_slices; slice++) {
901 VkOffset3D src_offset = pRegions[r].srcOffset;
902 src_offset.z += slice;
903
904 struct anv_image_view dest_iview;
905 anv_image_view_init(&dest_iview, cmd_buffer->device,
906 &(VkImageViewCreateInfo) {
907 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
908 .image = destImage,
909 .viewType = VK_IMAGE_VIEW_TYPE_2D,
910 .format = dest_image->format->vk_format,
911 .channels = {
912 VK_CHANNEL_SWIZZLE_R,
913 VK_CHANNEL_SWIZZLE_G,
914 VK_CHANNEL_SWIZZLE_B,
915 VK_CHANNEL_SWIZZLE_A
916 },
917 .subresourceRange = {
918 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
919 .baseMipLevel = pRegions[r].destSubresource.mipLevel,
920 .mipLevels = 1,
921 .baseArrayLayer = dest_base_array_slice + slice,
922 .arraySize = 1
923 },
924 },
925 cmd_buffer);
926
927 meta_emit_blit(cmd_buffer,
928 src_image, &src_iview,
929 src_offset,
930 pRegions[r].extent,
931 dest_image, &dest_iview,
932 dest_offset,
933 pRegions[r].extent,
934 VK_TEX_FILTER_NEAREST);
935 }
936 }
937
938 meta_finish_blit(cmd_buffer, &saved_state);
939 }
940
941 void anv_CmdBlitImage(
942 VkCmdBuffer cmdBuffer,
943 VkImage srcImage,
944 VkImageLayout srcImageLayout,
945 VkImage destImage,
946 VkImageLayout destImageLayout,
947 uint32_t regionCount,
948 const VkImageBlit* pRegions,
949 VkTexFilter filter)
950
951 {
952 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
953 ANV_FROM_HANDLE(anv_image, src_image, srcImage);
954 ANV_FROM_HANDLE(anv_image, dest_image, destImage);
955
956 const VkImageViewType src_iview_type =
957 meta_blit_get_src_image_view_type(src_image);
958
959 struct anv_meta_saved_state saved_state;
960
961 anv_finishme("respect VkTexFilter");
962
963 meta_prepare_blit(cmd_buffer, &saved_state);
964
965 for (unsigned r = 0; r < regionCount; r++) {
966 struct anv_image_view src_iview;
967 anv_image_view_init(&src_iview, cmd_buffer->device,
968 &(VkImageViewCreateInfo) {
969 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
970 .image = srcImage,
971 .viewType = src_iview_type,
972 .format = src_image->format->vk_format,
973 .channels = {
974 VK_CHANNEL_SWIZZLE_R,
975 VK_CHANNEL_SWIZZLE_G,
976 VK_CHANNEL_SWIZZLE_B,
977 VK_CHANNEL_SWIZZLE_A
978 },
979 .subresourceRange = {
980 .aspectMask = 1 << pRegions[r].srcSubresource.aspect,
981 .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
982 .mipLevels = 1,
983 .baseArrayLayer = pRegions[r].srcSubresource.arrayLayer,
984 .arraySize = 1
985 },
986 },
987 cmd_buffer);
988
989 const VkOffset3D dest_offset = {
990 .x = pRegions[r].destOffset.x,
991 .y = pRegions[r].destOffset.y,
992 .z = 0,
993 };
994
995 const uint32_t dest_array_slice =
996 meta_blit_get_dest_view_base_array_slice(dest_image,
997 &pRegions[r].destSubresource,
998 &pRegions[r].destOffset);
999
1000 if (pRegions[r].srcSubresource.arraySize > 1)
1001 anv_finishme("FINISHME: copy multiple array layers");
1002
1003 if (pRegions[r].destExtent.depth > 1)
1004 anv_finishme("FINISHME: copy multiple depth layers");
1005
1006 struct anv_image_view dest_iview;
1007 anv_image_view_init(&dest_iview, cmd_buffer->device,
1008 &(VkImageViewCreateInfo) {
1009 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
1010 .image = destImage,
1011 .viewType = VK_IMAGE_VIEW_TYPE_2D,
1012 .format = dest_image->format->vk_format,
1013 .channels = {
1014 VK_CHANNEL_SWIZZLE_R,
1015 VK_CHANNEL_SWIZZLE_G,
1016 VK_CHANNEL_SWIZZLE_B,
1017 VK_CHANNEL_SWIZZLE_A
1018 },
1019 .subresourceRange = {
1020 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
1021 .baseMipLevel = pRegions[r].destSubresource.mipLevel,
1022 .mipLevels = 1,
1023 .baseArrayLayer = dest_array_slice,
1024 .arraySize = 1
1025 },
1026 },
1027 cmd_buffer);
1028
1029 meta_emit_blit(cmd_buffer,
1030 src_image, &src_iview,
1031 pRegions[r].srcOffset,
1032 pRegions[r].srcExtent,
1033 dest_image, &dest_iview,
1034 dest_offset,
1035 pRegions[r].destExtent,
1036 filter);
1037 }
1038
1039 meta_finish_blit(cmd_buffer, &saved_state);
1040 }
1041
1042 static struct anv_image *
1043 make_image_for_buffer(VkDevice vk_device, VkBuffer vk_buffer, VkFormat format,
1044 VkImageUsageFlags usage,
1045 VkImageType image_type,
1046 const VkBufferImageCopy *copy)
1047 {
1048 ANV_FROM_HANDLE(anv_buffer, buffer, vk_buffer);
1049
1050 VkExtent3D extent = copy->imageExtent;
1051 if (copy->bufferRowLength)
1052 extent.width = copy->bufferRowLength;
1053 if (copy->bufferImageHeight)
1054 extent.height = copy->bufferImageHeight;
1055 extent.depth = 1;
1056
1057 VkImage vk_image;
1058 VkResult result = anv_CreateImage(vk_device,
1059 &(VkImageCreateInfo) {
1060 .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
1061 .imageType = VK_IMAGE_TYPE_2D,
1062 .format = format,
1063 .extent = extent,
1064 .mipLevels = 1,
1065 .arraySize = 1,
1066 .samples = 1,
1067 .tiling = VK_IMAGE_TILING_LINEAR,
1068 .usage = usage,
1069 .flags = 0,
1070 }, &vk_image);
1071 assert(result == VK_SUCCESS);
1072
1073 ANV_FROM_HANDLE(anv_image, image, vk_image);
1074
1075 /* We could use a vk call to bind memory, but that would require
1076 * creating a dummy memory object etc. so there's really no point.
1077 */
1078 image->bo = buffer->bo;
1079 image->offset = buffer->offset + copy->bufferOffset;
1080
1081 return image;
1082 }
1083
1084 void anv_CmdCopyBufferToImage(
1085 VkCmdBuffer cmdBuffer,
1086 VkBuffer srcBuffer,
1087 VkImage destImage,
1088 VkImageLayout destImageLayout,
1089 uint32_t regionCount,
1090 const VkBufferImageCopy* pRegions)
1091 {
1092 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
1093 ANV_FROM_HANDLE(anv_image, dest_image, destImage);
1094 VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
1095 const VkFormat orig_format = dest_image->format->vk_format;
1096 struct anv_meta_saved_state saved_state;
1097
1098 meta_prepare_blit(cmd_buffer, &saved_state);
1099
1100 for (unsigned r = 0; r < regionCount; r++) {
1101 VkFormat proxy_format = orig_format;
1102 VkImageAspect proxy_aspect = pRegions[r].imageSubresource.aspect;
1103
1104 if (orig_format == VK_FORMAT_S8_UINT) {
1105 proxy_format = VK_FORMAT_R8_UINT;
1106 proxy_aspect = VK_IMAGE_ASPECT_COLOR;
1107 }
1108
1109 struct anv_image *src_image =
1110 make_image_for_buffer(vk_device, srcBuffer, proxy_format,
1111 VK_IMAGE_USAGE_SAMPLED_BIT,
1112 dest_image->type, &pRegions[r]);
1113
1114 const uint32_t dest_base_array_slice =
1115 meta_blit_get_dest_view_base_array_slice(dest_image,
1116 &pRegions[r].imageSubresource,
1117 &pRegions[r].imageOffset);
1118
1119 unsigned num_slices;
1120 if (dest_image->type == VK_IMAGE_TYPE_3D) {
1121 assert(pRegions[r].imageSubresource.arraySize == 1);
1122 num_slices = pRegions[r].imageExtent.depth;
1123 } else {
1124 assert(pRegions[r].imageExtent.depth == 1);
1125 num_slices = pRegions[r].imageSubresource.arraySize;
1126 }
1127
1128 for (unsigned slice = 0; slice < num_slices; slice++) {
1129 struct anv_image_view src_iview;
1130 anv_image_view_init(&src_iview, cmd_buffer->device,
1131 &(VkImageViewCreateInfo) {
1132 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
1133 .image = anv_image_to_handle(src_image),
1134 .viewType = VK_IMAGE_VIEW_TYPE_2D,
1135 .format = proxy_format,
1136 .channels = {
1137 VK_CHANNEL_SWIZZLE_R,
1138 VK_CHANNEL_SWIZZLE_G,
1139 VK_CHANNEL_SWIZZLE_B,
1140 VK_CHANNEL_SWIZZLE_A
1141 },
1142 .subresourceRange = {
1143 .aspectMask = 1 << proxy_aspect,
1144 .baseMipLevel = 0,
1145 .mipLevels = 1,
1146 .baseArrayLayer = 0,
1147 .arraySize = 1,
1148 },
1149 },
1150 cmd_buffer);
1151
1152 struct anv_image_view dest_iview;
1153 anv_image_view_init(&dest_iview, cmd_buffer->device,
1154 &(VkImageViewCreateInfo) {
1155 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
1156 .image = anv_image_to_handle(dest_image),
1157 .viewType = VK_IMAGE_VIEW_TYPE_2D,
1158 .format = proxy_format,
1159 .channels = {
1160 VK_CHANNEL_SWIZZLE_R,
1161 VK_CHANNEL_SWIZZLE_G,
1162 VK_CHANNEL_SWIZZLE_B,
1163 VK_CHANNEL_SWIZZLE_A
1164 },
1165 .subresourceRange = {
1166 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
1167 .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
1168 .mipLevels = 1,
1169 .baseArrayLayer = dest_base_array_slice + slice,
1170 .arraySize = 1
1171 },
1172 },
1173 cmd_buffer);
1174
1175 VkOffset3D src_offset = { 0, 0, slice };
1176
1177 const VkOffset3D dest_offset = {
1178 .x = pRegions[r].imageOffset.x,
1179 .y = pRegions[r].imageOffset.y,
1180 .z = 0,
1181 };
1182
1183 meta_emit_blit(cmd_buffer,
1184 src_image,
1185 &src_iview,
1186 src_offset,
1187 pRegions[r].imageExtent,
1188 dest_image,
1189 &dest_iview,
1190 dest_offset,
1191 pRegions[r].imageExtent,
1192 VK_TEX_FILTER_NEAREST);
1193
1194 /* Once we've done the blit, all of the actual information about
1195 * the image is embedded in the command buffer so we can just
1196 * increment the offset directly in the image effectively
1197 * re-binding it to different backing memory.
1198 */
1199 /* XXX: Insert a real CPP */
1200 src_image->offset += src_image->extent.width *
1201 src_image->extent.height * 4;
1202 }
1203
1204 anv_DestroyImage(vk_device, anv_image_to_handle(src_image));
1205 }
1206
1207 meta_finish_blit(cmd_buffer, &saved_state);
1208 }
1209
1210 void anv_CmdCopyImageToBuffer(
1211 VkCmdBuffer cmdBuffer,
1212 VkImage srcImage,
1213 VkImageLayout srcImageLayout,
1214 VkBuffer destBuffer,
1215 uint32_t regionCount,
1216 const VkBufferImageCopy* pRegions)
1217 {
1218 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
1219 ANV_FROM_HANDLE(anv_image, src_image, srcImage);
1220 VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
1221 struct anv_meta_saved_state saved_state;
1222
1223 const VkImageViewType src_iview_type =
1224 meta_blit_get_src_image_view_type(src_image);
1225
1226 meta_prepare_blit(cmd_buffer, &saved_state);
1227
1228 for (unsigned r = 0; r < regionCount; r++) {
1229 struct anv_image_view src_iview;
1230 anv_image_view_init(&src_iview, cmd_buffer->device,
1231 &(VkImageViewCreateInfo) {
1232 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
1233 .image = srcImage,
1234 .viewType = src_iview_type,
1235 .format = src_image->format->vk_format,
1236 .channels = {
1237 VK_CHANNEL_SWIZZLE_R,
1238 VK_CHANNEL_SWIZZLE_G,
1239 VK_CHANNEL_SWIZZLE_B,
1240 VK_CHANNEL_SWIZZLE_A
1241 },
1242 .subresourceRange = {
1243 .aspectMask = 1 << pRegions[r].imageSubresource.aspect,
1244 .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
1245 .mipLevels = 1,
1246 .baseArrayLayer = pRegions[r].imageSubresource.arrayLayer,
1247 .arraySize = pRegions[r].imageSubresource.arraySize,
1248 },
1249 },
1250 cmd_buffer);
1251
1252 VkFormat dest_format = src_image->format->vk_format;
1253 if (dest_format == VK_FORMAT_S8_UINT) {
1254 dest_format = VK_FORMAT_R8_UINT;
1255 }
1256
1257 struct anv_image *dest_image =
1258 make_image_for_buffer(vk_device, destBuffer, dest_format,
1259 VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
1260 src_image->type, &pRegions[r]);
1261
1262 unsigned num_slices;
1263 if (src_image->type == VK_IMAGE_TYPE_3D) {
1264 assert(pRegions[r].imageSubresource.arraySize == 1);
1265 num_slices = pRegions[r].imageExtent.depth;
1266 } else {
1267 assert(pRegions[r].imageExtent.depth == 1);
1268 num_slices = pRegions[r].imageSubresource.arraySize;
1269 }
1270
1271 for (unsigned slice = 0; slice < num_slices; slice++) {
1272 VkOffset3D src_offset = pRegions[r].imageOffset;
1273 src_offset.z += slice;
1274
1275 struct anv_image_view dest_iview;
1276 anv_image_view_init(&dest_iview, cmd_buffer->device,
1277 &(VkImageViewCreateInfo) {
1278 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
1279 .image = anv_image_to_handle(dest_image),
1280 .viewType = VK_IMAGE_VIEW_TYPE_2D,
1281 .format = dest_format,
1282 .channels = {
1283 VK_CHANNEL_SWIZZLE_R,
1284 VK_CHANNEL_SWIZZLE_G,
1285 VK_CHANNEL_SWIZZLE_B,
1286 VK_CHANNEL_SWIZZLE_A
1287 },
1288 .subresourceRange = {
1289 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
1290 .baseMipLevel = 0,
1291 .mipLevels = 1,
1292 .baseArrayLayer = 0,
1293 .arraySize = 1
1294 },
1295 },
1296 cmd_buffer);
1297
1298 meta_emit_blit(cmd_buffer,
1299 anv_image_from_handle(srcImage),
1300 &src_iview,
1301 src_offset,
1302 pRegions[r].imageExtent,
1303 dest_image,
1304 &dest_iview,
1305 (VkOffset3D) { 0, 0, 0 },
1306 pRegions[r].imageExtent,
1307 VK_TEX_FILTER_NEAREST);
1308
1309 /* Once we've done the blit, all of the actual information about
1310 * the image is embedded in the command buffer so we can just
1311 * increment the offset directly in the image effectively
1312 * re-binding it to different backing memory.
1313 */
1314 /* XXX: Insert a real CPP */
1315 dest_image->offset += dest_image->extent.width *
1316 dest_image->extent.height * 4;
1317 }
1318
1319 anv_DestroyImage(vk_device, anv_image_to_handle(dest_image));
1320 }
1321
1322 meta_finish_blit(cmd_buffer, &saved_state);
1323 }
1324
1325 void anv_CmdUpdateBuffer(
1326 VkCmdBuffer cmdBuffer,
1327 VkBuffer destBuffer,
1328 VkDeviceSize destOffset,
1329 VkDeviceSize dataSize,
1330 const uint32_t* pData)
1331 {
1332 stub();
1333 }
1334
1335 void anv_CmdFillBuffer(
1336 VkCmdBuffer cmdBuffer,
1337 VkBuffer destBuffer,
1338 VkDeviceSize destOffset,
1339 VkDeviceSize fillSize,
1340 uint32_t data)
1341 {
1342 stub();
1343 }
1344
1345 void anv_CmdResolveImage(
1346 VkCmdBuffer cmdBuffer,
1347 VkImage srcImage,
1348 VkImageLayout srcImageLayout,
1349 VkImage destImage,
1350 VkImageLayout destImageLayout,
1351 uint32_t regionCount,
1352 const VkImageResolve* pRegions)
1353 {
1354 stub();
1355 }
1356
1357 void
1358 anv_device_init_meta(struct anv_device *device)
1359 {
1360 anv_device_init_meta_clear_state(device);
1361 anv_device_init_meta_blit_state(device);
1362 }
1363
1364 void
1365 anv_device_finish_meta(struct anv_device *device)
1366 {
1367 anv_device_finish_meta_clear_state(device);
1368
1369 /* Blit */
1370 anv_DestroyRenderPass(anv_device_to_handle(device),
1371 device->meta_state.blit.render_pass);
1372 anv_DestroyPipeline(anv_device_to_handle(device),
1373 device->meta_state.blit.pipeline_2d_src);
1374 anv_DestroyPipeline(anv_device_to_handle(device),
1375 device->meta_state.blit.pipeline_3d_src);
1376 anv_DestroyPipelineLayout(anv_device_to_handle(device),
1377 device->meta_state.blit.pipeline_layout);
1378 anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
1379 device->meta_state.blit.ds_layout);
1380 }