vk/0.210.0: Rename ChannelFlags to ColorComponentFlags
[mesa.git] / src / vulkan / anv_meta.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "anv_meta.h"
31 #include "anv_meta_clear.h"
32 #include "anv_private.h"
33 #include "anv_nir_builder.h"
34
35 struct anv_render_pass anv_meta_dummy_renderpass = {0};
36
37 static nir_shader *
38 build_nir_vertex_shader(bool attr_flat)
39 {
40 nir_builder b;
41
42 const struct glsl_type *vertex_type = glsl_vec4_type();
43
44 nir_builder_init_simple_shader(&b, MESA_SHADER_VERTEX);
45
46 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
47 vertex_type, "a_pos");
48 pos_in->data.location = VERT_ATTRIB_GENERIC0;
49 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
50 vertex_type, "gl_Position");
51 pos_in->data.location = VARYING_SLOT_POS;
52 nir_copy_var(&b, pos_out, pos_in);
53
54 /* Add one more pass-through attribute. For clear shaders, this is used
55 * to store the color and for blit shaders it's the texture coordinate.
56 */
57 const struct glsl_type *attr_type = glsl_vec4_type();
58 nir_variable *attr_in = nir_variable_create(b.shader, nir_var_shader_in,
59 attr_type, "a_attr");
60 attr_in->data.location = VERT_ATTRIB_GENERIC1;
61 nir_variable *attr_out = nir_variable_create(b.shader, nir_var_shader_out,
62 attr_type, "v_attr");
63 attr_out->data.location = VARYING_SLOT_VAR0;
64 attr_out->data.interpolation = attr_flat ? INTERP_QUALIFIER_FLAT :
65 INTERP_QUALIFIER_SMOOTH;
66 nir_copy_var(&b, attr_out, attr_in);
67
68 return b.shader;
69 }
70
71 static nir_shader *
72 build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
73 {
74 nir_builder b;
75
76 nir_builder_init_simple_shader(&b, MESA_SHADER_FRAGMENT);
77
78 const struct glsl_type *color_type = glsl_vec4_type();
79
80 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
81 glsl_vec4_type(), "v_attr");
82 tex_pos_in->data.location = VARYING_SLOT_VAR0;
83
84 const struct glsl_type *sampler_type =
85 glsl_sampler_type(tex_dim, false, false, glsl_get_base_type(color_type));
86 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
87 sampler_type, "s_tex");
88 sampler->data.descriptor_set = 0;
89 sampler->data.binding = 0;
90
91 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
92 tex->sampler_dim = tex_dim;
93 tex->op = nir_texop_tex;
94 tex->src[0].src_type = nir_tex_src_coord;
95 tex->src[0].src = nir_src_for_ssa(nir_load_var(&b, tex_pos_in));
96 tex->dest_type = nir_type_float; /* TODO */
97
98 if (tex_dim == GLSL_SAMPLER_DIM_2D)
99 tex->is_array = true;
100 tex->coord_components = 3;
101
102 tex->sampler = nir_deref_var_create(tex, sampler);
103
104 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, "tex");
105 nir_builder_instr_insert(&b, &tex->instr);
106
107 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
108 color_type, "f_color");
109 color_out->data.location = FRAG_RESULT_DATA0;
110 nir_store_var(&b, color_out, &tex->dest.ssa);
111
112 return b.shader;
113 }
114
115 void
116 anv_meta_save(struct anv_meta_saved_state *state,
117 const struct anv_cmd_buffer *cmd_buffer,
118 uint32_t dynamic_mask)
119 {
120 state->old_pipeline = cmd_buffer->state.pipeline;
121 state->old_descriptor_set0 = cmd_buffer->state.descriptors[0];
122 memcpy(state->old_vertex_bindings, cmd_buffer->state.vertex_bindings,
123 sizeof(state->old_vertex_bindings));
124
125 state->dynamic_mask = dynamic_mask;
126 anv_dynamic_state_copy(&state->dynamic, &cmd_buffer->state.dynamic,
127 dynamic_mask);
128 }
129
130 void
131 anv_meta_restore(const struct anv_meta_saved_state *state,
132 struct anv_cmd_buffer *cmd_buffer)
133 {
134 cmd_buffer->state.pipeline = state->old_pipeline;
135 cmd_buffer->state.descriptors[0] = state->old_descriptor_set0;
136 memcpy(cmd_buffer->state.vertex_bindings, state->old_vertex_bindings,
137 sizeof(state->old_vertex_bindings));
138
139 cmd_buffer->state.vb_dirty |= (1 << ANV_META_VERTEX_BINDING_COUNT) - 1;
140 cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
141 cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_VERTEX_BIT;
142
143 anv_dynamic_state_copy(&cmd_buffer->state.dynamic, &state->dynamic,
144 state->dynamic_mask);
145 cmd_buffer->state.dirty |= state->dynamic_mask;
146 }
147
148 static VkImageViewType
149 meta_blit_get_src_image_view_type(const struct anv_image *src_image)
150 {
151 switch (src_image->type) {
152 case VK_IMAGE_TYPE_1D:
153 return VK_IMAGE_VIEW_TYPE_1D;
154 case VK_IMAGE_TYPE_2D:
155 return VK_IMAGE_VIEW_TYPE_2D;
156 case VK_IMAGE_TYPE_3D:
157 return VK_IMAGE_VIEW_TYPE_3D;
158 default:
159 assert(!"bad VkImageType");
160 return 0;
161 }
162 }
163
164 static uint32_t
165 meta_blit_get_dest_view_base_array_slice(const struct anv_image *dest_image,
166 const VkImageSubresourceLayers *dest_subresource,
167 const VkOffset3D *dest_offset)
168 {
169 switch (dest_image->type) {
170 case VK_IMAGE_TYPE_1D:
171 case VK_IMAGE_TYPE_2D:
172 return dest_subresource->baseArrayLayer;
173 case VK_IMAGE_TYPE_3D:
174 /* HACK: Vulkan does not allow attaching a 3D image to a framebuffer,
175 * but meta does it anyway. When doing so, we translate the
176 * destination's z offset into an array offset.
177 */
178 return dest_offset->z;
179 default:
180 assert(!"bad VkImageType");
181 return 0;
182 }
183 }
184
185 static void
186 anv_device_init_meta_blit_state(struct anv_device *device)
187 {
188 anv_CreateRenderPass(anv_device_to_handle(device),
189 &(VkRenderPassCreateInfo) {
190 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
191 .attachmentCount = 1,
192 .pAttachments = &(VkAttachmentDescription) {
193 .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
194 .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
195 .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
196 .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
197 .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
198 },
199 .subpassCount = 1,
200 .pSubpasses = &(VkSubpassDescription) {
201 .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
202 .inputCount = 0,
203 .colorCount = 1,
204 .pColorAttachments = &(VkAttachmentReference) {
205 .attachment = 0,
206 .layout = VK_IMAGE_LAYOUT_GENERAL,
207 },
208 .pResolveAttachments = NULL,
209 .depthStencilAttachment = (VkAttachmentReference) {
210 .attachment = VK_ATTACHMENT_UNUSED,
211 .layout = VK_IMAGE_LAYOUT_GENERAL,
212 },
213 .preserveCount = 1,
214 .pPreserveAttachments = &(VkAttachmentReference) {
215 .attachment = 0,
216 .layout = VK_IMAGE_LAYOUT_GENERAL,
217 },
218 },
219 .dependencyCount = 0,
220 }, &device->meta_state.blit.render_pass);
221
222 /* We don't use a vertex shader for clearing, but instead build and pass
223 * the VUEs directly to the rasterization backend. However, we do need
224 * to provide GLSL source for the vertex shader so that the compiler
225 * does not dead-code our inputs.
226 */
227 struct anv_shader_module vsm = {
228 .nir = build_nir_vertex_shader(false),
229 };
230
231 struct anv_shader_module fsm_2d = {
232 .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D),
233 };
234
235 struct anv_shader_module fsm_3d = {
236 .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D),
237 };
238
239 VkShader vs;
240 anv_CreateShader(anv_device_to_handle(device),
241 &(VkShaderCreateInfo) {
242 .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
243 .module = anv_shader_module_to_handle(&vsm),
244 .pName = "main",
245 }, &vs);
246
247 VkShader fs_2d;
248 anv_CreateShader(anv_device_to_handle(device),
249 &(VkShaderCreateInfo) {
250 .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
251 .module = anv_shader_module_to_handle(&fsm_2d),
252 .pName = "main",
253 }, &fs_2d);
254
255 VkShader fs_3d;
256 anv_CreateShader(anv_device_to_handle(device),
257 &(VkShaderCreateInfo) {
258 .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
259 .module = anv_shader_module_to_handle(&fsm_3d),
260 .pName = "main",
261 }, &fs_3d);
262
263 VkPipelineVertexInputStateCreateInfo vi_create_info = {
264 .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
265 .vertexBindingDescriptionCount = 2,
266 .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
267 {
268 .binding = 0,
269 .stride = 0,
270 .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
271 },
272 {
273 .binding = 1,
274 .stride = 5 * sizeof(float),
275 .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
276 },
277 },
278 .vertexAttributeDescriptionCount = 3,
279 .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
280 {
281 /* VUE Header */
282 .location = 0,
283 .binding = 0,
284 .format = VK_FORMAT_R32G32B32A32_UINT,
285 .offset = 0
286 },
287 {
288 /* Position */
289 .location = 1,
290 .binding = 1,
291 .format = VK_FORMAT_R32G32_SFLOAT,
292 .offset = 0
293 },
294 {
295 /* Texture Coordinate */
296 .location = 2,
297 .binding = 1,
298 .format = VK_FORMAT_R32G32B32_SFLOAT,
299 .offset = 8
300 }
301 }
302 };
303
304 VkDescriptorSetLayoutCreateInfo ds_layout_info = {
305 .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
306 .count = 1,
307 .pBinding = (VkDescriptorSetLayoutBinding[]) {
308 {
309 .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
310 .arraySize = 1,
311 .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
312 .pImmutableSamplers = NULL
313 },
314 }
315 };
316 anv_CreateDescriptorSetLayout(anv_device_to_handle(device), &ds_layout_info,
317 &device->meta_state.blit.ds_layout);
318
319 anv_CreatePipelineLayout(anv_device_to_handle(device),
320 &(VkPipelineLayoutCreateInfo) {
321 .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
322 .descriptorSetCount = 1,
323 .pSetLayouts = &device->meta_state.blit.ds_layout,
324 },
325 &device->meta_state.blit.pipeline_layout);
326
327 VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
328 {
329 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
330 .stage = VK_SHADER_STAGE_VERTEX,
331 .shader = vs,
332 .pSpecializationInfo = NULL
333 }, {
334 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
335 .stage = VK_SHADER_STAGE_FRAGMENT,
336 .shader = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
337 .pSpecializationInfo = NULL
338 },
339 };
340
341 const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
342 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
343 .stageCount = ARRAY_SIZE(pipeline_shader_stages),
344 .pStages = pipeline_shader_stages,
345 .pVertexInputState = &vi_create_info,
346 .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
347 .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
348 .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
349 .primitiveRestartEnable = false,
350 },
351 .pViewportState = &(VkPipelineViewportStateCreateInfo) {
352 .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
353 .viewportCount = 1,
354 .scissorCount = 1,
355 },
356 .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
357 .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
358 .depthClipEnable = true,
359 .rasterizerDiscardEnable = false,
360 .polygonMode = VK_POLYGON_MODE_FILL,
361 .cullMode = VK_CULL_MODE_NONE,
362 .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
363 },
364 .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
365 .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
366 .rasterizationSamples = 1,
367 .sampleShadingEnable = false,
368 .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
369 },
370 .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
371 .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
372 .attachmentCount = 1,
373 .pAttachments = (VkPipelineColorBlendAttachmentState []) {
374 { .colorWriteMask =
375 VK_COLOR_COMPONENT_A_BIT |
376 VK_COLOR_COMPONENT_R_BIT |
377 VK_COLOR_COMPONENT_G_BIT |
378 VK_COLOR_COMPONENT_B_BIT },
379 }
380 },
381 .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
382 .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
383 .dynamicStateCount = 9,
384 .pDynamicStates = (VkDynamicState[]) {
385 VK_DYNAMIC_STATE_VIEWPORT,
386 VK_DYNAMIC_STATE_SCISSOR,
387 VK_DYNAMIC_STATE_LINE_WIDTH,
388 VK_DYNAMIC_STATE_DEPTH_BIAS,
389 VK_DYNAMIC_STATE_BLEND_CONSTANTS,
390 VK_DYNAMIC_STATE_DEPTH_BOUNDS,
391 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
392 VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
393 VK_DYNAMIC_STATE_STENCIL_REFERENCE,
394 },
395 },
396 .flags = 0,
397 .layout = device->meta_state.blit.pipeline_layout,
398 .renderPass = device->meta_state.blit.render_pass,
399 .subpass = 0,
400 };
401
402 const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
403 .use_repclear = false,
404 .disable_viewport = true,
405 .disable_scissor = true,
406 .disable_vs = true,
407 .use_rectlist = true
408 };
409
410 pipeline_shader_stages[1].shader = fs_2d;
411 anv_graphics_pipeline_create(anv_device_to_handle(device),
412 &vk_pipeline_info, &anv_pipeline_info,
413 &device->meta_state.blit.pipeline_2d_src);
414
415 pipeline_shader_stages[1].shader = fs_3d;
416 anv_graphics_pipeline_create(anv_device_to_handle(device),
417 &vk_pipeline_info, &anv_pipeline_info,
418 &device->meta_state.blit.pipeline_3d_src);
419
420 anv_DestroyShader(anv_device_to_handle(device), vs);
421 anv_DestroyShader(anv_device_to_handle(device), fs_2d);
422 anv_DestroyShader(anv_device_to_handle(device), fs_3d);
423 ralloc_free(vsm.nir);
424 ralloc_free(fsm_2d.nir);
425 ralloc_free(fsm_3d.nir);
426 }
427
428 static void
429 meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
430 struct anv_meta_saved_state *saved_state)
431 {
432 anv_meta_save(saved_state, cmd_buffer,
433 (1 << VK_DYNAMIC_STATE_VIEWPORT));
434 }
435
436 struct blit_region {
437 VkOffset3D src_offset;
438 VkExtent3D src_extent;
439 VkOffset3D dest_offset;
440 VkExtent3D dest_extent;
441 };
442
443 static void
444 meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
445 struct anv_image *src_image,
446 struct anv_image_view *src_iview,
447 VkOffset3D src_offset,
448 VkExtent3D src_extent,
449 struct anv_image *dest_image,
450 struct anv_image_view *dest_iview,
451 VkOffset3D dest_offset,
452 VkExtent3D dest_extent,
453 VkFilter blit_filter)
454 {
455 struct anv_device *device = cmd_buffer->device;
456 VkDescriptorPool dummy_desc_pool = (VkDescriptorPool)1;
457
458 struct blit_vb_data {
459 float pos[2];
460 float tex_coord[3];
461 } *vb_data;
462
463 unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
464
465 struct anv_state vb_state =
466 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
467 memset(vb_state.map, 0, sizeof(struct anv_vue_header));
468 vb_data = vb_state.map + sizeof(struct anv_vue_header);
469
470 vb_data[0] = (struct blit_vb_data) {
471 .pos = {
472 dest_offset.x + dest_extent.width,
473 dest_offset.y + dest_extent.height,
474 },
475 .tex_coord = {
476 (float)(src_offset.x + src_extent.width) / (float)src_iview->extent.width,
477 (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
478 (float)src_offset.z / (float)src_iview->extent.depth,
479 },
480 };
481
482 vb_data[1] = (struct blit_vb_data) {
483 .pos = {
484 dest_offset.x,
485 dest_offset.y + dest_extent.height,
486 },
487 .tex_coord = {
488 (float)src_offset.x / (float)src_iview->extent.width,
489 (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
490 (float)src_offset.z / (float)src_iview->extent.depth,
491 },
492 };
493
494 vb_data[2] = (struct blit_vb_data) {
495 .pos = {
496 dest_offset.x,
497 dest_offset.y,
498 },
499 .tex_coord = {
500 (float)src_offset.x / (float)src_iview->extent.width,
501 (float)src_offset.y / (float)src_iview->extent.height,
502 (float)src_offset.z / (float)src_iview->extent.depth,
503 },
504 };
505
506 struct anv_buffer vertex_buffer = {
507 .device = device,
508 .size = vb_size,
509 .bo = &device->dynamic_state_block_pool.bo,
510 .offset = vb_state.offset,
511 };
512
513 anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
514 (VkBuffer[]) {
515 anv_buffer_to_handle(&vertex_buffer),
516 anv_buffer_to_handle(&vertex_buffer)
517 },
518 (VkDeviceSize[]) {
519 0,
520 sizeof(struct anv_vue_header),
521 });
522
523 VkSampler sampler;
524 ANV_CALL(CreateSampler)(anv_device_to_handle(device),
525 &(VkSamplerCreateInfo) {
526 .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
527 .magFilter = blit_filter,
528 .minFilter = blit_filter,
529 }, &sampler);
530
531 VkDescriptorSet set;
532 anv_AllocDescriptorSets(anv_device_to_handle(device), dummy_desc_pool,
533 VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
534 1, &device->meta_state.blit.ds_layout, &set);
535 anv_UpdateDescriptorSets(anv_device_to_handle(device),
536 1, /* writeCount */
537 (VkWriteDescriptorSet[]) {
538 {
539 .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
540 .destSet = set,
541 .destBinding = 0,
542 .destArrayElement = 0,
543 .count = 1,
544 .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
545 .pDescriptors = (VkDescriptorInfo[]) {
546 {
547 .imageView = anv_image_view_to_handle(src_iview),
548 .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
549 .sampler = sampler,
550 },
551 }
552 }
553 }, 0, NULL);
554
555 VkFramebuffer fb;
556 anv_CreateFramebuffer(anv_device_to_handle(device),
557 &(VkFramebufferCreateInfo) {
558 .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
559 .attachmentCount = 1,
560 .pAttachments = (VkImageView[]) {
561 anv_image_view_to_handle(dest_iview),
562 },
563 .width = dest_iview->extent.width,
564 .height = dest_iview->extent.height,
565 .layers = 1
566 }, &fb);
567
568 ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
569 &(VkRenderPassBeginInfo) {
570 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
571 .renderPass = device->meta_state.blit.render_pass,
572 .framebuffer = fb,
573 .renderArea = {
574 .offset = { dest_offset.x, dest_offset.y },
575 .extent = { dest_extent.width, dest_extent.height },
576 },
577 .clearValueCount = 0,
578 .pClearValues = NULL,
579 }, VK_SUBPASS_CONTENTS_INLINE);
580
581 VkPipeline pipeline;
582
583 switch (src_image->type) {
584 case VK_IMAGE_TYPE_1D:
585 anv_finishme("VK_IMAGE_TYPE_1D");
586 pipeline = device->meta_state.blit.pipeline_2d_src;
587 break;
588 case VK_IMAGE_TYPE_2D:
589 pipeline = device->meta_state.blit.pipeline_2d_src;
590 break;
591 case VK_IMAGE_TYPE_3D:
592 pipeline = device->meta_state.blit.pipeline_3d_src;
593 break;
594 default:
595 unreachable(!"bad VkImageType");
596 }
597
598 if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) {
599 anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
600 VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
601 }
602
603 anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer), 1,
604 &(VkViewport) {
605 .x = 0.0f,
606 .y = 0.0f,
607 .width = dest_iview->extent.width,
608 .height = dest_iview->extent.height,
609 .minDepth = 0.0f,
610 .maxDepth = 1.0f,
611 });
612
613 anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
614 VK_PIPELINE_BIND_POINT_GRAPHICS,
615 device->meta_state.blit.pipeline_layout, 0, 1,
616 &set, 0, NULL);
617
618 ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
619
620 ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
621
622 /* At the point where we emit the draw call, all data from the
623 * descriptor sets, etc. has been used. We are free to delete it.
624 */
625 anv_descriptor_set_destroy(device, anv_descriptor_set_from_handle(set));
626 anv_DestroySampler(anv_device_to_handle(device), sampler);
627 anv_DestroyFramebuffer(anv_device_to_handle(device), fb);
628 }
629
630 static void
631 meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
632 const struct anv_meta_saved_state *saved_state)
633 {
634 anv_meta_restore(saved_state, cmd_buffer);
635 }
636
637 static VkFormat
638 vk_format_for_size(int bs)
639 {
640 switch (bs) {
641 case 1: return VK_FORMAT_R8_UINT;
642 case 2: return VK_FORMAT_R8G8_UINT;
643 case 3: return VK_FORMAT_R8G8B8_UINT;
644 case 4: return VK_FORMAT_R8G8B8A8_UINT;
645 case 6: return VK_FORMAT_R16G16B16_UINT;
646 case 8: return VK_FORMAT_R16G16B16A16_UINT;
647 case 12: return VK_FORMAT_R32G32B32_UINT;
648 case 16: return VK_FORMAT_R32G32B32A32_UINT;
649 default:
650 unreachable("Invalid format block size");
651 }
652 }
653
654 static void
655 do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
656 struct anv_bo *src, uint64_t src_offset,
657 struct anv_bo *dest, uint64_t dest_offset,
658 int width, int height, VkFormat copy_format)
659 {
660 VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
661
662 VkImageCreateInfo image_info = {
663 .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
664 .imageType = VK_IMAGE_TYPE_2D,
665 .format = copy_format,
666 .extent = {
667 .width = width,
668 .height = height,
669 .depth = 1,
670 },
671 .mipLevels = 1,
672 .arraySize = 1,
673 .samples = 1,
674 .tiling = VK_IMAGE_TILING_LINEAR,
675 .usage = 0,
676 .flags = 0,
677 };
678
679 VkImage src_image;
680 image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
681 anv_CreateImage(vk_device, &image_info, &src_image);
682
683 VkImage dest_image;
684 image_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
685 anv_CreateImage(vk_device, &image_info, &dest_image);
686
687 /* We could use a vk call to bind memory, but that would require
688 * creating a dummy memory object etc. so there's really no point.
689 */
690 anv_image_from_handle(src_image)->bo = src;
691 anv_image_from_handle(src_image)->offset = src_offset;
692 anv_image_from_handle(dest_image)->bo = dest;
693 anv_image_from_handle(dest_image)->offset = dest_offset;
694
695 struct anv_image_view src_iview;
696 anv_image_view_init(&src_iview, cmd_buffer->device,
697 &(VkImageViewCreateInfo) {
698 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
699 .image = src_image,
700 .viewType = VK_IMAGE_VIEW_TYPE_2D,
701 .format = copy_format,
702 .subresourceRange = {
703 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
704 .baseMipLevel = 0,
705 .mipLevels = 1,
706 .baseArrayLayer = 0,
707 .arraySize = 1
708 },
709 },
710 cmd_buffer);
711
712 struct anv_image_view dest_iview;
713 anv_image_view_init(&dest_iview, cmd_buffer->device,
714 &(VkImageViewCreateInfo) {
715 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
716 .image = dest_image,
717 .viewType = VK_IMAGE_VIEW_TYPE_2D,
718 .format = copy_format,
719 .subresourceRange = {
720 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
721 .baseMipLevel = 0,
722 .mipLevels = 1,
723 .baseArrayLayer = 0,
724 .arraySize = 1,
725 },
726 },
727 cmd_buffer);
728
729 meta_emit_blit(cmd_buffer,
730 anv_image_from_handle(src_image),
731 &src_iview,
732 (VkOffset3D) { 0, 0, 0 },
733 (VkExtent3D) { width, height, 1 },
734 anv_image_from_handle(dest_image),
735 &dest_iview,
736 (VkOffset3D) { 0, 0, 0 },
737 (VkExtent3D) { width, height, 1 },
738 VK_FILTER_NEAREST);
739
740 anv_DestroyImage(vk_device, src_image);
741 anv_DestroyImage(vk_device, dest_image);
742 }
743
744 void anv_CmdCopyBuffer(
745 VkCommandBuffer commandBuffer,
746 VkBuffer srcBuffer,
747 VkBuffer destBuffer,
748 uint32_t regionCount,
749 const VkBufferCopy* pRegions)
750 {
751 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
752 ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
753 ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer);
754
755 struct anv_meta_saved_state saved_state;
756
757 meta_prepare_blit(cmd_buffer, &saved_state);
758
759 for (unsigned r = 0; r < regionCount; r++) {
760 uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
761 uint64_t dest_offset = dest_buffer->offset + pRegions[r].dstOffset;
762 uint64_t copy_size = pRegions[r].size;
763
764 /* First, we compute the biggest format that can be used with the
765 * given offsets and size.
766 */
767 int bs = 16;
768
769 int fs = ffs(src_offset) - 1;
770 if (fs != -1)
771 bs = MIN2(bs, 1 << fs);
772 assert(src_offset % bs == 0);
773
774 fs = ffs(dest_offset) - 1;
775 if (fs != -1)
776 bs = MIN2(bs, 1 << fs);
777 assert(dest_offset % bs == 0);
778
779 fs = ffs(pRegions[r].size) - 1;
780 if (fs != -1)
781 bs = MIN2(bs, 1 << fs);
782 assert(pRegions[r].size % bs == 0);
783
784 VkFormat copy_format = vk_format_for_size(bs);
785
786 /* This is maximum possible width/height our HW can handle */
787 uint64_t max_surface_dim = 1 << 14;
788
789 /* First, we make a bunch of max-sized copies */
790 uint64_t max_copy_size = max_surface_dim * max_surface_dim * bs;
791 while (copy_size > max_copy_size) {
792 do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
793 dest_buffer->bo, dest_offset,
794 max_surface_dim, max_surface_dim, copy_format);
795 copy_size -= max_copy_size;
796 src_offset += max_copy_size;
797 dest_offset += max_copy_size;
798 }
799
800 uint64_t height = copy_size / (max_surface_dim * bs);
801 assert(height < max_surface_dim);
802 if (height != 0) {
803 uint64_t rect_copy_size = height * max_surface_dim * bs;
804 do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
805 dest_buffer->bo, dest_offset,
806 max_surface_dim, height, copy_format);
807 copy_size -= rect_copy_size;
808 src_offset += rect_copy_size;
809 dest_offset += rect_copy_size;
810 }
811
812 if (copy_size != 0) {
813 do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
814 dest_buffer->bo, dest_offset,
815 copy_size / bs, 1, copy_format);
816 }
817 }
818
819 meta_finish_blit(cmd_buffer, &saved_state);
820 }
821
822 void anv_CmdCopyImage(
823 VkCommandBuffer commandBuffer,
824 VkImage srcImage,
825 VkImageLayout srcImageLayout,
826 VkImage destImage,
827 VkImageLayout destImageLayout,
828 uint32_t regionCount,
829 const VkImageCopy* pRegions)
830 {
831 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
832 ANV_FROM_HANDLE(anv_image, src_image, srcImage);
833 ANV_FROM_HANDLE(anv_image, dest_image, destImage);
834
835 const VkImageViewType src_iview_type =
836 meta_blit_get_src_image_view_type(src_image);
837
838 struct anv_meta_saved_state saved_state;
839
840 meta_prepare_blit(cmd_buffer, &saved_state);
841
842 for (unsigned r = 0; r < regionCount; r++) {
843 struct anv_image_view src_iview;
844 anv_image_view_init(&src_iview, cmd_buffer->device,
845 &(VkImageViewCreateInfo) {
846 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
847 .image = srcImage,
848 .viewType = src_iview_type,
849 .format = src_image->format->vk_format,
850 .subresourceRange = {
851 .aspectMask = pRegions[r].srcSubresource.aspectMask,
852 .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
853 .mipLevels = 1,
854 .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
855 .arraySize = pRegions[r].dstSubresource.layerCount,
856 },
857 },
858 cmd_buffer);
859
860 const VkOffset3D dest_offset = {
861 .x = pRegions[r].dstOffset.x,
862 .y = pRegions[r].dstOffset.y,
863 .z = 0,
864 };
865
866 unsigned num_slices;
867 if (src_image->type == VK_IMAGE_TYPE_3D) {
868 assert(pRegions[r].srcSubresource.layerCount == 1 &&
869 pRegions[r].dstSubresource.layerCount == 1);
870 num_slices = pRegions[r].extent.depth;
871 } else {
872 assert(pRegions[r].srcSubresource.layerCount ==
873 pRegions[r].dstSubresource.layerCount);
874 assert(pRegions[r].extent.depth == 1);
875 num_slices = pRegions[r].dstSubresource.layerCount;
876 }
877
878 const uint32_t dest_base_array_slice =
879 meta_blit_get_dest_view_base_array_slice(dest_image,
880 &pRegions[r].dstSubresource,
881 &pRegions[r].dstOffset);
882
883 for (unsigned slice = 0; slice < num_slices; slice++) {
884 VkOffset3D src_offset = pRegions[r].srcOffset;
885 src_offset.z += slice;
886
887 struct anv_image_view dest_iview;
888 anv_image_view_init(&dest_iview, cmd_buffer->device,
889 &(VkImageViewCreateInfo) {
890 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
891 .image = destImage,
892 .viewType = VK_IMAGE_VIEW_TYPE_2D,
893 .format = dest_image->format->vk_format,
894 .subresourceRange = {
895 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
896 .baseMipLevel = pRegions[r].dstSubresource.mipLevel,
897 .mipLevels = 1,
898 .baseArrayLayer = dest_base_array_slice + slice,
899 .arraySize = 1
900 },
901 },
902 cmd_buffer);
903
904 meta_emit_blit(cmd_buffer,
905 src_image, &src_iview,
906 src_offset,
907 pRegions[r].extent,
908 dest_image, &dest_iview,
909 dest_offset,
910 pRegions[r].extent,
911 VK_FILTER_NEAREST);
912 }
913 }
914
915 meta_finish_blit(cmd_buffer, &saved_state);
916 }
917
918 void anv_CmdBlitImage(
919 VkCommandBuffer commandBuffer,
920 VkImage srcImage,
921 VkImageLayout srcImageLayout,
922 VkImage destImage,
923 VkImageLayout destImageLayout,
924 uint32_t regionCount,
925 const VkImageBlit* pRegions,
926 VkFilter filter)
927
928 {
929 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
930 ANV_FROM_HANDLE(anv_image, src_image, srcImage);
931 ANV_FROM_HANDLE(anv_image, dest_image, destImage);
932
933 const VkImageViewType src_iview_type =
934 meta_blit_get_src_image_view_type(src_image);
935
936 struct anv_meta_saved_state saved_state;
937
938 anv_finishme("respect VkFilter");
939
940 meta_prepare_blit(cmd_buffer, &saved_state);
941
942 for (unsigned r = 0; r < regionCount; r++) {
943 struct anv_image_view src_iview;
944 anv_image_view_init(&src_iview, cmd_buffer->device,
945 &(VkImageViewCreateInfo) {
946 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
947 .image = srcImage,
948 .viewType = src_iview_type,
949 .format = src_image->format->vk_format,
950 .subresourceRange = {
951 .aspectMask = pRegions[r].srcSubresource.aspectMask,
952 .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
953 .mipLevels = 1,
954 .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
955 .arraySize = 1
956 },
957 },
958 cmd_buffer);
959
960 const VkOffset3D dest_offset = {
961 .x = pRegions[r].dstOffset.x,
962 .y = pRegions[r].dstOffset.y,
963 .z = 0,
964 };
965
966 const uint32_t dest_array_slice =
967 meta_blit_get_dest_view_base_array_slice(dest_image,
968 &pRegions[r].dstSubresource,
969 &pRegions[r].dstOffset);
970
971 if (pRegions[r].srcSubresource.layerCount > 1)
972 anv_finishme("FINISHME: copy multiple array layers");
973
974 if (pRegions[r].dstExtent.depth > 1)
975 anv_finishme("FINISHME: copy multiple depth layers");
976
977 struct anv_image_view dest_iview;
978 anv_image_view_init(&dest_iview, cmd_buffer->device,
979 &(VkImageViewCreateInfo) {
980 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
981 .image = destImage,
982 .viewType = VK_IMAGE_VIEW_TYPE_2D,
983 .format = dest_image->format->vk_format,
984 .subresourceRange = {
985 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
986 .baseMipLevel = pRegions[r].dstSubresource.mipLevel,
987 .mipLevels = 1,
988 .baseArrayLayer = dest_array_slice,
989 .arraySize = 1
990 },
991 },
992 cmd_buffer);
993
994 meta_emit_blit(cmd_buffer,
995 src_image, &src_iview,
996 pRegions[r].srcOffset,
997 pRegions[r].srcExtent,
998 dest_image, &dest_iview,
999 dest_offset,
1000 pRegions[r].dstExtent,
1001 filter);
1002 }
1003
1004 meta_finish_blit(cmd_buffer, &saved_state);
1005 }
1006
1007 static struct anv_image *
1008 make_image_for_buffer(VkDevice vk_device, VkBuffer vk_buffer, VkFormat format,
1009 VkImageUsageFlags usage,
1010 VkImageType image_type,
1011 const VkBufferImageCopy *copy)
1012 {
1013 ANV_FROM_HANDLE(anv_buffer, buffer, vk_buffer);
1014
1015 VkExtent3D extent = copy->imageExtent;
1016 if (copy->bufferRowLength)
1017 extent.width = copy->bufferRowLength;
1018 if (copy->bufferImageHeight)
1019 extent.height = copy->bufferImageHeight;
1020 extent.depth = 1;
1021
1022 VkImage vk_image;
1023 VkResult result = anv_CreateImage(vk_device,
1024 &(VkImageCreateInfo) {
1025 .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
1026 .imageType = VK_IMAGE_TYPE_2D,
1027 .format = format,
1028 .extent = extent,
1029 .mipLevels = 1,
1030 .arraySize = 1,
1031 .samples = 1,
1032 .tiling = VK_IMAGE_TILING_LINEAR,
1033 .usage = usage,
1034 .flags = 0,
1035 }, &vk_image);
1036 assert(result == VK_SUCCESS);
1037
1038 ANV_FROM_HANDLE(anv_image, image, vk_image);
1039
1040 /* We could use a vk call to bind memory, but that would require
1041 * creating a dummy memory object etc. so there's really no point.
1042 */
1043 image->bo = buffer->bo;
1044 image->offset = buffer->offset + copy->bufferOffset;
1045
1046 return image;
1047 }
1048
1049 void anv_CmdCopyBufferToImage(
1050 VkCommandBuffer commandBuffer,
1051 VkBuffer srcBuffer,
1052 VkImage destImage,
1053 VkImageLayout destImageLayout,
1054 uint32_t regionCount,
1055 const VkBufferImageCopy* pRegions)
1056 {
1057 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
1058 ANV_FROM_HANDLE(anv_image, dest_image, destImage);
1059 VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
1060 const VkFormat orig_format = dest_image->format->vk_format;
1061 struct anv_meta_saved_state saved_state;
1062
1063 meta_prepare_blit(cmd_buffer, &saved_state);
1064
1065 for (unsigned r = 0; r < regionCount; r++) {
1066 VkFormat proxy_format = orig_format;
1067 VkImageAspectFlags proxy_aspect = pRegions[r].imageSubresource.aspectMask;
1068
1069 if (orig_format == VK_FORMAT_S8_UINT) {
1070 proxy_format = VK_FORMAT_R8_UINT;
1071 proxy_aspect = VK_IMAGE_ASPECT_COLOR_BIT;
1072 }
1073
1074 struct anv_image *src_image =
1075 make_image_for_buffer(vk_device, srcBuffer, proxy_format,
1076 VK_IMAGE_USAGE_SAMPLED_BIT,
1077 dest_image->type, &pRegions[r]);
1078
1079 const uint32_t dest_base_array_slice =
1080 meta_blit_get_dest_view_base_array_slice(dest_image,
1081 &pRegions[r].imageSubresource,
1082 &pRegions[r].imageOffset);
1083
1084 unsigned num_slices;
1085 if (dest_image->type == VK_IMAGE_TYPE_3D) {
1086 assert(pRegions[r].imageSubresource.layerCount == 1);
1087 num_slices = pRegions[r].imageExtent.depth;
1088 } else {
1089 assert(pRegions[r].imageExtent.depth == 1);
1090 num_slices = pRegions[r].imageSubresource.layerCount;
1091 }
1092
1093 for (unsigned slice = 0; slice < num_slices; slice++) {
1094 struct anv_image_view src_iview;
1095 anv_image_view_init(&src_iview, cmd_buffer->device,
1096 &(VkImageViewCreateInfo) {
1097 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
1098 .image = anv_image_to_handle(src_image),
1099 .viewType = VK_IMAGE_VIEW_TYPE_2D,
1100 .format = proxy_format,
1101 .subresourceRange = {
1102 .aspectMask = proxy_aspect,
1103 .baseMipLevel = 0,
1104 .mipLevels = 1,
1105 .baseArrayLayer = 0,
1106 .arraySize = 1,
1107 },
1108 },
1109 cmd_buffer);
1110
1111 struct anv_image_view dest_iview;
1112 anv_image_view_init(&dest_iview, cmd_buffer->device,
1113 &(VkImageViewCreateInfo) {
1114 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
1115 .image = anv_image_to_handle(dest_image),
1116 .viewType = VK_IMAGE_VIEW_TYPE_2D,
1117 .format = proxy_format,
1118 .subresourceRange = {
1119 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
1120 .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
1121 .mipLevels = 1,
1122 .baseArrayLayer = dest_base_array_slice + slice,
1123 .arraySize = 1
1124 },
1125 },
1126 cmd_buffer);
1127
1128 VkOffset3D src_offset = { 0, 0, slice };
1129
1130 const VkOffset3D dest_offset = {
1131 .x = pRegions[r].imageOffset.x,
1132 .y = pRegions[r].imageOffset.y,
1133 .z = 0,
1134 };
1135
1136 meta_emit_blit(cmd_buffer,
1137 src_image,
1138 &src_iview,
1139 src_offset,
1140 pRegions[r].imageExtent,
1141 dest_image,
1142 &dest_iview,
1143 dest_offset,
1144 pRegions[r].imageExtent,
1145 VK_FILTER_NEAREST);
1146
1147 /* Once we've done the blit, all of the actual information about
1148 * the image is embedded in the command buffer so we can just
1149 * increment the offset directly in the image effectively
1150 * re-binding it to different backing memory.
1151 */
1152 /* XXX: Insert a real CPP */
1153 src_image->offset += src_image->extent.width *
1154 src_image->extent.height * 4;
1155 }
1156
1157 anv_DestroyImage(vk_device, anv_image_to_handle(src_image));
1158 }
1159
1160 meta_finish_blit(cmd_buffer, &saved_state);
1161 }
1162
1163 void anv_CmdCopyImageToBuffer(
1164 VkCommandBuffer commandBuffer,
1165 VkImage srcImage,
1166 VkImageLayout srcImageLayout,
1167 VkBuffer destBuffer,
1168 uint32_t regionCount,
1169 const VkBufferImageCopy* pRegions)
1170 {
1171 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
1172 ANV_FROM_HANDLE(anv_image, src_image, srcImage);
1173 VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
1174 struct anv_meta_saved_state saved_state;
1175
1176 const VkImageViewType src_iview_type =
1177 meta_blit_get_src_image_view_type(src_image);
1178
1179 meta_prepare_blit(cmd_buffer, &saved_state);
1180
1181 for (unsigned r = 0; r < regionCount; r++) {
1182 struct anv_image_view src_iview;
1183 anv_image_view_init(&src_iview, cmd_buffer->device,
1184 &(VkImageViewCreateInfo) {
1185 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
1186 .image = srcImage,
1187 .viewType = src_iview_type,
1188 .format = src_image->format->vk_format,
1189 .subresourceRange = {
1190 .aspectMask = pRegions[r].imageSubresource.aspectMask,
1191 .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
1192 .mipLevels = 1,
1193 .baseArrayLayer = pRegions[r].imageSubresource.baseArrayLayer,
1194 .arraySize = pRegions[r].imageSubresource.layerCount,
1195 },
1196 },
1197 cmd_buffer);
1198
1199 VkFormat dest_format = src_image->format->vk_format;
1200 if (dest_format == VK_FORMAT_S8_UINT) {
1201 dest_format = VK_FORMAT_R8_UINT;
1202 }
1203
1204 struct anv_image *dest_image =
1205 make_image_for_buffer(vk_device, destBuffer, dest_format,
1206 VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
1207 src_image->type, &pRegions[r]);
1208
1209 unsigned num_slices;
1210 if (src_image->type == VK_IMAGE_TYPE_3D) {
1211 assert(pRegions[r].imageSubresource.layerCount == 1);
1212 num_slices = pRegions[r].imageExtent.depth;
1213 } else {
1214 assert(pRegions[r].imageExtent.depth == 1);
1215 num_slices = pRegions[r].imageSubresource.layerCount;
1216 }
1217
1218 for (unsigned slice = 0; slice < num_slices; slice++) {
1219 VkOffset3D src_offset = pRegions[r].imageOffset;
1220 src_offset.z += slice;
1221
1222 struct anv_image_view dest_iview;
1223 anv_image_view_init(&dest_iview, cmd_buffer->device,
1224 &(VkImageViewCreateInfo) {
1225 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
1226 .image = anv_image_to_handle(dest_image),
1227 .viewType = VK_IMAGE_VIEW_TYPE_2D,
1228 .format = dest_format,
1229 .subresourceRange = {
1230 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
1231 .baseMipLevel = 0,
1232 .mipLevels = 1,
1233 .baseArrayLayer = 0,
1234 .arraySize = 1
1235 },
1236 },
1237 cmd_buffer);
1238
1239 meta_emit_blit(cmd_buffer,
1240 anv_image_from_handle(srcImage),
1241 &src_iview,
1242 src_offset,
1243 pRegions[r].imageExtent,
1244 dest_image,
1245 &dest_iview,
1246 (VkOffset3D) { 0, 0, 0 },
1247 pRegions[r].imageExtent,
1248 VK_FILTER_NEAREST);
1249
1250 /* Once we've done the blit, all of the actual information about
1251 * the image is embedded in the command buffer so we can just
1252 * increment the offset directly in the image effectively
1253 * re-binding it to different backing memory.
1254 */
1255 /* XXX: Insert a real CPP */
1256 dest_image->offset += dest_image->extent.width *
1257 dest_image->extent.height * 4;
1258 }
1259
1260 anv_DestroyImage(vk_device, anv_image_to_handle(dest_image));
1261 }
1262
1263 meta_finish_blit(cmd_buffer, &saved_state);
1264 }
1265
1266 void anv_CmdUpdateBuffer(
1267 VkCommandBuffer commandBuffer,
1268 VkBuffer destBuffer,
1269 VkDeviceSize destOffset,
1270 VkDeviceSize dataSize,
1271 const uint32_t* pData)
1272 {
1273 stub();
1274 }
1275
1276 void anv_CmdFillBuffer(
1277 VkCommandBuffer commandBuffer,
1278 VkBuffer destBuffer,
1279 VkDeviceSize destOffset,
1280 VkDeviceSize fillSize,
1281 uint32_t data)
1282 {
1283 stub();
1284 }
1285
1286 void anv_CmdResolveImage(
1287 VkCommandBuffer commandBuffer,
1288 VkImage srcImage,
1289 VkImageLayout srcImageLayout,
1290 VkImage destImage,
1291 VkImageLayout destImageLayout,
1292 uint32_t regionCount,
1293 const VkImageResolve* pRegions)
1294 {
1295 stub();
1296 }
1297
1298 void
1299 anv_device_init_meta(struct anv_device *device)
1300 {
1301 anv_device_init_meta_clear_state(device);
1302 anv_device_init_meta_blit_state(device);
1303 }
1304
1305 void
1306 anv_device_finish_meta(struct anv_device *device)
1307 {
1308 anv_device_finish_meta_clear_state(device);
1309
1310 /* Blit */
1311 anv_DestroyRenderPass(anv_device_to_handle(device),
1312 device->meta_state.blit.render_pass);
1313 anv_DestroyPipeline(anv_device_to_handle(device),
1314 device->meta_state.blit.pipeline_2d_src);
1315 anv_DestroyPipeline(anv_device_to_handle(device),
1316 device->meta_state.blit.pipeline_3d_src);
1317 anv_DestroyPipelineLayout(anv_device_to_handle(device),
1318 device->meta_state.blit.pipeline_layout);
1319 anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
1320 device->meta_state.blit.ds_layout);
1321 }