2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include "anv_private.h"
31 #include "anv_nir_builder.h"
33 struct anv_render_pass anv_meta_dummy_renderpass
= {0};
36 build_nir_vertex_shader(bool attr_flat
)
40 const struct glsl_type
*vertex_type
= glsl_vec4_type();
42 nir_builder_init_simple_shader(&b
, MESA_SHADER_VERTEX
);
44 nir_variable
*pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
45 vertex_type
, "a_pos");
46 pos_in
->data
.location
= VERT_ATTRIB_GENERIC0
;
47 nir_variable
*pos_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
48 vertex_type
, "gl_Position");
49 pos_in
->data
.location
= VARYING_SLOT_POS
;
50 nir_copy_var(&b
, pos_out
, pos_in
);
52 /* Add one more pass-through attribute. For clear shaders, this is used
53 * to store the color and for blit shaders it's the texture coordinate.
55 const struct glsl_type
*attr_type
= glsl_vec4_type();
56 nir_variable
*attr_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
58 attr_in
->data
.location
= VERT_ATTRIB_GENERIC1
;
59 nir_variable
*attr_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
61 attr_out
->data
.location
= VARYING_SLOT_VAR0
;
62 attr_out
->data
.interpolation
= attr_flat
? INTERP_QUALIFIER_FLAT
:
63 INTERP_QUALIFIER_SMOOTH
;
64 nir_copy_var(&b
, attr_out
, attr_in
);
70 build_nir_clear_fragment_shader(void)
74 const struct glsl_type
*color_type
= glsl_vec4_type();
76 nir_builder_init_simple_shader(&b
, MESA_SHADER_FRAGMENT
);
78 nir_variable
*color_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
79 color_type
, "v_attr");
80 color_in
->data
.location
= VARYING_SLOT_VAR0
;
81 color_in
->data
.interpolation
= INTERP_QUALIFIER_FLAT
;
82 nir_variable
*color_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
83 color_type
, "f_color");
84 color_out
->data
.location
= FRAG_RESULT_DATA0
;
85 nir_copy_var(&b
, color_out
, color_in
);
91 build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim
)
95 nir_builder_init_simple_shader(&b
, MESA_SHADER_FRAGMENT
);
97 const struct glsl_type
*color_type
= glsl_vec4_type();
99 nir_variable
*tex_pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
100 glsl_vec4_type(), "v_attr");
101 tex_pos_in
->data
.location
= VARYING_SLOT_VAR0
;
103 const struct glsl_type
*sampler_type
=
104 glsl_sampler_type(tex_dim
, false, false, glsl_get_base_type(color_type
));
105 nir_variable
*sampler
= nir_variable_create(b
.shader
, nir_var_uniform
,
106 sampler_type
, "s_tex");
107 sampler
->data
.descriptor_set
= 0;
108 sampler
->data
.binding
= 0;
110 nir_tex_instr
*tex
= nir_tex_instr_create(b
.shader
, 1);
111 tex
->sampler_dim
= tex_dim
;
112 tex
->op
= nir_texop_tex
;
113 tex
->src
[0].src_type
= nir_tex_src_coord
;
114 tex
->src
[0].src
= nir_src_for_ssa(nir_load_var(&b
, tex_pos_in
));
115 tex
->dest_type
= nir_type_float
; /* TODO */
118 case GLSL_SAMPLER_DIM_2D
:
119 tex
->coord_components
= 2;
121 case GLSL_SAMPLER_DIM_3D
:
122 tex
->coord_components
= 3;
125 assert(!"Unsupported texture dimension");
128 tex
->sampler
= nir_deref_var_create(tex
, sampler
);
130 nir_ssa_dest_init(&tex
->instr
, &tex
->dest
, 4, "tex");
131 nir_builder_instr_insert(&b
, &tex
->instr
);
133 nir_variable
*color_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
134 color_type
, "f_color");
135 color_out
->data
.location
= FRAG_RESULT_DATA0
;
136 nir_store_var(&b
, color_out
, &tex
->dest
.ssa
);
142 anv_device_init_meta_clear_state(struct anv_device
*device
)
144 struct anv_shader_module vsm
= {
145 .nir
= build_nir_vertex_shader(true),
148 struct anv_shader_module fsm
= {
149 .nir
= build_nir_clear_fragment_shader(),
153 anv_CreateShader(anv_device_to_handle(device
),
154 &(VkShaderCreateInfo
) {
155 .sType
= VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
,
156 .module
= anv_shader_module_to_handle(&vsm
),
161 anv_CreateShader(anv_device_to_handle(device
),
162 &(VkShaderCreateInfo
) {
163 .sType
= VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
,
164 .module
= anv_shader_module_to_handle(&fsm
),
168 /* We use instanced rendering to clear multiple render targets. We have two
169 * vertex buffers: the first vertex buffer holds per-vertex data and
170 * provides the vertices for the clear rectangle. The second one holds
171 * per-instance data, which consists of the VUE header (which selects the
172 * layer) and the color (Vulkan supports per-RT clear colors).
174 VkPipelineVertexInputStateCreateInfo vi_create_info
= {
175 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
,
177 .pVertexBindingDescriptions
= (VkVertexInputBindingDescription
[]) {
181 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_VERTEX
186 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_INSTANCE
190 .pVertexAttributeDescriptions
= (VkVertexInputAttributeDescription
[]) {
195 .format
= VK_FORMAT_R32G32B32A32_UINT
,
202 .format
= VK_FORMAT_R32G32B32_SFLOAT
,
209 .format
= VK_FORMAT_R32G32B32A32_SFLOAT
,
215 anv_graphics_pipeline_create(anv_device_to_handle(device
),
216 &(VkGraphicsPipelineCreateInfo
) {
217 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
220 .pStages
= (VkPipelineShaderStageCreateInfo
[]) {
222 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
223 .stage
= VK_SHADER_STAGE_VERTEX
,
225 .pSpecializationInfo
= NULL
227 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
228 .stage
= VK_SHADER_STAGE_FRAGMENT
,
230 .pSpecializationInfo
= NULL
,
233 .pVertexInputState
= &vi_create_info
,
234 .pInputAssemblyState
= &(VkPipelineInputAssemblyStateCreateInfo
) {
235 .sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
,
236 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
237 .primitiveRestartEnable
= false,
239 .pViewportState
= &(VkPipelineViewportStateCreateInfo
) {
240 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
,
244 .pRasterState
= &(VkPipelineRasterStateCreateInfo
) {
245 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO
,
246 .depthClipEnable
= true,
247 .rasterizerDiscardEnable
= false,
248 .fillMode
= VK_FILL_MODE_SOLID
,
249 .cullMode
= VK_CULL_MODE_NONE
,
250 .frontFace
= VK_FRONT_FACE_CCW
252 .pMultisampleState
= &(VkPipelineMultisampleStateCreateInfo
) {
253 .sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
,
255 .sampleShadingEnable
= false,
256 .pSampleMask
= (VkSampleMask
[]) { UINT32_MAX
},
258 .pDepthStencilState
= &(VkPipelineDepthStencilStateCreateInfo
) {
259 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
,
260 .depthTestEnable
= true,
261 .depthWriteEnable
= true,
262 .depthCompareOp
= VK_COMPARE_OP_ALWAYS
,
263 .depthBoundsTestEnable
= false,
264 .stencilTestEnable
= true,
265 .front
= (VkStencilOpState
) {
266 .stencilPassOp
= VK_STENCIL_OP_REPLACE
,
267 .stencilCompareOp
= VK_COMPARE_OP_ALWAYS
,
269 .back
= (VkStencilOpState
) {
270 .stencilPassOp
= VK_STENCIL_OP_REPLACE
,
271 .stencilCompareOp
= VK_COMPARE_OP_ALWAYS
,
274 .pColorBlendState
= &(VkPipelineColorBlendStateCreateInfo
) {
275 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
276 .attachmentCount
= 1,
277 .pAttachments
= (VkPipelineColorBlendAttachmentState
[]) {
278 { .channelWriteMask
= VK_CHANNEL_A_BIT
|
279 VK_CHANNEL_R_BIT
| VK_CHANNEL_G_BIT
| VK_CHANNEL_B_BIT
},
282 .pDynamicState
= &(VkPipelineDynamicStateCreateInfo
) {
283 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
,
284 .dynamicStateCount
= 9,
285 .pDynamicStates
= (VkDynamicState
[]) {
286 VK_DYNAMIC_STATE_VIEWPORT
,
287 VK_DYNAMIC_STATE_SCISSOR
,
288 VK_DYNAMIC_STATE_LINE_WIDTH
,
289 VK_DYNAMIC_STATE_DEPTH_BIAS
,
290 VK_DYNAMIC_STATE_BLEND_CONSTANTS
,
291 VK_DYNAMIC_STATE_DEPTH_BOUNDS
,
292 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
,
293 VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
,
294 VK_DYNAMIC_STATE_STENCIL_REFERENCE
,
298 .renderPass
= anv_render_pass_to_handle(&anv_meta_dummy_renderpass
),
301 &(struct anv_graphics_pipeline_create_info
) {
302 .use_repclear
= true,
303 .disable_viewport
= true,
307 &device
->meta_state
.clear
.pipeline
);
309 anv_DestroyShader(anv_device_to_handle(device
), vs
);
310 anv_DestroyShader(anv_device_to_handle(device
), fs
);
311 ralloc_free(vsm
.nir
);
312 ralloc_free(fsm
.nir
);
315 #define NUM_VB_USED 2
316 struct anv_saved_state
{
317 struct anv_vertex_binding old_vertex_bindings
[NUM_VB_USED
];
318 struct anv_descriptor_set
*old_descriptor_set0
;
319 struct anv_pipeline
*old_pipeline
;
320 uint32_t dynamic_flags
;
321 struct anv_dynamic_state dynamic
;
325 anv_cmd_buffer_save(struct anv_cmd_buffer
*cmd_buffer
,
326 struct anv_saved_state
*state
,
327 uint32_t dynamic_state
)
329 state
->old_pipeline
= cmd_buffer
->state
.pipeline
;
330 state
->old_descriptor_set0
= cmd_buffer
->state
.descriptors
[0];
331 memcpy(state
->old_vertex_bindings
, cmd_buffer
->state
.vertex_bindings
,
332 sizeof(state
->old_vertex_bindings
));
333 state
->dynamic_flags
= dynamic_state
;
334 anv_dynamic_state_copy(&state
->dynamic
, &cmd_buffer
->state
.dynamic
,
339 anv_cmd_buffer_restore(struct anv_cmd_buffer
*cmd_buffer
,
340 const struct anv_saved_state
*state
)
342 cmd_buffer
->state
.pipeline
= state
->old_pipeline
;
343 cmd_buffer
->state
.descriptors
[0] = state
->old_descriptor_set0
;
344 memcpy(cmd_buffer
->state
.vertex_bindings
, state
->old_vertex_bindings
,
345 sizeof(state
->old_vertex_bindings
));
347 cmd_buffer
->state
.vb_dirty
|= (1 << NUM_VB_USED
) - 1;
348 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_PIPELINE
;
349 cmd_buffer
->state
.descriptors_dirty
|= VK_SHADER_STAGE_VERTEX_BIT
;
351 anv_dynamic_state_copy(&cmd_buffer
->state
.dynamic
, &state
->dynamic
,
352 state
->dynamic_flags
);
353 cmd_buffer
->state
.dirty
|= state
->dynamic_flags
;
359 uint32_t ViewportIndex
;
363 struct clear_instance_data
{
364 struct vue_header vue_header
;
365 VkClearColorValue color
;
369 meta_emit_clear(struct anv_cmd_buffer
*cmd_buffer
,
371 struct clear_instance_data
*instance_data
,
372 VkClearDepthStencilValue ds_clear_value
)
374 struct anv_device
*device
= cmd_buffer
->device
;
375 struct anv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
376 struct anv_state state
;
379 const float vertex_data
[] = {
380 /* Rect-list coordinates */
381 0.0, 0.0, ds_clear_value
.depth
,
382 fb
->width
, 0.0, ds_clear_value
.depth
,
383 fb
->width
, fb
->height
, ds_clear_value
.depth
,
385 /* Align to 16 bytes */
389 size
= sizeof(vertex_data
) + num_instances
* sizeof(*instance_data
);
390 state
= anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, size
, 16);
392 /* Copy in the vertex and instance data */
393 memcpy(state
.map
, vertex_data
, sizeof(vertex_data
));
394 memcpy(state
.map
+ sizeof(vertex_data
), instance_data
,
395 num_instances
* sizeof(*instance_data
));
397 struct anv_buffer vertex_buffer
= {
398 .device
= cmd_buffer
->device
,
400 .bo
= &device
->dynamic_state_block_pool
.bo
,
401 .offset
= state
.offset
404 anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer
), 0, 2,
406 anv_buffer_to_handle(&vertex_buffer
),
407 anv_buffer_to_handle(&vertex_buffer
)
414 if (cmd_buffer
->state
.pipeline
!= anv_pipeline_from_handle(device
->meta_state
.clear
.pipeline
))
415 anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer
),
416 VK_PIPELINE_BIND_POINT_GRAPHICS
,
417 device
->meta_state
.clear
.pipeline
);
419 ANV_CALL(CmdDraw
)(anv_cmd_buffer_to_handle(cmd_buffer
),
420 3, num_instances
, 0, 0);
424 anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer
*cmd_buffer
,
425 struct anv_render_pass
*pass
,
426 const VkClearValue
*clear_values
)
428 struct anv_saved_state saved_state
;
430 if (pass
->has_stencil_clear_attachment
)
431 anv_finishme("stencil clear");
433 /* FINISHME: Rethink how we count clear attachments in light of
434 * 0.138.2 -> 0.170.2 diff.
436 if (pass
->num_color_clear_attachments
== 0 &&
437 !pass
->has_depth_clear_attachment
)
440 struct clear_instance_data instance_data
[pass
->num_color_clear_attachments
];
441 uint32_t color_attachments
[pass
->num_color_clear_attachments
];
442 uint32_t ds_attachment
= VK_ATTACHMENT_UNUSED
;
443 VkClearDepthStencilValue ds_clear_value
= {0};
446 for (uint32_t i
= 0; i
< pass
->attachment_count
; i
++) {
447 const struct anv_render_pass_attachment
*att
= &pass
->attachments
[i
];
449 if (att
->load_op
== VK_ATTACHMENT_LOAD_OP_CLEAR
) {
450 if (anv_format_is_color(att
->format
)) {
451 instance_data
[layer
] = (struct clear_instance_data
) {
457 .color
= clear_values
[i
].color
,
459 color_attachments
[layer
] = i
;
461 } else if (att
->format
->depth_format
) {
462 assert(ds_attachment
== VK_ATTACHMENT_UNUSED
);
464 ds_clear_value
= clear_values
[ds_attachment
].depthStencil
;
466 } else if (att
->stencil_load_op
== VK_ATTACHMENT_LOAD_OP_CLEAR
) {
467 assert(att
->format
->has_stencil
);
468 anv_finishme("stencil clear");
472 anv_cmd_buffer_save(cmd_buffer
, &saved_state
,
473 (1 << VK_DYNAMIC_STATE_VIEWPORT
));
474 cmd_buffer
->state
.dynamic
.viewport
.count
= 0;
476 struct anv_subpass subpass
= {
478 .color_count
= pass
->num_color_clear_attachments
,
479 .color_attachments
= color_attachments
,
480 .depth_stencil_attachment
= ds_attachment
,
483 anv_cmd_buffer_begin_subpass(cmd_buffer
, &subpass
);
485 meta_emit_clear(cmd_buffer
, pass
->num_color_clear_attachments
,
486 instance_data
, ds_clear_value
);
488 /* Restore API state */
489 anv_cmd_buffer_restore(cmd_buffer
, &saved_state
);
492 static VkImageViewType
493 meta_blit_get_src_image_view_type(const struct anv_image
*src_image
)
495 switch (src_image
->type
) {
496 case VK_IMAGE_TYPE_1D
:
497 return VK_IMAGE_VIEW_TYPE_1D
;
498 case VK_IMAGE_TYPE_2D
:
499 return VK_IMAGE_VIEW_TYPE_2D
;
500 case VK_IMAGE_TYPE_3D
:
501 return VK_IMAGE_VIEW_TYPE_3D
;
503 assert(!"bad VkImageType");
509 meta_blit_get_dest_view_base_array_slice(const struct anv_image
*dest_image
,
510 const VkImageSubresourceCopy
*dest_subresource
,
511 const VkOffset3D
*dest_offset
)
513 switch (dest_image
->type
) {
514 case VK_IMAGE_TYPE_1D
:
515 case VK_IMAGE_TYPE_2D
:
516 return dest_subresource
->arrayLayer
;
517 case VK_IMAGE_TYPE_3D
:
518 /* HACK: Vulkan does not allow attaching a 3D image to a framebuffer,
519 * but meta does it anyway. When doing so, we translate the
520 * destination's z offset into an array offset.
522 return dest_offset
->z
;
524 assert(!"bad VkImageType");
530 anv_device_init_meta_blit_state(struct anv_device
*device
)
532 anv_CreateRenderPass(anv_device_to_handle(device
),
533 &(VkRenderPassCreateInfo
) {
534 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
535 .attachmentCount
= 1,
536 .pAttachments
= &(VkAttachmentDescription
) {
537 .sType
= VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION
,
538 .format
= VK_FORMAT_UNDEFINED
, /* Our shaders don't care */
539 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
540 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
541 .initialLayout
= VK_IMAGE_LAYOUT_GENERAL
,
542 .finalLayout
= VK_IMAGE_LAYOUT_GENERAL
,
545 .pSubpasses
= &(VkSubpassDescription
) {
546 .sType
= VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION
,
547 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
550 .pColorAttachments
= &(VkAttachmentReference
) {
552 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
554 .pResolveAttachments
= NULL
,
555 .depthStencilAttachment
= (VkAttachmentReference
) {
556 .attachment
= VK_ATTACHMENT_UNUSED
,
557 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
560 .pPreserveAttachments
= &(VkAttachmentReference
) {
562 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
565 .dependencyCount
= 0,
566 }, &device
->meta_state
.blit
.render_pass
);
568 /* We don't use a vertex shader for clearing, but instead build and pass
569 * the VUEs directly to the rasterization backend. However, we do need
570 * to provide GLSL source for the vertex shader so that the compiler
571 * does not dead-code our inputs.
573 struct anv_shader_module vsm
= {
574 .nir
= build_nir_vertex_shader(false),
577 struct anv_shader_module fsm_2d
= {
578 .nir
= build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D
),
581 struct anv_shader_module fsm_3d
= {
582 .nir
= build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D
),
586 anv_CreateShader(anv_device_to_handle(device
),
587 &(VkShaderCreateInfo
) {
588 .sType
= VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
,
589 .module
= anv_shader_module_to_handle(&vsm
),
594 anv_CreateShader(anv_device_to_handle(device
),
595 &(VkShaderCreateInfo
) {
596 .sType
= VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
,
597 .module
= anv_shader_module_to_handle(&fsm_2d
),
602 anv_CreateShader(anv_device_to_handle(device
),
603 &(VkShaderCreateInfo
) {
604 .sType
= VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
,
605 .module
= anv_shader_module_to_handle(&fsm_3d
),
609 VkPipelineVertexInputStateCreateInfo vi_create_info
= {
610 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
,
612 .pVertexBindingDescriptions
= (VkVertexInputBindingDescription
[]) {
616 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_VERTEX
620 .strideInBytes
= 5 * sizeof(float),
621 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_VERTEX
625 .pVertexAttributeDescriptions
= (VkVertexInputAttributeDescription
[]) {
630 .format
= VK_FORMAT_R32G32B32A32_UINT
,
637 .format
= VK_FORMAT_R32G32_SFLOAT
,
641 /* Texture Coordinate */
644 .format
= VK_FORMAT_R32G32B32_SFLOAT
,
650 VkDescriptorSetLayoutCreateInfo ds_layout_info
= {
651 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
,
653 .pBinding
= (VkDescriptorSetLayoutBinding
[]) {
655 .descriptorType
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,
657 .stageFlags
= VK_SHADER_STAGE_FRAGMENT_BIT
,
658 .pImmutableSamplers
= NULL
662 anv_CreateDescriptorSetLayout(anv_device_to_handle(device
), &ds_layout_info
,
663 &device
->meta_state
.blit
.ds_layout
);
665 anv_CreatePipelineLayout(anv_device_to_handle(device
),
666 &(VkPipelineLayoutCreateInfo
) {
667 .sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
,
668 .descriptorSetCount
= 1,
669 .pSetLayouts
= &device
->meta_state
.blit
.ds_layout
,
671 &device
->meta_state
.blit
.pipeline_layout
);
673 VkPipelineShaderStageCreateInfo pipeline_shader_stages
[] = {
675 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
676 .stage
= VK_SHADER_STAGE_VERTEX
,
678 .pSpecializationInfo
= NULL
680 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
681 .stage
= VK_SHADER_STAGE_FRAGMENT
,
682 .shader
= {0}, /* TEMPLATE VALUE! FILL ME IN! */
683 .pSpecializationInfo
= NULL
687 const VkGraphicsPipelineCreateInfo vk_pipeline_info
= {
688 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
689 .stageCount
= ARRAY_SIZE(pipeline_shader_stages
),
690 .pStages
= pipeline_shader_stages
,
691 .pVertexInputState
= &vi_create_info
,
692 .pInputAssemblyState
= &(VkPipelineInputAssemblyStateCreateInfo
) {
693 .sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
,
694 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
695 .primitiveRestartEnable
= false,
697 .pViewportState
= &(VkPipelineViewportStateCreateInfo
) {
698 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
,
702 .pRasterState
= &(VkPipelineRasterStateCreateInfo
) {
703 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO
,
704 .depthClipEnable
= true,
705 .rasterizerDiscardEnable
= false,
706 .fillMode
= VK_FILL_MODE_SOLID
,
707 .cullMode
= VK_CULL_MODE_NONE
,
708 .frontFace
= VK_FRONT_FACE_CCW
710 .pMultisampleState
= &(VkPipelineMultisampleStateCreateInfo
) {
711 .sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
,
713 .sampleShadingEnable
= false,
714 .pSampleMask
= (VkSampleMask
[]) { UINT32_MAX
},
716 .pColorBlendState
= &(VkPipelineColorBlendStateCreateInfo
) {
717 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
718 .attachmentCount
= 1,
719 .pAttachments
= (VkPipelineColorBlendAttachmentState
[]) {
720 { .channelWriteMask
= VK_CHANNEL_A_BIT
|
721 VK_CHANNEL_R_BIT
| VK_CHANNEL_G_BIT
| VK_CHANNEL_B_BIT
},
724 .pDynamicState
= &(VkPipelineDynamicStateCreateInfo
) {
725 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
,
726 .dynamicStateCount
= 9,
727 .pDynamicStates
= (VkDynamicState
[]) {
728 VK_DYNAMIC_STATE_VIEWPORT
,
729 VK_DYNAMIC_STATE_SCISSOR
,
730 VK_DYNAMIC_STATE_LINE_WIDTH
,
731 VK_DYNAMIC_STATE_DEPTH_BIAS
,
732 VK_DYNAMIC_STATE_BLEND_CONSTANTS
,
733 VK_DYNAMIC_STATE_DEPTH_BOUNDS
,
734 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
,
735 VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
,
736 VK_DYNAMIC_STATE_STENCIL_REFERENCE
,
740 .layout
= device
->meta_state
.blit
.pipeline_layout
,
741 .renderPass
= device
->meta_state
.blit
.render_pass
,
745 const struct anv_graphics_pipeline_create_info anv_pipeline_info
= {
746 .use_repclear
= false,
747 .disable_viewport
= true,
748 .disable_scissor
= true,
753 pipeline_shader_stages
[1].shader
= fs_2d
;
754 anv_graphics_pipeline_create(anv_device_to_handle(device
),
755 &vk_pipeline_info
, &anv_pipeline_info
,
756 &device
->meta_state
.blit
.pipeline_2d_src
);
758 pipeline_shader_stages
[1].shader
= fs_3d
;
759 anv_graphics_pipeline_create(anv_device_to_handle(device
),
760 &vk_pipeline_info
, &anv_pipeline_info
,
761 &device
->meta_state
.blit
.pipeline_3d_src
);
763 anv_DestroyShader(anv_device_to_handle(device
), vs
);
764 anv_DestroyShader(anv_device_to_handle(device
), fs_2d
);
765 anv_DestroyShader(anv_device_to_handle(device
), fs_3d
);
766 ralloc_free(vsm
.nir
);
767 ralloc_free(fsm_2d
.nir
);
768 ralloc_free(fsm_3d
.nir
);
772 meta_prepare_blit(struct anv_cmd_buffer
*cmd_buffer
,
773 struct anv_saved_state
*saved_state
)
775 anv_cmd_buffer_save(cmd_buffer
, saved_state
,
776 (1 << VK_DYNAMIC_STATE_VIEWPORT
));
780 VkOffset3D src_offset
;
781 VkExtent3D src_extent
;
782 VkOffset3D dest_offset
;
783 VkExtent3D dest_extent
;
787 meta_emit_blit(struct anv_cmd_buffer
*cmd_buffer
,
788 struct anv_image
*src_image
,
789 struct anv_image_view
*src_iview
,
790 VkOffset3D src_offset
,
791 VkExtent3D src_extent
,
792 struct anv_image
*dest_image
,
793 struct anv_image_view
*dest_iview
,
794 VkOffset3D dest_offset
,
795 VkExtent3D dest_extent
)
797 struct anv_device
*device
= cmd_buffer
->device
;
798 VkDescriptorPool dummy_desc_pool
= { .handle
= 1 };
800 struct blit_vb_data
{
805 unsigned vb_size
= sizeof(struct vue_header
) + 3 * sizeof(*vb_data
);
807 struct anv_state vb_state
=
808 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, vb_size
, 16);
809 memset(vb_state
.map
, 0, sizeof(struct vue_header
));
810 vb_data
= vb_state
.map
+ sizeof(struct vue_header
);
812 vb_data
[0] = (struct blit_vb_data
) {
814 dest_offset
.x
+ dest_extent
.width
,
815 dest_offset
.y
+ dest_extent
.height
,
818 (float)(src_offset
.x
+ src_extent
.width
) / (float)src_iview
->extent
.width
,
819 (float)(src_offset
.y
+ src_extent
.height
) / (float)src_iview
->extent
.height
,
820 (float)(src_offset
.z
+ src_extent
.depth
) / (float)src_iview
->extent
.depth
,
824 vb_data
[1] = (struct blit_vb_data
) {
827 dest_offset
.y
+ dest_extent
.height
,
830 (float)src_offset
.x
/ (float)src_iview
->extent
.width
,
831 (float)(src_offset
.y
+ src_extent
.height
) / (float)src_iview
->extent
.height
,
832 (float)(src_offset
.z
+ src_extent
.depth
) / (float)src_iview
->extent
.depth
,
836 vb_data
[2] = (struct blit_vb_data
) {
842 (float)src_offset
.x
/ (float)src_iview
->extent
.width
,
843 (float)src_offset
.y
/ (float)src_iview
->extent
.height
,
844 (float)src_offset
.z
/ (float)src_iview
->extent
.depth
,
848 struct anv_buffer vertex_buffer
= {
851 .bo
= &device
->dynamic_state_block_pool
.bo
,
852 .offset
= vb_state
.offset
,
855 anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer
), 0, 2,
857 anv_buffer_to_handle(&vertex_buffer
),
858 anv_buffer_to_handle(&vertex_buffer
)
862 sizeof(struct vue_header
),
866 anv_AllocDescriptorSets(anv_device_to_handle(device
), dummy_desc_pool
,
867 VK_DESCRIPTOR_SET_USAGE_ONE_SHOT
,
868 1, &device
->meta_state
.blit
.ds_layout
, &set
);
869 anv_UpdateDescriptorSets(anv_device_to_handle(device
),
871 (VkWriteDescriptorSet
[]) {
873 .sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
,
876 .destArrayElement
= 0,
878 .descriptorType
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,
879 .pDescriptors
= (VkDescriptorInfo
[]) {
881 .imageView
= anv_image_view_to_handle(src_iview
),
882 .imageLayout
= VK_IMAGE_LAYOUT_GENERAL
889 anv_CreateFramebuffer(anv_device_to_handle(device
),
890 &(VkFramebufferCreateInfo
) {
891 .sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
,
892 .attachmentCount
= 1,
893 .pAttachments
= (VkImageView
[]) {
894 anv_image_view_to_handle(dest_iview
),
896 .width
= dest_iview
->extent
.width
,
897 .height
= dest_iview
->extent
.height
,
901 ANV_CALL(CmdBeginRenderPass
)(anv_cmd_buffer_to_handle(cmd_buffer
),
902 &(VkRenderPassBeginInfo
) {
903 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
,
904 .renderPass
= device
->meta_state
.blit
.render_pass
,
907 .offset
= { dest_offset
.x
, dest_offset
.y
},
908 .extent
= { dest_extent
.width
, dest_extent
.height
},
910 .clearValueCount
= 0,
911 .pClearValues
= NULL
,
912 }, VK_RENDER_PASS_CONTENTS_INLINE
);
916 switch (src_image
->type
) {
917 case VK_IMAGE_TYPE_1D
:
918 anv_finishme("VK_IMAGE_TYPE_1D");
919 pipeline
= device
->meta_state
.blit
.pipeline_2d_src
;
921 case VK_IMAGE_TYPE_2D
:
922 pipeline
= device
->meta_state
.blit
.pipeline_2d_src
;
924 case VK_IMAGE_TYPE_3D
:
925 pipeline
= device
->meta_state
.blit
.pipeline_3d_src
;
928 unreachable(!"bad VkImageType");
931 if (cmd_buffer
->state
.pipeline
!= anv_pipeline_from_handle(pipeline
)) {
932 anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer
),
933 VK_PIPELINE_BIND_POINT_GRAPHICS
, pipeline
);
936 anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer
), 1,
940 .width
= dest_iview
->extent
.width
,
941 .height
= dest_iview
->extent
.height
,
946 anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer
),
947 VK_PIPELINE_BIND_POINT_GRAPHICS
,
948 device
->meta_state
.blit
.pipeline_layout
, 0, 1,
951 ANV_CALL(CmdDraw
)(anv_cmd_buffer_to_handle(cmd_buffer
), 3, 1, 0, 0);
953 ANV_CALL(CmdEndRenderPass
)(anv_cmd_buffer_to_handle(cmd_buffer
));
955 /* At the point where we emit the draw call, all data from the
956 * descriptor sets, etc. has been used. We are free to delete it.
958 anv_descriptor_set_destroy(device
, anv_descriptor_set_from_handle(set
));
959 anv_DestroyFramebuffer(anv_device_to_handle(device
), fb
);
963 meta_finish_blit(struct anv_cmd_buffer
*cmd_buffer
,
964 const struct anv_saved_state
*saved_state
)
966 anv_cmd_buffer_restore(cmd_buffer
, saved_state
);
970 vk_format_for_cpp(int cpp
)
973 case 1: return VK_FORMAT_R8_UINT
;
974 case 2: return VK_FORMAT_R8G8_UINT
;
975 case 3: return VK_FORMAT_R8G8B8_UINT
;
976 case 4: return VK_FORMAT_R8G8B8A8_UINT
;
977 case 6: return VK_FORMAT_R16G16B16_UINT
;
978 case 8: return VK_FORMAT_R16G16B16A16_UINT
;
979 case 12: return VK_FORMAT_R32G32B32_UINT
;
980 case 16: return VK_FORMAT_R32G32B32A32_UINT
;
982 unreachable("Invalid format cpp");
987 do_buffer_copy(struct anv_cmd_buffer
*cmd_buffer
,
988 struct anv_bo
*src
, uint64_t src_offset
,
989 struct anv_bo
*dest
, uint64_t dest_offset
,
990 int width
, int height
, VkFormat copy_format
)
992 VkDevice vk_device
= anv_device_to_handle(cmd_buffer
->device
);
994 VkImageCreateInfo image_info
= {
995 .sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
,
996 .imageType
= VK_IMAGE_TYPE_2D
,
997 .format
= copy_format
,
1006 .tiling
= VK_IMAGE_TILING_LINEAR
,
1012 image_info
.usage
= VK_IMAGE_USAGE_SAMPLED_BIT
;
1013 anv_CreateImage(vk_device
, &image_info
, &src_image
);
1016 image_info
.usage
= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
;
1017 anv_CreateImage(vk_device
, &image_info
, &dest_image
);
1019 /* We could use a vk call to bind memory, but that would require
1020 * creating a dummy memory object etc. so there's really no point.
1022 anv_image_from_handle(src_image
)->bo
= src
;
1023 anv_image_from_handle(src_image
)->offset
= src_offset
;
1024 anv_image_from_handle(dest_image
)->bo
= dest
;
1025 anv_image_from_handle(dest_image
)->offset
= dest_offset
;
1027 struct anv_image_view src_iview
;
1028 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
1029 &(VkImageViewCreateInfo
) {
1030 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1032 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
1033 .format
= copy_format
,
1035 VK_CHANNEL_SWIZZLE_R
,
1036 VK_CHANNEL_SWIZZLE_G
,
1037 VK_CHANNEL_SWIZZLE_B
,
1038 VK_CHANNEL_SWIZZLE_A
1040 .subresourceRange
= {
1041 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
1044 .baseArrayLayer
= 0,
1050 struct anv_image_view dest_iview
;
1051 anv_image_view_init(&dest_iview
, cmd_buffer
->device
,
1052 &(VkImageViewCreateInfo
) {
1053 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1054 .image
= dest_image
,
1055 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
1056 .format
= copy_format
,
1058 .r
= VK_CHANNEL_SWIZZLE_R
,
1059 .g
= VK_CHANNEL_SWIZZLE_G
,
1060 .b
= VK_CHANNEL_SWIZZLE_B
,
1061 .a
= VK_CHANNEL_SWIZZLE_A
,
1063 .subresourceRange
= {
1064 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
1067 .baseArrayLayer
= 0,
1073 meta_emit_blit(cmd_buffer
,
1074 anv_image_from_handle(src_image
),
1076 (VkOffset3D
) { 0, 0, 0 },
1077 (VkExtent3D
) { width
, height
, 1 },
1078 anv_image_from_handle(dest_image
),
1080 (VkOffset3D
) { 0, 0, 0 },
1081 (VkExtent3D
) { width
, height
, 1 });
1083 anv_DestroyImage(vk_device
, src_image
);
1084 anv_DestroyImage(vk_device
, dest_image
);
1087 void anv_CmdCopyBuffer(
1088 VkCmdBuffer cmdBuffer
,
1090 VkBuffer destBuffer
,
1091 uint32_t regionCount
,
1092 const VkBufferCopy
* pRegions
)
1094 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
1095 ANV_FROM_HANDLE(anv_buffer
, src_buffer
, srcBuffer
);
1096 ANV_FROM_HANDLE(anv_buffer
, dest_buffer
, destBuffer
);
1098 struct anv_saved_state saved_state
;
1100 meta_prepare_blit(cmd_buffer
, &saved_state
);
1102 for (unsigned r
= 0; r
< regionCount
; r
++) {
1103 uint64_t src_offset
= src_buffer
->offset
+ pRegions
[r
].srcOffset
;
1104 uint64_t dest_offset
= dest_buffer
->offset
+ pRegions
[r
].destOffset
;
1105 uint64_t copy_size
= pRegions
[r
].copySize
;
1107 /* First, we compute the biggest format that can be used with the
1108 * given offsets and size.
1112 int fs
= ffs(src_offset
) - 1;
1114 cpp
= MIN2(cpp
, 1 << fs
);
1115 assert(src_offset
% cpp
== 0);
1117 fs
= ffs(dest_offset
) - 1;
1119 cpp
= MIN2(cpp
, 1 << fs
);
1120 assert(dest_offset
% cpp
== 0);
1122 fs
= ffs(pRegions
[r
].copySize
) - 1;
1124 cpp
= MIN2(cpp
, 1 << fs
);
1125 assert(pRegions
[r
].copySize
% cpp
== 0);
1127 VkFormat copy_format
= vk_format_for_cpp(cpp
);
1129 /* This is maximum possible width/height our HW can handle */
1130 uint64_t max_surface_dim
= 1 << 14;
1132 /* First, we make a bunch of max-sized copies */
1133 uint64_t max_copy_size
= max_surface_dim
* max_surface_dim
* cpp
;
1134 while (copy_size
> max_copy_size
) {
1135 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
1136 dest_buffer
->bo
, dest_offset
,
1137 max_surface_dim
, max_surface_dim
, copy_format
);
1138 copy_size
-= max_copy_size
;
1139 src_offset
+= max_copy_size
;
1140 dest_offset
+= max_copy_size
;
1143 uint64_t height
= copy_size
/ (max_surface_dim
* cpp
);
1144 assert(height
< max_surface_dim
);
1146 uint64_t rect_copy_size
= height
* max_surface_dim
* cpp
;
1147 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
1148 dest_buffer
->bo
, dest_offset
,
1149 max_surface_dim
, height
, copy_format
);
1150 copy_size
-= rect_copy_size
;
1151 src_offset
+= rect_copy_size
;
1152 dest_offset
+= rect_copy_size
;
1155 if (copy_size
!= 0) {
1156 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
1157 dest_buffer
->bo
, dest_offset
,
1158 copy_size
/ cpp
, 1, copy_format
);
1162 meta_finish_blit(cmd_buffer
, &saved_state
);
1165 void anv_CmdCopyImage(
1166 VkCmdBuffer cmdBuffer
,
1168 VkImageLayout srcImageLayout
,
1170 VkImageLayout destImageLayout
,
1171 uint32_t regionCount
,
1172 const VkImageCopy
* pRegions
)
1174 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
1175 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
1176 ANV_FROM_HANDLE(anv_image
, dest_image
, destImage
);
1178 const VkImageViewType src_iview_type
=
1179 meta_blit_get_src_image_view_type(src_image
);
1181 struct anv_saved_state saved_state
;
1183 meta_prepare_blit(cmd_buffer
, &saved_state
);
1185 for (unsigned r
= 0; r
< regionCount
; r
++) {
1186 struct anv_image_view src_iview
;
1187 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
1188 &(VkImageViewCreateInfo
) {
1189 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1191 .viewType
= src_iview_type
,
1192 .format
= src_image
->format
->vk_format
,
1194 VK_CHANNEL_SWIZZLE_R
,
1195 VK_CHANNEL_SWIZZLE_G
,
1196 VK_CHANNEL_SWIZZLE_B
,
1197 VK_CHANNEL_SWIZZLE_A
1199 .subresourceRange
= {
1200 .aspectMask
= 1 << pRegions
[r
].srcSubresource
.aspect
,
1201 .baseMipLevel
= pRegions
[r
].srcSubresource
.mipLevel
,
1203 .baseArrayLayer
= pRegions
[r
].srcSubresource
.arrayLayer
,
1209 const VkOffset3D dest_offset
= {
1210 .x
= pRegions
[r
].destOffset
.x
,
1211 .y
= pRegions
[r
].destOffset
.y
,
1215 const uint32_t dest_array_slice
=
1216 meta_blit_get_dest_view_base_array_slice(dest_image
,
1217 &pRegions
[r
].destSubresource
,
1218 &pRegions
[r
].destOffset
);
1220 if (pRegions
[r
].srcSubresource
.arraySize
> 1)
1221 anv_finishme("FINISHME: copy multiple array layers");
1223 if (pRegions
[r
].extent
.depth
> 1)
1224 anv_finishme("FINISHME: copy multiple depth layers");
1226 struct anv_image_view dest_iview
;
1227 anv_image_view_init(&dest_iview
, cmd_buffer
->device
,
1228 &(VkImageViewCreateInfo
) {
1229 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1231 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
1232 .format
= dest_image
->format
->vk_format
,
1234 VK_CHANNEL_SWIZZLE_R
,
1235 VK_CHANNEL_SWIZZLE_G
,
1236 VK_CHANNEL_SWIZZLE_B
,
1237 VK_CHANNEL_SWIZZLE_A
1239 .subresourceRange
= {
1240 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
1241 .baseMipLevel
= pRegions
[r
].destSubresource
.mipLevel
,
1243 .baseArrayLayer
= dest_array_slice
,
1249 meta_emit_blit(cmd_buffer
,
1250 src_image
, &src_iview
,
1251 pRegions
[r
].srcOffset
,
1253 dest_image
, &dest_iview
,
1255 pRegions
[r
].extent
);
1258 meta_finish_blit(cmd_buffer
, &saved_state
);
1261 void anv_CmdBlitImage(
1262 VkCmdBuffer cmdBuffer
,
1264 VkImageLayout srcImageLayout
,
1266 VkImageLayout destImageLayout
,
1267 uint32_t regionCount
,
1268 const VkImageBlit
* pRegions
,
1272 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
1273 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
1274 ANV_FROM_HANDLE(anv_image
, dest_image
, destImage
);
1276 const VkImageViewType src_iview_type
=
1277 meta_blit_get_src_image_view_type(src_image
);
1279 struct anv_saved_state saved_state
;
1281 anv_finishme("respect VkTexFilter");
1283 meta_prepare_blit(cmd_buffer
, &saved_state
);
1285 for (unsigned r
= 0; r
< regionCount
; r
++) {
1286 struct anv_image_view src_iview
;
1287 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
1288 &(VkImageViewCreateInfo
) {
1289 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1291 .viewType
= src_iview_type
,
1292 .format
= src_image
->format
->vk_format
,
1294 VK_CHANNEL_SWIZZLE_R
,
1295 VK_CHANNEL_SWIZZLE_G
,
1296 VK_CHANNEL_SWIZZLE_B
,
1297 VK_CHANNEL_SWIZZLE_A
1299 .subresourceRange
= {
1300 .aspectMask
= 1 << pRegions
[r
].srcSubresource
.aspect
,
1301 .baseMipLevel
= pRegions
[r
].srcSubresource
.mipLevel
,
1303 .baseArrayLayer
= pRegions
[r
].srcSubresource
.arrayLayer
,
1309 const VkOffset3D dest_offset
= {
1310 .x
= pRegions
[r
].destOffset
.x
,
1311 .y
= pRegions
[r
].destOffset
.y
,
1315 const uint32_t dest_array_slice
=
1316 meta_blit_get_dest_view_base_array_slice(dest_image
,
1317 &pRegions
[r
].destSubresource
,
1318 &pRegions
[r
].destOffset
);
1320 if (pRegions
[r
].srcSubresource
.arraySize
> 1)
1321 anv_finishme("FINISHME: copy multiple array layers");
1323 if (pRegions
[r
].destExtent
.depth
> 1)
1324 anv_finishme("FINISHME: copy multiple depth layers");
1326 struct anv_image_view dest_iview
;
1327 anv_image_view_init(&dest_iview
, cmd_buffer
->device
,
1328 &(VkImageViewCreateInfo
) {
1329 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1331 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
1332 .format
= dest_image
->format
->vk_format
,
1334 VK_CHANNEL_SWIZZLE_R
,
1335 VK_CHANNEL_SWIZZLE_G
,
1336 VK_CHANNEL_SWIZZLE_B
,
1337 VK_CHANNEL_SWIZZLE_A
1339 .subresourceRange
= {
1340 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
1341 .baseMipLevel
= pRegions
[r
].destSubresource
.mipLevel
,
1343 .baseArrayLayer
= dest_array_slice
,
1349 meta_emit_blit(cmd_buffer
,
1350 src_image
, &src_iview
,
1351 pRegions
[r
].srcOffset
,
1352 pRegions
[r
].srcExtent
,
1353 dest_image
, &dest_iview
,
1355 pRegions
[r
].destExtent
);
1358 meta_finish_blit(cmd_buffer
, &saved_state
);
1362 make_image_for_buffer(VkDevice vk_device
, VkBuffer vk_buffer
, VkFormat format
,
1363 VkImageUsageFlags usage
,
1364 const VkBufferImageCopy
*copy
)
1366 ANV_FROM_HANDLE(anv_buffer
, buffer
, vk_buffer
);
1368 VkExtent3D extent
= copy
->imageExtent
;
1369 if (copy
->bufferRowLength
)
1370 extent
.width
= copy
->bufferRowLength
;
1371 if (copy
->bufferImageHeight
)
1372 extent
.height
= copy
->bufferImageHeight
;
1376 VkResult result
= anv_CreateImage(vk_device
,
1377 &(VkImageCreateInfo
) {
1378 .sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
,
1379 .imageType
= VK_IMAGE_TYPE_2D
,
1385 .tiling
= VK_IMAGE_TILING_LINEAR
,
1389 assert(result
== VK_SUCCESS
);
1391 ANV_FROM_HANDLE(anv_image
, image
, vk_image
);
1393 /* We could use a vk call to bind memory, but that would require
1394 * creating a dummy memory object etc. so there's really no point.
1396 image
->bo
= buffer
->bo
;
1397 image
->offset
= buffer
->offset
+ copy
->bufferOffset
;
1399 return anv_image_to_handle(image
);
1402 void anv_CmdCopyBufferToImage(
1403 VkCmdBuffer cmdBuffer
,
1406 VkImageLayout destImageLayout
,
1407 uint32_t regionCount
,
1408 const VkBufferImageCopy
* pRegions
)
1410 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
1411 ANV_FROM_HANDLE(anv_image
, dest_image
, destImage
);
1412 VkDevice vk_device
= anv_device_to_handle(cmd_buffer
->device
);
1413 const VkFormat orig_format
= dest_image
->format
->vk_format
;
1414 struct anv_saved_state saved_state
;
1416 meta_prepare_blit(cmd_buffer
, &saved_state
);
1418 for (unsigned r
= 0; r
< regionCount
; r
++) {
1419 VkFormat proxy_format
= orig_format
;
1420 VkImageAspect proxy_aspect
= pRegions
[r
].imageSubresource
.aspect
;
1422 if (orig_format
== VK_FORMAT_S8_UINT
) {
1423 proxy_format
= VK_FORMAT_R8_UINT
;
1424 proxy_aspect
= VK_IMAGE_ASPECT_COLOR
;
1427 VkImage srcImage
= make_image_for_buffer(vk_device
, srcBuffer
,
1428 proxy_format
, VK_IMAGE_USAGE_SAMPLED_BIT
, &pRegions
[r
]);
1430 struct anv_image_view src_iview
;
1431 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
1432 &(VkImageViewCreateInfo
) {
1433 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1435 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
1436 .format
= proxy_format
,
1438 VK_CHANNEL_SWIZZLE_R
,
1439 VK_CHANNEL_SWIZZLE_G
,
1440 VK_CHANNEL_SWIZZLE_B
,
1441 VK_CHANNEL_SWIZZLE_A
1443 .subresourceRange
= {
1444 .aspectMask
= 1 << proxy_aspect
,
1447 .baseArrayLayer
= 0,
1453 const VkOffset3D dest_offset
= {
1454 .x
= pRegions
[r
].imageOffset
.x
,
1455 .y
= pRegions
[r
].imageOffset
.y
,
1459 const uint32_t dest_array_slice
=
1460 meta_blit_get_dest_view_base_array_slice(dest_image
,
1461 &pRegions
[r
].imageSubresource
,
1462 &pRegions
[r
].imageOffset
);
1464 if (pRegions
[r
].imageExtent
.depth
> 1)
1465 anv_finishme("FINISHME: copy multiple depth layers");
1467 struct anv_image_view dest_iview
;
1468 anv_image_view_init(&dest_iview
, cmd_buffer
->device
,
1469 &(VkImageViewCreateInfo
) {
1470 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1471 .image
= anv_image_to_handle(dest_image
),
1472 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
1473 .format
= proxy_format
,
1475 VK_CHANNEL_SWIZZLE_R
,
1476 VK_CHANNEL_SWIZZLE_G
,
1477 VK_CHANNEL_SWIZZLE_B
,
1478 VK_CHANNEL_SWIZZLE_A
1480 .subresourceRange
= {
1481 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
1482 .baseMipLevel
= pRegions
[r
].imageSubresource
.mipLevel
,
1484 .baseArrayLayer
= dest_array_slice
,
1490 meta_emit_blit(cmd_buffer
,
1491 anv_image_from_handle(srcImage
),
1493 (VkOffset3D
) { 0, 0, 0 },
1494 pRegions
[r
].imageExtent
,
1498 pRegions
[r
].imageExtent
);
1500 anv_DestroyImage(vk_device
, srcImage
);
1503 meta_finish_blit(cmd_buffer
, &saved_state
);
1506 void anv_CmdCopyImageToBuffer(
1507 VkCmdBuffer cmdBuffer
,
1509 VkImageLayout srcImageLayout
,
1510 VkBuffer destBuffer
,
1511 uint32_t regionCount
,
1512 const VkBufferImageCopy
* pRegions
)
1514 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
1515 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
1516 VkDevice vk_device
= anv_device_to_handle(cmd_buffer
->device
);
1517 struct anv_saved_state saved_state
;
1519 const VkImageViewType src_iview_type
=
1520 meta_blit_get_src_image_view_type(src_image
);
1522 meta_prepare_blit(cmd_buffer
, &saved_state
);
1524 for (unsigned r
= 0; r
< regionCount
; r
++) {
1525 if (pRegions
[r
].imageSubresource
.arraySize
> 1)
1526 anv_finishme("FINISHME: copy multiple array layers");
1528 if (pRegions
[r
].imageExtent
.depth
> 1)
1529 anv_finishme("FINISHME: copy multiple depth layers");
1531 struct anv_image_view src_iview
;
1532 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
1533 &(VkImageViewCreateInfo
) {
1534 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1536 .viewType
= src_iview_type
,
1537 .format
= src_image
->format
->vk_format
,
1539 VK_CHANNEL_SWIZZLE_R
,
1540 VK_CHANNEL_SWIZZLE_G
,
1541 VK_CHANNEL_SWIZZLE_B
,
1542 VK_CHANNEL_SWIZZLE_A
1544 .subresourceRange
= {
1545 .aspectMask
= 1 << pRegions
[r
].imageSubresource
.aspect
,
1546 .baseMipLevel
= pRegions
[r
].imageSubresource
.mipLevel
,
1548 .baseArrayLayer
= pRegions
[r
].imageSubresource
.arrayLayer
,
1554 VkFormat dest_format
= src_image
->format
->vk_format
;
1555 if (dest_format
== VK_FORMAT_S8_UINT
) {
1556 dest_format
= VK_FORMAT_R8_UINT
;
1559 VkImage destImage
= make_image_for_buffer(vk_device
, destBuffer
,
1560 dest_format
, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
, &pRegions
[r
]);
1562 struct anv_image_view dest_iview
;
1563 anv_image_view_init(&dest_iview
, cmd_buffer
->device
,
1564 &(VkImageViewCreateInfo
) {
1565 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1567 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
1568 .format
= dest_format
,
1570 VK_CHANNEL_SWIZZLE_R
,
1571 VK_CHANNEL_SWIZZLE_G
,
1572 VK_CHANNEL_SWIZZLE_B
,
1573 VK_CHANNEL_SWIZZLE_A
1575 .subresourceRange
= {
1576 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
1579 .baseArrayLayer
= 0,
1585 meta_emit_blit(cmd_buffer
,
1586 anv_image_from_handle(srcImage
),
1588 pRegions
[r
].imageOffset
,
1589 pRegions
[r
].imageExtent
,
1590 anv_image_from_handle(destImage
),
1592 (VkOffset3D
) { 0, 0, 0 },
1593 pRegions
[r
].imageExtent
);
1595 anv_DestroyImage(vk_device
, destImage
);
1598 meta_finish_blit(cmd_buffer
, &saved_state
);
1601 void anv_CmdUpdateBuffer(
1602 VkCmdBuffer cmdBuffer
,
1603 VkBuffer destBuffer
,
1604 VkDeviceSize destOffset
,
1605 VkDeviceSize dataSize
,
1606 const uint32_t* pData
)
1611 void anv_CmdFillBuffer(
1612 VkCmdBuffer cmdBuffer
,
1613 VkBuffer destBuffer
,
1614 VkDeviceSize destOffset
,
1615 VkDeviceSize fillSize
,
1621 void anv_CmdClearColorImage(
1622 VkCmdBuffer cmdBuffer
,
1624 VkImageLayout imageLayout
,
1625 const VkClearColorValue
* pColor
,
1626 uint32_t rangeCount
,
1627 const VkImageSubresourceRange
* pRanges
)
1629 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
1630 ANV_FROM_HANDLE(anv_image
, image
, _image
);
1631 struct anv_saved_state saved_state
;
1633 anv_cmd_buffer_save(cmd_buffer
, &saved_state
,
1634 (1 << VK_DYNAMIC_STATE_VIEWPORT
));
1635 cmd_buffer
->state
.dynamic
.viewport
.count
= 0;
1637 for (uint32_t r
= 0; r
< rangeCount
; r
++) {
1638 for (uint32_t l
= 0; l
< pRanges
[r
].mipLevels
; l
++) {
1639 for (uint32_t s
= 0; s
< pRanges
[r
].arraySize
; s
++) {
1640 struct anv_image_view iview
;
1641 anv_image_view_init(&iview
, cmd_buffer
->device
,
1642 &(VkImageViewCreateInfo
) {
1643 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1645 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
1646 .format
= image
->format
->vk_format
,
1648 VK_CHANNEL_SWIZZLE_R
,
1649 VK_CHANNEL_SWIZZLE_G
,
1650 VK_CHANNEL_SWIZZLE_B
,
1651 VK_CHANNEL_SWIZZLE_A
1653 .subresourceRange
= {
1654 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
1655 .baseMipLevel
= pRanges
[r
].baseMipLevel
+ l
,
1657 .baseArrayLayer
= pRanges
[r
].baseArrayLayer
+ s
,
1664 anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer
->device
),
1665 &(VkFramebufferCreateInfo
) {
1666 .sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
,
1667 .attachmentCount
= 1,
1668 .pAttachments
= (VkImageView
[]) {
1669 anv_image_view_to_handle(&iview
),
1671 .width
= iview
.extent
.width
,
1672 .height
= iview
.extent
.height
,
1677 anv_CreateRenderPass(anv_device_to_handle(cmd_buffer
->device
),
1678 &(VkRenderPassCreateInfo
) {
1679 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
1680 .attachmentCount
= 1,
1681 .pAttachments
= &(VkAttachmentDescription
) {
1682 .sType
= VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION
,
1683 .format
= iview
.format
->vk_format
,
1684 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
1685 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
1686 .initialLayout
= VK_IMAGE_LAYOUT_GENERAL
,
1687 .finalLayout
= VK_IMAGE_LAYOUT_GENERAL
,
1690 .pSubpasses
= &(VkSubpassDescription
) {
1691 .sType
= VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION
,
1692 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
1695 .pColorAttachments
= &(VkAttachmentReference
) {
1697 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
1699 .pResolveAttachments
= NULL
,
1700 .depthStencilAttachment
= (VkAttachmentReference
) {
1701 .attachment
= VK_ATTACHMENT_UNUSED
,
1702 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
1705 .pPreserveAttachments
= &(VkAttachmentReference
) {
1707 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
1710 .dependencyCount
= 0,
1713 ANV_CALL(CmdBeginRenderPass
)(anv_cmd_buffer_to_handle(cmd_buffer
),
1714 &(VkRenderPassBeginInfo
) {
1715 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
,
1717 .offset
= { 0, 0, },
1719 .width
= iview
.extent
.width
,
1720 .height
= iview
.extent
.height
,
1725 .clearValueCount
= 1,
1726 .pClearValues
= NULL
,
1727 }, VK_RENDER_PASS_CONTENTS_INLINE
);
1729 struct clear_instance_data instance_data
= {
1738 meta_emit_clear(cmd_buffer
, 1, &instance_data
,
1739 (VkClearDepthStencilValue
) {0});
1741 ANV_CALL(CmdEndRenderPass
)(anv_cmd_buffer_to_handle(cmd_buffer
));
1746 /* Restore API state */
1747 anv_cmd_buffer_restore(cmd_buffer
, &saved_state
);
1750 void anv_CmdClearDepthStencilImage(
1751 VkCmdBuffer cmdBuffer
,
1753 VkImageLayout imageLayout
,
1754 const VkClearDepthStencilValue
* pDepthStencil
,
1755 uint32_t rangeCount
,
1756 const VkImageSubresourceRange
* pRanges
)
1761 void anv_CmdClearColorAttachment(
1762 VkCmdBuffer cmdBuffer
,
1763 uint32_t colorAttachment
,
1764 VkImageLayout imageLayout
,
1765 const VkClearColorValue
* pColor
,
1767 const VkRect3D
* pRects
)
1772 void anv_CmdClearDepthStencilAttachment(
1773 VkCmdBuffer cmdBuffer
,
1774 VkImageAspectFlags aspectMask
,
1775 VkImageLayout imageLayout
,
1776 const VkClearDepthStencilValue
* pDepthStencil
,
1778 const VkRect3D
* pRects
)
1783 void anv_CmdResolveImage(
1784 VkCmdBuffer cmdBuffer
,
1786 VkImageLayout srcImageLayout
,
1788 VkImageLayout destImageLayout
,
1789 uint32_t regionCount
,
1790 const VkImageResolve
* pRegions
)
1796 anv_device_init_meta(struct anv_device
*device
)
1798 anv_device_init_meta_clear_state(device
);
1799 anv_device_init_meta_blit_state(device
);
1803 anv_device_finish_meta(struct anv_device
*device
)
1806 anv_DestroyPipeline(anv_device_to_handle(device
),
1807 device
->meta_state
.clear
.pipeline
);
1810 anv_DestroyRenderPass(anv_device_to_handle(device
),
1811 device
->meta_state
.blit
.render_pass
);
1812 anv_DestroyPipeline(anv_device_to_handle(device
),
1813 device
->meta_state
.blit
.pipeline_2d_src
);
1814 anv_DestroyPipeline(anv_device_to_handle(device
),
1815 device
->meta_state
.blit
.pipeline_3d_src
);
1816 anv_DestroyPipelineLayout(anv_device_to_handle(device
),
1817 device
->meta_state
.blit
.pipeline_layout
);
1818 anv_DestroyDescriptorSetLayout(anv_device_to_handle(device
),
1819 device
->meta_state
.blit
.ds_layout
);