vk/0.210.0: Rework a few raster/input enums
[mesa.git] / src / vulkan / anv_meta.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "anv_meta.h"
31 #include "anv_meta_clear.h"
32 #include "anv_private.h"
33 #include "anv_nir_builder.h"
34
35 struct anv_render_pass anv_meta_dummy_renderpass = {0};
36
37 static nir_shader *
38 build_nir_vertex_shader(bool attr_flat)
39 {
40 nir_builder b;
41
42 const struct glsl_type *vertex_type = glsl_vec4_type();
43
44 nir_builder_init_simple_shader(&b, MESA_SHADER_VERTEX);
45
46 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
47 vertex_type, "a_pos");
48 pos_in->data.location = VERT_ATTRIB_GENERIC0;
49 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
50 vertex_type, "gl_Position");
51 pos_in->data.location = VARYING_SLOT_POS;
52 nir_copy_var(&b, pos_out, pos_in);
53
54 /* Add one more pass-through attribute. For clear shaders, this is used
55 * to store the color and for blit shaders it's the texture coordinate.
56 */
57 const struct glsl_type *attr_type = glsl_vec4_type();
58 nir_variable *attr_in = nir_variable_create(b.shader, nir_var_shader_in,
59 attr_type, "a_attr");
60 attr_in->data.location = VERT_ATTRIB_GENERIC1;
61 nir_variable *attr_out = nir_variable_create(b.shader, nir_var_shader_out,
62 attr_type, "v_attr");
63 attr_out->data.location = VARYING_SLOT_VAR0;
64 attr_out->data.interpolation = attr_flat ? INTERP_QUALIFIER_FLAT :
65 INTERP_QUALIFIER_SMOOTH;
66 nir_copy_var(&b, attr_out, attr_in);
67
68 return b.shader;
69 }
70
71 static nir_shader *
72 build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
73 {
74 nir_builder b;
75
76 nir_builder_init_simple_shader(&b, MESA_SHADER_FRAGMENT);
77
78 const struct glsl_type *color_type = glsl_vec4_type();
79
80 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
81 glsl_vec4_type(), "v_attr");
82 tex_pos_in->data.location = VARYING_SLOT_VAR0;
83
84 const struct glsl_type *sampler_type =
85 glsl_sampler_type(tex_dim, false, false, glsl_get_base_type(color_type));
86 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
87 sampler_type, "s_tex");
88 sampler->data.descriptor_set = 0;
89 sampler->data.binding = 0;
90
91 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
92 tex->sampler_dim = tex_dim;
93 tex->op = nir_texop_tex;
94 tex->src[0].src_type = nir_tex_src_coord;
95 tex->src[0].src = nir_src_for_ssa(nir_load_var(&b, tex_pos_in));
96 tex->dest_type = nir_type_float; /* TODO */
97
98 if (tex_dim == GLSL_SAMPLER_DIM_2D)
99 tex->is_array = true;
100 tex->coord_components = 3;
101
102 tex->sampler = nir_deref_var_create(tex, sampler);
103
104 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, "tex");
105 nir_builder_instr_insert(&b, &tex->instr);
106
107 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
108 color_type, "f_color");
109 color_out->data.location = FRAG_RESULT_DATA0;
110 nir_store_var(&b, color_out, &tex->dest.ssa);
111
112 return b.shader;
113 }
114
115 void
116 anv_meta_save(struct anv_meta_saved_state *state,
117 const struct anv_cmd_buffer *cmd_buffer,
118 uint32_t dynamic_mask)
119 {
120 state->old_pipeline = cmd_buffer->state.pipeline;
121 state->old_descriptor_set0 = cmd_buffer->state.descriptors[0];
122 memcpy(state->old_vertex_bindings, cmd_buffer->state.vertex_bindings,
123 sizeof(state->old_vertex_bindings));
124
125 state->dynamic_mask = dynamic_mask;
126 anv_dynamic_state_copy(&state->dynamic, &cmd_buffer->state.dynamic,
127 dynamic_mask);
128 }
129
130 void
131 anv_meta_restore(const struct anv_meta_saved_state *state,
132 struct anv_cmd_buffer *cmd_buffer)
133 {
134 cmd_buffer->state.pipeline = state->old_pipeline;
135 cmd_buffer->state.descriptors[0] = state->old_descriptor_set0;
136 memcpy(cmd_buffer->state.vertex_bindings, state->old_vertex_bindings,
137 sizeof(state->old_vertex_bindings));
138
139 cmd_buffer->state.vb_dirty |= (1 << ANV_META_VERTEX_BINDING_COUNT) - 1;
140 cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
141 cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_VERTEX_BIT;
142
143 anv_dynamic_state_copy(&cmd_buffer->state.dynamic, &state->dynamic,
144 state->dynamic_mask);
145 cmd_buffer->state.dirty |= state->dynamic_mask;
146 }
147
148 static VkImageViewType
149 meta_blit_get_src_image_view_type(const struct anv_image *src_image)
150 {
151 switch (src_image->type) {
152 case VK_IMAGE_TYPE_1D:
153 return VK_IMAGE_VIEW_TYPE_1D;
154 case VK_IMAGE_TYPE_2D:
155 return VK_IMAGE_VIEW_TYPE_2D;
156 case VK_IMAGE_TYPE_3D:
157 return VK_IMAGE_VIEW_TYPE_3D;
158 default:
159 assert(!"bad VkImageType");
160 return 0;
161 }
162 }
163
164 static uint32_t
165 meta_blit_get_dest_view_base_array_slice(const struct anv_image *dest_image,
166 const VkImageSubresourceCopy *dest_subresource,
167 const VkOffset3D *dest_offset)
168 {
169 switch (dest_image->type) {
170 case VK_IMAGE_TYPE_1D:
171 case VK_IMAGE_TYPE_2D:
172 return dest_subresource->arrayLayer;
173 case VK_IMAGE_TYPE_3D:
174 /* HACK: Vulkan does not allow attaching a 3D image to a framebuffer,
175 * but meta does it anyway. When doing so, we translate the
176 * destination's z offset into an array offset.
177 */
178 return dest_offset->z;
179 default:
180 assert(!"bad VkImageType");
181 return 0;
182 }
183 }
184
185 static void
186 anv_device_init_meta_blit_state(struct anv_device *device)
187 {
188 anv_CreateRenderPass(anv_device_to_handle(device),
189 &(VkRenderPassCreateInfo) {
190 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
191 .attachmentCount = 1,
192 .pAttachments = &(VkAttachmentDescription) {
193 .sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION,
194 .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
195 .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
196 .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
197 .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
198 .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
199 },
200 .subpassCount = 1,
201 .pSubpasses = &(VkSubpassDescription) {
202 .sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION,
203 .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
204 .inputCount = 0,
205 .colorCount = 1,
206 .pColorAttachments = &(VkAttachmentReference) {
207 .attachment = 0,
208 .layout = VK_IMAGE_LAYOUT_GENERAL,
209 },
210 .pResolveAttachments = NULL,
211 .depthStencilAttachment = (VkAttachmentReference) {
212 .attachment = VK_ATTACHMENT_UNUSED,
213 .layout = VK_IMAGE_LAYOUT_GENERAL,
214 },
215 .preserveCount = 1,
216 .pPreserveAttachments = &(VkAttachmentReference) {
217 .attachment = 0,
218 .layout = VK_IMAGE_LAYOUT_GENERAL,
219 },
220 },
221 .dependencyCount = 0,
222 }, &device->meta_state.blit.render_pass);
223
224 /* We don't use a vertex shader for clearing, but instead build and pass
225 * the VUEs directly to the rasterization backend. However, we do need
226 * to provide GLSL source for the vertex shader so that the compiler
227 * does not dead-code our inputs.
228 */
229 struct anv_shader_module vsm = {
230 .nir = build_nir_vertex_shader(false),
231 };
232
233 struct anv_shader_module fsm_2d = {
234 .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D),
235 };
236
237 struct anv_shader_module fsm_3d = {
238 .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D),
239 };
240
241 VkShader vs;
242 anv_CreateShader(anv_device_to_handle(device),
243 &(VkShaderCreateInfo) {
244 .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
245 .module = anv_shader_module_to_handle(&vsm),
246 .pName = "main",
247 }, &vs);
248
249 VkShader fs_2d;
250 anv_CreateShader(anv_device_to_handle(device),
251 &(VkShaderCreateInfo) {
252 .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
253 .module = anv_shader_module_to_handle(&fsm_2d),
254 .pName = "main",
255 }, &fs_2d);
256
257 VkShader fs_3d;
258 anv_CreateShader(anv_device_to_handle(device),
259 &(VkShaderCreateInfo) {
260 .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
261 .module = anv_shader_module_to_handle(&fsm_3d),
262 .pName = "main",
263 }, &fs_3d);
264
265 VkPipelineVertexInputStateCreateInfo vi_create_info = {
266 .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
267 .bindingCount = 2,
268 .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
269 {
270 .binding = 0,
271 .strideInBytes = 0,
272 .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
273 },
274 {
275 .binding = 1,
276 .strideInBytes = 5 * sizeof(float),
277 .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
278 },
279 },
280 .attributeCount = 3,
281 .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
282 {
283 /* VUE Header */
284 .location = 0,
285 .binding = 0,
286 .format = VK_FORMAT_R32G32B32A32_UINT,
287 .offsetInBytes = 0
288 },
289 {
290 /* Position */
291 .location = 1,
292 .binding = 1,
293 .format = VK_FORMAT_R32G32_SFLOAT,
294 .offsetInBytes = 0
295 },
296 {
297 /* Texture Coordinate */
298 .location = 2,
299 .binding = 1,
300 .format = VK_FORMAT_R32G32B32_SFLOAT,
301 .offsetInBytes = 8
302 }
303 }
304 };
305
306 VkDescriptorSetLayoutCreateInfo ds_layout_info = {
307 .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
308 .count = 1,
309 .pBinding = (VkDescriptorSetLayoutBinding[]) {
310 {
311 .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
312 .arraySize = 1,
313 .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
314 .pImmutableSamplers = NULL
315 },
316 }
317 };
318 anv_CreateDescriptorSetLayout(anv_device_to_handle(device), &ds_layout_info,
319 &device->meta_state.blit.ds_layout);
320
321 anv_CreatePipelineLayout(anv_device_to_handle(device),
322 &(VkPipelineLayoutCreateInfo) {
323 .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
324 .descriptorSetCount = 1,
325 .pSetLayouts = &device->meta_state.blit.ds_layout,
326 },
327 &device->meta_state.blit.pipeline_layout);
328
329 VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
330 {
331 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
332 .stage = VK_SHADER_STAGE_VERTEX,
333 .shader = vs,
334 .pSpecializationInfo = NULL
335 }, {
336 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
337 .stage = VK_SHADER_STAGE_FRAGMENT,
338 .shader = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
339 .pSpecializationInfo = NULL
340 },
341 };
342
343 const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
344 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
345 .stageCount = ARRAY_SIZE(pipeline_shader_stages),
346 .pStages = pipeline_shader_stages,
347 .pVertexInputState = &vi_create_info,
348 .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
349 .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
350 .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
351 .primitiveRestartEnable = false,
352 },
353 .pViewportState = &(VkPipelineViewportStateCreateInfo) {
354 .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
355 .viewportCount = 1,
356 .scissorCount = 1,
357 },
358 .pRasterState = &(VkPipelineRasterStateCreateInfo) {
359 .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO,
360 .depthClipEnable = true,
361 .rasterizerDiscardEnable = false,
362 .polygonMode = VK_POLYGON_MODE_FILL,
363 .cullMode = VK_CULL_MODE_NONE,
364 .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
365 },
366 .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
367 .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
368 .rasterSamples = 1,
369 .sampleShadingEnable = false,
370 .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
371 },
372 .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
373 .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
374 .attachmentCount = 1,
375 .pAttachments = (VkPipelineColorBlendAttachmentState []) {
376 { .channelWriteMask = VK_CHANNEL_A_BIT |
377 VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
378 }
379 },
380 .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
381 .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
382 .dynamicStateCount = 9,
383 .pDynamicStates = (VkDynamicState[]) {
384 VK_DYNAMIC_STATE_VIEWPORT,
385 VK_DYNAMIC_STATE_SCISSOR,
386 VK_DYNAMIC_STATE_LINE_WIDTH,
387 VK_DYNAMIC_STATE_DEPTH_BIAS,
388 VK_DYNAMIC_STATE_BLEND_CONSTANTS,
389 VK_DYNAMIC_STATE_DEPTH_BOUNDS,
390 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
391 VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
392 VK_DYNAMIC_STATE_STENCIL_REFERENCE,
393 },
394 },
395 .flags = 0,
396 .layout = device->meta_state.blit.pipeline_layout,
397 .renderPass = device->meta_state.blit.render_pass,
398 .subpass = 0,
399 };
400
401 const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
402 .use_repclear = false,
403 .disable_viewport = true,
404 .disable_scissor = true,
405 .disable_vs = true,
406 .use_rectlist = true
407 };
408
409 pipeline_shader_stages[1].shader = fs_2d;
410 anv_graphics_pipeline_create(anv_device_to_handle(device),
411 &vk_pipeline_info, &anv_pipeline_info,
412 &device->meta_state.blit.pipeline_2d_src);
413
414 pipeline_shader_stages[1].shader = fs_3d;
415 anv_graphics_pipeline_create(anv_device_to_handle(device),
416 &vk_pipeline_info, &anv_pipeline_info,
417 &device->meta_state.blit.pipeline_3d_src);
418
419 anv_DestroyShader(anv_device_to_handle(device), vs);
420 anv_DestroyShader(anv_device_to_handle(device), fs_2d);
421 anv_DestroyShader(anv_device_to_handle(device), fs_3d);
422 ralloc_free(vsm.nir);
423 ralloc_free(fsm_2d.nir);
424 ralloc_free(fsm_3d.nir);
425 }
426
427 static void
428 meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
429 struct anv_meta_saved_state *saved_state)
430 {
431 anv_meta_save(saved_state, cmd_buffer,
432 (1 << VK_DYNAMIC_STATE_VIEWPORT));
433 }
434
435 struct blit_region {
436 VkOffset3D src_offset;
437 VkExtent3D src_extent;
438 VkOffset3D dest_offset;
439 VkExtent3D dest_extent;
440 };
441
442 static void
443 meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
444 struct anv_image *src_image,
445 struct anv_image_view *src_iview,
446 VkOffset3D src_offset,
447 VkExtent3D src_extent,
448 struct anv_image *dest_image,
449 struct anv_image_view *dest_iview,
450 VkOffset3D dest_offset,
451 VkExtent3D dest_extent,
452 VkTexFilter blit_filter)
453 {
454 struct anv_device *device = cmd_buffer->device;
455 VkDescriptorPool dummy_desc_pool = (VkDescriptorPool)1;
456
457 struct blit_vb_data {
458 float pos[2];
459 float tex_coord[3];
460 } *vb_data;
461
462 unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
463
464 struct anv_state vb_state =
465 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
466 memset(vb_state.map, 0, sizeof(struct anv_vue_header));
467 vb_data = vb_state.map + sizeof(struct anv_vue_header);
468
469 vb_data[0] = (struct blit_vb_data) {
470 .pos = {
471 dest_offset.x + dest_extent.width,
472 dest_offset.y + dest_extent.height,
473 },
474 .tex_coord = {
475 (float)(src_offset.x + src_extent.width) / (float)src_iview->extent.width,
476 (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
477 (float)src_offset.z / (float)src_iview->extent.depth,
478 },
479 };
480
481 vb_data[1] = (struct blit_vb_data) {
482 .pos = {
483 dest_offset.x,
484 dest_offset.y + dest_extent.height,
485 },
486 .tex_coord = {
487 (float)src_offset.x / (float)src_iview->extent.width,
488 (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
489 (float)src_offset.z / (float)src_iview->extent.depth,
490 },
491 };
492
493 vb_data[2] = (struct blit_vb_data) {
494 .pos = {
495 dest_offset.x,
496 dest_offset.y,
497 },
498 .tex_coord = {
499 (float)src_offset.x / (float)src_iview->extent.width,
500 (float)src_offset.y / (float)src_iview->extent.height,
501 (float)src_offset.z / (float)src_iview->extent.depth,
502 },
503 };
504
505 struct anv_buffer vertex_buffer = {
506 .device = device,
507 .size = vb_size,
508 .bo = &device->dynamic_state_block_pool.bo,
509 .offset = vb_state.offset,
510 };
511
512 anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
513 (VkBuffer[]) {
514 anv_buffer_to_handle(&vertex_buffer),
515 anv_buffer_to_handle(&vertex_buffer)
516 },
517 (VkDeviceSize[]) {
518 0,
519 sizeof(struct anv_vue_header),
520 });
521
522 VkSampler sampler;
523 ANV_CALL(CreateSampler)(anv_device_to_handle(device),
524 &(VkSamplerCreateInfo) {
525 .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
526 .magFilter = blit_filter,
527 .minFilter = blit_filter,
528 }, &sampler);
529
530 VkDescriptorSet set;
531 anv_AllocDescriptorSets(anv_device_to_handle(device), dummy_desc_pool,
532 VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
533 1, &device->meta_state.blit.ds_layout, &set);
534 anv_UpdateDescriptorSets(anv_device_to_handle(device),
535 1, /* writeCount */
536 (VkWriteDescriptorSet[]) {
537 {
538 .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
539 .destSet = set,
540 .destBinding = 0,
541 .destArrayElement = 0,
542 .count = 1,
543 .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
544 .pDescriptors = (VkDescriptorInfo[]) {
545 {
546 .imageView = anv_image_view_to_handle(src_iview),
547 .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
548 .sampler = sampler,
549 },
550 }
551 }
552 }, 0, NULL);
553
554 VkFramebuffer fb;
555 anv_CreateFramebuffer(anv_device_to_handle(device),
556 &(VkFramebufferCreateInfo) {
557 .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
558 .attachmentCount = 1,
559 .pAttachments = (VkImageView[]) {
560 anv_image_view_to_handle(dest_iview),
561 },
562 .width = dest_iview->extent.width,
563 .height = dest_iview->extent.height,
564 .layers = 1
565 }, &fb);
566
567 ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
568 &(VkRenderPassBeginInfo) {
569 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
570 .renderPass = device->meta_state.blit.render_pass,
571 .framebuffer = fb,
572 .renderArea = {
573 .offset = { dest_offset.x, dest_offset.y },
574 .extent = { dest_extent.width, dest_extent.height },
575 },
576 .clearValueCount = 0,
577 .pClearValues = NULL,
578 }, VK_SUBPASS_CONTENTS_INLINE);
579
580 VkPipeline pipeline;
581
582 switch (src_image->type) {
583 case VK_IMAGE_TYPE_1D:
584 anv_finishme("VK_IMAGE_TYPE_1D");
585 pipeline = device->meta_state.blit.pipeline_2d_src;
586 break;
587 case VK_IMAGE_TYPE_2D:
588 pipeline = device->meta_state.blit.pipeline_2d_src;
589 break;
590 case VK_IMAGE_TYPE_3D:
591 pipeline = device->meta_state.blit.pipeline_3d_src;
592 break;
593 default:
594 unreachable(!"bad VkImageType");
595 }
596
597 if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) {
598 anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
599 VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
600 }
601
602 anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer), 1,
603 &(VkViewport) {
604 .originX = 0.0f,
605 .originY = 0.0f,
606 .width = dest_iview->extent.width,
607 .height = dest_iview->extent.height,
608 .minDepth = 0.0f,
609 .maxDepth = 1.0f,
610 });
611
612 anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
613 VK_PIPELINE_BIND_POINT_GRAPHICS,
614 device->meta_state.blit.pipeline_layout, 0, 1,
615 &set, 0, NULL);
616
617 ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
618
619 ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
620
621 /* At the point where we emit the draw call, all data from the
622 * descriptor sets, etc. has been used. We are free to delete it.
623 */
624 anv_descriptor_set_destroy(device, anv_descriptor_set_from_handle(set));
625 anv_DestroySampler(anv_device_to_handle(device), sampler);
626 anv_DestroyFramebuffer(anv_device_to_handle(device), fb);
627 }
628
629 static void
630 meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
631 const struct anv_meta_saved_state *saved_state)
632 {
633 anv_meta_restore(saved_state, cmd_buffer);
634 }
635
636 static VkFormat
637 vk_format_for_size(int bs)
638 {
639 switch (bs) {
640 case 1: return VK_FORMAT_R8_UINT;
641 case 2: return VK_FORMAT_R8G8_UINT;
642 case 3: return VK_FORMAT_R8G8B8_UINT;
643 case 4: return VK_FORMAT_R8G8B8A8_UINT;
644 case 6: return VK_FORMAT_R16G16B16_UINT;
645 case 8: return VK_FORMAT_R16G16B16A16_UINT;
646 case 12: return VK_FORMAT_R32G32B32_UINT;
647 case 16: return VK_FORMAT_R32G32B32A32_UINT;
648 default:
649 unreachable("Invalid format block size");
650 }
651 }
652
653 static void
654 do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
655 struct anv_bo *src, uint64_t src_offset,
656 struct anv_bo *dest, uint64_t dest_offset,
657 int width, int height, VkFormat copy_format)
658 {
659 VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
660
661 VkImageCreateInfo image_info = {
662 .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
663 .imageType = VK_IMAGE_TYPE_2D,
664 .format = copy_format,
665 .extent = {
666 .width = width,
667 .height = height,
668 .depth = 1,
669 },
670 .mipLevels = 1,
671 .arraySize = 1,
672 .samples = 1,
673 .tiling = VK_IMAGE_TILING_LINEAR,
674 .usage = 0,
675 .flags = 0,
676 };
677
678 VkImage src_image;
679 image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
680 anv_CreateImage(vk_device, &image_info, &src_image);
681
682 VkImage dest_image;
683 image_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
684 anv_CreateImage(vk_device, &image_info, &dest_image);
685
686 /* We could use a vk call to bind memory, but that would require
687 * creating a dummy memory object etc. so there's really no point.
688 */
689 anv_image_from_handle(src_image)->bo = src;
690 anv_image_from_handle(src_image)->offset = src_offset;
691 anv_image_from_handle(dest_image)->bo = dest;
692 anv_image_from_handle(dest_image)->offset = dest_offset;
693
694 struct anv_image_view src_iview;
695 anv_image_view_init(&src_iview, cmd_buffer->device,
696 &(VkImageViewCreateInfo) {
697 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
698 .image = src_image,
699 .viewType = VK_IMAGE_VIEW_TYPE_2D,
700 .format = copy_format,
701 .subresourceRange = {
702 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
703 .baseMipLevel = 0,
704 .mipLevels = 1,
705 .baseArrayLayer = 0,
706 .arraySize = 1
707 },
708 },
709 cmd_buffer);
710
711 struct anv_image_view dest_iview;
712 anv_image_view_init(&dest_iview, cmd_buffer->device,
713 &(VkImageViewCreateInfo) {
714 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
715 .image = dest_image,
716 .viewType = VK_IMAGE_VIEW_TYPE_2D,
717 .format = copy_format,
718 .subresourceRange = {
719 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
720 .baseMipLevel = 0,
721 .mipLevels = 1,
722 .baseArrayLayer = 0,
723 .arraySize = 1,
724 },
725 },
726 cmd_buffer);
727
728 meta_emit_blit(cmd_buffer,
729 anv_image_from_handle(src_image),
730 &src_iview,
731 (VkOffset3D) { 0, 0, 0 },
732 (VkExtent3D) { width, height, 1 },
733 anv_image_from_handle(dest_image),
734 &dest_iview,
735 (VkOffset3D) { 0, 0, 0 },
736 (VkExtent3D) { width, height, 1 },
737 VK_TEX_FILTER_NEAREST);
738
739 anv_DestroyImage(vk_device, src_image);
740 anv_DestroyImage(vk_device, dest_image);
741 }
742
743 void anv_CmdCopyBuffer(
744 VkCommandBuffer commandBuffer,
745 VkBuffer srcBuffer,
746 VkBuffer destBuffer,
747 uint32_t regionCount,
748 const VkBufferCopy* pRegions)
749 {
750 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
751 ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
752 ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer);
753
754 struct anv_meta_saved_state saved_state;
755
756 meta_prepare_blit(cmd_buffer, &saved_state);
757
758 for (unsigned r = 0; r < regionCount; r++) {
759 uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
760 uint64_t dest_offset = dest_buffer->offset + pRegions[r].destOffset;
761 uint64_t copy_size = pRegions[r].copySize;
762
763 /* First, we compute the biggest format that can be used with the
764 * given offsets and size.
765 */
766 int bs = 16;
767
768 int fs = ffs(src_offset) - 1;
769 if (fs != -1)
770 bs = MIN2(bs, 1 << fs);
771 assert(src_offset % bs == 0);
772
773 fs = ffs(dest_offset) - 1;
774 if (fs != -1)
775 bs = MIN2(bs, 1 << fs);
776 assert(dest_offset % bs == 0);
777
778 fs = ffs(pRegions[r].copySize) - 1;
779 if (fs != -1)
780 bs = MIN2(bs, 1 << fs);
781 assert(pRegions[r].copySize % bs == 0);
782
783 VkFormat copy_format = vk_format_for_size(bs);
784
785 /* This is maximum possible width/height our HW can handle */
786 uint64_t max_surface_dim = 1 << 14;
787
788 /* First, we make a bunch of max-sized copies */
789 uint64_t max_copy_size = max_surface_dim * max_surface_dim * bs;
790 while (copy_size > max_copy_size) {
791 do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
792 dest_buffer->bo, dest_offset,
793 max_surface_dim, max_surface_dim, copy_format);
794 copy_size -= max_copy_size;
795 src_offset += max_copy_size;
796 dest_offset += max_copy_size;
797 }
798
799 uint64_t height = copy_size / (max_surface_dim * bs);
800 assert(height < max_surface_dim);
801 if (height != 0) {
802 uint64_t rect_copy_size = height * max_surface_dim * bs;
803 do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
804 dest_buffer->bo, dest_offset,
805 max_surface_dim, height, copy_format);
806 copy_size -= rect_copy_size;
807 src_offset += rect_copy_size;
808 dest_offset += rect_copy_size;
809 }
810
811 if (copy_size != 0) {
812 do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
813 dest_buffer->bo, dest_offset,
814 copy_size / bs, 1, copy_format);
815 }
816 }
817
818 meta_finish_blit(cmd_buffer, &saved_state);
819 }
820
821 void anv_CmdCopyImage(
822 VkCommandBuffer commandBuffer,
823 VkImage srcImage,
824 VkImageLayout srcImageLayout,
825 VkImage destImage,
826 VkImageLayout destImageLayout,
827 uint32_t regionCount,
828 const VkImageCopy* pRegions)
829 {
830 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
831 ANV_FROM_HANDLE(anv_image, src_image, srcImage);
832 ANV_FROM_HANDLE(anv_image, dest_image, destImage);
833
834 const VkImageViewType src_iview_type =
835 meta_blit_get_src_image_view_type(src_image);
836
837 struct anv_meta_saved_state saved_state;
838
839 meta_prepare_blit(cmd_buffer, &saved_state);
840
841 for (unsigned r = 0; r < regionCount; r++) {
842 struct anv_image_view src_iview;
843 anv_image_view_init(&src_iview, cmd_buffer->device,
844 &(VkImageViewCreateInfo) {
845 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
846 .image = srcImage,
847 .viewType = src_iview_type,
848 .format = src_image->format->vk_format,
849 .subresourceRange = {
850 .aspectMask = 1 << pRegions[r].srcSubresource.aspect,
851 .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
852 .mipLevels = 1,
853 .baseArrayLayer = pRegions[r].srcSubresource.arrayLayer,
854 .arraySize = pRegions[r].destSubresource.arraySize,
855 },
856 },
857 cmd_buffer);
858
859 const VkOffset3D dest_offset = {
860 .x = pRegions[r].destOffset.x,
861 .y = pRegions[r].destOffset.y,
862 .z = 0,
863 };
864
865 unsigned num_slices;
866 if (src_image->type == VK_IMAGE_TYPE_3D) {
867 assert(pRegions[r].srcSubresource.arraySize == 1 &&
868 pRegions[r].destSubresource.arraySize == 1);
869 num_slices = pRegions[r].extent.depth;
870 } else {
871 assert(pRegions[r].srcSubresource.arraySize ==
872 pRegions[r].destSubresource.arraySize);
873 assert(pRegions[r].extent.depth == 1);
874 num_slices = pRegions[r].destSubresource.arraySize;
875 }
876
877 const uint32_t dest_base_array_slice =
878 meta_blit_get_dest_view_base_array_slice(dest_image,
879 &pRegions[r].destSubresource,
880 &pRegions[r].destOffset);
881
882 for (unsigned slice = 0; slice < num_slices; slice++) {
883 VkOffset3D src_offset = pRegions[r].srcOffset;
884 src_offset.z += slice;
885
886 struct anv_image_view dest_iview;
887 anv_image_view_init(&dest_iview, cmd_buffer->device,
888 &(VkImageViewCreateInfo) {
889 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
890 .image = destImage,
891 .viewType = VK_IMAGE_VIEW_TYPE_2D,
892 .format = dest_image->format->vk_format,
893 .subresourceRange = {
894 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
895 .baseMipLevel = pRegions[r].destSubresource.mipLevel,
896 .mipLevels = 1,
897 .baseArrayLayer = dest_base_array_slice + slice,
898 .arraySize = 1
899 },
900 },
901 cmd_buffer);
902
903 meta_emit_blit(cmd_buffer,
904 src_image, &src_iview,
905 src_offset,
906 pRegions[r].extent,
907 dest_image, &dest_iview,
908 dest_offset,
909 pRegions[r].extent,
910 VK_TEX_FILTER_NEAREST);
911 }
912 }
913
914 meta_finish_blit(cmd_buffer, &saved_state);
915 }
916
917 void anv_CmdBlitImage(
918 VkCommandBuffer commandBuffer,
919 VkImage srcImage,
920 VkImageLayout srcImageLayout,
921 VkImage destImage,
922 VkImageLayout destImageLayout,
923 uint32_t regionCount,
924 const VkImageBlit* pRegions,
925 VkTexFilter filter)
926
927 {
928 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
929 ANV_FROM_HANDLE(anv_image, src_image, srcImage);
930 ANV_FROM_HANDLE(anv_image, dest_image, destImage);
931
932 const VkImageViewType src_iview_type =
933 meta_blit_get_src_image_view_type(src_image);
934
935 struct anv_meta_saved_state saved_state;
936
937 anv_finishme("respect VkTexFilter");
938
939 meta_prepare_blit(cmd_buffer, &saved_state);
940
941 for (unsigned r = 0; r < regionCount; r++) {
942 struct anv_image_view src_iview;
943 anv_image_view_init(&src_iview, cmd_buffer->device,
944 &(VkImageViewCreateInfo) {
945 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
946 .image = srcImage,
947 .viewType = src_iview_type,
948 .format = src_image->format->vk_format,
949 .subresourceRange = {
950 .aspectMask = 1 << pRegions[r].srcSubresource.aspect,
951 .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
952 .mipLevels = 1,
953 .baseArrayLayer = pRegions[r].srcSubresource.arrayLayer,
954 .arraySize = 1
955 },
956 },
957 cmd_buffer);
958
959 const VkOffset3D dest_offset = {
960 .x = pRegions[r].destOffset.x,
961 .y = pRegions[r].destOffset.y,
962 .z = 0,
963 };
964
965 const uint32_t dest_array_slice =
966 meta_blit_get_dest_view_base_array_slice(dest_image,
967 &pRegions[r].destSubresource,
968 &pRegions[r].destOffset);
969
970 if (pRegions[r].srcSubresource.arraySize > 1)
971 anv_finishme("FINISHME: copy multiple array layers");
972
973 if (pRegions[r].destExtent.depth > 1)
974 anv_finishme("FINISHME: copy multiple depth layers");
975
976 struct anv_image_view dest_iview;
977 anv_image_view_init(&dest_iview, cmd_buffer->device,
978 &(VkImageViewCreateInfo) {
979 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
980 .image = destImage,
981 .viewType = VK_IMAGE_VIEW_TYPE_2D,
982 .format = dest_image->format->vk_format,
983 .subresourceRange = {
984 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
985 .baseMipLevel = pRegions[r].destSubresource.mipLevel,
986 .mipLevels = 1,
987 .baseArrayLayer = dest_array_slice,
988 .arraySize = 1
989 },
990 },
991 cmd_buffer);
992
993 meta_emit_blit(cmd_buffer,
994 src_image, &src_iview,
995 pRegions[r].srcOffset,
996 pRegions[r].srcExtent,
997 dest_image, &dest_iview,
998 dest_offset,
999 pRegions[r].destExtent,
1000 filter);
1001 }
1002
1003 meta_finish_blit(cmd_buffer, &saved_state);
1004 }
1005
1006 static struct anv_image *
1007 make_image_for_buffer(VkDevice vk_device, VkBuffer vk_buffer, VkFormat format,
1008 VkImageUsageFlags usage,
1009 VkImageType image_type,
1010 const VkBufferImageCopy *copy)
1011 {
1012 ANV_FROM_HANDLE(anv_buffer, buffer, vk_buffer);
1013
1014 VkExtent3D extent = copy->imageExtent;
1015 if (copy->bufferRowLength)
1016 extent.width = copy->bufferRowLength;
1017 if (copy->bufferImageHeight)
1018 extent.height = copy->bufferImageHeight;
1019 extent.depth = 1;
1020
1021 VkImage vk_image;
1022 VkResult result = anv_CreateImage(vk_device,
1023 &(VkImageCreateInfo) {
1024 .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
1025 .imageType = VK_IMAGE_TYPE_2D,
1026 .format = format,
1027 .extent = extent,
1028 .mipLevels = 1,
1029 .arraySize = 1,
1030 .samples = 1,
1031 .tiling = VK_IMAGE_TILING_LINEAR,
1032 .usage = usage,
1033 .flags = 0,
1034 }, &vk_image);
1035 assert(result == VK_SUCCESS);
1036
1037 ANV_FROM_HANDLE(anv_image, image, vk_image);
1038
1039 /* We could use a vk call to bind memory, but that would require
1040 * creating a dummy memory object etc. so there's really no point.
1041 */
1042 image->bo = buffer->bo;
1043 image->offset = buffer->offset + copy->bufferOffset;
1044
1045 return image;
1046 }
1047
1048 void anv_CmdCopyBufferToImage(
1049 VkCommandBuffer commandBuffer,
1050 VkBuffer srcBuffer,
1051 VkImage destImage,
1052 VkImageLayout destImageLayout,
1053 uint32_t regionCount,
1054 const VkBufferImageCopy* pRegions)
1055 {
1056 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
1057 ANV_FROM_HANDLE(anv_image, dest_image, destImage);
1058 VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
1059 const VkFormat orig_format = dest_image->format->vk_format;
1060 struct anv_meta_saved_state saved_state;
1061
1062 meta_prepare_blit(cmd_buffer, &saved_state);
1063
1064 for (unsigned r = 0; r < regionCount; r++) {
1065 VkFormat proxy_format = orig_format;
1066 VkImageAspect proxy_aspect = pRegions[r].imageSubresource.aspect;
1067
1068 if (orig_format == VK_FORMAT_S8_UINT) {
1069 proxy_format = VK_FORMAT_R8_UINT;
1070 proxy_aspect = VK_IMAGE_ASPECT_COLOR;
1071 }
1072
1073 struct anv_image *src_image =
1074 make_image_for_buffer(vk_device, srcBuffer, proxy_format,
1075 VK_IMAGE_USAGE_SAMPLED_BIT,
1076 dest_image->type, &pRegions[r]);
1077
1078 const uint32_t dest_base_array_slice =
1079 meta_blit_get_dest_view_base_array_slice(dest_image,
1080 &pRegions[r].imageSubresource,
1081 &pRegions[r].imageOffset);
1082
1083 unsigned num_slices;
1084 if (dest_image->type == VK_IMAGE_TYPE_3D) {
1085 assert(pRegions[r].imageSubresource.arraySize == 1);
1086 num_slices = pRegions[r].imageExtent.depth;
1087 } else {
1088 assert(pRegions[r].imageExtent.depth == 1);
1089 num_slices = pRegions[r].imageSubresource.arraySize;
1090 }
1091
1092 for (unsigned slice = 0; slice < num_slices; slice++) {
1093 struct anv_image_view src_iview;
1094 anv_image_view_init(&src_iview, cmd_buffer->device,
1095 &(VkImageViewCreateInfo) {
1096 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
1097 .image = anv_image_to_handle(src_image),
1098 .viewType = VK_IMAGE_VIEW_TYPE_2D,
1099 .format = proxy_format,
1100 .subresourceRange = {
1101 .aspectMask = 1 << proxy_aspect,
1102 .baseMipLevel = 0,
1103 .mipLevels = 1,
1104 .baseArrayLayer = 0,
1105 .arraySize = 1,
1106 },
1107 },
1108 cmd_buffer);
1109
1110 struct anv_image_view dest_iview;
1111 anv_image_view_init(&dest_iview, cmd_buffer->device,
1112 &(VkImageViewCreateInfo) {
1113 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
1114 .image = anv_image_to_handle(dest_image),
1115 .viewType = VK_IMAGE_VIEW_TYPE_2D,
1116 .format = proxy_format,
1117 .subresourceRange = {
1118 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
1119 .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
1120 .mipLevels = 1,
1121 .baseArrayLayer = dest_base_array_slice + slice,
1122 .arraySize = 1
1123 },
1124 },
1125 cmd_buffer);
1126
1127 VkOffset3D src_offset = { 0, 0, slice };
1128
1129 const VkOffset3D dest_offset = {
1130 .x = pRegions[r].imageOffset.x,
1131 .y = pRegions[r].imageOffset.y,
1132 .z = 0,
1133 };
1134
1135 meta_emit_blit(cmd_buffer,
1136 src_image,
1137 &src_iview,
1138 src_offset,
1139 pRegions[r].imageExtent,
1140 dest_image,
1141 &dest_iview,
1142 dest_offset,
1143 pRegions[r].imageExtent,
1144 VK_TEX_FILTER_NEAREST);
1145
1146 /* Once we've done the blit, all of the actual information about
1147 * the image is embedded in the command buffer so we can just
1148 * increment the offset directly in the image effectively
1149 * re-binding it to different backing memory.
1150 */
1151 /* XXX: Insert a real CPP */
1152 src_image->offset += src_image->extent.width *
1153 src_image->extent.height * 4;
1154 }
1155
1156 anv_DestroyImage(vk_device, anv_image_to_handle(src_image));
1157 }
1158
1159 meta_finish_blit(cmd_buffer, &saved_state);
1160 }
1161
1162 void anv_CmdCopyImageToBuffer(
1163 VkCommandBuffer commandBuffer,
1164 VkImage srcImage,
1165 VkImageLayout srcImageLayout,
1166 VkBuffer destBuffer,
1167 uint32_t regionCount,
1168 const VkBufferImageCopy* pRegions)
1169 {
1170 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
1171 ANV_FROM_HANDLE(anv_image, src_image, srcImage);
1172 VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
1173 struct anv_meta_saved_state saved_state;
1174
1175 const VkImageViewType src_iview_type =
1176 meta_blit_get_src_image_view_type(src_image);
1177
1178 meta_prepare_blit(cmd_buffer, &saved_state);
1179
1180 for (unsigned r = 0; r < regionCount; r++) {
1181 struct anv_image_view src_iview;
1182 anv_image_view_init(&src_iview, cmd_buffer->device,
1183 &(VkImageViewCreateInfo) {
1184 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
1185 .image = srcImage,
1186 .viewType = src_iview_type,
1187 .format = src_image->format->vk_format,
1188 .subresourceRange = {
1189 .aspectMask = 1 << pRegions[r].imageSubresource.aspect,
1190 .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
1191 .mipLevels = 1,
1192 .baseArrayLayer = pRegions[r].imageSubresource.arrayLayer,
1193 .arraySize = pRegions[r].imageSubresource.arraySize,
1194 },
1195 },
1196 cmd_buffer);
1197
1198 VkFormat dest_format = src_image->format->vk_format;
1199 if (dest_format == VK_FORMAT_S8_UINT) {
1200 dest_format = VK_FORMAT_R8_UINT;
1201 }
1202
1203 struct anv_image *dest_image =
1204 make_image_for_buffer(vk_device, destBuffer, dest_format,
1205 VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
1206 src_image->type, &pRegions[r]);
1207
1208 unsigned num_slices;
1209 if (src_image->type == VK_IMAGE_TYPE_3D) {
1210 assert(pRegions[r].imageSubresource.arraySize == 1);
1211 num_slices = pRegions[r].imageExtent.depth;
1212 } else {
1213 assert(pRegions[r].imageExtent.depth == 1);
1214 num_slices = pRegions[r].imageSubresource.arraySize;
1215 }
1216
1217 for (unsigned slice = 0; slice < num_slices; slice++) {
1218 VkOffset3D src_offset = pRegions[r].imageOffset;
1219 src_offset.z += slice;
1220
1221 struct anv_image_view dest_iview;
1222 anv_image_view_init(&dest_iview, cmd_buffer->device,
1223 &(VkImageViewCreateInfo) {
1224 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
1225 .image = anv_image_to_handle(dest_image),
1226 .viewType = VK_IMAGE_VIEW_TYPE_2D,
1227 .format = dest_format,
1228 .subresourceRange = {
1229 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
1230 .baseMipLevel = 0,
1231 .mipLevels = 1,
1232 .baseArrayLayer = 0,
1233 .arraySize = 1
1234 },
1235 },
1236 cmd_buffer);
1237
1238 meta_emit_blit(cmd_buffer,
1239 anv_image_from_handle(srcImage),
1240 &src_iview,
1241 src_offset,
1242 pRegions[r].imageExtent,
1243 dest_image,
1244 &dest_iview,
1245 (VkOffset3D) { 0, 0, 0 },
1246 pRegions[r].imageExtent,
1247 VK_TEX_FILTER_NEAREST);
1248
1249 /* Once we've done the blit, all of the actual information about
1250 * the image is embedded in the command buffer so we can just
1251 * increment the offset directly in the image effectively
1252 * re-binding it to different backing memory.
1253 */
1254 /* XXX: Insert a real CPP */
1255 dest_image->offset += dest_image->extent.width *
1256 dest_image->extent.height * 4;
1257 }
1258
1259 anv_DestroyImage(vk_device, anv_image_to_handle(dest_image));
1260 }
1261
1262 meta_finish_blit(cmd_buffer, &saved_state);
1263 }
1264
1265 void anv_CmdUpdateBuffer(
1266 VkCommandBuffer commandBuffer,
1267 VkBuffer destBuffer,
1268 VkDeviceSize destOffset,
1269 VkDeviceSize dataSize,
1270 const uint32_t* pData)
1271 {
1272 stub();
1273 }
1274
1275 void anv_CmdFillBuffer(
1276 VkCommandBuffer commandBuffer,
1277 VkBuffer destBuffer,
1278 VkDeviceSize destOffset,
1279 VkDeviceSize fillSize,
1280 uint32_t data)
1281 {
1282 stub();
1283 }
1284
1285 void anv_CmdResolveImage(
1286 VkCommandBuffer commandBuffer,
1287 VkImage srcImage,
1288 VkImageLayout srcImageLayout,
1289 VkImage destImage,
1290 VkImageLayout destImageLayout,
1291 uint32_t regionCount,
1292 const VkImageResolve* pRegions)
1293 {
1294 stub();
1295 }
1296
1297 void
1298 anv_device_init_meta(struct anv_device *device)
1299 {
1300 anv_device_init_meta_clear_state(device);
1301 anv_device_init_meta_blit_state(device);
1302 }
1303
1304 void
1305 anv_device_finish_meta(struct anv_device *device)
1306 {
1307 anv_device_finish_meta_clear_state(device);
1308
1309 /* Blit */
1310 anv_DestroyRenderPass(anv_device_to_handle(device),
1311 device->meta_state.blit.render_pass);
1312 anv_DestroyPipeline(anv_device_to_handle(device),
1313 device->meta_state.blit.pipeline_2d_src);
1314 anv_DestroyPipeline(anv_device_to_handle(device),
1315 device->meta_state.blit.pipeline_3d_src);
1316 anv_DestroyPipelineLayout(anv_device_to_handle(device),
1317 device->meta_state.blit.pipeline_layout);
1318 anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
1319 device->meta_state.blit.ds_layout);
1320 }