2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include "anv_private.h"
31 #include "anv_nir_builder.h"
34 build_nir_vertex_shader(bool attr_flat
)
38 const struct glsl_type
*vertex_type
= glsl_vec4_type();
40 nir_builder_init_simple_shader(&b
, MESA_SHADER_VERTEX
);
42 nir_variable
*pos_in
= nir_variable_create(b
.shader
, "a_pos",
45 pos_in
->data
.location
= VERT_ATTRIB_GENERIC0
;
46 nir_variable
*pos_out
= nir_variable_create(b
.shader
, "gl_Position",
49 pos_in
->data
.location
= VARYING_SLOT_POS
;
50 nir_copy_var(&b
, pos_out
, pos_in
);
52 /* Add one more pass-through attribute. For clear shaders, this is used
53 * to store the color and for blit shaders it's the texture coordinate.
55 const struct glsl_type
*attr_type
= glsl_vec4_type();
56 nir_variable
*attr_in
= nir_variable_create(b
.shader
, "a_attr", attr_type
,
58 attr_in
->data
.location
= VERT_ATTRIB_GENERIC1
;
59 nir_variable
*attr_out
= nir_variable_create(b
.shader
, "v_attr", attr_type
,
61 attr_out
->data
.location
= VARYING_SLOT_VAR0
;
62 attr_out
->data
.interpolation
= attr_flat
? INTERP_QUALIFIER_FLAT
:
63 INTERP_QUALIFIER_SMOOTH
;
64 nir_copy_var(&b
, attr_out
, attr_in
);
70 build_nir_clear_fragment_shader()
74 const struct glsl_type
*color_type
= glsl_vec4_type();
76 nir_builder_init_simple_shader(&b
, MESA_SHADER_FRAGMENT
);
78 nir_variable
*color_in
= nir_variable_create(b
.shader
, "v_attr",
81 color_in
->data
.location
= VARYING_SLOT_VAR0
;
82 color_in
->data
.interpolation
= INTERP_QUALIFIER_FLAT
;
83 nir_variable
*color_out
= nir_variable_create(b
.shader
, "f_color",
86 color_out
->data
.location
= FRAG_RESULT_DATA0
;
87 nir_copy_var(&b
, color_out
, color_in
);
93 build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim
)
97 nir_builder_init_simple_shader(&b
, MESA_SHADER_FRAGMENT
);
99 const struct glsl_type
*color_type
= glsl_vec4_type();
101 nir_variable
*tex_pos_in
= nir_variable_create(b
.shader
, "v_attr",
104 tex_pos_in
->data
.location
= VARYING_SLOT_VAR0
;
106 const struct glsl_type
*sampler_type
=
107 glsl_sampler_type(tex_dim
, false, false, glsl_get_base_type(color_type
));
108 nir_variable
*sampler
= nir_variable_create(b
.shader
, "s_tex", sampler_type
,
110 sampler
->data
.descriptor_set
= 0;
111 sampler
->data
.binding
= 0;
113 nir_tex_instr
*tex
= nir_tex_instr_create(b
.shader
, 1);
114 tex
->sampler_dim
= tex_dim
;
115 tex
->op
= nir_texop_tex
;
116 tex
->src
[0].src_type
= nir_tex_src_coord
;
117 tex
->src
[0].src
= nir_src_for_ssa(nir_load_var(&b
, tex_pos_in
));
118 tex
->dest_type
= nir_type_float
; /* TODO */
121 case GLSL_SAMPLER_DIM_2D
:
122 tex
->coord_components
= 2;
124 case GLSL_SAMPLER_DIM_3D
:
125 tex
->coord_components
= 3;
128 assert(!"Unsupported texture dimension");
131 tex
->sampler
= nir_deref_var_create(tex
, sampler
);
133 nir_ssa_dest_init(&tex
->instr
, &tex
->dest
, 4, "tex");
134 nir_builder_instr_insert(&b
, &tex
->instr
);
136 nir_variable
*color_out
= nir_variable_create(b
.shader
, "f_color",
139 color_out
->data
.location
= FRAG_RESULT_DATA0
;
140 nir_store_var(&b
, color_out
, &tex
->dest
.ssa
);
146 anv_device_init_meta_clear_state(struct anv_device
*device
)
148 struct anv_shader_module vsm
= {
149 .nir
= build_nir_vertex_shader(true),
152 struct anv_shader_module fsm
= {
153 .nir
= build_nir_clear_fragment_shader(),
157 anv_CreateShader(anv_device_to_handle(device
),
158 &(VkShaderCreateInfo
) {
159 .sType
= VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
,
160 .module
= anv_shader_module_to_handle(&vsm
),
165 anv_CreateShader(anv_device_to_handle(device
),
166 &(VkShaderCreateInfo
) {
167 .sType
= VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
,
168 .module
= anv_shader_module_to_handle(&fsm
),
172 /* We use instanced rendering to clear multiple render targets. We have two
173 * vertex buffers: the first vertex buffer holds per-vertex data and
174 * provides the vertices for the clear rectangle. The second one holds
175 * per-instance data, which consists of the VUE header (which selects the
176 * layer) and the color (Vulkan supports per-RT clear colors).
178 VkPipelineVertexInputStateCreateInfo vi_create_info
= {
179 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
,
181 .pVertexBindingDescriptions
= (VkVertexInputBindingDescription
[]) {
185 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_VERTEX
190 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_INSTANCE
194 .pVertexAttributeDescriptions
= (VkVertexInputAttributeDescription
[]) {
199 .format
= VK_FORMAT_R32G32B32A32_UINT
,
206 .format
= VK_FORMAT_R32G32B32_SFLOAT
,
213 .format
= VK_FORMAT_R32G32B32A32_SFLOAT
,
219 anv_graphics_pipeline_create(anv_device_to_handle(device
),
220 &(VkGraphicsPipelineCreateInfo
) {
221 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
224 .pStages
= (VkPipelineShaderStageCreateInfo
[]) {
226 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
227 .stage
= VK_SHADER_STAGE_VERTEX
,
229 .pSpecializationInfo
= NULL
231 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
232 .stage
= VK_SHADER_STAGE_FRAGMENT
,
234 .pSpecializationInfo
= NULL
,
237 .pVertexInputState
= &vi_create_info
,
238 .pInputAssemblyState
= &(VkPipelineInputAssemblyStateCreateInfo
) {
239 .sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
,
240 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
241 .primitiveRestartEnable
= false,
243 .pRasterState
= &(VkPipelineRasterStateCreateInfo
) {
244 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO
,
245 .depthClipEnable
= true,
246 .rasterizerDiscardEnable
= false,
247 .fillMode
= VK_FILL_MODE_SOLID
,
248 .cullMode
= VK_CULL_MODE_NONE
,
249 .frontFace
= VK_FRONT_FACE_CCW
251 .pDepthStencilState
= &(VkPipelineDepthStencilStateCreateInfo
) {
252 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
,
253 .depthTestEnable
= true,
254 .depthWriteEnable
= true,
255 .depthCompareOp
= VK_COMPARE_OP_ALWAYS
,
256 .depthBoundsTestEnable
= false,
257 .stencilTestEnable
= true,
258 .front
= (VkStencilOpState
) {
259 .stencilPassOp
= VK_STENCIL_OP_REPLACE
,
260 .stencilCompareOp
= VK_COMPARE_OP_ALWAYS
,
262 .back
= (VkStencilOpState
) {
263 .stencilPassOp
= VK_STENCIL_OP_REPLACE
,
264 .stencilCompareOp
= VK_COMPARE_OP_ALWAYS
,
267 .pColorBlendState
= &(VkPipelineColorBlendStateCreateInfo
) {
268 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
269 .attachmentCount
= 1,
270 .pAttachments
= (VkPipelineColorBlendAttachmentState
[]) {
271 { .channelWriteMask
= VK_CHANNEL_A_BIT
|
272 VK_CHANNEL_R_BIT
| VK_CHANNEL_G_BIT
| VK_CHANNEL_B_BIT
},
277 &(struct anv_graphics_pipeline_create_info
) {
278 .use_repclear
= true,
279 .disable_viewport
= true,
283 &device
->meta_state
.clear
.pipeline
);
285 anv_DestroyShader(anv_device_to_handle(device
), vs
);
286 anv_DestroyShader(anv_device_to_handle(device
), fs
);
287 ralloc_free(vsm
.nir
);
288 ralloc_free(fsm
.nir
);
291 #define NUM_VB_USED 2
292 struct anv_saved_state
{
293 struct anv_vertex_binding old_vertex_bindings
[NUM_VB_USED
];
294 struct anv_descriptor_set
*old_descriptor_set0
;
295 struct anv_pipeline
*old_pipeline
;
296 struct anv_dynamic_ds_state
*old_ds_state
;
297 struct anv_dynamic_cb_state
*old_cb_state
;
301 anv_cmd_buffer_save(struct anv_cmd_buffer
*cmd_buffer
,
302 struct anv_saved_state
*state
)
304 state
->old_pipeline
= cmd_buffer
->state
.pipeline
;
305 state
->old_descriptor_set0
= cmd_buffer
->state
.descriptors
[0].set
;
306 memcpy(state
->old_vertex_bindings
, cmd_buffer
->state
.vertex_bindings
,
307 sizeof(state
->old_vertex_bindings
));
308 state
->old_ds_state
= cmd_buffer
->state
.ds_state
;
309 state
->old_cb_state
= cmd_buffer
->state
.cb_state
;
313 anv_cmd_buffer_restore(struct anv_cmd_buffer
*cmd_buffer
,
314 const struct anv_saved_state
*state
)
316 cmd_buffer
->state
.pipeline
= state
->old_pipeline
;
317 cmd_buffer
->state
.descriptors
[0].set
= state
->old_descriptor_set0
;
318 memcpy(cmd_buffer
->state
.vertex_bindings
, state
->old_vertex_bindings
,
319 sizeof(state
->old_vertex_bindings
));
321 cmd_buffer
->state
.vb_dirty
|= (1 << NUM_VB_USED
) - 1;
322 cmd_buffer
->state
.dirty
|= ANV_CMD_BUFFER_PIPELINE_DIRTY
;
323 cmd_buffer
->state
.descriptors_dirty
|= VK_SHADER_STAGE_VERTEX_BIT
;
325 if (cmd_buffer
->state
.ds_state
!= state
->old_ds_state
) {
326 cmd_buffer
->state
.ds_state
= state
->old_ds_state
;
327 cmd_buffer
->state
.dirty
|= ANV_CMD_BUFFER_DS_DIRTY
;
330 if (cmd_buffer
->state
.cb_state
!= state
->old_cb_state
) {
331 cmd_buffer
->state
.cb_state
= state
->old_cb_state
;
332 cmd_buffer
->state
.dirty
|= ANV_CMD_BUFFER_CB_DIRTY
;
339 uint32_t ViewportIndex
;
343 struct clear_instance_data
{
344 struct vue_header vue_header
;
345 VkClearColorValue color
;
349 meta_emit_clear(struct anv_cmd_buffer
*cmd_buffer
,
351 struct clear_instance_data
*instance_data
,
352 VkClearDepthStencilValue ds_clear_value
)
354 struct anv_device
*device
= cmd_buffer
->device
;
355 struct anv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
356 struct anv_state state
;
359 const float vertex_data
[] = {
360 /* Rect-list coordinates */
361 0.0, 0.0, ds_clear_value
.depth
,
362 fb
->width
, 0.0, ds_clear_value
.depth
,
363 fb
->width
, fb
->height
, ds_clear_value
.depth
,
365 /* Align to 16 bytes */
369 size
= sizeof(vertex_data
) + num_instances
* sizeof(*instance_data
);
370 state
= anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, size
, 16);
372 /* Copy in the vertex and instance data */
373 memcpy(state
.map
, vertex_data
, sizeof(vertex_data
));
374 memcpy(state
.map
+ sizeof(vertex_data
), instance_data
,
375 num_instances
* sizeof(*instance_data
));
377 struct anv_buffer vertex_buffer
= {
378 .device
= cmd_buffer
->device
,
380 .bo
= &device
->dynamic_state_block_pool
.bo
,
381 .offset
= state
.offset
384 anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer
), 0, 2,
386 anv_buffer_to_handle(&vertex_buffer
),
387 anv_buffer_to_handle(&vertex_buffer
)
394 if (cmd_buffer
->state
.pipeline
!= anv_pipeline_from_handle(device
->meta_state
.clear
.pipeline
))
395 anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer
),
396 VK_PIPELINE_BIND_POINT_GRAPHICS
,
397 device
->meta_state
.clear
.pipeline
);
399 /* We don't need anything here, only set if not already set. */
400 if (cmd_buffer
->state
.rs_state
== NULL
)
401 anv_CmdBindDynamicRasterState(anv_cmd_buffer_to_handle(cmd_buffer
),
402 device
->meta_state
.shared
.rs_state
);
404 if (cmd_buffer
->state
.vp_state
== NULL
)
405 anv_CmdBindDynamicViewportState(anv_cmd_buffer_to_handle(cmd_buffer
),
406 cmd_buffer
->state
.framebuffer
->vp_state
);
408 if (cmd_buffer
->state
.ds_state
== NULL
)
409 anv_CmdBindDynamicDepthStencilState(anv_cmd_buffer_to_handle(cmd_buffer
),
410 device
->meta_state
.shared
.ds_state
);
412 if (cmd_buffer
->state
.cb_state
== NULL
)
413 anv_CmdBindDynamicColorBlendState(anv_cmd_buffer_to_handle(cmd_buffer
),
414 device
->meta_state
.shared
.cb_state
);
416 ANV_CALL(CmdDraw
)(anv_cmd_buffer_to_handle(cmd_buffer
),
417 3, num_instances
, 0, 0);
421 anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer
*cmd_buffer
,
422 struct anv_render_pass
*pass
,
423 const VkClearValue
*clear_values
)
425 struct anv_saved_state saved_state
;
427 if (pass
->has_stencil_clear_attachment
)
428 anv_finishme("stencil clear");
430 /* FINISHME: Rethink how we count clear attachments in light of
431 * 0.138.2 -> 0.170.2 diff.
433 if (pass
->num_color_clear_attachments
== 0 &&
434 !pass
->has_depth_clear_attachment
)
437 struct clear_instance_data instance_data
[pass
->num_color_clear_attachments
];
438 uint32_t color_attachments
[pass
->num_color_clear_attachments
];
439 uint32_t ds_attachment
= VK_ATTACHMENT_UNUSED
;
440 VkClearDepthStencilValue ds_clear_value
= {0};
443 for (uint32_t i
= 0; i
< pass
->attachment_count
; i
++) {
444 const struct anv_render_pass_attachment
*att
= &pass
->attachments
[i
];
446 if (att
->load_op
== VK_ATTACHMENT_LOAD_OP_CLEAR
) {
447 if (anv_format_is_color(att
->format
)) {
448 instance_data
[layer
] = (struct clear_instance_data
) {
454 .color
= clear_values
[i
].color
,
456 color_attachments
[layer
] = i
;
458 } else if (att
->format
->depth_format
) {
459 assert(ds_attachment
== VK_ATTACHMENT_UNUSED
);
461 ds_clear_value
= clear_values
[ds_attachment
].depthStencil
;
463 } else if (att
->stencil_load_op
== VK_ATTACHMENT_LOAD_OP_CLEAR
) {
464 assert(att
->format
->has_stencil
);
465 anv_finishme("stencil clear");
469 anv_cmd_buffer_save(cmd_buffer
, &saved_state
);
471 struct anv_subpass subpass
= {
473 .color_count
= pass
->num_color_clear_attachments
,
474 .color_attachments
= color_attachments
,
475 .depth_stencil_attachment
= ds_attachment
,
478 anv_cmd_buffer_begin_subpass(cmd_buffer
, &subpass
);
480 meta_emit_clear(cmd_buffer
, pass
->num_color_clear_attachments
,
481 instance_data
, ds_clear_value
);
483 /* Restore API state */
484 anv_cmd_buffer_restore(cmd_buffer
, &saved_state
);
487 static VkImageViewType
488 meta_blit_get_src_image_view_type(const struct anv_image
*src_image
)
490 switch (src_image
->type
) {
491 case VK_IMAGE_TYPE_1D
:
492 return VK_IMAGE_VIEW_TYPE_1D
;
493 case VK_IMAGE_TYPE_2D
:
494 return VK_IMAGE_VIEW_TYPE_2D
;
495 case VK_IMAGE_TYPE_3D
:
496 return VK_IMAGE_VIEW_TYPE_3D
;
498 assert(!"bad VkImageType");
504 meta_blit_get_dest_view_base_array_slice(const struct anv_image
*dest_image
,
505 const VkImageSubresource
*dest_subresource
,
506 const VkOffset3D
*dest_offset
)
508 switch (dest_image
->type
) {
509 case VK_IMAGE_TYPE_1D
:
510 case VK_IMAGE_TYPE_2D
:
511 return dest_subresource
->arraySlice
;
512 case VK_IMAGE_TYPE_3D
:
513 /* HACK: Vulkan does not allow attaching a 3D image to a framebuffer,
514 * but meta does it anyway. When doing so, we translate the
515 * destination's z offset into an array offset.
517 return dest_offset
->z
;
519 assert(!"bad VkImageType");
525 anv_device_init_meta_blit_state(struct anv_device
*device
)
527 /* We don't use a vertex shader for clearing, but instead build and pass
528 * the VUEs directly to the rasterization backend. However, we do need
529 * to provide GLSL source for the vertex shader so that the compiler
530 * does not dead-code our inputs.
532 struct anv_shader_module vsm
= {
533 .nir
= build_nir_vertex_shader(false),
536 struct anv_shader_module fsm_2d
= {
537 .nir
= build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D
),
540 struct anv_shader_module fsm_3d
= {
541 .nir
= build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D
),
545 anv_CreateShader(anv_device_to_handle(device
),
546 &(VkShaderCreateInfo
) {
547 .sType
= VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
,
548 .module
= anv_shader_module_to_handle(&vsm
),
553 anv_CreateShader(anv_device_to_handle(device
),
554 &(VkShaderCreateInfo
) {
555 .sType
= VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
,
556 .module
= anv_shader_module_to_handle(&fsm_2d
),
561 anv_CreateShader(anv_device_to_handle(device
),
562 &(VkShaderCreateInfo
) {
563 .sType
= VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
,
564 .module
= anv_shader_module_to_handle(&fsm_3d
),
568 VkPipelineVertexInputStateCreateInfo vi_create_info
= {
569 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
,
571 .pVertexBindingDescriptions
= (VkVertexInputBindingDescription
[]) {
575 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_VERTEX
579 .strideInBytes
= 5 * sizeof(float),
580 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_VERTEX
584 .pVertexAttributeDescriptions
= (VkVertexInputAttributeDescription
[]) {
589 .format
= VK_FORMAT_R32G32B32A32_UINT
,
596 .format
= VK_FORMAT_R32G32_SFLOAT
,
600 /* Texture Coordinate */
603 .format
= VK_FORMAT_R32G32B32_SFLOAT
,
609 VkDescriptorSetLayoutCreateInfo ds_layout_info
= {
610 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
,
612 .pBinding
= (VkDescriptorSetLayoutBinding
[]) {
614 .descriptorType
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,
616 .stageFlags
= VK_SHADER_STAGE_FRAGMENT_BIT
,
617 .pImmutableSamplers
= NULL
621 anv_CreateDescriptorSetLayout(anv_device_to_handle(device
), &ds_layout_info
,
622 &device
->meta_state
.blit
.ds_layout
);
624 anv_CreatePipelineLayout(anv_device_to_handle(device
),
625 &(VkPipelineLayoutCreateInfo
) {
626 .sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
,
627 .descriptorSetCount
= 1,
628 .pSetLayouts
= &device
->meta_state
.blit
.ds_layout
,
630 &device
->meta_state
.blit
.pipeline_layout
);
632 VkPipelineShaderStageCreateInfo pipeline_shader_stages
[] = {
634 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
635 .stage
= VK_SHADER_STAGE_VERTEX
,
637 .pSpecializationInfo
= NULL
639 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
640 .stage
= VK_SHADER_STAGE_FRAGMENT
,
641 .shader
= {0}, /* TEMPLATE VALUE! FILL ME IN! */
642 .pSpecializationInfo
= NULL
646 const VkGraphicsPipelineCreateInfo vk_pipeline_info
= {
647 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
648 .stageCount
= ARRAY_SIZE(pipeline_shader_stages
),
649 .pStages
= pipeline_shader_stages
,
650 .pVertexInputState
= &vi_create_info
,
651 .pInputAssemblyState
= &(VkPipelineInputAssemblyStateCreateInfo
) {
652 .sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
,
653 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
654 .primitiveRestartEnable
= false,
656 .pRasterState
= &(VkPipelineRasterStateCreateInfo
) {
657 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO
,
658 .depthClipEnable
= true,
659 .rasterizerDiscardEnable
= false,
660 .fillMode
= VK_FILL_MODE_SOLID
,
661 .cullMode
= VK_CULL_MODE_NONE
,
662 .frontFace
= VK_FRONT_FACE_CCW
664 .pColorBlendState
= &(VkPipelineColorBlendStateCreateInfo
) {
665 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
666 .attachmentCount
= 1,
667 .pAttachments
= (VkPipelineColorBlendAttachmentState
[]) {
668 { .channelWriteMask
= VK_CHANNEL_A_BIT
|
669 VK_CHANNEL_R_BIT
| VK_CHANNEL_G_BIT
| VK_CHANNEL_B_BIT
},
673 .layout
= device
->meta_state
.blit
.pipeline_layout
,
676 const struct anv_graphics_pipeline_create_info anv_pipeline_info
= {
677 .use_repclear
= false,
678 .disable_viewport
= true,
679 .disable_scissor
= true,
684 pipeline_shader_stages
[1].shader
= fs_2d
;
685 anv_graphics_pipeline_create(anv_device_to_handle(device
),
686 &vk_pipeline_info
, &anv_pipeline_info
,
687 &device
->meta_state
.blit
.pipeline_2d_src
);
689 pipeline_shader_stages
[1].shader
= fs_3d
;
690 anv_graphics_pipeline_create(anv_device_to_handle(device
),
691 &vk_pipeline_info
, &anv_pipeline_info
,
692 &device
->meta_state
.blit
.pipeline_3d_src
);
694 anv_DestroyShader(anv_device_to_handle(device
), vs
);
695 anv_DestroyShader(anv_device_to_handle(device
), fs_2d
);
696 anv_DestroyShader(anv_device_to_handle(device
), fs_3d
);
697 ralloc_free(vsm
.nir
);
698 ralloc_free(fsm_2d
.nir
);
699 ralloc_free(fsm_3d
.nir
);
703 meta_prepare_blit(struct anv_cmd_buffer
*cmd_buffer
,
704 struct anv_saved_state
*saved_state
)
706 struct anv_device
*device
= cmd_buffer
->device
;
708 anv_cmd_buffer_save(cmd_buffer
, saved_state
);
710 /* We don't need anything here, only set if not already set. */
711 if (cmd_buffer
->state
.rs_state
== NULL
)
712 anv_CmdBindDynamicRasterState(anv_cmd_buffer_to_handle(cmd_buffer
),
713 device
->meta_state
.shared
.rs_state
);
714 if (cmd_buffer
->state
.ds_state
== NULL
)
715 anv_CmdBindDynamicDepthStencilState(anv_cmd_buffer_to_handle(cmd_buffer
),
716 device
->meta_state
.shared
.ds_state
);
718 anv_CmdBindDynamicColorBlendState(anv_cmd_buffer_to_handle(cmd_buffer
),
719 device
->meta_state
.shared
.cb_state
);
723 VkOffset3D src_offset
;
724 VkExtent3D src_extent
;
725 VkOffset3D dest_offset
;
726 VkExtent3D dest_extent
;
730 meta_emit_blit(struct anv_cmd_buffer
*cmd_buffer
,
731 struct anv_image
*src_image
,
732 struct anv_image_view
*src_iview
,
733 VkOffset3D src_offset
,
734 VkExtent3D src_extent
,
735 struct anv_image
*dest_image
,
736 struct anv_attachment_view
*dest_aview
,
737 VkOffset3D dest_offset
,
738 VkExtent3D dest_extent
)
740 struct anv_device
*device
= cmd_buffer
->device
;
741 struct anv_image_view
*dest_iview
= &dest_aview
->image_view
;
742 VkDescriptorPool dummy_desc_pool
= { .handle
= 1 };
744 struct blit_vb_data
{
749 unsigned vb_size
= sizeof(struct vue_header
) + 3 * sizeof(*vb_data
);
751 struct anv_state vb_state
=
752 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, vb_size
, 16);
753 memset(vb_state
.map
, 0, sizeof(struct vue_header
));
754 vb_data
= vb_state
.map
+ sizeof(struct vue_header
);
756 vb_data
[0] = (struct blit_vb_data
) {
758 dest_offset
.x
+ dest_extent
.width
,
759 dest_offset
.y
+ dest_extent
.height
,
762 (float)(src_offset
.x
+ src_extent
.width
) / (float)src_iview
->extent
.width
,
763 (float)(src_offset
.y
+ src_extent
.height
) / (float)src_iview
->extent
.height
,
764 (float)(src_offset
.z
+ src_extent
.depth
) / (float)src_iview
->extent
.depth
,
768 vb_data
[1] = (struct blit_vb_data
) {
771 dest_offset
.y
+ dest_extent
.height
,
774 (float)src_offset
.x
/ (float)src_iview
->extent
.width
,
775 (float)(src_offset
.y
+ src_extent
.height
) / (float)src_iview
->extent
.height
,
776 (float)(src_offset
.z
+ src_extent
.depth
) / (float)src_iview
->extent
.depth
,
780 vb_data
[2] = (struct blit_vb_data
) {
786 (float)src_offset
.x
/ (float)src_iview
->extent
.width
,
787 (float)src_offset
.y
/ (float)src_iview
->extent
.height
,
788 (float)src_offset
.z
/ (float)src_iview
->extent
.depth
,
792 struct anv_buffer vertex_buffer
= {
795 .bo
= &device
->dynamic_state_block_pool
.bo
,
796 .offset
= vb_state
.offset
,
799 anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer
), 0, 2,
801 anv_buffer_to_handle(&vertex_buffer
),
802 anv_buffer_to_handle(&vertex_buffer
)
806 sizeof(struct vue_header
),
810 anv_AllocDescriptorSets(anv_device_to_handle(device
), dummy_desc_pool
,
811 VK_DESCRIPTOR_SET_USAGE_ONE_SHOT
,
812 1, &device
->meta_state
.blit
.ds_layout
, &set
);
813 anv_UpdateDescriptorSets(anv_device_to_handle(device
),
815 (VkWriteDescriptorSet
[]) {
817 .sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
,
820 .destArrayElement
= 0,
822 .descriptorType
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,
823 .pDescriptors
= (VkDescriptorInfo
[]) {
825 .imageView
= anv_image_view_to_handle(src_iview
),
826 .imageLayout
= VK_IMAGE_LAYOUT_GENERAL
833 anv_CreateFramebuffer(anv_device_to_handle(device
),
834 &(VkFramebufferCreateInfo
) {
835 .sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
,
836 .attachmentCount
= 1,
837 .pAttachments
= (VkAttachmentBindInfo
[]) {
839 .view
= anv_attachment_view_to_handle(dest_aview
),
840 .layout
= VK_IMAGE_LAYOUT_GENERAL
843 .width
= dest_iview
->extent
.width
,
844 .height
= dest_iview
->extent
.height
,
849 anv_CreateRenderPass(anv_device_to_handle(device
),
850 &(VkRenderPassCreateInfo
) {
851 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
852 .attachmentCount
= 1,
853 .pAttachments
= &(VkAttachmentDescription
) {
854 .sType
= VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION
,
855 .format
= dest_iview
->format
->vk_format
,
856 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
857 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
858 .initialLayout
= VK_IMAGE_LAYOUT_GENERAL
,
859 .finalLayout
= VK_IMAGE_LAYOUT_GENERAL
,
862 .pSubpasses
= &(VkSubpassDescription
) {
863 .sType
= VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION
,
864 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
867 .pColorAttachments
= &(VkAttachmentReference
) {
869 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
871 .pResolveAttachments
= NULL
,
872 .depthStencilAttachment
= (VkAttachmentReference
) {
873 .attachment
= VK_ATTACHMENT_UNUSED
,
874 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
877 .pPreserveAttachments
= &(VkAttachmentReference
) {
879 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
882 .dependencyCount
= 0,
885 ANV_CALL(CmdBeginRenderPass
)(anv_cmd_buffer_to_handle(cmd_buffer
),
886 &(VkRenderPassBeginInfo
) {
887 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
,
891 .offset
= { dest_offset
.x
, dest_offset
.y
},
892 .extent
= { dest_extent
.width
, dest_extent
.height
},
894 .clearValueCount
= 0,
895 .pClearValues
= NULL
,
896 }, VK_RENDER_PASS_CONTENTS_INLINE
);
900 switch (src_image
->type
) {
901 case VK_IMAGE_TYPE_1D
:
902 anv_finishme("VK_IMAGE_TYPE_1D");
903 pipeline
= device
->meta_state
.blit
.pipeline_2d_src
;
905 case VK_IMAGE_TYPE_2D
:
906 pipeline
= device
->meta_state
.blit
.pipeline_2d_src
;
908 case VK_IMAGE_TYPE_3D
:
909 pipeline
= device
->meta_state
.blit
.pipeline_3d_src
;
912 unreachable(!"bad VkImageType");
915 if (cmd_buffer
->state
.pipeline
!= anv_pipeline_from_handle(pipeline
)) {
916 anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer
),
917 VK_PIPELINE_BIND_POINT_GRAPHICS
, pipeline
);
920 anv_CmdBindDynamicViewportState(anv_cmd_buffer_to_handle(cmd_buffer
),
921 anv_framebuffer_from_handle(fb
)->vp_state
);
923 anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer
),
924 VK_PIPELINE_BIND_POINT_GRAPHICS
,
925 device
->meta_state
.blit
.pipeline_layout
, 0, 1,
928 ANV_CALL(CmdDraw
)(anv_cmd_buffer_to_handle(cmd_buffer
), 3, 1, 0, 0);
930 ANV_CALL(CmdEndRenderPass
)(anv_cmd_buffer_to_handle(cmd_buffer
));
932 /* At the point where we emit the draw call, all data from the
933 * descriptor sets, etc. has been used. We are free to delete it.
935 anv_descriptor_set_destroy(device
, anv_descriptor_set_from_handle(set
));
936 anv_DestroyFramebuffer(anv_device_to_handle(device
), fb
);
937 anv_DestroyRenderPass(anv_device_to_handle(device
), pass
);
941 meta_finish_blit(struct anv_cmd_buffer
*cmd_buffer
,
942 const struct anv_saved_state
*saved_state
)
944 anv_cmd_buffer_restore(cmd_buffer
, saved_state
);
948 vk_format_for_cpp(int cpp
)
951 case 1: return VK_FORMAT_R8_UINT
;
952 case 2: return VK_FORMAT_R8G8_UINT
;
953 case 3: return VK_FORMAT_R8G8B8_UINT
;
954 case 4: return VK_FORMAT_R8G8B8A8_UINT
;
955 case 6: return VK_FORMAT_R16G16B16_UINT
;
956 case 8: return VK_FORMAT_R16G16B16A16_UINT
;
957 case 12: return VK_FORMAT_R32G32B32_UINT
;
958 case 16: return VK_FORMAT_R32G32B32A32_UINT
;
960 unreachable("Invalid format cpp");
965 do_buffer_copy(struct anv_cmd_buffer
*cmd_buffer
,
966 struct anv_bo
*src
, uint64_t src_offset
,
967 struct anv_bo
*dest
, uint64_t dest_offset
,
968 int width
, int height
, VkFormat copy_format
)
970 VkDevice vk_device
= anv_device_to_handle(cmd_buffer
->device
);
972 VkImageCreateInfo image_info
= {
973 .sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
,
974 .imageType
= VK_IMAGE_TYPE_2D
,
975 .format
= copy_format
,
984 .tiling
= VK_IMAGE_TILING_LINEAR
,
985 .usage
= VK_IMAGE_USAGE_SAMPLED_BIT
,
989 VkImage src_image
, dest_image
;
990 anv_CreateImage(vk_device
, &image_info
, &src_image
);
991 anv_CreateImage(vk_device
, &image_info
, &dest_image
);
993 /* We could use a vk call to bind memory, but that would require
994 * creating a dummy memory object etc. so there's really no point.
996 anv_image_from_handle(src_image
)->bo
= src
;
997 anv_image_from_handle(src_image
)->offset
= src_offset
;
998 anv_image_from_handle(dest_image
)->bo
= dest
;
999 anv_image_from_handle(dest_image
)->offset
= dest_offset
;
1001 struct anv_image_view src_iview
;
1002 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
1003 &(VkImageViewCreateInfo
) {
1004 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1006 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
1007 .format
= copy_format
,
1009 VK_CHANNEL_SWIZZLE_R
,
1010 VK_CHANNEL_SWIZZLE_G
,
1011 VK_CHANNEL_SWIZZLE_B
,
1012 VK_CHANNEL_SWIZZLE_A
1014 .subresourceRange
= {
1015 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
1018 .baseArraySlice
= 0,
1024 struct anv_attachment_view dest_aview
;
1025 anv_color_attachment_view_init(&dest_aview
, cmd_buffer
->device
,
1026 &(VkAttachmentViewCreateInfo
) {
1027 .sType
= VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO
,
1028 .image
= dest_image
,
1029 .format
= copy_format
,
1031 .baseArraySlice
= 0,
1036 meta_emit_blit(cmd_buffer
,
1037 anv_image_from_handle(src_image
),
1039 (VkOffset3D
) { 0, 0, 0 },
1040 (VkExtent3D
) { width
, height
, 1 },
1041 anv_image_from_handle(dest_image
),
1043 (VkOffset3D
) { 0, 0, 0 },
1044 (VkExtent3D
) { width
, height
, 1 });
1046 anv_DestroyImage(vk_device
, src_image
);
1047 anv_DestroyImage(vk_device
, dest_image
);
1050 void anv_CmdCopyBuffer(
1051 VkCmdBuffer cmdBuffer
,
1053 VkBuffer destBuffer
,
1054 uint32_t regionCount
,
1055 const VkBufferCopy
* pRegions
)
1057 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
1058 ANV_FROM_HANDLE(anv_buffer
, src_buffer
, srcBuffer
);
1059 ANV_FROM_HANDLE(anv_buffer
, dest_buffer
, destBuffer
);
1061 struct anv_saved_state saved_state
;
1063 meta_prepare_blit(cmd_buffer
, &saved_state
);
1065 for (unsigned r
= 0; r
< regionCount
; r
++) {
1066 uint64_t src_offset
= src_buffer
->offset
+ pRegions
[r
].srcOffset
;
1067 uint64_t dest_offset
= dest_buffer
->offset
+ pRegions
[r
].destOffset
;
1068 uint64_t copy_size
= pRegions
[r
].copySize
;
1070 /* First, we compute the biggest format that can be used with the
1071 * given offsets and size.
1075 int fs
= ffs(src_offset
) - 1;
1077 cpp
= MIN2(cpp
, 1 << fs
);
1078 assert(src_offset
% cpp
== 0);
1080 fs
= ffs(dest_offset
) - 1;
1082 cpp
= MIN2(cpp
, 1 << fs
);
1083 assert(dest_offset
% cpp
== 0);
1085 fs
= ffs(pRegions
[r
].copySize
) - 1;
1087 cpp
= MIN2(cpp
, 1 << fs
);
1088 assert(pRegions
[r
].copySize
% cpp
== 0);
1090 VkFormat copy_format
= vk_format_for_cpp(cpp
);
1092 /* This is maximum possible width/height our HW can handle */
1093 uint64_t max_surface_dim
= 1 << 14;
1095 /* First, we make a bunch of max-sized copies */
1096 uint64_t max_copy_size
= max_surface_dim
* max_surface_dim
* cpp
;
1097 while (copy_size
> max_copy_size
) {
1098 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
1099 dest_buffer
->bo
, dest_offset
,
1100 max_surface_dim
, max_surface_dim
, copy_format
);
1101 copy_size
-= max_copy_size
;
1102 src_offset
+= max_copy_size
;
1103 dest_offset
+= max_copy_size
;
1106 uint64_t height
= copy_size
/ (max_surface_dim
* cpp
);
1107 assert(height
< max_surface_dim
);
1109 uint64_t rect_copy_size
= height
* max_surface_dim
* cpp
;
1110 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
1111 dest_buffer
->bo
, dest_offset
,
1112 max_surface_dim
, height
, copy_format
);
1113 copy_size
-= rect_copy_size
;
1114 src_offset
+= rect_copy_size
;
1115 dest_offset
+= rect_copy_size
;
1118 if (copy_size
!= 0) {
1119 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
1120 dest_buffer
->bo
, dest_offset
,
1121 copy_size
/ cpp
, 1, copy_format
);
1125 meta_finish_blit(cmd_buffer
, &saved_state
);
1128 void anv_CmdCopyImage(
1129 VkCmdBuffer cmdBuffer
,
1131 VkImageLayout srcImageLayout
,
1133 VkImageLayout destImageLayout
,
1134 uint32_t regionCount
,
1135 const VkImageCopy
* pRegions
)
1137 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
1138 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
1139 ANV_FROM_HANDLE(anv_image
, dest_image
, destImage
);
1141 const VkImageViewType src_iview_type
=
1142 meta_blit_get_src_image_view_type(src_image
);
1144 struct anv_saved_state saved_state
;
1146 meta_prepare_blit(cmd_buffer
, &saved_state
);
1148 for (unsigned r
= 0; r
< regionCount
; r
++) {
1149 struct anv_image_view src_iview
;
1150 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
1151 &(VkImageViewCreateInfo
) {
1152 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1154 .viewType
= src_iview_type
,
1155 .format
= src_image
->format
->vk_format
,
1157 VK_CHANNEL_SWIZZLE_R
,
1158 VK_CHANNEL_SWIZZLE_G
,
1159 VK_CHANNEL_SWIZZLE_B
,
1160 VK_CHANNEL_SWIZZLE_A
1162 .subresourceRange
= {
1163 .aspectMask
= 1 << pRegions
[r
].srcSubresource
.aspect
,
1164 .baseMipLevel
= pRegions
[r
].srcSubresource
.mipLevel
,
1166 .baseArraySlice
= pRegions
[r
].srcSubresource
.arraySlice
,
1172 const VkOffset3D dest_offset
= {
1173 .x
= pRegions
[r
].destOffset
.x
,
1174 .y
= pRegions
[r
].destOffset
.y
,
1178 const uint32_t dest_array_slice
=
1179 meta_blit_get_dest_view_base_array_slice(dest_image
,
1180 &pRegions
[r
].destSubresource
,
1181 &pRegions
[r
].destOffset
);
1183 if (pRegions
[r
].extent
.depth
> 1)
1184 anv_finishme("FINISHME: copy multiple depth layers");
1186 struct anv_attachment_view dest_aview
;
1187 anv_color_attachment_view_init(&dest_aview
, cmd_buffer
->device
,
1188 &(VkAttachmentViewCreateInfo
) {
1189 .sType
= VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO
,
1191 .format
= dest_image
->format
->vk_format
,
1192 .mipLevel
= pRegions
[r
].destSubresource
.mipLevel
,
1193 .baseArraySlice
= dest_array_slice
,
1198 meta_emit_blit(cmd_buffer
,
1199 src_image
, &src_iview
,
1200 pRegions
[r
].srcOffset
,
1202 dest_image
, &dest_aview
,
1204 pRegions
[r
].extent
);
1207 meta_finish_blit(cmd_buffer
, &saved_state
);
1210 void anv_CmdBlitImage(
1211 VkCmdBuffer cmdBuffer
,
1213 VkImageLayout srcImageLayout
,
1215 VkImageLayout destImageLayout
,
1216 uint32_t regionCount
,
1217 const VkImageBlit
* pRegions
,
1221 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
1222 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
1223 ANV_FROM_HANDLE(anv_image
, dest_image
, destImage
);
1225 const VkImageViewType src_iview_type
=
1226 meta_blit_get_src_image_view_type(src_image
);
1228 struct anv_saved_state saved_state
;
1230 anv_finishme("respect VkTexFilter");
1232 meta_prepare_blit(cmd_buffer
, &saved_state
);
1234 for (unsigned r
= 0; r
< regionCount
; r
++) {
1235 struct anv_image_view src_iview
;
1236 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
1237 &(VkImageViewCreateInfo
) {
1238 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1240 .viewType
= src_iview_type
,
1241 .format
= src_image
->format
->vk_format
,
1243 VK_CHANNEL_SWIZZLE_R
,
1244 VK_CHANNEL_SWIZZLE_G
,
1245 VK_CHANNEL_SWIZZLE_B
,
1246 VK_CHANNEL_SWIZZLE_A
1248 .subresourceRange
= {
1249 .aspectMask
= 1 << pRegions
[r
].srcSubresource
.aspect
,
1250 .baseMipLevel
= pRegions
[r
].srcSubresource
.mipLevel
,
1252 .baseArraySlice
= pRegions
[r
].srcSubresource
.arraySlice
,
1258 const VkOffset3D dest_offset
= {
1259 .x
= pRegions
[r
].destOffset
.x
,
1260 .y
= pRegions
[r
].destOffset
.y
,
1264 const uint32_t dest_array_slice
=
1265 meta_blit_get_dest_view_base_array_slice(dest_image
,
1266 &pRegions
[r
].destSubresource
,
1267 &pRegions
[r
].destOffset
);
1269 if (pRegions
[r
].destExtent
.depth
> 1)
1270 anv_finishme("FINISHME: copy multiple depth layers");
1272 struct anv_attachment_view dest_aview
;
1273 anv_color_attachment_view_init(&dest_aview
, cmd_buffer
->device
,
1274 &(VkAttachmentViewCreateInfo
) {
1275 .sType
= VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO
,
1277 .format
= dest_image
->format
->vk_format
,
1278 .mipLevel
= pRegions
[r
].destSubresource
.mipLevel
,
1279 .baseArraySlice
= dest_array_slice
,
1284 meta_emit_blit(cmd_buffer
,
1285 src_image
, &src_iview
,
1286 pRegions
[r
].srcOffset
,
1287 pRegions
[r
].srcExtent
,
1288 dest_image
, &dest_aview
,
1290 pRegions
[r
].destExtent
);
1293 meta_finish_blit(cmd_buffer
, &saved_state
);
1297 make_image_for_buffer(VkDevice vk_device
, VkBuffer vk_buffer
, VkFormat format
,
1298 const VkBufferImageCopy
*copy
)
1300 ANV_FROM_HANDLE(anv_buffer
, buffer
, vk_buffer
);
1302 VkExtent3D extent
= copy
->imageExtent
;
1303 if (copy
->bufferRowLength
)
1304 extent
.width
= copy
->bufferRowLength
;
1305 if (copy
->bufferImageHeight
)
1306 extent
.height
= copy
->bufferImageHeight
;
1310 VkResult result
= anv_CreateImage(vk_device
,
1311 &(VkImageCreateInfo
) {
1312 .sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
,
1313 .imageType
= VK_IMAGE_TYPE_2D
,
1319 .tiling
= VK_IMAGE_TILING_LINEAR
,
1320 .usage
= VK_IMAGE_USAGE_SAMPLED_BIT
,
1323 assert(result
== VK_SUCCESS
);
1325 ANV_FROM_HANDLE(anv_image
, image
, vk_image
);
1327 /* We could use a vk call to bind memory, but that would require
1328 * creating a dummy memory object etc. so there's really no point.
1330 image
->bo
= buffer
->bo
;
1331 image
->offset
= buffer
->offset
+ copy
->bufferOffset
;
1333 return anv_image_to_handle(image
);
1336 void anv_CmdCopyBufferToImage(
1337 VkCmdBuffer cmdBuffer
,
1340 VkImageLayout destImageLayout
,
1341 uint32_t regionCount
,
1342 const VkBufferImageCopy
* pRegions
)
1344 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
1345 ANV_FROM_HANDLE(anv_image
, dest_image
, destImage
);
1346 VkDevice vk_device
= anv_device_to_handle(cmd_buffer
->device
);
1347 const VkFormat orig_format
= dest_image
->format
->vk_format
;
1348 struct anv_saved_state saved_state
;
1350 meta_prepare_blit(cmd_buffer
, &saved_state
);
1352 for (unsigned r
= 0; r
< regionCount
; r
++) {
1353 VkFormat proxy_format
= orig_format
;
1354 VkImageAspect proxy_aspect
= pRegions
[r
].imageSubresource
.aspect
;
1356 if (orig_format
== VK_FORMAT_S8_UINT
) {
1357 proxy_format
= VK_FORMAT_R8_UINT
;
1358 proxy_aspect
= VK_IMAGE_ASPECT_COLOR
;
1361 VkImage srcImage
= make_image_for_buffer(vk_device
, srcBuffer
,
1365 struct anv_image_view src_iview
;
1366 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
1367 &(VkImageViewCreateInfo
) {
1368 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1370 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
1371 .format
= proxy_format
,
1373 VK_CHANNEL_SWIZZLE_R
,
1374 VK_CHANNEL_SWIZZLE_G
,
1375 VK_CHANNEL_SWIZZLE_B
,
1376 VK_CHANNEL_SWIZZLE_A
1378 .subresourceRange
= {
1379 .aspectMask
= 1 << proxy_aspect
,
1382 .baseArraySlice
= 0,
1388 const VkOffset3D dest_offset
= {
1389 .x
= pRegions
[r
].imageOffset
.x
,
1390 .y
= pRegions
[r
].imageOffset
.y
,
1394 const uint32_t dest_array_slice
=
1395 meta_blit_get_dest_view_base_array_slice(dest_image
,
1396 &pRegions
[r
].imageSubresource
,
1397 &pRegions
[r
].imageOffset
);
1399 if (pRegions
[r
].imageExtent
.depth
> 1)
1400 anv_finishme("FINISHME: copy multiple depth layers");
1402 struct anv_attachment_view dest_aview
;
1403 anv_color_attachment_view_init(&dest_aview
, cmd_buffer
->device
,
1404 &(VkAttachmentViewCreateInfo
) {
1405 .sType
= VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO
,
1406 .image
= anv_image_to_handle(dest_image
),
1407 .format
= proxy_format
,
1408 .mipLevel
= pRegions
[r
].imageSubresource
.mipLevel
,
1409 .baseArraySlice
= dest_array_slice
,
1414 meta_emit_blit(cmd_buffer
,
1415 anv_image_from_handle(srcImage
),
1417 (VkOffset3D
) { 0, 0, 0 },
1418 pRegions
[r
].imageExtent
,
1422 pRegions
[r
].imageExtent
);
1424 anv_DestroyImage(vk_device
, srcImage
);
1427 meta_finish_blit(cmd_buffer
, &saved_state
);
1430 void anv_CmdCopyImageToBuffer(
1431 VkCmdBuffer cmdBuffer
,
1433 VkImageLayout srcImageLayout
,
1434 VkBuffer destBuffer
,
1435 uint32_t regionCount
,
1436 const VkBufferImageCopy
* pRegions
)
1438 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
1439 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
1440 VkDevice vk_device
= anv_device_to_handle(cmd_buffer
->device
);
1441 struct anv_saved_state saved_state
;
1443 const VkImageViewType src_iview_type
=
1444 meta_blit_get_src_image_view_type(src_image
);
1446 meta_prepare_blit(cmd_buffer
, &saved_state
);
1448 for (unsigned r
= 0; r
< regionCount
; r
++) {
1449 if (pRegions
[r
].imageExtent
.depth
> 1)
1450 anv_finishme("FINISHME: copy multiple depth layers");
1452 struct anv_image_view src_iview
;
1453 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
1454 &(VkImageViewCreateInfo
) {
1455 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1457 .viewType
= src_iview_type
,
1458 .format
= src_image
->format
->vk_format
,
1460 VK_CHANNEL_SWIZZLE_R
,
1461 VK_CHANNEL_SWIZZLE_G
,
1462 VK_CHANNEL_SWIZZLE_B
,
1463 VK_CHANNEL_SWIZZLE_A
1465 .subresourceRange
= {
1466 .aspectMask
= 1 << pRegions
[r
].imageSubresource
.aspect
,
1467 .baseMipLevel
= pRegions
[r
].imageSubresource
.mipLevel
,
1469 .baseArraySlice
= pRegions
[r
].imageSubresource
.arraySlice
,
1475 VkFormat dest_format
= src_image
->format
->vk_format
;
1476 if (dest_format
== VK_FORMAT_S8_UINT
) {
1477 dest_format
= VK_FORMAT_R8_UINT
;
1480 VkImage destImage
= make_image_for_buffer(vk_device
, destBuffer
,
1484 struct anv_attachment_view dest_aview
;
1485 anv_color_attachment_view_init(&dest_aview
, cmd_buffer
->device
,
1486 &(VkAttachmentViewCreateInfo
) {
1487 .sType
= VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO
,
1489 .format
= dest_format
,
1491 .baseArraySlice
= 0,
1496 meta_emit_blit(cmd_buffer
,
1497 anv_image_from_handle(srcImage
),
1499 pRegions
[r
].imageOffset
,
1500 pRegions
[r
].imageExtent
,
1501 anv_image_from_handle(destImage
),
1503 (VkOffset3D
) { 0, 0, 0 },
1504 pRegions
[r
].imageExtent
);
1506 anv_DestroyImage(vk_device
, destImage
);
1509 meta_finish_blit(cmd_buffer
, &saved_state
);
1512 void anv_CmdUpdateBuffer(
1513 VkCmdBuffer cmdBuffer
,
1514 VkBuffer destBuffer
,
1515 VkDeviceSize destOffset
,
1516 VkDeviceSize dataSize
,
1517 const uint32_t* pData
)
1522 void anv_CmdFillBuffer(
1523 VkCmdBuffer cmdBuffer
,
1524 VkBuffer destBuffer
,
1525 VkDeviceSize destOffset
,
1526 VkDeviceSize fillSize
,
1532 void anv_CmdClearColorImage(
1533 VkCmdBuffer cmdBuffer
,
1535 VkImageLayout imageLayout
,
1536 const VkClearColorValue
* pColor
,
1537 uint32_t rangeCount
,
1538 const VkImageSubresourceRange
* pRanges
)
1540 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
1541 ANV_FROM_HANDLE(anv_image
, image
, _image
);
1542 struct anv_saved_state saved_state
;
1544 anv_cmd_buffer_save(cmd_buffer
, &saved_state
);
1546 for (uint32_t r
= 0; r
< rangeCount
; r
++) {
1547 for (uint32_t l
= 0; l
< pRanges
[r
].mipLevels
; l
++) {
1548 for (uint32_t s
= 0; s
< pRanges
[r
].arraySize
; s
++) {
1549 struct anv_attachment_view aview
;
1550 anv_color_attachment_view_init(&aview
, cmd_buffer
->device
,
1551 &(VkAttachmentViewCreateInfo
) {
1552 .sType
= VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO
,
1554 .format
= image
->format
->vk_format
,
1555 .mipLevel
= pRanges
[r
].baseMipLevel
+ l
,
1556 .baseArraySlice
= pRanges
[r
].baseArraySlice
+ s
,
1561 struct anv_image_view
*iview
= &aview
.image_view
;
1564 anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer
->device
),
1565 &(VkFramebufferCreateInfo
) {
1566 .sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
,
1567 .attachmentCount
= 1,
1568 .pAttachments
= (VkAttachmentBindInfo
[]) {
1570 .view
= anv_attachment_view_to_handle(&aview
),
1571 .layout
= VK_IMAGE_LAYOUT_GENERAL
1574 .width
= iview
->extent
.width
,
1575 .height
= iview
->extent
.height
,
1580 anv_CreateRenderPass(anv_device_to_handle(cmd_buffer
->device
),
1581 &(VkRenderPassCreateInfo
) {
1582 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
1583 .attachmentCount
= 1,
1584 .pAttachments
= &(VkAttachmentDescription
) {
1585 .sType
= VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION
,
1586 .format
= iview
->format
->vk_format
,
1587 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
1588 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
1589 .initialLayout
= VK_IMAGE_LAYOUT_GENERAL
,
1590 .finalLayout
= VK_IMAGE_LAYOUT_GENERAL
,
1593 .pSubpasses
= &(VkSubpassDescription
) {
1594 .sType
= VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION
,
1595 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
1598 .pColorAttachments
= &(VkAttachmentReference
) {
1600 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
1602 .pResolveAttachments
= NULL
,
1603 .depthStencilAttachment
= (VkAttachmentReference
) {
1604 .attachment
= VK_ATTACHMENT_UNUSED
,
1605 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
1608 .pPreserveAttachments
= &(VkAttachmentReference
) {
1610 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
1613 .dependencyCount
= 0,
1616 ANV_CALL(CmdBeginRenderPass
)(anv_cmd_buffer_to_handle(cmd_buffer
),
1617 &(VkRenderPassBeginInfo
) {
1618 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
,
1620 .offset
= { 0, 0, },
1622 .width
= iview
->extent
.width
,
1623 .height
= iview
->extent
.height
,
1628 .clearValueCount
= 1,
1629 .pClearValues
= NULL
,
1630 }, VK_RENDER_PASS_CONTENTS_INLINE
);
1632 struct clear_instance_data instance_data
= {
1641 meta_emit_clear(cmd_buffer
, 1, &instance_data
,
1642 (VkClearDepthStencilValue
) {0});
1644 ANV_CALL(CmdEndRenderPass
)(anv_cmd_buffer_to_handle(cmd_buffer
));
1649 /* Restore API state */
1650 anv_cmd_buffer_restore(cmd_buffer
, &saved_state
);
1653 void anv_CmdClearDepthStencilImage(
1654 VkCmdBuffer cmdBuffer
,
1656 VkImageLayout imageLayout
,
1659 uint32_t rangeCount
,
1660 const VkImageSubresourceRange
* pRanges
)
1665 void anv_CmdClearColorAttachment(
1666 VkCmdBuffer cmdBuffer
,
1667 uint32_t colorAttachment
,
1668 VkImageLayout imageLayout
,
1669 const VkClearColorValue
* pColor
,
1671 const VkRect3D
* pRects
)
1676 void anv_CmdClearDepthStencilAttachment(
1677 VkCmdBuffer cmdBuffer
,
1678 VkImageAspectFlags imageAspectMask
,
1679 VkImageLayout imageLayout
,
1683 const VkRect3D
* pRects
)
1688 void anv_CmdResolveImage(
1689 VkCmdBuffer cmdBuffer
,
1691 VkImageLayout srcImageLayout
,
1693 VkImageLayout destImageLayout
,
1694 uint32_t regionCount
,
1695 const VkImageResolve
* pRegions
)
1701 anv_device_init_meta(struct anv_device
*device
)
1703 anv_device_init_meta_clear_state(device
);
1704 anv_device_init_meta_blit_state(device
);
1706 ANV_CALL(CreateDynamicRasterState
)(anv_device_to_handle(device
),
1707 &(VkDynamicRasterStateCreateInfo
) {
1708 .sType
= VK_STRUCTURE_TYPE_DYNAMIC_RASTER_STATE_CREATE_INFO
,
1710 &device
->meta_state
.shared
.rs_state
);
1712 ANV_CALL(CreateDynamicColorBlendState
)(anv_device_to_handle(device
),
1713 &(VkDynamicColorBlendStateCreateInfo
) {
1714 .sType
= VK_STRUCTURE_TYPE_DYNAMIC_COLOR_BLEND_STATE_CREATE_INFO
1716 &device
->meta_state
.shared
.cb_state
);
1718 ANV_CALL(CreateDynamicDepthStencilState
)(anv_device_to_handle(device
),
1719 &(VkDynamicDepthStencilStateCreateInfo
) {
1720 .sType
= VK_STRUCTURE_TYPE_DYNAMIC_DEPTH_STENCIL_STATE_CREATE_INFO
1722 &device
->meta_state
.shared
.ds_state
);
1726 anv_device_finish_meta(struct anv_device
*device
)
1729 anv_DestroyPipeline(anv_device_to_handle(device
),
1730 device
->meta_state
.clear
.pipeline
);
1733 anv_DestroyPipeline(anv_device_to_handle(device
),
1734 device
->meta_state
.blit
.pipeline_2d_src
);
1735 anv_DestroyPipeline(anv_device_to_handle(device
),
1736 device
->meta_state
.blit
.pipeline_3d_src
);
1737 anv_DestroyPipelineLayout(anv_device_to_handle(device
),
1738 device
->meta_state
.blit
.pipeline_layout
);
1739 anv_DestroyDescriptorSetLayout(anv_device_to_handle(device
),
1740 device
->meta_state
.blit
.ds_layout
);
1743 anv_DestroyDynamicRasterState(anv_device_to_handle(device
),
1744 device
->meta_state
.shared
.rs_state
);
1745 anv_DestroyDynamicColorBlendState(anv_device_to_handle(device
),
1746 device
->meta_state
.shared
.cb_state
);
1747 anv_DestroyDynamicDepthStencilState(anv_device_to_handle(device
),
1748 device
->meta_state
.shared
.ds_state
);