2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include "anv_private.h"
33 #include "glsl/nir/nir_spirv.h"
35 /* Needed for SWIZZLE macros */
36 #include "program/prog_instruction.h"
40 VkResult
anv_CreateShaderModule(
42 const VkShaderModuleCreateInfo
* pCreateInfo
,
43 VkShaderModule
* pShaderModule
)
45 ANV_FROM_HANDLE(anv_device
, device
, _device
);
46 struct anv_shader_module
*module
;
48 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
);
49 assert(pCreateInfo
->flags
== 0);
51 module
= anv_device_alloc(device
, sizeof(*module
) + pCreateInfo
->codeSize
, 8,
52 VK_SYSTEM_ALLOC_TYPE_API_OBJECT
);
54 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
57 module
->size
= pCreateInfo
->codeSize
;
58 memcpy(module
->data
, pCreateInfo
->pCode
, module
->size
);
60 *pShaderModule
= anv_shader_module_to_handle(module
);
65 void anv_DestroyShaderModule(
67 VkShaderModule _module
)
69 ANV_FROM_HANDLE(anv_device
, device
, _device
);
70 ANV_FROM_HANDLE(anv_shader_module
, module
, _module
);
72 anv_device_free(device
, module
);
75 VkResult
anv_CreateShader(
77 const VkShaderCreateInfo
* pCreateInfo
,
80 ANV_FROM_HANDLE(anv_device
, device
, _device
);
81 ANV_FROM_HANDLE(anv_shader_module
, module
, pCreateInfo
->module
);
82 struct anv_shader
*shader
;
84 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
);
85 assert(pCreateInfo
->flags
== 0);
87 const char *name
= pCreateInfo
->pName
? pCreateInfo
->pName
: "main";
88 size_t name_len
= strlen(name
);
90 shader
= anv_device_alloc(device
, sizeof(*shader
) + name_len
+ 1, 8,
91 VK_SYSTEM_ALLOC_TYPE_API_OBJECT
);
93 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
95 shader
->module
= module
,
96 memcpy(shader
->entrypoint
, name
, name_len
+ 1);
98 *pShader
= anv_shader_to_handle(shader
);
103 void anv_DestroyShader(
107 ANV_FROM_HANDLE(anv_device
, device
, _device
);
108 ANV_FROM_HANDLE(anv_shader
, shader
, _shader
);
110 anv_device_free(device
, shader
);
113 #define SPIR_V_MAGIC_NUMBER 0x07230203
115 static const gl_shader_stage vk_shader_stage_to_mesa_stage
[] = {
116 [VK_SHADER_STAGE_VERTEX
] = MESA_SHADER_VERTEX
,
117 [VK_SHADER_STAGE_TESS_CONTROL
] = -1,
118 [VK_SHADER_STAGE_TESS_EVALUATION
] = -1,
119 [VK_SHADER_STAGE_GEOMETRY
] = MESA_SHADER_GEOMETRY
,
120 [VK_SHADER_STAGE_FRAGMENT
] = MESA_SHADER_FRAGMENT
,
121 [VK_SHADER_STAGE_COMPUTE
] = MESA_SHADER_COMPUTE
,
125 is_scalar_shader_stage(const struct brw_compiler
*compiler
, VkShaderStage stage
)
128 case VK_SHADER_STAGE_VERTEX
:
129 return compiler
->scalar_vs
;
130 case VK_SHADER_STAGE_GEOMETRY
:
132 case VK_SHADER_STAGE_FRAGMENT
:
133 case VK_SHADER_STAGE_COMPUTE
:
136 unreachable("Unsupported shader stage");
140 /* Eventually, this will become part of anv_CreateShader. Unfortunately,
141 * we can't do that yet because we don't have the ability to copy nir.
144 anv_shader_compile_to_nir(struct anv_device
*device
,
145 struct anv_shader
*shader
, VkShaderStage vk_stage
)
147 if (strcmp(shader
->entrypoint
, "main") != 0) {
148 anv_finishme("Multiple shaders per module not really supported");
151 gl_shader_stage stage
= vk_shader_stage_to_mesa_stage
[vk_stage
];
152 const struct brw_compiler
*compiler
=
153 device
->instance
->physicalDevice
.compiler
;
154 const nir_shader_compiler_options
*nir_options
=
155 compiler
->glsl_compiler_options
[stage
].NirOptions
;
158 if (shader
->module
->nir
) {
159 /* Some things such as our meta clear/blit code will give us a NIR
160 * shader directly. In that case, we just ignore the SPIR-V entirely
161 * and just use the NIR shader */
162 nir
= shader
->module
->nir
;
163 nir
->options
= nir_options
;
165 uint32_t *spirv
= (uint32_t *) shader
->module
->data
;
166 assert(spirv
[0] == SPIR_V_MAGIC_NUMBER
);
167 assert(shader
->module
->size
% 4 == 0);
169 nir
= spirv_to_nir(spirv
, shader
->module
->size
/ 4, stage
, nir_options
);
171 nir_validate_shader(nir
);
173 /* Make sure the provided shader has exactly one entrypoint and that the
174 * name matches the name that came in from the VkShader.
176 nir_function_impl
*entrypoint
= NULL
;
177 nir_foreach_overload(nir
, overload
) {
178 if (strcmp(shader
->entrypoint
, overload
->function
->name
) == 0 &&
180 assert(entrypoint
== NULL
);
181 entrypoint
= overload
->impl
;
184 assert(entrypoint
!= NULL
);
186 brw_preprocess_nir(nir
, &device
->info
,
187 is_scalar_shader_stage(compiler
, vk_stage
));
189 nir_shader_gather_info(nir
, entrypoint
);
194 VkResult
anv_CreatePipelineCache(
196 const VkPipelineCacheCreateInfo
* pCreateInfo
,
197 VkPipelineCache
* pPipelineCache
)
199 pPipelineCache
->handle
= 1;
201 stub_return(VK_SUCCESS
);
204 void anv_DestroyPipelineCache(
206 VkPipelineCache _cache
)
210 size_t anv_GetPipelineCacheSize(
212 VkPipelineCache pipelineCache
)
217 VkResult
anv_GetPipelineCacheData(
219 VkPipelineCache pipelineCache
,
222 stub_return(VK_UNSUPPORTED
);
225 VkResult
anv_MergePipelineCaches(
227 VkPipelineCache destCache
,
228 uint32_t srcCacheCount
,
229 const VkPipelineCache
* pSrcCaches
)
231 stub_return(VK_UNSUPPORTED
);
234 void anv_DestroyPipeline(
236 VkPipeline _pipeline
)
238 ANV_FROM_HANDLE(anv_device
, device
, _device
);
239 ANV_FROM_HANDLE(anv_pipeline
, pipeline
, _pipeline
);
241 anv_reloc_list_finish(&pipeline
->batch_relocs
, pipeline
->device
);
242 anv_state_stream_finish(&pipeline
->program_stream
);
243 anv_state_pool_free(&device
->dynamic_state_pool
, pipeline
->blend_state
);
244 anv_device_free(pipeline
->device
, pipeline
);
247 static const uint32_t vk_to_gen_primitive_type
[] = {
248 [VK_PRIMITIVE_TOPOLOGY_POINT_LIST
] = _3DPRIM_POINTLIST
,
249 [VK_PRIMITIVE_TOPOLOGY_LINE_LIST
] = _3DPRIM_LINELIST
,
250 [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
] = _3DPRIM_LINESTRIP
,
251 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
] = _3DPRIM_TRILIST
,
252 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
] = _3DPRIM_TRISTRIP
,
253 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
] = _3DPRIM_TRIFAN
,
254 [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_ADJ
] = _3DPRIM_LINELIST_ADJ
,
255 [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_ADJ
] = _3DPRIM_LINESTRIP_ADJ
,
256 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_ADJ
] = _3DPRIM_TRILIST_ADJ
,
257 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_ADJ
] = _3DPRIM_TRISTRIP_ADJ
,
258 [VK_PRIMITIVE_TOPOLOGY_PATCH
] = _3DPRIM_PATCHLIST_1
262 populate_sampler_prog_key(const struct brw_device_info
*devinfo
,
263 struct brw_sampler_prog_key_data
*key
)
265 /* XXX: Handle texture swizzle on HSW- */
266 for (int i
= 0; i
< MAX_SAMPLERS
; i
++) {
267 /* Assume color sampler, no swizzling. (Works for BDW+) */
268 key
->swizzles
[i
] = SWIZZLE_XYZW
;
273 populate_vs_prog_key(const struct brw_device_info
*devinfo
,
274 struct brw_vs_prog_key
*key
)
276 memset(key
, 0, sizeof(*key
));
278 populate_sampler_prog_key(devinfo
, &key
->tex
);
280 /* XXX: Handle vertex input work-arounds */
282 /* XXX: Handle sampler_prog_key */
286 populate_gs_prog_key(const struct brw_device_info
*devinfo
,
287 struct brw_gs_prog_key
*key
)
289 memset(key
, 0, sizeof(*key
));
291 populate_sampler_prog_key(devinfo
, &key
->tex
);
295 populate_wm_prog_key(const struct brw_device_info
*devinfo
,
296 const VkGraphicsPipelineCreateInfo
*info
,
297 struct brw_wm_prog_key
*key
)
299 ANV_FROM_HANDLE(anv_render_pass
, render_pass
, info
->renderPass
);
301 memset(key
, 0, sizeof(*key
));
303 populate_sampler_prog_key(devinfo
, &key
->tex
);
305 /* Vulkan doesn't specify a default */
306 key
->high_quality_derivatives
= false;
308 /* XXX Vulkan doesn't appear to specify */
309 key
->clamp_fragment_color
= false;
311 /* Vulkan always specifies upper-left coordinates */
312 key
->drawable_height
= 0;
313 key
->render_to_fbo
= false;
315 key
->nr_color_regions
= render_pass
->subpasses
[info
->subpass
].color_count
;
317 key
->replicate_alpha
= key
->nr_color_regions
> 1 &&
318 info
->pColorBlendState
->alphaToCoverageEnable
;
320 if (info
->pMultisampleState
&& info
->pMultisampleState
->rasterSamples
> 1) {
321 /* We should probably pull this out of the shader, but it's fairly
322 * harmless to compute it and then let dead-code take care of it.
324 key
->persample_shading
= info
->pMultisampleState
->sampleShadingEnable
;
325 if (key
->persample_shading
)
326 key
->persample_2x
= info
->pMultisampleState
->rasterSamples
== 2;
328 key
->compute_pos_offset
= info
->pMultisampleState
->sampleShadingEnable
;
329 key
->compute_sample_id
= info
->pMultisampleState
->sampleShadingEnable
;
334 populate_cs_prog_key(const struct brw_device_info
*devinfo
,
335 struct brw_cs_prog_key
*key
)
337 memset(key
, 0, sizeof(*key
));
339 populate_sampler_prog_key(devinfo
, &key
->tex
);
343 anv_pipeline_compile(struct anv_pipeline
*pipeline
,
344 struct anv_shader
*shader
,
346 struct brw_stage_prog_data
*prog_data
)
348 const struct brw_compiler
*compiler
=
349 pipeline
->device
->instance
->physicalDevice
.compiler
;
351 nir_shader
*nir
= anv_shader_compile_to_nir(pipeline
->device
, shader
, stage
);
355 bool have_push_constants
= false;
356 nir_foreach_variable(var
, &nir
->uniforms
) {
357 const struct glsl_type
*type
= var
->type
;
358 if (glsl_type_is_array(type
))
359 type
= glsl_get_array_element(type
);
361 if (!glsl_type_is_sampler(type
)) {
362 have_push_constants
= true;
367 /* Figure out the number of parameters */
368 prog_data
->nr_params
= 0;
370 if (have_push_constants
) {
371 /* If the shader uses any push constants at all, we'll just give
372 * them the maximum possible number
374 prog_data
->nr_params
+= MAX_PUSH_CONSTANTS_SIZE
/ sizeof(float);
377 if (pipeline
->layout
&& pipeline
->layout
->stage
[stage
].has_dynamic_offsets
)
378 prog_data
->nr_params
+= MAX_DYNAMIC_BUFFERS
;
380 if (prog_data
->nr_params
> 0) {
381 prog_data
->param
= (const gl_constant_value
**)
382 anv_device_alloc(pipeline
->device
,
383 prog_data
->nr_params
* sizeof(gl_constant_value
*),
384 8, VK_SYSTEM_ALLOC_TYPE_INTERNAL_SHADER
);
386 /* We now set the param values to be offsets into a
387 * anv_push_constant_data structure. Since the compiler doesn't
388 * actually dereference any of the gl_constant_value pointers in the
389 * params array, it doesn't really matter what we put here.
391 struct anv_push_constants
*null_data
= NULL
;
392 if (have_push_constants
) {
393 /* Fill out the push constants section of the param array */
394 for (unsigned i
= 0; i
< MAX_PUSH_CONSTANTS_SIZE
/ sizeof(float); i
++)
395 prog_data
->param
[i
] = (const gl_constant_value
*)
396 &null_data
->client_data
[i
* sizeof(float)];
400 /* Set up dynamic offsets */
401 anv_nir_apply_dynamic_offsets(pipeline
, nir
, prog_data
);
403 /* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
404 anv_nir_apply_pipeline_layout(nir
, pipeline
->layout
);
406 /* All binding table offsets provided by apply_pipeline_layout() are
407 * relative to the start of the bindint table (plus MAX_RTS for VS).
409 unsigned bias
= stage
== VK_SHADER_STAGE_FRAGMENT
? MAX_RTS
: 0;
410 prog_data
->binding_table
.size_bytes
= 0;
411 prog_data
->binding_table
.texture_start
= bias
;
412 prog_data
->binding_table
.ubo_start
= bias
;
413 prog_data
->binding_table
.image_start
= bias
;
415 /* Finish the optimization and compilation process */
416 brw_postprocess_nir(nir
, &pipeline
->device
->info
,
417 is_scalar_shader_stage(compiler
, stage
));
419 /* nir_lower_io will only handle the push constants; we need to set this
420 * to the full number of possible uniforms.
422 nir
->num_uniforms
= prog_data
->nr_params
;
428 anv_pipeline_upload_kernel(struct anv_pipeline
*pipeline
,
429 const void *data
, size_t size
)
431 struct anv_state state
=
432 anv_state_stream_alloc(&pipeline
->program_stream
, size
, 64);
434 assert(size
< pipeline
->program_stream
.block_pool
->block_size
);
436 memcpy(state
.map
, data
, size
);
441 anv_pipeline_add_compiled_stage(struct anv_pipeline
*pipeline
,
443 struct brw_stage_prog_data
*prog_data
)
445 struct brw_device_info
*devinfo
= &pipeline
->device
->info
;
446 uint32_t max_threads
[] = {
447 [VK_SHADER_STAGE_VERTEX
] = devinfo
->max_vs_threads
,
448 [VK_SHADER_STAGE_TESS_CONTROL
] = 0,
449 [VK_SHADER_STAGE_TESS_EVALUATION
] = 0,
450 [VK_SHADER_STAGE_GEOMETRY
] = devinfo
->max_gs_threads
,
451 [VK_SHADER_STAGE_FRAGMENT
] = devinfo
->max_wm_threads
,
452 [VK_SHADER_STAGE_COMPUTE
] = devinfo
->max_cs_threads
,
455 pipeline
->prog_data
[stage
] = prog_data
;
456 pipeline
->active_stages
|= 1 << stage
;
457 pipeline
->scratch_start
[stage
] = pipeline
->total_scratch
;
458 pipeline
->total_scratch
=
459 align_u32(pipeline
->total_scratch
, 1024) +
460 prog_data
->total_scratch
* max_threads
[stage
];
464 anv_pipeline_compile_vs(struct anv_pipeline
*pipeline
,
465 const VkGraphicsPipelineCreateInfo
*info
,
466 struct anv_shader
*shader
)
468 const struct brw_compiler
*compiler
=
469 pipeline
->device
->instance
->physicalDevice
.compiler
;
470 struct brw_vs_prog_data
*prog_data
= &pipeline
->vs_prog_data
;
471 struct brw_vs_prog_key key
;
473 populate_vs_prog_key(&pipeline
->device
->info
, &key
);
475 /* TODO: Look up shader in cache */
477 memset(prog_data
, 0, sizeof(*prog_data
));
479 nir_shader
*nir
= anv_pipeline_compile(pipeline
, shader
,
480 VK_SHADER_STAGE_VERTEX
,
481 &prog_data
->base
.base
);
483 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
485 void *mem_ctx
= ralloc_context(NULL
);
487 if (shader
->module
->nir
== NULL
)
488 ralloc_steal(mem_ctx
, nir
);
490 prog_data
->inputs_read
= nir
->info
.inputs_read
;
491 pipeline
->writes_point_size
= nir
->info
.outputs_written
& VARYING_SLOT_PSIZ
;
493 brw_compute_vue_map(&pipeline
->device
->info
,
494 &prog_data
->base
.vue_map
,
495 nir
->info
.outputs_written
,
496 nir
->info
.separate_shader
);
499 const unsigned *shader_code
=
500 brw_compile_vs(compiler
, NULL
, mem_ctx
, &key
, prog_data
, nir
,
501 NULL
, false, -1, &code_size
, NULL
);
502 if (shader_code
== NULL
) {
503 ralloc_free(mem_ctx
);
504 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
507 const uint32_t offset
=
508 anv_pipeline_upload_kernel(pipeline
, shader_code
, code_size
);
509 if (prog_data
->base
.dispatch_mode
== DISPATCH_MODE_SIMD8
) {
510 pipeline
->vs_simd8
= offset
;
511 pipeline
->vs_vec4
= NO_KERNEL
;
513 pipeline
->vs_simd8
= NO_KERNEL
;
514 pipeline
->vs_vec4
= offset
;
517 ralloc_free(mem_ctx
);
519 anv_pipeline_add_compiled_stage(pipeline
, VK_SHADER_STAGE_VERTEX
,
520 &prog_data
->base
.base
);
526 anv_pipeline_compile_gs(struct anv_pipeline
*pipeline
,
527 const VkGraphicsPipelineCreateInfo
*info
,
528 struct anv_shader
*shader
)
530 const struct brw_compiler
*compiler
=
531 pipeline
->device
->instance
->physicalDevice
.compiler
;
532 struct brw_gs_prog_data
*prog_data
= &pipeline
->gs_prog_data
;
533 struct brw_gs_prog_key key
;
535 populate_gs_prog_key(&pipeline
->device
->info
, &key
);
537 /* TODO: Look up shader in cache */
539 memset(prog_data
, 0, sizeof(*prog_data
));
541 nir_shader
*nir
= anv_pipeline_compile(pipeline
, shader
,
542 VK_SHADER_STAGE_GEOMETRY
,
543 &prog_data
->base
.base
);
545 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
547 void *mem_ctx
= ralloc_context(NULL
);
549 if (shader
->module
->nir
== NULL
)
550 ralloc_steal(mem_ctx
, nir
);
552 brw_compute_vue_map(&pipeline
->device
->info
,
553 &prog_data
->base
.vue_map
,
554 nir
->info
.outputs_written
,
555 nir
->info
.separate_shader
);
558 const unsigned *shader_code
=
559 brw_compile_gs(compiler
, NULL
, mem_ctx
, &key
, prog_data
, nir
,
560 NULL
, -1, &code_size
, NULL
);
561 if (shader_code
== NULL
) {
562 ralloc_free(mem_ctx
);
563 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
568 anv_pipeline_upload_kernel(pipeline
, shader_code
, code_size
);
569 pipeline
->gs_vertex_count
= nir
->info
.gs
.vertices_in
;
571 ralloc_free(mem_ctx
);
573 anv_pipeline_add_compiled_stage(pipeline
, VK_SHADER_STAGE_GEOMETRY
,
574 &prog_data
->base
.base
);
580 anv_pipeline_compile_fs(struct anv_pipeline
*pipeline
,
581 const VkGraphicsPipelineCreateInfo
*info
,
582 struct anv_shader
*shader
)
584 const struct brw_compiler
*compiler
=
585 pipeline
->device
->instance
->physicalDevice
.compiler
;
586 struct brw_wm_prog_data
*prog_data
= &pipeline
->wm_prog_data
;
587 struct brw_wm_prog_key key
;
589 populate_wm_prog_key(&pipeline
->device
->info
, info
, &key
);
591 if (pipeline
->use_repclear
)
592 key
.nr_color_regions
= 1;
594 /* TODO: Look up shader in cache */
596 memset(prog_data
, 0, sizeof(*prog_data
));
598 prog_data
->binding_table
.render_target_start
= 0;
600 nir_shader
*nir
= anv_pipeline_compile(pipeline
, shader
,
601 VK_SHADER_STAGE_FRAGMENT
,
604 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
606 void *mem_ctx
= ralloc_context(NULL
);
608 if (shader
->module
->nir
== NULL
)
609 ralloc_steal(mem_ctx
, nir
);
612 const unsigned *shader_code
=
613 brw_compile_fs(compiler
, NULL
, mem_ctx
, &key
, prog_data
, nir
,
614 NULL
, -1, -1, pipeline
->use_repclear
, &code_size
, NULL
);
615 if (shader_code
== NULL
) {
616 ralloc_free(mem_ctx
);
617 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
620 uint32_t offset
= anv_pipeline_upload_kernel(pipeline
,
621 shader_code
, code_size
);
623 pipeline
->ps_simd8
= NO_KERNEL
;
625 pipeline
->ps_simd8
= offset
;
627 if (prog_data
->no_8
|| prog_data
->prog_offset_16
) {
628 pipeline
->ps_simd16
= offset
+ prog_data
->prog_offset_16
;
630 pipeline
->ps_simd16
= NO_KERNEL
;
633 pipeline
->ps_ksp2
= 0;
634 pipeline
->ps_grf_start2
= 0;
635 if (pipeline
->ps_simd8
!= NO_KERNEL
) {
636 pipeline
->ps_ksp0
= pipeline
->ps_simd8
;
637 pipeline
->ps_grf_start0
= prog_data
->base
.dispatch_grf_start_reg
;
638 if (pipeline
->ps_simd16
!= NO_KERNEL
) {
639 pipeline
->ps_ksp2
= pipeline
->ps_simd16
;
640 pipeline
->ps_grf_start2
= prog_data
->dispatch_grf_start_reg_16
;
642 } else if (pipeline
->ps_simd16
!= NO_KERNEL
) {
643 pipeline
->ps_ksp0
= pipeline
->ps_simd16
;
644 pipeline
->ps_grf_start0
= prog_data
->dispatch_grf_start_reg_16
;
647 ralloc_free(mem_ctx
);
649 anv_pipeline_add_compiled_stage(pipeline
, VK_SHADER_STAGE_FRAGMENT
,
656 anv_pipeline_compile_cs(struct anv_pipeline
*pipeline
,
657 const VkComputePipelineCreateInfo
*info
,
658 struct anv_shader
*shader
)
660 const struct brw_compiler
*compiler
=
661 pipeline
->device
->instance
->physicalDevice
.compiler
;
662 struct brw_cs_prog_data
*prog_data
= &pipeline
->cs_prog_data
;
663 struct brw_cs_prog_key key
;
665 populate_cs_prog_key(&pipeline
->device
->info
, &key
);
667 /* TODO: Look up shader in cache */
669 memset(prog_data
, 0, sizeof(*prog_data
));
671 nir_shader
*nir
= anv_pipeline_compile(pipeline
, shader
,
672 VK_SHADER_STAGE_COMPUTE
,
675 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
677 void *mem_ctx
= ralloc_context(NULL
);
679 if (shader
->module
->nir
== NULL
)
680 ralloc_steal(mem_ctx
, nir
);
683 const unsigned *shader_code
=
684 brw_compile_cs(compiler
, NULL
, mem_ctx
, &key
, prog_data
, nir
,
685 -1, &code_size
, NULL
);
686 if (shader_code
== NULL
) {
687 ralloc_free(mem_ctx
);
688 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
691 pipeline
->cs_simd
= anv_pipeline_upload_kernel(pipeline
,
692 shader_code
, code_size
);
693 ralloc_free(mem_ctx
);
695 anv_pipeline_add_compiled_stage(pipeline
, VK_SHADER_STAGE_COMPUTE
,
701 static const int gen8_push_size
= 32 * 1024;
704 gen7_compute_urb_partition(struct anv_pipeline
*pipeline
)
706 const struct brw_device_info
*devinfo
= &pipeline
->device
->info
;
707 bool vs_present
= pipeline
->active_stages
& VK_SHADER_STAGE_VERTEX_BIT
;
708 unsigned vs_size
= vs_present
? pipeline
->vs_prog_data
.base
.urb_entry_size
: 1;
709 unsigned vs_entry_size_bytes
= vs_size
* 64;
710 bool gs_present
= pipeline
->active_stages
& VK_SHADER_STAGE_GEOMETRY_BIT
;
711 unsigned gs_size
= gs_present
? pipeline
->gs_prog_data
.base
.urb_entry_size
: 1;
712 unsigned gs_entry_size_bytes
= gs_size
* 64;
714 /* From p35 of the Ivy Bridge PRM (section 1.7.1: 3DSTATE_URB_GS):
716 * VS Number of URB Entries must be divisible by 8 if the VS URB Entry
717 * Allocation Size is less than 9 512-bit URB entries.
719 * Similar text exists for GS.
721 unsigned vs_granularity
= (vs_size
< 9) ? 8 : 1;
722 unsigned gs_granularity
= (gs_size
< 9) ? 8 : 1;
724 /* URB allocations must be done in 8k chunks. */
725 unsigned chunk_size_bytes
= 8192;
727 /* Determine the size of the URB in chunks. */
728 unsigned urb_chunks
= devinfo
->urb
.size
* 1024 / chunk_size_bytes
;
730 /* Reserve space for push constants */
731 unsigned push_constant_bytes
= gen8_push_size
;
732 unsigned push_constant_chunks
=
733 push_constant_bytes
/ chunk_size_bytes
;
735 /* Initially, assign each stage the minimum amount of URB space it needs,
736 * and make a note of how much additional space it "wants" (the amount of
737 * additional space it could actually make use of).
740 /* VS has a lower limit on the number of URB entries */
742 ALIGN(devinfo
->urb
.min_vs_entries
* vs_entry_size_bytes
,
743 chunk_size_bytes
) / chunk_size_bytes
;
745 ALIGN(devinfo
->urb
.max_vs_entries
* vs_entry_size_bytes
,
746 chunk_size_bytes
) / chunk_size_bytes
- vs_chunks
;
748 unsigned gs_chunks
= 0;
749 unsigned gs_wants
= 0;
751 /* There are two constraints on the minimum amount of URB space we can
754 * (1) We need room for at least 2 URB entries, since we always operate
755 * the GS in DUAL_OBJECT mode.
757 * (2) We can't allocate less than nr_gs_entries_granularity.
759 gs_chunks
= ALIGN(MAX2(gs_granularity
, 2) * gs_entry_size_bytes
,
760 chunk_size_bytes
) / chunk_size_bytes
;
762 ALIGN(devinfo
->urb
.max_gs_entries
* gs_entry_size_bytes
,
763 chunk_size_bytes
) / chunk_size_bytes
- gs_chunks
;
766 /* There should always be enough URB space to satisfy the minimum
767 * requirements of each stage.
769 unsigned total_needs
= push_constant_chunks
+ vs_chunks
+ gs_chunks
;
770 assert(total_needs
<= urb_chunks
);
772 /* Mete out remaining space (if any) in proportion to "wants". */
773 unsigned total_wants
= vs_wants
+ gs_wants
;
774 unsigned remaining_space
= urb_chunks
- total_needs
;
775 if (remaining_space
> total_wants
)
776 remaining_space
= total_wants
;
777 if (remaining_space
> 0) {
778 unsigned vs_additional
= (unsigned)
779 round(vs_wants
* (((double) remaining_space
) / total_wants
));
780 vs_chunks
+= vs_additional
;
781 remaining_space
-= vs_additional
;
782 gs_chunks
+= remaining_space
;
785 /* Sanity check that we haven't over-allocated. */
786 assert(push_constant_chunks
+ vs_chunks
+ gs_chunks
<= urb_chunks
);
788 /* Finally, compute the number of entries that can fit in the space
789 * allocated to each stage.
791 unsigned nr_vs_entries
= vs_chunks
* chunk_size_bytes
/ vs_entry_size_bytes
;
792 unsigned nr_gs_entries
= gs_chunks
* chunk_size_bytes
/ gs_entry_size_bytes
;
794 /* Since we rounded up when computing *_wants, this may be slightly more
795 * than the maximum allowed amount, so correct for that.
797 nr_vs_entries
= MIN2(nr_vs_entries
, devinfo
->urb
.max_vs_entries
);
798 nr_gs_entries
= MIN2(nr_gs_entries
, devinfo
->urb
.max_gs_entries
);
800 /* Ensure that we program a multiple of the granularity. */
801 nr_vs_entries
= ROUND_DOWN_TO(nr_vs_entries
, vs_granularity
);
802 nr_gs_entries
= ROUND_DOWN_TO(nr_gs_entries
, gs_granularity
);
804 /* Finally, sanity check to make sure we have at least the minimum number
805 * of entries needed for each stage.
807 assert(nr_vs_entries
>= devinfo
->urb
.min_vs_entries
);
809 assert(nr_gs_entries
>= 2);
811 /* Lay out the URB in the following order:
816 pipeline
->urb
.vs_start
= push_constant_chunks
;
817 pipeline
->urb
.vs_size
= vs_size
;
818 pipeline
->urb
.nr_vs_entries
= nr_vs_entries
;
820 pipeline
->urb
.gs_start
= push_constant_chunks
+ vs_chunks
;
821 pipeline
->urb
.gs_size
= gs_size
;
822 pipeline
->urb
.nr_gs_entries
= nr_gs_entries
;
826 anv_pipeline_init_dynamic_state(struct anv_pipeline
*pipeline
,
827 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
829 anv_cmd_dirty_mask_t states
= ANV_CMD_DIRTY_DYNAMIC_ALL
;
830 ANV_FROM_HANDLE(anv_render_pass
, pass
, pCreateInfo
->renderPass
);
831 struct anv_subpass
*subpass
= &pass
->subpasses
[pCreateInfo
->subpass
];
833 pipeline
->dynamic_state
= default_dynamic_state
;
835 if (pCreateInfo
->pDynamicState
) {
836 /* Remove all of the states that are marked as dynamic */
837 uint32_t count
= pCreateInfo
->pDynamicState
->dynamicStateCount
;
838 for (uint32_t s
= 0; s
< count
; s
++)
839 states
&= ~(1 << pCreateInfo
->pDynamicState
->pDynamicStates
[s
]);
842 struct anv_dynamic_state
*dynamic
= &pipeline
->dynamic_state
;
844 dynamic
->viewport
.count
= pCreateInfo
->pViewportState
->viewportCount
;
845 if (states
& (1 << VK_DYNAMIC_STATE_VIEWPORT
)) {
846 typed_memcpy(dynamic
->viewport
.viewports
,
847 pCreateInfo
->pViewportState
->pViewports
,
848 pCreateInfo
->pViewportState
->viewportCount
);
851 dynamic
->scissor
.count
= pCreateInfo
->pViewportState
->scissorCount
;
852 if (states
& (1 << VK_DYNAMIC_STATE_SCISSOR
)) {
853 typed_memcpy(dynamic
->scissor
.scissors
,
854 pCreateInfo
->pViewportState
->pScissors
,
855 pCreateInfo
->pViewportState
->scissorCount
);
858 if (states
& (1 << VK_DYNAMIC_STATE_LINE_WIDTH
)) {
859 assert(pCreateInfo
->pRasterState
);
860 dynamic
->line_width
= pCreateInfo
->pRasterState
->lineWidth
;
863 if (states
& (1 << VK_DYNAMIC_STATE_DEPTH_BIAS
)) {
864 assert(pCreateInfo
->pRasterState
);
865 dynamic
->depth_bias
.bias
= pCreateInfo
->pRasterState
->depthBias
;
866 dynamic
->depth_bias
.clamp
= pCreateInfo
->pRasterState
->depthBiasClamp
;
867 dynamic
->depth_bias
.slope_scaled
=
868 pCreateInfo
->pRasterState
->slopeScaledDepthBias
;
871 if (states
& (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS
)) {
872 assert(pCreateInfo
->pColorBlendState
);
873 typed_memcpy(dynamic
->blend_constants
,
874 pCreateInfo
->pColorBlendState
->blendConst
, 4);
877 /* If there is no depthstencil attachment, then don't read
878 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
879 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
880 * no need to override the depthstencil defaults in
881 * anv_pipeline::dynamic_state when there is no depthstencil attachment.
883 * From the Vulkan spec (20 Oct 2015, git-aa308cb):
885 * pDepthStencilState [...] may only be NULL if renderPass and subpass
886 * specify a subpass that has no depth/stencil attachment.
888 if (subpass
->depth_stencil_attachment
!= VK_ATTACHMENT_UNUSED
) {
889 if (states
& (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS
)) {
890 assert(pCreateInfo
->pDepthStencilState
);
891 dynamic
->depth_bounds
.min
=
892 pCreateInfo
->pDepthStencilState
->minDepthBounds
;
893 dynamic
->depth_bounds
.max
=
894 pCreateInfo
->pDepthStencilState
->maxDepthBounds
;
897 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
)) {
898 assert(pCreateInfo
->pDepthStencilState
);
899 dynamic
->stencil_compare_mask
.front
=
900 pCreateInfo
->pDepthStencilState
->front
.stencilCompareMask
;
901 dynamic
->stencil_compare_mask
.back
=
902 pCreateInfo
->pDepthStencilState
->back
.stencilCompareMask
;
905 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
)) {
906 assert(pCreateInfo
->pDepthStencilState
);
907 dynamic
->stencil_write_mask
.front
=
908 pCreateInfo
->pDepthStencilState
->front
.stencilWriteMask
;
909 dynamic
->stencil_write_mask
.back
=
910 pCreateInfo
->pDepthStencilState
->back
.stencilWriteMask
;
913 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE
)) {
914 assert(pCreateInfo
->pDepthStencilState
);
915 dynamic
->stencil_reference
.front
=
916 pCreateInfo
->pDepthStencilState
->front
.stencilReference
;
917 dynamic
->stencil_reference
.back
=
918 pCreateInfo
->pDepthStencilState
->back
.stencilReference
;
922 pipeline
->dynamic_state_mask
= states
;
926 anv_pipeline_validate_create_info(const VkGraphicsPipelineCreateInfo
*info
)
928 struct anv_render_pass
*renderpass
= NULL
;
929 struct anv_subpass
*subpass
= NULL
;
931 /* Assert that all required members of VkGraphicsPipelineCreateInfo are
932 * present, as explained by the Vulkan (20 Oct 2015, git-aa308cb), Section
933 * 4.2 Graphics Pipeline.
935 assert(info
->sType
== VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
);
937 renderpass
= anv_render_pass_from_handle(info
->renderPass
);
940 if (renderpass
!= &anv_meta_dummy_renderpass
) {
941 assert(info
->subpass
< renderpass
->subpass_count
);
942 subpass
= &renderpass
->subpasses
[info
->subpass
];
945 assert(info
->stageCount
>= 1);
946 assert(info
->pVertexInputState
);
947 assert(info
->pInputAssemblyState
);
948 assert(info
->pViewportState
);
949 assert(info
->pRasterState
);
950 assert(info
->pMultisampleState
);
952 if (subpass
&& subpass
->depth_stencil_attachment
!= VK_ATTACHMENT_UNUSED
)
953 assert(info
->pDepthStencilState
);
955 if (subpass
&& subpass
->color_count
> 0)
956 assert(info
->pColorBlendState
);
958 for (uint32_t i
= 0; i
< info
->stageCount
; ++i
) {
959 switch (info
->pStages
[i
].stage
) {
960 case VK_SHADER_STAGE_TESS_CONTROL
:
961 case VK_SHADER_STAGE_TESS_EVALUATION
:
962 assert(info
->pTessellationState
);
971 anv_pipeline_init(struct anv_pipeline
*pipeline
, struct anv_device
*device
,
972 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
973 const struct anv_graphics_pipeline_create_info
*extra
)
978 anv_pipeline_validate_create_info(pCreateInfo
);
981 pipeline
->device
= device
;
982 pipeline
->layout
= anv_pipeline_layout_from_handle(pCreateInfo
->layout
);
984 result
= anv_reloc_list_init(&pipeline
->batch_relocs
, device
);
985 if (result
!= VK_SUCCESS
) {
986 anv_device_free(device
, pipeline
);
989 pipeline
->batch
.next
= pipeline
->batch
.start
= pipeline
->batch_data
;
990 pipeline
->batch
.end
= pipeline
->batch
.start
+ sizeof(pipeline
->batch_data
);
991 pipeline
->batch
.relocs
= &pipeline
->batch_relocs
;
993 anv_state_stream_init(&pipeline
->program_stream
,
994 &device
->instruction_block_pool
);
996 anv_pipeline_init_dynamic_state(pipeline
, pCreateInfo
);
998 if (pCreateInfo
->pTessellationState
)
999 anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO");
1000 if (pCreateInfo
->pMultisampleState
&&
1001 pCreateInfo
->pMultisampleState
->rasterSamples
> 1)
1002 anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO");
1004 pipeline
->use_repclear
= extra
&& extra
->use_repclear
;
1005 pipeline
->writes_point_size
= false;
1007 /* When we free the pipeline, we detect stages based on the NULL status
1008 * of various prog_data pointers. Make them NULL by default.
1010 memset(pipeline
->prog_data
, 0, sizeof(pipeline
->prog_data
));
1011 memset(pipeline
->scratch_start
, 0, sizeof(pipeline
->scratch_start
));
1013 pipeline
->vs_simd8
= NO_KERNEL
;
1014 pipeline
->vs_vec4
= NO_KERNEL
;
1015 pipeline
->gs_vec4
= NO_KERNEL
;
1017 pipeline
->active_stages
= 0;
1018 pipeline
->total_scratch
= 0;
1020 for (uint32_t i
= 0; i
< pCreateInfo
->stageCount
; i
++) {
1021 ANV_FROM_HANDLE(anv_shader
, shader
, pCreateInfo
->pStages
[i
].shader
);
1023 switch (pCreateInfo
->pStages
[i
].stage
) {
1024 case VK_SHADER_STAGE_VERTEX
:
1025 anv_pipeline_compile_vs(pipeline
, pCreateInfo
, shader
);
1027 case VK_SHADER_STAGE_GEOMETRY
:
1028 anv_pipeline_compile_gs(pipeline
, pCreateInfo
, shader
);
1030 case VK_SHADER_STAGE_FRAGMENT
:
1031 anv_pipeline_compile_fs(pipeline
, pCreateInfo
, shader
);
1034 anv_finishme("Unsupported shader stage");
1038 if (!(pipeline
->active_stages
& VK_SHADER_STAGE_VERTEX_BIT
)) {
1039 /* Vertex is only optional if disable_vs is set */
1040 assert(extra
->disable_vs
);
1041 memset(&pipeline
->vs_prog_data
, 0, sizeof(pipeline
->vs_prog_data
));
1044 gen7_compute_urb_partition(pipeline
);
1046 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
1047 pCreateInfo
->pVertexInputState
;
1048 pipeline
->vb_used
= 0;
1049 for (uint32_t i
= 0; i
< vi_info
->bindingCount
; i
++) {
1050 const VkVertexInputBindingDescription
*desc
=
1051 &vi_info
->pVertexBindingDescriptions
[i
];
1053 pipeline
->vb_used
|= 1 << desc
->binding
;
1054 pipeline
->binding_stride
[desc
->binding
] = desc
->strideInBytes
;
1056 /* Step rate is programmed per vertex element (attribute), not
1057 * binding. Set up a map of which bindings step per instance, for
1058 * reference by vertex element setup. */
1059 switch (desc
->stepRate
) {
1061 case VK_VERTEX_INPUT_STEP_RATE_VERTEX
:
1062 pipeline
->instancing_enable
[desc
->binding
] = false;
1064 case VK_VERTEX_INPUT_STEP_RATE_INSTANCE
:
1065 pipeline
->instancing_enable
[desc
->binding
] = true;
1070 const VkPipelineInputAssemblyStateCreateInfo
*ia_info
=
1071 pCreateInfo
->pInputAssemblyState
;
1072 pipeline
->primitive_restart
= ia_info
->primitiveRestartEnable
;
1073 pipeline
->topology
= vk_to_gen_primitive_type
[ia_info
->topology
];
1075 if (extra
&& extra
->use_rectlist
)
1076 pipeline
->topology
= _3DPRIM_RECTLIST
;
1082 anv_graphics_pipeline_create(
1084 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
1085 const struct anv_graphics_pipeline_create_info
*extra
,
1086 VkPipeline
*pPipeline
)
1088 ANV_FROM_HANDLE(anv_device
, device
, _device
);
1090 switch (device
->info
.gen
) {
1092 return gen7_graphics_pipeline_create(_device
, pCreateInfo
, extra
, pPipeline
);
1094 return gen8_graphics_pipeline_create(_device
, pCreateInfo
, extra
, pPipeline
);
1096 unreachable("unsupported gen\n");
1100 VkResult
anv_CreateGraphicsPipelines(
1102 VkPipelineCache pipelineCache
,
1104 const VkGraphicsPipelineCreateInfo
* pCreateInfos
,
1105 VkPipeline
* pPipelines
)
1107 VkResult result
= VK_SUCCESS
;
1110 for (; i
< count
; i
++) {
1111 result
= anv_graphics_pipeline_create(_device
, &pCreateInfos
[i
],
1112 NULL
, &pPipelines
[i
]);
1113 if (result
!= VK_SUCCESS
) {
1114 for (unsigned j
= 0; j
< i
; j
++) {
1115 anv_DestroyPipeline(_device
, pPipelines
[j
]);
1125 static VkResult
anv_compute_pipeline_create(
1127 const VkComputePipelineCreateInfo
* pCreateInfo
,
1128 VkPipeline
* pPipeline
)
1130 ANV_FROM_HANDLE(anv_device
, device
, _device
);
1132 switch (device
->info
.gen
) {
1134 return gen7_compute_pipeline_create(_device
, pCreateInfo
, pPipeline
);
1136 return gen8_compute_pipeline_create(_device
, pCreateInfo
, pPipeline
);
1138 unreachable("unsupported gen\n");
1142 VkResult
anv_CreateComputePipelines(
1144 VkPipelineCache pipelineCache
,
1146 const VkComputePipelineCreateInfo
* pCreateInfos
,
1147 VkPipeline
* pPipelines
)
1149 VkResult result
= VK_SUCCESS
;
1152 for (; i
< count
; i
++) {
1153 result
= anv_compute_pipeline_create(_device
, &pCreateInfos
[i
],
1155 if (result
!= VK_SUCCESS
) {
1156 for (unsigned j
= 0; j
< i
; j
++) {
1157 anv_DestroyPipeline(_device
, pPipelines
[j
]);
1167 // Pipeline layout functions
1169 VkResult
anv_CreatePipelineLayout(
1171 const VkPipelineLayoutCreateInfo
* pCreateInfo
,
1172 VkPipelineLayout
* pPipelineLayout
)
1174 ANV_FROM_HANDLE(anv_device
, device
, _device
);
1175 struct anv_pipeline_layout l
, *layout
;
1177 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
);
1179 l
.num_sets
= pCreateInfo
->descriptorSetCount
;
1181 unsigned dynamic_offset_count
= 0;
1183 memset(l
.stage
, 0, sizeof(l
.stage
));
1184 for (uint32_t set
= 0; set
< pCreateInfo
->descriptorSetCount
; set
++) {
1185 ANV_FROM_HANDLE(anv_descriptor_set_layout
, set_layout
,
1186 pCreateInfo
->pSetLayouts
[set
]);
1187 l
.set
[set
].layout
= set_layout
;
1189 l
.set
[set
].dynamic_offset_start
= dynamic_offset_count
;
1190 for (uint32_t b
= 0; b
< set_layout
->binding_count
; b
++) {
1191 if (set_layout
->binding
[b
].dynamic_offset_index
>= 0)
1192 dynamic_offset_count
+= set_layout
->binding
[b
].array_size
;
1195 for (VkShaderStage s
= 0; s
< VK_SHADER_STAGE_NUM
; s
++) {
1196 l
.set
[set
].stage
[s
].surface_start
= l
.stage
[s
].surface_count
;
1197 l
.set
[set
].stage
[s
].sampler_start
= l
.stage
[s
].sampler_count
;
1199 for (uint32_t b
= 0; b
< set_layout
->binding_count
; b
++) {
1200 unsigned array_size
= set_layout
->binding
[b
].array_size
;
1202 if (set_layout
->binding
[b
].stage
[s
].surface_index
>= 0) {
1203 l
.stage
[s
].surface_count
+= array_size
;
1205 if (set_layout
->binding
[b
].dynamic_offset_index
>= 0)
1206 l
.stage
[s
].has_dynamic_offsets
= true;
1209 if (set_layout
->binding
[b
].stage
[s
].sampler_index
>= 0)
1210 l
.stage
[s
].sampler_count
+= array_size
;
1215 unsigned num_bindings
= 0;
1216 for (VkShaderStage s
= 0; s
< VK_SHADER_STAGE_NUM
; s
++)
1217 num_bindings
+= l
.stage
[s
].surface_count
+ l
.stage
[s
].sampler_count
;
1219 size_t size
= sizeof(*layout
) + num_bindings
* sizeof(layout
->entries
[0]);
1221 layout
= anv_device_alloc(device
, size
, 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT
);
1223 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1225 /* Now we can actually build our surface and sampler maps */
1226 struct anv_pipeline_binding
*entry
= layout
->entries
;
1227 for (VkShaderStage s
= 0; s
< VK_SHADER_STAGE_NUM
; s
++) {
1228 l
.stage
[s
].surface_to_descriptor
= entry
;
1229 entry
+= l
.stage
[s
].surface_count
;
1230 l
.stage
[s
].sampler_to_descriptor
= entry
;
1231 entry
+= l
.stage
[s
].sampler_count
;
1235 for (uint32_t set
= 0; set
< pCreateInfo
->descriptorSetCount
; set
++) {
1236 struct anv_descriptor_set_layout
*set_layout
= l
.set
[set
].layout
;
1238 unsigned set_offset
= 0;
1239 for (uint32_t b
= 0; b
< set_layout
->binding_count
; b
++) {
1240 unsigned array_size
= set_layout
->binding
[b
].array_size
;
1242 if (set_layout
->binding
[b
].stage
[s
].surface_index
>= 0) {
1243 assert(surface
== l
.set
[set
].stage
[s
].surface_start
+
1244 set_layout
->binding
[b
].stage
[s
].surface_index
);
1245 for (unsigned i
= 0; i
< array_size
; i
++) {
1246 l
.stage
[s
].surface_to_descriptor
[surface
+ i
].set
= set
;
1247 l
.stage
[s
].surface_to_descriptor
[surface
+ i
].offset
= set_offset
+ i
;
1249 surface
+= array_size
;
1252 if (set_layout
->binding
[b
].stage
[s
].sampler_index
>= 0) {
1253 assert(sampler
== l
.set
[set
].stage
[s
].sampler_start
+
1254 set_layout
->binding
[b
].stage
[s
].sampler_index
);
1255 for (unsigned i
= 0; i
< array_size
; i
++) {
1256 l
.stage
[s
].sampler_to_descriptor
[sampler
+ i
].set
= set
;
1257 l
.stage
[s
].sampler_to_descriptor
[sampler
+ i
].offset
= set_offset
+ i
;
1259 sampler
+= array_size
;
1262 set_offset
+= array_size
;
1267 /* Finally, we're done setting it up, copy into the allocated version */
1270 *pPipelineLayout
= anv_pipeline_layout_to_handle(layout
);
1275 void anv_DestroyPipelineLayout(
1277 VkPipelineLayout _pipelineLayout
)
1279 ANV_FROM_HANDLE(anv_device
, device
, _device
);
1280 ANV_FROM_HANDLE(anv_pipeline_layout
, pipeline_layout
, _pipelineLayout
);
1282 anv_device_free(device
, pipeline_layout
);