2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include "anv_private.h"
33 gen7_cmd_buffer_flush_push_constants(struct anv_cmd_buffer
*cmd_buffer
)
35 static const uint32_t push_constant_opcodes
[] = {
36 [VK_SHADER_STAGE_VERTEX
] = 21,
37 [VK_SHADER_STAGE_TESS_CONTROL
] = 25, /* HS */
38 [VK_SHADER_STAGE_TESS_EVALUATION
] = 26, /* DS */
39 [VK_SHADER_STAGE_GEOMETRY
] = 22,
40 [VK_SHADER_STAGE_FRAGMENT
] = 23,
41 [VK_SHADER_STAGE_COMPUTE
] = 0,
45 VkShaderStageFlags flushed
= 0;
47 for_each_bit(stage
, cmd_buffer
->state
.push_constants_dirty
) {
48 struct anv_state state
= anv_cmd_buffer_push_constants(cmd_buffer
, stage
);
50 if (state
.offset
== 0)
53 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DSTATE_CONSTANT_VS
,
54 ._3DCommandSubOpcode
= push_constant_opcodes
[stage
],
56 .PointerToConstantBuffer0
= { .offset
= state
.offset
},
57 .ConstantBuffer0ReadLength
= DIV_ROUND_UP(state
.alloc_size
, 32),
60 flushed
|= 1 << stage
;
63 cmd_buffer
->state
.push_constants_dirty
&= ~flushed
;
68 gen7_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer
*cmd_buffer
)
70 struct anv_device
*device
= cmd_buffer
->device
;
71 struct anv_bo
*scratch_bo
= NULL
;
73 cmd_buffer
->state
.scratch_size
=
74 anv_block_pool_size(&device
->scratch_block_pool
);
75 if (cmd_buffer
->state
.scratch_size
> 0)
76 scratch_bo
= &device
->scratch_block_pool
.bo
;
78 anv_batch_emit(&cmd_buffer
->batch
, GEN7_STATE_BASE_ADDRESS
,
79 .GeneralStateBaseAddress
= { scratch_bo
, 0 },
80 .GeneralStateMemoryObjectControlState
= GEN7_MOCS
,
81 .GeneralStateBaseAddressModifyEnable
= true,
82 .GeneralStateAccessUpperBound
= { scratch_bo
, scratch_bo
->size
},
83 .GeneralStateAccessUpperBoundModifyEnable
= true,
85 .SurfaceStateBaseAddress
= anv_cmd_buffer_surface_base_address(cmd_buffer
),
86 .SurfaceStateMemoryObjectControlState
= GEN7_MOCS
,
87 .SurfaceStateBaseAddressModifyEnable
= true,
89 .DynamicStateBaseAddress
= { &device
->dynamic_state_block_pool
.bo
, 0 },
90 .DynamicStateMemoryObjectControlState
= GEN7_MOCS
,
91 .DynamicStateBaseAddressModifyEnable
= true,
92 .DynamicStateAccessUpperBound
= { &device
->dynamic_state_block_pool
.bo
,
93 device
->dynamic_state_block_pool
.bo
.size
},
94 .DynamicStateAccessUpperBoundModifyEnable
= true,
96 .IndirectObjectBaseAddress
= { NULL
, 0 },
97 .IndirectObjectMemoryObjectControlState
= GEN7_MOCS
,
98 .IndirectObjectBaseAddressModifyEnable
= true,
100 .IndirectObjectAccessUpperBound
= { NULL
, 0xffffffff },
101 .IndirectObjectAccessUpperBoundModifyEnable
= true,
103 .InstructionBaseAddress
= { &device
->instruction_block_pool
.bo
, 0 },
104 .InstructionMemoryObjectControlState
= GEN7_MOCS
,
105 .InstructionBaseAddressModifyEnable
= true,
106 .InstructionAccessUpperBound
= { &device
->instruction_block_pool
.bo
,
107 device
->instruction_block_pool
.bo
.size
},
108 .InstructionAccessUpperBoundModifyEnable
= true);
110 /* After re-setting the surface state base address, we have to do some
111 * cache flusing so that the sampler engine will pick up the new
112 * SURFACE_STATE objects and binding tables. From the Broadwell PRM,
113 * Shared Function > 3D Sampler > State > State Caching (page 96):
115 * Coherency with system memory in the state cache, like the texture
116 * cache is handled partially by software. It is expected that the
117 * command stream or shader will issue Cache Flush operation or
118 * Cache_Flush sampler message to ensure that the L1 cache remains
119 * coherent with system memory.
123 * Whenever the value of the Dynamic_State_Base_Addr,
124 * Surface_State_Base_Addr are altered, the L1 state cache must be
125 * invalidated to ensure the new surface or sampler state is fetched
126 * from system memory.
128 * The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit
129 * which, according the PIPE_CONTROL instruction documentation in the
132 * Setting this bit is independent of any other bit in this packet.
133 * This bit controls the invalidation of the L1 and L2 state caches
134 * at the top of the pipe i.e. at the parsing time.
136 * Unfortunately, experimentation seems to indicate that state cache
137 * invalidation through a PIPE_CONTROL does nothing whatsoever in
138 * regards to surface state and binding tables. In stead, it seems that
139 * invalidating the texture cache is what is actually needed.
141 * XXX: As far as we have been able to determine through
142 * experimentation, shows that flush the texture cache appears to be
143 * sufficient. The theory here is that all of the sampling/rendering
144 * units cache the binding table in the texture cache. However, we have
145 * yet to be able to actually confirm this.
147 anv_batch_emit(&cmd_buffer
->batch
, GEN7_PIPE_CONTROL
,
148 .TextureCacheInvalidationEnable
= true);
151 static const uint32_t vk_to_gen_index_type
[] = {
152 [VK_INDEX_TYPE_UINT16
] = INDEX_WORD
,
153 [VK_INDEX_TYPE_UINT32
] = INDEX_DWORD
,
156 void gen7_CmdBindIndexBuffer(
157 VkCmdBuffer cmdBuffer
,
160 VkIndexType indexType
)
162 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
163 ANV_FROM_HANDLE(anv_buffer
, buffer
, _buffer
);
165 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_INDEX_BUFFER
;
166 cmd_buffer
->state
.gen7
.index_buffer
= buffer
;
167 cmd_buffer
->state
.gen7
.index_type
= vk_to_gen_index_type
[indexType
];
168 cmd_buffer
->state
.gen7
.index_offset
= offset
;
172 gen7_flush_compute_descriptor_set(struct anv_cmd_buffer
*cmd_buffer
)
174 struct anv_device
*device
= cmd_buffer
->device
;
175 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.compute_pipeline
;
176 struct anv_state surfaces
= { 0, }, samplers
= { 0, };
179 result
= anv_cmd_buffer_emit_samplers(cmd_buffer
,
180 VK_SHADER_STAGE_COMPUTE
, &samplers
);
181 if (result
!= VK_SUCCESS
)
183 result
= anv_cmd_buffer_emit_binding_table(cmd_buffer
,
184 VK_SHADER_STAGE_COMPUTE
, &surfaces
);
185 if (result
!= VK_SUCCESS
)
188 struct GEN7_INTERFACE_DESCRIPTOR_DATA desc
= {
189 .KernelStartPointer
= pipeline
->cs_simd
,
190 .BindingTablePointer
= surfaces
.offset
,
191 .SamplerStatePointer
= samplers
.offset
,
192 .NumberofThreadsinGPGPUThreadGroup
= 0 /* FIXME: Really? */
195 uint32_t size
= GEN7_INTERFACE_DESCRIPTOR_DATA_length
* sizeof(uint32_t);
196 struct anv_state state
=
197 anv_state_pool_alloc(&device
->dynamic_state_pool
, size
, 64);
199 GEN7_INTERFACE_DESCRIPTOR_DATA_pack(NULL
, state
.map
, &desc
);
201 anv_batch_emit(&cmd_buffer
->batch
, GEN7_MEDIA_INTERFACE_DESCRIPTOR_LOAD
,
202 .InterfaceDescriptorTotalLength
= size
,
203 .InterfaceDescriptorDataStartAddress
= state
.offset
);
209 gen7_cmd_buffer_flush_compute_state(struct anv_cmd_buffer
*cmd_buffer
)
211 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.compute_pipeline
;
214 assert(pipeline
->active_stages
== VK_SHADER_STAGE_COMPUTE_BIT
);
216 if (cmd_buffer
->state
.current_pipeline
!= GPGPU
) {
217 anv_batch_emit(&cmd_buffer
->batch
, GEN7_PIPELINE_SELECT
,
218 .PipelineSelection
= GPGPU
);
219 cmd_buffer
->state
.current_pipeline
= GPGPU
;
222 if (cmd_buffer
->state
.compute_dirty
& ANV_CMD_DIRTY_PIPELINE
)
223 anv_batch_emit_batch(&cmd_buffer
->batch
, &pipeline
->batch
);
225 if ((cmd_buffer
->state
.descriptors_dirty
& VK_SHADER_STAGE_COMPUTE_BIT
) ||
226 (cmd_buffer
->state
.compute_dirty
& ANV_CMD_DIRTY_PIPELINE
)) {
227 /* FIXME: figure out descriptors for gen7 */
228 result
= gen7_flush_compute_descriptor_set(cmd_buffer
);
229 assert(result
== VK_SUCCESS
);
230 cmd_buffer
->state
.descriptors_dirty
&= ~VK_SHADER_STAGE_COMPUTE
;
233 cmd_buffer
->state
.compute_dirty
= 0;
237 gen7_cmd_buffer_flush_state(struct anv_cmd_buffer
*cmd_buffer
)
239 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.pipeline
;
242 uint32_t vb_emit
= cmd_buffer
->state
.vb_dirty
& pipeline
->vb_used
;
244 assert((pipeline
->active_stages
& VK_SHADER_STAGE_COMPUTE_BIT
) == 0);
246 if (cmd_buffer
->state
.current_pipeline
!= _3D
) {
247 anv_batch_emit(&cmd_buffer
->batch
, GEN7_PIPELINE_SELECT
,
248 .PipelineSelection
= _3D
);
249 cmd_buffer
->state
.current_pipeline
= _3D
;
253 const uint32_t num_buffers
= __builtin_popcount(vb_emit
);
254 const uint32_t num_dwords
= 1 + num_buffers
* 4;
256 p
= anv_batch_emitn(&cmd_buffer
->batch
, num_dwords
,
257 GEN7_3DSTATE_VERTEX_BUFFERS
);
259 for_each_bit(vb
, vb_emit
) {
260 struct anv_buffer
*buffer
= cmd_buffer
->state
.vertex_bindings
[vb
].buffer
;
261 uint32_t offset
= cmd_buffer
->state
.vertex_bindings
[vb
].offset
;
263 struct GEN7_VERTEX_BUFFER_STATE state
= {
264 .VertexBufferIndex
= vb
,
265 .BufferAccessType
= pipeline
->instancing_enable
[vb
] ? INSTANCEDATA
: VERTEXDATA
,
266 .VertexBufferMemoryObjectControlState
= GEN7_MOCS
,
267 .AddressModifyEnable
= true,
268 .BufferPitch
= pipeline
->binding_stride
[vb
],
269 .BufferStartingAddress
= { buffer
->bo
, buffer
->offset
+ offset
},
270 .EndAddress
= { buffer
->bo
, buffer
->offset
+ buffer
->size
- 1},
271 .InstanceDataStepRate
= 1
274 GEN7_VERTEX_BUFFER_STATE_pack(&cmd_buffer
->batch
, &p
[1 + i
* 4], &state
);
279 if (cmd_buffer
->state
.dirty
& ANV_CMD_DIRTY_PIPELINE
) {
280 /* If somebody compiled a pipeline after starting a command buffer the
281 * scratch bo may have grown since we started this cmd buffer (and
282 * emitted STATE_BASE_ADDRESS). If we're binding that pipeline now,
283 * reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */
284 if (cmd_buffer
->state
.scratch_size
< pipeline
->total_scratch
)
285 gen7_cmd_buffer_emit_state_base_address(cmd_buffer
);
287 anv_batch_emit_batch(&cmd_buffer
->batch
, &pipeline
->batch
);
290 if (cmd_buffer
->state
.descriptors_dirty
& VK_SHADER_STAGE_VERTEX_BIT
||
291 cmd_buffer
->state
.push_constants_dirty
& VK_SHADER_STAGE_VERTEX_BIT
) {
292 /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
294 * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth
295 * stall needs to be sent just prior to any 3DSTATE_VS,
296 * 3DSTATE_URB_VS, 3DSTATE_CONSTANT_VS,
297 * 3DSTATE_BINDING_TABLE_POINTER_VS,
298 * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one
299 * PIPE_CONTROL needs to be sent before any combination of VS
300 * associated 3DSTATE."
302 anv_batch_emit(&cmd_buffer
->batch
, GEN7_PIPE_CONTROL
,
303 .DepthStallEnable
= true,
304 .PostSyncOperation
= WriteImmediateData
,
305 .Address
= { &cmd_buffer
->device
->workaround_bo
, 0 });
308 if (cmd_buffer
->state
.descriptors_dirty
)
309 anv_flush_descriptor_sets(cmd_buffer
);
311 if (cmd_buffer
->state
.push_constants_dirty
)
312 gen7_cmd_buffer_flush_push_constants(cmd_buffer
);
314 if (cmd_buffer
->state
.dirty
& ANV_CMD_DIRTY_DYNAMIC_VIEWPORT
)
315 anv_cmd_buffer_emit_viewport(cmd_buffer
);
317 if (cmd_buffer
->state
.dirty
& ANV_CMD_DIRTY_DYNAMIC_SCISSOR
)
318 anv_cmd_buffer_emit_scissor(cmd_buffer
);
320 if (cmd_buffer
->state
.dirty
& (ANV_CMD_DIRTY_PIPELINE
|
321 ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH
|
322 ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS
)) {
324 bool enable_bias
= cmd_buffer
->state
.dynamic
.depth_bias
.bias
!= 0.0f
||
325 cmd_buffer
->state
.dynamic
.depth_bias
.slope_scaled
!= 0.0f
;
327 uint32_t sf_dw
[GEN7_3DSTATE_SF_length
];
328 struct GEN7_3DSTATE_SF sf
= {
329 GEN7_3DSTATE_SF_header
,
330 .LineWidth
= cmd_buffer
->state
.dynamic
.line_width
,
331 .GlobalDepthOffsetEnableSolid
= enable_bias
,
332 .GlobalDepthOffsetEnableWireframe
= enable_bias
,
333 .GlobalDepthOffsetEnablePoint
= enable_bias
,
334 .GlobalDepthOffsetConstant
= cmd_buffer
->state
.dynamic
.depth_bias
.bias
,
335 .GlobalDepthOffsetScale
= cmd_buffer
->state
.dynamic
.depth_bias
.slope_scaled
,
336 .GlobalDepthOffsetClamp
= cmd_buffer
->state
.dynamic
.depth_bias
.clamp
338 GEN7_3DSTATE_SF_pack(NULL
, sf_dw
, &sf
);
340 anv_batch_emit_merge(&cmd_buffer
->batch
, sf_dw
, pipeline
->gen7
.sf
);
343 if (cmd_buffer
->state
.dirty
& (ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS
|
344 ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE
)) {
345 struct anv_state cc_state
=
346 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
,
347 GEN7_COLOR_CALC_STATE_length
, 64);
348 struct GEN7_COLOR_CALC_STATE cc
= {
349 .BlendConstantColorRed
= cmd_buffer
->state
.dynamic
.blend_constants
[0],
350 .BlendConstantColorGreen
= cmd_buffer
->state
.dynamic
.blend_constants
[1],
351 .BlendConstantColorBlue
= cmd_buffer
->state
.dynamic
.blend_constants
[2],
352 .BlendConstantColorAlpha
= cmd_buffer
->state
.dynamic
.blend_constants
[3],
353 .StencilReferenceValue
=
354 cmd_buffer
->state
.dynamic
.stencil_reference
.front
,
355 .BackFaceStencilReferenceValue
=
356 cmd_buffer
->state
.dynamic
.stencil_reference
.back
,
358 GEN7_COLOR_CALC_STATE_pack(NULL
, cc_state
.map
, &cc
);
360 anv_batch_emit(&cmd_buffer
->batch
,
361 GEN7_3DSTATE_CC_STATE_POINTERS
,
362 .ColorCalcStatePointer
= cc_state
.offset
);
365 if (cmd_buffer
->state
.dirty
& (ANV_CMD_DIRTY_PIPELINE
|
366 ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK
|
367 ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK
)) {
368 uint32_t depth_stencil_dw
[GEN7_DEPTH_STENCIL_STATE_length
];
370 struct GEN7_DEPTH_STENCIL_STATE depth_stencil
= {
371 /* Is this what we need to do? */
372 .StencilBufferWriteEnable
=
373 cmd_buffer
->state
.dynamic
.stencil_write_mask
.front
!= 0,
376 cmd_buffer
->state
.dynamic
.stencil_compare_mask
.front
& 0xff,
378 cmd_buffer
->state
.dynamic
.stencil_write_mask
.front
& 0xff,
380 .BackfaceStencilTestMask
=
381 cmd_buffer
->state
.dynamic
.stencil_compare_mask
.back
& 0xff,
382 .BackfaceStencilWriteMask
=
383 cmd_buffer
->state
.dynamic
.stencil_write_mask
.back
& 0xff,
385 GEN7_DEPTH_STENCIL_STATE_pack(NULL
, depth_stencil_dw
, &depth_stencil
);
387 struct anv_state ds_state
=
388 anv_cmd_buffer_merge_dynamic(cmd_buffer
, depth_stencil_dw
,
389 pipeline
->gen7
.depth_stencil_state
,
390 GEN7_DEPTH_STENCIL_STATE_length
, 64);
392 anv_batch_emit(&cmd_buffer
->batch
,
393 GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS
,
394 .PointertoDEPTH_STENCIL_STATE
= ds_state
.offset
);
397 if (cmd_buffer
->state
.gen7
.index_buffer
&&
398 cmd_buffer
->state
.dirty
& (ANV_CMD_DIRTY_PIPELINE
|
399 ANV_CMD_DIRTY_INDEX_BUFFER
)) {
400 struct anv_buffer
*buffer
= cmd_buffer
->state
.gen7
.index_buffer
;
401 uint32_t offset
= cmd_buffer
->state
.gen7
.index_offset
;
403 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DSTATE_INDEX_BUFFER
,
404 .CutIndexEnable
= pipeline
->primitive_restart
,
405 .IndexFormat
= cmd_buffer
->state
.gen7
.index_type
,
406 .MemoryObjectControlState
= GEN7_MOCS
,
407 .BufferStartingAddress
= { buffer
->bo
, buffer
->offset
+ offset
},
408 .BufferEndingAddress
= { buffer
->bo
, buffer
->offset
+ buffer
->size
});
411 cmd_buffer
->state
.vb_dirty
&= ~vb_emit
;
412 cmd_buffer
->state
.dirty
= 0;
416 VkCmdBuffer cmdBuffer
,
417 uint32_t vertexCount
,
418 uint32_t instanceCount
,
419 uint32_t firstVertex
,
420 uint32_t firstInstance
)
422 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
423 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.pipeline
;
425 gen7_cmd_buffer_flush_state(cmd_buffer
);
427 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DPRIMITIVE
,
428 .VertexAccessType
= SEQUENTIAL
,
429 .PrimitiveTopologyType
= pipeline
->topology
,
430 .VertexCountPerInstance
= vertexCount
,
431 .StartVertexLocation
= firstVertex
,
432 .InstanceCount
= instanceCount
,
433 .StartInstanceLocation
= firstInstance
,
434 .BaseVertexLocation
= 0);
437 void gen7_CmdDrawIndexed(
438 VkCmdBuffer cmdBuffer
,
440 uint32_t instanceCount
,
442 int32_t vertexOffset
,
443 uint32_t firstInstance
)
445 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
446 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.pipeline
;
448 gen7_cmd_buffer_flush_state(cmd_buffer
);
450 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DPRIMITIVE
,
451 .VertexAccessType
= RANDOM
,
452 .PrimitiveTopologyType
= pipeline
->topology
,
453 .VertexCountPerInstance
= indexCount
,
454 .StartVertexLocation
= firstIndex
,
455 .InstanceCount
= instanceCount
,
456 .StartInstanceLocation
= firstInstance
,
457 .BaseVertexLocation
= vertexOffset
);
461 gen7_batch_lrm(struct anv_batch
*batch
,
462 uint32_t reg
, struct anv_bo
*bo
, uint32_t offset
)
464 anv_batch_emit(batch
, GEN7_MI_LOAD_REGISTER_MEM
,
465 .RegisterAddress
= reg
,
466 .MemoryAddress
= { bo
, offset
});
470 gen7_batch_lri(struct anv_batch
*batch
, uint32_t reg
, uint32_t imm
)
472 anv_batch_emit(batch
, GEN7_MI_LOAD_REGISTER_IMM
,
473 .RegisterOffset
= reg
,
477 /* Auto-Draw / Indirect Registers */
478 #define GEN7_3DPRIM_END_OFFSET 0x2420
479 #define GEN7_3DPRIM_START_VERTEX 0x2430
480 #define GEN7_3DPRIM_VERTEX_COUNT 0x2434
481 #define GEN7_3DPRIM_INSTANCE_COUNT 0x2438
482 #define GEN7_3DPRIM_START_INSTANCE 0x243C
483 #define GEN7_3DPRIM_BASE_VERTEX 0x2440
485 void gen7_CmdDrawIndirect(
486 VkCmdBuffer cmdBuffer
,
492 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
493 ANV_FROM_HANDLE(anv_buffer
, buffer
, _buffer
);
494 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.pipeline
;
495 struct anv_bo
*bo
= buffer
->bo
;
496 uint32_t bo_offset
= buffer
->offset
+ offset
;
498 gen7_cmd_buffer_flush_state(cmd_buffer
);
500 gen7_batch_lrm(&cmd_buffer
->batch
, GEN7_3DPRIM_VERTEX_COUNT
, bo
, bo_offset
);
501 gen7_batch_lrm(&cmd_buffer
->batch
, GEN7_3DPRIM_INSTANCE_COUNT
, bo
, bo_offset
+ 4);
502 gen7_batch_lrm(&cmd_buffer
->batch
, GEN7_3DPRIM_START_VERTEX
, bo
, bo_offset
+ 8);
503 gen7_batch_lrm(&cmd_buffer
->batch
, GEN7_3DPRIM_START_INSTANCE
, bo
, bo_offset
+ 12);
504 gen7_batch_lri(&cmd_buffer
->batch
, GEN7_3DPRIM_BASE_VERTEX
, 0);
506 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DPRIMITIVE
,
507 .IndirectParameterEnable
= true,
508 .VertexAccessType
= SEQUENTIAL
,
509 .PrimitiveTopologyType
= pipeline
->topology
);
512 void gen7_CmdDrawIndexedIndirect(
513 VkCmdBuffer cmdBuffer
,
519 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
520 ANV_FROM_HANDLE(anv_buffer
, buffer
, _buffer
);
521 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.pipeline
;
522 struct anv_bo
*bo
= buffer
->bo
;
523 uint32_t bo_offset
= buffer
->offset
+ offset
;
525 gen7_cmd_buffer_flush_state(cmd_buffer
);
527 gen7_batch_lrm(&cmd_buffer
->batch
, GEN7_3DPRIM_VERTEX_COUNT
, bo
, bo_offset
);
528 gen7_batch_lrm(&cmd_buffer
->batch
, GEN7_3DPRIM_INSTANCE_COUNT
, bo
, bo_offset
+ 4);
529 gen7_batch_lrm(&cmd_buffer
->batch
, GEN7_3DPRIM_START_VERTEX
, bo
, bo_offset
+ 8);
530 gen7_batch_lrm(&cmd_buffer
->batch
, GEN7_3DPRIM_BASE_VERTEX
, bo
, bo_offset
+ 12);
531 gen7_batch_lrm(&cmd_buffer
->batch
, GEN7_3DPRIM_START_INSTANCE
, bo
, bo_offset
+ 16);
533 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DPRIMITIVE
,
534 .IndirectParameterEnable
= true,
535 .VertexAccessType
= RANDOM
,
536 .PrimitiveTopologyType
= pipeline
->topology
);
539 void gen7_CmdDispatch(
540 VkCmdBuffer cmdBuffer
,
545 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
546 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.compute_pipeline
;
547 struct brw_cs_prog_data
*prog_data
= &pipeline
->cs_prog_data
;
549 gen7_cmd_buffer_flush_compute_state(cmd_buffer
);
551 anv_batch_emit(&cmd_buffer
->batch
, GEN7_GPGPU_WALKER
,
552 .SIMDSize
= prog_data
->simd_size
/ 16,
553 .ThreadDepthCounterMaximum
= 0,
554 .ThreadHeightCounterMaximum
= 0,
555 .ThreadWidthCounterMaximum
= pipeline
->cs_thread_width_max
,
556 .ThreadGroupIDXDimension
= x
,
557 .ThreadGroupIDYDimension
= y
,
558 .ThreadGroupIDZDimension
= z
,
559 .RightExecutionMask
= pipeline
->cs_right_mask
,
560 .BottomExecutionMask
= 0xffffffff);
562 anv_batch_emit(&cmd_buffer
->batch
, GEN7_MEDIA_STATE_FLUSH
);
565 #define GPGPU_DISPATCHDIMX 0x2500
566 #define GPGPU_DISPATCHDIMY 0x2504
567 #define GPGPU_DISPATCHDIMZ 0x2508
569 void gen7_CmdDispatchIndirect(
570 VkCmdBuffer cmdBuffer
,
574 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
575 ANV_FROM_HANDLE(anv_buffer
, buffer
, _buffer
);
576 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.compute_pipeline
;
577 struct brw_cs_prog_data
*prog_data
= &pipeline
->cs_prog_data
;
578 struct anv_bo
*bo
= buffer
->bo
;
579 uint32_t bo_offset
= buffer
->offset
+ offset
;
581 gen7_cmd_buffer_flush_compute_state(cmd_buffer
);
583 gen7_batch_lrm(&cmd_buffer
->batch
, GPGPU_DISPATCHDIMX
, bo
, bo_offset
);
584 gen7_batch_lrm(&cmd_buffer
->batch
, GPGPU_DISPATCHDIMY
, bo
, bo_offset
+ 4);
585 gen7_batch_lrm(&cmd_buffer
->batch
, GPGPU_DISPATCHDIMZ
, bo
, bo_offset
+ 8);
587 anv_batch_emit(&cmd_buffer
->batch
, GEN7_GPGPU_WALKER
,
588 .IndirectParameterEnable
= true,
589 .SIMDSize
= prog_data
->simd_size
/ 16,
590 .ThreadDepthCounterMaximum
= 0,
591 .ThreadHeightCounterMaximum
= 0,
592 .ThreadWidthCounterMaximum
= pipeline
->cs_thread_width_max
,
593 .RightExecutionMask
= pipeline
->cs_right_mask
,
594 .BottomExecutionMask
= 0xffffffff);
596 anv_batch_emit(&cmd_buffer
->batch
, GEN7_MEDIA_STATE_FLUSH
);
599 void gen7_CmdPipelineBarrier(
600 VkCmdBuffer cmdBuffer
,
601 VkPipelineStageFlags srcStageMask
,
602 VkPipelineStageFlags destStageMask
,
604 uint32_t memBarrierCount
,
605 const void* const* ppMemBarriers
)
611 gen7_cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer
*cmd_buffer
)
613 const struct anv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
614 const struct anv_image_view
*iview
=
615 anv_cmd_buffer_get_depth_stencil_view(cmd_buffer
);
616 const struct anv_image
*image
= iview
? iview
->image
: NULL
;
617 const bool has_depth
= iview
&& iview
->format
->depth_format
;
618 const bool has_stencil
= iview
&& iview
->format
->has_stencil
;
620 /* Emit 3DSTATE_DEPTH_BUFFER */
622 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DSTATE_DEPTH_BUFFER
,
623 .SurfaceType
= SURFTYPE_2D
,
624 .DepthWriteEnable
= iview
->format
->depth_format
,
625 .StencilWriteEnable
= has_stencil
,
626 .HierarchicalDepthBufferEnable
= false,
627 .SurfaceFormat
= iview
->format
->depth_format
,
628 .SurfacePitch
= image
->depth_surface
.stride
- 1,
629 .SurfaceBaseAddress
= {
631 .offset
= image
->depth_surface
.offset
,
633 .Height
= fb
->height
- 1,
634 .Width
= fb
->width
- 1,
637 .MinimumArrayElement
= 0,
638 .DepthBufferObjectControlState
= GEN7_MOCS
,
639 .RenderTargetViewExtent
= 1 - 1);
641 /* Even when no depth buffer is present, the hardware requires that
642 * 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says:
644 * If a null depth buffer is bound, the driver must instead bind depth as:
645 * 3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D
646 * 3DSTATE_DEPTH.Width = 1
647 * 3DSTATE_DEPTH.Height = 1
648 * 3DSTATE_DEPTH.SuraceFormat = D16_UNORM
649 * 3DSTATE_DEPTH.SurfaceBaseAddress = 0
650 * 3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0
651 * 3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0
652 * 3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0
654 * The PRM is wrong, though. The width and height must be programmed to
655 * actual framebuffer's width and height, even when neither depth buffer
656 * nor stencil buffer is present.
658 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DSTATE_DEPTH_BUFFER
,
659 .SurfaceType
= SURFTYPE_2D
,
660 .SurfaceFormat
= D16_UNORM
,
661 .Width
= fb
->width
- 1,
662 .Height
= fb
->height
- 1,
663 .StencilWriteEnable
= has_stencil
);
666 /* Emit 3DSTATE_STENCIL_BUFFER */
668 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DSTATE_STENCIL_BUFFER
,
669 .StencilBufferObjectControlState
= GEN7_MOCS
,
671 /* Stencil buffers have strange pitch. The PRM says:
673 * The pitch must be set to 2x the value computed based on width,
674 * as the stencil buffer is stored with two rows interleaved.
676 .SurfacePitch
= 2 * image
->stencil_surface
.stride
- 1,
678 .SurfaceBaseAddress
= {
680 .offset
= image
->offset
+ image
->stencil_surface
.offset
,
683 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DSTATE_STENCIL_BUFFER
);
686 /* Disable hierarchial depth buffers. */
687 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DSTATE_HIER_DEPTH_BUFFER
);
689 /* Clear the clear params. */
690 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DSTATE_CLEAR_PARAMS
);
694 gen7_cmd_buffer_begin_subpass(struct anv_cmd_buffer
*cmd_buffer
,
695 struct anv_subpass
*subpass
)
697 cmd_buffer
->state
.subpass
= subpass
;
698 cmd_buffer
->state
.descriptors_dirty
|= VK_SHADER_STAGE_FRAGMENT_BIT
;
700 gen7_cmd_buffer_emit_depth_stencil(cmd_buffer
);
704 begin_render_pass(struct anv_cmd_buffer
*cmd_buffer
,
705 const VkRenderPassBeginInfo
* pRenderPassBegin
)
707 ANV_FROM_HANDLE(anv_render_pass
, pass
, pRenderPassBegin
->renderPass
);
708 ANV_FROM_HANDLE(anv_framebuffer
, framebuffer
, pRenderPassBegin
->framebuffer
);
710 cmd_buffer
->state
.framebuffer
= framebuffer
;
711 cmd_buffer
->state
.pass
= pass
;
713 const VkRect2D
*render_area
= &pRenderPassBegin
->renderArea
;
715 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DSTATE_DRAWING_RECTANGLE
,
716 .ClippedDrawingRectangleYMin
= render_area
->offset
.y
,
717 .ClippedDrawingRectangleXMin
= render_area
->offset
.x
,
718 .ClippedDrawingRectangleYMax
=
719 render_area
->offset
.y
+ render_area
->extent
.height
- 1,
720 .ClippedDrawingRectangleXMax
=
721 render_area
->offset
.x
+ render_area
->extent
.width
- 1,
722 .DrawingRectangleOriginY
= 0,
723 .DrawingRectangleOriginX
= 0);
725 anv_cmd_buffer_clear_attachments(cmd_buffer
, pass
,
726 pRenderPassBegin
->pClearValues
);
729 void gen7_CmdBeginRenderPass(
730 VkCmdBuffer cmdBuffer
,
731 const VkRenderPassBeginInfo
* pRenderPassBegin
,
732 VkRenderPassContents contents
)
734 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
735 ANV_FROM_HANDLE(anv_render_pass
, pass
, pRenderPassBegin
->renderPass
);
737 begin_render_pass(cmd_buffer
, pRenderPassBegin
);
739 gen7_cmd_buffer_begin_subpass(cmd_buffer
, pass
->subpasses
);
742 void gen7_CmdNextSubpass(
743 VkCmdBuffer cmdBuffer
,
744 VkRenderPassContents contents
)
746 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
748 assert(cmd_buffer
->level
== VK_CMD_BUFFER_LEVEL_PRIMARY
);
750 gen7_cmd_buffer_begin_subpass(cmd_buffer
, cmd_buffer
->state
.subpass
+ 1);
753 void gen7_CmdEndRenderPass(
754 VkCmdBuffer cmdBuffer
)
756 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmdBuffer
);
758 /* Emit a flushing pipe control at the end of a pass. This is kind of a
759 * hack but it ensures that render targets always actually get written.
760 * Eventually, we should do flushing based on image format transitions
761 * or something of that nature.
763 anv_batch_emit(&cmd_buffer
->batch
, GEN7_PIPE_CONTROL
,
764 .PostSyncOperation
= NoWrite
,
765 .RenderTargetCacheFlushEnable
= true,
766 .InstructionCacheInvalidateEnable
= true,
767 .DepthCacheFlushEnable
= true,
768 .VFCacheInvalidationEnable
= true,
769 .TextureCacheInvalidationEnable
= true,
770 .CommandStreamerStallEnable
= true);