2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include "anv_private.h"
32 #include "gen7_pack.h"
33 #include "gen75_pack.h"
36 cmd_buffer_flush_push_constants(struct anv_cmd_buffer
*cmd_buffer
)
38 static const uint32_t push_constant_opcodes
[] = {
39 [MESA_SHADER_VERTEX
] = 21,
40 [MESA_SHADER_TESS_CTRL
] = 25, /* HS */
41 [MESA_SHADER_TESS_EVAL
] = 26, /* DS */
42 [MESA_SHADER_GEOMETRY
] = 22,
43 [MESA_SHADER_FRAGMENT
] = 23,
44 [MESA_SHADER_COMPUTE
] = 0,
47 VkShaderStageFlags flushed
= 0;
49 anv_foreach_stage(stage
, cmd_buffer
->state
.push_constants_dirty
) {
50 struct anv_state state
= anv_cmd_buffer_push_constants(cmd_buffer
, stage
);
52 if (state
.offset
== 0)
55 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DSTATE_CONSTANT_VS
,
56 ._3DCommandSubOpcode
= push_constant_opcodes
[stage
],
58 .PointerToConstantBuffer0
= { .offset
= state
.offset
},
59 .ConstantBuffer0ReadLength
= DIV_ROUND_UP(state
.alloc_size
, 32),
62 flushed
|= mesa_to_vk_shader_stage(stage
);
65 cmd_buffer
->state
.push_constants_dirty
&= ~flushed
;
69 flush_descriptor_set(struct anv_cmd_buffer
*cmd_buffer
, gl_shader_stage stage
)
71 struct anv_state surfaces
= { 0, }, samplers
= { 0, };
74 result
= anv_cmd_buffer_emit_samplers(cmd_buffer
, stage
, &samplers
);
75 if (result
!= VK_SUCCESS
)
77 result
= anv_cmd_buffer_emit_binding_table(cmd_buffer
, stage
, &surfaces
);
78 if (result
!= VK_SUCCESS
)
81 static const uint32_t sampler_state_opcodes
[] = {
82 [MESA_SHADER_VERTEX
] = 43,
83 [MESA_SHADER_TESS_CTRL
] = 44, /* HS */
84 [MESA_SHADER_TESS_EVAL
] = 45, /* DS */
85 [MESA_SHADER_GEOMETRY
] = 46,
86 [MESA_SHADER_FRAGMENT
] = 47,
87 [MESA_SHADER_COMPUTE
] = 0,
90 static const uint32_t binding_table_opcodes
[] = {
91 [MESA_SHADER_VERTEX
] = 38,
92 [MESA_SHADER_TESS_CTRL
] = 39,
93 [MESA_SHADER_TESS_EVAL
] = 40,
94 [MESA_SHADER_GEOMETRY
] = 41,
95 [MESA_SHADER_FRAGMENT
] = 42,
96 [MESA_SHADER_COMPUTE
] = 0,
99 if (samplers
.alloc_size
> 0) {
100 anv_batch_emit(&cmd_buffer
->batch
,
101 GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS
,
102 ._3DCommandSubOpcode
= sampler_state_opcodes
[stage
],
103 .PointertoVSSamplerState
= samplers
.offset
);
106 if (surfaces
.alloc_size
> 0) {
107 anv_batch_emit(&cmd_buffer
->batch
,
108 GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS
,
109 ._3DCommandSubOpcode
= binding_table_opcodes
[stage
],
110 .PointertoVSBindingTable
= surfaces
.offset
);
116 GENX_FUNC(GEN7
, GEN7
) void
117 genX(cmd_buffer_flush_descriptor_sets
)(struct anv_cmd_buffer
*cmd_buffer
)
119 VkShaderStageFlags dirty
= cmd_buffer
->state
.descriptors_dirty
&
120 cmd_buffer
->state
.pipeline
->active_stages
;
122 VkResult result
= VK_SUCCESS
;
123 anv_foreach_stage(s
, dirty
) {
124 result
= flush_descriptor_set(cmd_buffer
, s
);
125 if (result
!= VK_SUCCESS
)
129 if (result
!= VK_SUCCESS
) {
130 assert(result
== VK_ERROR_OUT_OF_DEVICE_MEMORY
);
132 result
= anv_cmd_buffer_new_binding_table_block(cmd_buffer
);
133 assert(result
== VK_SUCCESS
);
135 /* Re-emit state base addresses so we get the new surface state base
136 * address before we start emitting binding tables etc.
138 anv_cmd_buffer_emit_state_base_address(cmd_buffer
);
140 /* Re-emit all active binding tables */
141 anv_foreach_stage(s
, cmd_buffer
->state
.pipeline
->active_stages
) {
142 result
= flush_descriptor_set(cmd_buffer
, s
);
144 /* It had better succeed this time */
145 assert(result
== VK_SUCCESS
);
149 cmd_buffer
->state
.descriptors_dirty
&= ~cmd_buffer
->state
.pipeline
->active_stages
;
152 static inline int64_t
153 clamp_int64(int64_t x
, int64_t min
, int64_t max
)
164 emit_scissor_state(struct anv_cmd_buffer
*cmd_buffer
,
165 uint32_t count
, const VkRect2D
*scissors
)
167 struct anv_state scissor_state
=
168 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, count
* 32, 32);
170 for (uint32_t i
= 0; i
< count
; i
++) {
171 const VkRect2D
*s
= &scissors
[i
];
173 /* Since xmax and ymax are inclusive, we have to have xmax < xmin or
174 * ymax < ymin for empty clips. In case clip x, y, width height are all
175 * 0, the clamps below produce 0 for xmin, ymin, xmax, ymax, which isn't
176 * what we want. Just special case empty clips and produce a canonical
178 static const struct GEN7_SCISSOR_RECT empty_scissor
= {
179 .ScissorRectangleYMin
= 1,
180 .ScissorRectangleXMin
= 1,
181 .ScissorRectangleYMax
= 0,
182 .ScissorRectangleXMax
= 0
185 const int max
= 0xffff;
186 struct GEN7_SCISSOR_RECT scissor
= {
187 /* Do this math using int64_t so overflow gets clamped correctly. */
188 .ScissorRectangleYMin
= clamp_int64(s
->offset
.y
, 0, max
),
189 .ScissorRectangleXMin
= clamp_int64(s
->offset
.x
, 0, max
),
190 .ScissorRectangleYMax
= clamp_int64((uint64_t) s
->offset
.y
+ s
->extent
.height
- 1, 0, max
),
191 .ScissorRectangleXMax
= clamp_int64((uint64_t) s
->offset
.x
+ s
->extent
.width
- 1, 0, max
)
194 if (s
->extent
.width
<= 0 || s
->extent
.height
<= 0) {
195 GEN7_SCISSOR_RECT_pack(NULL
, scissor_state
.map
+ i
* 32,
198 GEN7_SCISSOR_RECT_pack(NULL
, scissor_state
.map
+ i
* 32, &scissor
);
202 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DSTATE_SCISSOR_STATE_POINTERS
,
203 .ScissorRectPointer
= scissor_state
.offset
);
205 if (!cmd_buffer
->device
->info
.has_llc
)
206 anv_state_clflush(scissor_state
);
209 GENX_FUNC(GEN7
, GEN7
) void
210 genX(cmd_buffer_emit_scissor
)(struct anv_cmd_buffer
*cmd_buffer
)
212 if (cmd_buffer
->state
.dynamic
.scissor
.count
> 0) {
213 emit_scissor_state(cmd_buffer
, cmd_buffer
->state
.dynamic
.scissor
.count
,
214 cmd_buffer
->state
.dynamic
.scissor
.scissors
);
216 /* Emit a default scissor based on the currently bound framebuffer */
217 emit_scissor_state(cmd_buffer
, 1,
219 .offset
= { .x
= 0, .y
= 0, },
221 .width
= cmd_buffer
->state
.framebuffer
->width
,
222 .height
= cmd_buffer
->state
.framebuffer
->height
,
228 static const uint32_t vk_to_gen_index_type
[] = {
229 [VK_INDEX_TYPE_UINT16
] = INDEX_WORD
,
230 [VK_INDEX_TYPE_UINT32
] = INDEX_DWORD
,
233 static const uint32_t restart_index_for_type
[] = {
234 [VK_INDEX_TYPE_UINT16
] = UINT16_MAX
,
235 [VK_INDEX_TYPE_UINT32
] = UINT32_MAX
,
238 void genX(CmdBindIndexBuffer
)(
239 VkCommandBuffer commandBuffer
,
242 VkIndexType indexType
)
244 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
245 ANV_FROM_HANDLE(anv_buffer
, buffer
, _buffer
);
247 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_INDEX_BUFFER
;
249 cmd_buffer
->state
.restart_index
= restart_index_for_type
[indexType
];
250 cmd_buffer
->state
.gen7
.index_buffer
= buffer
;
251 cmd_buffer
->state
.gen7
.index_type
= vk_to_gen_index_type
[indexType
];
252 cmd_buffer
->state
.gen7
.index_offset
= offset
;
256 flush_compute_descriptor_set(struct anv_cmd_buffer
*cmd_buffer
)
258 struct anv_device
*device
= cmd_buffer
->device
;
259 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.compute_pipeline
;
260 struct anv_state surfaces
= { 0, }, samplers
= { 0, };
263 result
= anv_cmd_buffer_emit_samplers(cmd_buffer
,
264 MESA_SHADER_COMPUTE
, &samplers
);
265 if (result
!= VK_SUCCESS
)
267 result
= anv_cmd_buffer_emit_binding_table(cmd_buffer
,
268 MESA_SHADER_COMPUTE
, &surfaces
);
269 if (result
!= VK_SUCCESS
)
272 struct anv_state state
=
273 anv_state_pool_emit(&device
->dynamic_state_pool
,
274 GEN7_INTERFACE_DESCRIPTOR_DATA
, 64,
275 .KernelStartPointer
= pipeline
->cs_simd
,
276 .BindingTablePointer
= surfaces
.offset
,
277 .SamplerStatePointer
= samplers
.offset
,
278 .NumberofThreadsinGPGPUThreadGroup
= 0);
280 const uint32_t size
= GEN7_INTERFACE_DESCRIPTOR_DATA_length
* sizeof(uint32_t);
281 anv_batch_emit(&cmd_buffer
->batch
, GEN7_MEDIA_INTERFACE_DESCRIPTOR_LOAD
,
282 .InterfaceDescriptorTotalLength
= size
,
283 .InterfaceDescriptorDataStartAddress
= state
.offset
);
289 cmd_buffer_flush_compute_state(struct anv_cmd_buffer
*cmd_buffer
)
291 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.compute_pipeline
;
294 assert(pipeline
->active_stages
== VK_SHADER_STAGE_COMPUTE_BIT
);
296 if (cmd_buffer
->state
.current_pipeline
!= GPGPU
) {
297 anv_batch_emit(&cmd_buffer
->batch
, GEN7_PIPELINE_SELECT
,
298 .PipelineSelection
= GPGPU
);
299 cmd_buffer
->state
.current_pipeline
= GPGPU
;
302 if (cmd_buffer
->state
.compute_dirty
& ANV_CMD_DIRTY_PIPELINE
)
303 anv_batch_emit_batch(&cmd_buffer
->batch
, &pipeline
->batch
);
305 if ((cmd_buffer
->state
.descriptors_dirty
& VK_SHADER_STAGE_COMPUTE_BIT
) ||
306 (cmd_buffer
->state
.compute_dirty
& ANV_CMD_DIRTY_PIPELINE
)) {
307 /* FIXME: figure out descriptors for gen7 */
308 result
= flush_compute_descriptor_set(cmd_buffer
);
309 assert(result
== VK_SUCCESS
);
310 cmd_buffer
->state
.descriptors_dirty
&= ~VK_SHADER_STAGE_COMPUTE_BIT
;
313 cmd_buffer
->state
.compute_dirty
= 0;
317 cmd_buffer_flush_state(struct anv_cmd_buffer
*cmd_buffer
)
319 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.pipeline
;
322 uint32_t vb_emit
= cmd_buffer
->state
.vb_dirty
& pipeline
->vb_used
;
324 assert((pipeline
->active_stages
& VK_SHADER_STAGE_COMPUTE_BIT
) == 0);
326 if (cmd_buffer
->state
.current_pipeline
!= _3D
) {
327 anv_batch_emit(&cmd_buffer
->batch
, GEN7_PIPELINE_SELECT
,
328 .PipelineSelection
= _3D
);
329 cmd_buffer
->state
.current_pipeline
= _3D
;
333 const uint32_t num_buffers
= __builtin_popcount(vb_emit
);
334 const uint32_t num_dwords
= 1 + num_buffers
* 4;
336 p
= anv_batch_emitn(&cmd_buffer
->batch
, num_dwords
,
337 GEN7_3DSTATE_VERTEX_BUFFERS
);
339 for_each_bit(vb
, vb_emit
) {
340 struct anv_buffer
*buffer
= cmd_buffer
->state
.vertex_bindings
[vb
].buffer
;
341 uint32_t offset
= cmd_buffer
->state
.vertex_bindings
[vb
].offset
;
343 struct GEN7_VERTEX_BUFFER_STATE state
= {
344 .VertexBufferIndex
= vb
,
345 .BufferAccessType
= pipeline
->instancing_enable
[vb
] ? INSTANCEDATA
: VERTEXDATA
,
346 .VertexBufferMemoryObjectControlState
= GEN7_MOCS
,
347 .AddressModifyEnable
= true,
348 .BufferPitch
= pipeline
->binding_stride
[vb
],
349 .BufferStartingAddress
= { buffer
->bo
, buffer
->offset
+ offset
},
350 .EndAddress
= { buffer
->bo
, buffer
->offset
+ buffer
->size
- 1},
351 .InstanceDataStepRate
= 1
354 GEN7_VERTEX_BUFFER_STATE_pack(&cmd_buffer
->batch
, &p
[1 + i
* 4], &state
);
359 if (cmd_buffer
->state
.dirty
& ANV_CMD_DIRTY_PIPELINE
) {
360 /* If somebody compiled a pipeline after starting a command buffer the
361 * scratch bo may have grown since we started this cmd buffer (and
362 * emitted STATE_BASE_ADDRESS). If we're binding that pipeline now,
363 * reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */
364 if (cmd_buffer
->state
.scratch_size
< pipeline
->total_scratch
)
365 gen7_cmd_buffer_emit_state_base_address(cmd_buffer
);
367 anv_batch_emit_batch(&cmd_buffer
->batch
, &pipeline
->batch
);
370 if (cmd_buffer
->state
.descriptors_dirty
& VK_SHADER_STAGE_VERTEX_BIT
||
371 cmd_buffer
->state
.push_constants_dirty
& VK_SHADER_STAGE_VERTEX_BIT
) {
372 /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
374 * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth
375 * stall needs to be sent just prior to any 3DSTATE_VS,
376 * 3DSTATE_URB_VS, 3DSTATE_CONSTANT_VS,
377 * 3DSTATE_BINDING_TABLE_POINTER_VS,
378 * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one
379 * PIPE_CONTROL needs to be sent before any combination of VS
380 * associated 3DSTATE."
382 anv_batch_emit(&cmd_buffer
->batch
, GEN7_PIPE_CONTROL
,
383 .DepthStallEnable
= true,
384 .PostSyncOperation
= WriteImmediateData
,
385 .Address
= { &cmd_buffer
->device
->workaround_bo
, 0 });
388 if (cmd_buffer
->state
.descriptors_dirty
)
389 gen7_cmd_buffer_flush_descriptor_sets(cmd_buffer
);
391 if (cmd_buffer
->state
.push_constants_dirty
)
392 cmd_buffer_flush_push_constants(cmd_buffer
);
394 /* We use the gen8 state here because it only contains the additional
395 * min/max fields and, since they occur at the end of the packet and
396 * don't change the stride, they work on gen7 too.
398 if (cmd_buffer
->state
.dirty
& ANV_CMD_DIRTY_DYNAMIC_VIEWPORT
)
399 gen8_cmd_buffer_emit_viewport(cmd_buffer
);
401 if (cmd_buffer
->state
.dirty
& ANV_CMD_DIRTY_DYNAMIC_SCISSOR
)
402 gen7_cmd_buffer_emit_scissor(cmd_buffer
);
404 if (cmd_buffer
->state
.dirty
& (ANV_CMD_DIRTY_PIPELINE
|
405 ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH
|
406 ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS
)) {
408 bool enable_bias
= cmd_buffer
->state
.dynamic
.depth_bias
.bias
!= 0.0f
||
409 cmd_buffer
->state
.dynamic
.depth_bias
.slope
!= 0.0f
;
411 uint32_t sf_dw
[GEN7_3DSTATE_SF_length
];
412 struct GEN7_3DSTATE_SF sf
= {
413 GEN7_3DSTATE_SF_header
,
414 .LineWidth
= cmd_buffer
->state
.dynamic
.line_width
,
415 .GlobalDepthOffsetEnableSolid
= enable_bias
,
416 .GlobalDepthOffsetEnableWireframe
= enable_bias
,
417 .GlobalDepthOffsetEnablePoint
= enable_bias
,
418 .GlobalDepthOffsetConstant
= cmd_buffer
->state
.dynamic
.depth_bias
.bias
,
419 .GlobalDepthOffsetScale
= cmd_buffer
->state
.dynamic
.depth_bias
.slope
,
420 .GlobalDepthOffsetClamp
= cmd_buffer
->state
.dynamic
.depth_bias
.clamp
422 GEN7_3DSTATE_SF_pack(NULL
, sf_dw
, &sf
);
424 anv_batch_emit_merge(&cmd_buffer
->batch
, sf_dw
, pipeline
->gen7
.sf
);
427 if (cmd_buffer
->state
.dirty
& (ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS
|
428 ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE
)) {
429 struct anv_state cc_state
=
430 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
,
431 GEN7_COLOR_CALC_STATE_length
, 64);
432 struct GEN7_COLOR_CALC_STATE cc
= {
433 .BlendConstantColorRed
= cmd_buffer
->state
.dynamic
.blend_constants
[0],
434 .BlendConstantColorGreen
= cmd_buffer
->state
.dynamic
.blend_constants
[1],
435 .BlendConstantColorBlue
= cmd_buffer
->state
.dynamic
.blend_constants
[2],
436 .BlendConstantColorAlpha
= cmd_buffer
->state
.dynamic
.blend_constants
[3],
437 .StencilReferenceValue
=
438 cmd_buffer
->state
.dynamic
.stencil_reference
.front
,
439 .BackFaceStencilReferenceValue
=
440 cmd_buffer
->state
.dynamic
.stencil_reference
.back
,
442 GEN7_COLOR_CALC_STATE_pack(NULL
, cc_state
.map
, &cc
);
443 if (!cmd_buffer
->device
->info
.has_llc
)
444 anv_state_clflush(cc_state
);
446 anv_batch_emit(&cmd_buffer
->batch
,
447 GEN7_3DSTATE_CC_STATE_POINTERS
,
448 .ColorCalcStatePointer
= cc_state
.offset
);
451 if (cmd_buffer
->state
.dirty
& (ANV_CMD_DIRTY_PIPELINE
|
452 ANV_CMD_DIRTY_RENDER_TARGETS
|
453 ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK
|
454 ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK
)) {
455 uint32_t depth_stencil_dw
[GEN7_DEPTH_STENCIL_STATE_length
];
457 const struct anv_image_view
*iview
=
458 anv_cmd_buffer_get_depth_stencil_view(cmd_buffer
);
460 struct GEN7_DEPTH_STENCIL_STATE depth_stencil
= {
461 .StencilBufferWriteEnable
= iview
&& iview
->format
->has_stencil
,
464 cmd_buffer
->state
.dynamic
.stencil_compare_mask
.front
& 0xff,
466 cmd_buffer
->state
.dynamic
.stencil_write_mask
.front
& 0xff,
468 .BackfaceStencilTestMask
=
469 cmd_buffer
->state
.dynamic
.stencil_compare_mask
.back
& 0xff,
470 .BackfaceStencilWriteMask
=
471 cmd_buffer
->state
.dynamic
.stencil_write_mask
.back
& 0xff,
473 GEN7_DEPTH_STENCIL_STATE_pack(NULL
, depth_stencil_dw
, &depth_stencil
);
475 struct anv_state ds_state
=
476 anv_cmd_buffer_merge_dynamic(cmd_buffer
, depth_stencil_dw
,
477 pipeline
->gen7
.depth_stencil_state
,
478 GEN7_DEPTH_STENCIL_STATE_length
, 64);
480 anv_batch_emit(&cmd_buffer
->batch
,
481 GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS
,
482 .PointertoDEPTH_STENCIL_STATE
= ds_state
.offset
);
485 if (cmd_buffer
->state
.gen7
.index_buffer
&&
486 cmd_buffer
->state
.dirty
& (ANV_CMD_DIRTY_PIPELINE
|
487 ANV_CMD_DIRTY_INDEX_BUFFER
)) {
488 struct anv_buffer
*buffer
= cmd_buffer
->state
.gen7
.index_buffer
;
489 uint32_t offset
= cmd_buffer
->state
.gen7
.index_offset
;
491 if (ANV_IS_HASWELL
) {
492 anv_batch_emit(&cmd_buffer
->batch
, GEN75_3DSTATE_VF
,
493 .IndexedDrawCutIndexEnable
= pipeline
->primitive_restart
,
494 .CutIndex
= cmd_buffer
->state
.restart_index
);
497 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DSTATE_INDEX_BUFFER
,
498 .CutIndexEnable
= pipeline
->primitive_restart
,
499 .IndexFormat
= cmd_buffer
->state
.gen7
.index_type
,
500 .MemoryObjectControlState
= GEN7_MOCS
,
501 .BufferStartingAddress
= { buffer
->bo
, buffer
->offset
+ offset
},
502 .BufferEndingAddress
= { buffer
->bo
, buffer
->offset
+ buffer
->size
});
505 cmd_buffer
->state
.vb_dirty
&= ~vb_emit
;
506 cmd_buffer
->state
.dirty
= 0;
510 VkCommandBuffer commandBuffer
,
511 uint32_t vertexCount
,
512 uint32_t instanceCount
,
513 uint32_t firstVertex
,
514 uint32_t firstInstance
)
516 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
517 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.pipeline
;
519 cmd_buffer_flush_state(cmd_buffer
);
521 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DPRIMITIVE
,
522 .VertexAccessType
= SEQUENTIAL
,
523 .PrimitiveTopologyType
= pipeline
->topology
,
524 .VertexCountPerInstance
= vertexCount
,
525 .StartVertexLocation
= firstVertex
,
526 .InstanceCount
= instanceCount
,
527 .StartInstanceLocation
= firstInstance
,
528 .BaseVertexLocation
= 0);
531 void genX(CmdDrawIndexed
)(
532 VkCommandBuffer commandBuffer
,
534 uint32_t instanceCount
,
536 int32_t vertexOffset
,
537 uint32_t firstInstance
)
539 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
540 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.pipeline
;
542 cmd_buffer_flush_state(cmd_buffer
);
544 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DPRIMITIVE
,
545 .VertexAccessType
= RANDOM
,
546 .PrimitiveTopologyType
= pipeline
->topology
,
547 .VertexCountPerInstance
= indexCount
,
548 .StartVertexLocation
= firstIndex
,
549 .InstanceCount
= instanceCount
,
550 .StartInstanceLocation
= firstInstance
,
551 .BaseVertexLocation
= vertexOffset
);
555 gen7_batch_lrm(struct anv_batch
*batch
,
556 uint32_t reg
, struct anv_bo
*bo
, uint32_t offset
)
558 anv_batch_emit(batch
, GEN7_MI_LOAD_REGISTER_MEM
,
559 .RegisterAddress
= reg
,
560 .MemoryAddress
= { bo
, offset
});
564 gen7_batch_lri(struct anv_batch
*batch
, uint32_t reg
, uint32_t imm
)
566 anv_batch_emit(batch
, GEN7_MI_LOAD_REGISTER_IMM
,
567 .RegisterOffset
= reg
,
571 /* Auto-Draw / Indirect Registers */
572 #define GEN7_3DPRIM_END_OFFSET 0x2420
573 #define GEN7_3DPRIM_START_VERTEX 0x2430
574 #define GEN7_3DPRIM_VERTEX_COUNT 0x2434
575 #define GEN7_3DPRIM_INSTANCE_COUNT 0x2438
576 #define GEN7_3DPRIM_START_INSTANCE 0x243C
577 #define GEN7_3DPRIM_BASE_VERTEX 0x2440
579 void genX(CmdDrawIndirect
)(
580 VkCommandBuffer commandBuffer
,
586 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
587 ANV_FROM_HANDLE(anv_buffer
, buffer
, _buffer
);
588 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.pipeline
;
589 struct anv_bo
*bo
= buffer
->bo
;
590 uint32_t bo_offset
= buffer
->offset
+ offset
;
592 cmd_buffer_flush_state(cmd_buffer
);
594 gen7_batch_lrm(&cmd_buffer
->batch
, GEN7_3DPRIM_VERTEX_COUNT
, bo
, bo_offset
);
595 gen7_batch_lrm(&cmd_buffer
->batch
, GEN7_3DPRIM_INSTANCE_COUNT
, bo
, bo_offset
+ 4);
596 gen7_batch_lrm(&cmd_buffer
->batch
, GEN7_3DPRIM_START_VERTEX
, bo
, bo_offset
+ 8);
597 gen7_batch_lrm(&cmd_buffer
->batch
, GEN7_3DPRIM_START_INSTANCE
, bo
, bo_offset
+ 12);
598 gen7_batch_lri(&cmd_buffer
->batch
, GEN7_3DPRIM_BASE_VERTEX
, 0);
600 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DPRIMITIVE
,
601 .IndirectParameterEnable
= true,
602 .VertexAccessType
= SEQUENTIAL
,
603 .PrimitiveTopologyType
= pipeline
->topology
);
606 void genX(CmdDrawIndexedIndirect
)(
607 VkCommandBuffer commandBuffer
,
613 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
614 ANV_FROM_HANDLE(anv_buffer
, buffer
, _buffer
);
615 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.pipeline
;
616 struct anv_bo
*bo
= buffer
->bo
;
617 uint32_t bo_offset
= buffer
->offset
+ offset
;
619 cmd_buffer_flush_state(cmd_buffer
);
621 gen7_batch_lrm(&cmd_buffer
->batch
, GEN7_3DPRIM_VERTEX_COUNT
, bo
, bo_offset
);
622 gen7_batch_lrm(&cmd_buffer
->batch
, GEN7_3DPRIM_INSTANCE_COUNT
, bo
, bo_offset
+ 4);
623 gen7_batch_lrm(&cmd_buffer
->batch
, GEN7_3DPRIM_START_VERTEX
, bo
, bo_offset
+ 8);
624 gen7_batch_lrm(&cmd_buffer
->batch
, GEN7_3DPRIM_BASE_VERTEX
, bo
, bo_offset
+ 12);
625 gen7_batch_lrm(&cmd_buffer
->batch
, GEN7_3DPRIM_START_INSTANCE
, bo
, bo_offset
+ 16);
627 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DPRIMITIVE
,
628 .IndirectParameterEnable
= true,
629 .VertexAccessType
= RANDOM
,
630 .PrimitiveTopologyType
= pipeline
->topology
);
633 void genX(CmdDispatch
)(
634 VkCommandBuffer commandBuffer
,
639 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
640 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.compute_pipeline
;
641 struct brw_cs_prog_data
*prog_data
= &pipeline
->cs_prog_data
;
643 cmd_buffer_flush_compute_state(cmd_buffer
);
645 anv_batch_emit(&cmd_buffer
->batch
, GEN7_GPGPU_WALKER
,
646 .SIMDSize
= prog_data
->simd_size
/ 16,
647 .ThreadDepthCounterMaximum
= 0,
648 .ThreadHeightCounterMaximum
= 0,
649 .ThreadWidthCounterMaximum
= pipeline
->cs_thread_width_max
,
650 .ThreadGroupIDXDimension
= x
,
651 .ThreadGroupIDYDimension
= y
,
652 .ThreadGroupIDZDimension
= z
,
653 .RightExecutionMask
= pipeline
->cs_right_mask
,
654 .BottomExecutionMask
= 0xffffffff);
656 anv_batch_emit(&cmd_buffer
->batch
, GEN7_MEDIA_STATE_FLUSH
);
659 #define GPGPU_DISPATCHDIMX 0x2500
660 #define GPGPU_DISPATCHDIMY 0x2504
661 #define GPGPU_DISPATCHDIMZ 0x2508
663 void genX(CmdDispatchIndirect
)(
664 VkCommandBuffer commandBuffer
,
668 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
669 ANV_FROM_HANDLE(anv_buffer
, buffer
, _buffer
);
670 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.compute_pipeline
;
671 struct brw_cs_prog_data
*prog_data
= &pipeline
->cs_prog_data
;
672 struct anv_bo
*bo
= buffer
->bo
;
673 uint32_t bo_offset
= buffer
->offset
+ offset
;
675 cmd_buffer_flush_compute_state(cmd_buffer
);
677 gen7_batch_lrm(&cmd_buffer
->batch
, GPGPU_DISPATCHDIMX
, bo
, bo_offset
);
678 gen7_batch_lrm(&cmd_buffer
->batch
, GPGPU_DISPATCHDIMY
, bo
, bo_offset
+ 4);
679 gen7_batch_lrm(&cmd_buffer
->batch
, GPGPU_DISPATCHDIMZ
, bo
, bo_offset
+ 8);
681 anv_batch_emit(&cmd_buffer
->batch
, GEN7_GPGPU_WALKER
,
682 .IndirectParameterEnable
= true,
683 .SIMDSize
= prog_data
->simd_size
/ 16,
684 .ThreadDepthCounterMaximum
= 0,
685 .ThreadHeightCounterMaximum
= 0,
686 .ThreadWidthCounterMaximum
= pipeline
->cs_thread_width_max
,
687 .RightExecutionMask
= pipeline
->cs_right_mask
,
688 .BottomExecutionMask
= 0xffffffff);
690 anv_batch_emit(&cmd_buffer
->batch
, GEN7_MEDIA_STATE_FLUSH
);
694 cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer
*cmd_buffer
)
696 const struct anv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
697 const struct anv_image_view
*iview
=
698 anv_cmd_buffer_get_depth_stencil_view(cmd_buffer
);
699 const struct anv_image
*image
= iview
? iview
->image
: NULL
;
700 const bool has_depth
= iview
&& iview
->format
->depth_format
;
701 const bool has_stencil
= iview
&& iview
->format
->has_stencil
;
703 /* Emit 3DSTATE_DEPTH_BUFFER */
705 anv_batch_emit(&cmd_buffer
->batch
, GENX(3DSTATE_DEPTH_BUFFER
),
706 .SurfaceType
= SURFTYPE_2D
,
707 .DepthWriteEnable
= iview
->format
->depth_format
,
708 .StencilWriteEnable
= has_stencil
,
709 .HierarchicalDepthBufferEnable
= false,
710 .SurfaceFormat
= iview
->format
->depth_format
,
711 .SurfacePitch
= image
->depth_surface
.isl
.row_pitch
- 1,
712 .SurfaceBaseAddress
= {
714 .offset
= image
->depth_surface
.offset
,
716 .Height
= fb
->height
- 1,
717 .Width
= fb
->width
- 1,
720 .MinimumArrayElement
= 0,
721 .DepthBufferObjectControlState
= GENX(MOCS
),
722 .RenderTargetViewExtent
= 1 - 1);
724 /* Even when no depth buffer is present, the hardware requires that
725 * 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says:
727 * If a null depth buffer is bound, the driver must instead bind depth as:
728 * 3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D
729 * 3DSTATE_DEPTH.Width = 1
730 * 3DSTATE_DEPTH.Height = 1
731 * 3DSTATE_DEPTH.SuraceFormat = D16_UNORM
732 * 3DSTATE_DEPTH.SurfaceBaseAddress = 0
733 * 3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0
734 * 3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0
735 * 3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0
737 * The PRM is wrong, though. The width and height must be programmed to
738 * actual framebuffer's width and height, even when neither depth buffer
739 * nor stencil buffer is present.
741 anv_batch_emit(&cmd_buffer
->batch
, GENX(3DSTATE_DEPTH_BUFFER
),
742 .SurfaceType
= SURFTYPE_2D
,
743 .SurfaceFormat
= D16_UNORM
,
744 .Width
= fb
->width
- 1,
745 .Height
= fb
->height
- 1,
746 .StencilWriteEnable
= has_stencil
);
749 /* Emit 3DSTATE_STENCIL_BUFFER */
751 anv_batch_emit(&cmd_buffer
->batch
, GENX(3DSTATE_STENCIL_BUFFER
),
752 # if (ANV_IS_HASWELL)
753 .StencilBufferEnable
= true,
755 .StencilBufferObjectControlState
= GENX(MOCS
),
757 /* Stencil buffers have strange pitch. The PRM says:
759 * The pitch must be set to 2x the value computed based on width,
760 * as the stencil buffer is stored with two rows interleaved.
762 .SurfacePitch
= 2 * image
->stencil_surface
.isl
.row_pitch
- 1,
764 .SurfaceBaseAddress
= {
766 .offset
= image
->offset
+ image
->stencil_surface
.offset
,
769 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DSTATE_STENCIL_BUFFER
);
772 /* Disable hierarchial depth buffers. */
773 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DSTATE_HIER_DEPTH_BUFFER
);
775 /* Clear the clear params. */
776 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DSTATE_CLEAR_PARAMS
);
779 GENX_FUNC(GEN7
, GEN7
) void
780 genX(cmd_buffer_begin_subpass
)(struct anv_cmd_buffer
*cmd_buffer
,
781 struct anv_subpass
*subpass
)
783 cmd_buffer
->state
.subpass
= subpass
;
784 cmd_buffer
->state
.descriptors_dirty
|= VK_SHADER_STAGE_FRAGMENT_BIT
;
785 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_RENDER_TARGETS
;
787 cmd_buffer_emit_depth_stencil(cmd_buffer
);
791 begin_render_pass(struct anv_cmd_buffer
*cmd_buffer
,
792 const VkRenderPassBeginInfo
* pRenderPassBegin
)
794 ANV_FROM_HANDLE(anv_render_pass
, pass
, pRenderPassBegin
->renderPass
);
795 ANV_FROM_HANDLE(anv_framebuffer
, framebuffer
, pRenderPassBegin
->framebuffer
);
797 cmd_buffer
->state
.framebuffer
= framebuffer
;
798 cmd_buffer
->state
.pass
= pass
;
800 const VkRect2D
*render_area
= &pRenderPassBegin
->renderArea
;
802 anv_batch_emit(&cmd_buffer
->batch
, GEN7_3DSTATE_DRAWING_RECTANGLE
,
803 .ClippedDrawingRectangleYMin
= render_area
->offset
.y
,
804 .ClippedDrawingRectangleXMin
= render_area
->offset
.x
,
805 .ClippedDrawingRectangleYMax
=
806 render_area
->offset
.y
+ render_area
->extent
.height
- 1,
807 .ClippedDrawingRectangleXMax
=
808 render_area
->offset
.x
+ render_area
->extent
.width
- 1,
809 .DrawingRectangleOriginY
= 0,
810 .DrawingRectangleOriginX
= 0);
812 anv_cmd_buffer_clear_attachments(cmd_buffer
, pass
,
813 pRenderPassBegin
->pClearValues
);
816 void genX(CmdBeginRenderPass
)(
817 VkCommandBuffer commandBuffer
,
818 const VkRenderPassBeginInfo
* pRenderPassBegin
,
819 VkSubpassContents contents
)
821 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
822 ANV_FROM_HANDLE(anv_render_pass
, pass
, pRenderPassBegin
->renderPass
);
824 begin_render_pass(cmd_buffer
, pRenderPassBegin
);
826 gen7_cmd_buffer_begin_subpass(cmd_buffer
, pass
->subpasses
);
829 void genX(CmdNextSubpass
)(
830 VkCommandBuffer commandBuffer
,
831 VkSubpassContents contents
)
833 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
835 assert(cmd_buffer
->level
== VK_COMMAND_BUFFER_LEVEL_PRIMARY
);
837 gen7_cmd_buffer_begin_subpass(cmd_buffer
, cmd_buffer
->state
.subpass
+ 1);
840 void genX(CmdEndRenderPass
)(
841 VkCommandBuffer commandBuffer
)
843 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
845 /* Emit a flushing pipe control at the end of a pass. This is kind of a
846 * hack but it ensures that render targets always actually get written.
847 * Eventually, we should do flushing based on image format transitions
848 * or something of that nature.
850 anv_batch_emit(&cmd_buffer
->batch
, GEN7_PIPE_CONTROL
,
851 .PostSyncOperation
= NoWrite
,
852 .RenderTargetCacheFlushEnable
= true,
853 .InstructionCacheInvalidateEnable
= true,
854 .DepthCacheFlushEnable
= true,
855 .VFCacheInvalidationEnable
= true,
856 .TextureCacheInvalidationEnable
= true,
857 .CommandStreamerStallEnable
= true);