anv: Emit load clears at start of each subpass
[mesa.git] / src / vulkan / gen7_cmd_buffer.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "anv_private.h"
31
32 #include "gen7_pack.h"
33 #include "gen75_pack.h"
34
35 static uint32_t
36 cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer)
37 {
38 static const uint32_t push_constant_opcodes[] = {
39 [MESA_SHADER_VERTEX] = 21,
40 [MESA_SHADER_TESS_CTRL] = 25, /* HS */
41 [MESA_SHADER_TESS_EVAL] = 26, /* DS */
42 [MESA_SHADER_GEOMETRY] = 22,
43 [MESA_SHADER_FRAGMENT] = 23,
44 [MESA_SHADER_COMPUTE] = 0,
45 };
46
47 VkShaderStageFlags flushed = 0;
48
49 anv_foreach_stage(stage, cmd_buffer->state.push_constants_dirty) {
50 struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage);
51
52 if (state.offset == 0)
53 continue;
54
55 anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_CONSTANT_VS,
56 ._3DCommandSubOpcode = push_constant_opcodes[stage],
57 .ConstantBody = {
58 .PointerToConstantBuffer0 = { .offset = state.offset },
59 .ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
60 });
61
62 flushed |= mesa_to_vk_shader_stage(stage);
63 }
64
65 cmd_buffer->state.push_constants_dirty &= ~flushed;
66
67 return flushed;
68 }
69
70 GENX_FUNC(GEN7, GEN7) void
71 genX(cmd_buffer_emit_descriptor_pointers)(struct anv_cmd_buffer *cmd_buffer,
72 uint32_t stages)
73 {
74 static const uint32_t sampler_state_opcodes[] = {
75 [MESA_SHADER_VERTEX] = 43,
76 [MESA_SHADER_TESS_CTRL] = 44, /* HS */
77 [MESA_SHADER_TESS_EVAL] = 45, /* DS */
78 [MESA_SHADER_GEOMETRY] = 46,
79 [MESA_SHADER_FRAGMENT] = 47,
80 [MESA_SHADER_COMPUTE] = 0,
81 };
82
83 static const uint32_t binding_table_opcodes[] = {
84 [MESA_SHADER_VERTEX] = 38,
85 [MESA_SHADER_TESS_CTRL] = 39,
86 [MESA_SHADER_TESS_EVAL] = 40,
87 [MESA_SHADER_GEOMETRY] = 41,
88 [MESA_SHADER_FRAGMENT] = 42,
89 [MESA_SHADER_COMPUTE] = 0,
90 };
91
92 anv_foreach_stage(s, stages) {
93 if (cmd_buffer->state.samplers[s].alloc_size > 0) {
94 anv_batch_emit(&cmd_buffer->batch,
95 GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS,
96 ._3DCommandSubOpcode = sampler_state_opcodes[s],
97 .PointertoVSSamplerState = cmd_buffer->state.samplers[s].offset);
98 }
99
100 /* Always emit binding table pointers if we're asked to, since on SKL
101 * this is what flushes push constants. */
102 anv_batch_emit(&cmd_buffer->batch,
103 GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS,
104 ._3DCommandSubOpcode = binding_table_opcodes[s],
105 .PointertoVSBindingTable = cmd_buffer->state.binding_tables[s].offset);
106 }
107 }
108
109 GENX_FUNC(GEN7, GEN7) uint32_t
110 genX(cmd_buffer_flush_descriptor_sets)(struct anv_cmd_buffer *cmd_buffer)
111 {
112 VkShaderStageFlags dirty = cmd_buffer->state.descriptors_dirty &
113 cmd_buffer->state.pipeline->active_stages;
114
115 VkResult result = VK_SUCCESS;
116 anv_foreach_stage(s, dirty) {
117 result = anv_cmd_buffer_emit_samplers(cmd_buffer, s,
118 &cmd_buffer->state.samplers[s]);
119 if (result != VK_SUCCESS)
120 break;
121 result = anv_cmd_buffer_emit_binding_table(cmd_buffer, s,
122 &cmd_buffer->state.binding_tables[s]);
123 if (result != VK_SUCCESS)
124 break;
125 }
126
127 if (result != VK_SUCCESS) {
128 assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY);
129
130 result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
131 assert(result == VK_SUCCESS);
132
133 /* Re-emit state base addresses so we get the new surface state base
134 * address before we start emitting binding tables etc.
135 */
136 anv_cmd_buffer_emit_state_base_address(cmd_buffer);
137
138 /* Re-emit all active binding tables */
139 dirty |= cmd_buffer->state.pipeline->active_stages;
140 anv_foreach_stage(s, dirty) {
141 result = anv_cmd_buffer_emit_samplers(cmd_buffer, s,
142 &cmd_buffer->state.samplers[s]);
143 if (result != VK_SUCCESS)
144 return result;
145 result = anv_cmd_buffer_emit_binding_table(cmd_buffer, s,
146 &cmd_buffer->state.binding_tables[s]);
147 if (result != VK_SUCCESS)
148 return result;
149 }
150 }
151
152 cmd_buffer->state.descriptors_dirty &= ~dirty;
153
154 return dirty;
155 }
156
157 static inline int64_t
158 clamp_int64(int64_t x, int64_t min, int64_t max)
159 {
160 if (x < min)
161 return min;
162 else if (x < max)
163 return x;
164 else
165 return max;
166 }
167
168 static void
169 emit_scissor_state(struct anv_cmd_buffer *cmd_buffer,
170 uint32_t count, const VkRect2D *scissors)
171 {
172 struct anv_state scissor_state =
173 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 32, 32);
174
175 for (uint32_t i = 0; i < count; i++) {
176 const VkRect2D *s = &scissors[i];
177
178 /* Since xmax and ymax are inclusive, we have to have xmax < xmin or
179 * ymax < ymin for empty clips. In case clip x, y, width height are all
180 * 0, the clamps below produce 0 for xmin, ymin, xmax, ymax, which isn't
181 * what we want. Just special case empty clips and produce a canonical
182 * empty clip. */
183 static const struct GEN7_SCISSOR_RECT empty_scissor = {
184 .ScissorRectangleYMin = 1,
185 .ScissorRectangleXMin = 1,
186 .ScissorRectangleYMax = 0,
187 .ScissorRectangleXMax = 0
188 };
189
190 const int max = 0xffff;
191 struct GEN7_SCISSOR_RECT scissor = {
192 /* Do this math using int64_t so overflow gets clamped correctly. */
193 .ScissorRectangleYMin = clamp_int64(s->offset.y, 0, max),
194 .ScissorRectangleXMin = clamp_int64(s->offset.x, 0, max),
195 .ScissorRectangleYMax = clamp_int64((uint64_t) s->offset.y + s->extent.height - 1, 0, max),
196 .ScissorRectangleXMax = clamp_int64((uint64_t) s->offset.x + s->extent.width - 1, 0, max)
197 };
198
199 if (s->extent.width <= 0 || s->extent.height <= 0) {
200 GEN7_SCISSOR_RECT_pack(NULL, scissor_state.map + i * 32,
201 &empty_scissor);
202 } else {
203 GEN7_SCISSOR_RECT_pack(NULL, scissor_state.map + i * 32, &scissor);
204 }
205 }
206
207 anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_SCISSOR_STATE_POINTERS,
208 .ScissorRectPointer = scissor_state.offset);
209
210 if (!cmd_buffer->device->info.has_llc)
211 anv_state_clflush(scissor_state);
212 }
213
214 GENX_FUNC(GEN7, GEN7) void
215 genX(cmd_buffer_emit_scissor)(struct anv_cmd_buffer *cmd_buffer)
216 {
217 if (cmd_buffer->state.dynamic.scissor.count > 0) {
218 emit_scissor_state(cmd_buffer, cmd_buffer->state.dynamic.scissor.count,
219 cmd_buffer->state.dynamic.scissor.scissors);
220 } else {
221 /* Emit a default scissor based on the currently bound framebuffer */
222 emit_scissor_state(cmd_buffer, 1,
223 &(VkRect2D) {
224 .offset = { .x = 0, .y = 0, },
225 .extent = {
226 .width = cmd_buffer->state.framebuffer->width,
227 .height = cmd_buffer->state.framebuffer->height,
228 },
229 });
230 }
231 }
232
233 static const uint32_t vk_to_gen_index_type[] = {
234 [VK_INDEX_TYPE_UINT16] = INDEX_WORD,
235 [VK_INDEX_TYPE_UINT32] = INDEX_DWORD,
236 };
237
238 static const uint32_t restart_index_for_type[] = {
239 [VK_INDEX_TYPE_UINT16] = UINT16_MAX,
240 [VK_INDEX_TYPE_UINT32] = UINT32_MAX,
241 };
242
243 void genX(CmdBindIndexBuffer)(
244 VkCommandBuffer commandBuffer,
245 VkBuffer _buffer,
246 VkDeviceSize offset,
247 VkIndexType indexType)
248 {
249 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
250 ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
251
252 cmd_buffer->state.dirty |= ANV_CMD_DIRTY_INDEX_BUFFER;
253 if (ANV_IS_HASWELL)
254 cmd_buffer->state.restart_index = restart_index_for_type[indexType];
255 cmd_buffer->state.gen7.index_buffer = buffer;
256 cmd_buffer->state.gen7.index_type = vk_to_gen_index_type[indexType];
257 cmd_buffer->state.gen7.index_offset = offset;
258 }
259
260 static VkResult
261 flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
262 {
263 struct anv_device *device = cmd_buffer->device;
264 struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
265 struct anv_state surfaces = { 0, }, samplers = { 0, };
266 VkResult result;
267
268 result = anv_cmd_buffer_emit_samplers(cmd_buffer,
269 MESA_SHADER_COMPUTE, &samplers);
270 if (result != VK_SUCCESS)
271 return result;
272 result = anv_cmd_buffer_emit_binding_table(cmd_buffer,
273 MESA_SHADER_COMPUTE, &surfaces);
274 if (result != VK_SUCCESS)
275 return result;
276
277 const struct brw_cs_prog_data *cs_prog_data = &pipeline->cs_prog_data;
278
279 struct anv_state state =
280 anv_state_pool_emit(&device->dynamic_state_pool,
281 GEN7_INTERFACE_DESCRIPTOR_DATA, 64,
282 .KernelStartPointer = pipeline->cs_simd,
283 .BindingTablePointer = surfaces.offset,
284 .SamplerStatePointer = samplers.offset,
285 .BarrierEnable = cs_prog_data->uses_barrier,
286 .NumberofThreadsinGPGPUThreadGroup =
287 pipeline->cs_thread_width_max);
288
289 const uint32_t size = GEN7_INTERFACE_DESCRIPTOR_DATA_length * sizeof(uint32_t);
290 anv_batch_emit(&cmd_buffer->batch, GEN7_MEDIA_INTERFACE_DESCRIPTOR_LOAD,
291 .InterfaceDescriptorTotalLength = size,
292 .InterfaceDescriptorDataStartAddress = state.offset);
293
294 return VK_SUCCESS;
295 }
296
297 static void
298 cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer)
299 {
300 struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
301 VkResult result;
302
303 assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT);
304
305 if (cmd_buffer->state.current_pipeline != GPGPU) {
306 anv_batch_emit(&cmd_buffer->batch, GEN7_PIPELINE_SELECT,
307 .PipelineSelection = GPGPU);
308 cmd_buffer->state.current_pipeline = GPGPU;
309 }
310
311 if (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)
312 anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
313
314 if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
315 (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)) {
316 /* FIXME: figure out descriptors for gen7 */
317 result = flush_compute_descriptor_set(cmd_buffer);
318 assert(result == VK_SUCCESS);
319 cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE_BIT;
320 }
321
322 cmd_buffer->state.compute_dirty = 0;
323 }
324
325 static void
326 cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
327 {
328 struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
329 uint32_t *p;
330
331 uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used;
332
333 assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);
334
335 if (cmd_buffer->state.current_pipeline != _3D) {
336 anv_batch_emit(&cmd_buffer->batch, GEN7_PIPELINE_SELECT,
337 .PipelineSelection = _3D);
338 cmd_buffer->state.current_pipeline = _3D;
339 }
340
341 if (vb_emit) {
342 const uint32_t num_buffers = __builtin_popcount(vb_emit);
343 const uint32_t num_dwords = 1 + num_buffers * 4;
344
345 p = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
346 GEN7_3DSTATE_VERTEX_BUFFERS);
347 uint32_t vb, i = 0;
348 for_each_bit(vb, vb_emit) {
349 struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer;
350 uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset;
351
352 struct GEN7_VERTEX_BUFFER_STATE state = {
353 .VertexBufferIndex = vb,
354 .BufferAccessType = pipeline->instancing_enable[vb] ? INSTANCEDATA : VERTEXDATA,
355 .VertexBufferMemoryObjectControlState = GEN7_MOCS,
356 .AddressModifyEnable = true,
357 .BufferPitch = pipeline->binding_stride[vb],
358 .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
359 .EndAddress = { buffer->bo, buffer->offset + buffer->size - 1},
360 .InstanceDataStepRate = 1
361 };
362
363 GEN7_VERTEX_BUFFER_STATE_pack(&cmd_buffer->batch, &p[1 + i * 4], &state);
364 i++;
365 }
366 }
367
368 if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_PIPELINE) {
369 /* If somebody compiled a pipeline after starting a command buffer the
370 * scratch bo may have grown since we started this cmd buffer (and
371 * emitted STATE_BASE_ADDRESS). If we're binding that pipeline now,
372 * reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */
373 if (cmd_buffer->state.scratch_size < pipeline->total_scratch)
374 gen7_cmd_buffer_emit_state_base_address(cmd_buffer);
375
376 anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
377 }
378
379 if (cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_VERTEX_BIT ||
380 cmd_buffer->state.push_constants_dirty & VK_SHADER_STAGE_VERTEX_BIT) {
381 /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
382 *
383 * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth
384 * stall needs to be sent just prior to any 3DSTATE_VS,
385 * 3DSTATE_URB_VS, 3DSTATE_CONSTANT_VS,
386 * 3DSTATE_BINDING_TABLE_POINTER_VS,
387 * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one
388 * PIPE_CONTROL needs to be sent before any combination of VS
389 * associated 3DSTATE."
390 */
391 anv_batch_emit(&cmd_buffer->batch, GEN7_PIPE_CONTROL,
392 .DepthStallEnable = true,
393 .PostSyncOperation = WriteImmediateData,
394 .Address = { &cmd_buffer->device->workaround_bo, 0 });
395 }
396
397 uint32_t dirty = 0;
398 if (cmd_buffer->state.descriptors_dirty) {
399 dirty = gen7_cmd_buffer_flush_descriptor_sets(cmd_buffer);
400 gen7_cmd_buffer_emit_descriptor_pointers(cmd_buffer, dirty);
401 }
402
403 if (cmd_buffer->state.push_constants_dirty)
404 cmd_buffer_flush_push_constants(cmd_buffer);
405
406 /* We use the gen8 state here because it only contains the additional
407 * min/max fields and, since they occur at the end of the packet and
408 * don't change the stride, they work on gen7 too.
409 */
410 if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT)
411 gen8_cmd_buffer_emit_viewport(cmd_buffer);
412
413 if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_SCISSOR)
414 gen7_cmd_buffer_emit_scissor(cmd_buffer);
415
416 if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
417 ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH |
418 ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS)) {
419
420 bool enable_bias = cmd_buffer->state.dynamic.depth_bias.bias != 0.0f ||
421 cmd_buffer->state.dynamic.depth_bias.slope != 0.0f;
422
423 uint32_t sf_dw[GEN7_3DSTATE_SF_length];
424 struct GEN7_3DSTATE_SF sf = {
425 GEN7_3DSTATE_SF_header,
426 .LineWidth = cmd_buffer->state.dynamic.line_width,
427 .GlobalDepthOffsetEnableSolid = enable_bias,
428 .GlobalDepthOffsetEnableWireframe = enable_bias,
429 .GlobalDepthOffsetEnablePoint = enable_bias,
430 .GlobalDepthOffsetConstant = cmd_buffer->state.dynamic.depth_bias.bias,
431 .GlobalDepthOffsetScale = cmd_buffer->state.dynamic.depth_bias.slope,
432 .GlobalDepthOffsetClamp = cmd_buffer->state.dynamic.depth_bias.clamp
433 };
434 GEN7_3DSTATE_SF_pack(NULL, sf_dw, &sf);
435
436 anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, pipeline->gen7.sf);
437 }
438
439 if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS |
440 ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
441 struct anv_state cc_state =
442 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
443 GEN7_COLOR_CALC_STATE_length * 4,
444 64);
445 struct GEN7_COLOR_CALC_STATE cc = {
446 .BlendConstantColorRed = cmd_buffer->state.dynamic.blend_constants[0],
447 .BlendConstantColorGreen = cmd_buffer->state.dynamic.blend_constants[1],
448 .BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2],
449 .BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3],
450 .StencilReferenceValue =
451 cmd_buffer->state.dynamic.stencil_reference.front,
452 .BackFaceStencilReferenceValue =
453 cmd_buffer->state.dynamic.stencil_reference.back,
454 };
455 GEN7_COLOR_CALC_STATE_pack(NULL, cc_state.map, &cc);
456 if (!cmd_buffer->device->info.has_llc)
457 anv_state_clflush(cc_state);
458
459 anv_batch_emit(&cmd_buffer->batch,
460 GEN7_3DSTATE_CC_STATE_POINTERS,
461 .ColorCalcStatePointer = cc_state.offset);
462 }
463
464 if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
465 ANV_CMD_DIRTY_RENDER_TARGETS |
466 ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
467 ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK)) {
468 uint32_t depth_stencil_dw[GEN7_DEPTH_STENCIL_STATE_length];
469
470 const struct anv_image_view *iview =
471 anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
472
473 struct GEN7_DEPTH_STENCIL_STATE depth_stencil = {
474 .StencilBufferWriteEnable = iview && (iview->aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT),
475
476 .StencilTestMask =
477 cmd_buffer->state.dynamic.stencil_compare_mask.front & 0xff,
478 .StencilWriteMask =
479 cmd_buffer->state.dynamic.stencil_write_mask.front & 0xff,
480
481 .BackfaceStencilTestMask =
482 cmd_buffer->state.dynamic.stencil_compare_mask.back & 0xff,
483 .BackfaceStencilWriteMask =
484 cmd_buffer->state.dynamic.stencil_write_mask.back & 0xff,
485 };
486 GEN7_DEPTH_STENCIL_STATE_pack(NULL, depth_stencil_dw, &depth_stencil);
487
488 struct anv_state ds_state =
489 anv_cmd_buffer_merge_dynamic(cmd_buffer, depth_stencil_dw,
490 pipeline->gen7.depth_stencil_state,
491 GEN7_DEPTH_STENCIL_STATE_length, 64);
492
493 anv_batch_emit(&cmd_buffer->batch,
494 GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS,
495 .PointertoDEPTH_STENCIL_STATE = ds_state.offset);
496 }
497
498 if (cmd_buffer->state.gen7.index_buffer &&
499 cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
500 ANV_CMD_DIRTY_INDEX_BUFFER)) {
501 struct anv_buffer *buffer = cmd_buffer->state.gen7.index_buffer;
502 uint32_t offset = cmd_buffer->state.gen7.index_offset;
503
504 if (ANV_IS_HASWELL) {
505 anv_batch_emit(&cmd_buffer->batch, GEN75_3DSTATE_VF,
506 .IndexedDrawCutIndexEnable = pipeline->primitive_restart,
507 .CutIndex = cmd_buffer->state.restart_index);
508 }
509
510 anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_INDEX_BUFFER,
511 .CutIndexEnable = pipeline->primitive_restart,
512 .IndexFormat = cmd_buffer->state.gen7.index_type,
513 .MemoryObjectControlState = GEN7_MOCS,
514 .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
515 .BufferEndingAddress = { buffer->bo, buffer->offset + buffer->size });
516 }
517
518 cmd_buffer->state.vb_dirty &= ~vb_emit;
519 cmd_buffer->state.dirty = 0;
520 }
521
522 void genX(CmdDraw)(
523 VkCommandBuffer commandBuffer,
524 uint32_t vertexCount,
525 uint32_t instanceCount,
526 uint32_t firstVertex,
527 uint32_t firstInstance)
528 {
529 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
530 struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
531
532 cmd_buffer_flush_state(cmd_buffer);
533
534 anv_batch_emit(&cmd_buffer->batch, GEN7_3DPRIMITIVE,
535 .VertexAccessType = SEQUENTIAL,
536 .PrimitiveTopologyType = pipeline->topology,
537 .VertexCountPerInstance = vertexCount,
538 .StartVertexLocation = firstVertex,
539 .InstanceCount = instanceCount,
540 .StartInstanceLocation = firstInstance,
541 .BaseVertexLocation = 0);
542 }
543
544 void genX(CmdDrawIndexed)(
545 VkCommandBuffer commandBuffer,
546 uint32_t indexCount,
547 uint32_t instanceCount,
548 uint32_t firstIndex,
549 int32_t vertexOffset,
550 uint32_t firstInstance)
551 {
552 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
553 struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
554
555 cmd_buffer_flush_state(cmd_buffer);
556
557 anv_batch_emit(&cmd_buffer->batch, GEN7_3DPRIMITIVE,
558 .VertexAccessType = RANDOM,
559 .PrimitiveTopologyType = pipeline->topology,
560 .VertexCountPerInstance = indexCount,
561 .StartVertexLocation = firstIndex,
562 .InstanceCount = instanceCount,
563 .StartInstanceLocation = firstInstance,
564 .BaseVertexLocation = vertexOffset);
565 }
566
567 static void
568 gen7_batch_lrm(struct anv_batch *batch,
569 uint32_t reg, struct anv_bo *bo, uint32_t offset)
570 {
571 anv_batch_emit(batch, GEN7_MI_LOAD_REGISTER_MEM,
572 .RegisterAddress = reg,
573 .MemoryAddress = { bo, offset });
574 }
575
576 static void
577 gen7_batch_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
578 {
579 anv_batch_emit(batch, GEN7_MI_LOAD_REGISTER_IMM,
580 .RegisterOffset = reg,
581 .DataDWord = imm);
582 }
583
584 /* Auto-Draw / Indirect Registers */
585 #define GEN7_3DPRIM_END_OFFSET 0x2420
586 #define GEN7_3DPRIM_START_VERTEX 0x2430
587 #define GEN7_3DPRIM_VERTEX_COUNT 0x2434
588 #define GEN7_3DPRIM_INSTANCE_COUNT 0x2438
589 #define GEN7_3DPRIM_START_INSTANCE 0x243C
590 #define GEN7_3DPRIM_BASE_VERTEX 0x2440
591
592 void genX(CmdDrawIndirect)(
593 VkCommandBuffer commandBuffer,
594 VkBuffer _buffer,
595 VkDeviceSize offset,
596 uint32_t drawCount,
597 uint32_t stride)
598 {
599 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
600 ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
601 struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
602 struct anv_bo *bo = buffer->bo;
603 uint32_t bo_offset = buffer->offset + offset;
604
605 cmd_buffer_flush_state(cmd_buffer);
606
607 gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
608 gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
609 gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
610 gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12);
611 gen7_batch_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0);
612
613 anv_batch_emit(&cmd_buffer->batch, GEN7_3DPRIMITIVE,
614 .IndirectParameterEnable = true,
615 .VertexAccessType = SEQUENTIAL,
616 .PrimitiveTopologyType = pipeline->topology);
617 }
618
619 void genX(CmdDrawIndexedIndirect)(
620 VkCommandBuffer commandBuffer,
621 VkBuffer _buffer,
622 VkDeviceSize offset,
623 uint32_t drawCount,
624 uint32_t stride)
625 {
626 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
627 ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
628 struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
629 struct anv_bo *bo = buffer->bo;
630 uint32_t bo_offset = buffer->offset + offset;
631
632 cmd_buffer_flush_state(cmd_buffer);
633
634 gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
635 gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
636 gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
637 gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12);
638 gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16);
639
640 anv_batch_emit(&cmd_buffer->batch, GEN7_3DPRIMITIVE,
641 .IndirectParameterEnable = true,
642 .VertexAccessType = RANDOM,
643 .PrimitiveTopologyType = pipeline->topology);
644 }
645
646 void genX(CmdDispatch)(
647 VkCommandBuffer commandBuffer,
648 uint32_t x,
649 uint32_t y,
650 uint32_t z)
651 {
652 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
653 struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
654 struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
655
656 cmd_buffer_flush_compute_state(cmd_buffer);
657
658 anv_batch_emit(&cmd_buffer->batch, GEN7_GPGPU_WALKER,
659 .SIMDSize = prog_data->simd_size / 16,
660 .ThreadDepthCounterMaximum = 0,
661 .ThreadHeightCounterMaximum = 0,
662 .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max - 1,
663 .ThreadGroupIDXDimension = x,
664 .ThreadGroupIDYDimension = y,
665 .ThreadGroupIDZDimension = z,
666 .RightExecutionMask = pipeline->cs_right_mask,
667 .BottomExecutionMask = 0xffffffff);
668
669 anv_batch_emit(&cmd_buffer->batch, GEN7_MEDIA_STATE_FLUSH);
670 }
671
672 #define GPGPU_DISPATCHDIMX 0x2500
673 #define GPGPU_DISPATCHDIMY 0x2504
674 #define GPGPU_DISPATCHDIMZ 0x2508
675
676 void genX(CmdDispatchIndirect)(
677 VkCommandBuffer commandBuffer,
678 VkBuffer _buffer,
679 VkDeviceSize offset)
680 {
681 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
682 ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
683 struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
684 struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
685 struct anv_bo *bo = buffer->bo;
686 uint32_t bo_offset = buffer->offset + offset;
687
688 cmd_buffer_flush_compute_state(cmd_buffer);
689
690 gen7_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMX, bo, bo_offset);
691 gen7_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4);
692 gen7_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8);
693
694 anv_batch_emit(&cmd_buffer->batch, GEN7_GPGPU_WALKER,
695 .IndirectParameterEnable = true,
696 .SIMDSize = prog_data->simd_size / 16,
697 .ThreadDepthCounterMaximum = 0,
698 .ThreadHeightCounterMaximum = 0,
699 .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max - 1,
700 .RightExecutionMask = pipeline->cs_right_mask,
701 .BottomExecutionMask = 0xffffffff);
702
703 anv_batch_emit(&cmd_buffer->batch, GEN7_MEDIA_STATE_FLUSH);
704 }
705
706 static void
707 cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
708 {
709 const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
710 const struct anv_image_view *iview =
711 anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
712 const struct anv_image *image = iview ? iview->image : NULL;
713
714 /* XXX: isl needs to grow depth format support */
715 const struct anv_format *anv_format =
716 iview ? anv_format_for_vk_format(iview->vk_format) : NULL;
717
718 const bool has_depth = iview && anv_format->depth_format;
719 const bool has_stencil = iview && anv_format->has_stencil;
720
721 /* Emit 3DSTATE_DEPTH_BUFFER */
722 if (has_depth) {
723 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
724 .SurfaceType = SURFTYPE_2D,
725 .DepthWriteEnable = true,
726 .StencilWriteEnable = has_stencil,
727 .HierarchicalDepthBufferEnable = false,
728 .SurfaceFormat = anv_format->depth_format,
729 .SurfacePitch = image->depth_surface.isl.row_pitch - 1,
730 .SurfaceBaseAddress = {
731 .bo = image->bo,
732 .offset = image->depth_surface.offset,
733 },
734 .Height = fb->height - 1,
735 .Width = fb->width - 1,
736 .LOD = 0,
737 .Depth = 1 - 1,
738 .MinimumArrayElement = 0,
739 .DepthBufferObjectControlState = GENX(MOCS),
740 .RenderTargetViewExtent = 1 - 1);
741 } else {
742 /* Even when no depth buffer is present, the hardware requires that
743 * 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says:
744 *
745 * If a null depth buffer is bound, the driver must instead bind depth as:
746 * 3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D
747 * 3DSTATE_DEPTH.Width = 1
748 * 3DSTATE_DEPTH.Height = 1
749 * 3DSTATE_DEPTH.SuraceFormat = D16_UNORM
750 * 3DSTATE_DEPTH.SurfaceBaseAddress = 0
751 * 3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0
752 * 3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0
753 * 3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0
754 *
755 * The PRM is wrong, though. The width and height must be programmed to
756 * actual framebuffer's width and height, even when neither depth buffer
757 * nor stencil buffer is present.
758 */
759 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
760 .SurfaceType = SURFTYPE_2D,
761 .SurfaceFormat = D16_UNORM,
762 .Width = fb->width - 1,
763 .Height = fb->height - 1,
764 .StencilWriteEnable = has_stencil);
765 }
766
767 /* Emit 3DSTATE_STENCIL_BUFFER */
768 if (has_stencil) {
769 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER),
770 # if (ANV_IS_HASWELL)
771 .StencilBufferEnable = true,
772 # endif
773 .StencilBufferObjectControlState = GENX(MOCS),
774
775 /* Stencil buffers have strange pitch. The PRM says:
776 *
777 * The pitch must be set to 2x the value computed based on width,
778 * as the stencil buffer is stored with two rows interleaved.
779 */
780 .SurfacePitch = 2 * image->stencil_surface.isl.row_pitch - 1,
781
782 .SurfaceBaseAddress = {
783 .bo = image->bo,
784 .offset = image->offset + image->stencil_surface.offset,
785 });
786 } else {
787 anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_STENCIL_BUFFER);
788 }
789
790 /* Disable hierarchial depth buffers. */
791 anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_HIER_DEPTH_BUFFER);
792
793 /* Clear the clear params. */
794 anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_CLEAR_PARAMS);
795 }
796
797 GENX_FUNC(GEN7, GEN7) void
798 genX(cmd_buffer_begin_subpass)(struct anv_cmd_buffer *cmd_buffer,
799 struct anv_subpass *subpass)
800 {
801 cmd_buffer->state.subpass = subpass;
802 cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
803 cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
804
805 cmd_buffer_emit_depth_stencil(cmd_buffer);
806 }
807
808 void genX(CmdBeginRenderPass)(
809 VkCommandBuffer commandBuffer,
810 const VkRenderPassBeginInfo* pRenderPassBegin,
811 VkSubpassContents contents)
812 {
813 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
814 ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass);
815 ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer);
816
817 cmd_buffer->state.framebuffer = framebuffer;
818 cmd_buffer->state.pass = pass;
819 anv_cmd_state_setup_attachments(cmd_buffer, pRenderPassBegin);
820
821 const VkRect2D *render_area = &pRenderPassBegin->renderArea;
822
823 anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_DRAWING_RECTANGLE,
824 .ClippedDrawingRectangleYMin = render_area->offset.y,
825 .ClippedDrawingRectangleXMin = render_area->offset.x,
826 .ClippedDrawingRectangleYMax =
827 render_area->offset.y + render_area->extent.height - 1,
828 .ClippedDrawingRectangleXMax =
829 render_area->offset.x + render_area->extent.width - 1,
830 .DrawingRectangleOriginY = 0,
831 .DrawingRectangleOriginX = 0);
832
833 gen7_cmd_buffer_begin_subpass(cmd_buffer, pass->subpasses);
834 anv_cmd_buffer_clear_subpass(cmd_buffer);
835 }
836
837 void genX(CmdNextSubpass)(
838 VkCommandBuffer commandBuffer,
839 VkSubpassContents contents)
840 {
841 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
842
843 assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
844
845 gen7_cmd_buffer_begin_subpass(cmd_buffer, cmd_buffer->state.subpass + 1);
846 anv_cmd_buffer_clear_subpass(cmd_buffer);
847 }
848
849 void genX(CmdEndRenderPass)(
850 VkCommandBuffer commandBuffer)
851 {
852 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
853
854 /* Emit a flushing pipe control at the end of a pass. This is kind of a
855 * hack but it ensures that render targets always actually get written.
856 * Eventually, we should do flushing based on image format transitions
857 * or something of that nature.
858 */
859 anv_batch_emit(&cmd_buffer->batch, GEN7_PIPE_CONTROL,
860 .PostSyncOperation = NoWrite,
861 .RenderTargetCacheFlushEnable = true,
862 .InstructionCacheInvalidateEnable = true,
863 .DepthCacheFlushEnable = true,
864 .VFCacheInvalidationEnable = true,
865 .TextureCacheInvalidationEnable = true,
866 .CommandStreamerStallEnable = true);
867 }
868
869 void genX(CmdSetEvent)(
870 VkCommandBuffer commandBuffer,
871 VkEvent event,
872 VkPipelineStageFlags stageMask)
873 {
874 stub();
875 }
876
877 void genX(CmdResetEvent)(
878 VkCommandBuffer commandBuffer,
879 VkEvent event,
880 VkPipelineStageFlags stageMask)
881 {
882 stub();
883 }
884
885 void genX(CmdWaitEvents)(
886 VkCommandBuffer commandBuffer,
887 uint32_t eventCount,
888 const VkEvent* pEvents,
889 VkPipelineStageFlags srcStageMask,
890 VkPipelineStageFlags destStageMask,
891 uint32_t memoryBarrierCount,
892 const VkMemoryBarrier* pMemoryBarriers,
893 uint32_t bufferMemoryBarrierCount,
894 const VkBufferMemoryBarrier* pBufferMemoryBarriers,
895 uint32_t imageMemoryBarrierCount,
896 const VkImageMemoryBarrier* pImageMemoryBarriers)
897 {
898 stub();
899 }