gen7/pipeline: Actually use inputs_read from the VS for laying out inputs
[mesa.git] / src / vulkan / gen7_pipeline.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "anv_private.h"
31
32 #include "gen7_pack.h"
33 #include "gen75_pack.h"
34
35 static void
36 emit_vertex_input(struct anv_pipeline *pipeline,
37 const VkPipelineVertexInputStateCreateInfo *info,
38 const struct anv_graphics_pipeline_create_info *extra)
39 {
40
41 uint32_t vb_used;
42 if (extra && extra->disable_vs) {
43 /* If the VS is disabled, just assume the user knows what they're
44 * doing and apply the layout blindly. This can only come from
45 * meta, so this *should* be safe.
46 */
47 vb_used = 0;
48 for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++)
49 vb_used |= (1 << info->pVertexAttributeDescriptions[i].location);
50 } else {
51 /* Pull inputs_read out of the VS prog data */
52 uint64_t inputs_read = pipeline->vs_prog_data.inputs_read;
53 assert((inputs_read & ((1 << VERT_ATTRIB_GENERIC0) - 1)) == 0);
54 vb_used = inputs_read >> VERT_ATTRIB_GENERIC0;
55 }
56
57 uint32_t vb_count = __builtin_popcount(vb_used);
58
59 if (pipeline->vs_prog_data.uses_vertexid ||
60 pipeline->vs_prog_data.uses_instanceid)
61 vb_count++;
62
63 if (vb_count == 0)
64 return;
65
66 const uint32_t num_dwords = 1 + vb_count * 2;
67
68 uint32_t *p = anv_batch_emitn(&pipeline->batch, num_dwords,
69 GEN7_3DSTATE_VERTEX_ELEMENTS);
70 memset(p + 1, 0, (num_dwords - 1) * 4);
71
72 for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++) {
73 const VkVertexInputAttributeDescription *desc =
74 &info->pVertexAttributeDescriptions[i];
75 const struct anv_format *format = anv_format_for_vk_format(desc->format);
76
77 assert(desc->binding < 32);
78
79 if ((vb_used & (1 << desc->location)) == 0)
80 continue; /* Binding unused */
81
82 uint32_t slot = __builtin_popcount(vb_used & ((1 << desc->location) - 1));
83
84 struct GEN7_VERTEX_ELEMENT_STATE element = {
85 .VertexBufferIndex = desc->binding,
86 .Valid = true,
87 .SourceElementFormat = format->surface_format,
88 .EdgeFlagEnable = false,
89 .SourceElementOffset = desc->offset,
90 .Component0Control = VFCOMP_STORE_SRC,
91 .Component1Control = format->num_channels >= 2 ? VFCOMP_STORE_SRC : VFCOMP_STORE_0,
92 .Component2Control = format->num_channels >= 3 ? VFCOMP_STORE_SRC : VFCOMP_STORE_0,
93 .Component3Control = format->num_channels >= 4 ? VFCOMP_STORE_SRC : VFCOMP_STORE_1_FP
94 };
95 GEN7_VERTEX_ELEMENT_STATE_pack(NULL, &p[1 + slot * 2], &element);
96 }
97
98 if (pipeline->vs_prog_data.uses_vertexid ||
99 pipeline->vs_prog_data.uses_instanceid) {
100 struct GEN7_VERTEX_ELEMENT_STATE element = {
101 .Valid = true,
102 /* FIXME: Do we need to provide the base vertex as component 0 here
103 * to support the correct base vertex ID? */
104 .Component0Control = VFCOMP_STORE_0,
105 .Component1Control = VFCOMP_STORE_0,
106 .Component2Control = VFCOMP_STORE_VID,
107 .Component3Control = VFCOMP_STORE_IID
108 };
109 GEN7_VERTEX_ELEMENT_STATE_pack(NULL, &p[1 + (vb_count - 1) * 2], &element);
110 }
111 }
112
113 static const uint32_t vk_to_gen_cullmode[] = {
114 [VK_CULL_MODE_NONE] = CULLMODE_NONE,
115 [VK_CULL_MODE_FRONT_BIT] = CULLMODE_FRONT,
116 [VK_CULL_MODE_BACK_BIT] = CULLMODE_BACK,
117 [VK_CULL_MODE_FRONT_AND_BACK] = CULLMODE_BOTH
118 };
119
120 static const uint32_t vk_to_gen_fillmode[] = {
121 [VK_POLYGON_MODE_FILL] = RASTER_SOLID,
122 [VK_POLYGON_MODE_LINE] = RASTER_WIREFRAME,
123 [VK_POLYGON_MODE_POINT] = RASTER_POINT,
124 };
125
126 static const uint32_t vk_to_gen_front_face[] = {
127 [VK_FRONT_FACE_COUNTER_CLOCKWISE] = 1,
128 [VK_FRONT_FACE_CLOCKWISE] = 0
129 };
130
131 static void
132 gen7_emit_rs_state(struct anv_pipeline *pipeline,
133 const VkPipelineRasterizationStateCreateInfo *info,
134 const struct anv_graphics_pipeline_create_info *extra)
135 {
136 struct GEN7_3DSTATE_SF sf = {
137 GEN7_3DSTATE_SF_header,
138
139 /* FIXME: Get this from pass info */
140 .DepthBufferSurfaceFormat = D24_UNORM_X8_UINT,
141
142 /* LegacyGlobalDepthBiasEnable */
143
144 .StatisticsEnable = true,
145 .FrontFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
146 .BackFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
147 .ViewTransformEnable = !(extra && extra->disable_viewport),
148 .FrontWinding = vk_to_gen_front_face[info->frontFace],
149 /* bool AntiAliasingEnable; */
150
151 .CullMode = vk_to_gen_cullmode[info->cullMode],
152
153 /* uint32_t LineEndCapAntialiasingRegionWidth; */
154 .ScissorRectangleEnable = !(extra && extra->disable_scissor),
155
156 /* uint32_t MultisampleRasterizationMode; */
157 /* bool LastPixelEnable; */
158
159 .TriangleStripListProvokingVertexSelect = 0,
160 .LineStripListProvokingVertexSelect = 0,
161 .TriangleFanProvokingVertexSelect = 0,
162
163 /* uint32_t AALineDistanceMode; */
164 /* uint32_t VertexSubPixelPrecisionSelect; */
165 .UsePointWidthState = !pipeline->writes_point_size,
166 .PointWidth = 1.0,
167 };
168
169 GEN7_3DSTATE_SF_pack(NULL, &pipeline->gen7.sf, &sf);
170 }
171
172 static const uint32_t vk_to_gen_compare_op[] = {
173 [VK_COMPARE_OP_NEVER] = PREFILTEROPNEVER,
174 [VK_COMPARE_OP_LESS] = PREFILTEROPLESS,
175 [VK_COMPARE_OP_EQUAL] = PREFILTEROPEQUAL,
176 [VK_COMPARE_OP_LESS_OR_EQUAL] = PREFILTEROPLEQUAL,
177 [VK_COMPARE_OP_GREATER] = PREFILTEROPGREATER,
178 [VK_COMPARE_OP_NOT_EQUAL] = PREFILTEROPNOTEQUAL,
179 [VK_COMPARE_OP_GREATER_OR_EQUAL] = PREFILTEROPGEQUAL,
180 [VK_COMPARE_OP_ALWAYS] = PREFILTEROPALWAYS,
181 };
182
183 static const uint32_t vk_to_gen_stencil_op[] = {
184 [VK_STENCIL_OP_KEEP] = STENCILOP_KEEP,
185 [VK_STENCIL_OP_ZERO] = STENCILOP_ZERO,
186 [VK_STENCIL_OP_REPLACE] = STENCILOP_REPLACE,
187 [VK_STENCIL_OP_INCREMENT_AND_CLAMP] = STENCILOP_INCRSAT,
188 [VK_STENCIL_OP_DECREMENT_AND_CLAMP] = STENCILOP_DECRSAT,
189 [VK_STENCIL_OP_INVERT] = STENCILOP_INVERT,
190 [VK_STENCIL_OP_INCREMENT_AND_WRAP] = STENCILOP_INCR,
191 [VK_STENCIL_OP_DECREMENT_AND_WRAP] = STENCILOP_DECR,
192 };
193
194 static const uint32_t vk_to_gen_blend_op[] = {
195 [VK_BLEND_OP_ADD] = BLENDFUNCTION_ADD,
196 [VK_BLEND_OP_SUBTRACT] = BLENDFUNCTION_SUBTRACT,
197 [VK_BLEND_OP_REVERSE_SUBTRACT] = BLENDFUNCTION_REVERSE_SUBTRACT,
198 [VK_BLEND_OP_MIN] = BLENDFUNCTION_MIN,
199 [VK_BLEND_OP_MAX] = BLENDFUNCTION_MAX,
200 };
201
202 static const uint32_t vk_to_gen_logic_op[] = {
203 [VK_LOGIC_OP_COPY] = LOGICOP_COPY,
204 [VK_LOGIC_OP_CLEAR] = LOGICOP_CLEAR,
205 [VK_LOGIC_OP_AND] = LOGICOP_AND,
206 [VK_LOGIC_OP_AND_REVERSE] = LOGICOP_AND_REVERSE,
207 [VK_LOGIC_OP_AND_INVERTED] = LOGICOP_AND_INVERTED,
208 [VK_LOGIC_OP_NO_OP] = LOGICOP_NOOP,
209 [VK_LOGIC_OP_XOR] = LOGICOP_XOR,
210 [VK_LOGIC_OP_OR] = LOGICOP_OR,
211 [VK_LOGIC_OP_NOR] = LOGICOP_NOR,
212 [VK_LOGIC_OP_EQUIVALENT] = LOGICOP_EQUIV,
213 [VK_LOGIC_OP_INVERT] = LOGICOP_INVERT,
214 [VK_LOGIC_OP_OR_REVERSE] = LOGICOP_OR_REVERSE,
215 [VK_LOGIC_OP_COPY_INVERTED] = LOGICOP_COPY_INVERTED,
216 [VK_LOGIC_OP_OR_INVERTED] = LOGICOP_OR_INVERTED,
217 [VK_LOGIC_OP_NAND] = LOGICOP_NAND,
218 [VK_LOGIC_OP_SET] = LOGICOP_SET,
219 };
220
221 static const uint32_t vk_to_gen_blend[] = {
222 [VK_BLEND_FACTOR_ZERO] = BLENDFACTOR_ZERO,
223 [VK_BLEND_FACTOR_ONE] = BLENDFACTOR_ONE,
224 [VK_BLEND_FACTOR_SRC_COLOR] = BLENDFACTOR_SRC_COLOR,
225 [VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR] = BLENDFACTOR_INV_SRC_COLOR,
226 [VK_BLEND_FACTOR_DST_COLOR] = BLENDFACTOR_DST_COLOR,
227 [VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR] = BLENDFACTOR_INV_DST_COLOR,
228 [VK_BLEND_FACTOR_SRC_ALPHA] = BLENDFACTOR_SRC_ALPHA,
229 [VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA] = BLENDFACTOR_INV_SRC_ALPHA,
230 [VK_BLEND_FACTOR_DST_ALPHA] = BLENDFACTOR_DST_ALPHA,
231 [VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA] = BLENDFACTOR_INV_DST_ALPHA,
232 [VK_BLEND_FACTOR_CONSTANT_COLOR] = BLENDFACTOR_CONST_COLOR,
233 [VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR] = BLENDFACTOR_INV_CONST_COLOR,
234 [VK_BLEND_FACTOR_CONSTANT_ALPHA] = BLENDFACTOR_CONST_ALPHA,
235 [VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA] = BLENDFACTOR_INV_CONST_ALPHA,
236 [VK_BLEND_FACTOR_SRC_ALPHA_SATURATE] = BLENDFACTOR_SRC_ALPHA_SATURATE,
237 [VK_BLEND_FACTOR_SRC1_COLOR] = BLENDFACTOR_SRC1_COLOR,
238 [VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR] = BLENDFACTOR_INV_SRC1_COLOR,
239 [VK_BLEND_FACTOR_SRC1_ALPHA] = BLENDFACTOR_SRC1_ALPHA,
240 [VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA] = BLENDFACTOR_INV_SRC1_ALPHA,
241 };
242
243 static void
244 gen7_emit_ds_state(struct anv_pipeline *pipeline,
245 const VkPipelineDepthStencilStateCreateInfo *info)
246 {
247 if (info == NULL) {
248 /* We're going to OR this together with the dynamic state. We need
249 * to make sure it's initialized to something useful.
250 */
251 memset(pipeline->gen7.depth_stencil_state, 0,
252 sizeof(pipeline->gen7.depth_stencil_state));
253 return;
254 }
255
256 struct GEN7_DEPTH_STENCIL_STATE state = {
257 .DepthTestEnable = info->depthTestEnable,
258 .DepthBufferWriteEnable = info->depthWriteEnable,
259 .DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp],
260 .DoubleSidedStencilEnable = true,
261
262 .StencilTestEnable = info->stencilTestEnable,
263 .StencilFailOp = vk_to_gen_stencil_op[info->front.failOp],
264 .StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp],
265 .StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp],
266 .StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp],
267
268 .BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp],
269 .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp],
270 .BackfaceStencilPassDepthFailOp = vk_to_gen_stencil_op[info->back.depthFailOp],
271 .BackFaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp],
272 };
273
274 GEN7_DEPTH_STENCIL_STATE_pack(NULL, &pipeline->gen7.depth_stencil_state, &state);
275 }
276
277 static void
278 gen7_emit_cb_state(struct anv_pipeline *pipeline,
279 const VkPipelineColorBlendStateCreateInfo *info,
280 const VkPipelineMultisampleStateCreateInfo *ms_info)
281 {
282 struct anv_device *device = pipeline->device;
283
284 if (info->pAttachments == NULL) {
285 pipeline->blend_state =
286 anv_state_pool_emit(&device->dynamic_state_pool,
287 GEN7_BLEND_STATE, 64,
288 .ColorBufferBlendEnable = false,
289 .WriteDisableAlpha = false,
290 .WriteDisableRed = false,
291 .WriteDisableGreen = false,
292 .WriteDisableBlue = false);
293 } else {
294 /* FIXME-GEN7: All render targets share blend state settings on gen7, we
295 * can't implement this.
296 */
297 const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[0];
298 pipeline->blend_state =
299 anv_state_pool_emit(&device->dynamic_state_pool,
300 GEN7_BLEND_STATE, 64,
301
302 .ColorBufferBlendEnable = a->blendEnable,
303 .IndependentAlphaBlendEnable = true, /* FIXME: yes? */
304 .AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
305
306 .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
307 .DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
308
309 .ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
310 .SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
311 .DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
312 .AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
313
314 # if 0
315 bool AlphaToOneEnable;
316 bool AlphaToCoverageDitherEnable;
317 # endif
318
319 .WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
320 .WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
321 .WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
322 .WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
323
324 .LogicOpEnable = info->logicOpEnable,
325 .LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
326
327 # if 0
328 bool AlphaTestEnable;
329 uint32_t AlphaTestFunction;
330 bool ColorDitherEnable;
331 uint32_t XDitherOffset;
332 uint32_t YDitherOffset;
333 uint32_t ColorClampRange;
334 bool PreBlendColorClampEnable;
335 bool PostBlendColorClampEnable;
336 # endif
337 );
338 }
339
340 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_BLEND_STATE_POINTERS,
341 .BlendStatePointer = pipeline->blend_state.offset);
342 }
343
344 static inline uint32_t
345 scratch_space(const struct brw_stage_prog_data *prog_data)
346 {
347 return ffs(prog_data->total_scratch / 1024);
348 }
349
350 GENX_FUNC(GEN7, GEN75) VkResult
351 genX(graphics_pipeline_create)(
352 VkDevice _device,
353 const VkGraphicsPipelineCreateInfo* pCreateInfo,
354 const struct anv_graphics_pipeline_create_info *extra,
355 const VkAllocationCallbacks* pAllocator,
356 VkPipeline* pPipeline)
357 {
358 ANV_FROM_HANDLE(anv_device, device, _device);
359 struct anv_pipeline *pipeline;
360 VkResult result;
361
362 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
363
364 pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
365 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
366 if (pipeline == NULL)
367 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
368
369 result = anv_pipeline_init(pipeline, device, pCreateInfo, extra, pAllocator);
370 if (result != VK_SUCCESS) {
371 anv_free2(&device->alloc, pAllocator, pipeline);
372 return result;
373 }
374
375 assert(pCreateInfo->pVertexInputState);
376 emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra);
377
378 assert(pCreateInfo->pRasterizationState);
379 gen7_emit_rs_state(pipeline, pCreateInfo->pRasterizationState, extra);
380
381 gen7_emit_ds_state(pipeline, pCreateInfo->pDepthStencilState);
382
383 gen7_emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
384 pCreateInfo->pMultisampleState);
385
386 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_VF_STATISTICS,
387 .StatisticsEnable = true);
388 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_HS, .Enable = false);
389 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_TE, .TEEnable = false);
390 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_DS, .DSFunctionEnable = false);
391 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_STREAMOUT, .SOFunctionEnable = false);
392
393 /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
394 *
395 * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
396 * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
397 * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
398 * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
399 * needs to be sent before any combination of VS associated 3DSTATE."
400 */
401 anv_batch_emit(&pipeline->batch, GEN7_PIPE_CONTROL,
402 .DepthStallEnable = true,
403 .PostSyncOperation = WriteImmediateData,
404 .Address = { &device->workaround_bo, 0 });
405
406 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS,
407 .ConstantBufferOffset = 0,
408 .ConstantBufferSize = 4);
409 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS,
410 .ConstantBufferOffset = 4,
411 .ConstantBufferSize = 4);
412 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS,
413 .ConstantBufferOffset = 8,
414 .ConstantBufferSize = 4);
415
416 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_AA_LINE_PARAMETERS);
417
418 const VkPipelineRasterizationStateCreateInfo *rs_info =
419 pCreateInfo->pRasterizationState;
420
421 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_CLIP,
422 .FrontWinding = vk_to_gen_front_face[rs_info->frontFace],
423 .CullMode = vk_to_gen_cullmode[rs_info->cullMode],
424 .ClipEnable = true,
425 .APIMode = APIMODE_OGL,
426 .ViewportXYClipTestEnable = !(extra && extra->disable_viewport),
427 .ClipMode = CLIPMODE_NORMAL,
428 .TriangleStripListProvokingVertexSelect = 0,
429 .LineStripListProvokingVertexSelect = 0,
430 .TriangleFanProvokingVertexSelect = 0,
431 .MinimumPointWidth = 0.125,
432 .MaximumPointWidth = 255.875);
433
434 uint32_t samples = 1;
435 uint32_t log2_samples = __builtin_ffs(samples) - 1;
436
437 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_MULTISAMPLE,
438 .PixelLocation = PIXLOC_CENTER,
439 .NumberofMultisamples = log2_samples);
440
441 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_SAMPLE_MASK,
442 .SampleMask = 0xff);
443
444 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_URB_VS,
445 .VSURBStartingAddress = pipeline->urb.vs_start,
446 .VSURBEntryAllocationSize = pipeline->urb.vs_size - 1,
447 .VSNumberofURBEntries = pipeline->urb.nr_vs_entries);
448
449 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_URB_GS,
450 .GSURBStartingAddress = pipeline->urb.gs_start,
451 .GSURBEntryAllocationSize = pipeline->urb.gs_size - 1,
452 .GSNumberofURBEntries = pipeline->urb.nr_gs_entries);
453
454 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_URB_HS,
455 .HSURBStartingAddress = pipeline->urb.vs_start,
456 .HSURBEntryAllocationSize = 0,
457 .HSNumberofURBEntries = 0);
458
459 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_URB_DS,
460 .DSURBStartingAddress = pipeline->urb.vs_start,
461 .DSURBEntryAllocationSize = 0,
462 .DSNumberofURBEntries = 0);
463
464 const struct brw_vue_prog_data *vue_prog_data = &pipeline->vs_prog_data.base;
465 /* The last geometry producing stage will set urb_offset and urb_length,
466 * which we use in 3DSTATE_SBE. Skip the VUE header and position slots. */
467 uint32_t urb_offset = 1;
468 uint32_t urb_length = (vue_prog_data->vue_map.num_slots + 1) / 2 - urb_offset;
469
470 #if 0
471 /* From gen7_vs_state.c */
472
473 /**
474 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
475 * Geometry > Geometry Shader > State:
476 *
477 * "Note: Because of corruption in IVB:GT2, software needs to flush the
478 * whole fixed function pipeline when the GS enable changes value in
479 * the 3DSTATE_GS."
480 *
481 * The hardware architects have clarified that in this context "flush the
482 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
483 * Stall" bit set.
484 */
485 if (!brw->is_haswell && !brw->is_baytrail)
486 gen7_emit_vs_workaround_flush(brw);
487 #endif
488
489 if (pipeline->vs_vec4 == NO_KERNEL || (extra && extra->disable_vs))
490 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), .VSFunctionEnable = false);
491 else
492 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS),
493 .KernelStartPointer = pipeline->vs_vec4,
494 .ScratchSpaceBaseOffset = pipeline->scratch_start[MESA_SHADER_VERTEX],
495 .PerThreadScratchSpace = scratch_space(&vue_prog_data->base),
496
497 .DispatchGRFStartRegisterforURBData =
498 vue_prog_data->base.dispatch_grf_start_reg,
499 .VertexURBEntryReadLength = vue_prog_data->urb_read_length,
500 .VertexURBEntryReadOffset = 0,
501
502 .MaximumNumberofThreads = device->info.max_vs_threads - 1,
503 .StatisticsEnable = true,
504 .VSFunctionEnable = true);
505
506 const struct brw_gs_prog_data *gs_prog_data = &pipeline->gs_prog_data;
507
508 if (pipeline->gs_kernel == NO_KERNEL || (extra && extra->disable_vs)) {
509 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), .GSEnable = false);
510 } else {
511 urb_offset = 1;
512 urb_length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - urb_offset;
513
514 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS),
515 .KernelStartPointer = pipeline->gs_kernel,
516 .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_GEOMETRY],
517 .PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base),
518
519 .OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1,
520 .OutputTopology = gs_prog_data->output_topology,
521 .VertexURBEntryReadLength = gs_prog_data->base.urb_read_length,
522 .IncludeVertexHandles = gs_prog_data->base.include_vue_handles,
523 .DispatchGRFStartRegisterforURBData =
524 gs_prog_data->base.base.dispatch_grf_start_reg,
525
526 .MaximumNumberofThreads = device->info.max_gs_threads - 1,
527 /* This in the next dword on HSW. */
528 .ControlDataFormat = gs_prog_data->control_data_format,
529 .ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords,
530 .InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1,
531 .DispatchMode = gs_prog_data->base.dispatch_mode,
532 .GSStatisticsEnable = true,
533 .IncludePrimitiveID = gs_prog_data->include_primitive_id,
534 # if (ANV_IS_HASWELL)
535 .ReorderMode = REORDER_TRAILING,
536 # else
537 .ReorderEnable = true,
538 # endif
539 .GSEnable = true);
540 }
541
542 const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data;
543 if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 ||
544 wm_prog_data->urb_setup[VARYING_SLOT_BFC1] != -1)
545 anv_finishme("two-sided color needs sbe swizzling setup");
546 if (wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_ID] != -1)
547 anv_finishme("primitive_id needs sbe swizzling setup");
548
549 /* FIXME: generated header doesn't emit attr swizzle fields */
550 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_SBE,
551 .NumberofSFOutputAttributes = pipeline->wm_prog_data.num_varying_inputs,
552 .VertexURBEntryReadLength = urb_length,
553 .VertexURBEntryReadOffset = urb_offset,
554 .PointSpriteTextureCoordinateOrigin = UPPERLEFT);
555
556 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS),
557 .KernelStartPointer0 = pipeline->ps_ksp0,
558 .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_FRAGMENT],
559 .PerThreadScratchSpace = scratch_space(&wm_prog_data->base),
560
561 .MaximumNumberofThreads = device->info.max_wm_threads - 1,
562 .PushConstantEnable = wm_prog_data->base.nr_params > 0,
563 .AttributeEnable = wm_prog_data->num_varying_inputs > 0,
564 .oMaskPresenttoRenderTarget = wm_prog_data->uses_omask,
565
566 .RenderTargetFastClearEnable = false,
567 .DualSourceBlendEnable = false,
568 .RenderTargetResolveEnable = false,
569
570 .PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
571 POSOFFSET_SAMPLE : POSOFFSET_NONE,
572
573 ._32PixelDispatchEnable = false,
574 ._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL,
575 ._8PixelDispatchEnable = pipeline->ps_simd8 != NO_KERNEL,
576
577 .DispatchGRFStartRegisterforConstantSetupData0 = pipeline->ps_grf_start0,
578 .DispatchGRFStartRegisterforConstantSetupData1 = 0,
579 .DispatchGRFStartRegisterforConstantSetupData2 = pipeline->ps_grf_start2,
580
581 #if 0
582 /* Haswell requires the sample mask to be set in this packet as well as
583 * in 3DSTATE_SAMPLE_MASK; the values should match. */
584 /* _NEW_BUFFERS, _NEW_MULTISAMPLE */
585 #endif
586
587 .KernelStartPointer1 = 0,
588 .KernelStartPointer2 = pipeline->ps_ksp2);
589
590 /* FIXME-GEN7: This needs a lot more work, cf gen7 upload_wm_state(). */
591 anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_WM,
592 .StatisticsEnable = true,
593 .ThreadDispatchEnable = true,
594 .LineEndCapAntialiasingRegionWidth = 0, /* 0.5 pixels */
595 .LineAntialiasingRegionWidth = 1, /* 1.0 pixels */
596 .EarlyDepthStencilControl = EDSC_NORMAL,
597 .PointRasterizationRule = RASTRULE_UPPER_RIGHT,
598 .PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode,
599 .BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes);
600
601 *pPipeline = anv_pipeline_to_handle(pipeline);
602
603 return VK_SUCCESS;
604 }
605
606 GENX_FUNC(GEN7, GEN75) VkResult
607 genX(compute_pipeline_create)(
608 VkDevice _device,
609 const VkComputePipelineCreateInfo* pCreateInfo,
610 const VkAllocationCallbacks* pAllocator,
611 VkPipeline* pPipeline)
612 {
613 anv_finishme("primitive_id needs sbe swizzling setup");
614 abort();
615 }