2366f4c244ccfb8adad597f83a0e2ac4d21f30fa
[mesa.git] / src / vulkan / gen8_cmd_buffer.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "anv_private.h"
31
32 #include "gen8_pack.h"
33 #include "gen9_pack.h"
34
35 static void
36 cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer)
37 {
38 static const uint32_t push_constant_opcodes[] = {
39 [MESA_SHADER_VERTEX] = 21,
40 [MESA_SHADER_TESS_CTRL] = 25, /* HS */
41 [MESA_SHADER_TESS_EVAL] = 26, /* DS */
42 [MESA_SHADER_GEOMETRY] = 22,
43 [MESA_SHADER_FRAGMENT] = 23,
44 [MESA_SHADER_COMPUTE] = 0,
45 };
46
47 VkShaderStageFlags flushed = 0;
48
49 anv_foreach_stage(stage, cmd_buffer->state.push_constants_dirty) {
50 struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage);
51
52 if (state.offset == 0)
53 continue;
54
55 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS),
56 ._3DCommandSubOpcode = push_constant_opcodes[stage],
57 .ConstantBody = {
58 .PointerToConstantBuffer0 = { .offset = state.offset },
59 .ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
60 });
61
62 flushed |= mesa_to_vk_shader_stage(stage);
63 }
64
65 cmd_buffer->state.push_constants_dirty &= ~flushed;
66 }
67
68 #if ANV_GEN == 8
69 static void
70 emit_viewport_state(struct anv_cmd_buffer *cmd_buffer,
71 uint32_t count, const VkViewport *viewports)
72 {
73 struct anv_state sf_clip_state =
74 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 64, 64);
75 struct anv_state cc_state =
76 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, 32);
77
78 for (uint32_t i = 0; i < count; i++) {
79 const VkViewport *vp = &viewports[i];
80
81 /* The gen7 state struct has just the matrix and guardband fields, the
82 * gen8 struct adds the min/max viewport fields. */
83 struct GENX(SF_CLIP_VIEWPORT) sf_clip_viewport = {
84 .ViewportMatrixElementm00 = vp->width / 2,
85 .ViewportMatrixElementm11 = vp->height / 2,
86 .ViewportMatrixElementm22 = (vp->maxDepth - vp->minDepth) / 2,
87 .ViewportMatrixElementm30 = vp->x + vp->width / 2,
88 .ViewportMatrixElementm31 = vp->y + vp->height / 2,
89 .ViewportMatrixElementm32 = (vp->maxDepth + vp->minDepth) / 2,
90 .XMinClipGuardband = -1.0f,
91 .XMaxClipGuardband = 1.0f,
92 .YMinClipGuardband = -1.0f,
93 .YMaxClipGuardband = 1.0f,
94 .XMinViewPort = vp->x,
95 .XMaxViewPort = vp->x + vp->width - 1,
96 .YMinViewPort = vp->y,
97 .YMaxViewPort = vp->y + vp->height - 1,
98 };
99
100 struct GENX(CC_VIEWPORT) cc_viewport = {
101 .MinimumDepth = vp->minDepth,
102 .MaximumDepth = vp->maxDepth
103 };
104
105 GENX(SF_CLIP_VIEWPORT_pack)(NULL, sf_clip_state.map + i * 64,
106 &sf_clip_viewport);
107 GENX(CC_VIEWPORT_pack)(NULL, cc_state.map + i * 32, &cc_viewport);
108 }
109
110 if (!cmd_buffer->device->info.has_llc) {
111 anv_state_clflush(sf_clip_state);
112 anv_state_clflush(cc_state);
113 }
114
115 anv_batch_emit(&cmd_buffer->batch,
116 GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC),
117 .CCViewportPointer = cc_state.offset);
118 anv_batch_emit(&cmd_buffer->batch,
119 GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP),
120 .SFClipViewportPointer = sf_clip_state.offset);
121 }
122
123 void
124 gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer)
125 {
126 if (cmd_buffer->state.dynamic.viewport.count > 0) {
127 emit_viewport_state(cmd_buffer, cmd_buffer->state.dynamic.viewport.count,
128 cmd_buffer->state.dynamic.viewport.viewports);
129 } else {
130 /* If viewport count is 0, this is taken to mean "use the default" */
131 emit_viewport_state(cmd_buffer, 1,
132 &(VkViewport) {
133 .x = 0.0f,
134 .y = 0.0f,
135 .width = cmd_buffer->state.framebuffer->width,
136 .height = cmd_buffer->state.framebuffer->height,
137 .minDepth = 0.0f,
138 .maxDepth = 1.0f,
139 });
140 }
141 }
142 #endif
143
144 static void
145 cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
146 {
147 struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
148 uint32_t *p;
149
150 uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used;
151
152 assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);
153
154 if (cmd_buffer->state.current_pipeline != _3D) {
155 anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT),
156 #if ANV_GEN >= 9
157 .MaskBits = 3,
158 #endif
159 .PipelineSelection = _3D);
160 cmd_buffer->state.current_pipeline = _3D;
161 }
162
163 if (vb_emit) {
164 const uint32_t num_buffers = __builtin_popcount(vb_emit);
165 const uint32_t num_dwords = 1 + num_buffers * 4;
166
167 p = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
168 GENX(3DSTATE_VERTEX_BUFFERS));
169 uint32_t vb, i = 0;
170 for_each_bit(vb, vb_emit) {
171 struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer;
172 uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset;
173
174 struct GENX(VERTEX_BUFFER_STATE) state = {
175 .VertexBufferIndex = vb,
176 .MemoryObjectControlState = GENX(MOCS),
177 .AddressModifyEnable = true,
178 .BufferPitch = pipeline->binding_stride[vb],
179 .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
180 .BufferSize = buffer->size - offset
181 };
182
183 GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, &p[1 + i * 4], &state);
184 i++;
185 }
186 }
187
188 if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_PIPELINE) {
189 /* If somebody compiled a pipeline after starting a command buffer the
190 * scratch bo may have grown since we started this cmd buffer (and
191 * emitted STATE_BASE_ADDRESS). If we're binding that pipeline now,
192 * reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */
193 if (cmd_buffer->state.scratch_size < pipeline->total_scratch)
194 anv_cmd_buffer_emit_state_base_address(cmd_buffer);
195
196 anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
197 }
198
199 #if ANV_GEN >= 9
200 /* On SKL+ the new constants don't take effect until the next corresponding
201 * 3DSTATE_BINDING_TABLE_POINTER_* command is parsed so we need to ensure
202 * that is sent. As it is, we re-emit binding tables but we could hold on
203 * to the offset of the most recent binding table and only re-emit the
204 * 3DSTATE_BINDING_TABLE_POINTER_* command.
205 */
206 cmd_buffer->state.descriptors_dirty |=
207 cmd_buffer->state.push_constants_dirty &
208 cmd_buffer->state.pipeline->active_stages;
209 #endif
210
211 if (cmd_buffer->state.descriptors_dirty)
212 gen7_cmd_buffer_flush_descriptor_sets(cmd_buffer);
213
214 if (cmd_buffer->state.push_constants_dirty)
215 cmd_buffer_flush_push_constants(cmd_buffer);
216
217 if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT)
218 gen8_cmd_buffer_emit_viewport(cmd_buffer);
219
220 if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_SCISSOR)
221 gen7_cmd_buffer_emit_scissor(cmd_buffer);
222
223 if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
224 ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH)) {
225 uint32_t sf_dw[GENX(3DSTATE_SF_length)];
226 struct GENX(3DSTATE_SF) sf = {
227 GENX(3DSTATE_SF_header),
228 .LineWidth = cmd_buffer->state.dynamic.line_width,
229 };
230 GENX(3DSTATE_SF_pack)(NULL, sf_dw, &sf);
231 /* FIXME: gen9.fs */
232 anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, pipeline->gen8.sf);
233 }
234
235 if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
236 ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS)){
237 bool enable_bias = cmd_buffer->state.dynamic.depth_bias.bias != 0.0f ||
238 cmd_buffer->state.dynamic.depth_bias.slope != 0.0f;
239
240 uint32_t raster_dw[GENX(3DSTATE_RASTER_length)];
241 struct GENX(3DSTATE_RASTER) raster = {
242 GENX(3DSTATE_RASTER_header),
243 .GlobalDepthOffsetEnableSolid = enable_bias,
244 .GlobalDepthOffsetEnableWireframe = enable_bias,
245 .GlobalDepthOffsetEnablePoint = enable_bias,
246 .GlobalDepthOffsetConstant = cmd_buffer->state.dynamic.depth_bias.bias,
247 .GlobalDepthOffsetScale = cmd_buffer->state.dynamic.depth_bias.slope,
248 .GlobalDepthOffsetClamp = cmd_buffer->state.dynamic.depth_bias.clamp
249 };
250 GENX(3DSTATE_RASTER_pack)(NULL, raster_dw, &raster);
251 anv_batch_emit_merge(&cmd_buffer->batch, raster_dw,
252 pipeline->gen8.raster);
253 }
254
255 /* Stencil reference values moved from COLOR_CALC_STATE in gen8 to
256 * 3DSTATE_WM_DEPTH_STENCIL in gen9. That means the dirty bits gets split
257 * across different state packets for gen8 and gen9. We handle that by
258 * using a big old #if switch here.
259 */
260 #if ANV_GEN == 8
261 if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS |
262 ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
263 struct anv_state cc_state =
264 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
265 GEN8_COLOR_CALC_STATE_length, 64);
266 struct GEN8_COLOR_CALC_STATE cc = {
267 .BlendConstantColorRed = cmd_buffer->state.dynamic.blend_constants[0],
268 .BlendConstantColorGreen = cmd_buffer->state.dynamic.blend_constants[1],
269 .BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2],
270 .BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3],
271 .StencilReferenceValue =
272 cmd_buffer->state.dynamic.stencil_reference.front,
273 .BackFaceStencilReferenceValue =
274 cmd_buffer->state.dynamic.stencil_reference.back,
275 };
276 GEN8_COLOR_CALC_STATE_pack(NULL, cc_state.map, &cc);
277
278 if (!cmd_buffer->device->info.has_llc)
279 anv_state_clflush(cc_state);
280
281 anv_batch_emit(&cmd_buffer->batch,
282 GEN8_3DSTATE_CC_STATE_POINTERS,
283 .ColorCalcStatePointer = cc_state.offset,
284 .ColorCalcStatePointerValid = true);
285 }
286
287 if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
288 ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
289 ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK)) {
290 uint32_t wm_depth_stencil_dw[GEN8_3DSTATE_WM_DEPTH_STENCIL_length];
291
292 struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = {
293 GEN8_3DSTATE_WM_DEPTH_STENCIL_header,
294
295 /* Is this what we need to do? */
296 .StencilBufferWriteEnable =
297 cmd_buffer->state.dynamic.stencil_write_mask.front != 0,
298
299 .StencilTestMask =
300 cmd_buffer->state.dynamic.stencil_compare_mask.front & 0xff,
301 .StencilWriteMask =
302 cmd_buffer->state.dynamic.stencil_write_mask.front & 0xff,
303
304 .BackfaceStencilTestMask =
305 cmd_buffer->state.dynamic.stencil_compare_mask.back & 0xff,
306 .BackfaceStencilWriteMask =
307 cmd_buffer->state.dynamic.stencil_write_mask.back & 0xff,
308 };
309 GEN8_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, wm_depth_stencil_dw,
310 &wm_depth_stencil);
311
312 anv_batch_emit_merge(&cmd_buffer->batch, wm_depth_stencil_dw,
313 pipeline->gen8.wm_depth_stencil);
314 }
315 #else
316 if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS) {
317 struct anv_state cc_state =
318 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
319 GEN9_COLOR_CALC_STATE_length, 64);
320 struct GEN9_COLOR_CALC_STATE cc = {
321 .BlendConstantColorRed = cmd_buffer->state.dynamic.blend_constants[0],
322 .BlendConstantColorGreen = cmd_buffer->state.dynamic.blend_constants[1],
323 .BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2],
324 .BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3],
325 };
326 GEN9_COLOR_CALC_STATE_pack(NULL, cc_state.map, &cc);
327
328 if (!cmd_buffer->device->info.has_llc)
329 anv_state_clflush(cc_state);
330
331 anv_batch_emit(&cmd_buffer->batch,
332 GEN9_3DSTATE_CC_STATE_POINTERS,
333 .ColorCalcStatePointer = cc_state.offset,
334 .ColorCalcStatePointerValid = true);
335 }
336
337 if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
338 ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
339 ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK |
340 ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
341 uint32_t dwords[GEN9_3DSTATE_WM_DEPTH_STENCIL_length];
342 struct anv_dynamic_state *d = &cmd_buffer->state.dynamic;
343 struct GEN9_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = {
344 GEN9_3DSTATE_WM_DEPTH_STENCIL_header,
345
346 .StencilBufferWriteEnable = d->stencil_write_mask.front != 0,
347
348 .StencilTestMask = d->stencil_compare_mask.front & 0xff,
349 .StencilWriteMask = d->stencil_write_mask.front & 0xff,
350
351 .BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff,
352 .BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff,
353
354 .StencilReferenceValue = d->stencil_reference.front,
355 .BackfaceStencilReferenceValue = d->stencil_reference.back
356 };
357 GEN9_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, dwords, &wm_depth_stencil);
358
359 anv_batch_emit_merge(&cmd_buffer->batch, dwords,
360 pipeline->gen9.wm_depth_stencil);
361 }
362 #endif
363
364 if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
365 ANV_CMD_DIRTY_INDEX_BUFFER)) {
366 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF),
367 .IndexedDrawCutIndexEnable = pipeline->primitive_restart,
368 .CutIndex = cmd_buffer->state.restart_index,
369 );
370 }
371
372 cmd_buffer->state.vb_dirty &= ~vb_emit;
373 cmd_buffer->state.dirty = 0;
374 }
375
376 void genX(CmdDraw)(
377 VkCommandBuffer commandBuffer,
378 uint32_t vertexCount,
379 uint32_t instanceCount,
380 uint32_t firstVertex,
381 uint32_t firstInstance)
382 {
383 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
384
385 cmd_buffer_flush_state(cmd_buffer);
386
387 anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
388 .VertexAccessType = SEQUENTIAL,
389 .VertexCountPerInstance = vertexCount,
390 .StartVertexLocation = firstVertex,
391 .InstanceCount = instanceCount,
392 .StartInstanceLocation = firstInstance,
393 .BaseVertexLocation = 0);
394 }
395
396 void genX(CmdDrawIndexed)(
397 VkCommandBuffer commandBuffer,
398 uint32_t indexCount,
399 uint32_t instanceCount,
400 uint32_t firstIndex,
401 int32_t vertexOffset,
402 uint32_t firstInstance)
403 {
404 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
405
406 cmd_buffer_flush_state(cmd_buffer);
407
408 anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
409 .VertexAccessType = RANDOM,
410 .VertexCountPerInstance = indexCount,
411 .StartVertexLocation = firstIndex,
412 .InstanceCount = instanceCount,
413 .StartInstanceLocation = firstInstance,
414 .BaseVertexLocation = vertexOffset);
415 }
416
417 static void
418 emit_lrm(struct anv_batch *batch,
419 uint32_t reg, struct anv_bo *bo, uint32_t offset)
420 {
421 anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM),
422 .RegisterAddress = reg,
423 .MemoryAddress = { bo, offset });
424 }
425
426 static void
427 emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
428 {
429 anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_IMM),
430 .RegisterOffset = reg,
431 .DataDWord = imm);
432 }
433
434 /* Auto-Draw / Indirect Registers */
435 #define GEN7_3DPRIM_END_OFFSET 0x2420
436 #define GEN7_3DPRIM_START_VERTEX 0x2430
437 #define GEN7_3DPRIM_VERTEX_COUNT 0x2434
438 #define GEN7_3DPRIM_INSTANCE_COUNT 0x2438
439 #define GEN7_3DPRIM_START_INSTANCE 0x243C
440 #define GEN7_3DPRIM_BASE_VERTEX 0x2440
441
442 void genX(CmdDrawIndirect)(
443 VkCommandBuffer commandBuffer,
444 VkBuffer _buffer,
445 VkDeviceSize offset,
446 uint32_t drawCount,
447 uint32_t stride)
448 {
449 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
450 ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
451 struct anv_bo *bo = buffer->bo;
452 uint32_t bo_offset = buffer->offset + offset;
453
454 cmd_buffer_flush_state(cmd_buffer);
455
456 emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
457 emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
458 emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
459 emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12);
460 emit_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0);
461
462 anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
463 .IndirectParameterEnable = true,
464 .VertexAccessType = SEQUENTIAL);
465 }
466
467 void genX(CmdBindIndexBuffer)(
468 VkCommandBuffer commandBuffer,
469 VkBuffer _buffer,
470 VkDeviceSize offset,
471 VkIndexType indexType)
472 {
473 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
474 ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
475
476 static const uint32_t vk_to_gen_index_type[] = {
477 [VK_INDEX_TYPE_UINT16] = INDEX_WORD,
478 [VK_INDEX_TYPE_UINT32] = INDEX_DWORD,
479 };
480
481 static const uint32_t restart_index_for_type[] = {
482 [VK_INDEX_TYPE_UINT16] = UINT16_MAX,
483 [VK_INDEX_TYPE_UINT32] = UINT32_MAX,
484 };
485
486 cmd_buffer->state.restart_index = restart_index_for_type[indexType];
487
488 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_INDEX_BUFFER),
489 .IndexFormat = vk_to_gen_index_type[indexType],
490 .MemoryObjectControlState = GENX(MOCS),
491 .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
492 .BufferSize = buffer->size - offset);
493
494 cmd_buffer->state.dirty |= ANV_CMD_DIRTY_INDEX_BUFFER;
495 }
496
497 static VkResult
498 flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
499 {
500 struct anv_device *device = cmd_buffer->device;
501 struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
502 struct anv_state surfaces = { 0, }, samplers = { 0, };
503 VkResult result;
504
505 result = anv_cmd_buffer_emit_samplers(cmd_buffer,
506 MESA_SHADER_COMPUTE, &samplers);
507 if (result != VK_SUCCESS)
508 return result;
509 result = anv_cmd_buffer_emit_binding_table(cmd_buffer,
510 MESA_SHADER_COMPUTE, &surfaces);
511 if (result != VK_SUCCESS)
512 return result;
513
514 struct anv_state state =
515 anv_state_pool_emit(&device->dynamic_state_pool,
516 GENX(INTERFACE_DESCRIPTOR_DATA), 64,
517 .KernelStartPointer = pipeline->cs_simd,
518 .KernelStartPointerHigh = 0,
519 .BindingTablePointer = surfaces.offset,
520 .BindingTableEntryCount = 0,
521 .SamplerStatePointer = samplers.offset,
522 .SamplerCount = 0,
523 .NumberofThreadsinGPGPUThreadGroup = 0);
524
525 uint32_t size = GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t);
526 anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_INTERFACE_DESCRIPTOR_LOAD),
527 .InterfaceDescriptorTotalLength = size,
528 .InterfaceDescriptorDataStartAddress = state.offset);
529
530 return VK_SUCCESS;
531 }
532
533 static void
534 cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer)
535 {
536 struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
537 VkResult result;
538
539 assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT);
540
541 if (cmd_buffer->state.current_pipeline != GPGPU) {
542 anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT),
543 #if ANV_GEN >= 9
544 .MaskBits = 3,
545 #endif
546 .PipelineSelection = GPGPU);
547 cmd_buffer->state.current_pipeline = GPGPU;
548 }
549
550 if (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)
551 anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
552
553 if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
554 (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)) {
555 result = flush_compute_descriptor_set(cmd_buffer);
556 assert(result == VK_SUCCESS);
557 cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE_BIT;
558 }
559
560 cmd_buffer->state.compute_dirty = 0;
561 }
562
563 void genX(CmdDrawIndexedIndirect)(
564 VkCommandBuffer commandBuffer,
565 VkBuffer _buffer,
566 VkDeviceSize offset,
567 uint32_t drawCount,
568 uint32_t stride)
569 {
570 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
571 ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
572 struct anv_bo *bo = buffer->bo;
573 uint32_t bo_offset = buffer->offset + offset;
574
575 cmd_buffer_flush_state(cmd_buffer);
576
577 emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
578 emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
579 emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
580 emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12);
581 emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16);
582
583 anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
584 .IndirectParameterEnable = true,
585 .VertexAccessType = RANDOM);
586 }
587
588 void genX(CmdDispatch)(
589 VkCommandBuffer commandBuffer,
590 uint32_t x,
591 uint32_t y,
592 uint32_t z)
593 {
594 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
595 struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
596 struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
597
598 cmd_buffer_flush_compute_state(cmd_buffer);
599
600 anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER),
601 .SIMDSize = prog_data->simd_size / 16,
602 .ThreadDepthCounterMaximum = 0,
603 .ThreadHeightCounterMaximum = 0,
604 .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max - 1,
605 .ThreadGroupIDXDimension = x,
606 .ThreadGroupIDYDimension = y,
607 .ThreadGroupIDZDimension = z,
608 .RightExecutionMask = pipeline->cs_right_mask,
609 .BottomExecutionMask = 0xffffffff);
610
611 anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_STATE_FLUSH));
612 }
613
614 #define GPGPU_DISPATCHDIMX 0x2500
615 #define GPGPU_DISPATCHDIMY 0x2504
616 #define GPGPU_DISPATCHDIMZ 0x2508
617
618 void genX(CmdDispatchIndirect)(
619 VkCommandBuffer commandBuffer,
620 VkBuffer _buffer,
621 VkDeviceSize offset)
622 {
623 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
624 ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
625 struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
626 struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
627 struct anv_bo *bo = buffer->bo;
628 uint32_t bo_offset = buffer->offset + offset;
629
630 cmd_buffer_flush_compute_state(cmd_buffer);
631
632 emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMX, bo, bo_offset);
633 emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4);
634 emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8);
635
636 anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER),
637 .IndirectParameterEnable = true,
638 .SIMDSize = prog_data->simd_size / 16,
639 .ThreadDepthCounterMaximum = 0,
640 .ThreadHeightCounterMaximum = 0,
641 .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max - 1,
642 .RightExecutionMask = pipeline->cs_right_mask,
643 .BottomExecutionMask = 0xffffffff);
644
645 anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_STATE_FLUSH));
646 }
647
648 static void
649 cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
650 {
651 const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
652 const struct anv_image_view *iview =
653 anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
654 const struct anv_image *image = iview ? iview->image : NULL;
655 const bool has_depth = iview && iview->format->depth_format;
656 const bool has_stencil = iview && iview->format->has_stencil;
657
658 /* FIXME: Implement the PMA stall W/A */
659 /* FIXME: Width and Height are wrong */
660
661 /* Emit 3DSTATE_DEPTH_BUFFER */
662 if (has_depth) {
663 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
664 .SurfaceType = SURFTYPE_2D,
665 .DepthWriteEnable = iview->format->depth_format,
666 .StencilWriteEnable = has_stencil,
667 .HierarchicalDepthBufferEnable = false,
668 .SurfaceFormat = iview->format->depth_format,
669 .SurfacePitch = image->depth_surface.isl.row_pitch - 1,
670 .SurfaceBaseAddress = {
671 .bo = image->bo,
672 .offset = image->depth_surface.offset,
673 },
674 .Height = fb->height - 1,
675 .Width = fb->width - 1,
676 .LOD = 0,
677 .Depth = 1 - 1,
678 .MinimumArrayElement = 0,
679 .DepthBufferObjectControlState = GENX(MOCS),
680 .RenderTargetViewExtent = 1 - 1,
681 .SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->depth_surface.isl) >> 2);
682 } else {
683 /* Even when no depth buffer is present, the hardware requires that
684 * 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says:
685 *
686 * If a null depth buffer is bound, the driver must instead bind depth as:
687 * 3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D
688 * 3DSTATE_DEPTH.Width = 1
689 * 3DSTATE_DEPTH.Height = 1
690 * 3DSTATE_DEPTH.SuraceFormat = D16_UNORM
691 * 3DSTATE_DEPTH.SurfaceBaseAddress = 0
692 * 3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0
693 * 3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0
694 * 3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0
695 *
696 * The PRM is wrong, though. The width and height must be programmed to
697 * actual framebuffer's width and height, even when neither depth buffer
698 * nor stencil buffer is present.
699 */
700 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
701 .SurfaceType = SURFTYPE_2D,
702 .SurfaceFormat = D16_UNORM,
703 .Width = fb->width - 1,
704 .Height = fb->height - 1,
705 .StencilWriteEnable = has_stencil);
706 }
707
708 /* Emit 3DSTATE_STENCIL_BUFFER */
709 if (has_stencil) {
710 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER),
711 .StencilBufferEnable = true,
712 .StencilBufferObjectControlState = GENX(MOCS),
713
714 /* Stencil buffers have strange pitch. The PRM says:
715 *
716 * The pitch must be set to 2x the value computed based on width,
717 * as the stencil buffer is stored with two rows interleaved.
718 */
719 .SurfacePitch = 2 * image->stencil_surface.isl.row_pitch - 1,
720
721 .SurfaceBaseAddress = {
722 .bo = image->bo,
723 .offset = image->offset + image->stencil_surface.offset,
724 },
725 .SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->stencil_surface.isl) >> 2);
726 } else {
727 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER));
728 }
729
730 /* Disable hierarchial depth buffers. */
731 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER));
732
733 /* Clear the clear params. */
734 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS));
735 }
736
737 void
738 genX(cmd_buffer_begin_subpass)(struct anv_cmd_buffer *cmd_buffer,
739 struct anv_subpass *subpass)
740 {
741 cmd_buffer->state.subpass = subpass;
742
743 cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
744
745 cmd_buffer_emit_depth_stencil(cmd_buffer);
746 }
747
748 void genX(CmdBeginRenderPass)(
749 VkCommandBuffer commandBuffer,
750 const VkRenderPassBeginInfo* pRenderPassBegin,
751 VkSubpassContents contents)
752 {
753 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
754 ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass);
755 ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer);
756
757 cmd_buffer->state.framebuffer = framebuffer;
758 cmd_buffer->state.pass = pass;
759
760 const VkRect2D *render_area = &pRenderPassBegin->renderArea;
761
762 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DRAWING_RECTANGLE),
763 .ClippedDrawingRectangleYMin = render_area->offset.y,
764 .ClippedDrawingRectangleXMin = render_area->offset.x,
765 .ClippedDrawingRectangleYMax =
766 render_area->offset.y + render_area->extent.height - 1,
767 .ClippedDrawingRectangleXMax =
768 render_area->offset.x + render_area->extent.width - 1,
769 .DrawingRectangleOriginY = 0,
770 .DrawingRectangleOriginX = 0);
771
772 anv_cmd_buffer_clear_attachments(cmd_buffer, pass,
773 pRenderPassBegin->pClearValues);
774
775 genX(cmd_buffer_begin_subpass)(cmd_buffer, pass->subpasses);
776 }
777
778 void genX(CmdNextSubpass)(
779 VkCommandBuffer commandBuffer,
780 VkSubpassContents contents)
781 {
782 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
783
784 assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
785
786 genX(cmd_buffer_begin_subpass)(cmd_buffer, cmd_buffer->state.subpass + 1);
787 }
788
789 void genX(CmdEndRenderPass)(
790 VkCommandBuffer commandBuffer)
791 {
792 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
793
794 /* Emit a flushing pipe control at the end of a pass. This is kind of a
795 * hack but it ensures that render targets always actually get written.
796 * Eventually, we should do flushing based on image format transitions
797 * or something of that nature.
798 */
799 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL),
800 .PostSyncOperation = NoWrite,
801 .RenderTargetCacheFlushEnable = true,
802 .InstructionCacheInvalidateEnable = true,
803 .DepthCacheFlushEnable = true,
804 .VFCacheInvalidationEnable = true,
805 .TextureCacheInvalidationEnable = true,
806 .CommandStreamerStallEnable = true);
807 }
808
809 static void
810 emit_ps_depth_count(struct anv_batch *batch,
811 struct anv_bo *bo, uint32_t offset)
812 {
813 anv_batch_emit(batch, GENX(PIPE_CONTROL),
814 .DestinationAddressType = DAT_PPGTT,
815 .PostSyncOperation = WritePSDepthCount,
816 .Address = { bo, offset }); /* FIXME: This is only lower 32 bits */
817 }
818
819 void genX(CmdBeginQuery)(
820 VkCommandBuffer commandBuffer,
821 VkQueryPool queryPool,
822 uint32_t entry,
823 VkQueryControlFlags flags)
824 {
825 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
826 ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
827
828 switch (pool->type) {
829 case VK_QUERY_TYPE_OCCLUSION:
830 emit_ps_depth_count(&cmd_buffer->batch, &pool->bo,
831 entry * sizeof(struct anv_query_pool_slot));
832 break;
833
834 case VK_QUERY_TYPE_PIPELINE_STATISTICS:
835 default:
836 unreachable("");
837 }
838 }
839
840 void genX(CmdEndQuery)(
841 VkCommandBuffer commandBuffer,
842 VkQueryPool queryPool,
843 uint32_t entry)
844 {
845 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
846 ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
847
848 switch (pool->type) {
849 case VK_QUERY_TYPE_OCCLUSION:
850 emit_ps_depth_count(&cmd_buffer->batch, &pool->bo,
851 entry * sizeof(struct anv_query_pool_slot) + 8);
852 break;
853
854 case VK_QUERY_TYPE_PIPELINE_STATISTICS:
855 default:
856 unreachable("");
857 }
858 }
859
860 #define TIMESTAMP 0x2358
861
862 void genX(CmdWriteTimestamp)(
863 VkCommandBuffer commandBuffer,
864 VkPipelineStageFlagBits pipelineStage,
865 VkQueryPool queryPool,
866 uint32_t entry)
867 {
868 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
869 ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
870
871 assert(pool->type == VK_QUERY_TYPE_TIMESTAMP);
872
873 switch (pipelineStage) {
874 case VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT:
875 anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM),
876 .RegisterAddress = TIMESTAMP,
877 .MemoryAddress = { &pool->bo, entry * 8 });
878 anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM),
879 .RegisterAddress = TIMESTAMP + 4,
880 .MemoryAddress = { &pool->bo, entry * 8 + 4 });
881 break;
882
883 default:
884 /* Everything else is bottom-of-pipe */
885 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL),
886 .DestinationAddressType = DAT_PPGTT,
887 .PostSyncOperation = WriteTimestamp,
888 .Address = /* FIXME: This is only lower 32 bits */
889 { &pool->bo, entry * 8 });
890 break;
891 }
892 }
893
894 #define alu_opcode(v) __gen_field((v), 20, 31)
895 #define alu_operand1(v) __gen_field((v), 10, 19)
896 #define alu_operand2(v) __gen_field((v), 0, 9)
897 #define alu(opcode, operand1, operand2) \
898 alu_opcode(opcode) | alu_operand1(operand1) | alu_operand2(operand2)
899
900 #define OPCODE_NOOP 0x000
901 #define OPCODE_LOAD 0x080
902 #define OPCODE_LOADINV 0x480
903 #define OPCODE_LOAD0 0x081
904 #define OPCODE_LOAD1 0x481
905 #define OPCODE_ADD 0x100
906 #define OPCODE_SUB 0x101
907 #define OPCODE_AND 0x102
908 #define OPCODE_OR 0x103
909 #define OPCODE_XOR 0x104
910 #define OPCODE_STORE 0x180
911 #define OPCODE_STOREINV 0x580
912
913 #define OPERAND_R0 0x00
914 #define OPERAND_R1 0x01
915 #define OPERAND_R2 0x02
916 #define OPERAND_R3 0x03
917 #define OPERAND_R4 0x04
918 #define OPERAND_SRCA 0x20
919 #define OPERAND_SRCB 0x21
920 #define OPERAND_ACCU 0x31
921 #define OPERAND_ZF 0x32
922 #define OPERAND_CF 0x33
923
924 #define CS_GPR(n) (0x2600 + (n) * 8)
925
926 static void
927 emit_load_alu_reg_u64(struct anv_batch *batch, uint32_t reg,
928 struct anv_bo *bo, uint32_t offset)
929 {
930 anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM),
931 .RegisterAddress = reg,
932 .MemoryAddress = { bo, offset });
933 anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM),
934 .RegisterAddress = reg + 4,
935 .MemoryAddress = { bo, offset + 4 });
936 }
937
938 void genX(CmdCopyQueryPoolResults)(
939 VkCommandBuffer commandBuffer,
940 VkQueryPool queryPool,
941 uint32_t startQuery,
942 uint32_t queryCount,
943 VkBuffer destBuffer,
944 VkDeviceSize destOffset,
945 VkDeviceSize destStride,
946 VkQueryResultFlags flags)
947 {
948 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
949 ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
950 ANV_FROM_HANDLE(anv_buffer, buffer, destBuffer);
951 uint32_t slot_offset, dst_offset;
952
953 if (flags & VK_QUERY_RESULT_WITH_AVAILABILITY_BIT) {
954 /* Where is the availabilty info supposed to go? */
955 anv_finishme("VK_QUERY_RESULT_WITH_AVAILABILITY_BIT");
956 return;
957 }
958
959 assert(pool->type == VK_QUERY_TYPE_OCCLUSION);
960
961 /* FIXME: If we're not waiting, should we just do this on the CPU? */
962 if (flags & VK_QUERY_RESULT_WAIT_BIT)
963 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL),
964 .CommandStreamerStallEnable = true,
965 .StallAtPixelScoreboard = true);
966
967 dst_offset = buffer->offset + destOffset;
968 for (uint32_t i = 0; i < queryCount; i++) {
969
970 slot_offset = (startQuery + i) * sizeof(struct anv_query_pool_slot);
971
972 emit_load_alu_reg_u64(&cmd_buffer->batch, CS_GPR(0), &pool->bo, slot_offset);
973 emit_load_alu_reg_u64(&cmd_buffer->batch, CS_GPR(1), &pool->bo, slot_offset + 8);
974
975 /* FIXME: We need to clamp the result for 32 bit. */
976
977 uint32_t *dw = anv_batch_emitn(&cmd_buffer->batch, 5, GENX(MI_MATH));
978 dw[1] = alu(OPCODE_LOAD, OPERAND_SRCA, OPERAND_R1);
979 dw[2] = alu(OPCODE_LOAD, OPERAND_SRCB, OPERAND_R0);
980 dw[3] = alu(OPCODE_SUB, 0, 0);
981 dw[4] = alu(OPCODE_STORE, OPERAND_R2, OPERAND_ACCU);
982
983 anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM),
984 .RegisterAddress = CS_GPR(2),
985 /* FIXME: This is only lower 32 bits */
986 .MemoryAddress = { buffer->bo, dst_offset });
987
988 if (flags & VK_QUERY_RESULT_64_BIT)
989 anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM),
990 .RegisterAddress = CS_GPR(2) + 4,
991 /* FIXME: This is only lower 32 bits */
992 .MemoryAddress = { buffer->bo, dst_offset + 4 });
993
994 dst_offset += destStride;
995 }
996 }