2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include "anv_private.h"
32 #include "gen8_pack.h"
35 emit_vertex_input(struct anv_pipeline
*pipeline
,
36 const VkPipelineVertexInputStateCreateInfo
*info
)
38 const uint32_t num_dwords
= 1 + info
->attributeCount
* 2;
41 if (info
->attributeCount
> 0) {
42 p
= anv_batch_emitn(&pipeline
->batch
, num_dwords
,
43 GEN8_3DSTATE_VERTEX_ELEMENTS
);
46 for (uint32_t i
= 0; i
< info
->attributeCount
; i
++) {
47 const VkVertexInputAttributeDescription
*desc
=
48 &info
->pVertexAttributeDescriptions
[i
];
49 const struct anv_format
*format
= anv_format_for_vk_format(desc
->format
);
51 struct GEN8_VERTEX_ELEMENT_STATE element
= {
52 .VertexBufferIndex
= desc
->binding
,
54 .SourceElementFormat
= format
->surface_format
,
55 .EdgeFlagEnable
= false,
56 .SourceElementOffset
= desc
->offsetInBytes
,
57 .Component0Control
= VFCOMP_STORE_SRC
,
58 .Component1Control
= format
->num_channels
>= 2 ? VFCOMP_STORE_SRC
: VFCOMP_STORE_0
,
59 .Component2Control
= format
->num_channels
>= 3 ? VFCOMP_STORE_SRC
: VFCOMP_STORE_0
,
60 .Component3Control
= format
->num_channels
>= 4 ? VFCOMP_STORE_SRC
: VFCOMP_STORE_1_FP
62 GEN8_VERTEX_ELEMENT_STATE_pack(NULL
, &p
[1 + i
* 2], &element
);
64 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_VF_INSTANCING
,
65 .InstancingEnable
= pipeline
->instancing_enable
[desc
->binding
],
66 .VertexElementIndex
= i
,
67 /* Vulkan so far doesn't have an instance divisor, so
68 * this is always 1 (ignored if not instancing). */
69 .InstanceDataStepRate
= 1);
72 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_VF_SGVS
,
73 .VertexIDEnable
= pipeline
->vs_prog_data
.uses_vertexid
,
74 .VertexIDComponentNumber
= 2,
75 .VertexIDElementOffset
= info
->bindingCount
,
76 .InstanceIDEnable
= pipeline
->vs_prog_data
.uses_instanceid
,
77 .InstanceIDComponentNumber
= 3,
78 .InstanceIDElementOffset
= info
->bindingCount
);
82 emit_ia_state(struct anv_pipeline
*pipeline
,
83 const VkPipelineInputAssemblyStateCreateInfo
*info
,
84 const struct anv_graphics_pipeline_create_info
*extra
)
86 struct GEN8_3DSTATE_VF vf
= {
87 GEN8_3DSTATE_VF_header
,
88 .IndexedDrawCutIndexEnable
= pipeline
->primitive_restart
90 GEN8_3DSTATE_VF_pack(NULL
, pipeline
->gen8
.vf
, &vf
);
92 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_VF_TOPOLOGY
,
93 .PrimitiveTopologyType
= pipeline
->topology
);
97 emit_rs_state(struct anv_pipeline
*pipeline
,
98 const VkPipelineRasterStateCreateInfo
*info
,
99 const struct anv_graphics_pipeline_create_info
*extra
)
101 static const uint32_t vk_to_gen_cullmode
[] = {
102 [VK_CULL_MODE_NONE
] = CULLMODE_NONE
,
103 [VK_CULL_MODE_FRONT
] = CULLMODE_FRONT
,
104 [VK_CULL_MODE_BACK
] = CULLMODE_BACK
,
105 [VK_CULL_MODE_FRONT_AND_BACK
] = CULLMODE_BOTH
108 static const uint32_t vk_to_gen_fillmode
[] = {
109 [VK_FILL_MODE_POINTS
] = RASTER_POINT
,
110 [VK_FILL_MODE_WIREFRAME
] = RASTER_WIREFRAME
,
111 [VK_FILL_MODE_SOLID
] = RASTER_SOLID
114 static const uint32_t vk_to_gen_front_face
[] = {
115 [VK_FRONT_FACE_CCW
] = CounterClockwise
,
116 [VK_FRONT_FACE_CW
] = Clockwise
119 struct GEN8_3DSTATE_SF sf
= {
120 GEN8_3DSTATE_SF_header
,
121 .ViewportTransformEnable
= !(extra
&& extra
->disable_viewport
),
122 .TriangleStripListProvokingVertexSelect
= 0,
123 .LineStripListProvokingVertexSelect
= 0,
124 .TriangleFanProvokingVertexSelect
= 0,
125 .PointWidthSource
= pipeline
->writes_point_size
? Vertex
: State
,
129 /* FINISHME: VkBool32 rasterizerDiscardEnable; */
131 GEN8_3DSTATE_SF_pack(NULL
, pipeline
->gen8
.sf
, &sf
);
133 struct GEN8_3DSTATE_RASTER raster
= {
134 GEN8_3DSTATE_RASTER_header
,
135 .FrontWinding
= vk_to_gen_front_face
[info
->frontFace
],
136 .CullMode
= vk_to_gen_cullmode
[info
->cullMode
],
137 .FrontFaceFillMode
= vk_to_gen_fillmode
[info
->fillMode
],
138 .BackFaceFillMode
= vk_to_gen_fillmode
[info
->fillMode
],
139 .ScissorRectangleEnable
= !(extra
&& extra
->disable_scissor
),
140 .ViewportZClipTestEnable
= info
->depthClipEnable
143 GEN8_3DSTATE_RASTER_pack(NULL
, pipeline
->gen8
.raster
, &raster
);
147 emit_cb_state(struct anv_pipeline
*pipeline
,
148 const VkPipelineColorBlendStateCreateInfo
*info
)
150 struct anv_device
*device
= pipeline
->device
;
152 static const uint32_t vk_to_gen_logic_op
[] = {
153 [VK_LOGIC_OP_COPY
] = LOGICOP_COPY
,
154 [VK_LOGIC_OP_CLEAR
] = LOGICOP_CLEAR
,
155 [VK_LOGIC_OP_AND
] = LOGICOP_AND
,
156 [VK_LOGIC_OP_AND_REVERSE
] = LOGICOP_AND_REVERSE
,
157 [VK_LOGIC_OP_AND_INVERTED
] = LOGICOP_AND_INVERTED
,
158 [VK_LOGIC_OP_NOOP
] = LOGICOP_NOOP
,
159 [VK_LOGIC_OP_XOR
] = LOGICOP_XOR
,
160 [VK_LOGIC_OP_OR
] = LOGICOP_OR
,
161 [VK_LOGIC_OP_NOR
] = LOGICOP_NOR
,
162 [VK_LOGIC_OP_EQUIV
] = LOGICOP_EQUIV
,
163 [VK_LOGIC_OP_INVERT
] = LOGICOP_INVERT
,
164 [VK_LOGIC_OP_OR_REVERSE
] = LOGICOP_OR_REVERSE
,
165 [VK_LOGIC_OP_COPY_INVERTED
] = LOGICOP_COPY_INVERTED
,
166 [VK_LOGIC_OP_OR_INVERTED
] = LOGICOP_OR_INVERTED
,
167 [VK_LOGIC_OP_NAND
] = LOGICOP_NAND
,
168 [VK_LOGIC_OP_SET
] = LOGICOP_SET
,
171 static const uint32_t vk_to_gen_blend
[] = {
172 [VK_BLEND_ZERO
] = BLENDFACTOR_ZERO
,
173 [VK_BLEND_ONE
] = BLENDFACTOR_ONE
,
174 [VK_BLEND_SRC_COLOR
] = BLENDFACTOR_SRC_COLOR
,
175 [VK_BLEND_ONE_MINUS_SRC_COLOR
] = BLENDFACTOR_INV_SRC_COLOR
,
176 [VK_BLEND_DEST_COLOR
] = BLENDFACTOR_DST_COLOR
,
177 [VK_BLEND_ONE_MINUS_DEST_COLOR
] = BLENDFACTOR_INV_DST_COLOR
,
178 [VK_BLEND_SRC_ALPHA
] = BLENDFACTOR_SRC_ALPHA
,
179 [VK_BLEND_ONE_MINUS_SRC_ALPHA
] = BLENDFACTOR_INV_SRC_ALPHA
,
180 [VK_BLEND_DEST_ALPHA
] = BLENDFACTOR_DST_ALPHA
,
181 [VK_BLEND_ONE_MINUS_DEST_ALPHA
] = BLENDFACTOR_INV_DST_ALPHA
,
182 [VK_BLEND_CONSTANT_COLOR
] = BLENDFACTOR_CONST_COLOR
,
183 [VK_BLEND_ONE_MINUS_CONSTANT_COLOR
] = BLENDFACTOR_INV_CONST_COLOR
,
184 [VK_BLEND_CONSTANT_ALPHA
] = BLENDFACTOR_CONST_ALPHA
,
185 [VK_BLEND_ONE_MINUS_CONSTANT_ALPHA
] = BLENDFACTOR_INV_CONST_ALPHA
,
186 [VK_BLEND_SRC_ALPHA_SATURATE
] = BLENDFACTOR_SRC_ALPHA_SATURATE
,
187 [VK_BLEND_SRC1_COLOR
] = BLENDFACTOR_SRC1_COLOR
,
188 [VK_BLEND_ONE_MINUS_SRC1_COLOR
] = BLENDFACTOR_INV_SRC1_COLOR
,
189 [VK_BLEND_SRC1_ALPHA
] = BLENDFACTOR_SRC1_ALPHA
,
190 [VK_BLEND_ONE_MINUS_SRC1_ALPHA
] = BLENDFACTOR_INV_SRC1_ALPHA
,
193 static const uint32_t vk_to_gen_blend_op
[] = {
194 [VK_BLEND_OP_ADD
] = BLENDFUNCTION_ADD
,
195 [VK_BLEND_OP_SUBTRACT
] = BLENDFUNCTION_SUBTRACT
,
196 [VK_BLEND_OP_REVERSE_SUBTRACT
] = BLENDFUNCTION_REVERSE_SUBTRACT
,
197 [VK_BLEND_OP_MIN
] = BLENDFUNCTION_MIN
,
198 [VK_BLEND_OP_MAX
] = BLENDFUNCTION_MAX
,
201 uint32_t num_dwords
= GEN8_BLEND_STATE_length
;
202 pipeline
->blend_state
=
203 anv_state_pool_alloc(&device
->dynamic_state_pool
, num_dwords
* 4, 64);
205 struct GEN8_BLEND_STATE blend_state
= {
206 .AlphaToCoverageEnable
= info
->alphaToCoverageEnable
,
209 for (uint32_t i
= 0; i
< info
->attachmentCount
; i
++) {
210 const VkPipelineColorBlendAttachmentState
*a
= &info
->pAttachments
[i
];
212 blend_state
.Entry
[i
] = (struct GEN8_BLEND_STATE_ENTRY
) {
213 .LogicOpEnable
= info
->logicOpEnable
,
214 .LogicOpFunction
= vk_to_gen_logic_op
[info
->logicOp
],
215 .ColorBufferBlendEnable
= a
->blendEnable
,
216 .PreBlendSourceOnlyClampEnable
= false,
217 .PreBlendColorClampEnable
= false,
218 .PostBlendColorClampEnable
= false,
219 .SourceBlendFactor
= vk_to_gen_blend
[a
->srcBlendColor
],
220 .DestinationBlendFactor
= vk_to_gen_blend
[a
->destBlendColor
],
221 .ColorBlendFunction
= vk_to_gen_blend_op
[a
->blendOpColor
],
222 .SourceAlphaBlendFactor
= vk_to_gen_blend
[a
->srcBlendAlpha
],
223 .DestinationAlphaBlendFactor
= vk_to_gen_blend
[a
->destBlendAlpha
],
224 .AlphaBlendFunction
= vk_to_gen_blend_op
[a
->blendOpAlpha
],
225 .WriteDisableAlpha
= !(a
->channelWriteMask
& VK_CHANNEL_A_BIT
),
226 .WriteDisableRed
= !(a
->channelWriteMask
& VK_CHANNEL_R_BIT
),
227 .WriteDisableGreen
= !(a
->channelWriteMask
& VK_CHANNEL_G_BIT
),
228 .WriteDisableBlue
= !(a
->channelWriteMask
& VK_CHANNEL_B_BIT
),
232 GEN8_BLEND_STATE_pack(NULL
, pipeline
->blend_state
.map
, &blend_state
);
234 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_BLEND_STATE_POINTERS
,
235 .BlendStatePointer
= pipeline
->blend_state
.offset
,
236 .BlendStatePointerValid
= true);
239 static const uint32_t vk_to_gen_compare_op
[] = {
240 [VK_COMPARE_OP_NEVER
] = COMPAREFUNCTION_NEVER
,
241 [VK_COMPARE_OP_LESS
] = COMPAREFUNCTION_LESS
,
242 [VK_COMPARE_OP_EQUAL
] = COMPAREFUNCTION_EQUAL
,
243 [VK_COMPARE_OP_LESS_EQUAL
] = COMPAREFUNCTION_LEQUAL
,
244 [VK_COMPARE_OP_GREATER
] = COMPAREFUNCTION_GREATER
,
245 [VK_COMPARE_OP_NOT_EQUAL
] = COMPAREFUNCTION_NOTEQUAL
,
246 [VK_COMPARE_OP_GREATER_EQUAL
] = COMPAREFUNCTION_GEQUAL
,
247 [VK_COMPARE_OP_ALWAYS
] = COMPAREFUNCTION_ALWAYS
,
250 static const uint32_t vk_to_gen_stencil_op
[] = {
251 [VK_STENCIL_OP_KEEP
] = STENCILOP_KEEP
,
252 [VK_STENCIL_OP_ZERO
] = STENCILOP_ZERO
,
253 [VK_STENCIL_OP_REPLACE
] = STENCILOP_REPLACE
,
254 [VK_STENCIL_OP_INC_CLAMP
] = STENCILOP_INCRSAT
,
255 [VK_STENCIL_OP_DEC_CLAMP
] = STENCILOP_DECRSAT
,
256 [VK_STENCIL_OP_INVERT
] = STENCILOP_INVERT
,
257 [VK_STENCIL_OP_INC_WRAP
] = STENCILOP_INCR
,
258 [VK_STENCIL_OP_DEC_WRAP
] = STENCILOP_DECR
,
262 emit_ds_state(struct anv_pipeline
*pipeline
,
263 const VkPipelineDepthStencilStateCreateInfo
*info
)
266 /* We're going to OR this together with the dynamic state. We need
267 * to make sure it's initialized to something useful.
269 memset(pipeline
->gen8
.wm_depth_stencil
, 0,
270 sizeof(pipeline
->gen8
.wm_depth_stencil
));
274 /* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */
276 struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil
= {
277 .DepthTestEnable
= info
->depthTestEnable
,
278 .DepthBufferWriteEnable
= info
->depthWriteEnable
,
279 .DepthTestFunction
= vk_to_gen_compare_op
[info
->depthCompareOp
],
280 .DoubleSidedStencilEnable
= true,
282 .StencilTestEnable
= info
->stencilTestEnable
,
283 .StencilFailOp
= vk_to_gen_stencil_op
[info
->front
.stencilFailOp
],
284 .StencilPassDepthPassOp
= vk_to_gen_stencil_op
[info
->front
.stencilPassOp
],
285 .StencilPassDepthFailOp
= vk_to_gen_stencil_op
[info
->front
.stencilDepthFailOp
],
286 .StencilTestFunction
= vk_to_gen_compare_op
[info
->front
.stencilCompareOp
],
287 .BackfaceStencilFailOp
= vk_to_gen_stencil_op
[info
->back
.stencilFailOp
],
288 .BackfaceStencilPassDepthPassOp
= vk_to_gen_stencil_op
[info
->back
.stencilPassOp
],
289 .BackfaceStencilPassDepthFailOp
=vk_to_gen_stencil_op
[info
->back
.stencilDepthFailOp
],
290 .BackfaceStencilTestFunction
= vk_to_gen_compare_op
[info
->back
.stencilCompareOp
],
293 GEN8_3DSTATE_WM_DEPTH_STENCIL_pack(NULL
, pipeline
->gen8
.wm_depth_stencil
, &wm_depth_stencil
);
297 gen8_graphics_pipeline_create(
299 const VkGraphicsPipelineCreateInfo
* pCreateInfo
,
300 const struct anv_graphics_pipeline_create_info
*extra
,
301 VkPipeline
* pPipeline
)
303 ANV_FROM_HANDLE(anv_device
, device
, _device
);
304 struct anv_pipeline
*pipeline
;
306 uint32_t offset
, length
;
308 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
);
310 pipeline
= anv_device_alloc(device
, sizeof(*pipeline
), 8,
311 VK_SYSTEM_ALLOC_TYPE_API_OBJECT
);
312 if (pipeline
== NULL
)
313 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
315 result
= anv_pipeline_init(pipeline
, device
, pCreateInfo
, extra
);
316 if (result
!= VK_SUCCESS
)
319 /* FIXME: The compiler dead-codes FS inputs when we don't have a VS, so we
320 * hard code this to num_attributes - 2. This is because the attributes
321 * include VUE header and position, which aren't counted as varying
323 if (pipeline
->vs_simd8
== NO_KERNEL
) {
324 pipeline
->wm_prog_data
.num_varying_inputs
=
325 pCreateInfo
->pVertexInputState
->attributeCount
- 2;
328 assert(pCreateInfo
->pVertexInputState
);
329 emit_vertex_input(pipeline
, pCreateInfo
->pVertexInputState
);
330 assert(pCreateInfo
->pInputAssemblyState
);
331 emit_ia_state(pipeline
, pCreateInfo
->pInputAssemblyState
, extra
);
332 assert(pCreateInfo
->pRasterState
);
333 emit_rs_state(pipeline
, pCreateInfo
->pRasterState
, extra
);
334 emit_ds_state(pipeline
, pCreateInfo
->pDepthStencilState
);
335 emit_cb_state(pipeline
, pCreateInfo
->pColorBlendState
);
337 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_VF_STATISTICS
,
338 .StatisticsEnable
= true);
339 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_HS
, .Enable
= false);
340 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_TE
, .TEEnable
= false);
341 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_DS
, .FunctionEnable
= false);
342 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_STREAMOUT
, .SOFunctionEnable
= false);
344 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_VS
,
345 .ConstantBufferOffset
= 0,
346 .ConstantBufferSize
= 4);
347 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS
,
348 .ConstantBufferOffset
= 4,
349 .ConstantBufferSize
= 4);
350 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_PS
,
351 .ConstantBufferOffset
= 8,
352 .ConstantBufferSize
= 4);
354 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_WM_CHROMAKEY
,
355 .ChromaKeyKillEnable
= false);
356 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_AA_LINE_PARAMETERS
);
358 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_CLIP
,
360 .ViewportXYClipTestEnable
= !(extra
&& extra
->disable_viewport
),
361 .MinimumPointWidth
= 0.125,
362 .MaximumPointWidth
= 255.875);
364 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_WM
,
365 .StatisticsEnable
= true,
366 .LineEndCapAntialiasingRegionWidth
= _05pixels
,
367 .LineAntialiasingRegionWidth
= _10pixels
,
368 .EarlyDepthStencilControl
= NORMAL
,
369 .ForceThreadDispatchEnable
= NORMAL
,
370 .PointRasterizationRule
= RASTRULE_UPPER_RIGHT
,
371 .BarycentricInterpolationMode
=
372 pipeline
->wm_prog_data
.barycentric_interp_modes
);
374 uint32_t samples
= 1;
375 uint32_t log2_samples
= __builtin_ffs(samples
) - 1;
376 bool enable_sampling
= samples
> 1 ? true : false;
378 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_MULTISAMPLE
,
379 .PixelPositionOffsetEnable
= enable_sampling
,
380 .PixelLocation
= CENTER
,
381 .NumberofMultisamples
= log2_samples
);
383 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_SAMPLE_MASK
,
384 .SampleMask
= 0xffff);
386 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_URB_VS
,
387 .VSURBStartingAddress
= pipeline
->urb
.vs_start
,
388 .VSURBEntryAllocationSize
= pipeline
->urb
.vs_size
- 1,
389 .VSNumberofURBEntries
= pipeline
->urb
.nr_vs_entries
);
391 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_URB_GS
,
392 .GSURBStartingAddress
= pipeline
->urb
.gs_start
,
393 .GSURBEntryAllocationSize
= pipeline
->urb
.gs_size
- 1,
394 .GSNumberofURBEntries
= pipeline
->urb
.nr_gs_entries
);
396 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_URB_HS
,
397 .HSURBStartingAddress
= pipeline
->urb
.vs_start
,
398 .HSURBEntryAllocationSize
= 0,
399 .HSNumberofURBEntries
= 0);
401 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_URB_DS
,
402 .DSURBStartingAddress
= pipeline
->urb
.vs_start
,
403 .DSURBEntryAllocationSize
= 0,
404 .DSNumberofURBEntries
= 0);
406 const struct brw_gs_prog_data
*gs_prog_data
= &pipeline
->gs_prog_data
;
408 length
= (gs_prog_data
->base
.vue_map
.num_slots
+ 1) / 2 - offset
;
410 if (pipeline
->gs_vec4
== NO_KERNEL
)
411 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_GS
, .Enable
= false);
413 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_GS
,
414 .SingleProgramFlow
= false,
415 .KernelStartPointer
= pipeline
->gs_vec4
,
416 .VectorMaskEnable
= Dmask
,
418 .BindingTableEntryCount
= 0,
419 .ExpectedVertexCount
= pipeline
->gs_vertex_count
,
421 .ScratchSpaceBasePointer
= pipeline
->scratch_start
[VK_SHADER_STAGE_GEOMETRY
],
422 .PerThreadScratchSpace
= ffs(gs_prog_data
->base
.base
.total_scratch
/ 2048),
424 .OutputVertexSize
= gs_prog_data
->output_vertex_size_hwords
* 2 - 1,
425 .OutputTopology
= gs_prog_data
->output_topology
,
426 .VertexURBEntryReadLength
= gs_prog_data
->base
.urb_read_length
,
427 .DispatchGRFStartRegisterForURBData
=
428 gs_prog_data
->base
.base
.dispatch_grf_start_reg
,
430 .MaximumNumberofThreads
= device
->info
.max_gs_threads
/ 2 - 1,
431 .ControlDataHeaderSize
= gs_prog_data
->control_data_header_size_hwords
,
432 .DispatchMode
= gs_prog_data
->base
.dispatch_mode
,
433 .StatisticsEnable
= true,
434 .IncludePrimitiveID
= gs_prog_data
->include_primitive_id
,
435 .ReorderMode
= TRAILING
,
438 .ControlDataFormat
= gs_prog_data
->control_data_format
,
440 .StaticOutput
= gs_prog_data
->static_vertex_count
>= 0,
441 .StaticOutputVertexCount
=
442 gs_prog_data
->static_vertex_count
>= 0 ?
443 gs_prog_data
->static_vertex_count
: 0,
445 /* FIXME: mesa sets this based on ctx->Transform.ClipPlanesEnabled:
446 * UserClipDistanceClipTestEnableBitmask_3DSTATE_GS(v)
447 * UserClipDistanceCullTestEnableBitmask(v)
450 .VertexURBEntryOutputReadOffset
= offset
,
451 .VertexURBEntryOutputLength
= length
);
453 const struct brw_vue_prog_data
*vue_prog_data
= &pipeline
->vs_prog_data
.base
;
454 /* Skip the VUE header and position slots */
456 length
= (vue_prog_data
->vue_map
.num_slots
+ 1) / 2 - offset
;
458 if (pipeline
->vs_simd8
== NO_KERNEL
|| (extra
&& extra
->disable_vs
))
459 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_VS
,
460 .FunctionEnable
= false,
461 /* Even if VS is disabled, SBE still gets the amount of
462 * vertex data to read from this field. */
463 .VertexURBEntryOutputReadOffset
= offset
,
464 .VertexURBEntryOutputLength
= length
);
466 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_VS
,
467 .KernelStartPointer
= pipeline
->vs_simd8
,
468 .SingleVertexDispatch
= Multiple
,
469 .VectorMaskEnable
= Dmask
,
471 .BindingTableEntryCount
=
472 vue_prog_data
->base
.binding_table
.size_bytes
/ 4,
473 .ThreadDispatchPriority
= Normal
,
474 .FloatingPointMode
= IEEE754
,
475 .IllegalOpcodeExceptionEnable
= false,
476 .AccessesUAV
= false,
477 .SoftwareExceptionEnable
= false,
479 .ScratchSpaceBasePointer
= pipeline
->scratch_start
[VK_SHADER_STAGE_VERTEX
],
480 .PerThreadScratchSpace
= ffs(vue_prog_data
->base
.total_scratch
/ 2048),
482 .DispatchGRFStartRegisterForURBData
=
483 vue_prog_data
->base
.dispatch_grf_start_reg
,
484 .VertexURBEntryReadLength
= vue_prog_data
->urb_read_length
,
485 .VertexURBEntryReadOffset
= 0,
487 .MaximumNumberofThreads
= device
->info
.max_vs_threads
- 1,
488 .StatisticsEnable
= false,
489 .SIMD8DispatchEnable
= true,
490 .VertexCacheDisable
= false,
491 .FunctionEnable
= true,
493 .VertexURBEntryOutputReadOffset
= offset
,
494 .VertexURBEntryOutputLength
= length
,
495 .UserClipDistanceClipTestEnableBitmask
= 0,
496 .UserClipDistanceCullTestEnableBitmask
= 0);
498 const struct brw_wm_prog_data
*wm_prog_data
= &pipeline
->wm_prog_data
;
500 /* TODO: We should clean this up. Among other things, this is mostly
501 * shared with other gens.
503 const struct brw_vue_map
*fs_input_map
;
504 if (pipeline
->gs_vec4
== NO_KERNEL
)
505 fs_input_map
= &vue_prog_data
->vue_map
;
507 fs_input_map
= &gs_prog_data
->base
.vue_map
;
509 struct GEN8_3DSTATE_SBE_SWIZ swiz
= {
510 GEN8_3DSTATE_SBE_SWIZ_header
,
513 int max_source_attr
= 0;
514 for (int attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
515 int input_index
= wm_prog_data
->urb_setup
[attr
];
520 /* We have to subtract two slots to accout for the URB entry output
521 * read offset in the VS and GS stages.
523 int source_attr
= fs_input_map
->varying_to_slot
[attr
] - 2;
524 max_source_attr
= MAX2(max_source_attr
, source_attr
);
526 if (input_index
>= 16)
529 swiz
.Attribute
[input_index
].SourceAttribute
= source_attr
;
532 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_SBE
,
533 .AttributeSwizzleEnable
= true,
534 .ForceVertexURBEntryReadLength
= false,
535 .ForceVertexURBEntryReadOffset
= false,
536 .VertexURBEntryReadLength
= DIV_ROUND_UP(max_source_attr
+ 1, 2),
537 .PointSpriteTextureCoordinateOrigin
= UPPERLEFT
,
538 .NumberofSFOutputAttributes
=
539 wm_prog_data
->num_varying_inputs
);
541 uint32_t *dw
= anv_batch_emit_dwords(&pipeline
->batch
,
542 GEN8_3DSTATE_SBE_SWIZ_length
);
543 GEN8_3DSTATE_SBE_SWIZ_pack(&pipeline
->batch
, dw
, &swiz
);
545 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_PS
,
546 .KernelStartPointer0
= pipeline
->ps_ksp0
,
548 .SingleProgramFlow
= false,
549 .VectorMaskEnable
= true,
552 .ScratchSpaceBasePointer
= pipeline
->scratch_start
[VK_SHADER_STAGE_FRAGMENT
],
553 .PerThreadScratchSpace
= ffs(wm_prog_data
->base
.total_scratch
/ 2048),
555 .MaximumNumberofThreadsPerPSD
= 64 - 2,
556 .PositionXYOffsetSelect
= wm_prog_data
->uses_pos_offset
?
557 POSOFFSET_SAMPLE
: POSOFFSET_NONE
,
558 .PushConstantEnable
= wm_prog_data
->base
.nr_params
> 0,
559 ._8PixelDispatchEnable
= pipeline
->ps_simd8
!= NO_KERNEL
,
560 ._16PixelDispatchEnable
= pipeline
->ps_simd16
!= NO_KERNEL
,
561 ._32PixelDispatchEnable
= false,
563 .DispatchGRFStartRegisterForConstantSetupData0
= pipeline
->ps_grf_start0
,
564 .DispatchGRFStartRegisterForConstantSetupData1
= 0,
565 .DispatchGRFStartRegisterForConstantSetupData2
= pipeline
->ps_grf_start2
,
567 .KernelStartPointer1
= 0,
568 .KernelStartPointer2
= pipeline
->ps_ksp2
);
570 bool per_sample_ps
= false;
571 anv_batch_emit(&pipeline
->batch
, GEN8_3DSTATE_PS_EXTRA
,
572 .PixelShaderValid
= true,
573 .PixelShaderKillsPixel
= wm_prog_data
->uses_kill
,
574 .PixelShaderComputedDepthMode
= wm_prog_data
->computed_depth_mode
,
575 .AttributeEnable
= wm_prog_data
->num_varying_inputs
> 0,
576 .oMaskPresenttoRenderTarget
= wm_prog_data
->uses_omask
,
577 .PixelShaderIsPerSample
= per_sample_ps
);
579 *pPipeline
= anv_pipeline_to_handle(pipeline
);
584 VkResult
gen8_compute_pipeline_create(
586 const VkComputePipelineCreateInfo
* pCreateInfo
,
587 VkPipeline
* pPipeline
)
589 ANV_FROM_HANDLE(anv_device
, device
, _device
);
590 struct anv_pipeline
*pipeline
;
593 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO
);
595 pipeline
= anv_device_alloc(device
, sizeof(*pipeline
), 8,
596 VK_SYSTEM_ALLOC_TYPE_API_OBJECT
);
597 if (pipeline
== NULL
)
598 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
600 pipeline
->device
= device
;
601 pipeline
->layout
= anv_pipeline_layout_from_handle(pCreateInfo
->layout
);
603 pipeline
->blend_state
.map
= NULL
;
605 result
= anv_reloc_list_init(&pipeline
->batch_relocs
, device
);
606 if (result
!= VK_SUCCESS
) {
607 anv_device_free(device
, pipeline
);
610 pipeline
->batch
.next
= pipeline
->batch
.start
= pipeline
->batch_data
;
611 pipeline
->batch
.end
= pipeline
->batch
.start
+ sizeof(pipeline
->batch_data
);
612 pipeline
->batch
.relocs
= &pipeline
->batch_relocs
;
614 anv_state_stream_init(&pipeline
->program_stream
,
615 &device
->instruction_block_pool
);
617 /* When we free the pipeline, we detect stages based on the NULL status
618 * of various prog_data pointers. Make them NULL by default.
620 memset(pipeline
->prog_data
, 0, sizeof(pipeline
->prog_data
));
621 memset(pipeline
->scratch_start
, 0, sizeof(pipeline
->scratch_start
));
623 pipeline
->vs_simd8
= NO_KERNEL
;
624 pipeline
->vs_vec4
= NO_KERNEL
;
625 pipeline
->gs_vec4
= NO_KERNEL
;
627 pipeline
->active_stages
= 0;
628 pipeline
->total_scratch
= 0;
630 assert(pCreateInfo
->stage
.stage
== VK_SHADER_STAGE_COMPUTE
);
631 ANV_FROM_HANDLE(anv_shader
, shader
, pCreateInfo
->stage
.shader
);
632 anv_pipeline_compile_cs(pipeline
, pCreateInfo
, shader
);
634 pipeline
->use_repclear
= false;
636 const struct brw_cs_prog_data
*cs_prog_data
= &pipeline
->cs_prog_data
;
638 anv_batch_emit(&pipeline
->batch
, GEN8_MEDIA_VFE_STATE
,
639 .ScratchSpaceBasePointer
= pipeline
->scratch_start
[VK_SHADER_STAGE_COMPUTE
],
640 .PerThreadScratchSpace
= ffs(cs_prog_data
->base
.total_scratch
/ 2048),
641 .ScratchSpaceBasePointerHigh
= 0,
644 .MaximumNumberofThreads
= device
->info
.max_cs_threads
- 1,
645 .NumberofURBEntries
= 2,
646 .ResetGatewayTimer
= true,
647 .BypassGatewayControl
= true,
648 .URBEntryAllocationSize
= 2,
649 .CURBEAllocationSize
= 0);
651 struct brw_cs_prog_data
*prog_data
= &pipeline
->cs_prog_data
;
652 uint32_t group_size
= prog_data
->local_size
[0] *
653 prog_data
->local_size
[1] * prog_data
->local_size
[2];
654 pipeline
->cs_thread_width_max
= DIV_ROUND_UP(group_size
, prog_data
->simd_size
);
655 uint32_t remainder
= group_size
& (prog_data
->simd_size
- 1);
658 pipeline
->cs_right_mask
= ~0u >> (32 - remainder
);
660 pipeline
->cs_right_mask
= ~0u >> (32 - prog_data
->simd_size
);
663 *pPipeline
= anv_pipeline_to_handle(pipeline
);