2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
31 #include "meta-spirv.h"
34 anv_device_init_meta_clear_state(struct anv_device
*device
)
36 VkPipelineIaStateCreateInfo ia_create_info
= {
37 .sType
= VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO
,
38 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
39 .disableVertexReuse
= false,
40 .primitiveRestartEnable
= false,
41 .primitiveRestartIndex
= 0
44 /* We don't use a vertex shader for clearing, but instead build and pass
45 * the VUEs directly to the rasterization backend.
47 VkShader fs
= GLSL_VK_SHADER(device
, FRAGMENT
,
56 VkPipelineShaderStageCreateInfo fs_create_info
= {
57 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
58 .pNext
= &ia_create_info
,
60 .stage
= VK_SHADER_STAGE_FRAGMENT
,
62 .linkConstBufferCount
= 0,
63 .pLinkConstBufferInfo
= NULL
,
64 .pSpecializationInfo
= NULL
68 /* We use instanced rendering to clear multiple render targets. We have two
69 * vertex buffers: the first vertex buffer holds per-vertex data and
70 * provides the vertices for the clear rectangle. The second one holds
71 * per-instance data, which consists of the VUE header (which selects the
72 * layer) and the color (Vulkan supports per-RT clear colors).
74 VkPipelineVertexInputCreateInfo vi_create_info
= {
75 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO
,
76 .pNext
= &fs_create_info
,
78 .pVertexBindingDescriptions
= (VkVertexInputBindingDescription
[]) {
82 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_VERTEX
87 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_INSTANCE
91 .pVertexAttributeDescriptions
= (VkVertexInputAttributeDescription
[]) {
96 .format
= VK_FORMAT_R32G32B32A32_UINT
,
103 .format
= VK_FORMAT_R32G32_SFLOAT
,
110 .format
= VK_FORMAT_R32G32B32A32_SFLOAT
,
116 VkPipelineRsStateCreateInfo rs_create_info
= {
117 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO
,
118 .pNext
= &vi_create_info
,
119 .depthClipEnable
= true,
120 .rasterizerDiscardEnable
= false,
121 .fillMode
= VK_FILL_MODE_SOLID
,
122 .cullMode
= VK_CULL_MODE_NONE
,
123 .frontFace
= VK_FRONT_FACE_CCW
126 VkPipelineCbStateCreateInfo cb_create_info
= {
127 .sType
= VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO
,
128 .pNext
= &rs_create_info
,
129 .attachmentCount
= 1,
130 .pAttachments
= (VkPipelineCbAttachmentState
[]) {
131 { .channelWriteMask
= VK_CHANNEL_A_BIT
|
132 VK_CHANNEL_R_BIT
| VK_CHANNEL_G_BIT
| VK_CHANNEL_B_BIT
},
136 anv_pipeline_create((VkDevice
) device
,
137 &(VkGraphicsPipelineCreateInfo
) {
138 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
139 .pNext
= &cb_create_info
,
143 &(struct anv_pipeline_create_info
) {
144 .use_repclear
= true,
145 .disable_viewport
= true,
148 &device
->meta_state
.clear
.pipeline
);
150 anv_DestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_SHADER
, fs
);
153 #define NUM_VB_USED 2
154 struct anv_saved_state
{
155 struct anv_vertex_binding old_vertex_bindings
[NUM_VB_USED
];
156 struct anv_descriptor_set
*old_descriptor_set0
;
157 struct anv_pipeline
*old_pipeline
;
158 VkDynamicCbState cb_state
;
162 anv_cmd_buffer_save(struct anv_cmd_buffer
*cmd_buffer
,
163 struct anv_saved_state
*state
)
165 state
->old_pipeline
= cmd_buffer
->pipeline
;
166 state
->old_descriptor_set0
= cmd_buffer
->descriptors
[0].set
;
167 memcpy(state
->old_vertex_bindings
, cmd_buffer
->vertex_bindings
,
168 sizeof(state
->old_vertex_bindings
));
172 anv_cmd_buffer_restore(struct anv_cmd_buffer
*cmd_buffer
,
173 const struct anv_saved_state
*state
)
175 cmd_buffer
->pipeline
= state
->old_pipeline
;
176 cmd_buffer
->descriptors
[0].set
= state
->old_descriptor_set0
;
177 memcpy(cmd_buffer
->vertex_bindings
, state
->old_vertex_bindings
,
178 sizeof(state
->old_vertex_bindings
));
180 cmd_buffer
->vb_dirty
|= (1 << NUM_VB_USED
) - 1;
181 cmd_buffer
->dirty
|= ANV_CMD_BUFFER_PIPELINE_DIRTY
;
182 cmd_buffer
->descriptors_dirty
|= VK_SHADER_STAGE_VERTEX_BIT
;
188 uint32_t ViewportIndex
;
193 anv_cmd_buffer_clear(struct anv_cmd_buffer
*cmd_buffer
,
194 struct anv_render_pass
*pass
)
196 struct anv_device
*device
= cmd_buffer
->device
;
197 struct anv_framebuffer
*fb
= cmd_buffer
->framebuffer
;
198 struct anv_saved_state saved_state
;
199 struct anv_state state
;
202 struct instance_data
{
203 struct vue_header vue_header
;
207 if (pass
->num_clear_layers
== 0)
210 const float vertex_data
[] = {
211 /* Rect-list coordinates */
214 fb
->width
, fb
->height
,
216 /* Align to 16 bytes */
220 size
= sizeof(vertex_data
) + pass
->num_clear_layers
* sizeof(instance_data
[0]);
221 state
= anv_state_stream_alloc(&cmd_buffer
->surface_state_stream
, size
, 16);
223 memcpy(state
.map
, vertex_data
, sizeof(vertex_data
));
224 instance_data
= state
.map
+ sizeof(vertex_data
);
226 for (uint32_t i
= 0; i
< pass
->num_layers
; i
++) {
227 if (pass
->layers
[i
].color_load_op
== VK_ATTACHMENT_LOAD_OP_CLEAR
) {
228 *instance_data
++ = (struct instance_data
) {
235 pass
->layers
[i
].clear_color
.color
.floatColor
[0],
236 pass
->layers
[i
].clear_color
.color
.floatColor
[1],
237 pass
->layers
[i
].clear_color
.color
.floatColor
[2],
238 pass
->layers
[i
].clear_color
.color
.floatColor
[3],
244 struct anv_buffer vertex_buffer
= {
245 .device
= cmd_buffer
->device
,
247 .bo
= &device
->surface_state_block_pool
.bo
,
248 .offset
= state
.offset
251 anv_cmd_buffer_save(cmd_buffer
, &saved_state
);
253 anv_CmdBindVertexBuffers((VkCmdBuffer
) cmd_buffer
, 0, 2,
255 (VkBuffer
) &vertex_buffer
,
256 (VkBuffer
) &vertex_buffer
263 if ((VkPipeline
) cmd_buffer
->pipeline
!= device
->meta_state
.clear
.pipeline
)
264 anv_CmdBindPipeline((VkCmdBuffer
) cmd_buffer
,
265 VK_PIPELINE_BIND_POINT_GRAPHICS
,
266 device
->meta_state
.clear
.pipeline
);
268 /* We don't need anything here, only set if not already set. */
269 if (cmd_buffer
->rs_state
== NULL
)
270 anv_CmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
271 VK_STATE_BIND_POINT_RASTER
,
272 device
->meta_state
.shared
.rs_state
);
274 if (cmd_buffer
->vp_state
== NULL
)
275 anv_CmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
276 VK_STATE_BIND_POINT_VIEWPORT
,
277 cmd_buffer
->framebuffer
->vp_state
);
279 if (cmd_buffer
->ds_state
== NULL
)
280 anv_CmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
281 VK_STATE_BIND_POINT_DEPTH_STENCIL
,
282 device
->meta_state
.shared
.ds_state
);
284 if (cmd_buffer
->cb_state
== NULL
)
285 anv_CmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
286 VK_STATE_BIND_POINT_COLOR_BLEND
,
287 device
->meta_state
.shared
.cb_state
);
289 anv_CmdDraw((VkCmdBuffer
) cmd_buffer
, 0, 3, 0, pass
->num_clear_layers
);
291 /* Restore API state */
292 anv_cmd_buffer_restore(cmd_buffer
, &saved_state
);
297 anv_device_init_meta_blit_state(struct anv_device
*device
)
299 VkPipelineIaStateCreateInfo ia_create_info
= {
300 .sType
= VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO
,
301 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
302 .disableVertexReuse
= false,
303 .primitiveRestartEnable
= false,
304 .primitiveRestartIndex
= 0
307 /* We don't use a vertex shader for clearing, but instead build and pass
308 * the VUEs directly to the rasterization backend. However, we do need
309 * to provide GLSL source for the vertex shader so that the compiler
310 * does not dead-code our inputs.
312 VkShader vs
= GLSL_VK_SHADER(device
, VERTEX
,
315 out vec4 v_tex_coord
;
318 v_tex_coord
= vec4(a_tex_coord
, 0, 1);
319 gl_Position
= vec4(a_pos
, 0, 1);
323 VkShader fs
= GLSL_VK_SHADER(device
, FRAGMENT
,
326 layout(set
= 0, binding
= 0) uniform sampler2D u_tex
;
329 f_color
= texture(u_tex
, v_tex_coord
.xy
);
333 VkPipelineShaderStageCreateInfo vs_create_info
= {
334 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
335 .pNext
= &ia_create_info
,
337 .stage
= VK_SHADER_STAGE_VERTEX
,
339 .linkConstBufferCount
= 0,
340 .pLinkConstBufferInfo
= NULL
,
341 .pSpecializationInfo
= NULL
345 VkPipelineShaderStageCreateInfo fs_create_info
= {
346 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
347 .pNext
= &vs_create_info
,
349 .stage
= VK_SHADER_STAGE_FRAGMENT
,
351 .linkConstBufferCount
= 0,
352 .pLinkConstBufferInfo
= NULL
,
353 .pSpecializationInfo
= NULL
357 VkPipelineVertexInputCreateInfo vi_create_info
= {
358 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO
,
359 .pNext
= &fs_create_info
,
361 .pVertexBindingDescriptions
= (VkVertexInputBindingDescription
[]) {
365 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_VERTEX
370 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_VERTEX
374 .pVertexAttributeDescriptions
= (VkVertexInputAttributeDescription
[]) {
379 .format
= VK_FORMAT_R32G32B32A32_UINT
,
386 .format
= VK_FORMAT_R32G32_SFLOAT
,
390 /* Texture Coordinate */
393 .format
= VK_FORMAT_R32G32_SFLOAT
,
399 VkDescriptorSetLayoutCreateInfo ds_layout_info
= {
400 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
,
402 .pBinding
= (VkDescriptorSetLayoutBinding
[]) {
404 .descriptorType
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,
406 .stageFlags
= VK_SHADER_STAGE_FRAGMENT_BIT
,
407 .pImmutableSamplers
= NULL
411 anv_CreateDescriptorSetLayout((VkDevice
) device
, &ds_layout_info
,
412 &device
->meta_state
.blit
.ds_layout
);
414 anv_CreatePipelineLayout((VkDevice
) device
,
415 &(VkPipelineLayoutCreateInfo
) {
416 .sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
,
417 .descriptorSetCount
= 1,
418 .pSetLayouts
= &device
->meta_state
.blit
.ds_layout
,
420 &device
->meta_state
.blit
.pipeline_layout
);
422 VkPipelineRsStateCreateInfo rs_create_info
= {
423 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO
,
424 .pNext
= &vi_create_info
,
425 .depthClipEnable
= true,
426 .rasterizerDiscardEnable
= false,
427 .fillMode
= VK_FILL_MODE_SOLID
,
428 .cullMode
= VK_CULL_MODE_NONE
,
429 .frontFace
= VK_FRONT_FACE_CCW
432 VkPipelineCbStateCreateInfo cb_create_info
= {
433 .sType
= VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO
,
434 .pNext
= &rs_create_info
,
435 .attachmentCount
= 1,
436 .pAttachments
= (VkPipelineCbAttachmentState
[]) {
437 { .channelWriteMask
= VK_CHANNEL_A_BIT
|
438 VK_CHANNEL_R_BIT
| VK_CHANNEL_G_BIT
| VK_CHANNEL_B_BIT
},
442 VkGraphicsPipelineCreateInfo pipeline_info
= {
443 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
444 .pNext
= &cb_create_info
,
446 .layout
= device
->meta_state
.blit
.pipeline_layout
,
449 anv_pipeline_create((VkDevice
) device
, &pipeline_info
,
450 &(struct anv_pipeline_create_info
) {
451 .use_repclear
= false,
452 .disable_viewport
= true,
453 .disable_scissor
= true,
457 &device
->meta_state
.blit
.pipeline
);
459 anv_DestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_SHADER
, vs
);
460 anv_DestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_SHADER
, fs
);
464 meta_prepare_blit(struct anv_cmd_buffer
*cmd_buffer
,
465 struct anv_saved_state
*saved_state
)
467 struct anv_device
*device
= cmd_buffer
->device
;
469 anv_cmd_buffer_save(cmd_buffer
, saved_state
);
471 if ((VkPipeline
) cmd_buffer
->pipeline
!= device
->meta_state
.blit
.pipeline
)
472 anv_CmdBindPipeline((VkCmdBuffer
) cmd_buffer
,
473 VK_PIPELINE_BIND_POINT_GRAPHICS
,
474 device
->meta_state
.blit
.pipeline
);
476 /* We don't need anything here, only set if not already set. */
477 if (cmd_buffer
->rs_state
== NULL
)
478 anv_CmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
479 VK_STATE_BIND_POINT_RASTER
,
480 device
->meta_state
.shared
.rs_state
);
481 if (cmd_buffer
->ds_state
== NULL
)
482 anv_CmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
483 VK_STATE_BIND_POINT_DEPTH_STENCIL
,
484 device
->meta_state
.shared
.ds_state
);
486 saved_state
->cb_state
= (VkDynamicCbState
) cmd_buffer
->cb_state
;
487 anv_CmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
488 VK_STATE_BIND_POINT_COLOR_BLEND
,
489 device
->meta_state
.shared
.cb_state
);
493 VkOffset3D src_offset
;
494 VkExtent3D src_extent
;
495 VkOffset3D dest_offset
;
496 VkExtent3D dest_extent
;
500 meta_emit_blit(struct anv_cmd_buffer
*cmd_buffer
,
501 struct anv_surface_view
*src
,
502 VkOffset3D src_offset
,
503 VkExtent3D src_extent
,
504 struct anv_surface_view
*dest
,
505 VkOffset3D dest_offset
,
506 VkExtent3D dest_extent
)
508 struct anv_device
*device
= cmd_buffer
->device
;
510 struct blit_vb_data
{
515 unsigned vb_size
= sizeof(struct vue_header
) + 3 * sizeof(*vb_data
);
517 struct anv_state vb_state
=
518 anv_state_stream_alloc(&cmd_buffer
->surface_state_stream
, vb_size
, 16);
519 memset(vb_state
.map
, 0, sizeof(struct vue_header
));
520 vb_data
= vb_state
.map
+ sizeof(struct vue_header
);
522 vb_data
[0] = (struct blit_vb_data
) {
524 dest_offset
.x
+ dest_extent
.width
,
525 dest_offset
.y
+ dest_extent
.height
,
528 (float)(src_offset
.x
+ src_extent
.width
) / (float)src
->extent
.width
,
529 (float)(src_offset
.y
+ src_extent
.height
) / (float)src
->extent
.height
,
533 vb_data
[1] = (struct blit_vb_data
) {
536 dest_offset
.y
+ dest_extent
.height
,
539 (float)src_offset
.x
/ (float)src
->extent
.width
,
540 (float)(src_offset
.y
+ src_extent
.height
) / (float)src
->extent
.height
,
544 vb_data
[2] = (struct blit_vb_data
) {
550 (float)src_offset
.x
/ (float)src
->extent
.width
,
551 (float)src_offset
.y
/ (float)src
->extent
.height
,
555 struct anv_buffer vertex_buffer
= {
558 .bo
= &device
->surface_state_block_pool
.bo
,
559 .offset
= vb_state
.offset
,
562 anv_CmdBindVertexBuffers((VkCmdBuffer
) cmd_buffer
, 0, 2,
564 (VkBuffer
) &vertex_buffer
,
565 (VkBuffer
) &vertex_buffer
569 sizeof(struct vue_header
),
574 anv_AllocDescriptorSets((VkDevice
) device
, 0 /* pool */,
575 VK_DESCRIPTOR_SET_USAGE_ONE_SHOT
,
576 1, &device
->meta_state
.blit
.ds_layout
, &set
, &count
);
577 anv_UpdateDescriptors((VkDevice
) device
, set
, 1,
580 .sType
= VK_STRUCTURE_TYPE_UPDATE_IMAGES
,
581 .descriptorType
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,
584 .pImageViews
= (VkImageViewAttachInfo
[]) {
586 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO
,
587 .view
= (VkImageView
) src
,
588 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
594 struct anv_framebuffer
*fb
;
595 anv_CreateFramebuffer((VkDevice
) device
,
596 &(VkFramebufferCreateInfo
) {
597 .sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
,
598 .colorAttachmentCount
= 1,
599 .pColorAttachments
= (VkColorAttachmentBindInfo
[]) {
601 .view
= (VkColorAttachmentView
) dest
,
602 .layout
= VK_IMAGE_LAYOUT_GENERAL
605 .pDepthStencilAttachment
= NULL
,
607 .width
= dest
->extent
.width
,
608 .height
= dest
->extent
.height
,
610 }, (VkFramebuffer
*)&fb
);
614 anv_CreateRenderPass((VkDevice
)device
,
615 &(VkRenderPassCreateInfo
) {
616 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
617 .renderArea
= { { 0, 0 }, { dest
->extent
.width
, dest
->extent
.height
} },
618 .colorAttachmentCount
= 1,
622 .pColorFormats
= (VkFormat
[]) { dest
->format
},
623 .pColorLayouts
= (VkImageLayout
[]) { VK_IMAGE_LAYOUT_GENERAL
},
624 .pColorLoadOps
= (VkAttachmentLoadOp
[]) { VK_ATTACHMENT_LOAD_OP_LOAD
},
625 .pColorStoreOps
= (VkAttachmentStoreOp
[]) { VK_ATTACHMENT_STORE_OP_STORE
},
626 .pColorLoadClearValues
= (VkClearColor
[]) {
627 { .color
= { .floatColor
= { 1.0, 0.0, 0.0, 1.0 } }, .useRawValue
= false }
629 .depthStencilFormat
= VK_FORMAT_UNDEFINED
,
632 anv_CmdBeginRenderPass((VkCmdBuffer
) cmd_buffer
,
633 &(VkRenderPassBegin
) {
635 .framebuffer
= (VkFramebuffer
) fb
,
638 anv_CmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
639 VK_STATE_BIND_POINT_VIEWPORT
, fb
->vp_state
);
641 anv_CmdBindDescriptorSets((VkCmdBuffer
) cmd_buffer
,
642 VK_PIPELINE_BIND_POINT_GRAPHICS
, 0, 1,
645 anv_CmdDraw((VkCmdBuffer
) cmd_buffer
, 0, 3, 0, 1);
647 anv_CmdEndRenderPass((VkCmdBuffer
) cmd_buffer
, pass
);
649 /* At the point where we emit the draw call, all data from the
650 * descriptor sets, etc. has been used. We are free to delete it.
652 anv_DestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_DESCRIPTOR_SET
, set
);
653 anv_DestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_FRAMEBUFFER
,
655 anv_DestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_RENDER_PASS
, pass
);
659 meta_finish_blit(struct anv_cmd_buffer
*cmd_buffer
,
660 const struct anv_saved_state
*saved_state
)
662 anv_cmd_buffer_restore(cmd_buffer
, saved_state
);
663 anv_CmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
664 VK_STATE_BIND_POINT_COLOR_BLEND
,
665 saved_state
->cb_state
);
669 vk_format_for_cpp(int cpp
)
672 case 1: return VK_FORMAT_R8_UINT
;
673 case 2: return VK_FORMAT_R8G8_UINT
;
674 case 3: return VK_FORMAT_R8G8B8_UINT
;
675 case 4: return VK_FORMAT_R8G8B8A8_UINT
;
676 case 6: return VK_FORMAT_R16G16B16_UINT
;
677 case 8: return VK_FORMAT_R16G16B16A16_UINT
;
678 case 12: return VK_FORMAT_R32G32B32_UINT
;
679 case 16: return VK_FORMAT_R32G32B32A32_UINT
;
681 unreachable("Invalid format cpp");
686 do_buffer_copy(struct anv_cmd_buffer
*cmd_buffer
,
687 struct anv_bo
*src
, uint64_t src_offset
,
688 struct anv_bo
*dest
, uint64_t dest_offset
,
689 int width
, int height
, VkFormat copy_format
)
691 VkDevice vk_device
= (VkDevice
)cmd_buffer
->device
;
693 VkImageCreateInfo image_info
= {
694 .sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
,
695 .imageType
= VK_IMAGE_TYPE_2D
,
696 .format
= copy_format
,
705 .tiling
= VK_IMAGE_TILING_LINEAR
,
706 .usage
= VK_IMAGE_USAGE_SAMPLED_BIT
,
710 struct anv_image
*src_image
, *dest_image
;
711 anv_CreateImage(vk_device
, &image_info
, (VkImage
*)&src_image
);
712 anv_CreateImage(vk_device
, &image_info
, (VkImage
*)&dest_image
);
714 /* We could use a vk call to bind memory, but that would require
715 * creating a dummy memory object etc. so there's really no point.
718 src_image
->offset
= src_offset
;
719 dest_image
->bo
= dest
;
720 dest_image
->offset
= dest_offset
;
722 struct anv_surface_view src_view
;
723 anv_image_view_init(&src_view
, cmd_buffer
->device
,
724 &(VkImageViewCreateInfo
) {
725 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
726 .image
= (VkImage
)src_image
,
727 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
728 .format
= copy_format
,
730 VK_CHANNEL_SWIZZLE_R
,
731 VK_CHANNEL_SWIZZLE_G
,
732 VK_CHANNEL_SWIZZLE_B
,
735 .subresourceRange
= {
736 .aspect
= VK_IMAGE_ASPECT_COLOR
,
746 struct anv_surface_view dest_view
;
747 anv_color_attachment_view_init(&dest_view
, cmd_buffer
->device
,
748 &(VkColorAttachmentViewCreateInfo
) {
749 .sType
= VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
,
750 .image
= (VkImage
)dest_image
,
751 .format
= copy_format
,
758 meta_emit_blit(cmd_buffer
,
760 (VkOffset3D
) { 0, 0, 0 },
761 (VkExtent3D
) { width
, height
, 1 },
763 (VkOffset3D
) { 0, 0, 0 },
764 (VkExtent3D
) { width
, height
, 1 });
766 anv_DestroyObject(vk_device
, VK_OBJECT_TYPE_IMAGE
, (VkImage
) src_image
);
767 anv_DestroyObject(vk_device
, VK_OBJECT_TYPE_IMAGE
, (VkImage
) dest_image
);
770 void anv_CmdCopyBuffer(
771 VkCmdBuffer cmdBuffer
,
774 uint32_t regionCount
,
775 const VkBufferCopy
* pRegions
)
777 struct anv_cmd_buffer
*cmd_buffer
= (struct anv_cmd_buffer
*)cmdBuffer
;
778 struct anv_buffer
*src_buffer
= (struct anv_buffer
*)srcBuffer
;
779 struct anv_buffer
*dest_buffer
= (struct anv_buffer
*)destBuffer
;
780 struct anv_saved_state saved_state
;
782 meta_prepare_blit(cmd_buffer
, &saved_state
);
784 for (unsigned r
= 0; r
< regionCount
; r
++) {
785 uint64_t src_offset
= src_buffer
->offset
+ pRegions
[r
].srcOffset
;
786 uint64_t dest_offset
= dest_buffer
->offset
+ pRegions
[r
].destOffset
;
787 uint64_t copy_size
= pRegions
[r
].copySize
;
789 /* First, we compute the biggest format that can be used with the
790 * given offsets and size.
794 int fs
= ffs(src_offset
) - 1;
796 cpp
= MIN2(cpp
, 1 << fs
);
797 assert(src_offset
% cpp
== 0);
799 fs
= ffs(dest_offset
) - 1;
801 cpp
= MIN2(cpp
, 1 << fs
);
802 assert(dest_offset
% cpp
== 0);
804 fs
= ffs(pRegions
[r
].copySize
) - 1;
806 cpp
= MIN2(cpp
, 1 << fs
);
807 assert(pRegions
[r
].copySize
% cpp
== 0);
809 VkFormat copy_format
= vk_format_for_cpp(cpp
);
811 /* This is maximum possible width/height our HW can handle */
812 uint64_t max_surface_dim
= 1 << 14;
814 /* First, we make a bunch of max-sized copies */
815 uint64_t max_copy_size
= max_surface_dim
* max_surface_dim
* cpp
;
816 while (copy_size
> max_copy_size
) {
817 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
818 dest_buffer
->bo
, dest_offset
,
819 max_surface_dim
, max_surface_dim
, copy_format
);
820 copy_size
-= max_copy_size
;
821 src_offset
+= max_copy_size
;
822 dest_offset
+= max_copy_size
;
825 uint64_t height
= copy_size
/ (max_surface_dim
* cpp
);
826 assert(height
< max_surface_dim
);
828 uint64_t rect_copy_size
= height
* max_surface_dim
* cpp
;
829 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
830 dest_buffer
->bo
, dest_offset
,
831 max_surface_dim
, height
, copy_format
);
832 copy_size
-= rect_copy_size
;
833 src_offset
+= rect_copy_size
;
834 dest_offset
+= rect_copy_size
;
837 if (copy_size
!= 0) {
838 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
839 dest_buffer
->bo
, dest_offset
,
840 copy_size
/ cpp
, 1, copy_format
);
844 meta_finish_blit(cmd_buffer
, &saved_state
);
847 void anv_CmdCopyImage(
848 VkCmdBuffer cmdBuffer
,
850 VkImageLayout srcImageLayout
,
852 VkImageLayout destImageLayout
,
853 uint32_t regionCount
,
854 const VkImageCopy
* pRegions
)
856 struct anv_cmd_buffer
*cmd_buffer
= (struct anv_cmd_buffer
*)cmdBuffer
;
857 struct anv_image
*src_image
= (struct anv_image
*)srcImage
;
858 struct anv_saved_state saved_state
;
860 meta_prepare_blit(cmd_buffer
, &saved_state
);
862 for (unsigned r
= 0; r
< regionCount
; r
++) {
863 struct anv_surface_view src_view
;
864 anv_image_view_init(&src_view
, cmd_buffer
->device
,
865 &(VkImageViewCreateInfo
) {
866 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
868 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
869 .format
= src_image
->format
,
871 VK_CHANNEL_SWIZZLE_R
,
872 VK_CHANNEL_SWIZZLE_G
,
873 VK_CHANNEL_SWIZZLE_B
,
876 .subresourceRange
= {
877 .aspect
= pRegions
[r
].srcSubresource
.aspect
,
878 .baseMipLevel
= pRegions
[r
].srcSubresource
.mipLevel
,
880 .baseArraySlice
= pRegions
[r
].srcSubresource
.arraySlice
,
887 struct anv_surface_view dest_view
;
888 anv_color_attachment_view_init(&dest_view
, cmd_buffer
->device
,
889 &(VkColorAttachmentViewCreateInfo
) {
890 .sType
= VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
,
892 .format
= src_image
->format
,
893 .mipLevel
= pRegions
[r
].destSubresource
.mipLevel
,
894 .baseArraySlice
= pRegions
[r
].destSubresource
.arraySlice
,
899 meta_emit_blit(cmd_buffer
,
901 pRegions
[r
].srcOffset
,
904 pRegions
[r
].destOffset
,
908 meta_finish_blit(cmd_buffer
, &saved_state
);
911 void anv_CmdBlitImage(
912 VkCmdBuffer cmdBuffer
,
914 VkImageLayout srcImageLayout
,
916 VkImageLayout destImageLayout
,
917 uint32_t regionCount
,
918 const VkImageBlit
* pRegions
)
920 struct anv_cmd_buffer
*cmd_buffer
= (struct anv_cmd_buffer
*)cmdBuffer
;
921 struct anv_image
*src_image
= (struct anv_image
*)srcImage
;
922 struct anv_image
*dest_image
= (struct anv_image
*)destImage
;
923 struct anv_saved_state saved_state
;
925 meta_prepare_blit(cmd_buffer
, &saved_state
);
927 for (unsigned r
= 0; r
< regionCount
; r
++) {
928 struct anv_surface_view src_view
;
929 anv_image_view_init(&src_view
, cmd_buffer
->device
,
930 &(VkImageViewCreateInfo
) {
931 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
933 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
934 .format
= src_image
->format
,
936 VK_CHANNEL_SWIZZLE_R
,
937 VK_CHANNEL_SWIZZLE_G
,
938 VK_CHANNEL_SWIZZLE_B
,
941 .subresourceRange
= {
942 .aspect
= pRegions
[r
].srcSubresource
.aspect
,
943 .baseMipLevel
= pRegions
[r
].srcSubresource
.mipLevel
,
945 .baseArraySlice
= pRegions
[r
].srcSubresource
.arraySlice
,
952 struct anv_surface_view dest_view
;
953 anv_color_attachment_view_init(&dest_view
, cmd_buffer
->device
,
954 &(VkColorAttachmentViewCreateInfo
) {
955 .sType
= VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
,
957 .format
= dest_image
->format
,
958 .mipLevel
= pRegions
[r
].destSubresource
.mipLevel
,
959 .baseArraySlice
= pRegions
[r
].destSubresource
.arraySlice
,
964 meta_emit_blit(cmd_buffer
,
966 pRegions
[r
].srcOffset
,
967 pRegions
[r
].srcExtent
,
969 pRegions
[r
].destOffset
,
970 pRegions
[r
].destExtent
);
973 meta_finish_blit(cmd_buffer
, &saved_state
);
976 void anv_CmdCopyBufferToImage(
977 VkCmdBuffer cmdBuffer
,
980 VkImageLayout destImageLayout
,
981 uint32_t regionCount
,
982 const VkBufferImageCopy
* pRegions
)
984 struct anv_cmd_buffer
*cmd_buffer
= (struct anv_cmd_buffer
*)cmdBuffer
;
985 VkDevice vk_device
= (VkDevice
) cmd_buffer
->device
;
986 struct anv_buffer
*src_buffer
= (struct anv_buffer
*)srcBuffer
;
987 struct anv_image
*dest_image
= (struct anv_image
*)destImage
;
988 struct anv_saved_state saved_state
;
990 meta_prepare_blit(cmd_buffer
, &saved_state
);
992 for (unsigned r
= 0; r
< regionCount
; r
++) {
993 struct anv_image
*src_image
;
994 anv_CreateImage(vk_device
,
995 &(VkImageCreateInfo
) {
996 .sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
,
997 .imageType
= VK_IMAGE_TYPE_2D
,
998 .format
= dest_image
->format
,
1000 .width
= pRegions
[r
].imageExtent
.width
,
1001 .height
= pRegions
[r
].imageExtent
.height
,
1007 .tiling
= VK_IMAGE_TILING_LINEAR
,
1008 .usage
= VK_IMAGE_USAGE_SAMPLED_BIT
,
1010 }, (VkImage
*)&src_image
);
1012 /* We could use a vk call to bind memory, but that would require
1013 * creating a dummy memory object etc. so there's really no point.
1015 src_image
->bo
= src_buffer
->bo
;
1016 src_image
->offset
= src_buffer
->offset
+ pRegions
[r
].bufferOffset
;
1018 struct anv_surface_view src_view
;
1019 anv_image_view_init(&src_view
, cmd_buffer
->device
,
1020 &(VkImageViewCreateInfo
) {
1021 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1022 .image
= (VkImage
)src_image
,
1023 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
1024 .format
= dest_image
->format
,
1026 VK_CHANNEL_SWIZZLE_R
,
1027 VK_CHANNEL_SWIZZLE_G
,
1028 VK_CHANNEL_SWIZZLE_B
,
1029 VK_CHANNEL_SWIZZLE_A
1031 .subresourceRange
= {
1032 .aspect
= pRegions
[r
].imageSubresource
.aspect
,
1035 .baseArraySlice
= 0,
1042 struct anv_surface_view dest_view
;
1043 anv_color_attachment_view_init(&dest_view
, cmd_buffer
->device
,
1044 &(VkColorAttachmentViewCreateInfo
) {
1045 .sType
= VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
,
1046 .image
= (VkImage
)dest_image
,
1047 .format
= dest_image
->format
,
1048 .mipLevel
= pRegions
[r
].imageSubresource
.mipLevel
,
1049 .baseArraySlice
= pRegions
[r
].imageSubresource
.arraySlice
,
1054 meta_emit_blit(cmd_buffer
,
1056 (VkOffset3D
) { 0, 0, 0 },
1057 pRegions
[r
].imageExtent
,
1059 pRegions
[r
].imageOffset
,
1060 pRegions
[r
].imageExtent
);
1062 anv_DestroyObject(vk_device
, VK_OBJECT_TYPE_IMAGE
, (VkImage
) src_image
);
1065 meta_finish_blit(cmd_buffer
, &saved_state
);
1068 void anv_CmdCopyImageToBuffer(
1069 VkCmdBuffer cmdBuffer
,
1071 VkImageLayout srcImageLayout
,
1072 VkBuffer destBuffer
,
1073 uint32_t regionCount
,
1074 const VkBufferImageCopy
* pRegions
)
1076 struct anv_cmd_buffer
*cmd_buffer
= (struct anv_cmd_buffer
*)cmdBuffer
;
1077 VkDevice vk_device
= (VkDevice
) cmd_buffer
->device
;
1078 struct anv_image
*src_image
= (struct anv_image
*)srcImage
;
1079 struct anv_buffer
*dest_buffer
= (struct anv_buffer
*)destBuffer
;
1080 struct anv_saved_state saved_state
;
1082 meta_prepare_blit(cmd_buffer
, &saved_state
);
1084 for (unsigned r
= 0; r
< regionCount
; r
++) {
1085 struct anv_surface_view src_view
;
1086 anv_image_view_init(&src_view
, cmd_buffer
->device
,
1087 &(VkImageViewCreateInfo
) {
1088 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1090 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
1091 .format
= src_image
->format
,
1093 VK_CHANNEL_SWIZZLE_R
,
1094 VK_CHANNEL_SWIZZLE_G
,
1095 VK_CHANNEL_SWIZZLE_B
,
1096 VK_CHANNEL_SWIZZLE_A
1098 .subresourceRange
= {
1099 .aspect
= pRegions
[r
].imageSubresource
.aspect
,
1100 .baseMipLevel
= pRegions
[r
].imageSubresource
.mipLevel
,
1102 .baseArraySlice
= pRegions
[r
].imageSubresource
.arraySlice
,
1109 struct anv_image
*dest_image
;
1110 anv_CreateImage(vk_device
,
1111 &(VkImageCreateInfo
) {
1112 .sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
,
1113 .imageType
= VK_IMAGE_TYPE_2D
,
1114 .format
= src_image
->format
,
1116 .width
= pRegions
[r
].imageExtent
.width
,
1117 .height
= pRegions
[r
].imageExtent
.height
,
1123 .tiling
= VK_IMAGE_TILING_LINEAR
,
1124 .usage
= VK_IMAGE_USAGE_SAMPLED_BIT
,
1126 }, (VkImage
*)&dest_image
);
1128 /* We could use a vk call to bind memory, but that would require
1129 * creating a dummy memory object etc. so there's really no point.
1131 dest_image
->bo
= dest_buffer
->bo
;
1132 dest_image
->offset
= dest_buffer
->offset
+ pRegions
[r
].bufferOffset
;
1134 struct anv_surface_view dest_view
;
1135 anv_color_attachment_view_init(&dest_view
, cmd_buffer
->device
,
1136 &(VkColorAttachmentViewCreateInfo
) {
1137 .sType
= VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
,
1138 .image
= (VkImage
)dest_image
,
1139 .format
= src_image
->format
,
1141 .baseArraySlice
= 0,
1146 meta_emit_blit(cmd_buffer
,
1148 pRegions
[r
].imageOffset
,
1149 pRegions
[r
].imageExtent
,
1151 (VkOffset3D
) { 0, 0, 0 },
1152 pRegions
[r
].imageExtent
);
1154 anv_DestroyObject(vk_device
, VK_OBJECT_TYPE_IMAGE
, (VkImage
) dest_image
);
1157 meta_finish_blit(cmd_buffer
, &saved_state
);
1160 void anv_CmdCloneImageData(
1161 VkCmdBuffer cmdBuffer
,
1163 VkImageLayout srcImageLayout
,
1165 VkImageLayout destImageLayout
)
1170 void anv_CmdUpdateBuffer(
1171 VkCmdBuffer cmdBuffer
,
1172 VkBuffer destBuffer
,
1173 VkDeviceSize destOffset
,
1174 VkDeviceSize dataSize
,
1175 const uint32_t* pData
)
1180 void anv_CmdFillBuffer(
1181 VkCmdBuffer cmdBuffer
,
1182 VkBuffer destBuffer
,
1183 VkDeviceSize destOffset
,
1184 VkDeviceSize fillSize
,
1190 void anv_CmdClearColorImage(
1191 VkCmdBuffer cmdBuffer
,
1193 VkImageLayout imageLayout
,
1194 const VkClearColor
* color
,
1195 uint32_t rangeCount
,
1196 const VkImageSubresourceRange
* pRanges
)
1201 void anv_CmdClearDepthStencil(
1202 VkCmdBuffer cmdBuffer
,
1204 VkImageLayout imageLayout
,
1207 uint32_t rangeCount
,
1208 const VkImageSubresourceRange
* pRanges
)
1213 void anv_CmdResolveImage(
1214 VkCmdBuffer cmdBuffer
,
1216 VkImageLayout srcImageLayout
,
1218 VkImageLayout destImageLayout
,
1219 uint32_t regionCount
,
1220 const VkImageResolve
* pRegions
)
1226 anv_device_init_meta(struct anv_device
*device
)
1228 anv_device_init_meta_clear_state(device
);
1229 anv_device_init_meta_blit_state(device
);
1231 anv_CreateDynamicRasterState((VkDevice
) device
,
1232 &(VkDynamicRsStateCreateInfo
) {
1233 .sType
= VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO
,
1235 &device
->meta_state
.shared
.rs_state
);
1237 anv_CreateDynamicColorBlendState((VkDevice
) device
,
1238 &(VkDynamicCbStateCreateInfo
) {
1239 .sType
= VK_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO
1241 &device
->meta_state
.shared
.cb_state
);
1243 anv_CreateDynamicDepthStencilState((VkDevice
) device
,
1244 &(VkDynamicDsStateCreateInfo
) {
1245 .sType
= VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO
1247 &device
->meta_state
.shared
.ds_state
);
1251 anv_device_finish_meta(struct anv_device
*device
)
1254 anv_DestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_PIPELINE
,
1255 device
->meta_state
.clear
.pipeline
);
1258 anv_DestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_PIPELINE
,
1259 device
->meta_state
.blit
.pipeline
);
1260 anv_DestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_PIPELINE_LAYOUT
,
1261 device
->meta_state
.blit
.pipeline_layout
);
1262 anv_DestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT
,
1263 device
->meta_state
.blit
.ds_layout
);
1266 anv_DestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_DYNAMIC_RS_STATE
,
1267 device
->meta_state
.shared
.rs_state
);
1268 anv_DestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_DYNAMIC_CB_STATE
,
1269 device
->meta_state
.shared
.cb_state
);
1270 anv_DestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_DYNAMIC_DS_STATE
,
1271 device
->meta_state
.shared
.ds_state
);