c734b157f21b5ddca54e23c8857c3bfc88721f40
[mesa.git] / src / vulkan / meta.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "private.h"
31 #include "glsl_helpers.h"
32
33 static void
34 anv_device_init_meta_clear_state(struct anv_device *device)
35 {
36 VkPipelineIaStateCreateInfo ia_create_info = {
37 .sType = VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO,
38 .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
39 .disableVertexReuse = false,
40 .primitiveRestartEnable = false,
41 .primitiveRestartIndex = 0
42 };
43
44 /* We don't use a vertex shader for clearing, but instead build and pass
45 * the VUEs directly to the rasterization backend.
46 */
47 VkShader fs = GLSL_VK_SHADER(device, FRAGMENT,
48 out vec4 f_color;
49 flat in vec4 v_color;
50 void main()
51 {
52 f_color = v_color;
53 }
54 );
55
56 VkPipelineShaderStageCreateInfo fs_create_info = {
57 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
58 .pNext = &ia_create_info,
59 .shader = {
60 .stage = VK_SHADER_STAGE_FRAGMENT,
61 .shader = fs,
62 .linkConstBufferCount = 0,
63 .pLinkConstBufferInfo = NULL,
64 .pSpecializationInfo = NULL
65 }
66 };
67
68 /* We use instanced rendering to clear multiple render targets. We have two
69 * vertex buffers: the first vertex buffer holds per-vertex data and
70 * provides the vertices for the clear rectangle. The second one holds
71 * per-instance data, which consists of the VUE header (which selects the
72 * layer) and the color (Vulkan supports per-RT clear colors).
73 */
74 VkPipelineVertexInputCreateInfo vi_create_info = {
75 .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO,
76 .pNext = &fs_create_info,
77 .bindingCount = 2,
78 .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
79 {
80 .binding = 0,
81 .strideInBytes = 8,
82 .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
83 },
84 {
85 .binding = 1,
86 .strideInBytes = 32,
87 .stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE
88 },
89 },
90 .attributeCount = 3,
91 .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
92 {
93 /* VUE Header */
94 .location = 0,
95 .binding = 1,
96 .format = VK_FORMAT_R32G32B32A32_UINT,
97 .offsetInBytes = 0
98 },
99 {
100 /* Position */
101 .location = 1,
102 .binding = 0,
103 .format = VK_FORMAT_R32G32_SFLOAT,
104 .offsetInBytes = 0
105 },
106 {
107 /* Color */
108 .location = 2,
109 .binding = 1,
110 .format = VK_FORMAT_R32G32B32A32_SFLOAT,
111 .offsetInBytes = 16
112 }
113 }
114 };
115
116 VkPipelineRsStateCreateInfo rs_create_info = {
117 .sType = VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
118 .pNext = &vi_create_info,
119 .depthClipEnable = true,
120 .rasterizerDiscardEnable = false,
121 .fillMode = VK_FILL_MODE_SOLID,
122 .cullMode = VK_CULL_MODE_NONE,
123 .frontFace = VK_FRONT_FACE_CCW
124 };
125
126 anv_pipeline_create((VkDevice) device,
127 &(VkGraphicsPipelineCreateInfo) {
128 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
129 .pNext = &rs_create_info,
130 .flags = 0,
131 .layout = 0
132 },
133 &(struct anv_pipeline_create_info) {
134 .use_repclear = true,
135 .disable_viewport = true,
136 .use_rectlist = true
137 },
138 &device->clear_state.pipeline);
139
140 anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, fs);
141
142 anv_CreateDynamicRasterState((VkDevice) device,
143 &(VkDynamicRsStateCreateInfo) {
144 .sType = VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO,
145 },
146 &device->clear_state.rs_state);
147 }
148
149 #define NUM_VB_USED 2
150 struct anv_saved_state {
151 struct anv_bindings bindings;
152 struct anv_bindings *old_bindings;
153 struct anv_pipeline *old_pipeline;
154 };
155
156 static void
157 anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer,
158 struct anv_saved_state *state)
159 {
160 state->old_bindings = cmd_buffer->bindings;
161 cmd_buffer->bindings = &state->bindings;
162 state->old_pipeline = cmd_buffer->pipeline;
163
164 /* Initialize render targets for the meta bindings. */
165 anv_cmd_buffer_fill_render_targets(cmd_buffer);
166 }
167
168 static void
169 anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
170 const struct anv_saved_state *state)
171 {
172 cmd_buffer->bindings = state->old_bindings;
173 cmd_buffer->pipeline = state->old_pipeline;
174
175 cmd_buffer->vb_dirty |= (1 << NUM_VB_USED) - 1;
176 cmd_buffer->dirty |= ANV_CMD_BUFFER_PIPELINE_DIRTY |
177 ANV_CMD_BUFFER_DESCRIPTOR_SET_DIRTY;
178 }
179
180 struct vue_header {
181 uint32_t Reserved;
182 uint32_t RTAIndex;
183 uint32_t ViewportIndex;
184 float PointWidth;
185 };
186
187 void
188 anv_cmd_buffer_clear(struct anv_cmd_buffer *cmd_buffer,
189 struct anv_render_pass *pass)
190 {
191 struct anv_device *device = cmd_buffer->device;
192 struct anv_framebuffer *fb = cmd_buffer->framebuffer;
193 struct anv_saved_state saved_state;
194 struct anv_state state;
195 uint32_t size;
196
197 struct instance_data {
198 struct vue_header vue_header;
199 float color[4];
200 } *instance_data;
201
202 if (pass->num_clear_layers == 0)
203 return;
204
205 const float vertex_data[] = {
206 /* Rect-list coordinates */
207 0.0, 0.0,
208 fb->width, 0.0,
209 fb->width, fb->height,
210
211 /* Align to 16 bytes */
212 0.0, 0.0,
213 };
214
215 size = sizeof(vertex_data) + pass->num_clear_layers * sizeof(instance_data[0]);
216 state = anv_state_stream_alloc(&cmd_buffer->surface_state_stream, size, 16);
217
218 memcpy(state.map, vertex_data, sizeof(vertex_data));
219 instance_data = state.map + sizeof(vertex_data);
220
221 for (uint32_t i = 0; i < pass->num_layers; i++) {
222 if (pass->layers[i].color_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
223 *instance_data++ = (struct instance_data) {
224 .vue_header = {
225 .RTAIndex = i,
226 .ViewportIndex = 0,
227 .PointWidth = 0.0
228 },
229 .color = {
230 pass->layers[i].clear_color.color.floatColor[0],
231 pass->layers[i].clear_color.color.floatColor[1],
232 pass->layers[i].clear_color.color.floatColor[2],
233 pass->layers[i].clear_color.color.floatColor[3],
234 }
235 };
236 }
237 }
238
239 struct anv_buffer vertex_buffer = {
240 .device = cmd_buffer->device,
241 .size = size,
242 .bo = &device->surface_state_block_pool.bo,
243 .offset = state.offset
244 };
245
246 anv_cmd_buffer_save(cmd_buffer, &saved_state);
247
248 anv_CmdBindVertexBuffers((VkCmdBuffer) cmd_buffer, 0, 2,
249 (VkBuffer[]) {
250 (VkBuffer) &vertex_buffer,
251 (VkBuffer) &vertex_buffer
252 },
253 (VkDeviceSize[]) {
254 0,
255 sizeof(vertex_data)
256 });
257
258 if ((VkPipeline) cmd_buffer->pipeline != device->clear_state.pipeline)
259 anv_CmdBindPipeline((VkCmdBuffer) cmd_buffer,
260 VK_PIPELINE_BIND_POINT_GRAPHICS, device->clear_state.pipeline);
261
262 /* We don't need anything here, only set if not already set. */
263 if (cmd_buffer->rs_state == NULL)
264 anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
265 VK_STATE_BIND_POINT_RASTER,
266 device->clear_state.rs_state);
267
268 if (cmd_buffer->vp_state == NULL)
269 anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
270 VK_STATE_BIND_POINT_VIEWPORT,
271 cmd_buffer->framebuffer->vp_state);
272
273 anv_CmdDraw((VkCmdBuffer) cmd_buffer, 0, 3, 0, pass->num_clear_layers);
274
275 /* Restore API state */
276 anv_cmd_buffer_restore(cmd_buffer, &saved_state);
277
278 }
279
280 static void
281 anv_device_init_meta_blit_state(struct anv_device *device)
282 {
283 VkPipelineIaStateCreateInfo ia_create_info = {
284 .sType = VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO,
285 .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
286 .disableVertexReuse = false,
287 .primitiveRestartEnable = false,
288 .primitiveRestartIndex = 0
289 };
290
291 /* We don't use a vertex shader for clearing, but instead build and pass
292 * the VUEs directly to the rasterization backend. However, we do need
293 * to provide GLSL source for the vertex shader so that the compiler
294 * does not dead-code our inputs.
295 */
296 VkShader vs = GLSL_VK_SHADER(device, VERTEX,
297 in vec2 a_pos;
298 in vec2 a_tex_coord;
299 out vec4 v_tex_coord;
300 void main()
301 {
302 v_tex_coord = vec4(a_tex_coord, 0, 1);
303 gl_Position = vec4(a_pos, 0, 1);
304 }
305 );
306
307 VkShader fs = GLSL_VK_SHADER(device, FRAGMENT,
308 out vec4 f_color;
309 in vec4 v_tex_coord;
310 layout(set = 0, index = 0) uniform sampler2D u_tex;
311 void main()
312 {
313 f_color = texture2D(u_tex, v_tex_coord.xy);
314 }
315 );
316
317 VkPipelineShaderStageCreateInfo vs_create_info = {
318 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
319 .pNext = &ia_create_info,
320 .shader = {
321 .stage = VK_SHADER_STAGE_VERTEX,
322 .shader = vs,
323 .linkConstBufferCount = 0,
324 .pLinkConstBufferInfo = NULL,
325 .pSpecializationInfo = NULL
326 }
327 };
328
329 VkPipelineShaderStageCreateInfo fs_create_info = {
330 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
331 .pNext = &vs_create_info,
332 .shader = {
333 .stage = VK_SHADER_STAGE_FRAGMENT,
334 .shader = fs,
335 .linkConstBufferCount = 0,
336 .pLinkConstBufferInfo = NULL,
337 .pSpecializationInfo = NULL
338 }
339 };
340
341 VkPipelineVertexInputCreateInfo vi_create_info = {
342 .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO,
343 .pNext = &fs_create_info,
344 .bindingCount = 2,
345 .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
346 {
347 .binding = 0,
348 .strideInBytes = 0,
349 .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
350 },
351 {
352 .binding = 1,
353 .strideInBytes = 16,
354 .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
355 },
356 },
357 .attributeCount = 3,
358 .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
359 {
360 /* VUE Header */
361 .location = 0,
362 .binding = 0,
363 .format = VK_FORMAT_R32G32B32A32_UINT,
364 .offsetInBytes = 0
365 },
366 {
367 /* Position */
368 .location = 1,
369 .binding = 1,
370 .format = VK_FORMAT_R32G32_SFLOAT,
371 .offsetInBytes = 0
372 },
373 {
374 /* Texture Coordinate */
375 .location = 2,
376 .binding = 1,
377 .format = VK_FORMAT_R32G32_SFLOAT,
378 .offsetInBytes = 8
379 }
380 }
381 };
382
383 VkDescriptorSetLayoutCreateInfo ds_layout_info = {
384 .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
385 .count = 1,
386 .pBinding = (VkDescriptorSetLayoutBinding[]) {
387 {
388 .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
389 .count = 1,
390 .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
391 .pImmutableSamplers = NULL
392 },
393 }
394 };
395 anv_CreateDescriptorSetLayout((VkDevice) device, &ds_layout_info,
396 &device->blit_state.ds_layout);
397
398 VkPipelineLayoutCreateInfo pipeline_layout_info = {
399 .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
400 .descriptorSetCount = 1,
401 .pSetLayouts = &device->blit_state.ds_layout,
402 };
403
404 VkPipelineLayout pipeline_layout;
405 anv_CreatePipelineLayout((VkDevice) device, &pipeline_layout_info,
406 &pipeline_layout);
407
408 VkPipelineRsStateCreateInfo rs_create_info = {
409 .sType = VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
410 .pNext = &vi_create_info,
411 .depthClipEnable = true,
412 .rasterizerDiscardEnable = false,
413 .fillMode = VK_FILL_MODE_SOLID,
414 .cullMode = VK_CULL_MODE_NONE,
415 .frontFace = VK_FRONT_FACE_CCW
416 };
417
418 VkGraphicsPipelineCreateInfo pipeline_info = {
419 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
420 .pNext = &rs_create_info,
421 .flags = 0,
422 .layout = pipeline_layout,
423 };
424
425 anv_pipeline_create((VkDevice) device, &pipeline_info,
426 &(struct anv_pipeline_create_info) {
427 .use_repclear = false,
428 .disable_viewport = true,
429 .disable_scissor = true,
430 .disable_vs = true,
431 .use_rectlist = true
432 },
433 &device->blit_state.pipeline);
434
435 anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, vs);
436 anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, fs);
437
438 anv_CreateDynamicRasterState((VkDevice) device,
439 &(VkDynamicRsStateCreateInfo) {
440 .sType = VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO,
441 },
442 &device->blit_state.rs_state);
443 }
444
445 static void
446 meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
447 struct anv_saved_state *saved_state)
448 {
449 struct anv_device *device = cmd_buffer->device;
450
451 anv_cmd_buffer_save(cmd_buffer, saved_state);
452
453 if ((VkPipeline) cmd_buffer->pipeline != device->blit_state.pipeline)
454 anv_CmdBindPipeline((VkCmdBuffer) cmd_buffer,
455 VK_PIPELINE_BIND_POINT_GRAPHICS,
456 device->blit_state.pipeline);
457
458 /* We don't need anything here, only set if not already set. */
459 if (cmd_buffer->rs_state == NULL)
460 anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
461 VK_STATE_BIND_POINT_RASTER,
462 device->blit_state.rs_state);
463 }
464
465 struct blit_region {
466 VkOffset3D src_offset;
467 VkExtent3D src_extent;
468 VkOffset3D dest_offset;
469 VkExtent3D dest_extent;
470 };
471
472 static void
473 meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
474 struct anv_surface_view *src,
475 VkOffset3D src_offset,
476 VkExtent3D src_extent,
477 struct anv_surface_view *dest,
478 VkOffset3D dest_offset,
479 VkExtent3D dest_extent)
480 {
481 struct anv_device *device = cmd_buffer->device;
482
483 struct blit_vb_data {
484 float pos[2];
485 float tex_coord[2];
486 } *vb_data;
487
488 unsigned vb_size = sizeof(struct vue_header) + 3 * sizeof(*vb_data);
489
490 struct anv_state vb_state =
491 anv_state_stream_alloc(&cmd_buffer->surface_state_stream, vb_size, 16);
492 memset(vb_state.map, 0, sizeof(struct vue_header));
493 vb_data = vb_state.map + sizeof(struct vue_header);
494
495 vb_data[0] = (struct blit_vb_data) {
496 .pos = {
497 dest_offset.x + dest_extent.width,
498 dest_offset.y + dest_extent.height,
499 },
500 .tex_coord = {
501 (float)(src_offset.x + src_extent.width) / (float)src->extent.width,
502 (float)(src_offset.y + src_extent.height) / (float)src->extent.height,
503 },
504 };
505
506 vb_data[1] = (struct blit_vb_data) {
507 .pos = {
508 dest_offset.x,
509 dest_offset.y + dest_extent.height,
510 },
511 .tex_coord = {
512 (float)src_offset.x / (float)src->extent.width,
513 (float)(src_offset.y + src_extent.height) / (float)src->extent.height,
514 },
515 };
516
517 vb_data[2] = (struct blit_vb_data) {
518 .pos = {
519 dest_offset.x,
520 dest_offset.y,
521 },
522 .tex_coord = {
523 (float)src_offset.x / (float)src->extent.width,
524 (float)src_offset.y / (float)src->extent.height,
525 },
526 };
527
528 struct anv_buffer vertex_buffer = {
529 .device = device,
530 .size = vb_size,
531 .bo = &device->surface_state_block_pool.bo,
532 .offset = vb_state.offset,
533 };
534
535 anv_CmdBindVertexBuffers((VkCmdBuffer) cmd_buffer, 0, 2,
536 (VkBuffer[]) {
537 (VkBuffer) &vertex_buffer,
538 (VkBuffer) &vertex_buffer
539 },
540 (VkDeviceSize[]) {
541 0,
542 sizeof(struct vue_header),
543 });
544
545 uint32_t count;
546 VkDescriptorSet set;
547 anv_AllocDescriptorSets((VkDevice) device, 0 /* pool */,
548 VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
549 1, &device->blit_state.ds_layout, &set, &count);
550 anv_UpdateDescriptors((VkDevice) device, set, 1,
551 (const void * []) {
552 &(VkUpdateImages) {
553 .sType = VK_STRUCTURE_TYPE_UPDATE_IMAGES,
554 .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
555 .binding = 0,
556 .count = 1,
557 .pImageViews = (VkImageViewAttachInfo[]) {
558 {
559 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO,
560 .view = (VkImageView) src,
561 .layout = VK_IMAGE_LAYOUT_GENERAL,
562 }
563 }
564 }
565 });
566
567 VkFramebufferCreateInfo fb_info = {
568 .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
569 .colorAttachmentCount = 1,
570 .pColorAttachments = (VkColorAttachmentBindInfo[]) {
571 {
572 .view = (VkColorAttachmentView) dest,
573 .layout = VK_IMAGE_LAYOUT_GENERAL
574 }
575 },
576 .pDepthStencilAttachment = NULL,
577 .sampleCount = 1,
578 .width = dest->extent.width,
579 .height = dest->extent.height,
580 .layers = 1
581 };
582
583 struct anv_framebuffer *fb;
584 anv_CreateFramebuffer((VkDevice) device, &fb_info, (VkFramebuffer *)&fb);
585
586 VkRenderPassCreateInfo pass_info = {
587 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
588 .renderArea = { { 0, 0 }, { dest->extent.width, dest->extent.height } },
589 .colorAttachmentCount = 1,
590 .extent = { 0, },
591 .sampleCount = 1,
592 .layers = 1,
593 .pColorFormats = (VkFormat[]) { dest->format },
594 .pColorLayouts = (VkImageLayout[]) { VK_IMAGE_LAYOUT_GENERAL },
595 .pColorLoadOps = (VkAttachmentLoadOp[]) { VK_ATTACHMENT_LOAD_OP_LOAD },
596 .pColorStoreOps = (VkAttachmentStoreOp[]) { VK_ATTACHMENT_STORE_OP_STORE },
597 .pColorLoadClearValues = (VkClearColor[]) {
598 { .color = { .floatColor = { 1.0, 0.0, 0.0, 1.0 } }, .useRawValue = false }
599 },
600 .depthStencilFormat = VK_FORMAT_UNDEFINED,
601 };
602
603 VkRenderPass pass;
604 anv_CreateRenderPass((VkDevice )device, &pass_info, &pass);
605
606 anv_CmdBeginRenderPass((VkCmdBuffer) cmd_buffer,
607 &(VkRenderPassBegin) {
608 .renderPass = pass,
609 .framebuffer = (VkFramebuffer) fb,
610 });
611
612 anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
613 VK_STATE_BIND_POINT_VIEWPORT, fb->vp_state);
614
615 anv_CmdBindDescriptorSets((VkCmdBuffer) cmd_buffer,
616 VK_PIPELINE_BIND_POINT_GRAPHICS, 0, 1,
617 &set, 0, NULL);
618
619 anv_CmdDraw((VkCmdBuffer) cmd_buffer, 0, 3, 0, 1);
620
621 anv_CmdEndRenderPass((VkCmdBuffer) cmd_buffer, pass);
622 }
623
624 static void
625 meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
626 const struct anv_saved_state *saved_state)
627 {
628 anv_cmd_buffer_restore(cmd_buffer, saved_state);
629 }
630
631 void anv_CmdCopyBuffer(
632 VkCmdBuffer cmdBuffer,
633 VkBuffer srcBuffer,
634 VkBuffer destBuffer,
635 uint32_t regionCount,
636 const VkBufferCopy* pRegions)
637 {
638 stub();
639 }
640
641 void anv_CmdCopyImage(
642 VkCmdBuffer cmdBuffer,
643 VkImage srcImage,
644 VkImageLayout srcImageLayout,
645 VkImage destImage,
646 VkImageLayout destImageLayout,
647 uint32_t regionCount,
648 const VkImageCopy* pRegions)
649 {
650 struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
651 VkDevice vk_device = (VkDevice) cmd_buffer->device;
652 struct anv_image *src_image = (struct anv_image *)srcImage;
653 struct anv_saved_state saved_state;
654
655 meta_prepare_blit(cmd_buffer, &saved_state);
656
657 for (unsigned r = 0; r < regionCount; r++) {
658 VkImageViewCreateInfo src_view_info = {
659 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
660 .image = srcImage,
661 .viewType = VK_IMAGE_VIEW_TYPE_2D,
662 .format = src_image->format,
663 .channels = {
664 VK_CHANNEL_SWIZZLE_R,
665 VK_CHANNEL_SWIZZLE_G,
666 VK_CHANNEL_SWIZZLE_B,
667 VK_CHANNEL_SWIZZLE_A
668 },
669 .subresourceRange = {
670 .aspect = pRegions[r].srcSubresource.aspect,
671 .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
672 .mipLevels = 1,
673 .baseArraySlice = pRegions[r].srcSubresource.arraySlice,
674 .arraySize = 1
675 },
676 .minLod = 0
677 };
678
679 VkImageView src_view;
680 vkCreateImageView(vk_device, &src_view_info, &src_view);
681
682 VkColorAttachmentViewCreateInfo dest_view_info = {
683 .sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
684 .image = destImage,
685 .format = src_image->format,
686 .mipLevel = pRegions[r].destSubresource.mipLevel,
687 .baseArraySlice = pRegions[r].destSubresource.arraySlice,
688 .arraySize = 1,
689 };
690
691 VkColorAttachmentView dest_view;
692 vkCreateColorAttachmentView(vk_device, &dest_view_info, &dest_view);
693
694 meta_emit_blit(cmd_buffer,
695 (struct anv_surface_view *)src_view,
696 pRegions[r].srcOffset,
697 pRegions[r].extent,
698 (struct anv_surface_view *)dest_view,
699 pRegions[r].destOffset,
700 pRegions[r].extent);
701 }
702
703 meta_finish_blit(cmd_buffer, &saved_state);
704 }
705
706 void anv_CmdBlitImage(
707 VkCmdBuffer cmdBuffer,
708 VkImage srcImage,
709 VkImageLayout srcImageLayout,
710 VkImage destImage,
711 VkImageLayout destImageLayout,
712 uint32_t regionCount,
713 const VkImageBlit* pRegions)
714 {
715 stub();
716 }
717
718 void anv_CmdCopyBufferToImage(
719 VkCmdBuffer cmdBuffer,
720 VkBuffer srcBuffer,
721 VkImage destImage,
722 VkImageLayout destImageLayout,
723 uint32_t regionCount,
724 const VkBufferImageCopy* pRegions)
725 {
726 stub();
727 }
728
729 void anv_CmdCopyImageToBuffer(
730 VkCmdBuffer cmdBuffer,
731 VkImage srcImage,
732 VkImageLayout srcImageLayout,
733 VkBuffer destBuffer,
734 uint32_t regionCount,
735 const VkBufferImageCopy* pRegions)
736 {
737 struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
738 VkDevice vk_device = (VkDevice) cmd_buffer->device;
739 struct anv_image *src_image = (struct anv_image *)srcImage;
740 struct anv_buffer *dest_buffer = (struct anv_buffer *)destBuffer;
741 struct anv_saved_state saved_state;
742
743 meta_prepare_blit(cmd_buffer, &saved_state);
744
745 for (unsigned r = 0; r < regionCount; r++) {
746 VkImageViewCreateInfo src_view_info = {
747 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
748 .image = srcImage,
749 .viewType = VK_IMAGE_VIEW_TYPE_2D,
750 .format = src_image->format,
751 .channels = {
752 VK_CHANNEL_SWIZZLE_R,
753 VK_CHANNEL_SWIZZLE_G,
754 VK_CHANNEL_SWIZZLE_B,
755 VK_CHANNEL_SWIZZLE_A
756 },
757 .subresourceRange = {
758 .aspect = pRegions[r].imageSubresource.aspect,
759 .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
760 .mipLevels = 1,
761 .baseArraySlice = pRegions[r].imageSubresource.arraySlice,
762 .arraySize = 1
763 },
764 .minLod = 0
765 };
766
767 VkImageView src_view;
768 anv_CreateImageView(vk_device, &src_view_info, &src_view);
769
770 VkImageCreateInfo dest_image_info = {
771 .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
772 .imageType = VK_IMAGE_TYPE_2D,
773 .format = src_image->format,
774 .extent = {
775 .width = pRegions[r].imageExtent.width,
776 .height = pRegions[r].imageExtent.height,
777 .depth = 1,
778 },
779 .mipLevels = 1,
780 .arraySize = 1,
781 .samples = 1,
782 .tiling = VK_IMAGE_TILING_LINEAR,
783 .usage = VK_IMAGE_USAGE_SAMPLED_BIT,
784 .flags = 0,
785 };
786
787 struct anv_image *dest_image;
788 anv_CreateImage(vk_device, &dest_image_info, (VkImage *)&dest_image);
789
790 /* We could use a vk call to bind memory, but that would require
791 * creating a dummy memory object etc. so there's really no point.
792 */
793 dest_image->bo = dest_buffer->bo;
794 dest_image->offset = dest_buffer->offset + pRegions[r].bufferOffset;
795
796 VkColorAttachmentViewCreateInfo dest_view_info = {
797 .sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
798 .image = (VkImage)dest_image,
799 .format = src_image->format,
800 .mipLevel = 0,
801 .baseArraySlice = 0,
802 .arraySize = 1,
803 };
804
805 VkColorAttachmentView dest_view;
806 anv_CreateColorAttachmentView(vk_device, &dest_view_info, &dest_view);
807
808 meta_emit_blit(cmd_buffer,
809 (struct anv_surface_view *)src_view,
810 pRegions[r].imageOffset,
811 pRegions[r].imageExtent,
812 (struct anv_surface_view *)dest_view,
813 (VkOffset3D) { 0, 0, 0 },
814 pRegions[r].imageExtent);
815 }
816
817 meta_finish_blit(cmd_buffer, &saved_state);
818 }
819
820 void anv_CmdCloneImageData(
821 VkCmdBuffer cmdBuffer,
822 VkImage srcImage,
823 VkImageLayout srcImageLayout,
824 VkImage destImage,
825 VkImageLayout destImageLayout)
826 {
827 stub();
828 }
829
830 void anv_CmdUpdateBuffer(
831 VkCmdBuffer cmdBuffer,
832 VkBuffer destBuffer,
833 VkDeviceSize destOffset,
834 VkDeviceSize dataSize,
835 const uint32_t* pData)
836 {
837 stub();
838 }
839
840 void anv_CmdFillBuffer(
841 VkCmdBuffer cmdBuffer,
842 VkBuffer destBuffer,
843 VkDeviceSize destOffset,
844 VkDeviceSize fillSize,
845 uint32_t data)
846 {
847 stub();
848 }
849
850 void anv_CmdClearColorImage(
851 VkCmdBuffer cmdBuffer,
852 VkImage image,
853 VkImageLayout imageLayout,
854 const VkClearColor* color,
855 uint32_t rangeCount,
856 const VkImageSubresourceRange* pRanges)
857 {
858 stub();
859 }
860
861 void anv_CmdClearDepthStencil(
862 VkCmdBuffer cmdBuffer,
863 VkImage image,
864 VkImageLayout imageLayout,
865 float depth,
866 uint32_t stencil,
867 uint32_t rangeCount,
868 const VkImageSubresourceRange* pRanges)
869 {
870 stub();
871 }
872
873 void anv_CmdResolveImage(
874 VkCmdBuffer cmdBuffer,
875 VkImage srcImage,
876 VkImageLayout srcImageLayout,
877 VkImage destImage,
878 VkImageLayout destImageLayout,
879 uint32_t regionCount,
880 const VkImageResolve* pRegions)
881 {
882 stub();
883 }
884
885 void
886 anv_device_init_meta(struct anv_device *device)
887 {
888 anv_device_init_meta_clear_state(device);
889 anv_device_init_meta_blit_state(device);
890 }