2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
31 #include "meta-spirv.h"
34 anv_device_init_meta_clear_state(struct anv_device
*device
)
36 VkPipelineIaStateCreateInfo ia_create_info
= {
37 .sType
= VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO
,
38 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
39 .disableVertexReuse
= false,
40 .primitiveRestartEnable
= false,
41 .primitiveRestartIndex
= 0
44 /* We don't use a vertex shader for clearing, but instead build and pass
45 * the VUEs directly to the rasterization backend.
47 VkShader fs
= GLSL_VK_SHADER(device
, FRAGMENT
,
56 VkPipelineShaderStageCreateInfo fs_create_info
= {
57 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
58 .pNext
= &ia_create_info
,
60 .stage
= VK_SHADER_STAGE_FRAGMENT
,
62 .linkConstBufferCount
= 0,
63 .pLinkConstBufferInfo
= NULL
,
64 .pSpecializationInfo
= NULL
68 /* We use instanced rendering to clear multiple render targets. We have two
69 * vertex buffers: the first vertex buffer holds per-vertex data and
70 * provides the vertices for the clear rectangle. The second one holds
71 * per-instance data, which consists of the VUE header (which selects the
72 * layer) and the color (Vulkan supports per-RT clear colors).
74 VkPipelineVertexInputCreateInfo vi_create_info
= {
75 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO
,
76 .pNext
= &fs_create_info
,
78 .pVertexBindingDescriptions
= (VkVertexInputBindingDescription
[]) {
82 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_VERTEX
87 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_INSTANCE
91 .pVertexAttributeDescriptions
= (VkVertexInputAttributeDescription
[]) {
96 .format
= VK_FORMAT_R32G32B32A32_UINT
,
103 .format
= VK_FORMAT_R32G32_SFLOAT
,
110 .format
= VK_FORMAT_R32G32B32A32_SFLOAT
,
116 VkPipelineRsStateCreateInfo rs_create_info
= {
117 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO
,
118 .pNext
= &vi_create_info
,
119 .depthClipEnable
= true,
120 .rasterizerDiscardEnable
= false,
121 .fillMode
= VK_FILL_MODE_SOLID
,
122 .cullMode
= VK_CULL_MODE_NONE
,
123 .frontFace
= VK_FRONT_FACE_CCW
126 VkPipelineCbStateCreateInfo cb_create_info
= {
127 .sType
= VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO
,
128 .pNext
= &rs_create_info
,
129 .attachmentCount
= 1,
130 .pAttachments
= (VkPipelineCbAttachmentState
[]) {
131 { .channelWriteMask
= VK_CHANNEL_A_BIT
|
132 VK_CHANNEL_R_BIT
| VK_CHANNEL_G_BIT
| VK_CHANNEL_B_BIT
},
136 anv_pipeline_create((VkDevice
) device
,
137 &(VkGraphicsPipelineCreateInfo
) {
138 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
139 .pNext
= &cb_create_info
,
143 &(struct anv_pipeline_create_info
) {
144 .use_repclear
= true,
145 .disable_viewport
= true,
148 &device
->meta_state
.clear
.pipeline
);
150 anv_DestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_SHADER
, fs
);
153 #define NUM_VB_USED 2
154 struct anv_saved_state
{
155 struct anv_bindings bindings
;
156 struct anv_bindings
*old_bindings
;
157 struct anv_pipeline
*old_pipeline
;
158 VkDynamicCbState cb_state
;
162 anv_cmd_buffer_save(struct anv_cmd_buffer
*cmd_buffer
,
163 struct anv_saved_state
*state
)
165 state
->old_bindings
= cmd_buffer
->bindings
;
166 cmd_buffer
->bindings
= &state
->bindings
;
167 state
->old_pipeline
= cmd_buffer
->pipeline
;
171 anv_cmd_buffer_restore(struct anv_cmd_buffer
*cmd_buffer
,
172 const struct anv_saved_state
*state
)
174 cmd_buffer
->bindings
= state
->old_bindings
;
175 cmd_buffer
->pipeline
= state
->old_pipeline
;
177 cmd_buffer
->vb_dirty
|= (1 << NUM_VB_USED
) - 1;
178 cmd_buffer
->dirty
|= ANV_CMD_BUFFER_PIPELINE_DIRTY
|
179 ANV_CMD_BUFFER_DESCRIPTOR_SET_DIRTY
;
183 anv_cmd_buffer_copy_render_targets(struct anv_cmd_buffer
*cmd_buffer
,
184 struct anv_saved_state
*state
)
186 struct anv_framebuffer
*fb
= cmd_buffer
->framebuffer
;
187 struct anv_bindings
*old_bindings
= state
->old_bindings
;
188 struct anv_bindings
*bindings
= cmd_buffer
->bindings
;
190 for (uint32_t i
= 0; i
< fb
->color_attachment_count
; i
++) {
191 bindings
->descriptors
[VK_SHADER_STAGE_FRAGMENT
].surfaces
[i
] =
192 old_bindings
->descriptors
[VK_SHADER_STAGE_FRAGMENT
].surfaces
[i
];
195 cmd_buffer
->dirty
|= ANV_CMD_BUFFER_DESCRIPTOR_SET_DIRTY
;
201 uint32_t ViewportIndex
;
206 anv_cmd_buffer_clear(struct anv_cmd_buffer
*cmd_buffer
,
207 struct anv_render_pass
*pass
)
209 struct anv_device
*device
= cmd_buffer
->device
;
210 struct anv_framebuffer
*fb
= cmd_buffer
->framebuffer
;
211 struct anv_saved_state saved_state
;
212 struct anv_state state
;
215 struct instance_data
{
216 struct vue_header vue_header
;
220 if (pass
->num_clear_layers
== 0)
223 const float vertex_data
[] = {
224 /* Rect-list coordinates */
227 fb
->width
, fb
->height
,
229 /* Align to 16 bytes */
233 size
= sizeof(vertex_data
) + pass
->num_clear_layers
* sizeof(instance_data
[0]);
234 state
= anv_state_stream_alloc(&cmd_buffer
->surface_state_stream
, size
, 16);
236 memcpy(state
.map
, vertex_data
, sizeof(vertex_data
));
237 instance_data
= state
.map
+ sizeof(vertex_data
);
239 for (uint32_t i
= 0; i
< pass
->num_layers
; i
++) {
240 if (pass
->layers
[i
].color_load_op
== VK_ATTACHMENT_LOAD_OP_CLEAR
) {
241 *instance_data
++ = (struct instance_data
) {
248 pass
->layers
[i
].clear_color
.color
.floatColor
[0],
249 pass
->layers
[i
].clear_color
.color
.floatColor
[1],
250 pass
->layers
[i
].clear_color
.color
.floatColor
[2],
251 pass
->layers
[i
].clear_color
.color
.floatColor
[3],
257 struct anv_buffer vertex_buffer
= {
258 .device
= cmd_buffer
->device
,
260 .bo
= &device
->surface_state_block_pool
.bo
,
261 .offset
= state
.offset
264 anv_cmd_buffer_save(cmd_buffer
, &saved_state
);
265 anv_cmd_buffer_copy_render_targets(cmd_buffer
, &saved_state
);
267 anv_CmdBindVertexBuffers((VkCmdBuffer
) cmd_buffer
, 0, 2,
269 (VkBuffer
) &vertex_buffer
,
270 (VkBuffer
) &vertex_buffer
277 if ((VkPipeline
) cmd_buffer
->pipeline
!= device
->meta_state
.clear
.pipeline
)
278 anv_CmdBindPipeline((VkCmdBuffer
) cmd_buffer
,
279 VK_PIPELINE_BIND_POINT_GRAPHICS
,
280 device
->meta_state
.clear
.pipeline
);
282 /* We don't need anything here, only set if not already set. */
283 if (cmd_buffer
->rs_state
== NULL
)
284 anv_CmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
285 VK_STATE_BIND_POINT_RASTER
,
286 device
->meta_state
.shared
.rs_state
);
288 if (cmd_buffer
->vp_state
== NULL
)
289 anv_CmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
290 VK_STATE_BIND_POINT_VIEWPORT
,
291 cmd_buffer
->framebuffer
->vp_state
);
293 anv_CmdDraw((VkCmdBuffer
) cmd_buffer
, 0, 3, 0, pass
->num_clear_layers
);
295 /* Restore API state */
296 anv_cmd_buffer_restore(cmd_buffer
, &saved_state
);
301 anv_device_init_meta_blit_state(struct anv_device
*device
)
303 VkPipelineIaStateCreateInfo ia_create_info
= {
304 .sType
= VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO
,
305 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
306 .disableVertexReuse
= false,
307 .primitiveRestartEnable
= false,
308 .primitiveRestartIndex
= 0
311 /* We don't use a vertex shader for clearing, but instead build and pass
312 * the VUEs directly to the rasterization backend. However, we do need
313 * to provide GLSL source for the vertex shader so that the compiler
314 * does not dead-code our inputs.
316 VkShader vs
= GLSL_VK_SHADER(device
, VERTEX
,
319 out vec4 v_tex_coord
;
322 v_tex_coord
= vec4(a_tex_coord
, 0, 1);
323 gl_Position
= vec4(a_pos
, 0, 1);
327 VkShader fs
= GLSL_VK_SHADER(device
, FRAGMENT
,
330 layout(set
= 0, binding
= 0) uniform sampler2D u_tex
;
333 f_color
= texture(u_tex
, v_tex_coord
.xy
);
337 VkPipelineShaderStageCreateInfo vs_create_info
= {
338 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
339 .pNext
= &ia_create_info
,
341 .stage
= VK_SHADER_STAGE_VERTEX
,
343 .linkConstBufferCount
= 0,
344 .pLinkConstBufferInfo
= NULL
,
345 .pSpecializationInfo
= NULL
349 VkPipelineShaderStageCreateInfo fs_create_info
= {
350 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
351 .pNext
= &vs_create_info
,
353 .stage
= VK_SHADER_STAGE_FRAGMENT
,
355 .linkConstBufferCount
= 0,
356 .pLinkConstBufferInfo
= NULL
,
357 .pSpecializationInfo
= NULL
361 VkPipelineVertexInputCreateInfo vi_create_info
= {
362 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO
,
363 .pNext
= &fs_create_info
,
365 .pVertexBindingDescriptions
= (VkVertexInputBindingDescription
[]) {
369 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_VERTEX
374 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_VERTEX
378 .pVertexAttributeDescriptions
= (VkVertexInputAttributeDescription
[]) {
383 .format
= VK_FORMAT_R32G32B32A32_UINT
,
390 .format
= VK_FORMAT_R32G32_SFLOAT
,
394 /* Texture Coordinate */
397 .format
= VK_FORMAT_R32G32_SFLOAT
,
403 VkDescriptorSetLayoutCreateInfo ds_layout_info
= {
404 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
,
406 .pBinding
= (VkDescriptorSetLayoutBinding
[]) {
408 .descriptorType
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,
410 .stageFlags
= VK_SHADER_STAGE_FRAGMENT_BIT
,
411 .pImmutableSamplers
= NULL
415 anv_CreateDescriptorSetLayout((VkDevice
) device
, &ds_layout_info
,
416 &device
->meta_state
.blit
.ds_layout
);
418 VkPipelineLayoutCreateInfo pipeline_layout_info
= {
419 .sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
,
420 .descriptorSetCount
= 1,
421 .pSetLayouts
= &device
->meta_state
.blit
.ds_layout
,
424 VkPipelineLayout pipeline_layout
;
425 anv_CreatePipelineLayout((VkDevice
) device
, &pipeline_layout_info
,
428 VkPipelineRsStateCreateInfo rs_create_info
= {
429 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO
,
430 .pNext
= &vi_create_info
,
431 .depthClipEnable
= true,
432 .rasterizerDiscardEnable
= false,
433 .fillMode
= VK_FILL_MODE_SOLID
,
434 .cullMode
= VK_CULL_MODE_NONE
,
435 .frontFace
= VK_FRONT_FACE_CCW
438 VkPipelineCbStateCreateInfo cb_create_info
= {
439 .sType
= VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO
,
440 .pNext
= &rs_create_info
,
441 .attachmentCount
= 1,
442 .pAttachments
= (VkPipelineCbAttachmentState
[]) {
443 { .channelWriteMask
= VK_CHANNEL_A_BIT
|
444 VK_CHANNEL_R_BIT
| VK_CHANNEL_G_BIT
| VK_CHANNEL_B_BIT
},
448 VkGraphicsPipelineCreateInfo pipeline_info
= {
449 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
450 .pNext
= &cb_create_info
,
452 .layout
= pipeline_layout
,
455 anv_pipeline_create((VkDevice
) device
, &pipeline_info
,
456 &(struct anv_pipeline_create_info
) {
457 .use_repclear
= false,
458 .disable_viewport
= true,
459 .disable_scissor
= true,
463 &device
->meta_state
.blit
.pipeline
);
465 anv_DestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_SHADER
, vs
);
466 anv_DestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_SHADER
, fs
);
470 meta_prepare_blit(struct anv_cmd_buffer
*cmd_buffer
,
471 struct anv_saved_state
*saved_state
)
473 struct anv_device
*device
= cmd_buffer
->device
;
475 anv_cmd_buffer_save(cmd_buffer
, saved_state
);
477 if ((VkPipeline
) cmd_buffer
->pipeline
!= device
->meta_state
.blit
.pipeline
)
478 anv_CmdBindPipeline((VkCmdBuffer
) cmd_buffer
,
479 VK_PIPELINE_BIND_POINT_GRAPHICS
,
480 device
->meta_state
.blit
.pipeline
);
482 /* We don't need anything here, only set if not already set. */
483 if (cmd_buffer
->rs_state
== NULL
)
484 anv_CmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
485 VK_STATE_BIND_POINT_RASTER
,
486 device
->meta_state
.shared
.rs_state
);
488 saved_state
->cb_state
= (VkDynamicCbState
) cmd_buffer
->cb_state
;
489 anv_CmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
490 VK_STATE_BIND_POINT_COLOR_BLEND
,
491 device
->meta_state
.shared
.cb_state
);
495 VkOffset3D src_offset
;
496 VkExtent3D src_extent
;
497 VkOffset3D dest_offset
;
498 VkExtent3D dest_extent
;
502 meta_emit_blit(struct anv_cmd_buffer
*cmd_buffer
,
503 struct anv_surface_view
*src
,
504 VkOffset3D src_offset
,
505 VkExtent3D src_extent
,
506 struct anv_surface_view
*dest
,
507 VkOffset3D dest_offset
,
508 VkExtent3D dest_extent
)
510 struct anv_device
*device
= cmd_buffer
->device
;
512 struct blit_vb_data
{
517 unsigned vb_size
= sizeof(struct vue_header
) + 3 * sizeof(*vb_data
);
519 struct anv_state vb_state
=
520 anv_state_stream_alloc(&cmd_buffer
->surface_state_stream
, vb_size
, 16);
521 memset(vb_state
.map
, 0, sizeof(struct vue_header
));
522 vb_data
= vb_state
.map
+ sizeof(struct vue_header
);
524 vb_data
[0] = (struct blit_vb_data
) {
526 dest_offset
.x
+ dest_extent
.width
,
527 dest_offset
.y
+ dest_extent
.height
,
530 (float)(src_offset
.x
+ src_extent
.width
) / (float)src
->extent
.width
,
531 (float)(src_offset
.y
+ src_extent
.height
) / (float)src
->extent
.height
,
535 vb_data
[1] = (struct blit_vb_data
) {
538 dest_offset
.y
+ dest_extent
.height
,
541 (float)src_offset
.x
/ (float)src
->extent
.width
,
542 (float)(src_offset
.y
+ src_extent
.height
) / (float)src
->extent
.height
,
546 vb_data
[2] = (struct blit_vb_data
) {
552 (float)src_offset
.x
/ (float)src
->extent
.width
,
553 (float)src_offset
.y
/ (float)src
->extent
.height
,
557 struct anv_buffer vertex_buffer
= {
560 .bo
= &device
->surface_state_block_pool
.bo
,
561 .offset
= vb_state
.offset
,
564 anv_CmdBindVertexBuffers((VkCmdBuffer
) cmd_buffer
, 0, 2,
566 (VkBuffer
) &vertex_buffer
,
567 (VkBuffer
) &vertex_buffer
571 sizeof(struct vue_header
),
576 anv_AllocDescriptorSets((VkDevice
) device
, 0 /* pool */,
577 VK_DESCRIPTOR_SET_USAGE_ONE_SHOT
,
578 1, &device
->meta_state
.blit
.ds_layout
, &set
, &count
);
579 anv_UpdateDescriptors((VkDevice
) device
, set
, 1,
582 .sType
= VK_STRUCTURE_TYPE_UPDATE_IMAGES
,
583 .descriptorType
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,
586 .pImageViews
= (VkImageViewAttachInfo
[]) {
588 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO
,
589 .view
= (VkImageView
) src
,
590 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
596 struct anv_framebuffer
*fb
;
597 anv_CreateFramebuffer((VkDevice
) device
,
598 &(VkFramebufferCreateInfo
) {
599 .sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
,
600 .colorAttachmentCount
= 1,
601 .pColorAttachments
= (VkColorAttachmentBindInfo
[]) {
603 .view
= (VkColorAttachmentView
) dest
,
604 .layout
= VK_IMAGE_LAYOUT_GENERAL
607 .pDepthStencilAttachment
= NULL
,
609 .width
= dest
->extent
.width
,
610 .height
= dest
->extent
.height
,
612 }, (VkFramebuffer
*)&fb
);
616 anv_CreateRenderPass((VkDevice
)device
,
617 &(VkRenderPassCreateInfo
) {
618 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
619 .renderArea
= { { 0, 0 }, { dest
->extent
.width
, dest
->extent
.height
} },
620 .colorAttachmentCount
= 1,
624 .pColorFormats
= (VkFormat
[]) { dest
->format
},
625 .pColorLayouts
= (VkImageLayout
[]) { VK_IMAGE_LAYOUT_GENERAL
},
626 .pColorLoadOps
= (VkAttachmentLoadOp
[]) { VK_ATTACHMENT_LOAD_OP_LOAD
},
627 .pColorStoreOps
= (VkAttachmentStoreOp
[]) { VK_ATTACHMENT_STORE_OP_STORE
},
628 .pColorLoadClearValues
= (VkClearColor
[]) {
629 { .color
= { .floatColor
= { 1.0, 0.0, 0.0, 1.0 } }, .useRawValue
= false }
631 .depthStencilFormat
= VK_FORMAT_UNDEFINED
,
634 anv_CmdBeginRenderPass((VkCmdBuffer
) cmd_buffer
,
635 &(VkRenderPassBegin
) {
637 .framebuffer
= (VkFramebuffer
) fb
,
640 anv_CmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
641 VK_STATE_BIND_POINT_VIEWPORT
, fb
->vp_state
);
643 anv_CmdBindDescriptorSets((VkCmdBuffer
) cmd_buffer
,
644 VK_PIPELINE_BIND_POINT_GRAPHICS
, 0, 1,
647 anv_CmdDraw((VkCmdBuffer
) cmd_buffer
, 0, 3, 0, 1);
649 anv_CmdEndRenderPass((VkCmdBuffer
) cmd_buffer
, pass
);
653 meta_finish_blit(struct anv_cmd_buffer
*cmd_buffer
,
654 const struct anv_saved_state
*saved_state
)
656 anv_cmd_buffer_restore(cmd_buffer
, saved_state
);
657 anv_CmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
658 VK_STATE_BIND_POINT_COLOR_BLEND
,
659 saved_state
->cb_state
);
663 vk_format_for_cpp(int cpp
)
666 case 1: return VK_FORMAT_R8_UINT
;
667 case 2: return VK_FORMAT_R8G8_UINT
;
668 case 3: return VK_FORMAT_R8G8B8_UINT
;
669 case 4: return VK_FORMAT_R8G8B8A8_UINT
;
670 case 6: return VK_FORMAT_R16G16B16_UINT
;
671 case 8: return VK_FORMAT_R16G16B16A16_UINT
;
672 case 12: return VK_FORMAT_R32G32B32_UINT
;
673 case 16: return VK_FORMAT_R32G32B32A32_UINT
;
675 unreachable("Invalid format cpp");
680 do_buffer_copy(struct anv_cmd_buffer
*cmd_buffer
,
681 struct anv_bo
*src
, uint64_t src_offset
,
682 struct anv_bo
*dest
, uint64_t dest_offset
,
683 int width
, int height
, VkFormat copy_format
)
685 VkDevice vk_device
= (VkDevice
)cmd_buffer
->device
;
687 VkImageCreateInfo image_info
= {
688 .sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
,
689 .imageType
= VK_IMAGE_TYPE_2D
,
690 .format
= copy_format
,
699 .tiling
= VK_IMAGE_TILING_LINEAR
,
700 .usage
= VK_IMAGE_USAGE_SAMPLED_BIT
,
704 struct anv_image
*src_image
, *dest_image
;
705 anv_CreateImage(vk_device
, &image_info
, (VkImage
*)&src_image
);
706 anv_CreateImage(vk_device
, &image_info
, (VkImage
*)&dest_image
);
708 /* We could use a vk call to bind memory, but that would require
709 * creating a dummy memory object etc. so there's really no point.
712 src_image
->offset
= src_offset
;
713 dest_image
->bo
= dest
;
714 dest_image
->offset
= dest_offset
;
716 struct anv_surface_view src_view
;
717 anv_image_view_init(&src_view
, cmd_buffer
->device
,
718 &(VkImageViewCreateInfo
) {
719 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
720 .image
= (VkImage
)src_image
,
721 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
722 .format
= copy_format
,
724 VK_CHANNEL_SWIZZLE_R
,
725 VK_CHANNEL_SWIZZLE_G
,
726 VK_CHANNEL_SWIZZLE_B
,
729 .subresourceRange
= {
730 .aspect
= VK_IMAGE_ASPECT_COLOR
,
740 struct anv_surface_view dest_view
;
741 anv_color_attachment_view_init(&dest_view
, cmd_buffer
->device
,
742 &(VkColorAttachmentViewCreateInfo
) {
743 .sType
= VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
,
744 .image
= (VkImage
)dest_image
,
745 .format
= copy_format
,
752 meta_emit_blit(cmd_buffer
,
754 (VkOffset3D
) { 0, 0, 0 },
755 (VkExtent3D
) { width
, height
, 1 },
757 (VkOffset3D
) { 0, 0, 0 },
758 (VkExtent3D
) { width
, height
, 1 });
761 void anv_CmdCopyBuffer(
762 VkCmdBuffer cmdBuffer
,
765 uint32_t regionCount
,
766 const VkBufferCopy
* pRegions
)
768 struct anv_cmd_buffer
*cmd_buffer
= (struct anv_cmd_buffer
*)cmdBuffer
;
769 struct anv_buffer
*src_buffer
= (struct anv_buffer
*)srcBuffer
;
770 struct anv_buffer
*dest_buffer
= (struct anv_buffer
*)destBuffer
;
771 struct anv_saved_state saved_state
;
773 meta_prepare_blit(cmd_buffer
, &saved_state
);
775 for (unsigned r
= 0; r
< regionCount
; r
++) {
776 uint64_t src_offset
= src_buffer
->offset
+ pRegions
[r
].srcOffset
;
777 uint64_t dest_offset
= dest_buffer
->offset
+ pRegions
[r
].destOffset
;
778 uint64_t copy_size
= pRegions
[r
].copySize
;
780 /* First, we compute the biggest format that can be used with the
781 * given offsets and size.
785 int fs
= ffs(src_offset
) - 1;
787 cpp
= MIN2(cpp
, 1 << fs
);
788 assert(src_offset
% cpp
== 0);
790 fs
= ffs(dest_offset
) - 1;
792 cpp
= MIN2(cpp
, 1 << fs
);
793 assert(dest_offset
% cpp
== 0);
795 fs
= ffs(pRegions
[r
].copySize
) - 1;
797 cpp
= MIN2(cpp
, 1 << fs
);
798 assert(pRegions
[r
].copySize
% cpp
== 0);
800 VkFormat copy_format
= vk_format_for_cpp(cpp
);
802 /* This is maximum possible width/height our HW can handle */
803 uint64_t max_surface_dim
= 1 << 14;
805 /* First, we make a bunch of max-sized copies */
806 uint64_t max_copy_size
= max_surface_dim
* max_surface_dim
* cpp
;
807 while (copy_size
> max_copy_size
) {
808 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
809 dest_buffer
->bo
, dest_offset
,
810 max_surface_dim
, max_surface_dim
, copy_format
);
811 copy_size
-= max_copy_size
;
812 src_offset
+= max_copy_size
;
813 dest_offset
+= max_copy_size
;
816 uint64_t height
= copy_size
/ (max_surface_dim
* cpp
);
817 assert(height
< max_surface_dim
);
819 uint64_t rect_copy_size
= height
* max_surface_dim
* cpp
;
820 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
821 dest_buffer
->bo
, dest_offset
,
822 max_surface_dim
, height
, copy_format
);
823 copy_size
-= rect_copy_size
;
824 src_offset
+= rect_copy_size
;
825 dest_offset
+= rect_copy_size
;
828 if (copy_size
!= 0) {
829 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
830 dest_buffer
->bo
, dest_offset
,
831 copy_size
/ cpp
, 1, copy_format
);
835 meta_finish_blit(cmd_buffer
, &saved_state
);
838 void anv_CmdCopyImage(
839 VkCmdBuffer cmdBuffer
,
841 VkImageLayout srcImageLayout
,
843 VkImageLayout destImageLayout
,
844 uint32_t regionCount
,
845 const VkImageCopy
* pRegions
)
847 struct anv_cmd_buffer
*cmd_buffer
= (struct anv_cmd_buffer
*)cmdBuffer
;
848 struct anv_image
*src_image
= (struct anv_image
*)srcImage
;
849 struct anv_saved_state saved_state
;
851 meta_prepare_blit(cmd_buffer
, &saved_state
);
853 for (unsigned r
= 0; r
< regionCount
; r
++) {
854 struct anv_surface_view src_view
;
855 anv_image_view_init(&src_view
, cmd_buffer
->device
,
856 &(VkImageViewCreateInfo
) {
857 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
859 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
860 .format
= src_image
->format
,
862 VK_CHANNEL_SWIZZLE_R
,
863 VK_CHANNEL_SWIZZLE_G
,
864 VK_CHANNEL_SWIZZLE_B
,
867 .subresourceRange
= {
868 .aspect
= pRegions
[r
].srcSubresource
.aspect
,
869 .baseMipLevel
= pRegions
[r
].srcSubresource
.mipLevel
,
871 .baseArraySlice
= pRegions
[r
].srcSubresource
.arraySlice
,
878 struct anv_surface_view dest_view
;
879 anv_color_attachment_view_init(&dest_view
, cmd_buffer
->device
,
880 &(VkColorAttachmentViewCreateInfo
) {
881 .sType
= VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
,
883 .format
= src_image
->format
,
884 .mipLevel
= pRegions
[r
].destSubresource
.mipLevel
,
885 .baseArraySlice
= pRegions
[r
].destSubresource
.arraySlice
,
890 meta_emit_blit(cmd_buffer
,
892 pRegions
[r
].srcOffset
,
895 pRegions
[r
].destOffset
,
899 meta_finish_blit(cmd_buffer
, &saved_state
);
902 void anv_CmdBlitImage(
903 VkCmdBuffer cmdBuffer
,
905 VkImageLayout srcImageLayout
,
907 VkImageLayout destImageLayout
,
908 uint32_t regionCount
,
909 const VkImageBlit
* pRegions
)
911 struct anv_cmd_buffer
*cmd_buffer
= (struct anv_cmd_buffer
*)cmdBuffer
;
912 struct anv_image
*src_image
= (struct anv_image
*)srcImage
;
913 struct anv_image
*dest_image
= (struct anv_image
*)destImage
;
914 struct anv_saved_state saved_state
;
916 meta_prepare_blit(cmd_buffer
, &saved_state
);
918 for (unsigned r
= 0; r
< regionCount
; r
++) {
919 struct anv_surface_view src_view
;
920 anv_image_view_init(&src_view
, cmd_buffer
->device
,
921 &(VkImageViewCreateInfo
) {
922 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
924 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
925 .format
= src_image
->format
,
927 VK_CHANNEL_SWIZZLE_R
,
928 VK_CHANNEL_SWIZZLE_G
,
929 VK_CHANNEL_SWIZZLE_B
,
932 .subresourceRange
= {
933 .aspect
= pRegions
[r
].srcSubresource
.aspect
,
934 .baseMipLevel
= pRegions
[r
].srcSubresource
.mipLevel
,
936 .baseArraySlice
= pRegions
[r
].srcSubresource
.arraySlice
,
943 struct anv_surface_view dest_view
;
944 anv_color_attachment_view_init(&dest_view
, cmd_buffer
->device
,
945 &(VkColorAttachmentViewCreateInfo
) {
946 .sType
= VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
,
948 .format
= dest_image
->format
,
949 .mipLevel
= pRegions
[r
].destSubresource
.mipLevel
,
950 .baseArraySlice
= pRegions
[r
].destSubresource
.arraySlice
,
955 meta_emit_blit(cmd_buffer
,
957 pRegions
[r
].srcOffset
,
958 pRegions
[r
].srcExtent
,
960 pRegions
[r
].destOffset
,
961 pRegions
[r
].destExtent
);
964 meta_finish_blit(cmd_buffer
, &saved_state
);
967 void anv_CmdCopyBufferToImage(
968 VkCmdBuffer cmdBuffer
,
971 VkImageLayout destImageLayout
,
972 uint32_t regionCount
,
973 const VkBufferImageCopy
* pRegions
)
975 struct anv_cmd_buffer
*cmd_buffer
= (struct anv_cmd_buffer
*)cmdBuffer
;
976 VkDevice vk_device
= (VkDevice
) cmd_buffer
->device
;
977 struct anv_buffer
*src_buffer
= (struct anv_buffer
*)srcBuffer
;
978 struct anv_image
*dest_image
= (struct anv_image
*)destImage
;
979 struct anv_saved_state saved_state
;
981 meta_prepare_blit(cmd_buffer
, &saved_state
);
983 for (unsigned r
= 0; r
< regionCount
; r
++) {
984 struct anv_image
*src_image
;
985 anv_CreateImage(vk_device
,
986 &(VkImageCreateInfo
) {
987 .sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
,
988 .imageType
= VK_IMAGE_TYPE_2D
,
989 .format
= dest_image
->format
,
991 .width
= pRegions
[r
].imageExtent
.width
,
992 .height
= pRegions
[r
].imageExtent
.height
,
998 .tiling
= VK_IMAGE_TILING_LINEAR
,
999 .usage
= VK_IMAGE_USAGE_SAMPLED_BIT
,
1001 }, (VkImage
*)&src_image
);
1003 /* We could use a vk call to bind memory, but that would require
1004 * creating a dummy memory object etc. so there's really no point.
1006 src_image
->bo
= src_buffer
->bo
;
1007 src_image
->offset
= src_buffer
->offset
+ pRegions
[r
].bufferOffset
;
1009 struct anv_surface_view src_view
;
1010 anv_image_view_init(&src_view
, cmd_buffer
->device
,
1011 &(VkImageViewCreateInfo
) {
1012 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1013 .image
= (VkImage
)src_image
,
1014 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
1015 .format
= dest_image
->format
,
1017 VK_CHANNEL_SWIZZLE_R
,
1018 VK_CHANNEL_SWIZZLE_G
,
1019 VK_CHANNEL_SWIZZLE_B
,
1020 VK_CHANNEL_SWIZZLE_A
1022 .subresourceRange
= {
1023 .aspect
= pRegions
[r
].imageSubresource
.aspect
,
1026 .baseArraySlice
= 0,
1033 struct anv_surface_view dest_view
;
1034 anv_color_attachment_view_init(&dest_view
, cmd_buffer
->device
,
1035 &(VkColorAttachmentViewCreateInfo
) {
1036 .sType
= VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
,
1037 .image
= (VkImage
)dest_image
,
1038 .format
= dest_image
->format
,
1039 .mipLevel
= pRegions
[r
].imageSubresource
.mipLevel
,
1040 .baseArraySlice
= pRegions
[r
].imageSubresource
.arraySlice
,
1045 meta_emit_blit(cmd_buffer
,
1047 (VkOffset3D
) { 0, 0, 0 },
1048 pRegions
[r
].imageExtent
,
1050 pRegions
[r
].imageOffset
,
1051 pRegions
[r
].imageExtent
);
1054 meta_finish_blit(cmd_buffer
, &saved_state
);
1057 void anv_CmdCopyImageToBuffer(
1058 VkCmdBuffer cmdBuffer
,
1060 VkImageLayout srcImageLayout
,
1061 VkBuffer destBuffer
,
1062 uint32_t regionCount
,
1063 const VkBufferImageCopy
* pRegions
)
1065 struct anv_cmd_buffer
*cmd_buffer
= (struct anv_cmd_buffer
*)cmdBuffer
;
1066 VkDevice vk_device
= (VkDevice
) cmd_buffer
->device
;
1067 struct anv_image
*src_image
= (struct anv_image
*)srcImage
;
1068 struct anv_buffer
*dest_buffer
= (struct anv_buffer
*)destBuffer
;
1069 struct anv_saved_state saved_state
;
1071 meta_prepare_blit(cmd_buffer
, &saved_state
);
1073 for (unsigned r
= 0; r
< regionCount
; r
++) {
1074 struct anv_surface_view src_view
;
1075 anv_image_view_init(&src_view
, cmd_buffer
->device
,
1076 &(VkImageViewCreateInfo
) {
1077 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
1079 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
1080 .format
= src_image
->format
,
1082 VK_CHANNEL_SWIZZLE_R
,
1083 VK_CHANNEL_SWIZZLE_G
,
1084 VK_CHANNEL_SWIZZLE_B
,
1085 VK_CHANNEL_SWIZZLE_A
1087 .subresourceRange
= {
1088 .aspect
= pRegions
[r
].imageSubresource
.aspect
,
1089 .baseMipLevel
= pRegions
[r
].imageSubresource
.mipLevel
,
1091 .baseArraySlice
= pRegions
[r
].imageSubresource
.arraySlice
,
1098 struct anv_image
*dest_image
;
1099 anv_CreateImage(vk_device
,
1100 &(VkImageCreateInfo
) {
1101 .sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
,
1102 .imageType
= VK_IMAGE_TYPE_2D
,
1103 .format
= src_image
->format
,
1105 .width
= pRegions
[r
].imageExtent
.width
,
1106 .height
= pRegions
[r
].imageExtent
.height
,
1112 .tiling
= VK_IMAGE_TILING_LINEAR
,
1113 .usage
= VK_IMAGE_USAGE_SAMPLED_BIT
,
1115 }, (VkImage
*)&dest_image
);
1117 /* We could use a vk call to bind memory, but that would require
1118 * creating a dummy memory object etc. so there's really no point.
1120 dest_image
->bo
= dest_buffer
->bo
;
1121 dest_image
->offset
= dest_buffer
->offset
+ pRegions
[r
].bufferOffset
;
1123 struct anv_surface_view dest_view
;
1124 anv_color_attachment_view_init(&dest_view
, cmd_buffer
->device
,
1125 &(VkColorAttachmentViewCreateInfo
) {
1126 .sType
= VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
,
1127 .image
= (VkImage
)dest_image
,
1128 .format
= src_image
->format
,
1130 .baseArraySlice
= 0,
1135 meta_emit_blit(cmd_buffer
,
1137 pRegions
[r
].imageOffset
,
1138 pRegions
[r
].imageExtent
,
1140 (VkOffset3D
) { 0, 0, 0 },
1141 pRegions
[r
].imageExtent
);
1144 meta_finish_blit(cmd_buffer
, &saved_state
);
1147 void anv_CmdCloneImageData(
1148 VkCmdBuffer cmdBuffer
,
1150 VkImageLayout srcImageLayout
,
1152 VkImageLayout destImageLayout
)
1157 void anv_CmdUpdateBuffer(
1158 VkCmdBuffer cmdBuffer
,
1159 VkBuffer destBuffer
,
1160 VkDeviceSize destOffset
,
1161 VkDeviceSize dataSize
,
1162 const uint32_t* pData
)
1167 void anv_CmdFillBuffer(
1168 VkCmdBuffer cmdBuffer
,
1169 VkBuffer destBuffer
,
1170 VkDeviceSize destOffset
,
1171 VkDeviceSize fillSize
,
1177 void anv_CmdClearColorImage(
1178 VkCmdBuffer cmdBuffer
,
1180 VkImageLayout imageLayout
,
1181 const VkClearColor
* color
,
1182 uint32_t rangeCount
,
1183 const VkImageSubresourceRange
* pRanges
)
1188 void anv_CmdClearDepthStencil(
1189 VkCmdBuffer cmdBuffer
,
1191 VkImageLayout imageLayout
,
1194 uint32_t rangeCount
,
1195 const VkImageSubresourceRange
* pRanges
)
1200 void anv_CmdResolveImage(
1201 VkCmdBuffer cmdBuffer
,
1203 VkImageLayout srcImageLayout
,
1205 VkImageLayout destImageLayout
,
1206 uint32_t regionCount
,
1207 const VkImageResolve
* pRegions
)
1213 anv_device_init_meta(struct anv_device
*device
)
1215 anv_device_init_meta_clear_state(device
);
1216 anv_device_init_meta_blit_state(device
);
1218 anv_CreateDynamicRasterState((VkDevice
) device
,
1219 &(VkDynamicRsStateCreateInfo
) {
1220 .sType
= VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO
,
1222 &device
->meta_state
.shared
.rs_state
);
1224 anv_CreateDynamicColorBlendState((VkDevice
) device
,
1225 &(VkDynamicCbStateCreateInfo
) {
1226 .sType
= VK_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO
1228 &device
->meta_state
.shared
.cb_state
);