vk/meta: Break setting up meta clear state into it's own functin
[mesa.git] / src / vulkan / meta.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "private.h"
31
32 #define GLSL(src) "#version 330\n" #src
33
34 static void
35 anv_device_init_meta_clear_state(struct anv_device *device)
36 {
37 VkPipelineIaStateCreateInfo ia_create_info = {
38 .sType = VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO,
39 .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
40 .disableVertexReuse = false,
41 .primitiveRestartEnable = false,
42 .primitiveRestartIndex = 0
43 };
44
45 /* We don't use a vertex shader for clearing, but instead build and pass
46 * the VUEs directly to the rasterization backend.
47 */
48 static const char fs_source[] = GLSL(
49 out vec4 f_color;
50 flat in vec4 v_color;
51 void main()
52 {
53 f_color = v_color;
54 });
55
56 VkShader fs;
57 vkCreateShader((VkDevice) device,
58 &(VkShaderCreateInfo) {
59 .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
60 .codeSize = sizeof(fs_source),
61 .pCode = fs_source,
62 .flags = 0
63 },
64 &fs);
65
66 VkPipelineShaderStageCreateInfo fs_create_info = {
67 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
68 .pNext = &ia_create_info,
69 .shader = {
70 .stage = VK_SHADER_STAGE_FRAGMENT,
71 .shader = fs,
72 .linkConstBufferCount = 0,
73 .pLinkConstBufferInfo = NULL,
74 .pSpecializationInfo = NULL
75 }
76 };
77
78 /* We use instanced rendering to clear multiple render targets. We have two
79 * vertex buffers: the first vertex buffer holds per-vertex data and
80 * provides the vertices for the clear rectangle. The second one holds
81 * per-instance data, which consists of the VUE header (which selects the
82 * layer) and the color (Vulkan supports per-RT clear colors).
83 */
84 VkPipelineVertexInputCreateInfo vi_create_info = {
85 .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO,
86 .pNext = &fs_create_info,
87 .bindingCount = 2,
88 .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
89 {
90 .binding = 0,
91 .strideInBytes = 8,
92 .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
93 },
94 {
95 .binding = 1,
96 .strideInBytes = 32,
97 .stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE
98 },
99 },
100 .attributeCount = 3,
101 .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
102 {
103 /* VUE Header */
104 .location = 0,
105 .binding = 1,
106 .format = VK_FORMAT_R32G32B32A32_UINT,
107 .offsetInBytes = 0
108 },
109 {
110 /* Position */
111 .location = 1,
112 .binding = 0,
113 .format = VK_FORMAT_R32G32_SFLOAT,
114 .offsetInBytes = 0
115 },
116 {
117 /* Color */
118 .location = 2,
119 .binding = 1,
120 .format = VK_FORMAT_R32G32B32A32_SFLOAT,
121 .offsetInBytes = 16
122 }
123 }
124 };
125
126 VkPipelineRsStateCreateInfo rs_create_info = {
127 .sType = VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
128 .pNext = &vi_create_info,
129 .depthClipEnable = true,
130 .rasterizerDiscardEnable = false,
131 .fillMode = VK_FILL_MODE_SOLID,
132 .cullMode = VK_CULL_MODE_NONE,
133 .frontFace = VK_FRONT_FACE_CCW
134 };
135
136 anv_pipeline_create((VkDevice) device,
137 &(VkGraphicsPipelineCreateInfo) {
138 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
139 .pNext = &rs_create_info,
140 .flags = 0,
141 .layout = 0
142 },
143 &(struct anv_pipeline_create_info) {
144 .use_repclear = true,
145 .disable_viewport = true,
146 .use_rectlist = true
147 },
148 &device->clear_state.pipeline);
149
150 vkDestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, fs);
151
152 vkCreateDynamicRasterState((VkDevice) device,
153 &(VkDynamicRsStateCreateInfo) {
154 .sType = VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO,
155 },
156 &device->clear_state.rs_state);
157 }
158
159 struct anv_saved_state {
160 struct {
161 struct anv_buffer *buffer;
162 VkDeviceSize offset;
163 } vb[2];
164 struct anv_pipeline *pipeline;
165 };
166
167 static void
168 anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer, struct anv_saved_state *state)
169 {
170 memcpy(state->vb, cmd_buffer->vb, sizeof(state->vb));
171 state->pipeline = cmd_buffer->pipeline;
172 }
173
174 static void
175 anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer, struct anv_saved_state *state)
176 {
177 memcpy(cmd_buffer->vb, state->vb, sizeof(state->vb));
178 cmd_buffer->pipeline = state->pipeline;
179
180 cmd_buffer->vb_dirty |= (1 << ARRAY_SIZE(state->vb)) - 1;
181 cmd_buffer->dirty |= ANV_CMD_BUFFER_PIPELINE_DIRTY;
182 }
183
184 void
185 anv_cmd_buffer_clear(struct anv_cmd_buffer *cmd_buffer,
186 struct anv_render_pass *pass)
187 {
188 struct anv_device *device = cmd_buffer->device;
189 struct anv_framebuffer *fb = cmd_buffer->framebuffer;
190 struct anv_saved_state saved_state;
191 struct anv_state state;
192 uint32_t size;
193
194 struct instance_data {
195 struct {
196 uint32_t Reserved;
197 uint32_t RTAIndex;
198 uint32_t ViewportIndex;
199 float PointWidth;
200 } vue_header;
201 float color[4];
202 } *instance_data;
203
204 const float vertex_data[] = {
205 /* Rect-list coordinates */
206 0.0, 0.0,
207 fb->width, 0.0,
208 fb->width, fb->height,
209
210 /* Align to 16 bytes */
211 0.0, 0.0,
212 };
213
214 size = sizeof(vertex_data) + pass->num_clear_layers * sizeof(instance_data[0]);
215 state = anv_state_stream_alloc(&cmd_buffer->surface_state_stream, size, 16);
216
217 memcpy(state.map, vertex_data, sizeof(vertex_data));
218 instance_data = state.map + sizeof(vertex_data);
219
220 for (uint32_t i = 0; i < pass->num_layers; i++) {
221 if (pass->layers[i].color_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
222 *instance_data++ = (struct instance_data) {
223 .vue_header = {
224 .RTAIndex = i,
225 .ViewportIndex = 0,
226 .PointWidth = 0.0
227 },
228 .color = {
229 pass->layers[i].clear_color.color.floatColor[0],
230 pass->layers[i].clear_color.color.floatColor[1],
231 pass->layers[i].clear_color.color.floatColor[2],
232 pass->layers[i].clear_color.color.floatColor[3],
233 }
234 };
235 }
236 }
237
238 struct anv_buffer vertex_buffer = {
239 .device = cmd_buffer->device,
240 .size = size,
241 .bo = &device->surface_state_block_pool.bo,
242 .offset = state.offset
243 };
244
245 anv_cmd_buffer_save(cmd_buffer, &saved_state);
246
247 vkCmdBindVertexBuffers((VkCmdBuffer) cmd_buffer, 0, 2,
248 (VkBuffer[]) {
249 (VkBuffer) &vertex_buffer,
250 (VkBuffer) &vertex_buffer
251 },
252 (VkDeviceSize[]) {
253 0,
254 sizeof(vertex_data)
255 });
256
257 if ((VkPipeline) cmd_buffer->pipeline != device->clear_state.pipeline)
258 vkCmdBindPipeline((VkCmdBuffer) cmd_buffer,
259 VK_PIPELINE_BIND_POINT_GRAPHICS, device->clear_state.pipeline);
260
261 /* We don't need anything here, only set if not already set. */
262 if (cmd_buffer->rs_state == NULL)
263 vkCmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
264 VK_STATE_BIND_POINT_RASTER,
265 device->clear_state.rs_state);
266
267 if (cmd_buffer->vp_state == NULL)
268 vkCmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
269 VK_STATE_BIND_POINT_VIEWPORT,
270 cmd_buffer->framebuffer->vp_state);
271
272 vkCmdDraw((VkCmdBuffer) cmd_buffer, 0, 3, 0, pass->num_clear_layers);
273
274 /* Restore API state */
275 anv_cmd_buffer_restore(cmd_buffer, &saved_state);
276
277 }
278
279 void VKAPI vkCmdCopyBuffer(
280 VkCmdBuffer cmdBuffer,
281 VkBuffer srcBuffer,
282 VkBuffer destBuffer,
283 uint32_t regionCount,
284 const VkBufferCopy* pRegions)
285 {
286 }
287
288 void VKAPI vkCmdCopyImage(
289 VkCmdBuffer cmdBuffer,
290 VkImage srcImage,
291 VkImageLayout srcImageLayout,
292 VkImage destImage,
293 VkImageLayout destImageLayout,
294 uint32_t regionCount,
295 const VkImageCopy* pRegions)
296 {
297 }
298
299 void VKAPI vkCmdBlitImage(
300 VkCmdBuffer cmdBuffer,
301 VkImage srcImage,
302 VkImageLayout srcImageLayout,
303 VkImage destImage,
304 VkImageLayout destImageLayout,
305 uint32_t regionCount,
306 const VkImageBlit* pRegions)
307 {
308 }
309
310 void VKAPI vkCmdCopyBufferToImage(
311 VkCmdBuffer cmdBuffer,
312 VkBuffer srcBuffer,
313 VkImage destImage,
314 VkImageLayout destImageLayout,
315 uint32_t regionCount,
316 const VkBufferImageCopy* pRegions)
317 {
318 }
319
320 void VKAPI vkCmdCopyImageToBuffer(
321 VkCmdBuffer cmdBuffer,
322 VkImage srcImage,
323 VkImageLayout srcImageLayout,
324 VkBuffer destBuffer,
325 uint32_t regionCount,
326 const VkBufferImageCopy* pRegions)
327 {
328 }
329
330 void VKAPI vkCmdCloneImageData(
331 VkCmdBuffer cmdBuffer,
332 VkImage srcImage,
333 VkImageLayout srcImageLayout,
334 VkImage destImage,
335 VkImageLayout destImageLayout)
336 {
337 }
338
339 void VKAPI vkCmdUpdateBuffer(
340 VkCmdBuffer cmdBuffer,
341 VkBuffer destBuffer,
342 VkDeviceSize destOffset,
343 VkDeviceSize dataSize,
344 const uint32_t* pData)
345 {
346 }
347
348 void VKAPI vkCmdFillBuffer(
349 VkCmdBuffer cmdBuffer,
350 VkBuffer destBuffer,
351 VkDeviceSize destOffset,
352 VkDeviceSize fillSize,
353 uint32_t data)
354 {
355 }
356
357 void VKAPI vkCmdClearColorImage(
358 VkCmdBuffer cmdBuffer,
359 VkImage image,
360 VkImageLayout imageLayout,
361 const VkClearColor* color,
362 uint32_t rangeCount,
363 const VkImageSubresourceRange* pRanges)
364 {
365 }
366
367 void VKAPI vkCmdClearDepthStencil(
368 VkCmdBuffer cmdBuffer,
369 VkImage image,
370 VkImageLayout imageLayout,
371 float depth,
372 uint32_t stencil,
373 uint32_t rangeCount,
374 const VkImageSubresourceRange* pRanges)
375 {
376 }
377
378 void VKAPI vkCmdResolveImage(
379 VkCmdBuffer cmdBuffer,
380 VkImage srcImage,
381 VkImageLayout srcImageLayout,
382 VkImage destImage,
383 VkImageLayout destImageLayout,
384 uint32_t regionCount,
385 const VkImageResolve* pRegions)
386 {
387 }
388
389 void
390 anv_device_init_meta(struct anv_device *device)
391 {
392 anv_device_init_meta_clear_state(device);
393 }