vk/meta: Rework the indentation style
[mesa.git] / src / vulkan / meta.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "private.h"
31 #include "glsl_helpers.h"
32
33 static void
34 anv_device_init_meta_clear_state(struct anv_device *device)
35 {
36 VkPipelineIaStateCreateInfo ia_create_info = {
37 .sType = VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO,
38 .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
39 .disableVertexReuse = false,
40 .primitiveRestartEnable = false,
41 .primitiveRestartIndex = 0
42 };
43
44 /* We don't use a vertex shader for clearing, but instead build and pass
45 * the VUEs directly to the rasterization backend.
46 */
47 VkShader fs = GLSL_VK_SHADER(device, FRAGMENT,
48 out vec4 f_color;
49 flat in vec4 v_color;
50 void main()
51 {
52 f_color = v_color;
53 }
54 );
55
56 VkPipelineShaderStageCreateInfo fs_create_info = {
57 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
58 .pNext = &ia_create_info,
59 .shader = {
60 .stage = VK_SHADER_STAGE_FRAGMENT,
61 .shader = fs,
62 .linkConstBufferCount = 0,
63 .pLinkConstBufferInfo = NULL,
64 .pSpecializationInfo = NULL
65 }
66 };
67
68 /* We use instanced rendering to clear multiple render targets. We have two
69 * vertex buffers: the first vertex buffer holds per-vertex data and
70 * provides the vertices for the clear rectangle. The second one holds
71 * per-instance data, which consists of the VUE header (which selects the
72 * layer) and the color (Vulkan supports per-RT clear colors).
73 */
74 VkPipelineVertexInputCreateInfo vi_create_info = {
75 .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO,
76 .pNext = &fs_create_info,
77 .bindingCount = 2,
78 .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
79 {
80 .binding = 0,
81 .strideInBytes = 8,
82 .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
83 },
84 {
85 .binding = 1,
86 .strideInBytes = 32,
87 .stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE
88 },
89 },
90 .attributeCount = 3,
91 .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
92 {
93 /* VUE Header */
94 .location = 0,
95 .binding = 1,
96 .format = VK_FORMAT_R32G32B32A32_UINT,
97 .offsetInBytes = 0
98 },
99 {
100 /* Position */
101 .location = 1,
102 .binding = 0,
103 .format = VK_FORMAT_R32G32_SFLOAT,
104 .offsetInBytes = 0
105 },
106 {
107 /* Color */
108 .location = 2,
109 .binding = 1,
110 .format = VK_FORMAT_R32G32B32A32_SFLOAT,
111 .offsetInBytes = 16
112 }
113 }
114 };
115
116 VkPipelineRsStateCreateInfo rs_create_info = {
117 .sType = VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
118 .pNext = &vi_create_info,
119 .depthClipEnable = true,
120 .rasterizerDiscardEnable = false,
121 .fillMode = VK_FILL_MODE_SOLID,
122 .cullMode = VK_CULL_MODE_NONE,
123 .frontFace = VK_FRONT_FACE_CCW
124 };
125
126 anv_pipeline_create((VkDevice) device,
127 &(VkGraphicsPipelineCreateInfo) {
128 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
129 .pNext = &rs_create_info,
130 .flags = 0,
131 .layout = 0
132 },
133 &(struct anv_pipeline_create_info) {
134 .use_repclear = true,
135 .disable_viewport = true,
136 .use_rectlist = true
137 },
138 &device->clear_state.pipeline);
139
140 anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, fs);
141
142 anv_CreateDynamicRasterState((VkDevice) device,
143 &(VkDynamicRsStateCreateInfo) {
144 .sType = VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO,
145 },
146 &device->clear_state.rs_state);
147 }
148
149 #define NUM_VB_USED 2
150 struct anv_saved_state {
151 struct anv_bindings bindings;
152 struct anv_bindings *old_bindings;
153 struct anv_pipeline *old_pipeline;
154 };
155
156 static void
157 anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer,
158 struct anv_saved_state *state)
159 {
160 state->old_bindings = cmd_buffer->bindings;
161 cmd_buffer->bindings = &state->bindings;
162 state->old_pipeline = cmd_buffer->pipeline;
163
164 /* Initialize render targets for the meta bindings. */
165 anv_cmd_buffer_fill_render_targets(cmd_buffer);
166 }
167
168 static void
169 anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
170 const struct anv_saved_state *state)
171 {
172 cmd_buffer->bindings = state->old_bindings;
173 cmd_buffer->pipeline = state->old_pipeline;
174
175 cmd_buffer->vb_dirty |= (1 << NUM_VB_USED) - 1;
176 cmd_buffer->dirty |= ANV_CMD_BUFFER_PIPELINE_DIRTY |
177 ANV_CMD_BUFFER_DESCRIPTOR_SET_DIRTY;
178 }
179
180 struct vue_header {
181 uint32_t Reserved;
182 uint32_t RTAIndex;
183 uint32_t ViewportIndex;
184 float PointWidth;
185 };
186
187 void
188 anv_cmd_buffer_clear(struct anv_cmd_buffer *cmd_buffer,
189 struct anv_render_pass *pass)
190 {
191 struct anv_device *device = cmd_buffer->device;
192 struct anv_framebuffer *fb = cmd_buffer->framebuffer;
193 struct anv_saved_state saved_state;
194 struct anv_state state;
195 uint32_t size;
196
197 struct instance_data {
198 struct vue_header vue_header;
199 float color[4];
200 } *instance_data;
201
202 if (pass->num_clear_layers == 0)
203 return;
204
205 const float vertex_data[] = {
206 /* Rect-list coordinates */
207 0.0, 0.0,
208 fb->width, 0.0,
209 fb->width, fb->height,
210
211 /* Align to 16 bytes */
212 0.0, 0.0,
213 };
214
215 size = sizeof(vertex_data) + pass->num_clear_layers * sizeof(instance_data[0]);
216 state = anv_state_stream_alloc(&cmd_buffer->surface_state_stream, size, 16);
217
218 memcpy(state.map, vertex_data, sizeof(vertex_data));
219 instance_data = state.map + sizeof(vertex_data);
220
221 for (uint32_t i = 0; i < pass->num_layers; i++) {
222 if (pass->layers[i].color_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
223 *instance_data++ = (struct instance_data) {
224 .vue_header = {
225 .RTAIndex = i,
226 .ViewportIndex = 0,
227 .PointWidth = 0.0
228 },
229 .color = {
230 pass->layers[i].clear_color.color.floatColor[0],
231 pass->layers[i].clear_color.color.floatColor[1],
232 pass->layers[i].clear_color.color.floatColor[2],
233 pass->layers[i].clear_color.color.floatColor[3],
234 }
235 };
236 }
237 }
238
239 struct anv_buffer vertex_buffer = {
240 .device = cmd_buffer->device,
241 .size = size,
242 .bo = &device->surface_state_block_pool.bo,
243 .offset = state.offset
244 };
245
246 anv_cmd_buffer_save(cmd_buffer, &saved_state);
247
248 anv_CmdBindVertexBuffers((VkCmdBuffer) cmd_buffer, 0, 2,
249 (VkBuffer[]) {
250 (VkBuffer) &vertex_buffer,
251 (VkBuffer) &vertex_buffer
252 },
253 (VkDeviceSize[]) {
254 0,
255 sizeof(vertex_data)
256 });
257
258 if ((VkPipeline) cmd_buffer->pipeline != device->clear_state.pipeline)
259 anv_CmdBindPipeline((VkCmdBuffer) cmd_buffer,
260 VK_PIPELINE_BIND_POINT_GRAPHICS, device->clear_state.pipeline);
261
262 /* We don't need anything here, only set if not already set. */
263 if (cmd_buffer->rs_state == NULL)
264 anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
265 VK_STATE_BIND_POINT_RASTER,
266 device->clear_state.rs_state);
267
268 if (cmd_buffer->vp_state == NULL)
269 anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
270 VK_STATE_BIND_POINT_VIEWPORT,
271 cmd_buffer->framebuffer->vp_state);
272
273 anv_CmdDraw((VkCmdBuffer) cmd_buffer, 0, 3, 0, pass->num_clear_layers);
274
275 /* Restore API state */
276 anv_cmd_buffer_restore(cmd_buffer, &saved_state);
277
278 }
279
280 static void
281 anv_device_init_meta_blit_state(struct anv_device *device)
282 {
283 VkPipelineIaStateCreateInfo ia_create_info = {
284 .sType = VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO,
285 .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
286 .disableVertexReuse = false,
287 .primitiveRestartEnable = false,
288 .primitiveRestartIndex = 0
289 };
290
291 /* We don't use a vertex shader for clearing, but instead build and pass
292 * the VUEs directly to the rasterization backend. However, we do need
293 * to provide GLSL source for the vertex shader so that the compiler
294 * does not dead-code our inputs.
295 */
296 VkShader vs = GLSL_VK_SHADER(device, VERTEX,
297 in vec2 a_pos;
298 in vec2 a_tex_coord;
299 out vec4 v_tex_coord;
300 void main()
301 {
302 v_tex_coord = vec4(a_tex_coord, 0, 1);
303 gl_Position = vec4(a_pos, 0, 1);
304 }
305 );
306
307 VkShader fs = GLSL_VK_SHADER(device, FRAGMENT,
308 out vec4 f_color;
309 in vec4 v_tex_coord;
310 layout(set = 0, index = 0) uniform sampler2D u_tex;
311 void main()
312 {
313 f_color = texture2D(u_tex, v_tex_coord.xy);
314 }
315 );
316
317 VkPipelineShaderStageCreateInfo vs_create_info = {
318 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
319 .pNext = &ia_create_info,
320 .shader = {
321 .stage = VK_SHADER_STAGE_VERTEX,
322 .shader = vs,
323 .linkConstBufferCount = 0,
324 .pLinkConstBufferInfo = NULL,
325 .pSpecializationInfo = NULL
326 }
327 };
328
329 VkPipelineShaderStageCreateInfo fs_create_info = {
330 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
331 .pNext = &vs_create_info,
332 .shader = {
333 .stage = VK_SHADER_STAGE_FRAGMENT,
334 .shader = fs,
335 .linkConstBufferCount = 0,
336 .pLinkConstBufferInfo = NULL,
337 .pSpecializationInfo = NULL
338 }
339 };
340
341 VkPipelineVertexInputCreateInfo vi_create_info = {
342 .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO,
343 .pNext = &fs_create_info,
344 .bindingCount = 2,
345 .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
346 {
347 .binding = 0,
348 .strideInBytes = 0,
349 .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
350 },
351 {
352 .binding = 1,
353 .strideInBytes = 16,
354 .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
355 },
356 },
357 .attributeCount = 3,
358 .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
359 {
360 /* VUE Header */
361 .location = 0,
362 .binding = 0,
363 .format = VK_FORMAT_R32G32B32A32_UINT,
364 .offsetInBytes = 0
365 },
366 {
367 /* Position */
368 .location = 1,
369 .binding = 1,
370 .format = VK_FORMAT_R32G32_SFLOAT,
371 .offsetInBytes = 0
372 },
373 {
374 /* Texture Coordinate */
375 .location = 2,
376 .binding = 1,
377 .format = VK_FORMAT_R32G32_SFLOAT,
378 .offsetInBytes = 8
379 }
380 }
381 };
382
383 VkDescriptorSetLayoutCreateInfo ds_layout_info = {
384 .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
385 .count = 1,
386 .pBinding = (VkDescriptorSetLayoutBinding[]) {
387 {
388 .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
389 .count = 1,
390 .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
391 .pImmutableSamplers = NULL
392 },
393 }
394 };
395 anv_CreateDescriptorSetLayout((VkDevice) device, &ds_layout_info,
396 &device->blit_state.ds_layout);
397
398 VkPipelineLayoutCreateInfo pipeline_layout_info = {
399 .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
400 .descriptorSetCount = 1,
401 .pSetLayouts = &device->blit_state.ds_layout,
402 };
403
404 VkPipelineLayout pipeline_layout;
405 anv_CreatePipelineLayout((VkDevice) device, &pipeline_layout_info,
406 &pipeline_layout);
407
408 VkPipelineRsStateCreateInfo rs_create_info = {
409 .sType = VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
410 .pNext = &vi_create_info,
411 .depthClipEnable = true,
412 .rasterizerDiscardEnable = false,
413 .fillMode = VK_FILL_MODE_SOLID,
414 .cullMode = VK_CULL_MODE_NONE,
415 .frontFace = VK_FRONT_FACE_CCW
416 };
417
418 VkGraphicsPipelineCreateInfo pipeline_info = {
419 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
420 .pNext = &rs_create_info,
421 .flags = 0,
422 .layout = pipeline_layout,
423 };
424
425 anv_pipeline_create((VkDevice) device, &pipeline_info,
426 &(struct anv_pipeline_create_info) {
427 .use_repclear = false,
428 .disable_viewport = true,
429 .disable_scissor = true,
430 .disable_vs = true,
431 .use_rectlist = true
432 },
433 &device->blit_state.pipeline);
434
435 anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, vs);
436 anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, fs);
437
438 anv_CreateDynamicRasterState((VkDevice) device,
439 &(VkDynamicRsStateCreateInfo) {
440 .sType = VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO,
441 },
442 &device->blit_state.rs_state);
443 }
444
445 static void
446 meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
447 struct anv_saved_state *saved_state)
448 {
449 struct anv_device *device = cmd_buffer->device;
450
451 anv_cmd_buffer_save(cmd_buffer, saved_state);
452
453 if ((VkPipeline) cmd_buffer->pipeline != device->blit_state.pipeline)
454 anv_CmdBindPipeline((VkCmdBuffer) cmd_buffer,
455 VK_PIPELINE_BIND_POINT_GRAPHICS,
456 device->blit_state.pipeline);
457
458 /* We don't need anything here, only set if not already set. */
459 if (cmd_buffer->rs_state == NULL)
460 anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
461 VK_STATE_BIND_POINT_RASTER,
462 device->blit_state.rs_state);
463 }
464
465 struct blit_region {
466 VkOffset3D src_offset;
467 VkExtent3D src_extent;
468 VkOffset3D dest_offset;
469 VkExtent3D dest_extent;
470 };
471
472 static void
473 meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
474 struct anv_surface_view *src,
475 VkOffset3D src_offset,
476 VkExtent3D src_extent,
477 struct anv_surface_view *dest,
478 VkOffset3D dest_offset,
479 VkExtent3D dest_extent)
480 {
481 struct anv_device *device = cmd_buffer->device;
482
483 struct blit_vb_data {
484 float pos[2];
485 float tex_coord[2];
486 } *vb_data;
487
488 unsigned vb_size = sizeof(struct vue_header) + 3 * sizeof(*vb_data);
489
490 struct anv_state vb_state =
491 anv_state_stream_alloc(&cmd_buffer->surface_state_stream, vb_size, 16);
492 memset(vb_state.map, 0, sizeof(struct vue_header));
493 vb_data = vb_state.map + sizeof(struct vue_header);
494
495 vb_data[0] = (struct blit_vb_data) {
496 .pos = {
497 dest_offset.x + dest_extent.width,
498 dest_offset.y + dest_extent.height,
499 },
500 .tex_coord = {
501 (float)(src_offset.x + src_extent.width) / (float)src->extent.width,
502 (float)(src_offset.y + src_extent.height) / (float)src->extent.height,
503 },
504 };
505
506 vb_data[1] = (struct blit_vb_data) {
507 .pos = {
508 dest_offset.x,
509 dest_offset.y + dest_extent.height,
510 },
511 .tex_coord = {
512 (float)src_offset.x / (float)src->extent.width,
513 (float)(src_offset.y + src_extent.height) / (float)src->extent.height,
514 },
515 };
516
517 vb_data[2] = (struct blit_vb_data) {
518 .pos = {
519 dest_offset.x,
520 dest_offset.y,
521 },
522 .tex_coord = {
523 (float)src_offset.x / (float)src->extent.width,
524 (float)src_offset.y / (float)src->extent.height,
525 },
526 };
527
528 struct anv_buffer vertex_buffer = {
529 .device = device,
530 .size = vb_size,
531 .bo = &device->surface_state_block_pool.bo,
532 .offset = vb_state.offset,
533 };
534
535 anv_CmdBindVertexBuffers((VkCmdBuffer) cmd_buffer, 0, 2,
536 (VkBuffer[]) {
537 (VkBuffer) &vertex_buffer,
538 (VkBuffer) &vertex_buffer
539 },
540 (VkDeviceSize[]) {
541 0,
542 sizeof(struct vue_header),
543 });
544
545 uint32_t count;
546 VkDescriptorSet set;
547 anv_AllocDescriptorSets((VkDevice) device, 0 /* pool */,
548 VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
549 1, &device->blit_state.ds_layout, &set, &count);
550 anv_UpdateDescriptors((VkDevice) device, set, 1,
551 (const void * []) {
552 &(VkUpdateImages) {
553 .sType = VK_STRUCTURE_TYPE_UPDATE_IMAGES,
554 .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
555 .binding = 0,
556 .count = 1,
557 .pImageViews = (VkImageViewAttachInfo[]) {
558 {
559 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO,
560 .view = (VkImageView) src,
561 .layout = VK_IMAGE_LAYOUT_GENERAL,
562 }
563 }
564 }
565 });
566
567 struct anv_framebuffer *fb;
568 anv_CreateFramebuffer((VkDevice) device,
569 &(VkFramebufferCreateInfo) {
570 .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
571 .colorAttachmentCount = 1,
572 .pColorAttachments = (VkColorAttachmentBindInfo[]) {
573 {
574 .view = (VkColorAttachmentView) dest,
575 .layout = VK_IMAGE_LAYOUT_GENERAL
576 }
577 },
578 .pDepthStencilAttachment = NULL,
579 .sampleCount = 1,
580 .width = dest->extent.width,
581 .height = dest->extent.height,
582 .layers = 1
583 }, (VkFramebuffer *)&fb);
584
585
586 VkRenderPass pass;
587 anv_CreateRenderPass((VkDevice )device,
588 &(VkRenderPassCreateInfo) {
589 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
590 .renderArea = { { 0, 0 }, { dest->extent.width, dest->extent.height } },
591 .colorAttachmentCount = 1,
592 .extent = { 0, },
593 .sampleCount = 1,
594 .layers = 1,
595 .pColorFormats = (VkFormat[]) { dest->format },
596 .pColorLayouts = (VkImageLayout[]) { VK_IMAGE_LAYOUT_GENERAL },
597 .pColorLoadOps = (VkAttachmentLoadOp[]) { VK_ATTACHMENT_LOAD_OP_LOAD },
598 .pColorStoreOps = (VkAttachmentStoreOp[]) { VK_ATTACHMENT_STORE_OP_STORE },
599 .pColorLoadClearValues = (VkClearColor[]) {
600 { .color = { .floatColor = { 1.0, 0.0, 0.0, 1.0 } }, .useRawValue = false }
601 },
602 .depthStencilFormat = VK_FORMAT_UNDEFINED,
603 }, &pass);
604
605 anv_CmdBeginRenderPass((VkCmdBuffer) cmd_buffer,
606 &(VkRenderPassBegin) {
607 .renderPass = pass,
608 .framebuffer = (VkFramebuffer) fb,
609 });
610
611 anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
612 VK_STATE_BIND_POINT_VIEWPORT, fb->vp_state);
613
614 anv_CmdBindDescriptorSets((VkCmdBuffer) cmd_buffer,
615 VK_PIPELINE_BIND_POINT_GRAPHICS, 0, 1,
616 &set, 0, NULL);
617
618 anv_CmdDraw((VkCmdBuffer) cmd_buffer, 0, 3, 0, 1);
619
620 anv_CmdEndRenderPass((VkCmdBuffer) cmd_buffer, pass);
621 }
622
623 static void
624 meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
625 const struct anv_saved_state *saved_state)
626 {
627 anv_cmd_buffer_restore(cmd_buffer, saved_state);
628 }
629
630 void anv_CmdCopyBuffer(
631 VkCmdBuffer cmdBuffer,
632 VkBuffer srcBuffer,
633 VkBuffer destBuffer,
634 uint32_t regionCount,
635 const VkBufferCopy* pRegions)
636 {
637 struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
638 VkDevice vk_device = (VkDevice) cmd_buffer->device;
639 struct anv_buffer *src_buffer = (struct anv_buffer *)srcBuffer;
640 struct anv_buffer *dest_buffer = (struct anv_buffer *)destBuffer;
641 struct anv_saved_state saved_state;
642
643 meta_prepare_blit(cmd_buffer, &saved_state);
644
645 for (unsigned r = 0; r < regionCount; r++) {
646 VkImageCreateInfo image_info = {
647 .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
648 .imageType = VK_IMAGE_TYPE_2D,
649 .format = VK_FORMAT_R8_UNORM,
650 .extent = {
651 .width = pRegions[r].copySize,
652 .height = 1,
653 .depth = 1,
654 },
655 .mipLevels = 1,
656 .arraySize = 1,
657 .samples = 1,
658 .tiling = VK_IMAGE_TILING_LINEAR,
659 .usage = VK_IMAGE_USAGE_SAMPLED_BIT,
660 .flags = 0,
661 };
662
663 struct anv_image *src_image, *dest_image;
664 vkCreateImage(vk_device, &image_info, (VkImage *)&src_image);
665 vkCreateImage(vk_device, &image_info, (VkImage *)&dest_image);
666
667 /* We could use a vk call to bind memory, but that would require
668 * creating a dummy memory object etc. so there's really no point.
669 */
670 src_image->bo = src_buffer->bo;
671 src_image->offset = src_buffer->offset + pRegions[r].srcOffset;
672 dest_image->bo = dest_buffer->bo;
673 dest_image->offset = dest_buffer->offset + pRegions[r].destOffset;
674
675 VkImageView src_view;
676 anv_CreateImageView(vk_device,
677 &(VkImageViewCreateInfo) {
678 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
679 .image = (VkImage)src_image,
680 .viewType = VK_IMAGE_VIEW_TYPE_2D,
681 .format = VK_FORMAT_R8_UNORM,
682 .channels = {
683 VK_CHANNEL_SWIZZLE_R,
684 VK_CHANNEL_SWIZZLE_G,
685 VK_CHANNEL_SWIZZLE_B,
686 VK_CHANNEL_SWIZZLE_A
687 },
688 .subresourceRange = {
689 .aspect = VK_IMAGE_ASPECT_COLOR,
690 .baseMipLevel = 0,
691 .mipLevels = 1,
692 .baseArraySlice = 0,
693 .arraySize = 1
694 },
695 .minLod = 0
696 }, &src_view);
697
698 VkColorAttachmentView dest_view;
699 anv_CreateColorAttachmentView(vk_device,
700 &(VkColorAttachmentViewCreateInfo) {
701 .sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
702 .image = (VkImage)dest_image,
703 .format = VK_FORMAT_R8_UNORM,
704 .mipLevel = 0,
705 .baseArraySlice = 0,
706 .arraySize = 1,
707 }, &dest_view);
708
709 meta_emit_blit(cmd_buffer,
710 (struct anv_surface_view *)src_view,
711 (VkOffset3D) { 0, 0, 0 },
712 (VkExtent3D) { pRegions[r].copySize, 0, 0 },
713 (struct anv_surface_view *)dest_view,
714 (VkOffset3D) { 0, 0, 0 },
715 (VkExtent3D) { pRegions[r].copySize, 0, 0 });
716 }
717
718 meta_finish_blit(cmd_buffer, &saved_state);
719 }
720
721 void anv_CmdCopyImage(
722 VkCmdBuffer cmdBuffer,
723 VkImage srcImage,
724 VkImageLayout srcImageLayout,
725 VkImage destImage,
726 VkImageLayout destImageLayout,
727 uint32_t regionCount,
728 const VkImageCopy* pRegions)
729 {
730 struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
731 VkDevice vk_device = (VkDevice) cmd_buffer->device;
732 struct anv_image *src_image = (struct anv_image *)srcImage;
733 struct anv_saved_state saved_state;
734
735 meta_prepare_blit(cmd_buffer, &saved_state);
736
737 for (unsigned r = 0; r < regionCount; r++) {
738 VkImageView src_view;
739 anv_CreateImageView(vk_device,
740 &(VkImageViewCreateInfo) {
741 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
742 .image = srcImage,
743 .viewType = VK_IMAGE_VIEW_TYPE_2D,
744 .format = src_image->format,
745 .channels = {
746 VK_CHANNEL_SWIZZLE_R,
747 VK_CHANNEL_SWIZZLE_G,
748 VK_CHANNEL_SWIZZLE_B,
749 VK_CHANNEL_SWIZZLE_A
750 },
751 .subresourceRange = {
752 .aspect = pRegions[r].srcSubresource.aspect,
753 .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
754 .mipLevels = 1,
755 .baseArraySlice = pRegions[r].srcSubresource.arraySlice,
756 .arraySize = 1
757 },
758 .minLod = 0
759 }, &src_view);
760
761 VkColorAttachmentView dest_view;
762 anv_CreateColorAttachmentView(vk_device,
763 &(VkColorAttachmentViewCreateInfo) {
764 .sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
765 .image = destImage,
766 .format = src_image->format,
767 .mipLevel = pRegions[r].destSubresource.mipLevel,
768 .baseArraySlice = pRegions[r].destSubresource.arraySlice,
769 .arraySize = 1,
770 }, &dest_view);
771
772 meta_emit_blit(cmd_buffer,
773 (struct anv_surface_view *)src_view,
774 pRegions[r].srcOffset,
775 pRegions[r].extent,
776 (struct anv_surface_view *)dest_view,
777 pRegions[r].destOffset,
778 pRegions[r].extent);
779 }
780
781 meta_finish_blit(cmd_buffer, &saved_state);
782 }
783
784 void anv_CmdBlitImage(
785 VkCmdBuffer cmdBuffer,
786 VkImage srcImage,
787 VkImageLayout srcImageLayout,
788 VkImage destImage,
789 VkImageLayout destImageLayout,
790 uint32_t regionCount,
791 const VkImageBlit* pRegions)
792 {
793 struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
794 VkDevice vk_device = (VkDevice) cmd_buffer->device;
795 struct anv_image *src_image = (struct anv_image *)srcImage;
796 struct anv_image *dest_image = (struct anv_image *)destImage;
797 struct anv_saved_state saved_state;
798
799 meta_prepare_blit(cmd_buffer, &saved_state);
800
801 for (unsigned r = 0; r < regionCount; r++) {
802 VkImageView src_view;
803 anv_CreateImageView(vk_device,
804 &(VkImageViewCreateInfo) {
805 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
806 .image = srcImage,
807 .viewType = VK_IMAGE_VIEW_TYPE_2D,
808 .format = src_image->format,
809 .channels = {
810 VK_CHANNEL_SWIZZLE_R,
811 VK_CHANNEL_SWIZZLE_G,
812 VK_CHANNEL_SWIZZLE_B,
813 VK_CHANNEL_SWIZZLE_A
814 },
815 .subresourceRange = {
816 .aspect = pRegions[r].srcSubresource.aspect,
817 .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
818 .mipLevels = 1,
819 .baseArraySlice = pRegions[r].srcSubresource.arraySlice,
820 .arraySize = 1
821 },
822 .minLod = 0
823 }, &src_view);
824
825 VkColorAttachmentView dest_view;
826 anv_CreateColorAttachmentView(vk_device,
827 &(VkColorAttachmentViewCreateInfo) {
828 .sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
829 .image = destImage,
830 .format = dest_image->format,
831 .mipLevel = pRegions[r].destSubresource.mipLevel,
832 .baseArraySlice = pRegions[r].destSubresource.arraySlice,
833 .arraySize = 1,
834 }, &dest_view);
835
836 meta_emit_blit(cmd_buffer,
837 (struct anv_surface_view *)src_view,
838 pRegions[r].srcOffset,
839 pRegions[r].srcExtent,
840 (struct anv_surface_view *)dest_view,
841 pRegions[r].destOffset,
842 pRegions[r].destExtent);
843 }
844
845 meta_finish_blit(cmd_buffer, &saved_state);
846 }
847
848 void anv_CmdCopyBufferToImage(
849 VkCmdBuffer cmdBuffer,
850 VkBuffer srcBuffer,
851 VkImage destImage,
852 VkImageLayout destImageLayout,
853 uint32_t regionCount,
854 const VkBufferImageCopy* pRegions)
855 {
856 struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
857 VkDevice vk_device = (VkDevice) cmd_buffer->device;
858 struct anv_buffer *src_buffer = (struct anv_buffer *)srcBuffer;
859 struct anv_image *dest_image = (struct anv_image *)destImage;
860 struct anv_saved_state saved_state;
861
862 meta_prepare_blit(cmd_buffer, &saved_state);
863
864 for (unsigned r = 0; r < regionCount; r++) {
865 struct anv_image *src_image;
866 anv_CreateImage(vk_device,
867 &(VkImageCreateInfo) {
868 .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
869 .imageType = VK_IMAGE_TYPE_2D,
870 .format = dest_image->format,
871 .extent = {
872 .width = pRegions[r].imageExtent.width,
873 .height = pRegions[r].imageExtent.height,
874 .depth = 1,
875 },
876 .mipLevels = 1,
877 .arraySize = 1,
878 .samples = 1,
879 .tiling = VK_IMAGE_TILING_LINEAR,
880 .usage = VK_IMAGE_USAGE_SAMPLED_BIT,
881 .flags = 0,
882 }, (VkImage *)&src_image);
883
884 /* We could use a vk call to bind memory, but that would require
885 * creating a dummy memory object etc. so there's really no point.
886 */
887 src_image->bo = src_buffer->bo;
888 src_image->offset = src_buffer->offset + pRegions[r].bufferOffset;
889
890 VkImageView src_view;
891 anv_CreateImageView(vk_device,
892 &(VkImageViewCreateInfo) {
893 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
894 .image = (VkImage)src_image,
895 .viewType = VK_IMAGE_VIEW_TYPE_2D,
896 .format = dest_image->format,
897 .channels = {
898 VK_CHANNEL_SWIZZLE_R,
899 VK_CHANNEL_SWIZZLE_G,
900 VK_CHANNEL_SWIZZLE_B,
901 VK_CHANNEL_SWIZZLE_A
902 },
903 .subresourceRange = {
904 .aspect = pRegions[r].imageSubresource.aspect,
905 .baseMipLevel = 0,
906 .mipLevels = 1,
907 .baseArraySlice = 0,
908 .arraySize = 1
909 },
910 .minLod = 0
911 }, &src_view);
912
913 VkColorAttachmentView dest_view;
914 anv_CreateColorAttachmentView(vk_device,
915 &(VkColorAttachmentViewCreateInfo) {
916 .sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
917 .image = (VkImage)dest_image,
918 .format = dest_image->format,
919 .mipLevel = pRegions[r].imageSubresource.mipLevel,
920 .baseArraySlice = pRegions[r].imageSubresource.arraySlice,
921 .arraySize = 1,
922 }, &dest_view);
923
924 meta_emit_blit(cmd_buffer,
925 (struct anv_surface_view *)src_view,
926 (VkOffset3D) { 0, 0, 0 },
927 pRegions[r].imageExtent,
928 (struct anv_surface_view *)dest_view,
929 pRegions[r].imageOffset,
930 pRegions[r].imageExtent);
931 }
932
933 meta_finish_blit(cmd_buffer, &saved_state);
934 }
935
936 void anv_CmdCopyImageToBuffer(
937 VkCmdBuffer cmdBuffer,
938 VkImage srcImage,
939 VkImageLayout srcImageLayout,
940 VkBuffer destBuffer,
941 uint32_t regionCount,
942 const VkBufferImageCopy* pRegions)
943 {
944 struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
945 VkDevice vk_device = (VkDevice) cmd_buffer->device;
946 struct anv_image *src_image = (struct anv_image *)srcImage;
947 struct anv_buffer *dest_buffer = (struct anv_buffer *)destBuffer;
948 struct anv_saved_state saved_state;
949
950 meta_prepare_blit(cmd_buffer, &saved_state);
951
952 for (unsigned r = 0; r < regionCount; r++) {
953 VkImageView src_view;
954 anv_CreateImageView(vk_device,
955 &(VkImageViewCreateInfo) {
956 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
957 .image = srcImage,
958 .viewType = VK_IMAGE_VIEW_TYPE_2D,
959 .format = src_image->format,
960 .channels = {
961 VK_CHANNEL_SWIZZLE_R,
962 VK_CHANNEL_SWIZZLE_G,
963 VK_CHANNEL_SWIZZLE_B,
964 VK_CHANNEL_SWIZZLE_A
965 },
966 .subresourceRange = {
967 .aspect = pRegions[r].imageSubresource.aspect,
968 .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
969 .mipLevels = 1,
970 .baseArraySlice = pRegions[r].imageSubresource.arraySlice,
971 .arraySize = 1
972 },
973 .minLod = 0
974 }, &src_view);
975
976 struct anv_image *dest_image;
977 anv_CreateImage(vk_device,
978 &(VkImageCreateInfo) {
979 .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
980 .imageType = VK_IMAGE_TYPE_2D,
981 .format = src_image->format,
982 .extent = {
983 .width = pRegions[r].imageExtent.width,
984 .height = pRegions[r].imageExtent.height,
985 .depth = 1,
986 },
987 .mipLevels = 1,
988 .arraySize = 1,
989 .samples = 1,
990 .tiling = VK_IMAGE_TILING_LINEAR,
991 .usage = VK_IMAGE_USAGE_SAMPLED_BIT,
992 .flags = 0,
993 }, (VkImage *)&dest_image);
994
995 /* We could use a vk call to bind memory, but that would require
996 * creating a dummy memory object etc. so there's really no point.
997 */
998 dest_image->bo = dest_buffer->bo;
999 dest_image->offset = dest_buffer->offset + pRegions[r].bufferOffset;
1000
1001 VkColorAttachmentView dest_view;
1002 anv_CreateColorAttachmentView(vk_device,
1003 &(VkColorAttachmentViewCreateInfo) {
1004 .sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
1005 .image = (VkImage)dest_image,
1006 .format = src_image->format,
1007 .mipLevel = 0,
1008 .baseArraySlice = 0,
1009 .arraySize = 1,
1010 }, &dest_view);
1011
1012 meta_emit_blit(cmd_buffer,
1013 (struct anv_surface_view *)src_view,
1014 pRegions[r].imageOffset,
1015 pRegions[r].imageExtent,
1016 (struct anv_surface_view *)dest_view,
1017 (VkOffset3D) { 0, 0, 0 },
1018 pRegions[r].imageExtent);
1019 }
1020
1021 meta_finish_blit(cmd_buffer, &saved_state);
1022 }
1023
1024 void anv_CmdCloneImageData(
1025 VkCmdBuffer cmdBuffer,
1026 VkImage srcImage,
1027 VkImageLayout srcImageLayout,
1028 VkImage destImage,
1029 VkImageLayout destImageLayout)
1030 {
1031 stub();
1032 }
1033
1034 void anv_CmdUpdateBuffer(
1035 VkCmdBuffer cmdBuffer,
1036 VkBuffer destBuffer,
1037 VkDeviceSize destOffset,
1038 VkDeviceSize dataSize,
1039 const uint32_t* pData)
1040 {
1041 stub();
1042 }
1043
1044 void anv_CmdFillBuffer(
1045 VkCmdBuffer cmdBuffer,
1046 VkBuffer destBuffer,
1047 VkDeviceSize destOffset,
1048 VkDeviceSize fillSize,
1049 uint32_t data)
1050 {
1051 stub();
1052 }
1053
1054 void anv_CmdClearColorImage(
1055 VkCmdBuffer cmdBuffer,
1056 VkImage image,
1057 VkImageLayout imageLayout,
1058 const VkClearColor* color,
1059 uint32_t rangeCount,
1060 const VkImageSubresourceRange* pRanges)
1061 {
1062 stub();
1063 }
1064
1065 void anv_CmdClearDepthStencil(
1066 VkCmdBuffer cmdBuffer,
1067 VkImage image,
1068 VkImageLayout imageLayout,
1069 float depth,
1070 uint32_t stencil,
1071 uint32_t rangeCount,
1072 const VkImageSubresourceRange* pRanges)
1073 {
1074 stub();
1075 }
1076
1077 void anv_CmdResolveImage(
1078 VkCmdBuffer cmdBuffer,
1079 VkImage srcImage,
1080 VkImageLayout srcImageLayout,
1081 VkImage destImage,
1082 VkImageLayout destImageLayout,
1083 uint32_t regionCount,
1084 const VkImageResolve* pRegions)
1085 {
1086 stub();
1087 }
1088
1089 void
1090 anv_device_init_meta(struct anv_device *device)
1091 {
1092 anv_device_init_meta_clear_state(device);
1093 anv_device_init_meta_blit_state(device);
1094 }