2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
31 #include "glsl_helpers.h"
34 anv_device_init_meta_clear_state(struct anv_device
*device
)
36 VkPipelineIaStateCreateInfo ia_create_info
= {
37 .sType
= VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO
,
38 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
39 .disableVertexReuse
= false,
40 .primitiveRestartEnable
= false,
41 .primitiveRestartIndex
= 0
44 /* We don't use a vertex shader for clearing, but instead build and pass
45 * the VUEs directly to the rasterization backend.
47 VkShader fs
= GLSL_VK_SHADER(device
, FRAGMENT
,
56 VkPipelineShaderStageCreateInfo fs_create_info
= {
57 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
58 .pNext
= &ia_create_info
,
60 .stage
= VK_SHADER_STAGE_FRAGMENT
,
62 .linkConstBufferCount
= 0,
63 .pLinkConstBufferInfo
= NULL
,
64 .pSpecializationInfo
= NULL
68 /* We use instanced rendering to clear multiple render targets. We have two
69 * vertex buffers: the first vertex buffer holds per-vertex data and
70 * provides the vertices for the clear rectangle. The second one holds
71 * per-instance data, which consists of the VUE header (which selects the
72 * layer) and the color (Vulkan supports per-RT clear colors).
74 VkPipelineVertexInputCreateInfo vi_create_info
= {
75 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO
,
76 .pNext
= &fs_create_info
,
78 .pVertexBindingDescriptions
= (VkVertexInputBindingDescription
[]) {
82 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_VERTEX
87 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_INSTANCE
91 .pVertexAttributeDescriptions
= (VkVertexInputAttributeDescription
[]) {
96 .format
= VK_FORMAT_R32G32B32A32_UINT
,
103 .format
= VK_FORMAT_R32G32_SFLOAT
,
110 .format
= VK_FORMAT_R32G32B32A32_SFLOAT
,
116 VkPipelineRsStateCreateInfo rs_create_info
= {
117 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO
,
118 .pNext
= &vi_create_info
,
119 .depthClipEnable
= true,
120 .rasterizerDiscardEnable
= false,
121 .fillMode
= VK_FILL_MODE_SOLID
,
122 .cullMode
= VK_CULL_MODE_NONE
,
123 .frontFace
= VK_FRONT_FACE_CCW
126 anv_pipeline_create((VkDevice
) device
,
127 &(VkGraphicsPipelineCreateInfo
) {
128 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
129 .pNext
= &rs_create_info
,
133 &(struct anv_pipeline_create_info
) {
134 .use_repclear
= true,
135 .disable_viewport
= true,
138 &device
->clear_state
.pipeline
);
140 vkDestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_SHADER
, fs
);
142 vkCreateDynamicRasterState((VkDevice
) device
,
143 &(VkDynamicRsStateCreateInfo
) {
144 .sType
= VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO
,
146 &device
->clear_state
.rs_state
);
149 #define NUM_VB_USED 2
150 struct anv_saved_state
{
151 struct anv_bindings bindings
;
152 struct anv_pipeline
*pipeline
;
156 anv_cmd_buffer_save(struct anv_cmd_buffer
*cmd_buffer
,
157 struct anv_saved_state
*state
)
159 memcpy(&state
->bindings
, &cmd_buffer
->bindings
, sizeof(state
->bindings
));
160 state
->pipeline
= cmd_buffer
->pipeline
;
164 anv_cmd_buffer_restore(struct anv_cmd_buffer
*cmd_buffer
,
165 const struct anv_saved_state
*state
)
167 memcpy(&cmd_buffer
->bindings
, &state
->bindings
, sizeof(state
->bindings
));
168 cmd_buffer
->pipeline
= state
->pipeline
;
170 cmd_buffer
->vb_dirty
|= (1 << NUM_VB_USED
) - 1;
171 cmd_buffer
->dirty
|= ANV_CMD_BUFFER_PIPELINE_DIRTY
|
172 ANV_CMD_BUFFER_DESCRIPTOR_SET_DIRTY
;
178 uint32_t ViewportIndex
;
183 anv_cmd_buffer_clear(struct anv_cmd_buffer
*cmd_buffer
,
184 struct anv_render_pass
*pass
)
186 struct anv_device
*device
= cmd_buffer
->device
;
187 struct anv_framebuffer
*fb
= cmd_buffer
->framebuffer
;
188 struct anv_saved_state saved_state
;
189 struct anv_state state
;
192 struct instance_data
{
193 struct vue_header vue_header
;
197 const float vertex_data
[] = {
198 /* Rect-list coordinates */
201 fb
->width
, fb
->height
,
203 /* Align to 16 bytes */
207 size
= sizeof(vertex_data
) + pass
->num_clear_layers
* sizeof(instance_data
[0]);
208 state
= anv_state_stream_alloc(&cmd_buffer
->surface_state_stream
, size
, 16);
210 memcpy(state
.map
, vertex_data
, sizeof(vertex_data
));
211 instance_data
= state
.map
+ sizeof(vertex_data
);
213 for (uint32_t i
= 0; i
< pass
->num_layers
; i
++) {
214 if (pass
->layers
[i
].color_load_op
== VK_ATTACHMENT_LOAD_OP_CLEAR
) {
215 *instance_data
++ = (struct instance_data
) {
222 pass
->layers
[i
].clear_color
.color
.floatColor
[0],
223 pass
->layers
[i
].clear_color
.color
.floatColor
[1],
224 pass
->layers
[i
].clear_color
.color
.floatColor
[2],
225 pass
->layers
[i
].clear_color
.color
.floatColor
[3],
231 struct anv_buffer vertex_buffer
= {
232 .device
= cmd_buffer
->device
,
234 .bo
= &device
->surface_state_block_pool
.bo
,
235 .offset
= state
.offset
238 anv_cmd_buffer_save(cmd_buffer
, &saved_state
);
240 vkCmdBindVertexBuffers((VkCmdBuffer
) cmd_buffer
, 0, 2,
242 (VkBuffer
) &vertex_buffer
,
243 (VkBuffer
) &vertex_buffer
250 if ((VkPipeline
) cmd_buffer
->pipeline
!= device
->clear_state
.pipeline
)
251 vkCmdBindPipeline((VkCmdBuffer
) cmd_buffer
,
252 VK_PIPELINE_BIND_POINT_GRAPHICS
, device
->clear_state
.pipeline
);
254 /* We don't need anything here, only set if not already set. */
255 if (cmd_buffer
->rs_state
== NULL
)
256 vkCmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
257 VK_STATE_BIND_POINT_RASTER
,
258 device
->clear_state
.rs_state
);
260 if (cmd_buffer
->vp_state
== NULL
)
261 vkCmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
262 VK_STATE_BIND_POINT_VIEWPORT
,
263 cmd_buffer
->framebuffer
->vp_state
);
265 vkCmdDraw((VkCmdBuffer
) cmd_buffer
, 0, 3, 0, pass
->num_clear_layers
);
267 /* Restore API state */
268 anv_cmd_buffer_restore(cmd_buffer
, &saved_state
);
273 anv_device_init_meta_blit_state(struct anv_device
*device
)
275 VkPipelineIaStateCreateInfo ia_create_info
= {
276 .sType
= VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO
,
277 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
278 .disableVertexReuse
= false,
279 .primitiveRestartEnable
= false,
280 .primitiveRestartIndex
= 0
283 /* We don't use a vertex shader for clearing, but instead build and pass
284 * the VUEs directly to the rasterization backend. However, we do need
285 * to provide GLSL source for the vertex shader so that the compiler
286 * does not dead-code our inputs.
288 VkShader vs
= GLSL_VK_SHADER(device
, VERTEX
,
291 out vec4 v_tex_coord
;
294 v_tex_coord
= vec4(a_tex_coord
, 0, 1);
295 gl_Position
= vec4(a_pos
, 0, 1);
299 VkShader fs
= GLSL_VK_SHADER(device
, FRAGMENT
,
302 layout(set
= 0, index
= 0) uniform sampler2D u_tex
;
305 f_color
= texture2D(u_tex
, v_tex_coord
.xy
);
309 VkPipelineShaderStageCreateInfo vs_create_info
= {
310 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
311 .pNext
= &ia_create_info
,
313 .stage
= VK_SHADER_STAGE_VERTEX
,
315 .linkConstBufferCount
= 0,
316 .pLinkConstBufferInfo
= NULL
,
317 .pSpecializationInfo
= NULL
321 VkPipelineShaderStageCreateInfo fs_create_info
= {
322 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
323 .pNext
= &vs_create_info
,
325 .stage
= VK_SHADER_STAGE_FRAGMENT
,
327 .linkConstBufferCount
= 0,
328 .pLinkConstBufferInfo
= NULL
,
329 .pSpecializationInfo
= NULL
333 VkPipelineVertexInputCreateInfo vi_create_info
= {
334 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO
,
335 .pNext
= &fs_create_info
,
337 .pVertexBindingDescriptions
= (VkVertexInputBindingDescription
[]) {
341 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_VERTEX
346 .stepRate
= VK_VERTEX_INPUT_STEP_RATE_VERTEX
350 .pVertexAttributeDescriptions
= (VkVertexInputAttributeDescription
[]) {
355 .format
= VK_FORMAT_R32G32B32A32_UINT
,
362 .format
= VK_FORMAT_R32G32_SFLOAT
,
366 /* Texture Coordinate */
369 .format
= VK_FORMAT_R32G32_SFLOAT
,
375 VkDescriptorSetLayoutCreateInfo ds_layout_info
= {
376 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
,
378 .pBinding
= (VkDescriptorSetLayoutBinding
[]) {
380 .descriptorType
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,
382 .stageFlags
= VK_SHADER_STAGE_FRAGMENT_BIT
,
383 .pImmutableSamplers
= NULL
387 vkCreateDescriptorSetLayout((VkDevice
) device
, &ds_layout_info
,
388 &device
->blit_state
.ds_layout
);
390 VkPipelineLayoutCreateInfo pipeline_layout_info
= {
391 .sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
,
392 .descriptorSetCount
= 1,
393 .pSetLayouts
= &device
->blit_state
.ds_layout
,
396 VkPipelineLayout pipeline_layout
;
397 vkCreatePipelineLayout((VkDevice
) device
, &pipeline_layout_info
,
400 VkPipelineRsStateCreateInfo rs_create_info
= {
401 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO
,
402 .pNext
= &vi_create_info
,
403 .depthClipEnable
= true,
404 .rasterizerDiscardEnable
= false,
405 .fillMode
= VK_FILL_MODE_SOLID
,
406 .cullMode
= VK_CULL_MODE_NONE
,
407 .frontFace
= VK_FRONT_FACE_CCW
410 VkGraphicsPipelineCreateInfo pipeline_info
= {
411 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
412 .pNext
= &rs_create_info
,
414 .layout
= pipeline_layout
,
417 anv_pipeline_create((VkDevice
) device
, &pipeline_info
,
418 &(struct anv_pipeline_create_info
) {
419 .use_repclear
= false,
420 .disable_viewport
= true,
421 .disable_scissor
= true,
425 &device
->blit_state
.pipeline
);
427 vkDestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_SHADER
, vs
);
428 vkDestroyObject((VkDevice
) device
, VK_OBJECT_TYPE_SHADER
, fs
);
430 vkCreateDynamicRasterState((VkDevice
) device
,
431 &(VkDynamicRsStateCreateInfo
) {
432 .sType
= VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO
,
434 &device
->blit_state
.rs_state
);
438 meta_prepare_blit(struct anv_cmd_buffer
*cmd_buffer
,
439 struct anv_saved_state
*saved_state
)
441 struct anv_device
*device
= cmd_buffer
->device
;
443 anv_cmd_buffer_save(cmd_buffer
, saved_state
);
445 if ((VkPipeline
) cmd_buffer
->pipeline
!= device
->blit_state
.pipeline
)
446 vkCmdBindPipeline((VkCmdBuffer
) cmd_buffer
,
447 VK_PIPELINE_BIND_POINT_GRAPHICS
,
448 device
->blit_state
.pipeline
);
450 /* We don't need anything here, only set if not already set. */
451 if (cmd_buffer
->rs_state
== NULL
)
452 vkCmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
453 VK_STATE_BIND_POINT_RASTER
,
454 device
->blit_state
.rs_state
);
458 VkOffset3D src_offset
;
459 VkExtent3D src_extent
;
460 VkOffset3D dest_offset
;
461 VkExtent3D dest_extent
;
465 meta_emit_blit(struct anv_cmd_buffer
*cmd_buffer
,
466 struct anv_surface_view
*src
,
467 VkOffset3D src_offset
,
468 VkExtent3D src_extent
,
469 struct anv_surface_view
*dest
,
470 VkOffset3D dest_offset
,
471 VkExtent3D dest_extent
)
473 struct anv_device
*device
= cmd_buffer
->device
;
475 struct blit_vb_data
{
480 unsigned vb_size
= sizeof(struct vue_header
) + 3 * sizeof(*vb_data
);
482 struct anv_state vb_state
=
483 anv_state_stream_alloc(&cmd_buffer
->surface_state_stream
, vb_size
, 16);
484 memset(vb_state
.map
, 0, sizeof(struct vue_header
));
485 vb_data
= vb_state
.map
+ sizeof(struct vue_header
);
487 vb_data
[0] = (struct blit_vb_data
) {
489 dest_offset
.x
+ dest_extent
.width
,
490 dest_offset
.y
+ dest_extent
.height
,
493 (float)(src_offset
.x
+ src_extent
.width
) / (float)src
->extent
.width
,
494 (float)(src_offset
.y
+ src_extent
.height
) / (float)src
->extent
.height
,
498 vb_data
[1] = (struct blit_vb_data
) {
501 dest_offset
.y
+ dest_extent
.height
,
504 (float)src_offset
.x
/ (float)src
->extent
.width
,
505 (float)(src_offset
.y
+ src_extent
.height
) / (float)src
->extent
.height
,
509 vb_data
[2] = (struct blit_vb_data
) {
515 (float)src_offset
.x
/ (float)src
->extent
.width
,
516 (float)src_offset
.y
/ (float)src
->extent
.height
,
520 struct anv_buffer vertex_buffer
= {
523 .bo
= &device
->surface_state_block_pool
.bo
,
524 .offset
= vb_state
.offset
,
527 vkCmdBindVertexBuffers((VkCmdBuffer
) cmd_buffer
, 0, 2,
529 (VkBuffer
) &vertex_buffer
,
530 (VkBuffer
) &vertex_buffer
534 sizeof(struct vue_header
),
539 vkAllocDescriptorSets((VkDevice
) device
, 0 /* pool */,
540 VK_DESCRIPTOR_SET_USAGE_ONE_SHOT
,
541 1, &device
->blit_state
.ds_layout
, &set
, &count
);
542 vkUpdateDescriptors((VkDevice
) device
, set
, 1,
545 .sType
= VK_STRUCTURE_TYPE_UPDATE_IMAGES
,
546 .descriptorType
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,
549 .pImageViews
= (VkImageViewAttachInfo
[]) {
551 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO
,
552 .view
= (VkImageView
) src
,
553 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
559 VkFramebufferCreateInfo fb_info
= {
560 .sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
,
561 .colorAttachmentCount
= 1,
562 .pColorAttachments
= (VkColorAttachmentBindInfo
[]) {
564 .view
= (VkColorAttachmentView
) dest
,
565 .layout
= VK_IMAGE_LAYOUT_GENERAL
568 .pDepthStencilAttachment
= NULL
,
570 .width
= dest
->extent
.width
,
571 .height
= dest
->extent
.height
,
575 struct anv_framebuffer
*fb
;
576 vkCreateFramebuffer((VkDevice
) device
, &fb_info
, (VkFramebuffer
*)&fb
);
578 VkRenderPassCreateInfo pass_info
= {
579 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
580 .renderArea
= { { 0, 0 }, { dest
->extent
.width
, dest
->extent
.height
} },
581 .colorAttachmentCount
= 1,
585 .pColorFormats
= (VkFormat
[]) { dest
->format
},
586 .pColorLayouts
= (VkImageLayout
[]) { VK_IMAGE_LAYOUT_GENERAL
},
587 .pColorLoadOps
= (VkAttachmentLoadOp
[]) { VK_ATTACHMENT_LOAD_OP_LOAD
},
588 .pColorStoreOps
= (VkAttachmentStoreOp
[]) { VK_ATTACHMENT_STORE_OP_STORE
},
589 .pColorLoadClearValues
= (VkClearColor
[]) {
590 { .color
= { .floatColor
= { 1.0, 0.0, 0.0, 1.0 } }, .useRawValue
= false }
592 .depthStencilFormat
= VK_FORMAT_UNDEFINED
,
596 vkCreateRenderPass((VkDevice
)device
, &pass_info
, &pass
);
598 vkCmdBeginRenderPass((VkCmdBuffer
) cmd_buffer
,
599 &(VkRenderPassBegin
) {
601 .framebuffer
= (VkFramebuffer
) fb
,
604 vkCmdBindDynamicStateObject((VkCmdBuffer
) cmd_buffer
,
605 VK_STATE_BIND_POINT_VIEWPORT
, fb
->vp_state
);
607 vkCmdBindDescriptorSets((VkCmdBuffer
) cmd_buffer
,
608 VK_PIPELINE_BIND_POINT_GRAPHICS
, 0, 1,
611 vkCmdDraw((VkCmdBuffer
) cmd_buffer
, 0, 3, 0, 1);
613 vkCmdEndRenderPass((VkCmdBuffer
) cmd_buffer
, pass
);
617 meta_finish_blit(struct anv_cmd_buffer
*cmd_buffer
,
618 const struct anv_saved_state
*saved_state
)
620 anv_cmd_buffer_restore(cmd_buffer
, saved_state
);
623 void VKAPI
vkCmdCopyBuffer(
624 VkCmdBuffer cmdBuffer
,
627 uint32_t regionCount
,
628 const VkBufferCopy
* pRegions
)
633 void VKAPI
vkCmdCopyImage(
634 VkCmdBuffer cmdBuffer
,
636 VkImageLayout srcImageLayout
,
638 VkImageLayout destImageLayout
,
639 uint32_t regionCount
,
640 const VkImageCopy
* pRegions
)
645 void VKAPI
vkCmdBlitImage(
646 VkCmdBuffer cmdBuffer
,
648 VkImageLayout srcImageLayout
,
650 VkImageLayout destImageLayout
,
651 uint32_t regionCount
,
652 const VkImageBlit
* pRegions
)
657 void VKAPI
vkCmdCopyBufferToImage(
658 VkCmdBuffer cmdBuffer
,
661 VkImageLayout destImageLayout
,
662 uint32_t regionCount
,
663 const VkBufferImageCopy
* pRegions
)
668 void VKAPI
vkCmdCopyImageToBuffer(
669 VkCmdBuffer cmdBuffer
,
671 VkImageLayout srcImageLayout
,
673 uint32_t regionCount
,
674 const VkBufferImageCopy
* pRegions
)
676 struct anv_cmd_buffer
*cmd_buffer
= (struct anv_cmd_buffer
*)cmdBuffer
;
677 VkDevice vk_device
= (VkDevice
) cmd_buffer
->device
;
678 struct anv_image
*src_image
= (struct anv_image
*)srcImage
;
679 struct anv_buffer
*dest_buffer
= (struct anv_buffer
*)destBuffer
;
680 struct anv_saved_state saved_state
;
682 meta_prepare_blit(cmd_buffer
, &saved_state
);
684 for (unsigned r
= 0; r
< regionCount
; r
++) {
685 VkImageViewCreateInfo src_view_info
= {
686 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
688 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
689 .format
= src_image
->format
,
691 VK_CHANNEL_SWIZZLE_R
,
692 VK_CHANNEL_SWIZZLE_G
,
693 VK_CHANNEL_SWIZZLE_B
,
696 .subresourceRange
= {
697 .aspect
= pRegions
[r
].imageSubresource
.aspect
,
698 .baseMipLevel
= pRegions
[r
].imageSubresource
.mipLevel
,
700 .baseArraySlice
= pRegions
[r
].imageSubresource
.arraySlice
,
706 VkImageView src_view
;
707 vkCreateImageView(vk_device
, &src_view_info
, &src_view
);
709 VkImageCreateInfo dest_image_info
= {
710 .sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
,
711 .imageType
= VK_IMAGE_TYPE_2D
,
712 .format
= src_image
->format
,
714 .width
= pRegions
[r
].imageExtent
.width
,
715 .height
= pRegions
[r
].imageExtent
.height
,
721 .tiling
= VK_IMAGE_TILING_LINEAR
,
722 .usage
= VK_IMAGE_USAGE_SAMPLED_BIT
,
726 struct anv_image
*dest_image
;
727 vkCreateImage(vk_device
, &dest_image_info
, (VkImage
*)&dest_image
);
729 /* We could use a vk call to bind memory, but that would require
730 * creating a dummy memory object etc. so there's really no point.
732 dest_image
->bo
= dest_buffer
->bo
;
733 dest_image
->offset
= dest_buffer
->offset
+ pRegions
[r
].bufferOffset
;
735 VkColorAttachmentViewCreateInfo dest_view_info
= {
736 .sType
= VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
,
737 .image
= (VkImage
)dest_image
,
738 .format
= src_image
->format
,
744 VkColorAttachmentView dest_view
;
745 vkCreateColorAttachmentView(vk_device
, &dest_view_info
, &dest_view
);
747 meta_emit_blit(cmd_buffer
,
748 (struct anv_surface_view
*)src_view
,
749 pRegions
[r
].imageOffset
,
750 pRegions
[r
].imageExtent
,
751 (struct anv_surface_view
*)dest_view
,
752 (VkOffset3D
) { 0, 0, 0 },
753 pRegions
[r
].imageExtent
);
756 meta_finish_blit(cmd_buffer
, &saved_state
);
759 void VKAPI
vkCmdCloneImageData(
760 VkCmdBuffer cmdBuffer
,
762 VkImageLayout srcImageLayout
,
764 VkImageLayout destImageLayout
)
769 void VKAPI
vkCmdUpdateBuffer(
770 VkCmdBuffer cmdBuffer
,
772 VkDeviceSize destOffset
,
773 VkDeviceSize dataSize
,
774 const uint32_t* pData
)
779 void VKAPI
vkCmdFillBuffer(
780 VkCmdBuffer cmdBuffer
,
782 VkDeviceSize destOffset
,
783 VkDeviceSize fillSize
,
789 void VKAPI
vkCmdClearColorImage(
790 VkCmdBuffer cmdBuffer
,
792 VkImageLayout imageLayout
,
793 const VkClearColor
* color
,
795 const VkImageSubresourceRange
* pRanges
)
800 void VKAPI
vkCmdClearDepthStencil(
801 VkCmdBuffer cmdBuffer
,
803 VkImageLayout imageLayout
,
807 const VkImageSubresourceRange
* pRanges
)
812 void VKAPI
vkCmdResolveImage(
813 VkCmdBuffer cmdBuffer
,
815 VkImageLayout srcImageLayout
,
817 VkImageLayout destImageLayout
,
818 uint32_t regionCount
,
819 const VkImageResolve
* pRegions
)
825 anv_device_init_meta(struct anv_device
*device
)
827 anv_device_init_meta_clear_state(device
);
828 anv_device_init_meta_blit_state(device
);