vk: Use binding instead of index in uniform layout qualifiers
[mesa.git] / src / vulkan / meta.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "private.h"
31 #include "glsl_helpers.h"
32
33 static void
34 anv_device_init_meta_clear_state(struct anv_device *device)
35 {
36 VkPipelineIaStateCreateInfo ia_create_info = {
37 .sType = VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO,
38 .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
39 .disableVertexReuse = false,
40 .primitiveRestartEnable = false,
41 .primitiveRestartIndex = 0
42 };
43
44 /* We don't use a vertex shader for clearing, but instead build and pass
45 * the VUEs directly to the rasterization backend.
46 */
47 VkShader fs = GLSL_VK_SHADER(device, FRAGMENT,
48 out vec4 f_color;
49 flat in vec4 v_color;
50 void main()
51 {
52 f_color = v_color;
53 }
54 );
55
56 VkPipelineShaderStageCreateInfo fs_create_info = {
57 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
58 .pNext = &ia_create_info,
59 .shader = {
60 .stage = VK_SHADER_STAGE_FRAGMENT,
61 .shader = fs,
62 .linkConstBufferCount = 0,
63 .pLinkConstBufferInfo = NULL,
64 .pSpecializationInfo = NULL
65 }
66 };
67
68 /* We use instanced rendering to clear multiple render targets. We have two
69 * vertex buffers: the first vertex buffer holds per-vertex data and
70 * provides the vertices for the clear rectangle. The second one holds
71 * per-instance data, which consists of the VUE header (which selects the
72 * layer) and the color (Vulkan supports per-RT clear colors).
73 */
74 VkPipelineVertexInputCreateInfo vi_create_info = {
75 .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO,
76 .pNext = &fs_create_info,
77 .bindingCount = 2,
78 .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
79 {
80 .binding = 0,
81 .strideInBytes = 8,
82 .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
83 },
84 {
85 .binding = 1,
86 .strideInBytes = 32,
87 .stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE
88 },
89 },
90 .attributeCount = 3,
91 .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
92 {
93 /* VUE Header */
94 .location = 0,
95 .binding = 1,
96 .format = VK_FORMAT_R32G32B32A32_UINT,
97 .offsetInBytes = 0
98 },
99 {
100 /* Position */
101 .location = 1,
102 .binding = 0,
103 .format = VK_FORMAT_R32G32_SFLOAT,
104 .offsetInBytes = 0
105 },
106 {
107 /* Color */
108 .location = 2,
109 .binding = 1,
110 .format = VK_FORMAT_R32G32B32A32_SFLOAT,
111 .offsetInBytes = 16
112 }
113 }
114 };
115
116 VkPipelineRsStateCreateInfo rs_create_info = {
117 .sType = VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
118 .pNext = &vi_create_info,
119 .depthClipEnable = true,
120 .rasterizerDiscardEnable = false,
121 .fillMode = VK_FILL_MODE_SOLID,
122 .cullMode = VK_CULL_MODE_NONE,
123 .frontFace = VK_FRONT_FACE_CCW
124 };
125
126 anv_pipeline_create((VkDevice) device,
127 &(VkGraphicsPipelineCreateInfo) {
128 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
129 .pNext = &rs_create_info,
130 .flags = 0,
131 .layout = 0
132 },
133 &(struct anv_pipeline_create_info) {
134 .use_repclear = true,
135 .disable_viewport = true,
136 .use_rectlist = true
137 },
138 &device->clear_state.pipeline);
139
140 anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, fs);
141
142 anv_CreateDynamicRasterState((VkDevice) device,
143 &(VkDynamicRsStateCreateInfo) {
144 .sType = VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO,
145 },
146 &device->clear_state.rs_state);
147 }
148
149 #define NUM_VB_USED 2
150 struct anv_saved_state {
151 struct anv_bindings bindings;
152 struct anv_bindings *old_bindings;
153 struct anv_pipeline *old_pipeline;
154 };
155
156 static void
157 anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer,
158 struct anv_saved_state *state)
159 {
160 state->old_bindings = cmd_buffer->bindings;
161 cmd_buffer->bindings = &state->bindings;
162 state->old_pipeline = cmd_buffer->pipeline;
163 }
164
165 static void
166 anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
167 const struct anv_saved_state *state)
168 {
169 cmd_buffer->bindings = state->old_bindings;
170 cmd_buffer->pipeline = state->old_pipeline;
171
172 cmd_buffer->vb_dirty |= (1 << NUM_VB_USED) - 1;
173 cmd_buffer->dirty |= ANV_CMD_BUFFER_PIPELINE_DIRTY |
174 ANV_CMD_BUFFER_DESCRIPTOR_SET_DIRTY;
175 }
176
177 struct vue_header {
178 uint32_t Reserved;
179 uint32_t RTAIndex;
180 uint32_t ViewportIndex;
181 float PointWidth;
182 };
183
184 void
185 anv_cmd_buffer_clear(struct anv_cmd_buffer *cmd_buffer,
186 struct anv_render_pass *pass)
187 {
188 struct anv_device *device = cmd_buffer->device;
189 struct anv_framebuffer *fb = cmd_buffer->framebuffer;
190 struct anv_saved_state saved_state;
191 struct anv_state state;
192 uint32_t size;
193
194 struct instance_data {
195 struct vue_header vue_header;
196 float color[4];
197 } *instance_data;
198
199 if (pass->num_clear_layers == 0)
200 return;
201
202 const float vertex_data[] = {
203 /* Rect-list coordinates */
204 0.0, 0.0,
205 fb->width, 0.0,
206 fb->width, fb->height,
207
208 /* Align to 16 bytes */
209 0.0, 0.0,
210 };
211
212 size = sizeof(vertex_data) + pass->num_clear_layers * sizeof(instance_data[0]);
213 state = anv_state_stream_alloc(&cmd_buffer->surface_state_stream, size, 16);
214
215 memcpy(state.map, vertex_data, sizeof(vertex_data));
216 instance_data = state.map + sizeof(vertex_data);
217
218 for (uint32_t i = 0; i < pass->num_layers; i++) {
219 if (pass->layers[i].color_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
220 *instance_data++ = (struct instance_data) {
221 .vue_header = {
222 .RTAIndex = i,
223 .ViewportIndex = 0,
224 .PointWidth = 0.0
225 },
226 .color = {
227 pass->layers[i].clear_color.color.floatColor[0],
228 pass->layers[i].clear_color.color.floatColor[1],
229 pass->layers[i].clear_color.color.floatColor[2],
230 pass->layers[i].clear_color.color.floatColor[3],
231 }
232 };
233 }
234 }
235
236 struct anv_buffer vertex_buffer = {
237 .device = cmd_buffer->device,
238 .size = size,
239 .bo = &device->surface_state_block_pool.bo,
240 .offset = state.offset
241 };
242
243 anv_cmd_buffer_save(cmd_buffer, &saved_state);
244
245 /* Initialize render targets for the meta bindings. */
246 anv_cmd_buffer_fill_render_targets(cmd_buffer);
247
248 anv_CmdBindVertexBuffers((VkCmdBuffer) cmd_buffer, 0, 2,
249 (VkBuffer[]) {
250 (VkBuffer) &vertex_buffer,
251 (VkBuffer) &vertex_buffer
252 },
253 (VkDeviceSize[]) {
254 0,
255 sizeof(vertex_data)
256 });
257
258 if ((VkPipeline) cmd_buffer->pipeline != device->clear_state.pipeline)
259 anv_CmdBindPipeline((VkCmdBuffer) cmd_buffer,
260 VK_PIPELINE_BIND_POINT_GRAPHICS, device->clear_state.pipeline);
261
262 /* We don't need anything here, only set if not already set. */
263 if (cmd_buffer->rs_state == NULL)
264 anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
265 VK_STATE_BIND_POINT_RASTER,
266 device->clear_state.rs_state);
267
268 if (cmd_buffer->vp_state == NULL)
269 anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
270 VK_STATE_BIND_POINT_VIEWPORT,
271 cmd_buffer->framebuffer->vp_state);
272
273 anv_CmdDraw((VkCmdBuffer) cmd_buffer, 0, 3, 0, pass->num_clear_layers);
274
275 /* Restore API state */
276 anv_cmd_buffer_restore(cmd_buffer, &saved_state);
277
278 }
279
280 static void
281 anv_device_init_meta_blit_state(struct anv_device *device)
282 {
283 VkPipelineIaStateCreateInfo ia_create_info = {
284 .sType = VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO,
285 .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
286 .disableVertexReuse = false,
287 .primitiveRestartEnable = false,
288 .primitiveRestartIndex = 0
289 };
290
291 /* We don't use a vertex shader for clearing, but instead build and pass
292 * the VUEs directly to the rasterization backend. However, we do need
293 * to provide GLSL source for the vertex shader so that the compiler
294 * does not dead-code our inputs.
295 */
296 VkShader vs = GLSL_VK_SHADER(device, VERTEX,
297 in vec2 a_pos;
298 in vec2 a_tex_coord;
299 out vec4 v_tex_coord;
300 void main()
301 {
302 v_tex_coord = vec4(a_tex_coord, 0, 1);
303 gl_Position = vec4(a_pos, 0, 1);
304 }
305 );
306
307 VkShader fs = GLSL_VK_SHADER(device, FRAGMENT,
308 out vec4 f_color;
309 in vec4 v_tex_coord;
310 layout(set = 0, binding = 0) uniform sampler2D u_tex;
311 void main()
312 {
313 f_color = texture2D(u_tex, v_tex_coord.xy);
314 }
315 );
316
317 VkPipelineShaderStageCreateInfo vs_create_info = {
318 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
319 .pNext = &ia_create_info,
320 .shader = {
321 .stage = VK_SHADER_STAGE_VERTEX,
322 .shader = vs,
323 .linkConstBufferCount = 0,
324 .pLinkConstBufferInfo = NULL,
325 .pSpecializationInfo = NULL
326 }
327 };
328
329 VkPipelineShaderStageCreateInfo fs_create_info = {
330 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
331 .pNext = &vs_create_info,
332 .shader = {
333 .stage = VK_SHADER_STAGE_FRAGMENT,
334 .shader = fs,
335 .linkConstBufferCount = 0,
336 .pLinkConstBufferInfo = NULL,
337 .pSpecializationInfo = NULL
338 }
339 };
340
341 VkPipelineVertexInputCreateInfo vi_create_info = {
342 .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO,
343 .pNext = &fs_create_info,
344 .bindingCount = 2,
345 .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
346 {
347 .binding = 0,
348 .strideInBytes = 0,
349 .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
350 },
351 {
352 .binding = 1,
353 .strideInBytes = 16,
354 .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
355 },
356 },
357 .attributeCount = 3,
358 .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
359 {
360 /* VUE Header */
361 .location = 0,
362 .binding = 0,
363 .format = VK_FORMAT_R32G32B32A32_UINT,
364 .offsetInBytes = 0
365 },
366 {
367 /* Position */
368 .location = 1,
369 .binding = 1,
370 .format = VK_FORMAT_R32G32_SFLOAT,
371 .offsetInBytes = 0
372 },
373 {
374 /* Texture Coordinate */
375 .location = 2,
376 .binding = 1,
377 .format = VK_FORMAT_R32G32_SFLOAT,
378 .offsetInBytes = 8
379 }
380 }
381 };
382
383 VkDescriptorSetLayoutCreateInfo ds_layout_info = {
384 .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
385 .count = 1,
386 .pBinding = (VkDescriptorSetLayoutBinding[]) {
387 {
388 .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
389 .count = 1,
390 .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
391 .pImmutableSamplers = NULL
392 },
393 }
394 };
395 anv_CreateDescriptorSetLayout((VkDevice) device, &ds_layout_info,
396 &device->blit_state.ds_layout);
397
398 VkPipelineLayoutCreateInfo pipeline_layout_info = {
399 .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
400 .descriptorSetCount = 1,
401 .pSetLayouts = &device->blit_state.ds_layout,
402 };
403
404 VkPipelineLayout pipeline_layout;
405 anv_CreatePipelineLayout((VkDevice) device, &pipeline_layout_info,
406 &pipeline_layout);
407
408 VkPipelineRsStateCreateInfo rs_create_info = {
409 .sType = VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
410 .pNext = &vi_create_info,
411 .depthClipEnable = true,
412 .rasterizerDiscardEnable = false,
413 .fillMode = VK_FILL_MODE_SOLID,
414 .cullMode = VK_CULL_MODE_NONE,
415 .frontFace = VK_FRONT_FACE_CCW
416 };
417
418 VkGraphicsPipelineCreateInfo pipeline_info = {
419 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
420 .pNext = &rs_create_info,
421 .flags = 0,
422 .layout = pipeline_layout,
423 };
424
425 anv_pipeline_create((VkDevice) device, &pipeline_info,
426 &(struct anv_pipeline_create_info) {
427 .use_repclear = false,
428 .disable_viewport = true,
429 .disable_scissor = true,
430 .disable_vs = true,
431 .use_rectlist = true
432 },
433 &device->blit_state.pipeline);
434
435 anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, vs);
436 anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, fs);
437
438 anv_CreateDynamicRasterState((VkDevice) device,
439 &(VkDynamicRsStateCreateInfo) {
440 .sType = VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO,
441 },
442 &device->blit_state.rs_state);
443 }
444
445 static void
446 meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
447 struct anv_saved_state *saved_state)
448 {
449 struct anv_device *device = cmd_buffer->device;
450
451 anv_cmd_buffer_save(cmd_buffer, saved_state);
452
453 if ((VkPipeline) cmd_buffer->pipeline != device->blit_state.pipeline)
454 anv_CmdBindPipeline((VkCmdBuffer) cmd_buffer,
455 VK_PIPELINE_BIND_POINT_GRAPHICS,
456 device->blit_state.pipeline);
457
458 /* We don't need anything here, only set if not already set. */
459 if (cmd_buffer->rs_state == NULL)
460 anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
461 VK_STATE_BIND_POINT_RASTER,
462 device->blit_state.rs_state);
463 }
464
465 struct blit_region {
466 VkOffset3D src_offset;
467 VkExtent3D src_extent;
468 VkOffset3D dest_offset;
469 VkExtent3D dest_extent;
470 };
471
472 static void
473 meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
474 struct anv_surface_view *src,
475 VkOffset3D src_offset,
476 VkExtent3D src_extent,
477 struct anv_surface_view *dest,
478 VkOffset3D dest_offset,
479 VkExtent3D dest_extent)
480 {
481 struct anv_device *device = cmd_buffer->device;
482
483 struct blit_vb_data {
484 float pos[2];
485 float tex_coord[2];
486 } *vb_data;
487
488 unsigned vb_size = sizeof(struct vue_header) + 3 * sizeof(*vb_data);
489
490 struct anv_state vb_state =
491 anv_state_stream_alloc(&cmd_buffer->surface_state_stream, vb_size, 16);
492 memset(vb_state.map, 0, sizeof(struct vue_header));
493 vb_data = vb_state.map + sizeof(struct vue_header);
494
495 vb_data[0] = (struct blit_vb_data) {
496 .pos = {
497 dest_offset.x + dest_extent.width,
498 dest_offset.y + dest_extent.height,
499 },
500 .tex_coord = {
501 (float)(src_offset.x + src_extent.width) / (float)src->extent.width,
502 (float)(src_offset.y + src_extent.height) / (float)src->extent.height,
503 },
504 };
505
506 vb_data[1] = (struct blit_vb_data) {
507 .pos = {
508 dest_offset.x,
509 dest_offset.y + dest_extent.height,
510 },
511 .tex_coord = {
512 (float)src_offset.x / (float)src->extent.width,
513 (float)(src_offset.y + src_extent.height) / (float)src->extent.height,
514 },
515 };
516
517 vb_data[2] = (struct blit_vb_data) {
518 .pos = {
519 dest_offset.x,
520 dest_offset.y,
521 },
522 .tex_coord = {
523 (float)src_offset.x / (float)src->extent.width,
524 (float)src_offset.y / (float)src->extent.height,
525 },
526 };
527
528 struct anv_buffer vertex_buffer = {
529 .device = device,
530 .size = vb_size,
531 .bo = &device->surface_state_block_pool.bo,
532 .offset = vb_state.offset,
533 };
534
535 anv_CmdBindVertexBuffers((VkCmdBuffer) cmd_buffer, 0, 2,
536 (VkBuffer[]) {
537 (VkBuffer) &vertex_buffer,
538 (VkBuffer) &vertex_buffer
539 },
540 (VkDeviceSize[]) {
541 0,
542 sizeof(struct vue_header),
543 });
544
545 uint32_t count;
546 VkDescriptorSet set;
547 anv_AllocDescriptorSets((VkDevice) device, 0 /* pool */,
548 VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
549 1, &device->blit_state.ds_layout, &set, &count);
550 anv_UpdateDescriptors((VkDevice) device, set, 1,
551 (const void * []) {
552 &(VkUpdateImages) {
553 .sType = VK_STRUCTURE_TYPE_UPDATE_IMAGES,
554 .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
555 .binding = 0,
556 .count = 1,
557 .pImageViews = (VkImageViewAttachInfo[]) {
558 {
559 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO,
560 .view = (VkImageView) src,
561 .layout = VK_IMAGE_LAYOUT_GENERAL,
562 }
563 }
564 }
565 });
566
567 struct anv_framebuffer *fb;
568 anv_CreateFramebuffer((VkDevice) device,
569 &(VkFramebufferCreateInfo) {
570 .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
571 .colorAttachmentCount = 1,
572 .pColorAttachments = (VkColorAttachmentBindInfo[]) {
573 {
574 .view = (VkColorAttachmentView) dest,
575 .layout = VK_IMAGE_LAYOUT_GENERAL
576 }
577 },
578 .pDepthStencilAttachment = NULL,
579 .sampleCount = 1,
580 .width = dest->extent.width,
581 .height = dest->extent.height,
582 .layers = 1
583 }, (VkFramebuffer *)&fb);
584
585
586 VkRenderPass pass;
587 anv_CreateRenderPass((VkDevice )device,
588 &(VkRenderPassCreateInfo) {
589 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
590 .renderArea = { { 0, 0 }, { dest->extent.width, dest->extent.height } },
591 .colorAttachmentCount = 1,
592 .extent = { 0, },
593 .sampleCount = 1,
594 .layers = 1,
595 .pColorFormats = (VkFormat[]) { dest->format },
596 .pColorLayouts = (VkImageLayout[]) { VK_IMAGE_LAYOUT_GENERAL },
597 .pColorLoadOps = (VkAttachmentLoadOp[]) { VK_ATTACHMENT_LOAD_OP_LOAD },
598 .pColorStoreOps = (VkAttachmentStoreOp[]) { VK_ATTACHMENT_STORE_OP_STORE },
599 .pColorLoadClearValues = (VkClearColor[]) {
600 { .color = { .floatColor = { 1.0, 0.0, 0.0, 1.0 } }, .useRawValue = false }
601 },
602 .depthStencilFormat = VK_FORMAT_UNDEFINED,
603 }, &pass);
604
605 anv_CmdBeginRenderPass((VkCmdBuffer) cmd_buffer,
606 &(VkRenderPassBegin) {
607 .renderPass = pass,
608 .framebuffer = (VkFramebuffer) fb,
609 });
610
611 anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
612 VK_STATE_BIND_POINT_VIEWPORT, fb->vp_state);
613
614 anv_CmdBindDescriptorSets((VkCmdBuffer) cmd_buffer,
615 VK_PIPELINE_BIND_POINT_GRAPHICS, 0, 1,
616 &set, 0, NULL);
617
618 anv_CmdDraw((VkCmdBuffer) cmd_buffer, 0, 3, 0, 1);
619
620 anv_CmdEndRenderPass((VkCmdBuffer) cmd_buffer, pass);
621 }
622
623 static void
624 meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
625 const struct anv_saved_state *saved_state)
626 {
627 anv_cmd_buffer_restore(cmd_buffer, saved_state);
628 }
629
630 void anv_CmdCopyBuffer(
631 VkCmdBuffer cmdBuffer,
632 VkBuffer srcBuffer,
633 VkBuffer destBuffer,
634 uint32_t regionCount,
635 const VkBufferCopy* pRegions)
636 {
637 struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
638 VkDevice vk_device = (VkDevice) cmd_buffer->device;
639 struct anv_buffer *src_buffer = (struct anv_buffer *)srcBuffer;
640 struct anv_buffer *dest_buffer = (struct anv_buffer *)destBuffer;
641 struct anv_saved_state saved_state;
642
643 meta_prepare_blit(cmd_buffer, &saved_state);
644
645 for (unsigned r = 0; r < regionCount; r++) {
646 VkImageCreateInfo image_info = {
647 .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
648 .imageType = VK_IMAGE_TYPE_2D,
649 .format = VK_FORMAT_R8_UNORM,
650 .extent = {
651 .width = pRegions[r].copySize,
652 .height = 1,
653 .depth = 1,
654 },
655 .mipLevels = 1,
656 .arraySize = 1,
657 .samples = 1,
658 .tiling = VK_IMAGE_TILING_LINEAR,
659 .usage = VK_IMAGE_USAGE_SAMPLED_BIT,
660 .flags = 0,
661 };
662
663 struct anv_image *src_image, *dest_image;
664 vkCreateImage(vk_device, &image_info, (VkImage *)&src_image);
665 vkCreateImage(vk_device, &image_info, (VkImage *)&dest_image);
666
667 /* We could use a vk call to bind memory, but that would require
668 * creating a dummy memory object etc. so there's really no point.
669 */
670 src_image->bo = src_buffer->bo;
671 src_image->offset = src_buffer->offset + pRegions[r].srcOffset;
672 dest_image->bo = dest_buffer->bo;
673 dest_image->offset = dest_buffer->offset + pRegions[r].destOffset;
674
675 struct anv_surface_view src_view;
676 anv_image_view_init(&src_view, cmd_buffer->device,
677 &(VkImageViewCreateInfo) {
678 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
679 .image = (VkImage)src_image,
680 .viewType = VK_IMAGE_VIEW_TYPE_2D,
681 .format = VK_FORMAT_R8_UNORM,
682 .channels = {
683 VK_CHANNEL_SWIZZLE_R,
684 VK_CHANNEL_SWIZZLE_G,
685 VK_CHANNEL_SWIZZLE_B,
686 VK_CHANNEL_SWIZZLE_A
687 },
688 .subresourceRange = {
689 .aspect = VK_IMAGE_ASPECT_COLOR,
690 .baseMipLevel = 0,
691 .mipLevels = 1,
692 .baseArraySlice = 0,
693 .arraySize = 1
694 },
695 .minLod = 0
696 },
697 cmd_buffer);
698
699 struct anv_surface_view dest_view;
700 anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
701 &(VkColorAttachmentViewCreateInfo) {
702 .sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
703 .image = (VkImage)dest_image,
704 .format = VK_FORMAT_R8_UNORM,
705 .mipLevel = 0,
706 .baseArraySlice = 0,
707 .arraySize = 1,
708 },
709 cmd_buffer);
710
711 meta_emit_blit(cmd_buffer,
712 &src_view,
713 (VkOffset3D) { 0, 0, 0 },
714 (VkExtent3D) { pRegions[r].copySize, 0, 0 },
715 &dest_view,
716 (VkOffset3D) { 0, 0, 0 },
717 (VkExtent3D) { pRegions[r].copySize, 0, 0 });
718 }
719
720 meta_finish_blit(cmd_buffer, &saved_state);
721 }
722
723 void anv_CmdCopyImage(
724 VkCmdBuffer cmdBuffer,
725 VkImage srcImage,
726 VkImageLayout srcImageLayout,
727 VkImage destImage,
728 VkImageLayout destImageLayout,
729 uint32_t regionCount,
730 const VkImageCopy* pRegions)
731 {
732 struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
733 struct anv_image *src_image = (struct anv_image *)srcImage;
734 struct anv_saved_state saved_state;
735
736 meta_prepare_blit(cmd_buffer, &saved_state);
737
738 for (unsigned r = 0; r < regionCount; r++) {
739 struct anv_surface_view src_view;
740 anv_image_view_init(&src_view, cmd_buffer->device,
741 &(VkImageViewCreateInfo) {
742 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
743 .image = srcImage,
744 .viewType = VK_IMAGE_VIEW_TYPE_2D,
745 .format = src_image->format,
746 .channels = {
747 VK_CHANNEL_SWIZZLE_R,
748 VK_CHANNEL_SWIZZLE_G,
749 VK_CHANNEL_SWIZZLE_B,
750 VK_CHANNEL_SWIZZLE_A
751 },
752 .subresourceRange = {
753 .aspect = pRegions[r].srcSubresource.aspect,
754 .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
755 .mipLevels = 1,
756 .baseArraySlice = pRegions[r].srcSubresource.arraySlice,
757 .arraySize = 1
758 },
759 .minLod = 0
760 },
761 cmd_buffer);
762
763 struct anv_surface_view dest_view;
764 anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
765 &(VkColorAttachmentViewCreateInfo) {
766 .sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
767 .image = destImage,
768 .format = src_image->format,
769 .mipLevel = pRegions[r].destSubresource.mipLevel,
770 .baseArraySlice = pRegions[r].destSubresource.arraySlice,
771 .arraySize = 1,
772 },
773 cmd_buffer);
774
775 meta_emit_blit(cmd_buffer,
776 &src_view,
777 pRegions[r].srcOffset,
778 pRegions[r].extent,
779 &dest_view,
780 pRegions[r].destOffset,
781 pRegions[r].extent);
782 }
783
784 meta_finish_blit(cmd_buffer, &saved_state);
785 }
786
787 void anv_CmdBlitImage(
788 VkCmdBuffer cmdBuffer,
789 VkImage srcImage,
790 VkImageLayout srcImageLayout,
791 VkImage destImage,
792 VkImageLayout destImageLayout,
793 uint32_t regionCount,
794 const VkImageBlit* pRegions)
795 {
796 struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
797 struct anv_image *src_image = (struct anv_image *)srcImage;
798 struct anv_image *dest_image = (struct anv_image *)destImage;
799 struct anv_saved_state saved_state;
800
801 meta_prepare_blit(cmd_buffer, &saved_state);
802
803 for (unsigned r = 0; r < regionCount; r++) {
804 struct anv_surface_view src_view;
805 anv_image_view_init(&src_view, cmd_buffer->device,
806 &(VkImageViewCreateInfo) {
807 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
808 .image = srcImage,
809 .viewType = VK_IMAGE_VIEW_TYPE_2D,
810 .format = src_image->format,
811 .channels = {
812 VK_CHANNEL_SWIZZLE_R,
813 VK_CHANNEL_SWIZZLE_G,
814 VK_CHANNEL_SWIZZLE_B,
815 VK_CHANNEL_SWIZZLE_A
816 },
817 .subresourceRange = {
818 .aspect = pRegions[r].srcSubresource.aspect,
819 .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
820 .mipLevels = 1,
821 .baseArraySlice = pRegions[r].srcSubresource.arraySlice,
822 .arraySize = 1
823 },
824 .minLod = 0
825 },
826 cmd_buffer);
827
828 struct anv_surface_view dest_view;
829 anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
830 &(VkColorAttachmentViewCreateInfo) {
831 .sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
832 .image = destImage,
833 .format = dest_image->format,
834 .mipLevel = pRegions[r].destSubresource.mipLevel,
835 .baseArraySlice = pRegions[r].destSubresource.arraySlice,
836 .arraySize = 1,
837 },
838 cmd_buffer);
839
840 meta_emit_blit(cmd_buffer,
841 &src_view,
842 pRegions[r].srcOffset,
843 pRegions[r].srcExtent,
844 &dest_view,
845 pRegions[r].destOffset,
846 pRegions[r].destExtent);
847 }
848
849 meta_finish_blit(cmd_buffer, &saved_state);
850 }
851
852 void anv_CmdCopyBufferToImage(
853 VkCmdBuffer cmdBuffer,
854 VkBuffer srcBuffer,
855 VkImage destImage,
856 VkImageLayout destImageLayout,
857 uint32_t regionCount,
858 const VkBufferImageCopy* pRegions)
859 {
860 struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
861 VkDevice vk_device = (VkDevice) cmd_buffer->device;
862 struct anv_buffer *src_buffer = (struct anv_buffer *)srcBuffer;
863 struct anv_image *dest_image = (struct anv_image *)destImage;
864 struct anv_saved_state saved_state;
865
866 meta_prepare_blit(cmd_buffer, &saved_state);
867
868 for (unsigned r = 0; r < regionCount; r++) {
869 struct anv_image *src_image;
870 anv_CreateImage(vk_device,
871 &(VkImageCreateInfo) {
872 .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
873 .imageType = VK_IMAGE_TYPE_2D,
874 .format = dest_image->format,
875 .extent = {
876 .width = pRegions[r].imageExtent.width,
877 .height = pRegions[r].imageExtent.height,
878 .depth = 1,
879 },
880 .mipLevels = 1,
881 .arraySize = 1,
882 .samples = 1,
883 .tiling = VK_IMAGE_TILING_LINEAR,
884 .usage = VK_IMAGE_USAGE_SAMPLED_BIT,
885 .flags = 0,
886 }, (VkImage *)&src_image);
887
888 /* We could use a vk call to bind memory, but that would require
889 * creating a dummy memory object etc. so there's really no point.
890 */
891 src_image->bo = src_buffer->bo;
892 src_image->offset = src_buffer->offset + pRegions[r].bufferOffset;
893
894 struct anv_surface_view src_view;
895 anv_image_view_init(&src_view, cmd_buffer->device,
896 &(VkImageViewCreateInfo) {
897 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
898 .image = (VkImage)src_image,
899 .viewType = VK_IMAGE_VIEW_TYPE_2D,
900 .format = dest_image->format,
901 .channels = {
902 VK_CHANNEL_SWIZZLE_R,
903 VK_CHANNEL_SWIZZLE_G,
904 VK_CHANNEL_SWIZZLE_B,
905 VK_CHANNEL_SWIZZLE_A
906 },
907 .subresourceRange = {
908 .aspect = pRegions[r].imageSubresource.aspect,
909 .baseMipLevel = 0,
910 .mipLevels = 1,
911 .baseArraySlice = 0,
912 .arraySize = 1
913 },
914 .minLod = 0
915 },
916 cmd_buffer);
917
918 struct anv_surface_view dest_view;
919 anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
920 &(VkColorAttachmentViewCreateInfo) {
921 .sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
922 .image = (VkImage)dest_image,
923 .format = dest_image->format,
924 .mipLevel = pRegions[r].imageSubresource.mipLevel,
925 .baseArraySlice = pRegions[r].imageSubresource.arraySlice,
926 .arraySize = 1,
927 },
928 cmd_buffer);
929
930 meta_emit_blit(cmd_buffer,
931 &src_view,
932 (VkOffset3D) { 0, 0, 0 },
933 pRegions[r].imageExtent,
934 &dest_view,
935 pRegions[r].imageOffset,
936 pRegions[r].imageExtent);
937 }
938
939 meta_finish_blit(cmd_buffer, &saved_state);
940 }
941
942 void anv_CmdCopyImageToBuffer(
943 VkCmdBuffer cmdBuffer,
944 VkImage srcImage,
945 VkImageLayout srcImageLayout,
946 VkBuffer destBuffer,
947 uint32_t regionCount,
948 const VkBufferImageCopy* pRegions)
949 {
950 struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
951 VkDevice vk_device = (VkDevice) cmd_buffer->device;
952 struct anv_image *src_image = (struct anv_image *)srcImage;
953 struct anv_buffer *dest_buffer = (struct anv_buffer *)destBuffer;
954 struct anv_saved_state saved_state;
955
956 meta_prepare_blit(cmd_buffer, &saved_state);
957
958 for (unsigned r = 0; r < regionCount; r++) {
959 struct anv_surface_view src_view;
960 anv_image_view_init(&src_view, cmd_buffer->device,
961 &(VkImageViewCreateInfo) {
962 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
963 .image = srcImage,
964 .viewType = VK_IMAGE_VIEW_TYPE_2D,
965 .format = src_image->format,
966 .channels = {
967 VK_CHANNEL_SWIZZLE_R,
968 VK_CHANNEL_SWIZZLE_G,
969 VK_CHANNEL_SWIZZLE_B,
970 VK_CHANNEL_SWIZZLE_A
971 },
972 .subresourceRange = {
973 .aspect = pRegions[r].imageSubresource.aspect,
974 .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
975 .mipLevels = 1,
976 .baseArraySlice = pRegions[r].imageSubresource.arraySlice,
977 .arraySize = 1
978 },
979 .minLod = 0
980 },
981 cmd_buffer);
982
983 struct anv_image *dest_image;
984 anv_CreateImage(vk_device,
985 &(VkImageCreateInfo) {
986 .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
987 .imageType = VK_IMAGE_TYPE_2D,
988 .format = src_image->format,
989 .extent = {
990 .width = pRegions[r].imageExtent.width,
991 .height = pRegions[r].imageExtent.height,
992 .depth = 1,
993 },
994 .mipLevels = 1,
995 .arraySize = 1,
996 .samples = 1,
997 .tiling = VK_IMAGE_TILING_LINEAR,
998 .usage = VK_IMAGE_USAGE_SAMPLED_BIT,
999 .flags = 0,
1000 }, (VkImage *)&dest_image);
1001
1002 /* We could use a vk call to bind memory, but that would require
1003 * creating a dummy memory object etc. so there's really no point.
1004 */
1005 dest_image->bo = dest_buffer->bo;
1006 dest_image->offset = dest_buffer->offset + pRegions[r].bufferOffset;
1007
1008 struct anv_surface_view dest_view;
1009 anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
1010 &(VkColorAttachmentViewCreateInfo) {
1011 .sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
1012 .image = (VkImage)dest_image,
1013 .format = src_image->format,
1014 .mipLevel = 0,
1015 .baseArraySlice = 0,
1016 .arraySize = 1,
1017 },
1018 cmd_buffer);
1019
1020 meta_emit_blit(cmd_buffer,
1021 &src_view,
1022 pRegions[r].imageOffset,
1023 pRegions[r].imageExtent,
1024 &dest_view,
1025 (VkOffset3D) { 0, 0, 0 },
1026 pRegions[r].imageExtent);
1027 }
1028
1029 meta_finish_blit(cmd_buffer, &saved_state);
1030 }
1031
1032 void anv_CmdCloneImageData(
1033 VkCmdBuffer cmdBuffer,
1034 VkImage srcImage,
1035 VkImageLayout srcImageLayout,
1036 VkImage destImage,
1037 VkImageLayout destImageLayout)
1038 {
1039 stub();
1040 }
1041
1042 void anv_CmdUpdateBuffer(
1043 VkCmdBuffer cmdBuffer,
1044 VkBuffer destBuffer,
1045 VkDeviceSize destOffset,
1046 VkDeviceSize dataSize,
1047 const uint32_t* pData)
1048 {
1049 stub();
1050 }
1051
1052 void anv_CmdFillBuffer(
1053 VkCmdBuffer cmdBuffer,
1054 VkBuffer destBuffer,
1055 VkDeviceSize destOffset,
1056 VkDeviceSize fillSize,
1057 uint32_t data)
1058 {
1059 stub();
1060 }
1061
1062 void anv_CmdClearColorImage(
1063 VkCmdBuffer cmdBuffer,
1064 VkImage image,
1065 VkImageLayout imageLayout,
1066 const VkClearColor* color,
1067 uint32_t rangeCount,
1068 const VkImageSubresourceRange* pRanges)
1069 {
1070 stub();
1071 }
1072
1073 void anv_CmdClearDepthStencil(
1074 VkCmdBuffer cmdBuffer,
1075 VkImage image,
1076 VkImageLayout imageLayout,
1077 float depth,
1078 uint32_t stencil,
1079 uint32_t rangeCount,
1080 const VkImageSubresourceRange* pRanges)
1081 {
1082 stub();
1083 }
1084
1085 void anv_CmdResolveImage(
1086 VkCmdBuffer cmdBuffer,
1087 VkImage srcImage,
1088 VkImageLayout srcImageLayout,
1089 VkImage destImage,
1090 VkImageLayout destImageLayout,
1091 uint32_t regionCount,
1092 const VkImageResolve* pRegions)
1093 {
1094 stub();
1095 }
1096
1097 void
1098 anv_device_init_meta(struct anv_device *device)
1099 {
1100 anv_device_init_meta_clear_state(device);
1101 anv_device_init_meta_blit_state(device);
1102 }