OpenGL ES State Trackers

The current version of the OpenGL ES state trackers implement OpenGL ES 1.1 and OpenGL ES 2.0. More informations about OpenGL ES can be found at http://www.khronos.org/opengles/.

The OpenGL ES state trackers depends on the Gallium architecture and a working EGL implementation. Please refer to Mesa EGL for more information about EGL.

Build the Libraries

  1. Run configure with --with-state-trackers=egl_g3d,es and enable the Gallium driver for your hardware.
  2. Build and install Mesa as usual.

It will install libGLESv1_CM, libGLESv2, libEGL, and one or more EGL drivers for your hardware.

Run the Demos

There are some demos in progs/es1/ and progs/es2/. You can use them to test your build. For example,

  $ cd progs/es1/xegl
  $ make
  $ ./torus

Developers

The core of OpenGL ES state trackers is the ES overlay. It is located in src/mesa/es/.

Structure

The ES overlay uses as much code as possible from Mesa. It has its own glapi XMLs to describe the APIs of OpenGL ES. The ES overlay can be built parallelly with Mesa, and they will give

Library NameUsageSource
libmesagallium.aOpenGL state trackerMesa
libes1gallium.aOpenGL ES 1.x state trackerES overlay
libes2gallium.aOpenGL ES 2.x state trackerES overlay
libglapi.aOpenGL APIMesa
libes1api.aOpenGL ES 1.x APIES overlay
libes2api.aOpenGL ES 2.x APIES overlay

The OpenGL ES state trackers and APIs are then used by src/gallium/state_trackers/es/ to create the final libraries.

Dispatch Table

The ES overlay uses an additional indirection when dispatching fucntions

  Mesa:       glFoo() --> _mesa_Foo()
  ES overlay: glFoo() --> _es_Foo() --> _mesa_Foo()

The indirection serves several purposes

Other than the last case, the ES overlay uses APIspec.xml to generate functions to check and/or converts the arguments.