Mesa 10.5.6 Release Notes / May 23, 2015 ======================================== Mesa 10.5.6 is a bug fix release which fixes bugs found since the 10.5.5 release. Mesa 10.5.6 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is **only** available if requested at context creation because compatibility contexts are not supported. SHA256 checksums ---------------- :: 89ff9cb08d0f6e3f34154864c3071253057cd21020759457c8ae27e0f70985d3 mesa-10.5.6.tar.gz 66017853bde5f7a6647db3eede30512a091a3491daa1708e0ad8027c328ba595 mesa-10.5.6.tar.xz New features ------------ None Bug fixes --------- This list is likely incomplete. - `Bug 86792 `__ - [NVC0] Portal 2 Crashes in Wine - `Bug 90147 `__ - swrast: build error undeclared \_SC_PHYS_PAGES on osx - `Bug 90350 `__ - [G96] Portal's portal are incorrectly rendered - `Bug 90363 `__ - [nv50] HW state is not reset correctly when using a new GL context Changes ------- Alex Deucher (1): - radeonsi: add new bonaire pci id Axel Davy (2): - egl/wayland: properly destroy wayland objects - glx/dri3: Add additional check for gpu offloading case Emil Velikov (4): - docs: Add sha256 sums for the 10.5.5 release - egl/main: fix EGL_KHR_get_all_proc_addresses - targets/osmesa: drop the -module tag from LDFLAGS - Update version to 10.5.6 Francisco Jerez (4): - clover: Refactor event::trigger and ::abort to prevent deadlock and reentrancy issues. - clover: Wrap event::_status in a method to prevent unlocked access. - clover: Implement locking of the wait_count, \_chain and \_status members of event. - i965: Fix PBO cache coherency issue after \_mesa_meta_pbo_GetTexSubImage(). Fredrik Höglund (2): - main: Require that the texture exists in framebuffer_texture - mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0 Ilia Mirkin (7): - nv50/ir: only propagate saturate up if some actual folding took place - nv50: keep track of PGRAPH state in nv50_screen - nvc0: keep track of PGRAPH state in nvc0_screen - nvc0: reset the instanced elements state when doing blit using 3d engine - nv50/ir: only enable mul saturate on G200+ - st/mesa: make sure to create a "clean" bool when doing i2b - nvc0: switch mechanism for shader eviction to be a while loop Jeremy Huddleston Sequoia (2): - swrast: Build fix for darwin - darwin: Fix install name of libOSMesa Laura Ekstrand (2): - main: Fix an error generated by FramebufferTexture - main: Complete error conditions for glInvalidate*Framebuffer. Marta Lofstedt (1): - main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE Rob Clark (2): - freedreno: enable a306 - freedreno: fix bug in tile/slot calculation Roland Scheidegger (1): - draw: (trivial) fix out-of-bounds vector initialization Tim Rowley (1): - mesa: fix shininess check for ffvertex_prog v2 Tom Stellard (2): - clover: Add a mutex to guard queue::queued_events - clover: Fix a bug with multi-threaded events v2