Mesa 17.2.1 Release Notes / September 17, 2017 ============================================== Mesa 17.2.1 is a bug fix release which fixes bugs found since the 17.2.0 release. Mesa 17.2.1 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is **only** available if requested at context creation because compatibility contexts are not supported. SHA256 checksums ---------------- :: c902d8dc2540195bc570d88af1a8fd8a1774373660a27bb1d539551f46824bc1 mesa-17.2.1.tar.gz 77385d17827cff24a3bae134342234f2efe7f7f990e778109682571dbbc9ba1e mesa-17.2.1.tar.xz New features ------------ None Bug fixes --------- - `Bug 100613 `__ - Regression in Mesa 17 on s390x (zSystems) - `Bug 101709 `__ - [llvmpipe] piglit gl-1.0-scissor-offscreen regression - `Bug 102454 `__ - glibc 2.26 doesn't provide anymore xlocale.h - `Bug 102467 `__ - src/mesa/state_tracker/st_cb_readpixels.c:178]: (warning) Redundant assignment - `Bug 102502 `__ - [bisected] Kodi crashes since commit 707d2e8b - gallium: fold u_trim_pipe_prim call from st/mesa to drivers Changes ------- Bas Nieuwenhuizen (4): - radv: Actually set the cmd_buffer usage_flags. - radv: Fix vkCopyImage with both depth and stencil aspects. - radv: Disable multilayer & multilevel DCC. - radv: Don't allocate CMASK for linear images. Ben Crocker (1): - llvmpipe: lp_build_gather_elem_vec BE fix for 3x16 load Brian Paul (1): - llvmpipe: initialize llvmpipe->dirty with LP_NEW_SCISSOR Charmaine Lee (1): - vbo: fix offset in minmax cache key Dave Airlie (12): - radv: disable 1d/2d linear optimisation on gfx9. - radv/gfx9: set descriptor up for base_mip to level range. - Revert "radv: disable support for VEGA for now." - radv/winsys: use amdgpu_bo_va_op_raw. - radv/gfx9: allocate events from uncached VA space - radv: use simpler indirect packet 3 if possible. - radv: don't use iview for meta image width/height. - radv: handle GFX9 1D textures - radv/gfx9: set mip0-depth correctly for 2d arrays/3d images - radv/ac: bump params array for image atomic comp swap - radv/gfx9: fix image resource handling. - radv/winsys: fix flags vs va_flags thinko. Emil Velikov (7): - docs: add sha256 checksums for 17.2.0 - cherry-ignore: add getCapability patches - cherry-ignore: ignore gfx9 tile swizzle fix - cherry-ignore: add execution_type() fix to the list - cherry-ignore: add EGL+gbm swast patches - egl/x11/dri3: adding missing \__DRI_BACKGROUND_CALLABLE extension - Update version to 17.2.1 Eric Engestrom (3): - util: improve compiler guard - mesa/st: remove unwanted backup file - docs/egl: remove reference to EGL_DRIVERS_PATH Grazvydas Ignotas (1): - radv: don't assert on empty hash table Jason Ekstrand (2): - anv/formats: Nicely handle unknown VkFormat enums - spirv: Add support for the HelperInvocation builtin Karol Herbst (1): - nvc0: write 0 to pipeline_statistics.cs_invocations Kenneth Graunke (2): - i965: Fix crash in fallback GTT mapping. - i965: Set "Subslice Hashing Mode" to 16x16 on Apollolake. Marek Olšák (1): - st/mesa: skip draw calls with pipe_draw_info::count == 0 Michael Olbrich (1): - egl/dri2: only destroy created objects Nicolai Hähnle (1): - radeonsi: apply a mask to gl_SampleMaskIn in the PS prolog Nicolai Hähnle (4): - radeonsi/gfx9: always flush DB metadata on framebuffer changes - st/glsl_to_tgsi: only the first (inner-most) array reference can be a 2D index - ac/surface: match Z and stencil tile config - glsl: fix glsl_struct_field size calculations for shader cache Ray Strode (1): - gallivm: correct channel shift logic on big endian Rob Clark (1): - freedreno: skip batch-cache for compute shaders Roland Scheidegger (1): - st/mesa: fix view template initialization in try_pbo_readpixels Samuel Pitoiset (1): - radeonsi: update dirty_level_mask before dispatching Timothy Arceri (9): - glsl: allow NULL to be passed to encode_type_to_blob() - glsl: stop adding pointers from gl_shader_variable to the cache - glsl: stop adding pointers from glsl_struct_field to the cache - glsl: add has_uniform_storage() helper to shader cache - glsl: don't write uniform storage offset if there isn't one - glsl: always write a name/label string to the cache - compiler: move pointers to the start of shader_info - glsl: stop adding pointers from shader_info to the cache - glsl: stop adding pointers from bindless structs to the cache