Mesa 17.3.2 Release Notes / January 8, 2018 =========================================== Mesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1 release. Mesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is **only** available if requested at context creation because compatibility contexts are not supported. SHA256 checksums ---------------- :: f997e80f14c385f9a2ba827c2b74aebf1b7426712ca4a81c631ef9f78e437bf4 mesa-17.3.2.tar.gz e2844a13f2d6f8f24bee65804a51c42d8dc6ae9c36cff7ee61d0940e796d64c6 mesa-17.3.2.tar.xz New features ------------ None Bug fixes --------- - `Bug 97852 `__ - Unreal Engine corrupted preview viewport - `Bug 103801 `__ - [i965] >Observer\_ issue - `Bug 104288 `__ - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true Changes ------- Bas Nieuwenhuizen (1): - radv: Fix DCC compatible formats. Brendan King (1): - egl: link libEGL against the dynamic version of libglapi Dave Airlie (6): - radv/gfx9: add support for 3d images to blit 2d paths - radv: handle depth/stencil image copy with layouts better. (v3.1) - radv/meta: fix blit paths for depth/stencil (v2.1) - radv: fix issue with multisample positions and interp_var_at_sample. - radv/gfx9: add 3d sampler image->buffer copy shader. (v3) - radv: don't do format replacement on tc compat htile surfaces. Emil Velikov (2): - docs: add sha256 checksums for 17.3.1 - Update version to 17.3.2 Eric Engestrom (1): - egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE Rob Herring (1): - egl/android: Fix build break with dri2_initialize_android \_EGLDisplay parameter Samuel Pitoiset (2): - radv/gfx9: fix primitive topology when adjacency is used - radv: use a faster version for nir_op_pack_half_2x16 Tapani Pälli (2): - mesa: add AllowGLSLCrossStageInterpolationMismatch workaround - drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games