Mesa 9.2.1 Release Notes / (October 4, 2013) ============================================ Mesa 9.2.1 is a bug fix release which fixes bugs found since the 9.2 release. Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.1. OpenGL 3.1 is **only** available if requested at context creation because GL_ARB_compatibility is not supported. MD5 checksums ------------- :: e6cdfa84dfddd86e3d36ec7ff4b6478a MesaLib-9.2.1.tar.gz dd4c82667d9c19c28a553b12eba3f8a0 MesaLib-9.2.1.tar.bz2 d9af0f5607f7d275793d293057ca9ac6 MesaLib-9.2.1.zip New features ------------ None Bug fixes --------- This list is likely incomplete. - `Bug 66779 `__ - Use of uninitialized stack variable with brw_search_cache() - `Bug 68233 `__ - Valgrind errors in mesa - `Bug 68250 `__ - Automatic mipmap generation with texture compression produces borders that fade to black - `Bug 68637 `__ - [Bisected IVB/HSW]Unigine demo crash - `Bug 68753 `__ - [regression bisected] GLSL ES: structs members can't have precision qualifiers anymore in 9.2 - `Bug 69525 `__ - [GM45, bisected] Piglit tex-shadow2drect fails Changes ------- The full set of changes can be viewed by using the following GIT command: :: git log mesa-9.2..mesa-9.2.1 Alex Deucher (1): - radeon/winsys: pad IBs to a multiple of 8 DWs Andreas Boll (1): - os: First check for \__GLIBC_\_ and then for PIPE_OS_BSD Anuj Phogat (1): - glsl: Allow precision qualifiers for sampler types Brian Paul (2): - docs: minor fixes for 9.2 release notes - mesa: check for bufSize > 0 in \_mesa_GetSynciv() Carl Worth (3): - cherry-ignore: Ignore a commit which appeared twice on master - Use -Bsymbolic when linking libEGL.so - mesa: Bump version to 9.2.1 Chris Forbes (3): - i965/fs: Gen4: Zero out extra coordinates when using shadow compare - i965: Fix cube array coordinate normalization - i965: fix bogus swizzle in brw_cubemap_normalize Christoph Bumiller (2): - nvc0/ir: add f32 long immediate cannot saturate - nvc0: delete compute object on screen destruction Dave Airlie (1): - st/mesa: don't dereference stObj->pt if NULL Dominik Behr (1): - glsl: propagate max_array_access through function calls Emil Velikov (1): - nouveau: initialise the nouveau_transfer maps Eric Anholt (4): - mesa: Rip out more extension checking from texformat.c. - mesa: Don't choose S3TC for generic compression if we can't compress. - i965/gen4: Fix fragment program rectangle texture shadow compares. - i965: Reenable glBitmap() after the sRGB winsys enabling. Ian Romanick (7): - docs: Add 9.2 release md5sums - Add .cherry-ignore file - mesa: Note that 89a665e should not be picked - glsl: Reallow precision qualifiers on structure members - mesa: Support GL_MAX_VERTEX_OUTPUT_COMPONENTS query with ES3 - mesa: Remove all traces of GL_OES_matrix_get - mesa: Don't return any data for GL_SHADER_BINARY_FORMATS Ilia Mirkin (2): - nv30: find first unused texcoord rather than bailing if first is used - nv30: fix inconsistent setting of push->user_priv Joakim Sindholt (1): - nvc0: fix blitctx memory leak Johannes Obermayr (1): - st/gbm: Add $(WAYLAND_CFLAGS) for HAVE_EGL_PLATFORM_WAYLAND. Kenneth Graunke (5): - i965/vs: Detect GRF sources in split_virtual_grfs send-from-GRF code. - i965/fs: Detect GRF sources in split_virtual_grfs send-from-GRF code. - i965/vec4: Only zero out unused message components when there are any. - i965: Fix brw_vs_prog_data_compare to actually check field members. - meta: Set correct viewport and projection in decompress_texture_image. Maarten Lankhorst (2): - st/dri: do not create a new context for msaa copy - nvc0: restore viewport after blit Marek Olšák (2): - r600g: fix constant buffer cache flushing - r600g: fix texture buffer object cache flushing Paul Berry (1): - i965: Initialize inout_offset parameter to brw_search_cache(). Rico Schüller (1): - glx: Initialize OpenGL version to 1.0 Tiziano Bacocco (1): - nvc0/ir: fix use after free in texture barrier insertion pass Torsten Duwe (1): - wayland-egl.pc requires wayland-client.pc.