[[!tag standards]] # REMAP Matrix pseudocode The algorithm below shows how REMAP works more clearly, and may be executed as a python program: ``` [[!inline pages="openpower/sv/remap.py" quick="yes" raw="yes" ]] ``` An easier-to-read version (using python iterators) shows the loop nesting: ``` [[!inline pages="openpower/sv/remapyield.py" quick="yes" raw="yes" ]] ``` Each element index from the for-loop `0..VL-1` is run through the above algorithm to work out the **actual** element index, instead. Given that there are four possible SHAPE entries, up to four separate registers in any given operation may be simultaneously remapped: function op_add(rd, rs1, rs2) # add not VADD! ... ...  for (i = 0; i < VL; i++) xSTATE.srcoffs = i # save context if (predval & 1< > Just a note: interpreting + as 'or', and * as 'and', > operating on Boolean matrices, > and having result, X, and Y be the exact same matrix, > updated while being used, > gives the traditional Warshall transitive-closure > algorithm, if the loops are nested exactly in thie order. this can be done with the ternary instruction which has an in-place triple boolean input: RT = RT | (RA & RB) and also has a CR Field variant of the same notes from conversations: > > for y in y_r: > > for x in x_r: > > for z in z_r: > > result[y][x] += > > a[y][z] * > > b[z][x] > This nesting of loops works for matrix multiply, but not for transitive > closure. > > it can be done: > > > >   for z in z_r: > >    for y in y_r: > >     for x in x_r: > >       result[y][x] += > >          a[y][z] * > >          b[z][x] > > And this ordering of loops *does* work for transitive closure, when a, > b, and result are the very same matrix, updated while being used. > > By the way, I believe there is a graph algorithm that does the > transitive closure thing, but instead of using boolean, "and", and "or", > they use real numbers, addition, and minimum.  I think that one computes > shortest paths between vertices. > > By the time the z'th iteration of the z loop begins, the algorithm has > already peocessed paths that go through vertices numbered < z, and it > adds paths that go through vertices numbered z. > > For this to work, the outer loop has to be the one on the subscript that > bridges a and b (which in this case are teh same matrix, of course). # SUBVL Remap Remapping of SUBVL (vec2/3/4) elements is not permitted: the vec2/3/4 itself must be considered to be the "element". To perform REMAP on the elements of a vec2/3/4, either use [[sv/mv.swizzle]], or, due to the sub-elements themselves being contiguous, treat them as such and use Indexing, or add one extra dimension to Matrix REMAP, the inner dimension being the size of the Subvector (2, 3, or 4). Note that Swizzle on Sub-vectors may be applied on top of REMAP. Where this is appropriate is the Rijndael MixColumns stage: Assuming that the bytes are stored `a00 a01 a02 a03 a10 .. a33` a 2D REMAP allows: * the column bytes (as a vec4) to be iterated over as an inner loop, progressing vertically (`a00 a10 a20 a30`) * the columns themselves to be iterated as an outer loop * a 32 bit `GF(256)` Matrix Multiply on the vec4 to be performed. This entirely in-place without special 128-bit opcodes. Below is the pseudocode for [[!wikipedia Rijndael MixColumns]] ``` void gmix_column(unsigned char *r) { unsigned char a[4]; unsigned char b[4]; unsigned char c; unsigned char h; // no swizzle here but vec4 byte-level // elwidth overrides can be done though. for (c = 0; c < 4; c++) { a[c] = r[c]; h = (unsigned char)((signed char)r[c] >> 7); b[c] = r[c] << 1; b[c] ^= 0x1B & h; /* Rijndael's Galois field */ } // These may then each be 4x 8bit Swizzled // r0.vec4 = b.vec4 // r0.vec4 ^= a.vec4.WXYZ // r0.vec4 ^= a.vec4.ZWXY // r0.vec4 ^= b.vec4.YZWX ^ a.vec4.YZWX r[0] = b[0] ^ a[3] ^ a[2] ^ b[1] ^ a[1]; r[1] = b[1] ^ a[0] ^ a[3] ^ b[2] ^ a[2]; r[2] = b[2] ^ a[1] ^ a[0] ^ b[3] ^ a[3]; r[3] = b[3] ^ a[2] ^ a[1] ^ b[0] ^ a[0]; } ``` The application of the swizzles allows the remapped vec4 a, b and r variables to perform four straight linear 32 bit XOR operations where a scalar processor would be required to perform 16 byte-level individual operations. Given wide enough SIMD backends in hardware these 3 bit XORs may be done as single-cycle operations across the entire 128 bit Rijndael Matrix. The other alternative is to simply perform the actual 4x4 GF(256) Matrix Multiply using the MDS Matrix.