import os import os.path import sys env = Environment( tools = ['generic'], toolpath = ['../scons'], ENV = os.environ, ) # Use Mesa's headers and libs if 1: build_topdir = 'build' build_subdir = env['platform'] if env['machine'] != 'generic': build_subdir += '-' + env['machine'] if env['debug']: build_subdir += "-debug" if env['profile']: build_subdir += "-profile" build_dir = os.path.join(build_topdir, build_subdir) env.Append(CPPDEFINES = ['GLEW_STATIC']) env.Append(CPPPATH = ['#../include']) env.Append(LIBPATH = [ '#../' + build_dir + '/glew/', '#../' + build_dir + '/glut/glx', ]) conf = Configure(env) # OpenGL if env['platform'] == 'windows': env.Prepend(LIBS = ['glu32', 'opengl32']) else: env.Prepend(LIBS = ['GLU', 'GL']) # Glut env['GLUT'] = False if conf.CheckCHeader('GL/glut.h'): if env['platform'] == 'windows': env['GLUT_LIB'] = 'glut32' else: env['GLUT_LIB'] = 'glut' env['GLUT'] = True # GLEW env['GLEW'] = False if conf.CheckCHeader('GL/glew.h'): env['GLEW_LIB'] = 'glew' env['GLEW'] = True env.Prepend(LIBS = ['glew']) conf.Finish() Export('env') SConscript( 'SConscript', duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html )