####################################################################### # SConscript for EGL Import('*') env = env.Clone() env.MSVC2013Compat() env.Append(CPPDEFINES = [ '_EGL_DRIVER_SEARCH_DIR=\\"\\"', ]) if env['platform'] == 'windows': env.Append(CPPDEFINES = [ '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_WINDOWS', '_EGL_OS_WINDOWS', '_EGL_GET_CORE_ADDRESSES', 'KHRONOS_DLL_EXPORTS', ]) elif env['platform'] == 'haiku': env.Append(CPPDEFINES = [ '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_HAIKU', '_EGL_OS_UNIX', '_EGL_BUILT_IN_DRIVER_HAIKU', ]) env.Prepend(LIBS = [ egl_haiku, libloader, ]) else: env.Append(CPPDEFINES = [ '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_X11', '_EGL_OS_UNIX', ]) if env['dri']: env.Prepend(LIBS = [ egl_dri2, libloader, ]) # Disallow undefined symbols if env['platform'] != 'darwin': env.Append(SHLINKFLAGS = ['-Wl,-z,defs']) env.Append(CPPPATH = [ '#/include', ]) # parse Makefile.sources egl_sources = env.ParseSourceList('Makefile.sources', 'LIBEGL_C_FILES') egl = env.SharedLibrary( target = 'EGL', source = egl_sources, ) egl = env.InstallSharedLibrary(egl, version=(1, 0, 0)) env.Alias('egl', egl)