-- Parse logs from https://github.com/freedreno/freedreno/ -- test-texturator.c to generate a src/freedreno/fdl/fd5_layout_test.c -- block. We figure out the offsets from blits, but there may be some -- unrelated blits. So just save all of them until we find the -- texture state. This gives us the base address, and the miplevel #0 -- width/height/depth. Then work backwards from there finding the -- blits to the same dst buffer and deducing the miplevel from the -- minified dimensions local posix = require "posix" io.write("Analyzing Data...\n") local r = rnn.init("a530") local found_tex = 0 local allblits = {} local nallblits = 0 function get_first_blit(base, width, height) local first_blit = nil for n = 0,nallblits-1 do local blit = allblits[n] if blit.base == base and blit.width == width and blit.height == height then if not first_blit or blit.addr < first_blit.addr then first_blit = blit end end end return first_blit end function minify(val, lvls) val = val >> lvls if val < 1 then return 1 end return val end function printf(fmt, ...) return io.write(string.format(fmt, ...)) end function start_cmdstream(name) io.write("Parsing " .. name .. "\n") allblits = {} nallblits = 0 end -- Record texture upload blits done through CP_EVENT_WRITE function CP_EVENT_WRITE(pkt, size) if tostring(pkt[0].EVENT) ~= "BLIT" then return end local blit = {} blit.width = r.RB_RESOLVE_CNTL_2.X + 1 blit.height = r.RB_RESOLVE_CNTL_2.Y + 1 blit.pitch = r.RB_BLIT_DST_PITCH blit.addr = r.RB_BLIT_DST_LO | (r.RB_BLIT_DST_HI << 32) blit.base = bos.base(blit.addr) blit.ubwc_addr = r.RB_BLIT_FLAG_DST_LO | (r.RB_BLIT_FLAG_DST_HI << 32) blit.ubwc_base = bos.base(blit.ubwc_addr) blit.ubwc_pitch = r.RB_BLIT_FLAG_DST_PITCH blit.endaddr = 0 -- filled in later printf("Found event blit: 0x%x (0x%x) %dx%d UBWC 0x%x (0x%x) tiled %s\n", blit.addr, blit.base, blit.width, blit.height, blit.ubwc_addr, blit.ubwc_base, r.RB_RESOLVE_CNTL_3.TILED) allblits[nallblits] = blit nallblits = nallblits + 1 end function CP_BLIT(pkt, size) -- Just in case, filter out anything that isn't starting -- at 0,0 if pkt[1].SRC_X1 ~= 0 or pkt[1].SRC_Y1 ~= 0 then return end local blit = {} blit.width = pkt[2].SRC_X2 + 1 blit.height = pkt[2].SRC_Y2 + 1 blit.pitch = r.RB_2D_DST_SIZE.PITCH blit.addr = r.RB_2D_DST_LO | (r.RB_2D_DST_HI << 32) blit.base = bos.base(blit.addr) blit.ubwc_addr = r.RB_2D_DST_FLAGS_LO | (r.RB_2D_DST_FLAGS_HI << 32) blit.ubwc_base = bos.base(blit.ubwc_addr) blit.ubwc_pitch = r.RB_2D_DST_FLAGS_PITCH blit.endaddr = 0 -- filled in later printf("Found cp blit: 0x%x (0x%x) %dx%d UBWC 0x%x (0x%x) %s\n", blit.addr, blit.base, blit.width, blit.height, blit.ubwc_addr, blit.ubwc_base, r.RB_2D_DST_INFO.TILE_MODE) allblits[nallblits] = blit nallblits = nallblits + 1 end function A5XX_TEX_CONST(pkt, size) -- ignore any texture state w/ DEPTH=1, these aren't the 3d tex state we -- are looking for local base = pkt[4].BASE_LO | (pkt[5].BASE_HI << 32) -- UBWC base on a5xx seems to be at the start of each miplevel, followed by pixels -- somewhere past that. local ubwc_base = base local width0 = pkt[1].WIDTH local height0 = pkt[1].HEIGHT local depth0 = pkt[5].DEPTH if (found_tex ~= 0) then return end found_tex = 1 printf("Found texture state:\n %ux%ux%u (%s, %s, UBWC=%s)\n", width0, height0, depth0, pkt[0].FMT, pkt[0].TILE_MODE, tostring(pkt[3].FLAG)) -- Note that in some case the texture has some extra page or so -- at the beginning: local basebase = bos.base(base) printf("base: 0x%x (0x%x)\n", base, basebase) printf("ubwcbase: 0x%x (0x%x)\n", ubwc_base, bos.base(ubwc_base)) -- see if we can find the associated blits.. The blob always seems to -- start from the lower (larger) mipmap levels and layers, so we don't -- need to sort by dst address. Also, while we are at it, fill in the -- end-addr (at least for everything but the last blit) local blits = {} local nblits = 0 local lastblit = nil for n = 0,nallblits-1 do local blit = allblits[n] --printf("blit addr: 0x%x (0x%x)\n", blit.addr, blit.base) if blit.base == basebase and blit.addr >= base then blits[nblits] = blit nblits = nblits + 1 if lastblit then lastblit.endaddr = blit.addr end lastblit = blit end end printf(" {\n") printf(" .format = %s,\n", pkt[0].FMT) if (tostring(pkt[2].TYPE) == "A5XX_TEX_3D") then printf(" .is_3d = true,\n") end printf(" .layout = {\n") printf(" .tile_mode = %s,\n", pkt[0].TILE_MODE) printf(" .ubwc = %s,\n", tostring(pkt[3].FLAG)) if (tostring(pkt[2].TYPE) == "A5XX_TEX_3D") then printf(" .width0 = %d, .height0 = %d, .depth0 = %d,\n", width0, height0, depth0) else printf(" .width0 = %d, .height0 = %d,\n", width0, height0) end printf(" .slices = {\n") local w = 0 local h = 0 local level = 0 repeat local w = minify(width0, level) local h = minify(height0, level) local blit = get_first_blit(basebase, w, h) if blit then printf(" { .offset = %d, .pitch = %u },\n", blit.addr - base, blit.pitch); end level = level + 1 until w == 1 and h == 1 printf(" },\n") if pkt[3].FLAG then printf(" .ubwc_slices = {\n") level = 0 repeat local w = minify(width0, level) local h = minify(height0, level) local blit = get_first_blit(basebase, w, h) if blit then printf(" { .offset = %d, .pitch = %u },\n", blit.ubwc_addr - ubwc_base, blit.ubwc_pitch); end level = level + 1 until w == 1 and h == 1 printf(" },\n") end printf(" },\n") printf(" },\n") printf("\n\n") end