.. _blend: Blend ===== This state controls blending of the final fragments into the target rendering buffers. Blend Factors ------------- The blend factors largely follow the same pattern as their counterparts in other modern and legacy drawing APIs. XXX blurb about dual-source blends Members ------- independent_blend_enable If enabled, blend state is different for each render target, and for each render target set in the respective member of the rt array. If disabled, blend state is the same for all render targets, and only the first member of the rt array contains valid data. logicop_enable Enables logic ops. Cannot be enabled at the same time as blending, and is always the same for all render targets. logicop_func The logic operation to use if logic ops are enabled. One of PIPE_LOGICOP. dither Whether dithering is enabled. rt Contains the per-rendertarget blend state. Per-rendertarget Members ------------------------ blend_enable If blending is enabled, perform a blend calculation according to blend functions and source/destination factors. Otherwise, the incoming fragment color gets passed unmodified (but colormask still applies). rgb_func The blend function to use for rgb channels. One of PIPE_BLEND. rgb_src_factor The blend source factor to use for rgb channels. One of PIPE_BLENDFACTOR. rgb_dst_factor The blend destination factor to use for rgb channels. One of PIPE_BLENDFACTOR. alpha_func The blend function to use for the alpha channel. One of PIPE_BLEND. alpha_src_factor The blend source factor to use for the alpha channel. One of PIPE_BLENDFACTOR. alpha_dst_factor The blend destination factor to use for alpha channel. One of PIPE_BLENDFACTOR. colormask Bitmask of which channels to write. Combination of PIPE_MASK bits.