# Gallium3D Cell driver: PPU code # This makefile builds the g3dcell.a library which gets pulled into # the main libGL.so library TOP = ../../../../.. include $(TOP)/configs/linux-cell #PROG = gl4 CELL_LIB = libcell.a SPU_CODE_MODULE = ../spu/g3d_spu.a SOURCES = \ cell_batch.c \ cell_clear.c \ cell_context.c \ cell_draw_arrays.c \ cell_flush.c \ cell_state_blend.c \ cell_state_clip.c \ cell_state_derived.c \ cell_state_emit.c \ cell_state_fs.c \ cell_state_rasterizer.c \ cell_state_sampler.c \ cell_state_surface.c \ cell_state_vertex.c \ cell_spu.c \ cell_surface.c \ cell_texture.c \ cell_vbuf.c \ cell_vertex_shader.c \ cell_winsys.c OBJECTS = $(SOURCES:.c=.o) \ INCLUDE_DIRS = -I$(TOP)/src/mesa .c.o: $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@ default: $(CELL_LIB) $(CELL_LIB): $(OBJECTS) $(SPU_CODE_MODULE) # ar -ru $(CELL_LIB) $(OBJECTS) $(SPU_CODE_MODULE) ar -ru $(CELL_LIB) $(OBJECTS) #$(PROG): $(PPU_OBJECTS) # $(CC) -o $(PROG) $(PPU_OBJECTS) $(SPU_CODE_MODULE) $(PPU_LFLAGS) clean: rm -f *.o *~ $(CELL_LIB) depend: $(SOURCES) rm -f depend touch depend $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDE_DIRS) $(SOURCES) 2> /dev/null include depend