Random list of problems with i915g: - Check if PIPE_CAP_BLEND_EQUATION_SEPARATE and PIPE_CAP_TEXTURE_MIRROR_REPEAT work, the code is there. If not fix it! A simple task, good for beginners. - Add support for PIPE_CAP_POINT_SPRITE either via the draw module or directly via the hardware, look at the classic driver, more advanced. - Dies with BadDrawable on GLXFBconfig changes/destruction. Makes piglit totally unusable :( Upgrading xserver helped here, it doesn't crash anymore. Still broken, it doesn't update the viewport/get new buffers. - Tends to hang the chip after a few minutes of openarena. Looks tiling related, at the last frame rendered has tiling corruption over the complete frame. - Kills the chip in 3D_PRIMITIVE LINELIST with mesa-demos/fbotexture in wireframe mode. - Tiling is funny: If unlucky, it renders/samples all black. No clue yet what's going on. Seems to depend on tiny details like whethever the sampler relocation is fenced/unfenced (broken _with_ fenced reloc using tiling bits!). - Y-tiling is even more fun. i915c doesn't use it, maybe there's a reason? Texture sampling from Y-tiled buffers seems to work, though (save above problems). - Need to validate buffers before usage. Currently do_exec on the batchbuffer can fail with -ENOSPC. Other bugs can be found here: https://bugs.freedesktop.org/buglist.cgi?bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&component=Drivers/Gallium/i915g