LLVMPIPE -- a fork of softpipe that employs LLVM for code generation. Status ====== Done so far is: - TGSI -> LLVM fragment shader translation - same level of support as the TGSI SSE2 exec machine - texture sampling via an intrinsic call - done in SoA - input interpolation also code generated - blend -> LLVM (including logic ops) - SoA and AoS, but only the former used - code is generic - intermediates can be vectors of floats, ubytes, fixed point, etc, and of any width and length - not all operations are implemented for these types yet though Most mesa/progs/demos/* work. Speed is on par with Keith's softpipe-opt branch, which includes hand written fast implementations for common cases. To do (probably by this order): - code generate the rest of the fragment pipeline, namely the depth/alpha/stencil state - concatenate the fragment pipeline (shader + depth/stencil/alpha + blend) in a single function - code generate texture sampling - translate TGSI control flow instructions - code generate the triangle setup and rasterization Requirements ============ - Linux - udis86, http://udis86.sourceforge.net/ . Use my repository, which decodes opcodes not yet supported by upstream. git clone git://people.freedesktop.org/~jrfonseca/udis86 cd udis86 ./configure --with-pic make sudo make install - LLVM 2.5. On Debian based distributions do: aptitude install llvm-dev There is a typo in one of the llvm-dev 2.5 headers, that causes compilation errors in the debug build: --- /usr/include/llvm-c/Core.h.orig 2009-08-10 15:38:54.000000000 +0100 +++ /usr/include/llvm-c/Core.h 2009-08-10 15:38:25.000000000 +0100 @@ -831,7 +831,7 @@ template inline T **unwrap(LLVMValueRef *Vals, unsigned Length) { #if DEBUG - for (LLVMValueRef *I = Vals, E = Vals + Length; I != E; ++I) + for (LLVMValueRef *I = Vals, *E = Vals + Length; I != E; ++I) cast(*I); #endif return reinterpret_cast(Vals); - A x86 or amd64 processor with support for sse2, sse3, and sse4.1 SIMD instructions. This is necessary because we emit several SSE intrinsics for convenience. See /proc/cpuinfo to know what your CPU supports. - scons (although it should be straightforward to fix the Makefiles as well) Building ======== To build everything invoke scons as: scons debug=yes statetrackers=mesa drivers=llvmpipe winsys=xlib dri=false -k Using ===== Building will create a drop-in alternative for libGL.so. To use it set the environment variables: export LD_LIBRARY_PATH=$PWD/build/linux-x86-debug/lib:$LD_LIBRARY_PATH export LD_LIBRARY_PATH=$PWD/build/linux-x86_64-debug/lib:$LD_LIBRARY_PATH Unit testing ============ Building will also create several unit tests in build/linux-???-debug/gallium/drivers/llvmpipe: - lp_test_blend: blending - lp_test_conv: SIMD vector conversion - lp_test_format: pixel unpacking/packing Some of this tests can output results and benchmarks to a tab-seperated-file for posterior analysis, e.g.: build/linux-x86_64/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv