/************************************************************************** * * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * SWIG interface definion for Gallium types. * * @author Jose Fonseca */ %module gallium; %{ #include #include "pipe/p_screen.h" #include "pipe/p_context.h" #include "pipe/p_inlines.h" #include "pipe/p_shader_tokens.h" #include "pipe/internal/p_winsys_screen.h" #include "cso_cache/cso_context.h" #include "util/u_draw_quad.h" #include "util/u_tile.h" #include "util/u_math.h" #include "util/u_memory.h" #include "tgsi/tgsi_text.h" #include "tgsi/tgsi_dump.h" #include "st_device.h" #include "st_sample.h" %} %include "typemaps.i" %include "exception.i" %include "cstring.i" %include "carrays.i" %array_class(unsigned char, ByteArray); %array_class(int, IntArray); %array_class(unsigned, UnsignedArray); %array_class(float, FloatArray); %rename(Device) st_device; %rename(Context) st_context; %rename(Texture) pipe_texture; %rename(Surface) pipe_surface; %rename(Buffer) pipe_buffer; %rename(BlendColor) pipe_blend_color; %rename(Blend) pipe_blend_state; %rename(Clip) pipe_clip_state; %rename(ConstantBuffer) pipe_constant_buffer; %rename(Depth) pipe_depth_state; %rename(Stencil) pipe_stencil_state; %rename(Alpha) pipe_alpha_state; %rename(DepthStencilAlpha) pipe_depth_stencil_alpha_state; %rename(FormatBlock) pipe_format_block; %rename(Framebuffer) pipe_framebuffer_state; %rename(PolyStipple) pipe_poly_stipple; %rename(Rasterizer) pipe_rasterizer_state; %rename(Sampler) pipe_sampler_state; %rename(Scissor) pipe_scissor_state; %rename(Shader) pipe_shader_state; %rename(VertexBuffer) pipe_vertex_buffer; %rename(VertexElement) pipe_vertex_element; %rename(Viewport) pipe_viewport_state; %include "p_compiler.i" %include "p_defines.h"; %include "p_format.i" %include "p_device.i" %include "p_context.i" %include "p_texture.i" %include "p_state.i"