import os Import('*') if env['platform'] in ['windows']: env = env.Clone() env.Append(CPPPATH = [ '#src/mesa', '.', ]) env.AppendUnique(CPPDEFINES = [ '_GDI32_', # prevent wgl* being declared __declspec(dllimport) 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers 'WIN32_THREADS', # use Win32 thread API 'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx ]) sources = [ 'stw_context.c', 'stw_device.c', 'stw_ext_extensionsstring.c', 'stw_ext_gallium.c', 'stw_ext_pixelformat.c', 'stw_ext_swapinterval.c', 'stw_framebuffer.c', 'stw_getprocaddress.c', 'stw_pixelformat.c', 'stw_tls.c', 'stw_wgl.c', ] wgl = env.ConvenienceLibrary( target ='wgl', source = sources, ) Export('wgl')