#version 110 vec4 ftransform(); /* * 8.7 - Texture Lookup Functions * "The built-ins suffixed with "Lod" are only allowed in a vertex shader." */ vec4 texture1DLod (sampler1D sampler, float coord, float lod); vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod); vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod); vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);