####################################################################### # SConscript for GLSL builtin library Import('*') env = env.Clone() # See also http://www.scons.org/wiki/UsingCodeGenerators def glsl_compile_emitter(target, source, env): env.Depends(target, glsl_compile) return (target, source) bld_frag = Builder( action = glsl_compile[0].abspath + ' fragment $SOURCE $TARGET', emitter = glsl_compile_emitter, suffix = '.gc', src_suffix = '_gc.h') bld_vert = Builder( action = glsl_compile[0].abspath + ' vertex $SOURCE $TARGET', emitter = glsl_compile_emitter, suffix = '.gc', src_suffix = '_gc.h') env['BUILDERS']['bld_frag'] = bld_frag env['BUILDERS']['bld_vert'] = bld_vert # Generate GLSL builtin library binaries env.bld_frag( '#src/mesa/shader/slang/library/slang_core_gc.h', '#src/mesa/shader/slang/library/slang_core.gc') env.bld_frag( '#src/mesa/shader/slang/library/slang_common_builtin_gc.h', '#src/mesa/shader/slang/library/slang_common_builtin.gc') env.bld_frag( '#src/mesa/shader/slang/library/slang_fragment_builtin_gc.h', '#src/mesa/shader/slang/library/slang_fragment_builtin.gc') env.bld_vert( '#src/mesa/shader/slang/library/slang_vertex_builtin_gc.h', '#src/mesa/shader/slang/library/slang_vertex_builtin.gc') # Generate GLSL 1.20 builtin library binaries env.bld_frag( '#src/mesa/shader/slang/library/slang_120_core_gc.h', '#src/mesa/shader/slang/library/slang_120_core.gc') env.bld_frag( '#src/mesa/shader/slang/library/slang_builtin_120_common_gc.h', '#src/mesa/shader/slang/library/slang_builtin_120_common.gc') env.bld_frag( '#src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h', '#src/mesa/shader/slang/library/slang_builtin_120_fragment.gc')