# German translations for DRI driver options. # Copyright (C) 2005 Felix Kuehling # This file is distributed under the same license as the Mesa package. # Felix Kuehling , 2005. # msgid "" msgstr "" "Project-Id-Version: Mesa 6.3\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-09-25 22:29-0600\n" "PO-Revision-Date: 2005-04-11 01:34+0200\n" "Last-Translator: Felix Kuehling \n" "Language-Team: German \n" "Language: de\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: t_options.h:56 msgid "Debugging" msgstr "Fehlersuche" #: t_options.h:60 msgid "Disable 3D acceleration" msgstr "3D-Beschleunigung abschalten" #: t_options.h:70 msgid "Enable flushing batchbuffer after each draw call" msgstr "Aktiviere sofortige Leerung des Stapelpuffers nach jedem Zeichenaufruf" #: t_options.h:75 msgid "Enable flushing GPU caches with each draw call" msgstr "" "Aktiviere sofortige Leerung der GPU-Zwischenspeicher mit jedem Zeichenaufruf" #: t_options.h:80 msgid "Disable throttling on first batch after flush" msgstr "" #: t_options.h:85 msgid "Force GLSL extension default behavior to 'warn'" msgstr "" #: t_options.h:90 msgid "Disable dual source blending" msgstr "" #: t_options.h:95 msgid "Disable backslash-based line continuations in GLSL source" msgstr "" #: t_options.h:100 msgid "Disable GL_ARB_shader_bit_encoding" msgstr "" #: t_options.h:105 msgid "" "Force a default GLSL version for shaders that lack an explicit #version line" msgstr "" #: t_options.h:110 msgid "Allow GLSL #extension directives in the middle of shaders" msgstr "" #: t_options.h:120 msgid "Image Quality" msgstr "Bildqualität" #: t_options.h:133 msgid "Texture color depth" msgstr "Texturfarbtiefe" #: t_options.h:134 msgid "Prefer frame buffer color depth" msgstr "Bevorzuge Farbtiefe des Framebuffers" #: t_options.h:135 msgid "Prefer 32 bits per texel" msgstr "Bevorzuge 32 bits pro Texel" #: t_options.h:136 msgid "Prefer 16 bits per texel" msgstr "Bevorzuge 16 bits pro Texel" #: t_options.h:137 msgid "Force 16 bits per texel" msgstr "Erzwinge 16 bits pro Texel" #: t_options.h:143 msgid "Initial maximum value for anisotropic texture filtering" msgstr "Initialer Maximalwert für anisotropische Texturfilterung" #: t_options.h:148 msgid "Forbid negative texture LOD bias" msgstr "Verbiete negative Textur-Detailgradverschiebung" #: t_options.h:160 msgid "Initial color reduction method" msgstr "Initiale Farbreduktionsmethode" #: t_options.h:161 msgid "Round colors" msgstr "Farben runden" #: t_options.h:162 msgid "Dither colors" msgstr "Farben rastern" #: t_options.h:170 msgid "Color rounding method" msgstr "Farbrundungsmethode" #: t_options.h:171 msgid "Round color components downward" msgstr "Farbkomponenten abrunden" #: t_options.h:172 msgid "Round to nearest color" msgstr "Zur ähnlichsten Farbe runden" #: t_options.h:181 msgid "Color dithering method" msgstr "Farbrasterungsmethode" #: t_options.h:182 msgid "Horizontal error diffusion" msgstr "Horizontale Fehlerstreuung" #: t_options.h:183 msgid "Horizontal error diffusion, reset error at line start" msgstr "Horizontale Fehlerstreuung, Fehler am Zeilenanfang zurücksetzen" #: t_options.h:184 msgid "Ordered 2D color dithering" msgstr "Geordnete 2D Farbrasterung" #: t_options.h:190 msgid "Floating point depth buffer" msgstr "Fließkomma z-Puffer" #: t_options.h:195 msgid "A post-processing filter to cel-shade the output" msgstr "Nachbearbeitungsfilter für Cell Shading" #: t_options.h:200 msgid "A post-processing filter to remove the red channel" msgstr "Nachbearbeitungsfilter zum Entfernen des Rotkanals" #: t_options.h:205 msgid "A post-processing filter to remove the green channel" msgstr "Nachbearbeitungsfilter zum Entfernen des Grünkanals" #: t_options.h:210 msgid "A post-processing filter to remove the blue channel" msgstr "Nachbearbeitungsfilter zum Entfernen des Blaukanals" #: t_options.h:215 msgid "" "Morphological anti-aliasing based on Jimenez\\' MLAA. 0 to disable, 8 for " "default quality" msgstr "" "Morphologische Kantenglättung (Anti-Aliasing) basierend auf Jimenez' MLAA. 0 " "für deaktiviert, 8 für Standardqualität" #: t_options.h:220 msgid "" "Morphological anti-aliasing based on Jimenez\\' MLAA. 0 to disable, 8 for " "default quality. Color version, usable with 2d GL apps" msgstr "" "Morphologische Kantenglättung (Anti-Aliasing) basierend auf Jimenez' MLAA. 0 " "für deaktiviert, 8 für Standardqualität. Farbversion, für 2D-Anwendungen" #: t_options.h:230 msgid "Performance" msgstr "Leistung" #: t_options.h:238 msgid "TCL mode (Transformation, Clipping, Lighting)" msgstr "TCL-Modus (Transformation, Clipping, Licht)" #: t_options.h:239 msgid "Use software TCL pipeline" msgstr "Benutze die Software-TCL-Pipeline" #: t_options.h:240 msgid "Use hardware TCL as first TCL pipeline stage" msgstr "Benutze Hardware TCL als erste Stufe der TCL-Pipeline" #: t_options.h:241 msgid "Bypass the TCL pipeline" msgstr "Umgehe die TCL-Pipeline" #: t_options.h:242 msgid "" "Bypass the TCL pipeline with state-based machine code generated on-the-fly" msgstr "" "Umgehe die TCL-Pipeline mit zur Laufzeit erzeugtem, zustandsbasiertem " "Maschinencode" #: t_options.h:251 msgid "Method to limit rendering latency" msgstr "Methode zur Begrenzung der Bildverzögerung" #: t_options.h:252 msgid "Busy waiting for the graphics hardware" msgstr "Aktives Warten auf die Grafikhardware" #: t_options.h:253 msgid "Sleep for brief intervals while waiting for the graphics hardware" msgstr "Kurze Schlafintervalle beim Warten auf die Grafikhardware" #: t_options.h:254 msgid "Let the graphics hardware emit a software interrupt and sleep" msgstr "" "Die Grafikhardware eine Softwareunterbrechnung erzeugen lassen und schlafen" #: t_options.h:264 msgid "Synchronization with vertical refresh (swap intervals)" msgstr "Synchronisation mit der vertikalen Bildwiederholung" #: t_options.h:265 msgid "Never synchronize with vertical refresh, ignore application's choice" msgstr "" "Niemals mit der Bildwiederholung synchronisieren, Anweisungen der Anwendung " "ignorieren" #: t_options.h:266 msgid "Initial swap interval 0, obey application's choice" msgstr "Initiales Bildinterval 0, Anweisungen der Anwendung gehorchen" #: t_options.h:267 msgid "Initial swap interval 1, obey application's choice" msgstr "Initiales Bildinterval 1, Anweisungen der Anwendung gehorchen" #: t_options.h:268 msgid "" "Always synchronize with vertical refresh, application chooses the minimum " "swap interval" msgstr "" "Immer mit der Bildwiederholung synchronisieren, Anwendung wählt das minimale " "Bildintervall" #: t_options.h:276 msgid "Use HyperZ to boost performance" msgstr "HyperZ zur Leistungssteigerung verwenden" #: t_options.h:281 msgid "Number of texture units used" msgstr "Anzahl der benutzten Textureinheiten" #: t_options.h:286 msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering" msgstr "" "Texturfilterqualität versus -geschwindigkeit, auch bekannt als „brilineare“ " "Texturfilterung" #: t_options.h:294 msgid "Used types of texture memory" msgstr "Benutzte Arten von Texturspeicher" #: t_options.h:295 msgid "All available memory" msgstr "Aller verfügbarer Speicher" #: t_options.h:296 msgid "Only card memory (if available)" msgstr "Nur Grafikspeicher (falls verfügbar)" #: t_options.h:297 msgid "Only GART (AGP/PCIE) memory (if available)" msgstr "Nur GART-Speicher (AGP/PCIE) (falls verfügbar)" #: t_options.h:323 msgid "Miscellaneous" msgstr "" #: t_options.h:327 msgid "Create all visuals with a depth buffer" msgstr "" #: t_options.h:337 msgid "Initialization" msgstr "" #: t_options.h:341 msgid "Define the graphic device to use if possible" msgstr "" #~ msgid "Support larger textures not guaranteed to fit into graphics memory" #~ msgstr "" #~ "Unterstütze grosse Texturen die evtl. nicht in den Grafikspeicher passen" #~ msgid "No" #~ msgstr "Nein" #~ msgid "At least 1 texture must fit under worst-case assumptions" #~ msgstr "Mindestens 1 Textur muss auch im schlechtesten Fall Platz haben" #~ msgid "Announce hardware limits" #~ msgstr "Benutze Hardware-Limits"