/* Source-language-related definitions for GDB.
- Copyright (C) 1991-2017 Free Software Foundation, Inc.
+ Copyright (C) 1991-2022 Free Software Foundation, Inc.
Contributed by the Department of Computer Science at the State University
of New York at Buffalo.
#define LANGUAGE_H 1
#include "symtab.h"
-#include "common/function-view.h"
+#include "gdbsupport/function-view.h"
+#include "expression.h"
/* Forward decls for prototypes. */
struct value;
struct objfile;
struct frame_info;
-struct expression;
struct ui_file;
struct value_print_options;
struct type_print_options;
struct lang_varobj_ops;
struct parser_state;
-struct compile_instance;
+class compile_instance;
+struct completion_match_for_lcd;
+class innermost_block_tracker;
#define MAX_FORTRAN_DIMS 7 /* Maximum number of F77 array dims. */
-/* range_mode ==
- range_mode_auto: range_check set automatically to default of language.
- range_mode_manual: range_check set manually by user. */
-
-extern enum range_mode
- {
- range_mode_auto, range_mode_manual
- }
-range_mode;
-
/* range_check ==
range_check_on: Ranges are checked in GDB expressions, producing errors.
range_check_warn: Ranges are checked, producing warnings.
}
range_check;
-/* case_mode ==
- case_mode_auto: case_sensitivity set upon selection of scope.
- case_mode_manual: case_sensitivity set only by user. */
-
-extern enum case_mode
- {
- case_mode_auto, case_mode_manual
- }
-case_mode;
-
/* array_ordering ==
array_row_major: Arrays are in row major order.
array_column_major: Arrays are in column major order. */
struct language_arch_info
{
- /* Its primitive types. This is a vector ended by a NULL pointer.
- These types can be specified by name in parsing types in
- expressions, regardless of whether the program being debugged
- actually defines such a type. */
- struct type **primitive_type_vector;
+ /* A default constructor. */
+ language_arch_info () = default;
+
+ DISABLE_COPY_AND_ASSIGN (language_arch_info);
+
+ /* Set the default boolean type to be TYPE. If NAME is not nullptr then
+ before using TYPE a symbol called NAME will be looked up, and the type
+ of this symbol will be used instead. Should only be called once when
+ performing setup for a particular language in combination with a
+ particular gdbarch. */
+ void set_bool_type (struct type *type, const char *name = nullptr)
+ {
+ gdb_assert (m_bool_type_default == nullptr);
+ gdb_assert (m_bool_type_name == nullptr);
+ gdb_assert (type != nullptr);
+ m_bool_type_default = type;
+ m_bool_type_name = name;
+ }
+
+ /* Set the type to be used for characters within a string. Should only
+ be called once when performing setup for a particular language in
+ combination with a particular gdbarch. */
+ void set_string_char_type (struct type *type)
+ {
+ gdb_assert (m_string_char_type == nullptr);
+ gdb_assert (type != nullptr);
+ m_string_char_type = type;
+ }
+
+ /* Return the type for characters within a string. */
+ struct type *string_char_type () const
+ { return m_string_char_type; }
+
+ /* Return the type to be used for booleans. */
+ struct type *bool_type () const;
+
+ /* Add TYPE to the list of primitive types for this particular language,
+ with this OS/ABI combination. */
+ void add_primitive_type (struct type *type)
+ {
+ gdb_assert (type != nullptr);
+ primitive_types_and_symbols.push_back (type_and_symbol (type));
+ }
- /* Symbol wrappers around primitive_type_vector, so that the symbol lookup
- machinery can return them. */
- struct symbol **primitive_type_symbols;
+ /* Lookup a primitive type called NAME. Will return nullptr if no
+ matching type is found. */
+ struct type *lookup_primitive_type (const char *name);
+
+ /* Lookup a primitive type for which FILTER returns true. Will return
+ nullptr if no matching type is found. */
+ struct type *lookup_primitive_type
+ (gdb::function_view<bool (struct type *)> filter);
+
+ /* Lookup a primitive type called NAME and return the type as a symbol.
+ LANG is the language for which type is being looked up. */
+ struct symbol *lookup_primitive_type_as_symbol (const char *name,
+ enum language lang);
+private:
+
+ /* A structure storing a type and a corresponding symbol. The type is
+ defined at construction time, while the symbol is lazily created only
+ when asked for, but is then cached for future use. */
+ struct type_and_symbol
+ {
+ /* Constructor. */
+ explicit type_and_symbol (struct type *type)
+ : m_type (type)
+ { /* Nothing. */ }
+
+ /* Default move constructor. */
+ type_and_symbol (type_and_symbol&&) = default;
+
+ DISABLE_COPY_AND_ASSIGN (type_and_symbol);
+
+ /* Return the type from this object. */
+ struct type *type () const
+ { return m_type; }
+
+ /* Create and return a symbol wrapping M_TYPE from this object. */
+ struct symbol *symbol (enum language lang)
+ {
+ if (m_symbol == nullptr)
+ m_symbol = alloc_type_symbol (lang, m_type);
+ return m_symbol;
+ }
+
+ private:
+ /* The type primitive type. */
+ struct type *m_type = nullptr;
+
+ /* A symbol wrapping M_TYPE, only created when first asked for. */
+ struct symbol *m_symbol = nullptr;
+
+ /* Helper function for type lookup as a symbol. Create the symbol
+ corresponding to type TYPE in language LANG. */
+ static struct symbol *alloc_type_symbol (enum language lang,
+ struct type *type);
+ };
+
+ /* Lookup a type_and_symbol entry from the primitive_types_and_symbols
+ vector for a type matching NAME. Return a pointer to the
+ type_and_symbol object from the vector. This will return nullptr if
+ there is no type matching NAME found. */
+ type_and_symbol *lookup_primitive_type_and_symbol (const char *name);
+
+ /* Vector of the primitive types added through add_primitive_type. These
+ types can be specified by name in parsing types in expressions,
+ regardless of whether the program being debugged actually defines such
+ a type.
+
+ Within the vector each type is paired with a lazily created symbol,
+ which can be fetched by the symbol lookup machinery, should they be
+ needed. */
+ std::vector<type_and_symbol> primitive_types_and_symbols;
/* Type of elements of strings. */
- struct type *string_char_type;
+ struct type *m_string_char_type = nullptr;
/* Symbol name of type to use as boolean type, if defined. */
- const char *bool_type_symbol;
+ const char *m_bool_type_name = nullptr;
+
/* Otherwise, this is the default boolean builtin type. */
- struct type *bool_type_default;
+ struct type *m_bool_type_default = nullptr;
};
-/* A pointer to a function expected to return nonzero if
- SYMBOL_SEARCH_NAME matches the given LOOKUP_NAME.
+/* In a language (particularly C++) a function argument of an aggregate
+ type (i.e. class/struct/union) may be implicitly passed by reference
+ even though it is declared a call-by-value argument in the source.
+ The struct below puts together necessary information for GDB to be
+ able to detect and carry out pass-by-reference semantics for a
+ particular type. This type is referred as T in the inlined comments
+ below.
- SYMBOL_SEARCH_NAME should be a symbol's "search" name.
- LOOKUP_NAME should be the name of an entity after it has been
- transformed for lookup. */
+ The default values of the fields are chosen to give correct semantics
+ for primitive types and for simple aggregate types, such as
-typedef int (*symbol_name_cmp_ftype) (const char *symbol_search_name,
- const char *lookup_name);
+ class T {
+ int x;
+ }; */
-/* Structure tying together assorted information about a language. */
+struct language_pass_by_ref_info
+{
+ /* True if an argument of type T can be passed to a function by value
+ (i.e. not through an implicit reference). False, otherwise. */
+ bool trivially_copyable = true;
+
+ /* True if a copy of a value of type T can be initialized by
+ memcpy'ing the value bit-by-bit. False, otherwise.
+ E.g. If T has a user-defined copy ctor, this should be false. */
+ bool trivially_copy_constructible = true;
+
+ /* True if a value of type T can be destructed simply by reclaiming
+ the memory area occupied by the value. False, otherwise.
+ E.g. If T has a user-defined destructor, this should be false. */
+ bool trivially_destructible = true;
+
+ /* True if it is allowed to create a copy of a value of type T.
+ False, otherwise.
+ E.g. If T has a deleted copy ctor, this should be false. */
+ bool copy_constructible = true;
+
+ /* True if a value of type T can be destructed. False, otherwise.
+ E.g. If T has a deleted destructor, this should be false. */
+ bool destructible = true;
+};
+
+/* Splitting strings into words. */
+extern const char *default_word_break_characters (void);
+
+/* Base class from which all other language classes derive. */
struct language_defn
+{
+ language_defn (enum language lang)
+ : la_language (lang)
+ {
+ /* We should only ever create one instance of each language. */
+ gdb_assert (languages[lang] == nullptr);
+ languages[lang] = this;
+ }
+
+ /* Which language this is. */
+
+ const enum language la_language;
+
+ /* Name of the language. */
+
+ virtual const char *name () const = 0;
+
+ /* Natural or official name of the language. */
+
+ virtual const char *natural_name () const = 0;
+
+ /* Return a vector of file extensions for this language. The extension
+ must include the ".", like ".c". If this language doesn't need to
+ provide any filename extensions, this may be an empty vector (which is
+ the default). */
+
+ virtual const std::vector<const char *> &filename_extensions () const
+ {
+ static const std::vector<const char *> no_extensions;
+ return no_extensions;
+ }
+
+ /* Print the index of an element of an array. This default
+ implementation prints using C99 syntax. */
+
+ virtual void print_array_index (struct type *index_type,
+ LONGEST index_value,
+ struct ui_file *stream,
+ const value_print_options *options) const;
+
+ /* Given a symbol VAR, the corresponding block VAR_BLOCK (if any) and a
+ stack frame id FRAME, read the value of the variable and return (pointer
+ to a) struct value containing the value.
+
+ VAR_BLOCK is needed if there's a possibility for VAR to be outside
+ FRAME. This is what happens if FRAME correspond to a nested function
+ and VAR is defined in the outer function. If callers know that VAR is
+ located in FRAME or is global/static, NULL can be passed as VAR_BLOCK.
+
+ Throw an error if the variable cannot be found. */
+
+ virtual struct value *read_var_value (struct symbol *var,
+ const struct block *var_block,
+ struct frame_info *frame) const;
+
+ /* Return information about whether TYPE should be passed
+ (and returned) by reference at the language level. The default
+ implementation returns a LANGUAGE_PASS_BY_REF_INFO initialised in its
+ default state. */
+
+ virtual struct language_pass_by_ref_info pass_by_reference_info
+ (struct type *type) const
+ {
+ return {};
+ }
+
+ /* Return true if SYMBOL represents an entity that is not
+ supposed to be seen by the user. To be used to filter symbols
+ during printing. */
+ virtual bool symbol_printing_suppressed (struct symbol *symbol) const
+ {
+ return false;
+ }
+
+ /* The per-architecture (OS/ABI) language information. */
+
+ virtual void language_arch_info (struct gdbarch *,
+ struct language_arch_info *) const = 0;
+
+ /* Find the definition of the type with the given name. */
+
+ virtual struct type *lookup_transparent_type (const char *name) const
+ {
+ return basic_lookup_transparent_type (name);
+ }
+
+ /* Find all symbols in the current program space matching NAME in
+ DOMAIN, according to this language's rules.
+
+ The search is done in BLOCK only.
+ The caller is responsible for iterating up through superblocks
+ if desired.
+
+ For each one, call CALLBACK with the symbol. If CALLBACK
+ returns false, the iteration ends at that point.
+
+ This field may not be NULL. If the language does not need any
+ special processing here, 'iterate_over_symbols' should be
+ used as the definition. */
+ virtual bool iterate_over_symbols
+ (const struct block *block, const lookup_name_info &name,
+ domain_enum domain,
+ gdb::function_view<symbol_found_callback_ftype> callback) const
+ {
+ return ::iterate_over_symbols (block, name, domain, callback);
+ }
+
+ /* Return a pointer to the function that should be used to match a
+ symbol name against LOOKUP_NAME, according to this language's
+ rules. The matching algorithm depends on LOOKUP_NAME. For
+ example, on Ada, the matching algorithm depends on the symbol
+ name (wild/full/verbatim matching), and on whether we're doing
+ a normal lookup or a completion match lookup.
+
+ As Ada wants to capture symbol matching for all languages in some
+ cases, then this method is a non-overridable interface. Languages
+ should override GET_SYMBOL_NAME_MATCHER_INNER if they need to. */
+
+ symbol_name_matcher_ftype *get_symbol_name_matcher
+ (const lookup_name_info &lookup_name) const;
+
+ /* If this language allows compilation from the gdb command line,
+ then this method will return an instance of struct gcc_context
+ appropriate to the language. If compilation for this language is
+ generally supported, but something goes wrong then an exception
+ is thrown. If compilation is not supported for this language
+ then this method returns NULL. */
+
+ virtual std::unique_ptr<compile_instance> get_compile_instance () const;
+
+ /* This method must be overridden if 'get_compile_instance' is
+ overridden.
+
+ This takes the user-supplied text and returns a new bit of code
+ to compile.
+
+ INST is the compiler instance being used.
+ INPUT is the user's input text.
+ GDBARCH is the architecture to use.
+ EXPR_BLOCK is the block in which the expression is being
+ parsed.
+ EXPR_PC is the PC at which the expression is being parsed. */
+
+ virtual std::string compute_program (compile_instance *inst,
+ const char *input,
+ struct gdbarch *gdbarch,
+ const struct block *expr_block,
+ CORE_ADDR expr_pc) const
{
- /* Name of the language. */
+ gdb_assert_not_reached ("language_defn::compute_program");
+ }
+
+ /* Hash the given symbol search name. */
+ virtual unsigned int search_name_hash (const char *name) const;
+
+ /* Demangle a symbol according to this language's rules. Unlike
+ la_demangle, this does not take any options.
- const char *la_name;
+ *DEMANGLED will be set by this function.
- /* Natural or official name of the language. */
+ If this function returns false, then *DEMANGLED must always be set
+ to NULL.
- const char *la_natural_name;
+ If this function returns true, the implementation may set this to
+ a xmalloc'd string holding the demangled form. However, it is
+ not required to. The string, if any, is owned by the caller.
- /* its symtab language-enum (defs.h). */
+ The resulting string should be of the form that will be
+ installed into a symbol. */
+ virtual bool sniff_from_mangled_name
+ (const char *mangled, gdb::unique_xmalloc_ptr<char> *demangled) const
+ {
+ *demangled = nullptr;
+ return false;
+ }
+
+ /* Return demangled language symbol version of MANGLED, or NULL. */
+ virtual gdb::unique_xmalloc_ptr<char> demangle_symbol (const char *mangled,
+ int options) const
+ {
+ return nullptr;
+ }
- enum language la_language;
+ /* Print TYPE to STREAM using syntax appropriate for this language.
+ LEVEL is the depth to indent lines by. VARSTRING, if not NULL or the
+ empty string, is the name of a variable and TYPE should be printed in
+ the form of a declaration of a variable named VARSTRING. */
- /* Default range checking. */
+ virtual void print_type (struct type *type, const char *varstring,
+ struct ui_file *stream, int show, int level,
+ const struct type_print_options *flags) const = 0;
- enum range_check la_range_check;
+ /* PC is possibly an unknown languages trampoline.
+ If that PC falls in a trampoline belonging to this language, return
+ the address of the first pc in the real function, or 0 if it isn't a
+ language tramp for this language. */
+ virtual CORE_ADDR skip_trampoline (struct frame_info *fi, CORE_ADDR pc) const
+ {
+ return (CORE_ADDR) 0;
+ }
+
+ /* Return class name of a mangled method name or NULL. */
+ virtual char *class_name_from_physname (const char *physname) const
+ {
+ return nullptr;
+ }
- /* Default case sensitivity. */
- enum case_sensitivity la_case_sensitivity;
+ /* The list of characters forming word boundaries. */
+ virtual const char *word_break_characters (void) const
+ {
+ return default_word_break_characters ();
+ }
- /* Multi-dimensional array ordering. */
- enum array_ordering la_array_ordering;
+ /* Add to the completion tracker all symbols which are possible
+ completions for TEXT. WORD is the entire command on which the
+ completion is being made. If CODE is TYPE_CODE_UNDEF, then all
+ symbols should be examined; otherwise, only STRUCT_DOMAIN symbols
+ whose type has a code of CODE should be matched. */
+
+ virtual void collect_symbol_completion_matches
+ (completion_tracker &tracker,
+ complete_symbol_mode mode,
+ symbol_name_match_type name_match_type,
+ const char *text,
+ const char *word,
+ enum type_code code) const
+ {
+ return default_collect_symbol_completion_matches_break_on
+ (tracker, mode, name_match_type, text, word, "", code);
+ }
- /* Style of macro expansion, if any, supported by this language. */
- enum macro_expansion la_macro_expansion;
+ /* This is a function that lookup_symbol will call when it gets to
+ the part of symbol lookup where C looks up static and global
+ variables. This default implements the basic C lookup rules. */
- /* A NULL-terminated array of file extensions for this language.
- The extension must include the ".", like ".c". If this
- language doesn't need to provide any filename extensions, this
- may be NULL. */
+ virtual struct block_symbol lookup_symbol_nonlocal
+ (const char *name,
+ const struct block *block,
+ const domain_enum domain) const;
- const char *const *la_filename_extensions;
+ /* Return an expression that can be used for a location
+ watchpoint. TYPE is a pointer type that points to the memory
+ to watch, and ADDR is the address of the watched memory. */
+ virtual gdb::unique_xmalloc_ptr<char> watch_location_expression
+ (struct type *type, CORE_ADDR addr) const;
- /* Definitions related to expression printing, prefixifying, and
- dumping. */
+ /* List of all known languages. */
+ static const struct language_defn *languages[nr_languages];
- const struct exp_descriptor *la_exp_desc;
+ /* Print a top-level value using syntax appropriate for this language. */
+ virtual void value_print (struct value *val, struct ui_file *stream,
+ const struct value_print_options *options) const;
- /* Parser function. */
+ /* Print a value using syntax appropriate for this language. RECURSE is
+ the recursion depth. It is zero-based. */
+ virtual void value_print_inner
+ (struct value *val, struct ui_file *stream, int recurse,
+ const struct value_print_options *options) const;
- int (*la_parser) (struct parser_state *);
+ /* Parser function. */
- /* Parser error function. */
+ virtual int parser (struct parser_state *ps) const;
- void (*la_error) (const char *);
+ /* Print the character CH (of type CHTYPE) on STREAM as part of the
+ contents of a literal string whose delimiter is QUOTER. */
- /* Given an expression *EXPP created by prefixifying the result of
- la_parser, perform any remaining processing necessary to complete
- its translation. *EXPP may change; la_post_parser is responsible
- for releasing its previous contents, if necessary. If
- VOID_CONTEXT_P, then no value is expected from the expression. */
+ virtual void emitchar (int ch, struct type *chtype,
+ struct ui_file *stream, int quoter) const;
- void (*la_post_parser) (struct expression ** expp, int void_context_p);
+ virtual void printchar (int ch, struct type *chtype,
+ struct ui_file * stream) const;
- void (*la_printchar) (int ch, struct type *chtype,
- struct ui_file * stream);
+/* Print the character string STRING, printing at most LENGTH characters.
+ Printing stops early if the number hits print_max; repeat counts
+ are printed as appropriate. Print ellipses at the end if we
+ had to stop before printing LENGTH characters, or if FORCE_ELLIPSES. */
- void (*la_printstr) (struct ui_file * stream, struct type *elttype,
+ virtual void printstr (struct ui_file *stream, struct type *elttype,
const gdb_byte *string, unsigned int length,
const char *encoding, int force_ellipses,
- const struct value_print_options *);
+ const struct value_print_options *options) const;
- void (*la_emitchar) (int ch, struct type *chtype,
- struct ui_file * stream, int quoter);
- /* Print a type using syntax appropriate for this language. */
+ /* Print a typedef using syntax appropriate for this language.
+ TYPE is the underlying type. NEW_SYMBOL is the symbol naming
+ the type. STREAM is the output stream on which to print. */
- void (*la_print_type) (struct type *, const char *, struct ui_file *, int,
- int, const struct type_print_options *);
+ virtual void print_typedef (struct type *type, struct symbol *new_symbol,
+ struct ui_file *stream) const;
- /* Print a typedef using syntax appropriate for this language.
- TYPE is the underlying type. NEW_SYMBOL is the symbol naming
- the type. STREAM is the output stream on which to print. */
+ /* Return true if TYPE is a string type. */
+ virtual bool is_string_type_p (struct type *type) const;
- void (*la_print_typedef) (struct type *type, struct symbol *new_symbol,
- struct ui_file *stream);
+ /* Return a string that is used by the 'set print max-depth' setting.
+ When GDB replaces a struct or union (during value printing) that is
+ "too deep" this string is displayed instead. The default value here
+ suits most languages. If overriding then the string here should
+ ideally be similar in style to the default; an opener, three '.', and
+ a closer. */
- /* Print a value using syntax appropriate for this language.
-
- TYPE is the type of the sub-object to be printed.
+ virtual const char *struct_too_deep_ellipsis () const
+ { return "{...}"; }
- EMBEDDED_OFFSET is the offset into the outermost object of the
- sub-object represented by TYPE. This is the object which this
- call should print. Note that the enclosing type is not
- available.
+ /* If this returns non-NULL then the string returned specifies the name
+ of the implicit local variable that refers to the current object
+ instance. Return NULL (the default) for languages that have no name
+ for the current object instance. */
- ADDRESS is the address in the inferior of the enclosing object.
+ virtual const char *name_of_this () const
+ { return nullptr; }
- STREAM is the stream on which the value is to be printed.
+ /* Return false if the language has first-class arrays. Return true if
+ there are no array values, and array objects decay to pointers, as in
+ C. The default is true as currently most supported languages behave
+ in this manner. */
- RECURSE is the recursion depth. It is zero-based.
+ virtual bool c_style_arrays_p () const
+ { return true; }
- OPTIONS are the formatting options to be used when
- printing. */
+ /* Return the index to use for extracting the first element of a string,
+ or as the lower bound when creating a new string. The default of
+ choosing 0 or 1 based on C_STYLE_ARRAYS_P works for all currently
+ supported languages except Modula-2. */
- void (*la_val_print) (struct type *type,
- int embedded_offset, CORE_ADDR address,
- struct ui_file *stream, int recurse,
- struct value *val,
- const struct value_print_options *options);
+ virtual char string_lower_bound () const
+ { return c_style_arrays_p () ? 0 : 1; }
- /* Print a top-level value using syntax appropriate for this language. */
+ /* Returns true if the symbols names should be stored in GDB's data
+ structures for minimal/partial/full symbols using their linkage (aka
+ mangled) form; false if the symbol names should be demangled first.
- void (*la_value_print) (struct value *, struct ui_file *,
- const struct value_print_options *);
+ Most languages implement symbol lookup by comparing the demangled
+ names, in which case it is advantageous to store that information
+ already demangled, and so would return false, which is the default.
- /* Given a symbol VAR, the corresponding block VAR_BLOCK (if any) and a
- stack frame id FRAME, read the value of the variable and return (pointer
- to a) struct value containing the value.
+ On the other hand, some languages have opted for doing symbol lookups
+ by comparing mangled names instead, for reasons usually specific to
+ the language. Those languages should override this function and
+ return true.
- VAR_BLOCK is needed if there's a possibility for VAR to be outside
- FRAME. This is what happens if FRAME correspond to a nested function
- and VAR is defined in the outer function. If callers know that VAR is
- located in FRAME or is global/static, NULL can be passed as VAR_BLOCK.
+ And finally, other languages such as C or Asm do not have the concept
+ of mangled vs demangled name, so those languages should also override
+ this function and return true, to prevent any accidental demangling
+ through an unrelated language's demangler. */
- Throw an error if the variable cannot be found. */
+ virtual bool store_sym_names_in_linkage_form_p () const
+ { return false; }
- struct value *(*la_read_var_value) (struct symbol *var,
- const struct block *var_block,
- struct frame_info *frame);
-
- /* PC is possibly an unknown languages trampoline.
- If that PC falls in a trampoline belonging to this language,
- return the address of the first pc in the real function, or 0
- if it isn't a language tramp for this language. */
- CORE_ADDR (*skip_trampoline) (struct frame_info *, CORE_ADDR);
-
- /* Now come some hooks for lookup_symbol. */
-
- /* If this is non-NULL, specifies the name that of the implicit
- local variable that refers to the current object instance. */
-
- const char *la_name_of_this;
-
- /* This is a function that lookup_symbol will call when it gets to
- the part of symbol lookup where C looks up static and global
- variables. */
-
- struct block_symbol (*la_lookup_symbol_nonlocal)
- (const struct language_defn *,
- const char *,
- const struct block *,
- const domain_enum);
-
- /* Find the definition of the type with the given name. */
- struct type *(*la_lookup_transparent_type) (const char *);
-
- /* Return demangled language symbol, or NULL. */
- char *(*la_demangle) (const char *mangled, int options);
-
- /* Demangle a symbol according to this language's rules. Unlike
- la_demangle, this does not take any options.
-
- *DEMANGLED will be set by this function.
-
- If this function returns 0, then *DEMANGLED must always be set
- to NULL.
-
- If this function returns 1, the implementation may set this to
- a xmalloc'd string holding the demangled form. However, it is
- not required to. The string, if any, is owned by the caller.
-
- The resulting string should be of the form that will be
- installed into a symbol. */
- int (*la_sniff_from_mangled_name) (const char *mangled, char **demangled);
-
- /* Return class name of a mangled method name or NULL. */
- char *(*la_class_name_from_physname) (const char *physname);
-
- /* Table for printing expressions. */
-
- const struct op_print *la_op_print_tab;
-
- /* Zero if the language has first-class arrays. True if there are no
- array values, and array objects decay to pointers, as in C. */
-
- char c_style_arrays;
-
- /* Index to use for extracting the first element of a string. */
- char string_lower_bound;
-
- /* The list of characters forming word boundaries. */
- const char *(*la_word_break_characters) (void);
-
- /* Add to the completion tracker all symbols which are possible
- completions for TEXT. WORD is the entire command on which the
- completion is being made. If CODE is TYPE_CODE_UNDEF, then all
- symbols should be examined; otherwise, only STRUCT_DOMAIN
- symbols whose type has a code of CODE should be matched. */
- void (*la_collect_symbol_completion_matches)
- (completion_tracker &tracker,
- complete_symbol_mode mode,
- const char *text,
- const char *word,
- enum type_code code);
-
- /* The per-architecture (OS/ABI) language information. */
- void (*la_language_arch_info) (struct gdbarch *,
- struct language_arch_info *);
-
- /* Print the index of an element of an array. */
- void (*la_print_array_index) (struct value *index_value,
- struct ui_file *stream,
- const struct value_print_options *options);
-
- /* Return non-zero if TYPE should be passed (and returned) by
- reference at the language level. */
- int (*la_pass_by_reference) (struct type *type);
-
- /* Obtain a string from the inferior, storing it in a newly allocated
- buffer in BUFFER, which should be freed by the caller. If the
- in- and out-parameter *LENGTH is specified at -1, the string is
- read until a null character of the appropriate width is found -
- otherwise the string is read to the length of characters specified.
- On completion, *LENGTH will hold the size of the string in characters.
- If a *LENGTH of -1 was specified it will count only actual
- characters, excluding any eventual terminating null character.
- Otherwise *LENGTH will include all characters - including any nulls.
- CHARSET will hold the encoding used in the string. */
- void (*la_get_string) (struct value *value, gdb_byte **buffer, int *length,
- struct type **chartype, const char **charset);
-
- /* Return an expression that can be used for a location
- watchpoint. TYPE is a pointer type that points to the memory
- to watch, and ADDR is the address of the watched memory. */
- gdb::unique_xmalloc_ptr<char> (*la_watch_location_expression)
- (struct type *type, CORE_ADDR addr);
-
- /* Return a pointer to the function that should be used to match
- a symbol name against LOOKUP_NAME. This is mostly for languages
- such as Ada where the matching algorithm depends on LOOKUP_NAME.
-
- This field may be NULL, in which case strcmp_iw will be used
- to perform the matching. */
- symbol_name_cmp_ftype (*la_get_symbol_name_cmp) (const char *lookup_name);
-
- /* Find all symbols in the current program space matching NAME in
- DOMAIN, according to this language's rules.
-
- The search is done in BLOCK only.
- The caller is responsible for iterating up through superblocks
- if desired.
-
- For each one, call CALLBACK with the symbol. If CALLBACK
- returns false, the iteration ends at that point.
-
- This field may not be NULL. If the language does not need any
- special processing here, 'iterate_over_symbols' should be
- used as the definition. */
- void (*la_iterate_over_symbols)
- (const struct block *block, const char *name, domain_enum domain,
- gdb::function_view<symbol_found_callback_ftype> callback);
-
- /* Various operations on varobj. */
- const struct lang_varobj_ops *la_varobj_ops;
-
- /* If this language allows compilation from the gdb command line,
- this method should be non-NULL. When called it should return
- an instance of struct gcc_context appropriate to the language.
- When defined this method must never return NULL; instead it
- should throw an exception on failure. The returned compiler
- instance is owned by its caller and must be deallocated by
- calling its 'destroy' method. */
-
- struct compile_instance *(*la_get_compile_instance) (void);
-
- /* This method must be defined if 'la_get_gcc_context' is defined.
- If 'la_get_gcc_context' is not defined, then this method is
- ignored.
-
- This takes the user-supplied text and returns a new bit of code
- to compile.
-
- INST is the compiler instance being used.
- INPUT is the user's input text.
- GDBARCH is the architecture to use.
- EXPR_BLOCK is the block in which the expression is being
- parsed.
- EXPR_PC is the PC at which the expression is being parsed. */
-
- std::string (*la_compute_program) (struct compile_instance *inst,
- const char *input,
- struct gdbarch *gdbarch,
- const struct block *expr_block,
- CORE_ADDR expr_pc);
+ /* Default range checking preference. The return value from this
+ function provides the automatic setting for 'set check range'. As a
+ consequence a user is free to override this setting if they want. */
- /* Add fields above this point, so the magic number is always last. */
- /* Magic number for compat checking. */
+ virtual bool range_checking_on_by_default () const
+ { return false; }
- long la_magic;
+ /* Is this language case sensitive? The return value from this function
+ provides the automativ setting for 'set case-sensitive', as a
+ consequence, a user is free to override this setting if they want. */
+
+ virtual enum case_sensitivity case_sensitivity () const
+ { return case_sensitive_on; }
- };
-#define LANG_MAGIC 910823L
+ /* Multi-dimensional array ordering. */
+
+ virtual enum array_ordering array_ordering () const
+ { return array_row_major; }
+
+ /* Style of macro expansion, if any, supported by this language. The
+ default is no macro expansion. */
+
+ virtual enum macro_expansion macro_expansion () const
+ { return macro_expansion_no; }
+
+ /* Return a structure containing various operations on varobj specific
+ for this language. */
+
+ virtual const struct lang_varobj_ops *varobj_ops () const;
+
+protected:
+
+ /* This is the overridable part of the GET_SYMBOL_NAME_MATCHER method.
+ See that method for a description of the arguments. */
+
+ virtual symbol_name_matcher_ftype *get_symbol_name_matcher_inner
+ (const lookup_name_info &lookup_name) const;
+};
/* Pointer to the language_defn for our current language. This pointer
always points to *some* valid struct; it can be used without checking
extern const struct language_defn *expected_language;
+/* Warning issued when current_language and the language of the current
+ frame do not match. */
+
+extern const char lang_frame_mismatch_warn[];
+
/* language_mode ==
language_mode_auto: current_language automatically set upon selection
of scope (e.g. stack frame)
}
language_mode;
+/* Return the type that should be used for booleans for language L in
+ GDBARCH. */
+
struct type *language_bool_type (const struct language_defn *l,
struct gdbarch *gdbarch);
+/* Return the type that should be used for characters within a string for
+ language L in GDBARCH. */
+
struct type *language_string_char_type (const struct language_defn *l,
struct gdbarch *gdbarch);
-/* Look up type NAME in language L, and return its definition for architecture
- GDBARCH. Returns NULL if not found. */
+/* Look up a type from the set of OS/ABI specific types defined in
+ GDBARCH for language L. NAME is used for selecting the matching
+ type, and is passed through to the corresponding
+ lookup_primitive_type member function inside the language_arch_info
+ class. */
struct type *language_lookup_primitive_type (const struct language_defn *l,
struct gdbarch *gdbarch,
const char *name);
+/* Look up a type from the set of OS/ABI specific types defined in
+ GDBARCH for language L. FILTER is used for selecting the matching
+ type, and is passed through to the corresponding
+ lookup_primitive_type member function inside the language_arch_info
+ class. */
+
+struct type *language_lookup_primitive_type
+ (const struct language_defn *la,
+ struct gdbarch *gdbarch,
+ gdb::function_view<bool (struct type *)> filter);
+
/* Wrapper around language_lookup_primitive_type to return the
corresponding symbol. */
(LANG)->la_language == language_cplus || \
(LANG)->la_language == language_objc)
-extern void language_info (int);
+/* Print out the current language settings: language, range and
+ type checking. */
+
+extern void language_info ();
extern enum language set_language (enum language);
\f
-/* This page contains functions that return things that are
- specific to languages. Each of these functions is based on
- the current setting of working_lang, which the user sets
- with the "set language" command. */
-
-#define LA_PRINT_TYPE(type,varstring,stream,show,level,flags) \
- (current_language->la_print_type(type,varstring,stream,show,level,flags))
-
-#define LA_PRINT_TYPEDEF(type,new_symbol,stream) \
- (current_language->la_print_typedef(type,new_symbol,stream))
-
-#define LA_VALUE_PRINT(val,stream,options) \
- (current_language->la_value_print(val,stream,options))
-
-#define LA_PRINT_CHAR(ch, type, stream) \
- (current_language->la_printchar(ch, type, stream))
-#define LA_PRINT_STRING(stream, elttype, string, length, encoding, force_ellipses, options) \
- (current_language->la_printstr(stream, elttype, string, length, \
- encoding, force_ellipses,options))
-#define LA_EMIT_CHAR(ch, type, stream, quoter) \
- (current_language->la_emitchar(ch, type, stream, quoter))
-#define LA_GET_STRING(value, buffer, length, chartype, encoding) \
- (current_language->la_get_string(value, buffer, length, chartype, encoding))
-
-#define LA_PRINT_ARRAY_INDEX(index_value, stream, options) \
- (current_language->la_print_array_index(index_value, stream, options))
-
-#define LA_ITERATE_OVER_SYMBOLS(BLOCK, NAME, DOMAIN, CALLBACK) \
- (current_language->la_iterate_over_symbols (BLOCK, NAME, DOMAIN, CALLBACK))
-
/* Test a character to decide whether it can be printed in literal form
or needs to be printed in another representation. For example,
in C the literal form of the character with octal value 141 is 'a'
&& ((c) < 0x7F || (c) >= 0xA0) \
&& (!sevenbit_strings || (c) < 0x80))
-/* Type predicates */
-
-extern int pointer_type (struct type *);
-
/* Error messages */
extern void range_error (const char *, ...) ATTRIBUTE_PRINTF (1, 2);
-/* Data: Does this value represent "truth" to the current language? */
-
-extern int value_true (struct value *);
-
/* Misc: The string representing a particular enum language. */
-extern enum language language_enum (char *str);
+extern enum language language_enum (const char *str);
extern const struct language_defn *language_def (enum language);
extern CORE_ADDR skip_language_trampoline (struct frame_info *, CORE_ADDR pc);
/* Return demangled language symbol, or NULL. */
-extern char *language_demangle (const struct language_defn *current_language,
- const char *mangled, int options);
-
-/* A wrapper for la_sniff_from_mangled_name. The arguments and result
- are as for the method. */
-
-extern int language_sniff_from_mangled_name (const struct language_defn *lang,
- const char *mangled,
- char **demangled);
-
-/* Return class name from physname, or NULL. */
-extern char *language_class_name_from_physname (const struct language_defn *,
- const char *physname);
-
-/* Splitting strings into words. */
-extern const char *default_word_break_characters (void);
-
-/* Print the index of an array element using the C99 syntax. */
-extern void default_print_array_index (struct value *index_value,
- struct ui_file *stream,
- const struct value_print_options *options);
-
-/* Return non-zero if TYPE should be passed (and returned) by
- reference at the language level. */
-int language_pass_by_reference (struct type *type);
-
-/* Return zero; by default, types are passed by value at the language
- level. The target ABI may pass or return some structs by reference
- independent of this. */
-int default_pass_by_reference (struct type *type);
-
-/* The default implementation of la_print_typedef. */
-void default_print_typedef (struct type *type, struct symbol *new_symbol,
- struct ui_file *stream);
-
-void default_get_string (struct value *value, gdb_byte **buffer, int *length,
- struct type **char_type, const char **charset);
-
-void c_get_string (struct value *value, gdb_byte **buffer, int *length,
- struct type **char_type, const char **charset);
-
-/* The languages supported by GDB. */
-
-extern const struct language_defn auto_language_defn;
-extern const struct language_defn unknown_language_defn;
-extern const struct language_defn minimal_language_defn;
-
-extern const struct language_defn ada_language_defn;
-extern const struct language_defn asm_language_defn;
-extern const struct language_defn c_language_defn;
-extern const struct language_defn cplus_language_defn;
-extern const struct language_defn d_language_defn;
-extern const struct language_defn f_language_defn;
-extern const struct language_defn go_language_defn;
-extern const struct language_defn m2_language_defn;
-extern const struct language_defn objc_language_defn;
-extern const struct language_defn opencl_language_defn;
-extern const struct language_defn pascal_language_defn;
-extern const struct language_defn rust_language_defn;
+extern gdb::unique_xmalloc_ptr<char> language_demangle
+ (const struct language_defn *current_language,
+ const char *mangled, int options);
+
+/* Return information about whether TYPE should be passed
+ (and returned) by reference at the language level. */
+struct language_pass_by_ref_info language_pass_by_reference (struct type *type);
+
+void c_get_string (struct value *value,
+ gdb::unique_xmalloc_ptr<gdb_byte> *buffer,
+ int *length, struct type **char_type,
+ const char **charset);
+
+/* Get LANG's symbol_name_matcher method for LOOKUP_NAME. Returns
+ default_symbol_name_matcher if not set. LANG is used as a hint;
+ the function may ignore it depending on the current language and
+ LOOKUP_NAME. Specifically, if the current language is Ada, this
+ may return an Ada matcher regardless of LANG. */
+symbol_name_matcher_ftype *get_symbol_name_matcher
+ (const language_defn *lang, const lookup_name_info &lookup_name);
/* Save the current language and restore it upon destruction. */
enum language m_lang;
};
+/* If language_mode is language_mode_auto,
+ then switch current language to the language of SYM
+ and restore current language upon destruction.
+
+ Else do nothing. */
+
+class scoped_switch_to_sym_language_if_auto
+{
+public:
+
+ explicit scoped_switch_to_sym_language_if_auto (const struct symbol *sym)
+ {
+ if (language_mode == language_mode_auto)
+ {
+ m_lang = current_language->la_language;
+ m_switched = true;
+ set_language (sym->language ());
+ }
+ else
+ {
+ m_switched = false;
+ /* Assign to m_lang to silence a GCC warning. See
+ https://gcc.gnu.org/bugzilla/show_bug.cgi?id=80635. */
+ m_lang = language_unknown;
+ }
+ }
+
+ ~scoped_switch_to_sym_language_if_auto ()
+ {
+ if (m_switched)
+ set_language (m_lang);
+ }
+
+ DISABLE_COPY_AND_ASSIGN (scoped_switch_to_sym_language_if_auto);
+
+private:
+ bool m_switched;
+ enum language m_lang;
+};
+
#endif /* defined (LANGUAGE_H) */