* Exercise EGL API functions
*/
-#include <GLES/egl.h>
+#define EGL_EGLEXT_PROTOTYPES
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GL/gl.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
/*
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
*/
- EGLDisplay d = eglGetDisplay("!fb_dri");
+ EGLDisplay d = eglGetDisplay("!EGL_i915");
assert(d);
if (!eglInitialize(d, &maj, &min)) {
printf("failed to create screen surface\n");
return 0;
}
-
- eglShowSurfaceMESA(d, screen, screen_surf, mode);
+
+ eglShowScreenSurfaceMESA(d, screen, screen_surf, mode);
b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
if (!b) {
printf("make current failed\n");
return 0;
}
+ glViewport(0, 0, 1024, 768);
+
- Init();
+ Init();
Reshape(1024, 768);
- glDrawBuffer( GL_FRONT );
- glClearColor( 0,
- 1.0,
- 0,
- 1);
+ glDrawBuffer( GL_FRONT );
+ glClearColor( 0, 1.0, 0, 1);
- glClear( GL_COLOR_BUFFER_BIT );
+ glClear( GL_COLOR_BUFFER_BIT );
- doubleBuffer = 1;
- glDrawBuffer( GL_BACK );
+ doubleBuffer = 1;
+ glDrawBuffer( GL_BACK );
Draw(d, screen_surf);
-
+
write_ppm("dump.ppm", ((struct fb_display *)_eglLookupDisplay(d))->pFB, 1024, 768);
-
+
eglDestroySurface(d, screen_surf);
eglDestroyContext(d, ctx);
eglTerminate(d);